Linux Audio

Check our new training course

Loading...
Note: File does not exist in v3.1.
  1/*
  2 * Copyright (C) 2015 Broadcom
  3 *
  4 * This program is free software; you can redistribute it and/or modify
  5 * it under the terms of the GNU General Public License version 2 as
  6 * published by the Free Software Foundation.
  7 */
  8
  9#include <linux/reservation.h>
 10#include <drm/drmP.h>
 11#include <drm/drm_encoder.h>
 12#include <drm/drm_gem_cma_helper.h>
 13
 14#include "uapi/drm/vc4_drm.h"
 15
 16/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
 17 * this.
 18 */
 19enum vc4_kernel_bo_type {
 20	/* Any kernel allocation (gem_create_object hook) before it
 21	 * gets another type set.
 22	 */
 23	VC4_BO_TYPE_KERNEL,
 24	VC4_BO_TYPE_V3D,
 25	VC4_BO_TYPE_V3D_SHADER,
 26	VC4_BO_TYPE_DUMB,
 27	VC4_BO_TYPE_BIN,
 28	VC4_BO_TYPE_RCL,
 29	VC4_BO_TYPE_BCL,
 30	VC4_BO_TYPE_KERNEL_CACHE,
 31	VC4_BO_TYPE_COUNT
 32};
 33
 34/* Performance monitor object. The perform lifetime is controlled by userspace
 35 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
 36 * request, and when this is the case, HW perf counters will be activated just
 37 * before the submit_cl is submitted to the GPU and disabled when the job is
 38 * done. This way, only events related to a specific job will be counted.
 39 */
 40struct vc4_perfmon {
 41	/* Tracks the number of users of the perfmon, when this counter reaches
 42	 * zero the perfmon is destroyed.
 43	 */
 44	refcount_t refcnt;
 45
 46	/* Number of counters activated in this perfmon instance
 47	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
 48	 */
 49	u8 ncounters;
 50
 51	/* Events counted by the HW perf counters. */
 52	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
 53
 54	/* Storage for counter values. Counters are incremented by the HW
 55	 * perf counter values every time the perfmon is attached to a GPU job.
 56	 * This way, perfmon users don't have to retrieve the results after
 57	 * each job if they want to track events covering several submissions.
 58	 * Note that counter values can't be reset, but you can fake a reset by
 59	 * destroying the perfmon and creating a new one.
 60	 */
 61	u64 counters[0];
 62};
 63
 64struct vc4_dev {
 65	struct drm_device *dev;
 66
 67	struct vc4_hdmi *hdmi;
 68	struct vc4_hvs *hvs;
 69	struct vc4_v3d *v3d;
 70	struct vc4_dpi *dpi;
 71	struct vc4_dsi *dsi1;
 72	struct vc4_vec *vec;
 73
 74	struct vc4_hang_state *hang_state;
 75
 76	/* The kernel-space BO cache.  Tracks buffers that have been
 77	 * unreferenced by all other users (refcounts of 0!) but not
 78	 * yet freed, so we can do cheap allocations.
 79	 */
 80	struct vc4_bo_cache {
 81		/* Array of list heads for entries in the BO cache,
 82		 * based on number of pages, so we can do O(1) lookups
 83		 * in the cache when allocating.
 84		 */
 85		struct list_head *size_list;
 86		uint32_t size_list_size;
 87
 88		/* List of all BOs in the cache, ordered by age, so we
 89		 * can do O(1) lookups when trying to free old
 90		 * buffers.
 91		 */
 92		struct list_head time_list;
 93		struct work_struct time_work;
 94		struct timer_list time_timer;
 95	} bo_cache;
 96
 97	u32 num_labels;
 98	struct vc4_label {
 99		const char *name;
100		u32 num_allocated;
101		u32 size_allocated;
102	} *bo_labels;
103
104	/* Protects bo_cache and bo_labels. */
105	struct mutex bo_lock;
106
107	/* Purgeable BO pool. All BOs in this pool can have their memory
108	 * reclaimed if the driver is unable to allocate new BOs. We also
109	 * keep stats related to the purge mechanism here.
