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  1/* SPDX-License-Identifier: GPL-2.0-only */
  2/*
  3 * Copyright (C) 2013 Red Hat
  4 * Author: Rob Clark <robdclark@gmail.com>
  5 */
  6
  7#ifndef __MSM_GPU_H__
  8#define __MSM_GPU_H__
  9
 10#include <linux/adreno-smmu-priv.h>
 11#include <linux/clk.h>
 12#include <linux/interconnect.h>
 13#include <linux/pm_opp.h>
 14#include <linux/regulator/consumer.h>
 15
 16#include "msm_drv.h"
 17#include "msm_fence.h"
 18#include "msm_ringbuffer.h"
 19#include "msm_gem.h"
 20
 21struct msm_gem_submit;
 22struct msm_gpu_perfcntr;
 23struct msm_gpu_state;
 24
 25struct msm_gpu_config {
 26	const char *ioname;
 27	unsigned int nr_rings;
 28};
 29
 30/* So far, with hardware that I've seen to date, we can have:
 31 *  + zero, one, or two z180 2d cores
 32 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
 33 *    for the CP seems to implement some different PM4 packet types
 34 *    but the basics of cmdstream submission are the same)
 35 *
 36 * Which means that the eventual complete "class" hierarchy, once
 37 * support for all past and present hw is in place, becomes:
 38 *  + msm_gpu
 39 *    + adreno_gpu
 40 *      + a3xx_gpu
 41 *      + a2xx_gpu
 42 *    + z180_gpu
 43 */
 44struct msm_gpu_funcs {
 45	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
 46	int (*hw_init)(struct msm_gpu *gpu);
 47	int (*pm_suspend)(struct msm_gpu *gpu);
 48	int (*pm_resume)(struct msm_gpu *gpu);
 49	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
 50	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
 51	irqreturn_t (*irq)(struct msm_gpu *irq);
 52	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
 53	void (*recover)(struct msm_gpu *gpu);
 54	void (*destroy)(struct msm_gpu *gpu);
 55#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
 56	/* show GPU status in debugfs: */
 57	void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
 58			struct drm_printer *p);
 59	/* for generation specific debugfs: */
 60	void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
 61#endif
 62	unsigned long (*gpu_busy)(struct msm_gpu *gpu);
 63	struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
 64	int (*gpu_state_put)(struct msm_gpu_state *state);
 65	unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
 66	void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
 67	struct msm_gem_address_space *(*create_address_space)
 68		(struct msm_gpu *gpu, struct platform_device *pdev);
 69	struct msm_gem_address_space *(*create_private_address_space)
 70		(struct msm_gpu *gpu);
 71	uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
 72};
 73
 74/* Additional state for iommu faults: */
 75struct msm_gpu_fault_info {
 76	u64 ttbr0;
 77	unsigned long iova;
 78	int flags;
 79	const char *type;
 80	const char *block;
 81};
 82
 83struct msm_gpu {
 84	const char *name;
 85	struct drm_device *dev;
 86	struct platform_device *pdev;
 87	const struct msm_gpu_funcs *funcs;
 88
 89	struct adreno_smmu_priv adreno_smmu;
 90
 91	/* performance counters (hw & sw): */
 92	spinlock_t perf_lock;
 93	bool perfcntr_active;
 94	struct {
 95		bool active;
 96		ktime_t time;
 97	} last_sample;
 98	uint32_t totaltime, activetime;    /* sw counters */
 99	uint32_t last_cntrs[5];            /* hw counters */
100	const struct msm_gpu_perfcntr *perfcntrs;
101	uint32_t num_perfcntrs;
102
103	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
104	int nr_rings;
105
106	/*
107	 * List of GEM active objects on this gpu.  Protected by
108	 * msm_drm_private::mm_lock
109	 */
110	struct list_head active_list;
111
112	/* does gpu need hw_init? */
113	bool needs_hw_init;
114
115	/* number of GPU hangs (for all contexts) */
116	int global_faults;
117
118	void __iomem *mmio;
119	int irq;
120
121	struct msm_gem_address_space *aspace;
122
123	/* Power Control: */
124	struct regulator *gpu_reg, *gpu_cx;
125	struct clk_bulk_data *grp_clks;
126	int nr_clocks;
127	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
128	uint32_t fast_rate;
129
130	/* Hang and Inactivity Detection:
131	 */
132#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
133
134#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
135	struct timer_list hangcheck_timer;
136
137	/* Fault info for most recent iova fault: */
138	struct msm_gpu_fault_info fault_info;
139
140	/* work for handling GPU ioval faults: */
141	struct kthread_work fault_work;
142
143	/* work for handling GPU recovery: */
144	struct kthread_work recover_work;
145
146	/* work for handling active-list retiring: */
147	struct kthread_work retire_work;
148
149	/* worker for retire/recover: */
150	struct kthread_worker *worker;
151
152	struct drm_gem_object *memptrs_bo;
153
154	struct {
155		struct devfreq *devfreq;
156		u64 busy_cycles;
157		ktime_t time;
158	} devfreq;
159
160	uint32_t suspend_count;
161
162	struct msm_gpu_state *crashstate;
163	/* True if the hardware supports expanded apriv (a650 and newer) */
164	bool hw_apriv;
165
166	struct thermal_cooling_device *cooling;
167};
168
169static inline struct msm_gpu *dev_to_gpu(struct device *dev)
170{
171	struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
172	return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
173}
174
175/* It turns out that all targets use the same ringbuffer size */
176#define MSM_GPU_RINGBUFFER_SZ SZ_32K
177#define MSM_GPU_RINGBUFFER_BLKSIZE 32
178
179#define MSM_GPU_RB_CNTL_DEFAULT \
180		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
181		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
182
183static inline bool msm_gpu_active(struct msm_gpu *gpu)
184{
185	int i;
186
187	for (i = 0; i < gpu->nr_rings; i++) {
188		struct msm_ringbuffer *ring = gpu->rb[i];
189
190		if (ring->seqno > ring->memptrs->fence)
191			return true;
192	}
193
194	return false;
195}
196
197/* Perf-Counters:
198 * The select_reg and select_val are just there for the benefit of the child
199 * class that actually enables the perf counter..  but msm_gpu base class
200 * will handle sampling/displaying the counters.
