Linux Audio

Check our new training course

Loading...
Note: File does not exist in v3.1.
  1/*
  2 * Copyright (C) 2015 Broadcom
  3 *
  4 * This program is free software; you can redistribute it and/or modify
  5 * it under the terms of the GNU General Public License version 2 as
  6 * published by the Free Software Foundation.
  7 */
  8
  9#include "drmP.h"
 10#include "drm_gem_cma_helper.h"
 11
 12struct vc4_dev {
 13	struct drm_device *dev;
 14
 15	struct vc4_hdmi *hdmi;
 16	struct vc4_hvs *hvs;
 17	struct vc4_crtc *crtc[3];
 18	struct vc4_v3d *v3d;
 19
 20	struct drm_fbdev_cma *fbdev;
 21
 22	struct vc4_hang_state *hang_state;
 23
 24	/* The kernel-space BO cache.  Tracks buffers that have been
 25	 * unreferenced by all other users (refcounts of 0!) but not
 26	 * yet freed, so we can do cheap allocations.
 27	 */
 28	struct vc4_bo_cache {
 29		/* Array of list heads for entries in the BO cache,
 30		 * based on number of pages, so we can do O(1) lookups
 31		 * in the cache when allocating.
 32		 */
 33		struct list_head *size_list;
 34		uint32_t size_list_size;
 35
 36		/* List of all BOs in the cache, ordered by age, so we
 37		 * can do O(1) lookups when trying to free old
 38		 * buffers.
 39		 */
 40		struct list_head time_list;
 41		struct work_struct time_work;
 42		struct timer_list time_timer;
 43	} bo_cache;
 44
 45	struct vc4_bo_stats {
 46		u32 num_allocated;
 47		u32 size_allocated;
 48		u32 num_cached;
 49		u32 size_cached;
 50	} bo_stats;
 51
 52	/* Protects bo_cache and the BO stats. */
 53	struct mutex bo_lock;
 54
 55	/* Sequence number for the last job queued in bin_job_list.
 56	 * Starts at 0 (no jobs emitted).
 57	 */
 58	uint64_t emit_seqno;
 59
 60	/* Sequence number for the last completed job on the GPU.
 61	 * Starts at 0 (no jobs completed).
 62	 */
 63	uint64_t finished_seqno;
 64
 65	/* List of all struct vc4_exec_info for jobs to be executed in
 66	 * the binner.  The first job in the list is the one currently
 67	 * programmed into ct0ca for execution.
 68	 */
 69	struct list_head bin_job_list;
 70
 71	/* List of all struct vc4_exec_info for jobs that have
 72	 * completed binning and are ready for rendering.  The first
 73	 * job in the list is the one currently programmed into ct1ca
 74	 * for execution.
 75	 */
 76	struct list_head render_job_list;
 77
 78	/* List of the finished vc4_exec_infos waiting to be freed by
 79	 * job_done_work.
 80	 */
 81	struct list_head job_done_list;
 82	/* Spinlock used to synchronize the job_list and seqno
 83	 * accesses between the IRQ handler and GEM ioctls.
 84	 */
 85	spinlock_t job_lock;
 86	wait_queue_head_t job_wait_queue;
 87	struct work_struct job_done_work;
 88
 89	/* List of struct vc4_seqno_cb for callbacks to be made from a
 90	 * workqueue when the given seqno is passed.
 91	 */
 92	struct list_head seqno_cb_list;
 93
 94	/* The binner overflow memory that's currently set up in
 95	 * BPOA/BPOS registers.  When overflow occurs and a new one is
 96	 * allocated, the previous one will be moved to
 97	 * vc4->current_exec's free list.