110	 */
111	struct {
112		struct list_head list;
113		unsigned int num;
114		size_t size;
115		unsigned int purged_num;
116		size_t purged_size;
117		struct mutex lock;
118	} purgeable;
119
120	uint64_t dma_fence_context;
121
122	/* Sequence number for the last job queued in bin_job_list.
123	 * Starts at 0 (no jobs emitted).
124	 */
125	uint64_t emit_seqno;
126
127	/* Sequence number for the last completed job on the GPU.
128	 * Starts at 0 (no jobs completed).
129	 */
130	uint64_t finished_seqno;
131
132	/* List of all struct vc4_exec_info for jobs to be executed in
133	 * the binner.  The first job in the list is the one currently
134	 * programmed into ct0ca for execution.
135	 */
136	struct list_head bin_job_list;
137
138	/* List of all struct vc4_exec_info for jobs that have
139	 * completed binning and are ready for rendering.  The first
140	 * job in the list is the one currently programmed into ct1ca
141	 * for execution.
142	 */
143	struct list_head render_job_list;
144
145	/* List of the finished vc4_exec_infos waiting to be freed by
146	 * job_done_work.
147	 */
148	struct list_head job_done_list;
149	/* Spinlock used to synchronize the job_list and seqno
150	 * accesses between the IRQ handler and GEM ioctls.
151	 */
152	spinlock_t job_lock;
153	wait_queue_head_t job_wait_queue;
154	struct work_struct job_done_work;
155
156	/* Used to track the active perfmon if any. Access to this field is
157	 * protected by job_lock.
158	 */
159	struct vc4_perfmon *active_perfmon;
160
161	/* List of struct vc4_seqno_cb for callbacks to be made from a
162	 * workqueue when the given seqno is passed.
163	 */
164	struct list_head seqno_cb_list;
165
166	/* The memory used for storing binner tile alloc, tile state,
167	 * and overflow memory allocations.  This is freed when V3D
168	 * powers down.
169	 */
170	struct vc4_bo *bin_bo;
171
172	/* Size of blocks allocated within bin_bo. */
173	uint32_t bin_alloc_size;
174
175	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
176	 * used.
177	 */
178	uint32_t bin_alloc_used;
179
180	/* Bitmask of the current bin_alloc used for overflow memory. */
181	uint32_t bin_alloc_overflow;
182
183	struct work_struct overflow_mem_work;
184
185	int power_refcount;
186
187	/* Mutex controlling the power refcount. */
188	struct mutex power_lock;
189
190	struct {
191		struct timer_list timer;
192		struct work_struct reset_work;
193	} hangcheck;
194
195	struct semaphore async_modeset;
196};
197
198static inline struct vc4_dev *
199to_vc4_dev(struct drm_device *dev)
200{
201	return (struct vc4_dev *)dev->dev_private;
202}
203
204struct vc4_bo {
205	struct drm_gem_cma_object base;
206
207	/* seqno of the last job to render using this BO. */
208	uint64_t seqno;
209
210	/* seqno of the last job to use the RCL to write to this BO.
211	 *
212	 * Note that this doesn't include binner overflow memory
213	 * writes.
214	 */
215	uint64_t write_seqno;
216
217	bool t_format;
218
219	/* List entry for the BO's position in either
220	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
221	 */
222	struct list_head unref_head;
223
224	/* Time in jiffies when the BO was put in vc4->bo_cache. */
225	unsigned long free_time;
226
227	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
228	struct list_head size_head;
229
230	/* Struct for shader validation state, if created by
231	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
232	 */
233	struct vc4_validated_shader_info *validated_shader;
234
235	/* normally (resv == &_resv) except for imported bo's */
236	struct reservation_object *resv;
237	struct reservation_object _resv;
238
239	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
240	 * for user-allocated labels.
241	 */
242	int label;
243
244	/* Count the number of active users. This is needed to determine
245	 * whether we can move the BO to the purgeable list or not (when the BO
246	 * is used by the GPU or the display engine we can't purge it).
