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1/* SPDX-License-Identifier: GPL-2.0-only */
2/*
3 * Copyright (C) 2015 Broadcom
4 */
5#ifndef _VC4_DRV_H_
6#define _VC4_DRV_H_
7
8#include <linux/delay.h>
9#include <linux/refcount.h>
10#include <linux/uaccess.h>
11
12#include <drm/drm_atomic.h>
13#include <drm/drm_debugfs.h>
14#include <drm/drm_device.h>
15#include <drm/drm_encoder.h>
16#include <drm/drm_gem_cma_helper.h>
17#include <drm/drm_mm.h>
18#include <drm/drm_modeset_lock.h>
19
20#include "uapi/drm/vc4_drm.h"
21
22struct drm_device;
23struct drm_gem_object;
24
25/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
26 * this.
27 */
28enum vc4_kernel_bo_type {
29 /* Any kernel allocation (gem_create_object hook) before it
30 * gets another type set.
31 */
32 VC4_BO_TYPE_KERNEL,
33 VC4_BO_TYPE_V3D,
34 VC4_BO_TYPE_V3D_SHADER,
35 VC4_BO_TYPE_DUMB,
36 VC4_BO_TYPE_BIN,
37 VC4_BO_TYPE_RCL,
38 VC4_BO_TYPE_BCL,
39 VC4_BO_TYPE_KERNEL_CACHE,
40 VC4_BO_TYPE_COUNT
41};
42
43/* Performance monitor object. The perform lifetime is controlled by userspace
44 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
45 * request, and when this is the case, HW perf counters will be activated just
46 * before the submit_cl is submitted to the GPU and disabled when the job is
47 * done. This way, only events related to a specific job will be counted.
48 */
49struct vc4_perfmon {
50 /* Tracks the number of users of the perfmon, when this counter reaches
51 * zero the perfmon is destroyed.
52 */
53 refcount_t refcnt;
54
55 /* Number of counters activated in this perfmon instance
56 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
57 */
58 u8 ncounters;
59
60 /* Events counted by the HW perf counters. */
61 u8 events[DRM_VC4_MAX_PERF_COUNTERS];
62
63 /* Storage for counter values. Counters are incremented by the HW
64 * perf counter values every time the perfmon is attached to a GPU job.
65 * This way, perfmon users don't have to retrieve the results after
66 * each job if they want to track events covering several submissions.
67 * Note that counter values can't be reset, but you can fake a reset by
68 * destroying the perfmon and creating a new one.
69 */
70 u64 counters[];
71};
72
73struct vc4_dev {
74 struct drm_device *dev;
75
76 struct vc4_hdmi *hdmi;
77 struct vc4_hvs *hvs;
78 struct vc4_v3d *v3d;
79 struct vc4_dpi *dpi;
80 struct vc4_dsi *dsi1;
81 struct vc4_vec *vec;
82 struct vc4_txp *txp;
83
84 struct vc4_hang_state *hang_state;
85
86 /* The kernel-space BO cache. Tracks buffers that have been
87 * unreferenced by all other users (refcounts of 0!) but not
88 * yet freed, so we can do cheap allocations.
89 */
90 struct vc4_bo_cache {
91 /* Array of list heads for entries in the BO cache,
92 * based on number of pages, so we can do O(1) lookups
93 * in the cache when allocating.
94 */
95 struct list_head *size_list;
96 uint32_t size_list_size;
97
98 /* List of all BOs in the cache, ordered by age, so we
99 * can do O(1) lookups when trying to free old
100 * buffers.
101 */
102 struct list_head time_list;
103 struct work_struct time_work;
104 struct timer_list time_timer;
105 } bo_cache;
106
107 u32 num_labels;
108 struct vc4_label {
109 const char *name;
110 u32 num_allocated;
111 u32 size_allocated;
112 } *bo_labels;
113
114 /* Protects bo_cache and bo_labels. */
115 struct mutex bo_lock;
116
117 /* Purgeable BO pool. All BOs in this pool can have their memory
118 * reclaimed if the driver is unable to allocate new BOs. We also
119 * keep stats related to the purge mechanism here.
120 */
121 struct {
122 struct list_head list;
123 unsigned int num;
124 size_t size;
125 unsigned int purged_num;
126 size_t purged_size;
127 struct mutex lock;
128 } purgeable;
129
130 uint64_t dma_fence_context;
131
132 /* Sequence number for the last job queued in bin_job_list.