 98	 */
 99	struct vc4_bo *overflow_mem;
100	struct work_struct overflow_mem_work;
101
102	int power_refcount;
103
104	/* Mutex controlling the power refcount. */
105	struct mutex power_lock;
106
107	struct {
108		struct timer_list timer;
109		struct work_struct reset_work;
110	} hangcheck;
111
112	struct semaphore async_modeset;
113};
114
115static inline struct vc4_dev *
116to_vc4_dev(struct drm_device *dev)
117{
118	return (struct vc4_dev *)dev->dev_private;
119}
120
121struct vc4_bo {
122	struct drm_gem_cma_object base;
123
124	/* seqno of the last job to render to this BO. */
125	uint64_t seqno;
126
127	/* List entry for the BO's position in either
128	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
129	 */
130	struct list_head unref_head;
131
132	/* Time in jiffies when the BO was put in vc4->bo_cache. */
133	unsigned long free_time;
134
135	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
136	struct list_head size_head;
137
138	/* Struct for shader validation state, if created by
139	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
140	 */
141	struct vc4_validated_shader_info *validated_shader;
142};
143
144static inline struct vc4_bo *
145to_vc4_bo(struct drm_gem_object *bo)
146{
147	return (struct vc4_bo *)bo;
148}
149
150struct vc4_seqno_cb {
151	struct work_struct work;
152	uint64_t seqno;
153	void (*func)(struct vc4_seqno_cb *cb);
154};
155
156struct vc4_v3d {
157	struct vc4_dev *vc4;
158	struct platform_device *pdev;
159	void __iomem *regs;
160};
161
162struct vc4_hvs {
163	struct platform_device *pdev;
164	void __iomem *regs;
165	u32 __iomem *dlist;
166
167	/* Memory manager for CRTCs to allocate space in the display
168	 * list.  Units are dwords.
169	 */
170	struct drm_mm dlist_mm;
171	/* Memory manager for the LBM memory used by HVS scaling. */
172	struct drm_mm lbm_mm;
173	spinlock_t mm_lock;
174
175	struct drm_mm_node mitchell_netravali_filter;
176};
177
178struct vc4_plane {
179	struct drm_plane base;
180};
181
182static inline struct vc4_plane *
183to_vc4_plane(struct drm_plane *plane)
184{
185	return (struct vc4_plane *)plane;
186}
187
188enum vc4_encoder_type {
189	VC4_ENCODER_TYPE_HDMI,
190	VC4_ENCODER_TYPE_VEC,
191	VC4_ENCODER_TYPE_DSI0,
192	VC4_ENCODER_TYPE_DSI1,
193	VC4_ENCODER_TYPE_SMI,
194	VC4_ENCODER_TYPE_DPI,
195};
196
197struct vc4_encoder {
198	struct drm_encoder base;
199	enum vc4_encoder_type type;
200	u32 clock_select;
201};
202
203static inline struct vc4_encoder *
204to_vc4_encoder(struct drm_encoder *encoder)
205{
206	return container_of(encoder, struct vc4_encoder, base);
207}
208
209#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
210#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
211#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
212#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
213
214struct vc4_exec_info {
215	/* Sequence number for this bin/render job. */
216	uint64_t seqno;
217
218	/* Last current addresses the hardware was processing when the
219	 * hangcheck timer checked on us.
220	 */
221	uint32_t last_ct0ca, last_ct1ca;
222
223	/* Kernel-space copy of the ioctl arguments */
224	struct drm_vc4_submit_cl *args;
225
226	/* This is the array of BOs that were looked up at the start of exec.
227	 * Command validation will use indices into this array.
228	 */
229	struct drm_gem_cma_object **bo;
230	uint32_t bo_count;
231
232	/* Pointers for our position in vc4->job_list */
233	struct list_head head;
234
235	/* List of other BOs used in the job that need to be released
236	 * once the job is complete.
237	 */
238	struct list_head unref_list;
239
240	/* Current unvalidated indices into @bo loaded by the non-hardware
241	 * VC4_PACKET_GEM_HANDLES.
242	 */
243	uint32_t bo_index[2];
244
245	/* This is the BO where we store the validated command lists, shader
246	 * records, and uniforms.
247	 */
248	struct drm_gem_cma_object *exec_bo;
249
250	/**
251	 * This tracks the per-shader-record state (packet 64) that
252	 * determines the length of the shader record and the offset
253	 * it's expected to be found at.  It gets read in from the
254	 * command lists.
255	 */
256	struct vc4_shader_state {
257		uint32_t addr;
258		/* Maximum vertex index referenced by any primitive using this
259		 * shader state.
