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v4.6
  1/*
  2 * Copyright (C) 2013 Red Hat
  3 * Author: Rob Clark <robdclark@gmail.com>
  4 *
  5 * This program is free software; you can redistribute it and/or modify it
  6 * under the terms of the GNU General Public License version 2 as published by
  7 * the Free Software Foundation.
  8 *
  9 * This program is distributed in the hope that it will be useful, but WITHOUT
 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 11 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 12 * more details.
 13 *
 14 * You should have received a copy of the GNU General Public License along with
 15 * this program.  If not, see <http://www.gnu.org/licenses/>.
 16 */
 17
 18#ifndef __MSM_GPU_H__
 19#define __MSM_GPU_H__
 20
 21#include <linux/clk.h>
 22#include <linux/regulator/consumer.h>
 23
 24#include "msm_drv.h"
 
 25#include "msm_ringbuffer.h"
 26
 27struct msm_gem_submit;
 28struct msm_gpu_perfcntr;
 29
 
 
 
 
 
 
 
 
 30/* So far, with hardware that I've seen to date, we can have:
 31 *  + zero, one, or two z180 2d cores
 32 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
 33 *    for the CP seems to implement some different PM4 packet types
 34 *    but the basics of cmdstream submission are the same)
 35 *
 36 * Which means that the eventual complete "class" hierarchy, once
 37 * support for all past and present hw is in place, becomes:
 38 *  + msm_gpu
 39 *    + adreno_gpu
 40 *      + a3xx_gpu
 41 *      + a2xx_gpu
 42 *    + z180_gpu
 43 */
 44struct msm_gpu_funcs {
 45	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
 46	int (*hw_init)(struct msm_gpu *gpu);
 47	int (*pm_suspend)(struct msm_gpu *gpu);
 48	int (*pm_resume)(struct msm_gpu *gpu);
 49	int (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
 50			struct msm_file_private *ctx);
 51	void (*flush)(struct msm_gpu *gpu);
 52	void (*idle)(struct msm_gpu *gpu);
 53	irqreturn_t (*irq)(struct msm_gpu *irq);
 54	uint32_t (*last_fence)(struct msm_gpu *gpu);
 55	void (*recover)(struct msm_gpu *gpu);
 56	void (*destroy)(struct msm_gpu *gpu);
 57#ifdef CONFIG_DEBUG_FS
 58	/* show GPU status in debugfs: */
 59	void (*show)(struct msm_gpu *gpu, struct seq_file *m);
 
 
 60#endif
 
 61};
 62
 63struct msm_gpu {
 64	const char *name;
 65	struct drm_device *dev;
 
 66	const struct msm_gpu_funcs *funcs;
 67
 68	/* performance counters (hw & sw): */
 69	spinlock_t perf_lock;
 70	bool perfcntr_active;
 71	struct {
 72		bool active;
 73		ktime_t time;
 74	} last_sample;
 75	uint32_t totaltime, activetime;    /* sw counters */
 76	uint32_t last_cntrs[5];            /* hw counters */
 77	const struct msm_gpu_perfcntr *perfcntrs;
 78	uint32_t num_perfcntrs;
 79
 80	struct msm_ringbuffer *rb;
 81	uint32_t rb_iova;
 82
 83	/* list of GEM active objects: */
 84	struct list_head active_list;
 85
 86	uint32_t submitted_fence;
 87
 88	/* is gpu powered/active? */
 89	int active_cnt;
 90	bool inactive;
 91
 92	/* worker for handling active-list retiring: */
 93	struct work_struct retire_work;
 94
 95	void __iomem *mmio;
 96	int irq;
 97
 98	struct msm_mmu *mmu;
 99	int id;
100
101	/* Power Control: */
102	struct regulator *gpu_reg, *gpu_cx;
103	struct clk *ebi1_clk, *grp_clks[6];
104	uint32_t fast_rate, slow_rate, bus_freq;
105
106#ifdef DOWNSTREAM_CONFIG_MSM_BUS_SCALING
107	struct msm_bus_scale_pdata *bus_scale_table;
108	uint32_t bsc;
109#endif
110
111	/* Hang and Inactivity Detection:
112	 */
113#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
114#define DRM_MSM_INACTIVE_JIFFIES  msecs_to_jiffies(DRM_MSM_INACTIVE_PERIOD)
115	struct timer_list inactive_timer;
116	struct work_struct inactive_work;
117#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
118#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
119	struct timer_list hangcheck_timer;
120	uint32_t hangcheck_fence;
121	struct work_struct recover_work;
122
123	struct list_head submit_list;
 
 
 
 
 