247	 */
248	refcount_t usecnt;
249
250	/* Store purgeable/purged state here */
251	u32 madv;
252	struct mutex madv_lock;
253};
254
255static inline struct vc4_bo *
256to_vc4_bo(struct drm_gem_object *bo)
257{
258	return (struct vc4_bo *)bo;
259}
260
261struct vc4_fence {
262	struct dma_fence base;
263	struct drm_device *dev;
264	/* vc4 seqno for signaled() test */
265	uint64_t seqno;
266};
267
268static inline struct vc4_fence *
269to_vc4_fence(struct dma_fence *fence)
270{
271	return (struct vc4_fence *)fence;
272}
273
274struct vc4_seqno_cb {
275	struct work_struct work;
276	uint64_t seqno;
277	void (*func)(struct vc4_seqno_cb *cb);
278};
279
280struct vc4_v3d {
281	struct vc4_dev *vc4;
282	struct platform_device *pdev;
283	void __iomem *regs;
284	struct clk *clk;
285};
286
287struct vc4_hvs {
288	struct platform_device *pdev;
289	void __iomem *regs;
290	u32 __iomem *dlist;
291
292	/* Memory manager for CRTCs to allocate space in the display
293	 * list.  Units are dwords.
294	 */
295	struct drm_mm dlist_mm;
296	/* Memory manager for the LBM memory used by HVS scaling. */
297	struct drm_mm lbm_mm;
298	spinlock_t mm_lock;
299
300	struct drm_mm_node mitchell_netravali_filter;
301};
302
303struct vc4_plane {
304	struct drm_plane base;
305};
306
307static inline struct vc4_plane *
308to_vc4_plane(struct drm_plane *plane)
309{
310	return (struct vc4_plane *)plane;
311}
312
313enum vc4_scaling_mode {
314	VC4_SCALING_NONE,
315	VC4_SCALING_TPZ,
316	VC4_SCALING_PPF,
317};
318
319struct vc4_plane_state {
320	struct drm_plane_state base;
321	/* System memory copy of the display list for this element, computed
322	 * at atomic_check time.
323	 */
324	u32 *dlist;
325	u32 dlist_size; /* Number of dwords allocated for the display list */
326	u32 dlist_count; /* Number of used dwords in the display list. */
327
328	/* Offset in the dlist to various words, for pageflip or
329	 * cursor updates.
330	 */
331	u32 pos0_offset;
332	u32 pos2_offset;
333	u32 ptr0_offset;
334
335	/* Offset where the plane's dlist was last stored in the
336	 * hardware at vc4_crtc_atomic_flush() time.
337	 */
338	u32 __iomem *hw_dlist;
339
340	/* Clipped coordinates of the plane on the display. */
341	int crtc_x, crtc_y, crtc_w, crtc_h;
342	/* Clipped area being scanned from in the FB. */
343	u32 src_x, src_y;
344
345	u32 src_w[2], src_h[2];
346
347	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
348	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
349	bool is_unity;
350	bool is_yuv;
351
352	/* Offset to start scanning out from the start of the plane's
353	 * BO.
354	 */
355	u32 offsets[3];
356
357	/* Our allocation in LBM for temporary storage during scaling. */
358	struct drm_mm_node lbm;
359
360	/* Set when the plane has per-pixel alpha content or does not cover
361	 * the entire screen. This is a hint to the CRTC that it might need
362	 * to enable background color fill.
363	 */
364	bool needs_bg_fill;
365};
366
367static inline struct vc4_plane_state *
368to_vc4_plane_state(struct drm_plane_state *state)
369{
370	return (struct vc4_plane_state *)state;
371}
372
373enum vc4_encoder_type {
374	VC4_ENCODER_TYPE_NONE,
375	VC4_ENCODER_TYPE_HDMI,
376	VC4_ENCODER_TYPE_VEC,
377	VC4_ENCODER_TYPE_DSI0,
378	VC4_ENCODER_TYPE_DSI1,
379	VC4_ENCODER_TYPE_SMI,
380	VC4_ENCODER_TYPE_DPI,
381};
382
383struct vc4_encoder {
384	struct drm_encoder base;
385	enum vc4_encoder_type type;
386	u32 clock_select;
387};
388
389static inline struct vc4_encoder *
390to_vc4_encoder(struct drm_encoder *encoder)
391{
392	return container_of(encoder, struct vc4_encoder, base);
393}
394
395#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
396#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
397#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
398#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
399
400struct vc4_exec_info {
401	/* Sequence number for this bin/render job. */
402	uint64_t seqno;
403
404	/* Latest write_seqno of any BO that binning depends on. */
405	uint64_t bin_dep_seqno;
406
407	struct dma_fence *fence;
408
409	/* Last current addresses the hardware was processing when the
410	 * hangcheck timer checked on us.
