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  1/*
  2 * Copyright 2015 Advanced Micro Devices, Inc.
  3 *
  4 * Permission is hereby granted, free of charge, to any person obtaining a
  5 * copy of this software and associated documentation files (the "Software"),
  6 * to deal in the Software without restriction, including without limitation
  7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8 * and/or sell copies of the Software, and to permit persons to whom the
  9 * Software is furnished to do so, subject to the following conditions:
 10 *
 11 * The above copyright notice and this permission notice shall be included in
 12 * all copies or substantial portions of the Software.
 13 *
 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 17 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 20 * OTHER DEALINGS IN THE SOFTWARE.
 21 *
 22 */
 23
 24#ifndef _DRM_GPU_SCHEDULER_H_
 25#define _DRM_GPU_SCHEDULER_H_
 26
 27#include <drm/spsc_queue.h>
 28#include <linux/dma-fence.h>
 29#include <linux/completion.h>
 30
 31#define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
 32
 33struct drm_gpu_scheduler;
 34struct drm_sched_rq;
 35
 36enum drm_sched_priority {
 37	DRM_SCHED_PRIORITY_MIN,
 38	DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
 39	DRM_SCHED_PRIORITY_NORMAL,
 40	DRM_SCHED_PRIORITY_HIGH_SW,
 41	DRM_SCHED_PRIORITY_HIGH_HW,
 42	DRM_SCHED_PRIORITY_KERNEL,
 43	DRM_SCHED_PRIORITY_MAX,
 44	DRM_SCHED_PRIORITY_INVALID = -1,
 45	DRM_SCHED_PRIORITY_UNSET = -2
 46};
 47
 48/**
 49 * struct drm_sched_entity - A wrapper around a job queue (typically
 50 * attached to the DRM file_priv).
 51 *
 52 * @list: used to append this struct to the list of entities in the
 53 *        runqueue.
 54 * @rq: runqueue on which this entity is currently scheduled.
 55 * @sched_list: A list of schedulers (drm_gpu_schedulers).
 56 *              Jobs from this entity can be scheduled on any scheduler
 57 *              on this list.
 58 * @num_sched_list: number of drm_gpu_schedulers in the sched_list.
 59 * @priority: priority of the entity
 60 * @rq_lock: lock to modify the runqueue to which this entity belongs.
 61 * @job_queue: the list of jobs of this entity.
 62 * @fence_seq: a linearly increasing seqno incremented with each
 63 *             new &drm_sched_fence which is part of the entity.
 64 * @fence_context: a unique context for all the fences which belong
 65 *                 to this entity.
 66 *                 The &drm_sched_fence.scheduled uses the
 67 *                 fence_context but &drm_sched_fence.finished uses
 68 *                 fence_context + 1.
 69 * @dependency: the dependency fence of the job which is on the top
 70 *              of the job queue.
 71 * @cb: callback for the dependency fence above.
 72 * @guilty: points to ctx's guilty.
 73 * @fini_status: contains the exit status in case the process was signalled.
 74 * @last_scheduled: points to the finished fence of the last scheduled job.
 75 * @last_user: last group leader pushing a job into the entity.
 76 * @stopped: Marks the enity as removed from rq and destined for termination.
 77 * @entity_idle: Signals when enityt is not in use
 78 *
 79 * Entities will emit jobs in order to their corresponding hardware
 80 * ring, and the scheduler will alternate between entities based on
 81 * scheduling policy.
 82 */
 83struct drm_sched_entity {
 84	struct list_head		list;
 85	struct drm_sched_rq		*rq;
 86	struct drm_gpu_scheduler        **sched_list;
 87	unsigned int                    num_sched_list;
 88	enum drm_sched_priority         priority;
 89	spinlock_t			rq_lock;
 90
 91	struct spsc_queue		job_queue;
 92
 93	atomic_t			fence_seq;
 94	uint64_t			fence_context;
 95
 96	struct dma_fence		*dependency;
 97	struct dma_fence_cb		cb;
 98	atomic_t			*guilty;
 99	struct dma_fence                *last_scheduled;
100	struct task_struct		*last_user;
101	bool 				stopped;
102	struct completion		entity_idle;
103};
104
105/**
106 * struct drm_sched_rq - queue of entities to be scheduled.
