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1/* SPDX-License-Identifier: GPL-2.0-only */
2/*
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
5 */
6
7#ifndef __MSM_GPU_H__
8#define __MSM_GPU_H__
9
10#include <linux/clk.h>
11#include <linux/interconnect.h>
12#include <linux/pm_opp.h>
13#include <linux/regulator/consumer.h>
14
15#include "msm_drv.h"
16#include "msm_fence.h"
17#include "msm_ringbuffer.h"
18#include "msm_gem.h"
19
20struct msm_gem_submit;
21struct msm_gpu_perfcntr;
22struct msm_gpu_state;
23
24struct msm_gpu_config {
25 const char *ioname;
26 unsigned int nr_rings;
27};
28
29/* So far, with hardware that I've seen to date, we can have:
30 * + zero, one, or two z180 2d cores
31 * + a3xx or a2xx 3d core, which share a common CP (the firmware
32 * for the CP seems to implement some different PM4 packet types
33 * but the basics of cmdstream submission are the same)
34 *
35 * Which means that the eventual complete "class" hierarchy, once
36 * support for all past and present hw is in place, becomes:
37 * + msm_gpu
38 * + adreno_gpu
39 * + a3xx_gpu
40 * + a2xx_gpu
41 * + z180_gpu
42 */
43struct msm_gpu_funcs {
44 int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
45 int (*hw_init)(struct msm_gpu *gpu);
46 int (*pm_suspend)(struct msm_gpu *gpu);
47 int (*pm_resume)(struct msm_gpu *gpu);
48 void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
49 struct msm_file_private *ctx);
50 void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
51 irqreturn_t (*irq)(struct msm_gpu *irq);
52 struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
53 void (*recover)(struct msm_gpu *gpu);
54 void (*destroy)(struct msm_gpu *gpu);
55#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
56 /* show GPU status in debugfs: */
57 void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
58 struct drm_printer *p);
59 /* for generation specific debugfs: */
60 void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
61#endif
62 unsigned long (*gpu_busy)(struct msm_gpu *gpu);
63 struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
64 int (*gpu_state_put)(struct msm_gpu_state *state);
65 unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
66 void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
67 struct msm_gem_address_space *(*create_address_space)
68 (struct msm_gpu *gpu, struct platform_device *pdev);
69};
70
71struct msm_gpu {
72 const char *name;
73 struct drm_device *dev;
74 struct platform_device *pdev;
75 const struct msm_gpu_funcs *funcs;
76
77 /* performance counters (hw & sw): */
78 spinlock_t perf_lock;
79 bool perfcntr_active;
80 struct {
81 bool active;
82 ktime_t time;
83 } last_sample;
84 uint32_t totaltime, activetime; /* sw counters */
85 uint32_t last_cntrs[5]; /* hw counters */
86 const struct msm_gpu_perfcntr *perfcntrs;
87 uint32_t num_perfcntrs;
88
89 struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
90 int nr_rings;
91
92 /* list of GEM active objects: */
93 struct list_head active_list;
94
95 /* does gpu need hw_init? */
96 bool needs_hw_init;
97
98 /* number of GPU hangs (for all contexts) */
99 int global_faults;
100
101 /* worker for handling active-list retiring: */
102 struct work_struct retire_work;
103
104 void __iomem *mmio;
105 int irq;
106
107 struct msm_gem_address_space *aspace;
108
109 /* Power Control: */
110 struct regulator *gpu_reg, *gpu_cx;
111 struct clk_bulk_data *grp_clks;
112 int nr_clocks;
113 struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
114 uint32_t fast_rate;
115
116 /* The gfx-mem interconnect path that's used by all GPU types. */
117 struct icc_path *icc_path;
118
119 /*
120 * Second interconnect path for some A3xx and all A4xx GPUs to the
121 * On Chip MEMory (OCMEM).
122 */
123 struct icc_path *ocmem_icc_path;
124
125 /* Hang and Inactivity Detection:
126 */
127#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
128
129#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
130#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
131 struct timer_list hangcheck_timer;
132 struct work_struct recover_work;
133
134 struct drm_gem_object *memptrs_bo;
135
136 struct {
137 struct devfreq *devfreq;
138 u64 busy_cycles;
139 ktime_t time;
140 } devfreq;
141
142 struct msm_gpu_state *crashstate;
143 /* True if the hardware supports expanded apriv (a650 and newer) */
144 bool hw_apriv;
145};
146
147/* It turns out that all targets use the same ringbuffer size */
148#define MSM_GPU_RINGBUFFER_SZ SZ_32K
149#define MSM_GPU_RINGBUFFER_BLKSIZE 32
150
151#define MSM_GPU_RB_CNTL_DEFAULT \
152 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
153 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
154
155static inline bool msm_gpu_active(struct msm_gpu *gpu)
156{
157 int i;
158
159 for (i = 0; i < gpu->nr_rings; i++) {
160 struct msm_ringbuffer *ring = gpu->rb[i];
161
162 if (ring->seqno > ring->memptrs->fence)
163 return true;
164 }
165
166 return false;
167}
168
169/* Perf-Counters:
170 * The select_reg and select_val are just there for the benefit of the child
171 * class that actually enables the perf counter.. but msm_gpu base class
172 * will handle sampling/displaying the counters.