411	 */
412	uint32_t last_ct0ca, last_ct1ca;
413
414	/* Kernel-space copy of the ioctl arguments */
415	struct drm_vc4_submit_cl *args;
416
417	/* This is the array of BOs that were looked up at the start of exec.
418	 * Command validation will use indices into this array.
419	 */
420	struct drm_gem_cma_object **bo;
421	uint32_t bo_count;
422
423	/* List of BOs that are being written by the RCL.  Other than
424	 * the binner temporary storage, this is all the BOs written
425	 * by the job.
426	 */
427	struct drm_gem_cma_object *rcl_write_bo[4];
428	uint32_t rcl_write_bo_count;
429
430	/* Pointers for our position in vc4->job_list */
431	struct list_head head;
432
433	/* List of other BOs used in the job that need to be released
434	 * once the job is complete.
435	 */
436	struct list_head unref_list;
437
438	/* Current unvalidated indices into @bo loaded by the non-hardware
439	 * VC4_PACKET_GEM_HANDLES.
440	 */
441	uint32_t bo_index[2];
442
443	/* This is the BO where we store the validated command lists, shader
444	 * records, and uniforms.
445	 */
446	struct drm_gem_cma_object *exec_bo;
447
448	/**
449	 * This tracks the per-shader-record state (packet 64) that
450	 * determines the length of the shader record and the offset
451	 * it's expected to be found at.  It gets read in from the
452	 * command lists.
453	 */
454	struct vc4_shader_state {
455		uint32_t addr;
456		/* Maximum vertex index referenced by any primitive using this
457		 * shader state.
458		 */
459		uint32_t max_index;
460	} *shader_state;
461
462	/** How many shader states the user declared they were using. */
463	uint32_t shader_state_size;
464	/** How many shader state records the validator has seen. */
465	uint32_t shader_state_count;
466
467	bool found_tile_binning_mode_config_packet;
468	bool found_start_tile_binning_packet;
469	bool found_increment_semaphore_packet;
470	bool found_flush;
471	uint8_t bin_tiles_x, bin_tiles_y;
472	/* Physical address of the start of the tile alloc array
473	 * (where each tile's binned CL will start)
474	 */
475	uint32_t tile_alloc_offset;
476	/* Bitmask of which binner slots are freed when this job completes. */
477	uint32_t bin_slots;
478
479	/**
480	 * Computed addresses pointing into exec_bo where we start the
481	 * bin thread (ct0) and render thread (ct1).
482	 */
483	uint32_t ct0ca, ct0ea;
484	uint32_t ct1ca, ct1ea;
485
486	/* Pointer to the unvalidated bin CL (if present). */
487	void *bin_u;
488
489	/* Pointers to the shader recs.  These paddr gets incremented as CL
490	 * packets are relocated in validate_gl_shader_state, and the vaddrs
491	 * (u and v) get incremented and size decremented as the shader recs
492	 * themselves are validated.
493	 */
494	void *shader_rec_u;
495	void *shader_rec_v;
496	uint32_t shader_rec_p;
497	uint32_t shader_rec_size;
498
499	/* Pointers to the uniform data.  These pointers are incremented, and
500	 * size decremented, as each batch of uniforms is uploaded.
501	 */
502	void *uniforms_u;
503	void *uniforms_v;
504	uint32_t uniforms_p;
505	uint32_t uniforms_size;
506
507	/* Pointer to a performance monitor object if the user requested it,
508	 * NULL otherwise.
509	 */
510	struct vc4_perfmon *perfmon;
511};
512
513/* Per-open file private data. Any driver-specific resource that has to be
514 * released when the DRM file is closed should be placed here.