107 *
108 * @lock: to modify the entities list.
109 * @sched: the scheduler to which this rq belongs to.
110 * @entities: list of the entities to be scheduled.
111 * @current_entity: the entity which is to be scheduled.
112 *
113 * Run queue is a set of entities scheduling command submissions for
114 * one specific ring. It implements the scheduling policy that selects
115 * the next entity to emit commands from.
116 */
117struct drm_sched_rq {
118	spinlock_t			lock;
119	struct drm_gpu_scheduler	*sched;
120	struct list_head		entities;
121	struct drm_sched_entity		*current_entity;
122};
123
124/**
125 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
126 */
127struct drm_sched_fence {
128        /**
129         * @scheduled: this fence is what will be signaled by the scheduler
130         * when the job is scheduled.
131         */
132	struct dma_fence		scheduled;
133
134        /**
135         * @finished: this fence is what will be signaled by the scheduler
136         * when the job is completed.
137         *
138         * When setting up an out fence for the job, you should use
139         * this, since it's available immediately upon
140         * drm_sched_job_init(), and the fence returned by the driver
141         * from run_job() won't be created until the dependencies have
142         * resolved.
143         */
144	struct dma_fence		finished;
145
146        /**
147         * @parent: the fence returned by &drm_sched_backend_ops.run_job
148         * when scheduling the job on hardware. We signal the
149         * &drm_sched_fence.finished fence once parent is signalled.
150         */
151	struct dma_fence		*parent;
152        /**
153         * @sched: the scheduler instance to which the job having this struct
154         * belongs to.
155         */
156	struct drm_gpu_scheduler	*sched;
157        /**
158         * @lock: the lock used by the scheduled and the finished fences.
159         */
160	spinlock_t			lock;
161        /**
162         * @owner: job owner for debugging
163         */
164	void				*owner;
165};
166
167struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
168
169/**
170 * struct drm_sched_job - A job to be run by an entity.
171 *
172 * @queue_node: used to append this struct to the queue of jobs in an entity.
173 * @sched: the scheduler instance on which this job is scheduled.
174 * @s_fence: contains the fences for the scheduling of job.
175 * @finish_cb: the callback for the finished fence.
176 * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
177 * @id: a unique id assigned to each job scheduled on the scheduler.
178 * @karma: increment on every hang caused by this job. If this exceeds the hang
179 *         limit of the scheduler then the job is marked guilty and will not
180 *         be scheduled further.
181 * @s_priority: the priority of the job.
182 * @entity: the entity to which this job belongs.
183 * @cb: the callback for the parent fence in s_fence.
184 *
185 * A job is created by the driver using drm_sched_job_init(), and
186 * should call drm_sched_entity_push_job() once it wants the scheduler
187 * to schedule the job.
188 */
189struct drm_sched_job {
190	struct spsc_node		queue_node;
191	struct drm_gpu_scheduler	*sched;
192	struct drm_sched_fence		*s_fence;
193	struct dma_fence_cb		finish_cb;
194	struct list_head		node;
195	uint64_t			id;
196	atomic_t			karma;
197	enum drm_sched_priority		s_priority;
198	struct drm_sched_entity  *entity;
199	struct dma_fence_cb		cb;
200};
201
202static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
203					    int threshold)
204{
205	return (s_job && atomic_inc_return(&s_job->karma) > threshold);
206}
207
208/**
209 * struct drm_sched_backend_ops
210 *
211 * Define the backend operations called by the scheduler,
212 * these functions should be implemented in driver side.
213 */
214struct drm_sched_backend_ops {
215	/**
216         * @dependency: Called when the scheduler is considering scheduling
217         * this job next, to get another struct dma_fence for this job to
218	 * block on.  Once it returns NULL, run_job() may be called.
219	 */
220	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
221					struct drm_sched_entity *s_entity);
222
223	/**
224         * @run_job: Called to execute the job once all of the dependencies
225         * have been resolved.  This may be called multiple times, if
226	 * timedout_job() has happened and drm_sched_job_recovery()
227	 * decides to try it again.
228	 */
229	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
230
231	/**
232         * @timedout_job: Called when a job has taken too long to execute,
233         * to trigger GPU recovery.