260		 */
261		uint32_t max_index;
262	} *shader_state;
263
264	/** How many shader states the user declared they were using. */
265	uint32_t shader_state_size;
266	/** How many shader state records the validator has seen. */
267	uint32_t shader_state_count;
268
269	bool found_tile_binning_mode_config_packet;
270	bool found_start_tile_binning_packet;
271	bool found_increment_semaphore_packet;
272	bool found_flush;
273	uint8_t bin_tiles_x, bin_tiles_y;
274	struct drm_gem_cma_object *tile_bo;
275	uint32_t tile_alloc_offset;
276
277	/**
278	 * Computed addresses pointing into exec_bo where we start the
279	 * bin thread (ct0) and render thread (ct1).
280	 */
281	uint32_t ct0ca, ct0ea;
282	uint32_t ct1ca, ct1ea;
283
284	/* Pointer to the unvalidated bin CL (if present). */
285	void *bin_u;
286
287	/* Pointers to the shader recs.  These paddr gets incremented as CL
288	 * packets are relocated in validate_gl_shader_state, and the vaddrs
289	 * (u and v) get incremented and size decremented as the shader recs
290	 * themselves are validated.
291	 */
292	void *shader_rec_u;
293	void *shader_rec_v;
294	uint32_t shader_rec_p;
295	uint32_t shader_rec_size;
296
297	/* Pointers to the uniform data.  These pointers are incremented, and
298	 * size decremented, as each batch of uniforms is uploaded.
299	 */
300	void *uniforms_u;
301	void *uniforms_v;
302	uint32_t uniforms_p;
303	uint32_t uniforms_size;
304};
305
306static inline struct vc4_exec_info *
307vc4_first_bin_job(struct vc4_dev *vc4)
308{
309	if (list_empty(&vc4->bin_job_list))
310		return NULL;
311	return list_first_entry(&vc4->bin_job_list, struct vc4_exec_info, head);
312}
313
314static inline struct vc4_exec_info *
315vc4_first_render_job(struct vc4_dev *vc4)
316{
317	if (list_empty(&vc4->render_job_list))
318		return NULL;
319	return list_first_entry(&vc4->render_job_list,
320				struct vc4_exec_info, head);
321}
322
323/**
324 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
325 * setup parameters.
326 *
327 * This will be used at draw time to relocate the reference to the texture
328 * contents in p0, and validate that the offset combined with
329 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
330 * Note that the hardware treats unprovided config parameters as 0, so not all
331 * of them need to be set up for every texure sample, and we'll store ~0 as
332 * the offset to mark the unused ones.
333 *
334 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
335 * Setup") for definitions of the texture parameters.
336 */
337struct vc4_texture_sample_info {
338	bool is_direct;
339	uint32_t p_offset[4];
340};
341
342/**
343 * struct vc4_validated_shader_info - information about validated shaders that
344 * needs to be used from command list validation.
345 *
346 * For a given shader, each time a shader state record references it, we need
347 * to verify that the shader doesn't read more uniforms than the shader state
348 * record's uniform BO pointer can provide, and we need to apply relocations
349 * and validate the shader state record's uniforms that define the texture
350 * samples.
351 */
352struct vc4_validated_shader_info {
353	uint32_t uniforms_size;
354	uint32_t uniforms_src_size;
355	uint32_t num_texture_samples;
356	struct vc4_texture_sample_info *texture_samples;
357};
358
359/**
360 * _wait_for - magic (register) wait macro
361 *
362 * Does the right thing for modeset paths when run under kdgb or similar atomic
363 * contexts. Note that it's important that we check the condition again after
364 * having timed out, since the timeout could be due to preemption or similar and
365 * we've never had a chance to check the condition before the timeout.