515 */
516struct vc4_file {
517	struct {
518		struct idr idr;
519		struct mutex lock;
520	} perfmon;
521};
522
523static inline struct vc4_exec_info *
524vc4_first_bin_job(struct vc4_dev *vc4)
525{
526	return list_first_entry_or_null(&vc4->bin_job_list,
527					struct vc4_exec_info, head);
528}
529
530static inline struct vc4_exec_info *
531vc4_first_render_job(struct vc4_dev *vc4)
532{
533	return list_first_entry_or_null(&vc4->render_job_list,
534					struct vc4_exec_info, head);
535}
536
537static inline struct vc4_exec_info *
538vc4_last_render_job(struct vc4_dev *vc4)
539{
540	if (list_empty(&vc4->render_job_list))
541		return NULL;
542	return list_last_entry(&vc4->render_job_list,
543			       struct vc4_exec_info, head);
544}
545
546/**
547 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
548 * setup parameters.
549 *
550 * This will be used at draw time to relocate the reference to the texture
551 * contents in p0, and validate that the offset combined with
552 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
553 * Note that the hardware treats unprovided config parameters as 0, so not all
554 * of them need to be set up for every texure sample, and we'll store ~0 as
555 * the offset to mark the unused ones.
556 *
557 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
558 * Setup") for definitions of the texture parameters.
559 */
560struct vc4_texture_sample_info {
561	bool is_direct;
562	uint32_t p_offset[4];
563};
564
565/**
566 * struct vc4_validated_shader_info - information about validated shaders that
567 * needs to be used from command list validation.
568 *
569 * For a given shader, each time a shader state record references it, we need
570 * to verify that the shader doesn't read more uniforms than the shader state
571 * record's uniform BO pointer can provide, and we need to apply relocations
572 * and validate the shader state record's uniforms that define the texture
573 * samples.
574 */
575struct vc4_validated_shader_info {
576	uint32_t uniforms_size;
577	uint32_t uniforms_src_size;
578	uint32_t num_texture_samples;
579	struct vc4_texture_sample_info *texture_samples;
580
581	uint32_t num_uniform_addr_offsets;
582	uint32_t *uniform_addr_offsets;
583
584	bool is_threaded;
585};
586
587/**
588 * _wait_for - magic (register) wait macro
589 *
590 * Does the right thing for modeset paths when run under kdgb or similar atomic
591 * contexts. Note that it's important that we check the condition again after
592 * having timed out, since the timeout could be due to preemption or similar and
593 * we've never had a chance to check the condition before the timeout.
594 */
595#define _wait_for(COND, MS, W) ({ \
596	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
597	int ret__ = 0;							\
598	while (!(COND)) {						\
599		if (time_after(jiffies, timeout__)) {			\
600			if (!(COND))					\
601				ret__ = -ETIMEDOUT;			\
602			break;						\
603		}							\
604		if (W && drm_can_sleep())  {				\
605			msleep(W);					\
606		} else {						\
607			cpu_relax();					\
608		}							\
609	}								\
610	ret__;								\
611})
612
613#define wait_for(COND, MS) _wait_for(COND, MS, 1)
614
615/* vc4_bo.c */
616struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
617void vc4_free_object(struct drm_gem_object *gem_obj);
618struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
619			     bool from_cache, enum vc4_kernel_bo_type type);
620int vc4_dumb_create(struct drm_file *file_priv,
621		    struct drm_device *dev,
622		    struct drm_mode_create_dumb *args);
623struct dma_buf *vc4_prime_export(struct drm_device *dev,
624				 struct drm_gem_object *obj, int flags);
625int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
626			struct drm_file *file_priv);
627int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
628			       struct drm_file *file_priv);
629int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
630		      struct drm_file *file_priv);
631int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
632			 struct drm_file *file_priv);
633int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
634			 struct drm_file *file_priv);
635int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
636			     struct drm_file *file_priv);
637int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
638		       struct drm_file *file_priv);
639int vc4_fault(struct vm_fault *vmf);
640int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
641struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
642int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
643struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
644						 struct dma_buf_attachment *attach,
645						 struct sg_table *sgt);
646void *vc4_prime_vmap(struct drm_gem_object *obj);
647int vc4_bo_cache_init(struct drm_device *dev);
648void vc4_bo_cache_destroy(struct drm_device *dev);
649int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
