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  1/* SPDX-License-Identifier: GPL-2.0-only */
  2/*
  3 * Copyright (C) 2013 Red Hat
  4 * Author: Rob Clark <robdclark@gmail.com>
  5 */
  6
  7#ifndef __MSM_GPU_H__
  8#define __MSM_GPU_H__
  9
 10#include <linux/clk.h>
 11#include <linux/interconnect.h>
 12#include <linux/pm_opp.h>
 13#include <linux/regulator/consumer.h>
 14
 15#include "msm_drv.h"
 16#include "msm_fence.h"
 17#include "msm_ringbuffer.h"
 18#include "msm_gem.h"
 19
 20struct msm_gem_submit;
 21struct msm_gpu_perfcntr;
 22struct msm_gpu_state;
 23
 24struct msm_gpu_config {
 25	const char *ioname;
 26	unsigned int nr_rings;
 27};
 28
 29/* So far, with hardware that I've seen to date, we can have:
 30 *  + zero, one, or two z180 2d cores
 31 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
 32 *    for the CP seems to implement some different PM4 packet types
 33 *    but the basics of cmdstream submission are the same)
 34 *
 35 * Which means that the eventual complete "class" hierarchy, once
 36 * support for all past and present hw is in place, becomes:
 37 *  + msm_gpu
 38 *    + adreno_gpu
 39 *      + a3xx_gpu
 40 *      + a2xx_gpu
 41 *    + z180_gpu
 42 */
 43struct msm_gpu_funcs {
 44	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
 45	int (*hw_init)(struct msm_gpu *gpu);
 46	int (*pm_suspend)(struct msm_gpu *gpu);
 47	int (*pm_resume)(struct msm_gpu *gpu);
 48	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
 49			struct msm_file_private *ctx);
 50	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
 51	irqreturn_t (*irq)(struct msm_gpu *irq);
 52	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
 53	void (*recover)(struct msm_gpu *gpu);
 54	void (*destroy)(struct msm_gpu *gpu);
 55#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
 56	/* show GPU status in debugfs: */
 57	void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
 58			struct drm_printer *p);
 59	/* for generation specific debugfs: */
 60	void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
 61#endif
 62	unsigned long (*gpu_busy)(struct msm_gpu *gpu);
 63	struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
 64	int (*gpu_state_put)(struct msm_gpu_state *state);
 65	unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
 66	void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
 67	struct msm_gem_address_space *(*create_address_space)
 68		(struct msm_gpu *gpu, struct platform_device *pdev);
 69};
 70
 71struct msm_gpu {
 72	const char *name;
 73	struct drm_device *dev;
 74	struct platform_device *pdev;
 75	const struct msm_gpu_funcs *funcs;
 76
 77	/* performance counters (hw & sw): */
 78	spinlock_t perf_lock;
 79	bool perfcntr_active;
 80	struct {
 81		bool active;
 82		ktime_t time;
 83	} last_sample;
 84	uint32_t totaltime, activetime;    /* sw counters */
 85	uint32_t last_cntrs[5];            /* hw counters */
 86	const struct msm_gpu_perfcntr *perfcntrs;
 87	uint32_t num_perfcntrs;
 88
 89	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
 90	int nr_rings;
 91
 92	/* list of GEM active objects: */
 93	struct list_head active_list;
 94
 95	/* does gpu need hw_init? */
 96	bool needs_hw_init;
 97
 98	/* number of GPU hangs (for all contexts) */
 99	int global_faults;
100
101	/* worker for handling active-list retiring: */
102	struct work_struct retire_work;
103
104	void __iomem *mmio;
105	int irq;
106
107	struct msm_gem_address_space *aspace;
108
109	/* Power Control: */
110	struct regulator *gpu_reg, *gpu_cx;
111	struct clk_bulk_data *grp_clks;
112	int nr_clocks;
113	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
114	uint32_t fast_rate;
115
116	/* The gfx-mem interconnect path that's used by all GPU types. */
117	struct icc_path *icc_path;
118
119	/*
120	 * Second interconnect path for some A3xx and all A4xx GPUs to the
121	 * On Chip MEMory (OCMEM).
