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  1/*
  2 * Copyright © 2014 Broadcom
  3 *
  4 * Permission is hereby granted, free of charge, to any person obtaining a
  5 * copy of this software and associated documentation files (the "Software"),
  6 * to deal in the Software without restriction, including without limitation
  7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8 * and/or sell copies of the Software, and to permit persons to whom the
  9 * Software is furnished to do so, subject to the following conditions:
 10 *
 11 * The above copyright notice and this permission notice (including the next
 12 * paragraph) shall be included in all copies or substantial portions of the
 13 * Software.
 14 *
 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21 * IN THE SOFTWARE.
 22 */
 23
 24/**
 25 * DOC: Command list validator for VC4.
 26 *
 27 * Since the VC4 has no IOMMU between it and system memory, a user
 28 * with access to execute command lists could escalate privilege by
 29 * overwriting system memory (drawing to it as a framebuffer) or
 30 * reading system memory it shouldn't (reading it as a vertex buffer
 31 * or index buffer)
 32 *
 33 * We validate binner command lists to ensure that all accesses are
 34 * within the bounds of the GEM objects referenced by the submitted
 35 * job.  It explicitly whitelists packets, and looks at the offsets in
 36 * any address fields to make sure they're contained within the BOs
 37 * they reference.
 38 *
 39 * Note that because CL validation is already reading the
 40 * user-submitted CL and writing the validated copy out to the memory
 41 * that the GPU will actually read, this is also where GEM relocation
 42 * processing (turning BO references into actual addresses for the GPU
 43 * to use) happens.
 44 */
 45
 46#include "uapi/drm/vc4_drm.h"
 47#include "vc4_drv.h"
 48#include "vc4_packet.h"
 49
 50#define VALIDATE_ARGS \
 51	struct vc4_exec_info *exec,			\
 52	void *validated,				\
 53	void *untrusted
 54
 55/** Return the width in pixels of a 64-byte microtile. */
 56static uint32_t
 57utile_width(int cpp)
 58{
 59	switch (cpp) {
 60	case 1:
 61	case 2:
 62		return 8;
 63	case 4:
 64		return 4;
 65	case 8:
 66		return 2;
 67	default:
 68		DRM_ERROR("unknown cpp: %d\n", cpp);
 69		return 1;
 70	}
 71}
 72
 73/** Return the height in pixels of a 64-byte microtile. */
 74static uint32_t
 75utile_height(int cpp)
 76{
 77	switch (cpp) {
 78	case 1:
 79		return 8;
 80	case 2:
 81	case 4:
 82	case 8:
 83		return 4;
 84	default:
 85		DRM_ERROR("unknown cpp: %d\n", cpp);
 86		return 1;
 87	}
 88}
 89
 90/**
 91 * size_is_lt() - Returns whether a miplevel of the given size will
 92 * use the lineartile (LT) tiling layout rather than the normal T
 93 * tiling layout.
 94 * @width: Width in pixels of the miplevel
 95 * @height: Height in pixels of the miplevel
 96 * @cpp: Bytes per pixel of the pixel format
 97 */
 98static bool
 99size_is_lt(uint32_t width, uint32_t height, int cpp)
100{
101	return (width <= 4 * utile_width(cpp) ||
102		height <= 4 * utile_height(cpp));
103}
104
105struct drm_gem_dma_object *
106vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
107{
108	struct vc4_dev *vc4 = exec->dev;
109	struct drm_gem_dma_object *obj;
110	struct vc4_bo *bo;
111
112	if (WARN_ON_ONCE(vc4->is_vc5))
113		return NULL;
114
115	if (hindex >= exec->bo_count) {
116		DRM_DEBUG("BO index %d greater than BO count %d\n",
117			  hindex, exec->bo_count);
118		return NULL;
119	}
120	obj = to_drm_gem_dma_obj(exec->bo[hindex]);
121	bo = to_vc4_bo(&obj->base);
122
123	if (bo->validated_shader) {
124		DRM_DEBUG("Trying to use shader BO as something other than "
125			  "a shader\n");
126		return NULL;
127	}
128
129	return obj;
130}
131
132static struct drm_gem_dma_object *
133vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
134{
135	return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
136}
137
138static bool
139validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
140{
141	/* Note that the untrusted pointer passed to these functions is
142	 * incremented past the packet byte.