234	 */
235	void (*timedout_job)(struct drm_sched_job *sched_job);
236
237	/**
238         * @free_job: Called once the job's finished fence has been signaled
239         * and it's time to clean it up.
240	 */
241	void (*free_job)(struct drm_sched_job *sched_job);
242};
243
244/**
245 * struct drm_gpu_scheduler
246 *
247 * @ops: backend operations provided by the driver.
248 * @hw_submission_limit: the max size of the hardware queue.
249 * @timeout: the time after which a job is removed from the scheduler.
250 * @name: name of the ring for which this scheduler is being used.
251 * @sched_rq: priority wise array of run queues.
252 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
253 *                  is ready to be scheduled.
254 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
255 *                 waits on this wait queue until all the scheduled jobs are
256 *                 finished.
257 * @hw_rq_count: the number of jobs currently in the hardware queue.
258 * @job_id_count: used to assign unique id to the each job.
259 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
260 *            timeout interval is over.
261 * @thread: the kthread on which the scheduler which run.
262 * @ring_mirror_list: the list of jobs which are currently in the job queue.
263 * @job_list_lock: lock to protect the ring_mirror_list.
264 * @hang_limit: once the hangs by a job crosses this limit then it is marked
265 *              guilty and it will be considered for scheduling further.
266 * @score: score to help loadbalancer pick a idle sched
267 * @ready: marks if the underlying HW is ready to work
268 * @free_guilty: A hit to time out handler to free the guilty job.
269 *
270 * One scheduler is implemented for each hardware ring.
271 */
272struct drm_gpu_scheduler {
273	const struct drm_sched_backend_ops	*ops;
274	uint32_t			hw_submission_limit;
275	long				timeout;
276	const char			*name;
277	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_MAX];
278	wait_queue_head_t		wake_up_worker;
279	wait_queue_head_t		job_scheduled;
280	atomic_t			hw_rq_count;
281	atomic64_t			job_id_count;
282	struct delayed_work		work_tdr;
283	struct task_struct		*thread;
284	struct list_head		ring_mirror_list;
285	spinlock_t			job_list_lock;
286	int				hang_limit;
287	atomic_t                        score;
288	bool				ready;
289	bool				free_guilty;
290};
291
292int drm_sched_init(struct drm_gpu_scheduler *sched,
293		   const struct drm_sched_backend_ops *ops,
294		   uint32_t hw_submission, unsigned hang_limit, long timeout,
295		   const char *name);
296
297void drm_sched_fini(struct drm_gpu_scheduler *sched);
298int drm_sched_job_init(struct drm_sched_job *job,
299		       struct drm_sched_entity *entity,
300		       void *owner);
301void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
302				    struct drm_gpu_scheduler **sched_list,
303                                   unsigned int num_sched_list);
304
305void drm_sched_job_cleanup(struct drm_sched_job *job);
306void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
307void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
308void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
309void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
310void drm_sched_increase_karma(struct drm_sched_job *bad);
311bool drm_sched_dependency_optimized(struct dma_fence* fence,
312				    struct drm_sched_entity *entity);
313void drm_sched_fault(struct drm_gpu_scheduler *sched);
314void drm_sched_job_kickout(struct drm_sched_job *s_job);
315
316void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
317			     struct drm_sched_entity *entity);
318void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
319				struct drm_sched_entity *entity);
320
321int drm_sched_entity_init(struct drm_sched_entity *entity,
322			  enum drm_sched_priority priority,
323			  struct drm_gpu_scheduler **sched_list,
324			  unsigned int num_sched_list,
325			  atomic_t *guilty);
326long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
327void drm_sched_entity_fini(struct drm_sched_entity *entity);
328void drm_sched_entity_destroy(struct drm_sched_entity *entity);
329void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
330struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
331void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
332			       struct drm_sched_entity *entity);
333void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
334				   enum drm_sched_priority priority);
335bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
336
337struct drm_sched_fence *drm_sched_fence_create(
338	struct drm_sched_entity *s_entity, void *owner);
339void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
340void drm_sched_fence_finished(struct drm_sched_fence *fence);
341
342unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
343void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
344		                unsigned long remaining);
345struct drm_gpu_scheduler *
346drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
347		     unsigned int num_sched_list);
348
349#endif