201 */
202
203struct msm_gpu_perfcntr {
204	uint32_t select_reg;
205	uint32_t sample_reg;
206	uint32_t select_val;
207	const char *name;
208};
209
210struct msm_gpu_submitqueue {
211	int id;
212	u32 flags;
213	u32 prio;
214	int faults;
215	struct msm_file_private *ctx;
216	struct list_head node;
217	struct kref ref;
218};
219
220struct msm_gpu_state_bo {
221	u64 iova;
222	size_t size;
223	void *data;
224	bool encoded;
225};
226
227struct msm_gpu_state {
228	struct kref ref;
229	struct timespec64 time;
230
231	struct {
232		u64 iova;
233		u32 fence;
234		u32 seqno;
235		u32 rptr;
236		u32 wptr;
237		void *data;
238		int data_size;
239		bool encoded;
240	} ring[MSM_GPU_MAX_RINGS];
241
242	int nr_registers;
243	u32 *registers;
244
245	u32 rbbm_status;
246
247	char *comm;
248	char *cmd;
249
250	struct msm_gpu_fault_info fault_info;
251
252	int nr_bos;
253	struct msm_gpu_state_bo *bos;
254};
255
256static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
257{
258	msm_writel(data, gpu->mmio + (reg << 2));
259}
260
261static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
262{
263	return msm_readl(gpu->mmio + (reg << 2));
264}
265
266static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
267{
268	msm_rmw(gpu->mmio + (reg << 2), mask, or);
269}
270
271static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
272{
273	u64 val;
274
275	/*
276	 * Why not a readq here? Two reasons: 1) many of the LO registers are
277	 * not quad word aligned and 2) the GPU hardware designers have a bit
278	 * of a history of putting registers where they fit, especially in
279	 * spins. The longer a GPU family goes the higher the chance that
280	 * we'll get burned.  We could do a series of validity checks if we
281	 * wanted to, but really is a readq() that much better? Nah.
282	 */
283
284	/*
285	 * For some lo/hi registers (like perfcounters), the hi value is latched
286	 * when the lo is read, so make sure to read the lo first to trigger
287	 * that
288	 */
289	val = (u64) msm_readl(gpu->mmio + (lo << 2));
290	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
291
292	return val;
293}
294
295static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
296{
297	/* Why not a writeq here? Read the screed above */
298	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
299	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
300}
301
302int msm_gpu_pm_suspend(struct msm_gpu *gpu);
303int msm_gpu_pm_resume(struct msm_gpu *gpu);
304void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
305
306int msm_gpu_hw_init(struct msm_gpu *gpu);
307
308void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
309void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
310int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
311		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
312
313void msm_gpu_retire(struct msm_gpu *gpu);
314void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
315
316int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
317		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
318		const char *name, struct msm_gpu_config *config);
319
320struct msm_gem_address_space *
321msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
322
323void msm_gpu_cleanup(struct msm_gpu *gpu);
324
325struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
326void __init adreno_register(void);
327void __exit adreno_unregister(void);
328
329static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
330{
331	if (queue)
332		kref_put(&queue->ref, msm_submitqueue_destroy);
333}
334
335static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
336{
337	struct msm_gpu_state *state = NULL;
338
339	mutex_lock(&gpu->dev->struct_mutex);
340
341	if (gpu->crashstate) {
342		kref_get(&gpu->crashstate->ref);
343		state = gpu->crashstate;
344	}
345
346	mutex_unlock(&gpu->dev->struct_mutex);
347
348	return state;
349}
350
351static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
352{
353	mutex_lock(&gpu->dev->struct_mutex);
354
355	if (gpu->crashstate) {
356		if (gpu->funcs->gpu_state_put(gpu->crashstate))
357			gpu->crashstate = NULL;
358	}
359
360	mutex_unlock(&gpu->dev->struct_mutex);
361}
362
363/*
364 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
365 * support expanded privileges
366 */
367#define check_apriv(gpu, flags) \
368	(((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
369
370
371#endif /* __MSM_GPU_H__ */