143	 */
144	return (untrusted - 1 == exec->bin_u + pos);
145}
146
147static uint32_t
148gl_shader_rec_size(uint32_t pointer_bits)
149{
150	uint32_t attribute_count = pointer_bits & 7;
151	bool extended = pointer_bits & 8;
152
153	if (attribute_count == 0)
154		attribute_count = 8;
155
156	if (extended)
157		return 100 + attribute_count * 4;
158	else
159		return 36 + attribute_count * 8;
160}
161
162bool
163vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_dma_object *fbo,
164		   uint32_t offset, uint8_t tiling_format,
165		   uint32_t width, uint32_t height, uint8_t cpp)
166{
167	struct vc4_dev *vc4 = exec->dev;
168	uint32_t aligned_width, aligned_height, stride, size;
169	uint32_t utile_w = utile_width(cpp);
170	uint32_t utile_h = utile_height(cpp);
171
172	if (WARN_ON_ONCE(vc4->is_vc5))
173		return false;
174
175	/* The shaded vertex format stores signed 12.4 fixed point
176	 * (-2048,2047) offsets from the viewport center, so we should
177	 * never have a render target larger than 4096.  The texture
178	 * unit can only sample from 2048x2048, so it's even more
179	 * restricted.  This lets us avoid worrying about overflow in
180	 * our math.
181	 */
182	if (width > 4096 || height > 4096) {
183		DRM_DEBUG("Surface dimensions (%d,%d) too large",
184			  width, height);
185		return false;
186	}
187
188	switch (tiling_format) {
189	case VC4_TILING_FORMAT_LINEAR:
190		aligned_width = round_up(width, utile_w);
191		aligned_height = height;
192		break;
193	case VC4_TILING_FORMAT_T:
194		aligned_width = round_up(width, utile_w * 8);
195		aligned_height = round_up(height, utile_h * 8);
196		break;
197	case VC4_TILING_FORMAT_LT:
198		aligned_width = round_up(width, utile_w);
199		aligned_height = round_up(height, utile_h);
200		break;
201	default:
202		DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format);
203		return false;
204	}
205
206	stride = aligned_width * cpp;
207	size = stride * aligned_height;
208
209	if (size + offset < size ||
210	    size + offset > fbo->base.size) {
211		DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
212			  width, height,
213			  aligned_width, aligned_height,
214			  size, offset, fbo->base.size);
215		return false;
216	}
217
218	return true;
219}
220
221static int
222validate_flush(VALIDATE_ARGS)
223{
224	if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
225		DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n");
226		return -EINVAL;
227	}
228	exec->found_flush = true;
229
230	return 0;
231}
232
233static int
234validate_start_tile_binning(VALIDATE_ARGS)
235{
236	if (exec->found_start_tile_binning_packet) {
237		DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n");
238		return -EINVAL;
239	}
240	exec->found_start_tile_binning_packet = true;
241
242	if (!exec->found_tile_binning_mode_config_packet) {
243		DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
244		return -EINVAL;
245	}
246
247	return 0;
248}
249
250static int
251validate_increment_semaphore(VALIDATE_ARGS)
252{
253	if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
254		DRM_DEBUG("Bin CL must end with "
255			  "VC4_PACKET_INCREMENT_SEMAPHORE\n");
256		return -EINVAL;
257	}
258	exec->found_increment_semaphore_packet = true;
259
260	return 0;
261}
262
263static int
264validate_indexed_prim_list(VALIDATE_ARGS)
265{
266	struct drm_gem_dma_object *ib;
267	uint32_t length = *(uint32_t *)(untrusted + 1);
268	uint32_t offset = *(uint32_t *)(untrusted + 5);
269	uint32_t max_index = *(uint32_t *)(untrusted + 9);
270	uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
271	struct vc4_shader_state *shader_state;
272
273	/* Check overflow condition */
274	if (exec->shader_state_count == 0) {
275		DRM_DEBUG("shader state must precede primitives\n");
276		return -EINVAL;
277	}
