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  1/*
  2 * Copyright 2015 Advanced Micro Devices, Inc.
  3 *
  4 * Permission is hereby granted, free of charge, to any person obtaining a
  5 * copy of this software and associated documentation files (the "Software"),
  6 * to deal in the Software without restriction, including without limitation
  7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8 * and/or sell copies of the Software, and to permit persons to whom the
  9 * Software is furnished to do so, subject to the following conditions:
 10 *
 11 * The above copyright notice and this permission notice shall be included in
 12 * all copies or substantial portions of the Software.
 13 *
 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 17 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 20 * OTHER DEALINGS IN THE SOFTWARE.
 21 *
 22 */
 23
 24#ifndef _DRM_GPU_SCHEDULER_H_
 25#define _DRM_GPU_SCHEDULER_H_
 26
 27#include <drm/spsc_queue.h>
 28#include <linux/dma-fence.h>
 29#include <linux/completion.h>
 30
 31#define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
 32
 33struct drm_gpu_scheduler;
 34struct drm_sched_rq;
 35
 36/* These are often used as an (initial) index
 37 * to an array, and as such should start at 0.
 38 */
 39enum drm_sched_priority {
 40	DRM_SCHED_PRIORITY_MIN,
 41	DRM_SCHED_PRIORITY_NORMAL,
 42	DRM_SCHED_PRIORITY_HIGH,
 43	DRM_SCHED_PRIORITY_KERNEL,
 44
 45	DRM_SCHED_PRIORITY_COUNT,
 46	DRM_SCHED_PRIORITY_UNSET = -2
 47};
 48
 49/**
 50 * struct drm_sched_entity - A wrapper around a job queue (typically
 51 * attached to the DRM file_priv).
 52 *
 53 * @list: used to append this struct to the list of entities in the
 54 *        runqueue.
 55 * @rq: runqueue on which this entity is currently scheduled.
 56 * @sched_list: A list of schedulers (drm_gpu_schedulers).
 57 *              Jobs from this entity can be scheduled on any scheduler
 58 *              on this list.
 59 * @num_sched_list: number of drm_gpu_schedulers in the sched_list.
 60 * @priority: priority of the entity
 61 * @rq_lock: lock to modify the runqueue to which this entity belongs.
 62 * @job_queue: the list of jobs of this entity.
 63 * @fence_seq: a linearly increasing seqno incremented with each
 64 *             new &drm_sched_fence which is part of the entity.
 65 * @fence_context: a unique context for all the fences which belong
 66 *                 to this entity.
 67 *                 The &drm_sched_fence.scheduled uses the
 68 *                 fence_context but &drm_sched_fence.finished uses
 69 *                 fence_context + 1.
 70 * @dependency: the dependency fence of the job which is on the top
 71 *              of the job queue.
 72 * @cb: callback for the dependency fence above.
 73 * @guilty: points to ctx's guilty.
 74 * @fini_status: contains the exit status in case the process was signalled.
 75 * @last_scheduled: points to the finished fence of the last scheduled job.
 76 * @last_user: last group leader pushing a job into the entity.
 77 * @stopped: Marks the enity as removed from rq and destined for termination.
 78 * @entity_idle: Signals when enityt is not in use
 79 *
 80 * Entities will emit jobs in order to their corresponding hardware
 81 * ring, and the scheduler will alternate between entities based on
 82 * scheduling policy.
 83 */
 84struct drm_sched_entity {
 85	struct list_head		list;
 86	struct drm_sched_rq		*rq;
 87	struct drm_gpu_scheduler        **sched_list;
 88	unsigned int                    num_sched_list;
 89	enum drm_sched_priority         priority;
 90	spinlock_t			rq_lock;
 91
 92	struct spsc_queue		job_queue;
 93
 94	atomic_t			fence_seq;
 95	uint64_t			fence_context;
 96
 97	struct dma_fence		*dependency;
 98	struct dma_fence_cb		cb;
 99	atomic_t			*guilty;
100	struct dma_fence                *last_scheduled;
101	struct task_struct		*last_user;
102	bool 				stopped;
103	struct completion		entity_idle;
104};
105
106/**
107 * struct drm_sched_rq - queue of entities to be scheduled.
108 *
109 * @lock: to modify the entities list.
110 * @sched: the scheduler to which this rq belongs to.
111 * @entities: list of the entities to be scheduled.
112 * @current_entity: the entity which is to be scheduled.