173 */
174
175struct msm_gpu_perfcntr {
176 uint32_t select_reg;
177 uint32_t sample_reg;
178 uint32_t select_val;
179 const char *name;
180};
181
182struct msm_gpu_submitqueue {
183 int id;
184 u32 flags;
185 u32 prio;
186 int faults;
187 struct list_head node;
188 struct kref ref;
189};
190
191struct msm_gpu_state_bo {
192 u64 iova;
193 size_t size;
194 void *data;
195 bool encoded;
196};
197
198struct msm_gpu_state {
199 struct kref ref;
200 struct timespec64 time;
201
202 struct {
203 u64 iova;
204 u32 fence;
205 u32 seqno;
206 u32 rptr;
207 u32 wptr;
208 void *data;
209 int data_size;
210 bool encoded;
211 } ring[MSM_GPU_MAX_RINGS];
212
213 int nr_registers;
214 u32 *registers;
215
216 u32 rbbm_status;
217
218 char *comm;
219 char *cmd;
220
221 int nr_bos;
222 struct msm_gpu_state_bo *bos;
223};
224
225static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
226{
227 msm_writel(data, gpu->mmio + (reg << 2));
228}
229
230static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
231{
232 return msm_readl(gpu->mmio + (reg << 2));
233}
234
235static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
236{
237 uint32_t val = gpu_read(gpu, reg);
238
239 val &= ~mask;
240 gpu_write(gpu, reg, val | or);
241}
242
243static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
244{
245 u64 val;
246
247 /*
248 * Why not a readq here? Two reasons: 1) many of the LO registers are
249 * not quad word aligned and 2) the GPU hardware designers have a bit
250 * of a history of putting registers where they fit, especially in
251 * spins. The longer a GPU family goes the higher the chance that
252 * we'll get burned. We could do a series of validity checks if we
253 * wanted to, but really is a readq() that much better? Nah.
254 */
255
256 /*
257 * For some lo/hi registers (like perfcounters), the hi value is latched
258 * when the lo is read, so make sure to read the lo first to trigger
259 * that
260 */
261 val = (u64) msm_readl(gpu->mmio + (lo << 2));
262 val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
263
264 return val;
265}
266
267static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
268{
269 /* Why not a writeq here? Read the screed above */
270 msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
271 msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
272}
273
274int msm_gpu_pm_suspend(struct msm_gpu *gpu);
275int msm_gpu_pm_resume(struct msm_gpu *gpu);
276void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
277
278int msm_gpu_hw_init(struct msm_gpu *gpu);
279
280void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
281void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
282int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
283 uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
284
285void msm_gpu_retire(struct msm_gpu *gpu);
286void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
287 struct msm_file_private *ctx);
288
289int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
290 struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
291 const char *name, struct msm_gpu_config *config);
292
293void msm_gpu_cleanup(struct msm_gpu *gpu);
294
295struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
296void __init adreno_register(void);
297void __exit adreno_unregister(void);
298
299static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
300{
301 if (queue)
302 kref_put(&queue->ref, msm_submitqueue_destroy);
303}
304
305static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
306{
307 struct msm_gpu_state *state = NULL;
308
309 mutex_lock(&gpu->dev->struct_mutex);
310
311 if (gpu->crashstate) {
312 kref_get(&gpu->crashstate->ref);
313 state = gpu->crashstate;
314 }
315
316 mutex_unlock(&gpu->dev->struct_mutex);
317
318 return state;
319}
320
321static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
322{
323 mutex_lock(&gpu->dev->struct_mutex);
324
325 if (gpu->crashstate) {
326 if (gpu->funcs->gpu_state_put(gpu->crashstate))
327 gpu->crashstate = NULL;
328 }
329
330 mutex_unlock(&gpu->dev->struct_mutex);
331}
332
333/*
334 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
335 * support expanded privileges
336 */
337#define check_apriv(gpu, flags) \
338 (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
339
340
341#endif /* __MSM_GPU_H__ */