133 * Starts at 0 (no jobs emitted).
134 */
135 uint64_t emit_seqno;
136
137 /* Sequence number for the last completed job on the GPU.
138 * Starts at 0 (no jobs completed).
139 */
140 uint64_t finished_seqno;
141
142 /* List of all struct vc4_exec_info for jobs to be executed in
143 * the binner. The first job in the list is the one currently
144 * programmed into ct0ca for execution.
145 */
146 struct list_head bin_job_list;
147
148 /* List of all struct vc4_exec_info for jobs that have
149 * completed binning and are ready for rendering. The first
150 * job in the list is the one currently programmed into ct1ca
151 * for execution.
152 */
153 struct list_head render_job_list;
154
155 /* List of the finished vc4_exec_infos waiting to be freed by
156 * job_done_work.
157 */
158 struct list_head job_done_list;
159 /* Spinlock used to synchronize the job_list and seqno
160 * accesses between the IRQ handler and GEM ioctls.
161 */
162 spinlock_t job_lock;
163 wait_queue_head_t job_wait_queue;
164 struct work_struct job_done_work;
165
166 /* Used to track the active perfmon if any. Access to this field is
167 * protected by job_lock.
168 */
169 struct vc4_perfmon *active_perfmon;
170
171 /* List of struct vc4_seqno_cb for callbacks to be made from a
172 * workqueue when the given seqno is passed.
173 */
174 struct list_head seqno_cb_list;
175
176 /* The memory used for storing binner tile alloc, tile state,
177 * and overflow memory allocations. This is freed when V3D
178 * powers down.
179 */
180 struct vc4_bo *bin_bo;
181
182 /* Size of blocks allocated within bin_bo. */
183 uint32_t bin_alloc_size;
184
185 /* Bitmask of the bin_alloc_size chunks in bin_bo that are
186 * used.
187 */
188 uint32_t bin_alloc_used;
189
190 /* Bitmask of the current bin_alloc used for overflow memory. */
191 uint32_t bin_alloc_overflow;
192
193 /* Incremented when an underrun error happened after an atomic commit.
194 * This is particularly useful to detect when a specific modeset is too
195 * demanding in term of memory or HVS bandwidth which is hard to guess
196 * at atomic check time.
197 */
198 atomic_t underrun;
199
200 struct work_struct overflow_mem_work;
201
202 int power_refcount;
203
204 /* Set to true when the load tracker is active. */
205 bool load_tracker_enabled;
206
207 /* Mutex controlling the power refcount. */
208 struct mutex power_lock;
209
210 struct {
211 struct timer_list timer;
212 struct work_struct reset_work;
213 } hangcheck;
214
215 struct semaphore async_modeset;
216
217 struct drm_modeset_lock ctm_state_lock;
218 struct drm_private_obj ctm_manager;
219 struct drm_private_obj load_tracker;
220
221 /* List of vc4_debugfs_info_entry for adding to debugfs once
222 * the minor is available (after drm_dev_register()).
223 */
224 struct list_head debugfs_list;
225
226 /* Mutex for binner bo allocation. */
227 struct mutex bin_bo_lock;
228 /* Reference count for our binner bo. */
229 struct kref bin_bo_kref;
230};
231
232static inline struct vc4_dev *
233to_vc4_dev(struct drm_device *dev)
234{
235 return (struct vc4_dev *)dev->dev_private;
236}
237
238struct vc4_bo {
239 struct drm_gem_cma_object base;
240
241 /* seqno of the last job to render using this BO. */
242 uint64_t seqno;
243
244 /* seqno of the last job to use the RCL to write to this BO.
245 *
246 * Note that this doesn't include binner overflow memory
247 * writes.
248 */
249 uint64_t write_seqno;
250
251 bool t_format;
252
253 /* List entry for the BO's position in either
254 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
255 */
256 struct list_head unref_head;
257
258 /* Time in jiffies when the BO was put in vc4->bo_cache. */
259 unsigned long free_time;
260
261 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
262 struct list_head size_head;
263
264 /* Struct for shader validation state, if created by
265 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
266 */
267 struct vc4_validated_shader_info *validated_shader;
268
269 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
270 * for user-allocated labels.