113 *
114 * Run queue is a set of entities scheduling command submissions for
115 * one specific ring. It implements the scheduling policy that selects
116 * the next entity to emit commands from.
117 */
118struct drm_sched_rq {
119	spinlock_t			lock;
120	struct drm_gpu_scheduler	*sched;
121	struct list_head		entities;
122	struct drm_sched_entity		*current_entity;
123};
124
125/**
126 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
127 */
128struct drm_sched_fence {
129        /**
130         * @scheduled: this fence is what will be signaled by the scheduler
131         * when the job is scheduled.
132         */
133	struct dma_fence		scheduled;
134
135        /**
136         * @finished: this fence is what will be signaled by the scheduler
137         * when the job is completed.
138         *
139         * When setting up an out fence for the job, you should use
140         * this, since it's available immediately upon
141         * drm_sched_job_init(), and the fence returned by the driver
142         * from run_job() won't be created until the dependencies have
143         * resolved.
144         */
145	struct dma_fence		finished;
146
147        /**
148         * @parent: the fence returned by &drm_sched_backend_ops.run_job
149         * when scheduling the job on hardware. We signal the
150         * &drm_sched_fence.finished fence once parent is signalled.
151         */
152	struct dma_fence		*parent;
153        /**
154         * @sched: the scheduler instance to which the job having this struct
155         * belongs to.
156         */
157	struct drm_gpu_scheduler	*sched;
158        /**
159         * @lock: the lock used by the scheduled and the finished fences.
160         */
161	spinlock_t			lock;
162        /**
163         * @owner: job owner for debugging
164         */
165	void				*owner;
166};
167
168struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
169
170/**
171 * struct drm_sched_job - A job to be run by an entity.
172 *
173 * @queue_node: used to append this struct to the queue of jobs in an entity.
174 * @list: a job participates in a "pending" and "done" lists.
175 * @sched: the scheduler instance on which this job is scheduled.
176 * @s_fence: contains the fences for the scheduling of job.
177 * @finish_cb: the callback for the finished fence.
178 * @id: a unique id assigned to each job scheduled on the scheduler.
179 * @karma: increment on every hang caused by this job. If this exceeds the hang
180 *         limit of the scheduler then the job is marked guilty and will not
181 *         be scheduled further.
182 * @s_priority: the priority of the job.
183 * @entity: the entity to which this job belongs.
184 * @cb: the callback for the parent fence in s_fence.
185 *
186 * A job is created by the driver using drm_sched_job_init(), and
187 * should call drm_sched_entity_push_job() once it wants the scheduler
188 * to schedule the job.
189 */
190struct drm_sched_job {
191	struct spsc_node		queue_node;
192	struct list_head		list;
193	struct drm_gpu_scheduler	*sched;
194	struct drm_sched_fence		*s_fence;
195	struct dma_fence_cb		finish_cb;
196	uint64_t			id;
197	atomic_t			karma;
198	enum drm_sched_priority		s_priority;
199	struct drm_sched_entity         *entity;
200	struct dma_fence_cb		cb;
201};
202
203static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
204					    int threshold)
205{
206	return s_job && atomic_inc_return(&s_job->karma) > threshold;
207}
208
209enum drm_gpu_sched_stat {
210	DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */
211	DRM_GPU_SCHED_STAT_NOMINAL,
212	DRM_GPU_SCHED_STAT_ENODEV,
213};
214
215/**
216 * struct drm_sched_backend_ops
217 *
218 * Define the backend operations called by the scheduler,
219 * these functions should be implemented in driver side.
220 */
221struct drm_sched_backend_ops {
222	/**
223         * @dependency: Called when the scheduler is considering scheduling
224         * this job next, to get another struct dma_fence for this job to
225	 * block on.  Once it returns NULL, run_job() may be called.
226	 */
227	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
228					struct drm_sched_entity *s_entity);
229
230	/**
231         * @run_job: Called to execute the job once all of the dependencies
232         * have been resolved.  This may be called multiple times, if
233	 * timedout_job() has happened and drm_sched_job_recovery()
234	 * decides to try it again.
235	 */
236	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
237
238	/**
239	 * @timedout_job: Called when a job has taken too long to execute,
240	 * to trigger GPU recovery.
241	 *
242	 * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
243	 * and the underlying driver has started or completed recovery.
244	 *
245	 * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer
246	 * available, i.e. has been unplugged.
