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  1/* SPDX-License-Identifier: GPL-2.0-only */
  2/* Copyright (c) 2016-2017 The Linux Foundation. All rights reserved.
  3 */
  4#ifndef __A5XX_GPU_H__
  5#define __A5XX_GPU_H__
  6
  7#include "adreno_gpu.h"
  8
  9/* Bringing over the hack from the previous targets */
 10#undef ROP_COPY
 11#undef ROP_XOR
 12
 13#include "a5xx.xml.h"
 14
 15struct a5xx_gpu {
 16	struct adreno_gpu base;
 17
 18	struct drm_gem_object *pm4_bo;
 19	uint64_t pm4_iova;
 20
 21	struct drm_gem_object *pfp_bo;
 22	uint64_t pfp_iova;
 23
 24	struct drm_gem_object *gpmu_bo;
 25	uint64_t gpmu_iova;
 26	uint32_t gpmu_dwords;
 27
 28	uint32_t lm_leakage;
 29
 30	struct msm_ringbuffer *cur_ring;
 31	struct msm_ringbuffer *next_ring;
 32
 33	struct drm_gem_object *preempt_bo[MSM_GPU_MAX_RINGS];
 34	struct a5xx_preempt_record *preempt[MSM_GPU_MAX_RINGS];
 35	uint64_t preempt_iova[MSM_GPU_MAX_RINGS];
 36
 37	atomic_t preempt_state;
 38	struct timer_list preempt_timer;
 39};
 40
 41#define to_a5xx_gpu(x) container_of(x, struct a5xx_gpu, base)
 42
 43#ifdef CONFIG_DEBUG_FS
 44int a5xx_debugfs_init(struct msm_gpu *gpu, struct drm_minor *minor);
 45#endif
 46
 47/*
 48 * In order to do lockless preemption we use a simple state machine to progress
 49 * through the process.
 50 *
 51 * PREEMPT_NONE - no preemption in progress.  Next state START.
 52 * PREEMPT_START - The trigger is evaulating if preemption is possible. Next
 53 * states: TRIGGERED, NONE
 54 * PREEMPT_ABORT - An intermediate state before moving back to NONE. Next
 55 * state: NONE.
 56 * PREEMPT_TRIGGERED: A preemption has been executed on the hardware. Next
 57 * states: FAULTED, PENDING
 58 * PREEMPT_FAULTED: A preemption timed out (never completed). This will trigger
 59 * recovery.  Next state: N/A
 60 * PREEMPT_PENDING: Preemption complete interrupt fired - the callback is
 61 * checking the success of the operation. Next state: FAULTED, NONE.
 62 */
 63
 64enum preempt_state {
 65	PREEMPT_NONE = 0,
 66	PREEMPT_START,
 67	PREEMPT_ABORT,
 68	PREEMPT_TRIGGERED,
 69	PREEMPT_FAULTED,
 70	PREEMPT_PENDING,
 71};
 72
 73/*
 74 * struct a5xx_preempt_record is a shared buffer between the microcode and the
 75 * CPU to store the state for preemption. The record itself is much larger
 76 * (64k) but most of that is used by the CP for storage.
 77 *
 78 * There is a preemption record assigned per ringbuffer. When the CPU triggers a
 79 * preemption, it fills out the record with the useful information (wptr, ring
 80 * base, etc) and the microcode uses that information to set up the CP following
 81 * the preemption.  When a ring is switched out, the CP will save the ringbuffer
 82 * state back to the record. In this way, once the records are properly set up
 83 * the CPU can quickly switch back and forth between ringbuffers by only
 84 * updating a few registers (often only the wptr).
 85 *
 86 * These are the CPU aware registers in the record:
 87 * @magic: Must always be 0x27C4BAFC
 88 * @info: Type of the record - written 0 by the CPU, updated by the CP
 89 * @data: Data field from SET_RENDER_MODE or a checkpoint. Written and used by
 90 * the CP
 91 * @cntl: Value of RB_CNTL written by CPU, save/restored by CP
 92 * @rptr: Value of RB_RPTR written by CPU, save/restored by CP
 93 * @wptr: Value of RB_WPTR written by CPU, save/restored by CP
 94 * @rptr_addr: Value of RB_RPTR_ADDR written by CPU, save/restored by CP
 95 * @rbase: Value of RB_BASE written by CPU, save/restored by CP
 96 * @counter: GPU address of the storage area for the performance counters
 97 */
 98struct a5xx_preempt_record {
 99	uint32_t magic;
100	uint32_t info;
101	uint32_t data;
102	uint32_t cntl;
103	uint32_t rptr;
104	uint32_t wptr;
105	uint64_t rptr_addr;
106	uint64_t rbase;
107	uint64_t counter;
108};
109
110/* Magic identifier for the preemption record */
111#define A5XX_PREEMPT_RECORD_MAGIC 0x27C4BAFCUL
112
113/*
114 * Even though the structure above is only a few bytes, we need a full 64k to
115 * store the entire preemption record from the CP
116 */
117#define A5XX_PREEMPT_RECORD_SIZE (64 * 1024)
118
119/*
120 * The preemption counter block is a storage area for the value of the
121 * preemption counters that are saved immediately before context switch. We
122 * append it on to the end of the allocation for the preemption record.
123 */
124#define A5XX_PREEMPT_COUNTER_SIZE (16 * 4)
125
126
127int a5xx_power_init(struct msm_gpu *gpu);
128void a5xx_gpmu_ucode_init(struct msm_gpu *gpu);
129
130static inline int spin_usecs(struct msm_gpu *gpu, uint32_t usecs,
131		uint32_t reg, uint32_t mask, uint32_t value)
132{
133	while (usecs--) {
134		udelay(1);
135		if ((gpu_read(gpu, reg) & mask) == value)
136			return 0;
137		cpu_relax();
138	}
139
140	return -ETIMEDOUT;
141}
142
143bool a5xx_idle(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
144void a5xx_set_hwcg(struct msm_gpu *gpu, bool state);
145
146void a5xx_preempt_init(struct msm_gpu *gpu);
147void a5xx_preempt_hw_init(struct msm_gpu *gpu);
148void a5xx_preempt_trigger(struct msm_gpu *gpu);
149void a5xx_preempt_irq(struct msm_gpu *gpu);
150void a5xx_preempt_fini(struct msm_gpu *gpu);
151
152/* Return true if we are in a preempt state */
153static inline bool a5xx_in_preempt(struct a5xx_gpu *a5xx_gpu)
154{
155	int preempt_state = atomic_read(&a5xx_gpu->preempt_state);
156
157	return !(preempt_state == PREEMPT_NONE ||
158			preempt_state == PREEMPT_ABORT);
159}
160
161#endif /* __A5XX_GPU_H__ */