271 */
272 int label;
273
274 /* Count the number of active users. This is needed to determine
275 * whether we can move the BO to the purgeable list or not (when the BO
276 * is used by the GPU or the display engine we can't purge it).
277 */
278 refcount_t usecnt;
279
280 /* Store purgeable/purged state here */
281 u32 madv;
282 struct mutex madv_lock;
283};
284
285static inline struct vc4_bo *
286to_vc4_bo(struct drm_gem_object *bo)
287{
288 return (struct vc4_bo *)bo;
289}
290
291struct vc4_fence {
292 struct dma_fence base;
293 struct drm_device *dev;
294 /* vc4 seqno for signaled() test */
295 uint64_t seqno;
296};
297
298static inline struct vc4_fence *
299to_vc4_fence(struct dma_fence *fence)
300{
301 return (struct vc4_fence *)fence;
302}
303
304struct vc4_seqno_cb {
305 struct work_struct work;
306 uint64_t seqno;
307 void (*func)(struct vc4_seqno_cb *cb);
308};
309
310struct vc4_v3d {
311 struct vc4_dev *vc4;
312 struct platform_device *pdev;
313 void __iomem *regs;
314 struct clk *clk;
315 struct debugfs_regset32 regset;
316};
317
318struct vc4_hvs {
319 struct platform_device *pdev;
320 void __iomem *regs;
321 u32 __iomem *dlist;
322
323 /* Memory manager for CRTCs to allocate space in the display
324 * list. Units are dwords.
325 */
326 struct drm_mm dlist_mm;
327 /* Memory manager for the LBM memory used by HVS scaling. */
328 struct drm_mm lbm_mm;
329 spinlock_t mm_lock;
330
331 struct drm_mm_node mitchell_netravali_filter;
332 struct debugfs_regset32 regset;
333};
334
335struct vc4_plane {
336 struct drm_plane base;
337};
338
339static inline struct vc4_plane *
340to_vc4_plane(struct drm_plane *plane)
341{
342 return (struct vc4_plane *)plane;
343}
344
345enum vc4_scaling_mode {
346 VC4_SCALING_NONE,
347 VC4_SCALING_TPZ,
348 VC4_SCALING_PPF,
349};
350
351struct vc4_plane_state {
352 struct drm_plane_state base;
353 /* System memory copy of the display list for this element, computed
354 * at atomic_check time.
355 */
356 u32 *dlist;
357 u32 dlist_size; /* Number of dwords allocated for the display list */
358 u32 dlist_count; /* Number of used dwords in the display list. */
359
360 /* Offset in the dlist to various words, for pageflip or
361 * cursor updates.
362 */
363 u32 pos0_offset;
364 u32 pos2_offset;
365 u32 ptr0_offset;
366 u32 lbm_offset;
367
368 /* Offset where the plane's dlist was last stored in the
369 * hardware at vc4_crtc_atomic_flush() time.
370 */
371 u32 __iomem *hw_dlist;
372
373 /* Clipped coordinates of the plane on the display. */
374 int crtc_x, crtc_y, crtc_w, crtc_h;
375 /* Clipped area being scanned from in the FB. */
376 u32 src_x, src_y;
377
378 u32 src_w[2], src_h[2];
379
380 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
381 enum vc4_scaling_mode x_scaling[2], y_scaling[2];
382 bool is_unity;
383 bool is_yuv;
384
385 /* Offset to start scanning out from the start of the plane's
386 * BO.
387 */
388 u32 offsets[3];
389
390 /* Our allocation in LBM for temporary storage during scaling. */
391 struct drm_mm_node lbm;
392
393 /* Set when the plane has per-pixel alpha content or does not cover
394 * the entire screen. This is a hint to the CRTC that it might need
395 * to enable background color fill.
396 */
397 bool needs_bg_fill;
398
399 /* Mark the dlist as initialized. Useful to avoid initializing it twice
400 * when async update is not possible.
401 */
402 bool dlist_initialized;
403
404 /* Load of this plane on the HVS block. The load is expressed in HVS
405 * cycles/sec.
406 */
407 u64 hvs_load;
408
409 /* Memory bandwidth needed for this plane. This is expressed in
410 * bytes/sec.