247	 */
248	enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job);
249
250	/**
251         * @free_job: Called once the job's finished fence has been signaled
252         * and it's time to clean it up.
253	 */
254	void (*free_job)(struct drm_sched_job *sched_job);
255};
256
257/**
258 * struct drm_gpu_scheduler
259 *
260 * @ops: backend operations provided by the driver.
261 * @hw_submission_limit: the max size of the hardware queue.
262 * @timeout: the time after which a job is removed from the scheduler.
263 * @name: name of the ring for which this scheduler is being used.
264 * @sched_rq: priority wise array of run queues.
265 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
266 *                  is ready to be scheduled.
267 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
268 *                 waits on this wait queue until all the scheduled jobs are
269 *                 finished.
270 * @hw_rq_count: the number of jobs currently in the hardware queue.
271 * @job_id_count: used to assign unique id to the each job.
272 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
273 *            timeout interval is over.
274 * @thread: the kthread on which the scheduler which run.
275 * @pending_list: the list of jobs which are currently in the job queue.
276 * @job_list_lock: lock to protect the pending_list.
277 * @hang_limit: once the hangs by a job crosses this limit then it is marked
278 *              guilty and it will no longer be considered for scheduling.
279 * @score: score to help loadbalancer pick a idle sched
280 * @_score: score used when the driver doesn't provide one
281 * @ready: marks if the underlying HW is ready to work
282 * @free_guilty: A hit to time out handler to free the guilty job.
283 *
284 * One scheduler is implemented for each hardware ring.
285 */
286struct drm_gpu_scheduler {
287	const struct drm_sched_backend_ops	*ops;
288	uint32_t			hw_submission_limit;
289	long				timeout;
290	const char			*name;
291	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_COUNT];
292	wait_queue_head_t		wake_up_worker;
293	wait_queue_head_t		job_scheduled;
294	atomic_t			hw_rq_count;
295	atomic64_t			job_id_count;
296	struct delayed_work		work_tdr;
297	struct task_struct		*thread;
298	struct list_head		pending_list;
299	spinlock_t			job_list_lock;
300	int				hang_limit;
301	atomic_t                        *score;
302	atomic_t                        _score;
303	bool				ready;
304	bool				free_guilty;
305};
306
307int drm_sched_init(struct drm_gpu_scheduler *sched,
308		   const struct drm_sched_backend_ops *ops,
309		   uint32_t hw_submission, unsigned hang_limit, long timeout,
310		   atomic_t *score, const char *name);
311
312void drm_sched_fini(struct drm_gpu_scheduler *sched);
313int drm_sched_job_init(struct drm_sched_job *job,
314		       struct drm_sched_entity *entity,
315		       void *owner);
316void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
317				    struct drm_gpu_scheduler **sched_list,
318                                   unsigned int num_sched_list);
319
320void drm_sched_job_cleanup(struct drm_sched_job *job);
321void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
322void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
323void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
324void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
325void drm_sched_resubmit_jobs_ext(struct drm_gpu_scheduler *sched, int max);
326void drm_sched_increase_karma(struct drm_sched_job *bad);
327void drm_sched_reset_karma(struct drm_sched_job *bad);
328void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type);
329bool drm_sched_dependency_optimized(struct dma_fence* fence,
330				    struct drm_sched_entity *entity);
331void drm_sched_fault(struct drm_gpu_scheduler *sched);
332void drm_sched_job_kickout(struct drm_sched_job *s_job);
333
334void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
335			     struct drm_sched_entity *entity);
336void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
337				struct drm_sched_entity *entity);
338
339int drm_sched_entity_init(struct drm_sched_entity *entity,
340			  enum drm_sched_priority priority,
341			  struct drm_gpu_scheduler **sched_list,
342			  unsigned int num_sched_list,
343			  atomic_t *guilty);
344long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
345void drm_sched_entity_fini(struct drm_sched_entity *entity);
346void drm_sched_entity_destroy(struct drm_sched_entity *entity);
347void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
348struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
349void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
350			       struct drm_sched_entity *entity);
351void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
352				   enum drm_sched_priority priority);
353bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
354
355struct drm_sched_fence *drm_sched_fence_create(
356	struct drm_sched_entity *s_entity, void *owner);
357void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
358void drm_sched_fence_finished(struct drm_sched_fence *fence);
359
360unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
361void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
362		                unsigned long remaining);
363struct drm_gpu_scheduler *
364drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
365		     unsigned int num_sched_list);
366
367#endif