 
124};
125
 
 
 
 
 
 
 
 
126static inline bool msm_gpu_active(struct msm_gpu *gpu)
127{
128	return gpu->submitted_fence > gpu->funcs->last_fence(gpu);
 
 
 
 
 
 
 
 
 
129}
130
131/* Perf-Counters:
132 * The select_reg and select_val are just there for the benefit of the child
133 * class that actually enables the perf counter..  but msm_gpu base class
134 * will handle sampling/displaying the counters.
135 */
136
137struct msm_gpu_perfcntr {
138	uint32_t select_reg;
139	uint32_t sample_reg;
140	uint32_t select_val;
141	const char *name;
142};
143
 
 
 
 
 
 
 
 
 
144static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
145{
146	msm_writel(data, gpu->mmio + (reg << 2));
147}
148
149static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
150{
151	return msm_readl(gpu->mmio + (reg << 2));
152}
153
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
154int msm_gpu_pm_suspend(struct msm_gpu *gpu);
155int msm_gpu_pm_resume(struct msm_gpu *gpu);
156
 
 
157void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
158void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
159int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
160		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
161
162void msm_gpu_retire(struct msm_gpu *gpu);
163int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
164		struct msm_file_private *ctx);
165
166int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
167		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
168		const char *name, const char *ioname, const char *irqname, int ringsz);
 
169void msm_gpu_cleanup(struct msm_gpu *gpu);
170
171struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
172void __init adreno_register(void);
173void __exit adreno_unregister(void);
 
 
 
 
 
 
174
175#endif /* __MSM_GPU_H__ */
v4.17
  1/*
  2 * Copyright (C) 2013 Red Hat
  3 * Author: Rob Clark <robdclark@gmail.com>
  4 *
  5 * This program is free software; you can redistribute it and/or modify it
  6 * under the terms of the GNU General Public License version 2 as published by
  7 * the Free Software Foundation.
  8 *
  9 * This program is distributed in the hope that it will be useful, but WITHOUT
 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 11 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 12 * more details.
 13 *
 14 * You should have received a copy of the GNU General Public License along with
 15 * this program.  If not, see <http://www.gnu.org/licenses/>.
 16 */
 17
 18#ifndef __MSM_GPU_H__
 19#define __MSM_GPU_H__
 20
 21#include <linux/clk.h>
 22#include <linux/regulator/consumer.h>
 23
 24#include "msm_drv.h"
 25#include "msm_fence.h"
 26#include "msm_ringbuffer.h"
 27
 28struct msm_gem_submit;
 29struct msm_gpu_perfcntr;
 30
 31struct msm_gpu_config {
 32	const char *ioname;
 33	const char *irqname;
 34	uint64_t va_start;
 35	uint64_t va_end;
 36	unsigned int nr_rings;
 37};
 38
 39/* So far, with hardware that I've seen to date, we can have:
 40 *  + zero, one, or two z180 2d cores
 41 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
 42 *    for the CP seems to implement some different PM4 packet types
 43 *    but the basics of cmdstream submission are the same)
 44 *
 45 * Which means that the eventual complete "class" hierarchy, once
 46 * support for all past and present hw is in place, becomes:
 47 *  + msm_gpu
 48 *    + adreno_gpu
 49 *      + a3xx_gpu
 50 *      + a2xx_gpu
 51 *    + z180_gpu
 52 */
 53struct msm_gpu_funcs {
 54	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
 55	int (*hw_init)(struct msm_gpu *gpu);
 56	int (*pm_suspend)(struct msm_gpu *gpu);
 57	int (*pm_resume)(struct msm_gpu *gpu);
 58	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
 59			struct msm_file_private *ctx);
 60	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
 
 61	irqreturn_t (*irq)(struct msm_gpu *irq);
 62	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
 63	void (*recover)(struct msm_gpu *gpu);
 64	void (*destroy)(struct msm_gpu *gpu);
 65#ifdef CONFIG_DEBUG_FS
 66	/* show GPU status in debugfs: */
 67	void (*show)(struct msm_gpu *gpu, struct seq_file *m);
 68	/* for generation specific debugfs: */
 69	int (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
 70#endif
 71	int (*gpu_busy)(struct msm_gpu *gpu, uint64_t *value);
 72};
 73
 74struct msm_gpu {
 75	const char *name;
 76	struct drm_device *dev;
 77	struct platform_device *pdev;
 78	const struct msm_gpu_funcs *funcs;
 79
 80	/* performance counters (hw & sw): */
 81	spinlock_t perf_lock;
 82	bool perfcntr_active;
 83	struct {
 84		bool active;
 85		ktime_t time;
 86	} last_sample;
 87	uint32_t totaltime, activetime;    /* sw counters */
 88	uint32_t last_cntrs[5];            /* hw counters */
 89	const struct msm_gpu_perfcntr *perfcntrs;
 90	uint32_t num_perfcntrs;
 91
 92	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
 93	int nr_rings;
 94
 95	/* list of GEM active objects: */
 96	struct list_head active_list;
 97
 98	/* does gpu need hw_init? */
 99	bool needs_hw_init;
 