411 */
412 u64 membus_load;
413};
414
415static inline struct vc4_plane_state *
416to_vc4_plane_state(struct drm_plane_state *state)
417{
418 return (struct vc4_plane_state *)state;
419}
420
421enum vc4_encoder_type {
422 VC4_ENCODER_TYPE_NONE,
423 VC4_ENCODER_TYPE_HDMI,
424 VC4_ENCODER_TYPE_VEC,
425 VC4_ENCODER_TYPE_DSI0,
426 VC4_ENCODER_TYPE_DSI1,
427 VC4_ENCODER_TYPE_SMI,
428 VC4_ENCODER_TYPE_DPI,
429};
430
431struct vc4_encoder {
432 struct drm_encoder base;
433 enum vc4_encoder_type type;
434 u32 clock_select;
435};
436
437static inline struct vc4_encoder *
438to_vc4_encoder(struct drm_encoder *encoder)
439{
440 return container_of(encoder, struct vc4_encoder, base);
441}
442
443struct vc4_crtc_data {
444 /* Which channel of the HVS this pixelvalve sources from. */
445 int hvs_channel;
446};
447
448struct vc4_pv_data {
449 struct vc4_crtc_data base;
450
451 enum vc4_encoder_type encoder_types[4];
452 const char *debugfs_name;
453
454};
455
456struct vc4_crtc {
457 struct drm_crtc base;
458 struct platform_device *pdev;
459 const struct vc4_crtc_data *data;
460 void __iomem *regs;
461
462 /* Timestamp at start of vblank irq - unaffected by lock delays. */
463 ktime_t t_vblank;
464
465 /* Which HVS channel we're using for our CRTC. */
466 int channel;
467
468 u8 lut_r[256];
469 u8 lut_g[256];
470 u8 lut_b[256];
471 /* Size in pixels of the COB memory allocated to this CRTC. */
472 u32 cob_size;
473
474 struct drm_pending_vblank_event *event;
475
476 struct debugfs_regset32 regset;
477};
478
479static inline struct vc4_crtc *
480to_vc4_crtc(struct drm_crtc *crtc)
481{
482 return (struct vc4_crtc *)crtc;
483}
484
485static inline const struct vc4_crtc_data *
486vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
487{
488 return crtc->data;
489}
490
491static inline const struct vc4_pv_data *
492vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
493{
494 const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
495
496 return container_of(data, struct vc4_pv_data, base);
497}
498
499struct vc4_crtc_state {
500 struct drm_crtc_state base;
501 /* Dlist area for this CRTC configuration. */
502 struct drm_mm_node mm;
503 bool feed_txp;
504 bool txp_armed;
505
506 struct {
507 unsigned int left;
508 unsigned int right;
509 unsigned int top;
510 unsigned int bottom;
511 } margins;
512};
513
514static inline struct vc4_crtc_state *
515to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
516{
517 return (struct vc4_crtc_state *)crtc_state;
518}
519
520#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
521#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
522#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
523#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
524
525#define VC4_REG32(reg) { .name = #reg, .offset = reg }
526
527struct vc4_exec_info {
528 /* Sequence number for this bin/render job. */
529 uint64_t seqno;
530
531 /* Latest write_seqno of any BO that binning depends on. */
532 uint64_t bin_dep_seqno;
533
534 struct dma_fence *fence;
535
536 /* Last current addresses the hardware was processing when the
537 * hangcheck timer checked on us.
538 */
539 uint32_t last_ct0ca, last_ct1ca;
540
541 /* Kernel-space copy of the ioctl arguments */
542 struct drm_vc4_submit_cl *args;
543
544 /* This is the array of BOs that were looked up at the start of exec.
545 * Command validation will use indices into this array.
546 */
547 struct drm_gem_cma_object **bo;
548 uint32_t bo_count;
549
550 /* List of BOs that are being written by the RCL. Other than
551 * the binner temporary storage, this is all the BOs written
552 * by the job.
553 */
554 struct drm_gem_cma_object *rcl_write_bo[4];
555 uint32_t rcl_write_bo_count;
556
557 /* Pointers for our position in vc4->job_list */
558 struct list_head head;
559
560 /* List of other BOs used in the job that need to be released
561 * once the job is complete.
562 */
563 struct list_head unref_list;
564
565 /* Current unvalidated indices into @bo loaded by the non-hardware
566 * VC4_PACKET_GEM_HANDLES.