122	 */
123	struct icc_path *ocmem_icc_path;
124
125	/* Hang and Inactivity Detection:
126	 */
127#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
128
129#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
130#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
131	struct timer_list hangcheck_timer;
132	struct work_struct recover_work;
133
134	struct drm_gem_object *memptrs_bo;
135
136	struct {
137		struct devfreq *devfreq;
138		u64 busy_cycles;
139		ktime_t time;
140	} devfreq;
141
142	struct msm_gpu_state *crashstate;
143	/* True if the hardware supports expanded apriv (a650 and newer) */
144	bool hw_apriv;
145};
146
147/* It turns out that all targets use the same ringbuffer size */
148#define MSM_GPU_RINGBUFFER_SZ SZ_32K
149#define MSM_GPU_RINGBUFFER_BLKSIZE 32
150
151#define MSM_GPU_RB_CNTL_DEFAULT \
152		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
153		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
154
155static inline bool msm_gpu_active(struct msm_gpu *gpu)
156{
157	int i;
158
159	for (i = 0; i < gpu->nr_rings; i++) {
160		struct msm_ringbuffer *ring = gpu->rb[i];
161
162		if (ring->seqno > ring->memptrs->fence)
163			return true;
164	}
165
166	return false;
167}
168
169/* Perf-Counters:
170 * The select_reg and select_val are just there for the benefit of the child
171 * class that actually enables the perf counter..  but msm_gpu base class
172 * will handle sampling/displaying the counters.
173 */
174
175struct msm_gpu_perfcntr {
176	uint32_t select_reg;
177	uint32_t sample_reg;
178	uint32_t select_val;
179	const char *name;
180};
181
182struct msm_gpu_submitqueue {
183	int id;
184	u32 flags;
185	u32 prio;
186	int faults;
187	struct list_head node;
188	struct kref ref;
189};
190
191struct msm_gpu_state_bo {
192	u64 iova;
193	size_t size;
194	void *data;
195	bool encoded;
196};
197
198struct msm_gpu_state {
199	struct kref ref;
200	struct timespec64 time;
201
202	struct {
203		u64 iova;
204		u32 fence;
205		u32 seqno;
206		u32 rptr;
207		u32 wptr;
208		void *data;
209		int data_size;
210		bool encoded;
211	} ring[MSM_GPU_MAX_RINGS];
212
213	int nr_registers;
214	u32 *registers;
215
216	u32 rbbm_status;
217
218	char *comm;
219	char *cmd;
220
221	int nr_bos;
222	struct msm_gpu_state_bo *bos;
223};
224
225static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
226{
227	msm_writel(data, gpu->mmio + (reg << 2));
228}
229
230static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
231{
232	return msm_readl(gpu->mmio + (reg << 2));
233}
234
235static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
236{
237	uint32_t val = gpu_read(gpu, reg);
238
239	val &= ~mask;
240	gpu_write(gpu, reg, val | or);
241}
242
243static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
244{
245	u64 val;
246
247	/*
248	 * Why not a readq here? Two reasons: 1) many of the LO registers are
249	 * not quad word aligned and 2) the GPU hardware designers have a bit
250	 * of a history of putting registers where they fit, especially in
251	 * spins. The longer a GPU family goes the higher the chance that
252	 * we'll get burned.  We could do a series of validity checks if we
253	 * wanted to, but really is a readq() that much better? Nah.
254	 */
255
256	/*
257	 * For some lo/hi registers (like perfcounters), the hi value is latched
258	 * when the lo is read, so make sure to read the lo first to trigger
259	 * that
260	 */
261	val = (u64) msm_readl(gpu->mmio + (lo << 2));
262	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
263
264	return val;
265}
266
267static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
268{
269	/* Why not a writeq here? Read the screed above */
270	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
271	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
272}
273
274int msm_gpu_pm_suspend(struct msm_gpu *gpu);
275int msm_gpu_pm_resume(struct msm_gpu *gpu);
276void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
277
278int msm_gpu_hw_init(struct msm_gpu *gpu);
279
280void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
281void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
282int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
283		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
284
285void msm_gpu_retire(struct msm_gpu *gpu);
286void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
287		struct msm_file_private *ctx);
288
289int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
290		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
291		const char *name, struct msm_gpu_config *config);
292
293void msm_gpu_cleanup(struct msm_gpu *gpu);
294
295struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
296void __init adreno_register(void);
297void __exit adreno_unregister(void);
298
299static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
300{
301	if (queue)
302		kref_put(&queue->ref, msm_submitqueue_destroy);
303}
304
305static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
306{
307	struct msm_gpu_state *state = NULL;
308
309	mutex_lock(&gpu->dev->struct_mutex);
310
311	if (gpu->crashstate) {
312		kref_get(&gpu->crashstate->ref);
313		state = gpu->crashstate;
314	}
315
316	mutex_unlock(&gpu->dev->struct_mutex);
317
318	return state;
319}
320
321static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
322{
323	mutex_lock(&gpu->dev->struct_mutex);
324
325	if (gpu->crashstate) {
326		if (gpu->funcs->gpu_state_put(gpu->crashstate))
327			gpu->crashstate = NULL;
328	}
329
330	mutex_unlock(&gpu->dev->struct_mutex);
331}
332
333/*
334 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
335 * support expanded privileges
336 */
337#define check_apriv(gpu, flags) \
338	(((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
339
340
341#endif /* __MSM_GPU_H__ */