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  1/*
  2 * Copyright (C) 2015 Broadcom
  3 *
  4 * This program is free software; you can redistribute it and/or modify
  5 * it under the terms of the GNU General Public License version 2 as
  6 * published by the Free Software Foundation.
  7 */
  8
  9#include "drmP.h"
 10#include "drm_gem_cma_helper.h"
 11
 12struct vc4_dev {
 13	struct drm_device *dev;
 14
 15	struct vc4_hdmi *hdmi;
 16	struct vc4_hvs *hvs;
 17	struct vc4_crtc *crtc[3];
 18	struct vc4_v3d *v3d;
 19	struct vc4_dpi *dpi;
 20	struct vc4_vec *vec;
 21
 22	struct drm_fbdev_cma *fbdev;
 23
 24	struct vc4_hang_state *hang_state;
 25
 26	/* The kernel-space BO cache.  Tracks buffers that have been
 27	 * unreferenced by all other users (refcounts of 0!) but not
 28	 * yet freed, so we can do cheap allocations.
 29	 */
 30	struct vc4_bo_cache {
 31		/* Array of list heads for entries in the BO cache,
 32		 * based on number of pages, so we can do O(1) lookups
 33		 * in the cache when allocating.
 34		 */
 35		struct list_head *size_list;
 36		uint32_t size_list_size;
 37
 38		/* List of all BOs in the cache, ordered by age, so we
 39		 * can do O(1) lookups when trying to free old
 40		 * buffers.
 41		 */
 42		struct list_head time_list;
 43		struct work_struct time_work;
 44		struct timer_list time_timer;
 45	} bo_cache;
 46
 47	struct vc4_bo_stats {
 48		u32 num_allocated;
 49		u32 size_allocated;
 50		u32 num_cached;
 51		u32 size_cached;
 52	} bo_stats;
 53
 54	/* Protects bo_cache and the BO stats. */
 55	struct mutex bo_lock;
 56
 57	/* Sequence number for the last job queued in bin_job_list.
 58	 * Starts at 0 (no jobs emitted).
 59	 */
 60	uint64_t emit_seqno;
 61
 62	/* Sequence number for the last completed job on the GPU.
 63	 * Starts at 0 (no jobs completed).
 64	 */
 65	uint64_t finished_seqno;
 66
 67	/* List of all struct vc4_exec_info for jobs to be executed in
 68	 * the binner.  The first job in the list is the one currently
 69	 * programmed into ct0ca for execution.
 70	 */
 71	struct list_head bin_job_list;
 72
 73	/* List of all struct vc4_exec_info for jobs that have
 74	 * completed binning and are ready for rendering.  The first
 75	 * job in the list is the one currently programmed into ct1ca
 76	 * for execution.
 77	 */
 78	struct list_head render_job_list;
 79
 80	/* List of the finished vc4_exec_infos waiting to be freed by
 81	 * job_done_work.
 82	 */
 83	struct list_head job_done_list;
 84	/* Spinlock used to synchronize the job_list and seqno
 85	 * accesses between the IRQ handler and GEM ioctls.
 86	 */
 87	spinlock_t job_lock;
 88	wait_queue_head_t job_wait_queue;
 89	struct work_struct job_done_work;
 90
 91	/* List of struct vc4_seqno_cb for callbacks to be made from a
 92	 * workqueue when the given seqno is passed.
 93	 */
 94	struct list_head seqno_cb_list;
 95
 96	/* The binner overflow memory that's currently set up in
 97	 * BPOA/BPOS registers.  When overflow occurs and a new one is
 98	 * allocated, the previous one will be moved to
 99	 * vc4->current_exec's free list.
100	 */
101	struct vc4_bo *overflow_mem;
102	struct work_struct overflow_mem_work;
103
104	int power_refcount;
105
106	/* Mutex controlling the power refcount. */
107	struct mutex power_lock;
108
109	struct {
110		struct timer_list timer;
111		struct work_struct reset_work;
112	} hangcheck;
113
114	struct semaphore async_modeset;
115};
116
117static inline struct vc4_dev *
118to_vc4_dev(struct drm_device *dev)
119{
120	return (struct vc4_dev *)dev->dev_private;
121}
122
123struct vc4_bo {
124	struct drm_gem_cma_object base;
125
126	/* seqno of the last job to render using this BO. */
127	uint64_t seqno;
128
129	/* seqno of the last job to use the RCL to write to this BO.
130	 *
131	 * Note that this doesn't include binner overflow memory
132	 * writes.