567 */
568 uint32_t bo_index[2];
569
570 /* This is the BO where we store the validated command lists, shader
571 * records, and uniforms.
572 */
573 struct drm_gem_cma_object *exec_bo;
574
575 /**
576 * This tracks the per-shader-record state (packet 64) that
577 * determines the length of the shader record and the offset
578 * it's expected to be found at. It gets read in from the
579 * command lists.
580 */
581 struct vc4_shader_state {
582 uint32_t addr;
583 /* Maximum vertex index referenced by any primitive using this
584 * shader state.
585 */
586 uint32_t max_index;
587 } *shader_state;
588
589 /** How many shader states the user declared they were using. */
590 uint32_t shader_state_size;
591 /** How many shader state records the validator has seen. */
592 uint32_t shader_state_count;
593
594 bool found_tile_binning_mode_config_packet;
595 bool found_start_tile_binning_packet;
596 bool found_increment_semaphore_packet;
597 bool found_flush;
598 uint8_t bin_tiles_x, bin_tiles_y;
599 /* Physical address of the start of the tile alloc array
600 * (where each tile's binned CL will start)
601 */
602 uint32_t tile_alloc_offset;
603 /* Bitmask of which binner slots are freed when this job completes. */
604 uint32_t bin_slots;
605
606 /**
607 * Computed addresses pointing into exec_bo where we start the
608 * bin thread (ct0) and render thread (ct1).
609 */
610 uint32_t ct0ca, ct0ea;
611 uint32_t ct1ca, ct1ea;
612
613 /* Pointer to the unvalidated bin CL (if present). */
614 void *bin_u;
615
616 /* Pointers to the shader recs. These paddr gets incremented as CL
617 * packets are relocated in validate_gl_shader_state, and the vaddrs
618 * (u and v) get incremented and size decremented as the shader recs
619 * themselves are validated.
620 */
621 void *shader_rec_u;
622 void *shader_rec_v;
623 uint32_t shader_rec_p;
624 uint32_t shader_rec_size;
625
626 /* Pointers to the uniform data. These pointers are incremented, and
627 * size decremented, as each batch of uniforms is uploaded.
628 */
629 void *uniforms_u;
630 void *uniforms_v;
631 uint32_t uniforms_p;
632 uint32_t uniforms_size;
633
634 /* Pointer to a performance monitor object if the user requested it,
635 * NULL otherwise.
636 */
637 struct vc4_perfmon *perfmon;
638
639 /* Whether the exec has taken a reference to the binner BO, which should
640 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
641 */
642 bool bin_bo_used;
643};
644
645/* Per-open file private data. Any driver-specific resource that has to be
646 * released when the DRM file is closed should be placed here.
647 */
648struct vc4_file {
649 struct {
650 struct idr idr;
651 struct mutex lock;
652 } perfmon;
653
654 bool bin_bo_used;
655};
656
657static inline struct vc4_exec_info *
658vc4_first_bin_job(struct vc4_dev *vc4)
659{
660 return list_first_entry_or_null(&vc4->bin_job_list,
661 struct vc4_exec_info, head);
662}
663
664static inline struct vc4_exec_info *
665vc4_first_render_job(struct vc4_dev *vc4)
666{
667 return list_first_entry_or_null(&vc4->render_job_list,
668 struct vc4_exec_info, head);
669}
670
671static inline struct vc4_exec_info *
672vc4_last_render_job(struct vc4_dev *vc4)
673{
674 if (list_empty(&vc4->render_job_list))
675 return NULL;
676 return list_last_entry(&vc4->render_job_list,
677 struct vc4_exec_info, head);
678}
679
680/**
681 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
682 * setup parameters.
683 *
684 * This will be used at draw time to relocate the reference to the texture
685 * contents in p0, and validate that the offset combined with
686 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
687 * Note that the hardware treats unprovided config parameters as 0, so not all
688 * of them need to be set up for every texure sample, and we'll store ~0 as
689 * the offset to mark the unused ones.
690 *
691 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
692 * Setup") for definitions of the texture parameters.
693 */
694struct vc4_texture_sample_info {
695 bool is_direct;
696 uint32_t p_offset[4];
697};
698
699/**
700 * struct vc4_validated_shader_info - information about validated shaders that
701 * needs to be used from command list validation.