366 */
367#define _wait_for(COND, MS, W) ({ \
368	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
369	int ret__ = 0;							\
370	while (!(COND)) {						\
371		if (time_after(jiffies, timeout__)) {			\
372			if (!(COND))					\
373				ret__ = -ETIMEDOUT;			\
374			break;						\
375		}							\
376		if (W && drm_can_sleep())  {				\
377			msleep(W);					\
378		} else {						\
379			cpu_relax();					\
380		}							\
381	}								\
382	ret__;								\
383})
384
385#define wait_for(COND, MS) _wait_for(COND, MS, 1)
386
387/* vc4_bo.c */
388struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
389void vc4_free_object(struct drm_gem_object *gem_obj);
390struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
391			     bool from_cache);
392int vc4_dumb_create(struct drm_file *file_priv,
393		    struct drm_device *dev,
394		    struct drm_mode_create_dumb *args);
395struct dma_buf *vc4_prime_export(struct drm_device *dev,
396				 struct drm_gem_object *obj, int flags);
397int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
398			struct drm_file *file_priv);
399int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
400			       struct drm_file *file_priv);
401int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
402		      struct drm_file *file_priv);
403int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
404			     struct drm_file *file_priv);
405int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
406int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
407void *vc4_prime_vmap(struct drm_gem_object *obj);
408void vc4_bo_cache_init(struct drm_device *dev);
409void vc4_bo_cache_destroy(struct drm_device *dev);
410int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
411
412/* vc4_crtc.c */
413extern struct platform_driver vc4_crtc_driver;
414int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
415void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
416int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
417
418/* vc4_debugfs.c */
419int vc4_debugfs_init(struct drm_minor *minor);
420void vc4_debugfs_cleanup(struct drm_minor *minor);
421
422/* vc4_drv.c */
423void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
424
425/* vc4_gem.c */
426void vc4_gem_init(struct drm_device *dev);
427void vc4_gem_destroy(struct drm_device *dev);
428int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
429			struct drm_file *file_priv);
430int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
431			 struct drm_file *file_priv);
432int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
433		      struct drm_file *file_priv);
434void vc4_submit_next_bin_job(struct drm_device *dev);
435void vc4_submit_next_render_job(struct drm_device *dev);
436void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
437int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
438		       uint64_t timeout_ns, bool interruptible);
439void vc4_job_handle_completed(struct vc4_dev *vc4);
440int vc4_queue_seqno_cb(struct drm_device *dev,
441		       struct vc4_seqno_cb *cb, uint64_t seqno,
442		       void (*func)(struct vc4_seqno_cb *cb));
443
444/* vc4_hdmi.c */
445extern struct platform_driver vc4_hdmi_driver;
446int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
447
448/* vc4_irq.c */
449irqreturn_t vc4_irq(int irq, void *arg);
450void vc4_irq_preinstall(struct drm_device *dev);
451int vc4_irq_postinstall(struct drm_device *dev);
452void vc4_irq_uninstall(struct drm_device *dev);
453void vc4_irq_reset(struct drm_device *dev);
454
455/* vc4_hvs.c */
456extern struct platform_driver vc4_hvs_driver;
457void vc4_hvs_dump_state(struct drm_device *dev);
458int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
459
460/* vc4_kms.c */
461int vc4_kms_load(struct drm_device *dev);
462
463/* vc4_plane.c */
464struct drm_plane *vc4_plane_init(struct drm_device *dev,
465				 enum drm_plane_type type);
466u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
467u32 vc4_plane_dlist_size(struct drm_plane_state *state);
468void vc4_plane_async_set_fb(struct drm_plane *plane,
469			    struct drm_framebuffer *fb);
470
471/* vc4_v3d.c */
472extern struct platform_driver vc4_v3d_driver;
473int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
474int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
475
476/* vc4_validate.c */
477int
478vc4_validate_bin_cl(struct drm_device *dev,
479		    void *validated,
480		    void *unvalidated,
481		    struct vc4_exec_info *exec);
482
483int
484vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
485
486struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
487				      uint32_t hindex);
488
489int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
490
491bool vc4_check_tex_size(struct vc4_exec_info *exec,
492			struct drm_gem_cma_object *fbo,
493			uint32_t offset, uint8_t tiling_format,
494			uint32_t width, uint32_t height, uint8_t cpp);
495
496/* vc4_validate_shader.c */
497struct vc4_validated_shader_info *
498vc4_validate_shader(struct drm_gem_cma_object *shader_obj);