650int vc4_bo_inc_usecnt(struct vc4_bo *bo);
651void vc4_bo_dec_usecnt(struct vc4_bo *bo);
652void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
653void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
654
655/* vc4_crtc.c */
656extern struct platform_driver vc4_crtc_driver;
657int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
658bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
659			     bool in_vblank_irq, int *vpos, int *hpos,
660			     ktime_t *stime, ktime_t *etime,
661			     const struct drm_display_mode *mode);
662
663/* vc4_debugfs.c */
664int vc4_debugfs_init(struct drm_minor *minor);
665
666/* vc4_drv.c */
667void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
668
669/* vc4_dpi.c */
670extern struct platform_driver vc4_dpi_driver;
671int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
672
673/* vc4_dsi.c */
674extern struct platform_driver vc4_dsi_driver;
675int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
676
677/* vc4_fence.c */
678extern const struct dma_fence_ops vc4_fence_ops;
679
680/* vc4_gem.c */
681void vc4_gem_init(struct drm_device *dev);
682void vc4_gem_destroy(struct drm_device *dev);
683int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
684			struct drm_file *file_priv);
685int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
686			 struct drm_file *file_priv);
687int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
688		      struct drm_file *file_priv);
689void vc4_submit_next_bin_job(struct drm_device *dev);
690void vc4_submit_next_render_job(struct drm_device *dev);
691void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
692int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
693		       uint64_t timeout_ns, bool interruptible);
694void vc4_job_handle_completed(struct vc4_dev *vc4);
695int vc4_queue_seqno_cb(struct drm_device *dev,
696		       struct vc4_seqno_cb *cb, uint64_t seqno,
697		       void (*func)(struct vc4_seqno_cb *cb));
698int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
699			  struct drm_file *file_priv);
700
701/* vc4_hdmi.c */
702extern struct platform_driver vc4_hdmi_driver;
703int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
704
705/* vc4_vec.c */
706extern struct platform_driver vc4_vec_driver;
707int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
708
709/* vc4_irq.c */
710irqreturn_t vc4_irq(int irq, void *arg);
711void vc4_irq_preinstall(struct drm_device *dev);
712int vc4_irq_postinstall(struct drm_device *dev);
713void vc4_irq_uninstall(struct drm_device *dev);
714void vc4_irq_reset(struct drm_device *dev);
715
716/* vc4_hvs.c */
717extern struct platform_driver vc4_hvs_driver;
718void vc4_hvs_dump_state(struct drm_device *dev);
719int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
720
721/* vc4_kms.c */
722int vc4_kms_load(struct drm_device *dev);
723
724/* vc4_plane.c */
725struct drm_plane *vc4_plane_init(struct drm_device *dev,
726				 enum drm_plane_type type);
727u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
728u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
729void vc4_plane_async_set_fb(struct drm_plane *plane,
730			    struct drm_framebuffer *fb);
731
732/* vc4_v3d.c */
733extern struct platform_driver vc4_v3d_driver;
734int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
735int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
736int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
737
738/* vc4_validate.c */
739int
740vc4_validate_bin_cl(struct drm_device *dev,
741		    void *validated,
742		    void *unvalidated,
743		    struct vc4_exec_info *exec);
744
745int
746vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
747
748struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
749				      uint32_t hindex);
750
751int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
752
753bool vc4_check_tex_size(struct vc4_exec_info *exec,
754			struct drm_gem_cma_object *fbo,
755			uint32_t offset, uint8_t tiling_format,
756			uint32_t width, uint32_t height, uint8_t cpp);
757
758/* vc4_validate_shader.c */
759struct vc4_validated_shader_info *
760vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
761
762/* vc4_perfmon.c */
763void vc4_perfmon_get(struct vc4_perfmon *perfmon);
764void vc4_perfmon_put(struct vc4_perfmon *perfmon);
765void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
766void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
767		      bool capture);
768struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
769void vc4_perfmon_open_file(struct vc4_file *vc4file);
770void vc4_perfmon_close_file(struct vc4_file *vc4file);
771int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
772			     struct drm_file *file_priv);
773int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
774			      struct drm_file *file_priv);
775int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
776				 struct drm_file *file_priv);