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  1/* SPDX-License-Identifier: GPL-2.0-only */
  2/* Copyright (c) 2016-2017 The Linux Foundation. All rights reserved.
  3 */
  4#ifndef __A5XX_GPU_H__
  5#define __A5XX_GPU_H__
  6
  7#include "adreno_gpu.h"
  8
  9/* Bringing over the hack from the previous targets */
 10#undef ROP_COPY
 11#undef ROP_XOR
 12
 13#include "a5xx.xml.h"
 14
 15struct a5xx_gpu {
 16	struct adreno_gpu base;
 17
 18	struct drm_gem_object *pm4_bo;
 19	uint64_t pm4_iova;
 20
 21	struct drm_gem_object *pfp_bo;
 22	uint64_t pfp_iova;
 23
 24	struct drm_gem_object *gpmu_bo;
 25	uint64_t gpmu_iova;
 26	uint32_t gpmu_dwords;
 27
 28	uint32_t lm_leakage;
 29
 30	struct msm_ringbuffer *cur_ring;
 31	struct msm_ringbuffer *next_ring;
 32
 33	struct drm_gem_object *preempt_bo[MSM_GPU_MAX_RINGS];
 34	struct drm_gem_object *preempt_counters_bo[MSM_GPU_MAX_RINGS];
 35	struct a5xx_preempt_record *preempt[MSM_GPU_MAX_RINGS];
 36	uint64_t preempt_iova[MSM_GPU_MAX_RINGS];
 37
 38	atomic_t preempt_state;
 39	struct timer_list preempt_timer;
 40};
 41
 42#define to_a5xx_gpu(x) container_of(x, struct a5xx_gpu, base)
 43
 44#ifdef CONFIG_DEBUG_FS
 45void a5xx_debugfs_init(struct msm_gpu *gpu, struct drm_minor *minor);
 46#endif
 47
 48/*
 49 * In order to do lockless preemption we use a simple state machine to progress
 50 * through the process.
 51 *
 52 * PREEMPT_NONE - no preemption in progress.  Next state START.
 53 * PREEMPT_START - The trigger is evaulating if preemption is possible. Next
 54 * states: TRIGGERED, NONE
 55 * PREEMPT_ABORT - An intermediate state before moving back to NONE. Next
 56 * state: NONE.
 57 * PREEMPT_TRIGGERED: A preemption has been executed on the hardware. Next
 58 * states: FAULTED, PENDING
 59 * PREEMPT_FAULTED: A preemption timed out (never completed). This will trigger
 60 * recovery.  Next state: N/A
 61 * PREEMPT_PENDING: Preemption complete interrupt fired - the callback is
 62 * checking the success of the operation. Next state: FAULTED, NONE.
 63 */
 64
 65enum preempt_state {
 66	PREEMPT_NONE = 0,
 67	PREEMPT_START,
 68	PREEMPT_ABORT,
 69	PREEMPT_TRIGGERED,
 70	PREEMPT_FAULTED,
 71	PREEMPT_PENDING,
 72};
 73
 74/*
 75 * struct a5xx_preempt_record is a shared buffer between the microcode and the
 76 * CPU to store the state for preemption. The record itself is much larger
 77 * (64k) but most of that is used by the CP for storage.
 78 *
 79 * There is a preemption record assigned per ringbuffer. When the CPU triggers a
 80 * preemption, it fills out the record with the useful information (wptr, ring
 81 * base, etc) and the microcode uses that information to set up the CP following
 82 * the preemption.  When a ring is switched out, the CP will save the ringbuffer
 83 * state back to the record. In this way, once the records are properly set up
 84 * the CPU can quickly switch back and forth between ringbuffers by only
 85 * updating a few registers (often only the wptr).
 86 *
 87 * These are the CPU aware registers in the record:
 88 * @magic: Must always be 0x27C4BAFC
 89 * @info: Type of the record - written 0 by the CPU, updated by the CP
 90 * @data: Data field from SET_RENDER_MODE or a checkpoint. Written and used by
 91 * the CP
 92 * @cntl: Value of RB_CNTL written by CPU, save/restored by CP
 93 * @rptr: Value of RB_RPTR written by CPU, save/restored by CP
 94 * @wptr: Value of RB_WPTR written by CPU, save/restored by CP
 95 * @rptr_addr: Value of RB_RPTR_ADDR written by CPU, save/restored by CP
 96 * @rbase: Value of RB_BASE written by CPU, save/restored by CP
 97 * @counter: GPU address of the storage area for the performance counters
 98 */
 99struct a5xx_preempt_record {
100	uint32_t magic;
101	uint32_t info;
102	uint32_t data;
103	uint32_t cntl;
104	uint32_t rptr;
105	uint32_t wptr;
106	uint64_t rptr_addr;
107	uint64_t rbase;
108	uint64_t counter;
109};
110
111/* Magic identifier for the preemption record */
112#define A5XX_PREEMPT_RECORD_MAGIC 0x27C4BAFCUL
113
114/*
115 * Even though the structure above is only a few bytes, we need a full 64k to
116 * store the entire preemption record from the CP
117 */
118#define A5XX_PREEMPT_RECORD_SIZE (64 * 1024)
119
120/*
121 * The preemption counter block is a storage area for the value of the
122 * preemption counters that are saved immediately before context switch. We
123 * append it on to the end of the allocation for the preemption record.
124 */
125#define A5XX_PREEMPT_COUNTER_SIZE (16 * 4)
126
127
128int a5xx_power_init(struct msm_gpu *gpu);
129void a5xx_gpmu_ucode_init(struct msm_gpu *gpu);
130
131static inline int spin_usecs(struct msm_gpu *gpu, uint32_t usecs,
132		uint32_t reg, uint32_t mask, uint32_t value)
133{
134	while (usecs--) {
135		udelay(1);
136		if ((gpu_read(gpu, reg) & mask) == value)
137			return 0;
138		cpu_relax();
139	}
140
141	return -ETIMEDOUT;
142}
143
144bool a5xx_idle(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
145void a5xx_set_hwcg(struct msm_gpu *gpu, bool state);
146
147void a5xx_preempt_init(struct msm_gpu *gpu);
148void a5xx_preempt_hw_init(struct msm_gpu *gpu);
149void a5xx_preempt_trigger(struct msm_gpu *gpu);
150void a5xx_preempt_irq(struct msm_gpu *gpu);
151void a5xx_preempt_fini(struct msm_gpu *gpu);
152
153/* Return true if we are in a preempt state */
154static inline bool a5xx_in_preempt(struct a5xx_gpu *a5xx_gpu)
155{
156	int preempt_state = atomic_read(&a5xx_gpu->preempt_state);
157
158	return !(preempt_state == PREEMPT_NONE ||
159			preempt_state == PREEMPT_ABORT);
160}
161
162#endif /* __A5XX_GPU_H__ */