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  1/* SPDX-License-Identifier: GPL-2.0-only */
  2/*
  3 * Copyright (C) 2013 Red Hat
  4 * Author: Rob Clark <robdclark@gmail.com>
  5 */
  6
  7#ifndef __MSM_GPU_H__
  8#define __MSM_GPU_H__
  9
 10#include <linux/clk.h>
 11#include <linux/interconnect.h>
 12#include <linux/regulator/consumer.h>
 13
 14#include "msm_drv.h"
 15#include "msm_fence.h"
 16#include "msm_ringbuffer.h"
 17
 18struct msm_gem_submit;
 19struct msm_gpu_perfcntr;
 20struct msm_gpu_state;
 21
 22struct msm_gpu_config {
 23	const char *ioname;
 24	uint64_t va_start;
 25	uint64_t va_end;
 26	unsigned int nr_rings;
 27};
 28
 29/* So far, with hardware that I've seen to date, we can have:
 30 *  + zero, one, or two z180 2d cores
 31 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
 32 *    for the CP seems to implement some different PM4 packet types
 33 *    but the basics of cmdstream submission are the same)
 34 *
 35 * Which means that the eventual complete "class" hierarchy, once
 36 * support for all past and present hw is in place, becomes:
 37 *  + msm_gpu
 38 *    + adreno_gpu
 39 *      + a3xx_gpu
 40 *      + a2xx_gpu
 41 *    + z180_gpu
 42 */
 43struct msm_gpu_funcs {
 44	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
 45	int (*hw_init)(struct msm_gpu *gpu);
 46	int (*pm_suspend)(struct msm_gpu *gpu);
 47	int (*pm_resume)(struct msm_gpu *gpu);
 48	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
 49			struct msm_file_private *ctx);
 50	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
 51	irqreturn_t (*irq)(struct msm_gpu *irq);
 52	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
 53	void (*recover)(struct msm_gpu *gpu);
 54	void (*destroy)(struct msm_gpu *gpu);
 55#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
 56	/* show GPU status in debugfs: */
 57	void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
 58			struct drm_printer *p);
 59	/* for generation specific debugfs: */
 60	int (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
 61#endif
 62	unsigned long (*gpu_busy)(struct msm_gpu *gpu);
 63	struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
 64	int (*gpu_state_put)(struct msm_gpu_state *state);
 65	unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
 66	void (*gpu_set_freq)(struct msm_gpu *gpu, unsigned long freq);
 67};
 68
 69struct msm_gpu {
 70	const char *name;
 71	struct drm_device *dev;
 72	struct platform_device *pdev;
 73	const struct msm_gpu_funcs *funcs;
 74
 75	/* performance counters (hw & sw): */
 76	spinlock_t perf_lock;
 77	bool perfcntr_active;
 78	struct {
 79		bool active;
 80		ktime_t time;
 81	} last_sample;
 82	uint32_t totaltime, activetime;    /* sw counters */
 83	uint32_t last_cntrs[5];            /* hw counters */
 84	const struct msm_gpu_perfcntr *perfcntrs;
 85	uint32_t num_perfcntrs;
 86
 87	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
 88	int nr_rings;
 89
 90	/* list of GEM active objects: */
 91	struct list_head active_list;
 92
 93	/* does gpu need hw_init? */
 94	bool needs_hw_init;
 95
 96	/* number of GPU hangs (for all contexts) */
 97	int global_faults;
 98
 99	/* worker for handling active-list retiring: */
100	struct work_struct retire_work;
101
102	void __iomem *mmio;
103	int irq;
104
105	struct msm_gem_address_space *aspace;
106
107	/* Power Control: */
108	struct regulator *gpu_reg, *gpu_cx;
109	struct clk_bulk_data *grp_clks;
110	int nr_clocks;
111	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
112	uint32_t fast_rate;
113
114	struct icc_path *icc_path;
115
116	/* Hang and Inactivity Detection:
117	 */
118#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
119
120#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
121#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
122	struct timer_list hangcheck_timer;
123	struct work_struct recover_work;
124
125	struct drm_gem_object *memptrs_bo;
126
127	struct {
128		struct devfreq *devfreq;
129		u64 busy_cycles;
130		ktime_t time;
131	} devfreq;
132
133	struct msm_gpu_state *crashstate;
134};
135
136/* It turns out that all targets use the same ringbuffer size */
137#define MSM_GPU_RINGBUFFER_SZ SZ_32K
138#define MSM_GPU_RINGBUFFER_BLKSIZE 32
139
140#define MSM_GPU_RB_CNTL_DEFAULT \
141		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
142		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
143
144static inline bool msm_gpu_active(struct msm_gpu *gpu)
145{
146	int i;
147
148	for (i = 0; i < gpu->nr_rings; i++) {
149		struct msm_ringbuffer *ring = gpu->rb[i];
150
151		if (ring->seqno > ring->memptrs->fence)
152			return true;
153	}
154
155	return false;
156}
157
158/* Perf-Counters:
159 * The select_reg and select_val are just there for the benefit of the child
160 * class that actually enables the perf counter..  but msm_gpu base class
161 * will handle sampling/displaying the counters.