133	 */
134	uint64_t write_seqno;
135
136	/* List entry for the BO's position in either
137	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
138	 */
139	struct list_head unref_head;
140
141	/* Time in jiffies when the BO was put in vc4->bo_cache. */
142	unsigned long free_time;
143
144	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
145	struct list_head size_head;
146
147	/* Struct for shader validation state, if created by
148	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
149	 */
150	struct vc4_validated_shader_info *validated_shader;
151};
152
153static inline struct vc4_bo *
154to_vc4_bo(struct drm_gem_object *bo)
155{
156	return (struct vc4_bo *)bo;
157}
158
159struct vc4_seqno_cb {
160	struct work_struct work;
161	uint64_t seqno;
162	void (*func)(struct vc4_seqno_cb *cb);
163};
164
165struct vc4_v3d {
166	struct vc4_dev *vc4;
167	struct platform_device *pdev;
168	void __iomem *regs;
169};
170
171struct vc4_hvs {
172	struct platform_device *pdev;
173	void __iomem *regs;
174	u32 __iomem *dlist;
175
176	/* Memory manager for CRTCs to allocate space in the display
177	 * list.  Units are dwords.
178	 */
179	struct drm_mm dlist_mm;
180	/* Memory manager for the LBM memory used by HVS scaling. */
181	struct drm_mm lbm_mm;
182	spinlock_t mm_lock;
183
184	struct drm_mm_node mitchell_netravali_filter;
185};
186
187struct vc4_plane {
188	struct drm_plane base;
189};
190
191static inline struct vc4_plane *
192to_vc4_plane(struct drm_plane *plane)
193{
194	return (struct vc4_plane *)plane;
195}
196
197enum vc4_encoder_type {
198	VC4_ENCODER_TYPE_NONE,
199	VC4_ENCODER_TYPE_HDMI,
200	VC4_ENCODER_TYPE_VEC,
201	VC4_ENCODER_TYPE_DSI0,
202	VC4_ENCODER_TYPE_DSI1,
203	VC4_ENCODER_TYPE_SMI,
204	VC4_ENCODER_TYPE_DPI,
205};
206
207struct vc4_encoder {
208	struct drm_encoder base;
209	enum vc4_encoder_type type;
210	u32 clock_select;
211};
212
213static inline struct vc4_encoder *
214to_vc4_encoder(struct drm_encoder *encoder)
215{
216	return container_of(encoder, struct vc4_encoder, base);
217}
218
219#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
220#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
221#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
222#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
223
224struct vc4_exec_info {
225	/* Sequence number for this bin/render job. */
226	uint64_t seqno;
227
228	/* Latest write_seqno of any BO that binning depends on. */
229	uint64_t bin_dep_seqno;
230
231	/* Last current addresses the hardware was processing when the
232	 * hangcheck timer checked on us.
233	 */
234	uint32_t last_ct0ca, last_ct1ca;
235
236	/* Kernel-space copy of the ioctl arguments */
237	struct drm_vc4_submit_cl *args;
238
239	/* This is the array of BOs that were looked up at the start of exec.
240	 * Command validation will use indices into this array.
241	 */
242	struct drm_gem_cma_object **bo;
243	uint32_t bo_count;
244
245	/* List of BOs that are being written by the RCL.  Other than
246	 * the binner temporary storage, this is all the BOs written
247	 * by the job.
248	 */
249	struct drm_gem_cma_object *rcl_write_bo[4];
250	uint32_t rcl_write_bo_count;
251
252	/* Pointers for our position in vc4->job_list */
253	struct list_head head;
254
255	/* List of other BOs used in the job that need to be released
256	 * once the job is complete.
257	 */
258	struct list_head unref_list;
259
260	/* Current unvalidated indices into @bo loaded by the non-hardware
261	 * VC4_PACKET_GEM_HANDLES.
262	 */
263	uint32_t bo_index[2];
264
265	/* This is the BO where we store the validated command lists, shader
266	 * records, and uniforms.
267	 */
268	struct drm_gem_cma_object *exec_bo;
269
270	/**
271	 * This tracks the per-shader-record state (packet 64) that
272	 * determines the length of the shader record and the offset
273	 * it's expected to be found at.  It gets read in from the
274	 * command lists.
275	 */
276	struct vc4_shader_state {
277		uint32_t addr;
278		/* Maximum vertex index referenced by any primitive using this
279		 * shader state.