702 *
703 * For a given shader, each time a shader state record references it, we need
704 * to verify that the shader doesn't read more uniforms than the shader state
705 * record's uniform BO pointer can provide, and we need to apply relocations
706 * and validate the shader state record's uniforms that define the texture
707 * samples.
708 */
709struct vc4_validated_shader_info {
710 uint32_t uniforms_size;
711 uint32_t uniforms_src_size;
712 uint32_t num_texture_samples;
713 struct vc4_texture_sample_info *texture_samples;
714
715 uint32_t num_uniform_addr_offsets;
716 uint32_t *uniform_addr_offsets;
717
718 bool is_threaded;
719};
720
721/**
722 * __wait_for - magic wait macro
723 *
724 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
725 * important that we check the condition again after having timed out, since the
726 * timeout could be due to preemption or similar and we've never had a chance to
727 * check the condition before the timeout.
728 */
729#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
730 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
731 long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
732 int ret__; \
733 might_sleep(); \
734 for (;;) { \
735 const bool expired__ = ktime_after(ktime_get_raw(), end__); \
736 OP; \
737 /* Guarantee COND check prior to timeout */ \
738 barrier(); \
739 if (COND) { \
740 ret__ = 0; \
741 break; \
742 } \
743 if (expired__) { \
744 ret__ = -ETIMEDOUT; \
745 break; \
746 } \
747 usleep_range(wait__, wait__ * 2); \
748 if (wait__ < (Wmax)) \
749 wait__ <<= 1; \
750 } \
751 ret__; \
752})
753
754#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
755 (Wmax))
756#define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
757
758/* vc4_bo.c */
759struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
760void vc4_free_object(struct drm_gem_object *gem_obj);
761struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
762 bool from_cache, enum vc4_kernel_bo_type type);
763int vc4_dumb_create(struct drm_file *file_priv,
764 struct drm_device *dev,
765 struct drm_mode_create_dumb *args);
766struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags);
767int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
768 struct drm_file *file_priv);
769int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
770 struct drm_file *file_priv);
771int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
772 struct drm_file *file_priv);
773int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
774 struct drm_file *file_priv);
775int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
776 struct drm_file *file_priv);
777int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
778 struct drm_file *file_priv);
779int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
780 struct drm_file *file_priv);
781vm_fault_t vc4_fault(struct vm_fault *vmf);
782int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
783int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
784struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
785 struct dma_buf_attachment *attach,
786 struct sg_table *sgt);
787void *vc4_prime_vmap(struct drm_gem_object *obj);
788int vc4_bo_cache_init(struct drm_device *dev);
789void vc4_bo_cache_destroy(struct drm_device *dev);
790int vc4_bo_inc_usecnt(struct vc4_bo *bo);
791void vc4_bo_dec_usecnt(struct vc4_bo *bo);
792void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
793void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
794
795/* vc4_crtc.c */
796extern struct platform_driver vc4_crtc_driver;
797int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
798 const struct drm_crtc_funcs *crtc_funcs,
799 const struct drm_crtc_helper_funcs *crtc_helper_funcs);
800void vc4_crtc_destroy(struct drm_crtc *crtc);
801int vc4_page_flip(struct drm_crtc *crtc,
802 struct drm_framebuffer *fb,
803 struct drm_pending_vblank_event *event,
804 uint32_t flags,
805 struct drm_modeset_acquire_ctx *ctx);
806struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
807void vc4_crtc_destroy_state(struct drm_crtc *crtc,
808 struct drm_crtc_state *state);
809void vc4_crtc_reset(struct drm_crtc *crtc);
810void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
811void vc4_crtc_get_margins(struct drm_crtc_state *state,
812 unsigned int *right, unsigned int *left,
813 unsigned int *top, unsigned int *bottom);
814
815/* vc4_debugfs.c */
816void vc4_debugfs_init(struct drm_minor *minor);
817#ifdef CONFIG_DEBUG_FS
818void vc4_debugfs_add_file(struct drm_device *drm,
819 const char *filename,
820 int (*show)(struct seq_file*, void*),
821 void *data);
822void vc4_debugfs_add_regset32(struct drm_device *drm,
823 const char *filename,
824 struct debugfs_regset32 *regset);
825#else
826static inline void vc4_debugfs_add_file(struct drm_device *drm,
827 const char *filename,
828 int (*show)(struct seq_file*, void*),