 
 
100
101	/* worker for handling active-list retiring: */
102	struct work_struct retire_work;
103
104	void __iomem *mmio;
105	int irq;
106
107	struct msm_gem_address_space *aspace;
 
108
109	/* Power Control: */
110	struct regulator *gpu_reg, *gpu_cx;
111	struct clk **grp_clks;
112	int nr_clocks;
113	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
114	uint32_t fast_rate;
 
 
 
115
116	/* Hang and Inactivity Detection:
117	 */
118#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
119
 
 
120#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
121#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
122	struct timer_list hangcheck_timer;
 
123	struct work_struct recover_work;
124
125	struct drm_gem_object *memptrs_bo;
126
127	struct {
128		struct devfreq *devfreq;
129		u64 busy_cycles;
130		ktime_t time;
131	} devfreq;
132};
133
134/* It turns out that all targets use the same ringbuffer size */
135#define MSM_GPU_RINGBUFFER_SZ SZ_32K
136#define MSM_GPU_RINGBUFFER_BLKSIZE 32
137
138#define MSM_GPU_RB_CNTL_DEFAULT \
139		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
140		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
141
142static inline bool msm_gpu_active(struct msm_gpu *gpu)
143{
144	int i;
145
146	for (i = 0; i < gpu->nr_rings; i++) {
147		struct msm_ringbuffer *ring = gpu->rb[i];
148
149		if (ring->seqno > ring->memptrs->fence)
150			return true;
151	}
152
153	return false;
154}
155
156/* Perf-Counters:
157 * The select_reg and select_val are just there for the benefit of the child
158 * class that actually enables the perf counter..  but msm_gpu base class
159 * will handle sampling/displaying the counters.
160 */
161
162struct msm_gpu_perfcntr {
163	uint32_t select_reg;
164	uint32_t sample_reg;
165	uint32_t select_val;
166	const char *name;
167};
168
169struct msm_gpu_submitqueue {
170	int id;
171	u32 flags;
172	u32 prio;
173	int faults;
174	struct list_head node;
175	struct kref ref;
176};
177
178static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
179{
180	msm_writel(data, gpu->mmio + (reg << 2));
181}
182
183static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
184{
185	return msm_readl(gpu->mmio + (reg << 2));
186}
187
188static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
189{
190	uint32_t val = gpu_read(gpu, reg);
191
192	val &= ~mask;
193	gpu_write(gpu, reg, val | or);
194}
195
196static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
197{
198	u64 val;
199
200	/*
201	 * Why not a readq here? Two reasons: 1) many of the LO registers are
202	 * not quad word aligned and 2) the GPU hardware designers have a bit
203	 * of a history of putting registers where they fit, especially in
204	 * spins. The longer a GPU family goes the higher the chance that
205	 * we'll get burned.  We could do a series of validity checks if we
206	 * wanted to, but really is a readq() that much better? Nah.
207	 */
208
209	/*
210	 * For some lo/hi registers (like perfcounters), the hi value is latched
211	 * when the lo is read, so make sure to read the lo first to trigger
212	 * that
213	 */
214	val = (u64) msm_readl(gpu->mmio + (lo << 2));
215	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
216
217	return val;
218}
219
220static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
221{
222	/* Why not a writeq here? Read the screed above */
223	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
224	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
225}
226
227int msm_gpu_pm_suspend(struct msm_gpu *gpu);
228int msm_gpu_pm_resume(struct msm_gpu *gpu);
229
230int msm_gpu_hw_init(struct msm_gpu *gpu);
231
232void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
233void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
234int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
235		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
236
237void msm_gpu_retire(struct msm_gpu *gpu);
238void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
239		struct msm_file_private *ctx);
240
241int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
242		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
243		const char *name, struct msm_gpu_config *config);
244
245void msm_gpu_cleanup(struct msm_gpu *gpu);
246
247struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
248void __init adreno_register(void);
249void __exit adreno_unregister(void);
250
251static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
252{
253	if (queue)
254		kref_put(&queue->ref, msm_submitqueue_destroy);
255}
256
257#endif /* __MSM_GPU_H__ */