162 */
163
164struct msm_gpu_perfcntr {
165	uint32_t select_reg;
166	uint32_t sample_reg;
167	uint32_t select_val;
168	const char *name;
169};
170
171struct msm_gpu_submitqueue {
172	int id;
173	u32 flags;
174	u32 prio;
175	int faults;
176	struct list_head node;
177	struct kref ref;
178};
179
180struct msm_gpu_state_bo {
181	u64 iova;
182	size_t size;
183	void *data;
184	bool encoded;
185};
186
187struct msm_gpu_state {
188	struct kref ref;
189	struct timespec64 time;
190
191	struct {
192		u64 iova;
193		u32 fence;
194		u32 seqno;
195		u32 rptr;
196		u32 wptr;
197		void *data;
198		int data_size;
199		bool encoded;
200	} ring[MSM_GPU_MAX_RINGS];
201
202	int nr_registers;
203	u32 *registers;
204
205	u32 rbbm_status;
206
207	char *comm;
208	char *cmd;
209
210	int nr_bos;
211	struct msm_gpu_state_bo *bos;
212};
213
214static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
215{
216	msm_writel(data, gpu->mmio + (reg << 2));
217}
218
219static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
220{
221	return msm_readl(gpu->mmio + (reg << 2));
222}
223
224static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
225{
226	uint32_t val = gpu_read(gpu, reg);
227
228	val &= ~mask;
229	gpu_write(gpu, reg, val | or);
230}
231
232static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
233{
234	u64 val;
235
236	/*
237	 * Why not a readq here? Two reasons: 1) many of the LO registers are
238	 * not quad word aligned and 2) the GPU hardware designers have a bit
239	 * of a history of putting registers where they fit, especially in
240	 * spins. The longer a GPU family goes the higher the chance that
241	 * we'll get burned.  We could do a series of validity checks if we
242	 * wanted to, but really is a readq() that much better? Nah.
243	 */
244
245	/*
246	 * For some lo/hi registers (like perfcounters), the hi value is latched
247	 * when the lo is read, so make sure to read the lo first to trigger
248	 * that
249	 */
250	val = (u64) msm_readl(gpu->mmio + (lo << 2));
251	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
252
253	return val;
254}
255
256static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
257{
258	/* Why not a writeq here? Read the screed above */
259	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
260	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
261}
262
263int msm_gpu_pm_suspend(struct msm_gpu *gpu);
264int msm_gpu_pm_resume(struct msm_gpu *gpu);
265void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
266
267int msm_gpu_hw_init(struct msm_gpu *gpu);
268
269void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
270void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
271int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
272		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
273
274void msm_gpu_retire(struct msm_gpu *gpu);
275void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
276		struct msm_file_private *ctx);
277
278int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
279		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
280		const char *name, struct msm_gpu_config *config);
281
282void msm_gpu_cleanup(struct msm_gpu *gpu);
283
284struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
285void __init adreno_register(void);
286void __exit adreno_unregister(void);
287
288static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
289{
290	if (queue)
291		kref_put(&queue->ref, msm_submitqueue_destroy);
292}
293
294static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
295{
296	struct msm_gpu_state *state = NULL;
297
298	mutex_lock(&gpu->dev->struct_mutex);
299
300	if (gpu->crashstate) {
301		kref_get(&gpu->crashstate->ref);
302		state = gpu->crashstate;
303	}
304
305	mutex_unlock(&gpu->dev->struct_mutex);
306
307	return state;
308}
309
310static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
311{
312	mutex_lock(&gpu->dev->struct_mutex);
313
314	if (gpu->crashstate) {
315		if (gpu->funcs->gpu_state_put(gpu->crashstate))
316			gpu->crashstate = NULL;
317	}
318
319	mutex_unlock(&gpu->dev->struct_mutex);
320}
321
322#endif /* __MSM_GPU_H__ */