280		 */
281		uint32_t max_index;
282	} *shader_state;
283
284	/** How many shader states the user declared they were using. */
285	uint32_t shader_state_size;
286	/** How many shader state records the validator has seen. */
287	uint32_t shader_state_count;
288
289	bool found_tile_binning_mode_config_packet;
290	bool found_start_tile_binning_packet;
291	bool found_increment_semaphore_packet;
292	bool found_flush;
293	uint8_t bin_tiles_x, bin_tiles_y;
294	struct drm_gem_cma_object *tile_bo;
295	uint32_t tile_alloc_offset;
296
297	/**
298	 * Computed addresses pointing into exec_bo where we start the
299	 * bin thread (ct0) and render thread (ct1).
300	 */
301	uint32_t ct0ca, ct0ea;
302	uint32_t ct1ca, ct1ea;
303
304	/* Pointer to the unvalidated bin CL (if present). */
305	void *bin_u;
306
307	/* Pointers to the shader recs.  These paddr gets incremented as CL
308	 * packets are relocated in validate_gl_shader_state, and the vaddrs
309	 * (u and v) get incremented and size decremented as the shader recs
310	 * themselves are validated.
311	 */
312	void *shader_rec_u;
313	void *shader_rec_v;
314	uint32_t shader_rec_p;
315	uint32_t shader_rec_size;
316
317	/* Pointers to the uniform data.  These pointers are incremented, and
318	 * size decremented, as each batch of uniforms is uploaded.
319	 */
320	void *uniforms_u;
321	void *uniforms_v;
322	uint32_t uniforms_p;
323	uint32_t uniforms_size;
324};
325
326static inline struct vc4_exec_info *
327vc4_first_bin_job(struct vc4_dev *vc4)
328{
329	return list_first_entry_or_null(&vc4->bin_job_list,
330					struct vc4_exec_info, head);
331}
332
333static inline struct vc4_exec_info *
334vc4_first_render_job(struct vc4_dev *vc4)
335{
336	return list_first_entry_or_null(&vc4->render_job_list,
337					struct vc4_exec_info, head);
338}
339
340static inline struct vc4_exec_info *
341vc4_last_render_job(struct vc4_dev *vc4)
342{
343	if (list_empty(&vc4->render_job_list))
344		return NULL;
345	return list_last_entry(&vc4->render_job_list,
346			       struct vc4_exec_info, head);
347}
348
349/**
350 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
351 * setup parameters.
352 *
353 * This will be used at draw time to relocate the reference to the texture
354 * contents in p0, and validate that the offset combined with
355 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
356 * Note that the hardware treats unprovided config parameters as 0, so not all
357 * of them need to be set up for every texure sample, and we'll store ~0 as
358 * the offset to mark the unused ones.
359 *
360 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
361 * Setup") for definitions of the texture parameters.
362 */
363struct vc4_texture_sample_info {
364	bool is_direct;
365	uint32_t p_offset[4];
366};
367
368/**
369 * struct vc4_validated_shader_info - information about validated shaders that
370 * needs to be used from command list validation.
371 *
372 * For a given shader, each time a shader state record references it, we need
373 * to verify that the shader doesn't read more uniforms than the shader state
374 * record's uniform BO pointer can provide, and we need to apply relocations
375 * and validate the shader state record's uniforms that define the texture
376 * samples.
377 */
378struct vc4_validated_shader_info {
379	uint32_t uniforms_size;
380	uint32_t uniforms_src_size;
381	uint32_t num_texture_samples;
382	struct vc4_texture_sample_info *texture_samples;
383
384	uint32_t num_uniform_addr_offsets;
385	uint32_t *uniform_addr_offsets;
386
387	bool is_threaded;
388};
389
390/**
391 * _wait_for - magic (register) wait macro
392 *
393 * Does the right thing for modeset paths when run under kdgb or similar atomic
394 * contexts. Note that it's important that we check the condition again after
395 * having timed out, since the timeout could be due to preemption or similar and
396 * we've never had a chance to check the condition before the timeout.