829 void *data)
830{
831}
832
833static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
834 const char *filename,
835 struct debugfs_regset32 *regset)
836{
837}
838#endif
839
840/* vc4_drv.c */
841void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
842
843/* vc4_dpi.c */
844extern struct platform_driver vc4_dpi_driver;
845
846/* vc4_dsi.c */
847extern struct platform_driver vc4_dsi_driver;
848
849/* vc4_fence.c */
850extern const struct dma_fence_ops vc4_fence_ops;
851
852/* vc4_gem.c */
853void vc4_gem_init(struct drm_device *dev);
854void vc4_gem_destroy(struct drm_device *dev);
855int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
856 struct drm_file *file_priv);
857int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
858 struct drm_file *file_priv);
859int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
860 struct drm_file *file_priv);
861void vc4_submit_next_bin_job(struct drm_device *dev);
862void vc4_submit_next_render_job(struct drm_device *dev);
863void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
864int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
865 uint64_t timeout_ns, bool interruptible);
866void vc4_job_handle_completed(struct vc4_dev *vc4);
867int vc4_queue_seqno_cb(struct drm_device *dev,
868 struct vc4_seqno_cb *cb, uint64_t seqno,
869 void (*func)(struct vc4_seqno_cb *cb));
870int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
871 struct drm_file *file_priv);
872
873/* vc4_hdmi.c */
874extern struct platform_driver vc4_hdmi_driver;
875
876/* vc4_vec.c */
877extern struct platform_driver vc4_vec_driver;
878
879/* vc4_txp.c */
880extern struct platform_driver vc4_txp_driver;
881
882/* vc4_irq.c */
883irqreturn_t vc4_irq(int irq, void *arg);
884void vc4_irq_preinstall(struct drm_device *dev);
885int vc4_irq_postinstall(struct drm_device *dev);
886void vc4_irq_uninstall(struct drm_device *dev);
887void vc4_irq_reset(struct drm_device *dev);
888
889/* vc4_hvs.c */
890extern struct platform_driver vc4_hvs_driver;
891int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_crtc_state *state);
892void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
893void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
894void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_crtc_state *state);
895void vc4_hvs_mode_set_nofb(struct drm_crtc *crtc);
896void vc4_hvs_dump_state(struct drm_device *dev);
897void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
898void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
899
900/* vc4_kms.c */
901int vc4_kms_load(struct drm_device *dev);
902
903/* vc4_plane.c */
904struct drm_plane *vc4_plane_init(struct drm_device *dev,
905 enum drm_plane_type type);
906int vc4_plane_create_additional_planes(struct drm_device *dev);
907u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
908u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
909void vc4_plane_async_set_fb(struct drm_plane *plane,
910 struct drm_framebuffer *fb);
911
912/* vc4_v3d.c */
913extern struct platform_driver vc4_v3d_driver;
914extern const struct of_device_id vc4_v3d_dt_match[];
915int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
916int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
917void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
918int vc4_v3d_pm_get(struct vc4_dev *vc4);
919void vc4_v3d_pm_put(struct vc4_dev *vc4);
920
921/* vc4_validate.c */
922int
923vc4_validate_bin_cl(struct drm_device *dev,
924 void *validated,
925 void *unvalidated,
926 struct vc4_exec_info *exec);
927
928int
929vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
930
931struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
932 uint32_t hindex);
933
934int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
935
936bool vc4_check_tex_size(struct vc4_exec_info *exec,
937 struct drm_gem_cma_object *fbo,
938 uint32_t offset, uint8_t tiling_format,
939 uint32_t width, uint32_t height, uint8_t cpp);
940
941/* vc4_validate_shader.c */
942struct vc4_validated_shader_info *
943vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
944
945/* vc4_perfmon.c */
946void vc4_perfmon_get(struct vc4_perfmon *perfmon);
947void vc4_perfmon_put(struct vc4_perfmon *perfmon);
948void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
949void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
950 bool capture);
951struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
952void vc4_perfmon_open_file(struct vc4_file *vc4file);
953void vc4_perfmon_close_file(struct vc4_file *vc4file);
954int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
955 struct drm_file *file_priv);
956int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
957 struct drm_file *file_priv);
958int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
959 struct drm_file *file_priv);
960
961#endif /* _VC4_DRV_H_ */