397 */
398#define _wait_for(COND, MS, W) ({ \
399	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
400	int ret__ = 0;							\
401	while (!(COND)) {						\
402		if (time_after(jiffies, timeout__)) {			\
403			if (!(COND))					\
404				ret__ = -ETIMEDOUT;			\
405			break;						\
406		}							\
407		if (W && drm_can_sleep())  {				\
408			msleep(W);					\
409		} else {						\
410			cpu_relax();					\
411		}							\
412	}								\
413	ret__;								\
414})
415
416#define wait_for(COND, MS) _wait_for(COND, MS, 1)
417
418/* vc4_bo.c */
419struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
420void vc4_free_object(struct drm_gem_object *gem_obj);
421struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
422			     bool from_cache);
423int vc4_dumb_create(struct drm_file *file_priv,
424		    struct drm_device *dev,
425		    struct drm_mode_create_dumb *args);
426struct dma_buf *vc4_prime_export(struct drm_device *dev,
427				 struct drm_gem_object *obj, int flags);
428int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
429			struct drm_file *file_priv);
430int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
431			       struct drm_file *file_priv);
432int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
433		      struct drm_file *file_priv);
434int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
435			     struct drm_file *file_priv);
436int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
437int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
438void *vc4_prime_vmap(struct drm_gem_object *obj);
439void vc4_bo_cache_init(struct drm_device *dev);
440void vc4_bo_cache_destroy(struct drm_device *dev);
441int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
442
443/* vc4_crtc.c */
444extern struct platform_driver vc4_crtc_driver;
445int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
446void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
447bool vc4_event_pending(struct drm_crtc *crtc);
448int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
449int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
450			    unsigned int flags, int *vpos, int *hpos,
451			    ktime_t *stime, ktime_t *etime,
452			    const struct drm_display_mode *mode);
453int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
454				  int *max_error, struct timeval *vblank_time,
455				  unsigned flags);
456
457/* vc4_debugfs.c */
458int vc4_debugfs_init(struct drm_minor *minor);
459void vc4_debugfs_cleanup(struct drm_minor *minor);
460
461/* vc4_drv.c */
462void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
463
464/* vc4_dpi.c */
465extern struct platform_driver vc4_dpi_driver;
466int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
467
468/* vc4_gem.c */
469void vc4_gem_init(struct drm_device *dev);
470void vc4_gem_destroy(struct drm_device *dev);
471int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
472			struct drm_file *file_priv);
473int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
474			 struct drm_file *file_priv);
475int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
476		      struct drm_file *file_priv);
477void vc4_submit_next_bin_job(struct drm_device *dev);
478void vc4_submit_next_render_job(struct drm_device *dev);
479void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
480int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
481		       uint64_t timeout_ns, bool interruptible);
482void vc4_job_handle_completed(struct vc4_dev *vc4);
483int vc4_queue_seqno_cb(struct drm_device *dev,
484		       struct vc4_seqno_cb *cb, uint64_t seqno,
485		       void (*func)(struct vc4_seqno_cb *cb));
486
487/* vc4_hdmi.c */
488extern struct platform_driver vc4_hdmi_driver;
489int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
490
491/* vc4_hdmi.c */
492extern struct platform_driver vc4_vec_driver;
493int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
494
495/* vc4_irq.c */
496irqreturn_t vc4_irq(int irq, void *arg);
497void vc4_irq_preinstall(struct drm_device *dev);
498int vc4_irq_postinstall(struct drm_device *dev);
499void vc4_irq_uninstall(struct drm_device *dev);
500void vc4_irq_reset(struct drm_device *dev);
501
502/* vc4_hvs.c */
503extern struct platform_driver vc4_hvs_driver;
504void vc4_hvs_dump_state(struct drm_device *dev);
505int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
506
507/* vc4_kms.c */
508int vc4_kms_load(struct drm_device *dev);
509
510/* vc4_plane.c */
511struct drm_plane *vc4_plane_init(struct drm_device *dev,
512				 enum drm_plane_type type);
513u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
514u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
515void vc4_plane_async_set_fb(struct drm_plane *plane,
516			    struct drm_framebuffer *fb);
517
518/* vc4_v3d.c */
519extern struct platform_driver vc4_v3d_driver;
520int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
521int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
522
523/* vc4_validate.c */
524int
525vc4_validate_bin_cl(struct drm_device *dev,
526		    void *validated,
527		    void *unvalidated,
528		    struct vc4_exec_info *exec);
529
530int
531vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
532
533struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
534				      uint32_t hindex);
535
536int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
537
538bool vc4_check_tex_size(struct vc4_exec_info *exec,
539			struct drm_gem_cma_object *fbo,
540			uint32_t offset, uint8_t tiling_format,
541			uint32_t width, uint32_t height, uint8_t cpp);
542
543/* vc4_validate_shader.c */
544struct vc4_validated_shader_info *
545vc4_validate_shader(struct drm_gem_cma_object *shader_obj);