278	shader_state = &exec->shader_state[exec->shader_state_count - 1];
279
280	if (max_index > shader_state->max_index)
281		shader_state->max_index = max_index;
282
283	ib = vc4_use_handle(exec, 0);
284	if (!ib)
285		return -EINVAL;
286
287	exec->bin_dep_seqno = max(exec->bin_dep_seqno,
288				  to_vc4_bo(&ib->base)->write_seqno);
289
290	if (offset > ib->base.size ||
291	    (ib->base.size - offset) / index_size < length) {
292		DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n",
293			  offset, length, index_size, ib->base.size);
294		return -EINVAL;
295	}
296
297	*(uint32_t *)(validated + 5) = ib->dma_addr + offset;
298
299	return 0;
300}
301
302static int
303validate_gl_array_primitive(VALIDATE_ARGS)
304{
305	uint32_t length = *(uint32_t *)(untrusted + 1);
306	uint32_t base_index = *(uint32_t *)(untrusted + 5);
307	uint32_t max_index;
308	struct vc4_shader_state *shader_state;
309
310	/* Check overflow condition */
311	if (exec->shader_state_count == 0) {
312		DRM_DEBUG("shader state must precede primitives\n");
313		return -EINVAL;
314	}
315	shader_state = &exec->shader_state[exec->shader_state_count - 1];
316
317	if (length + base_index < length) {
318		DRM_DEBUG("primitive vertex count overflow\n");
319		return -EINVAL;
320	}
321	max_index = length + base_index - 1;
322
323	if (max_index > shader_state->max_index)
324		shader_state->max_index = max_index;
325
326	return 0;
327}
328
329static int
330validate_gl_shader_state(VALIDATE_ARGS)
331{
332	uint32_t i = exec->shader_state_count++;
333
334	if (i >= exec->shader_state_size) {
335		DRM_DEBUG("More requests for shader states than declared\n");
336		return -EINVAL;
337	}
338
339	exec->shader_state[i].addr = *(uint32_t *)untrusted;
340	exec->shader_state[i].max_index = 0;
341
342	if (exec->shader_state[i].addr & ~0xf) {
343		DRM_DEBUG("high bits set in GL shader rec reference\n");
344		return -EINVAL;
345	}
346
347	*(uint32_t *)validated = (exec->shader_rec_p +
348				  exec->shader_state[i].addr);
349
350	exec->shader_rec_p +=
351		roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
352
353	return 0;
354}
355
356static int
357validate_tile_binning_config(VALIDATE_ARGS)
358{
359	struct drm_device *dev = exec->exec_bo->base.dev;
360	struct vc4_dev *vc4 = to_vc4_dev(dev);
361	uint8_t flags;
362	uint32_t tile_state_size;
363	uint32_t tile_count, bin_addr;
364	int bin_slot;
365
366	if (exec->found_tile_binning_mode_config_packet) {
367		DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
368		return -EINVAL;
369	}
370	exec->found_tile_binning_mode_config_packet = true;
371
372	exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
373	exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
374	tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
375	flags = *(uint8_t *)(untrusted + 14);
376
377	if (exec->bin_tiles_x == 0 ||
378	    exec->bin_tiles_y == 0) {
379		DRM_DEBUG("Tile binning config of %dx%d too small\n",
380			  exec->bin_tiles_x, exec->bin_tiles_y);
381		return -EINVAL;
382	}
383
384	if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
385		     VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
386		DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags);
387		return -EINVAL;
388	}
389
390	bin_slot = vc4_v3d_get_bin_slot(vc4);
391	if (bin_slot < 0) {
392		if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) {
393			DRM_ERROR("Failed to allocate binner memory: %d\n",
394				  bin_slot);
395		}
396		return bin_slot;
397	}
398
399	/* The slot we allocated will only be used by this job, and is
400	 * free when the job completes rendering.
401	 */
402	exec->bin_slots |= BIT(bin_slot);
403	bin_addr = vc4->bin_bo->base.dma_addr + bin_slot * vc4->bin_alloc_size;
404
405	/* The tile state data array is 48 bytes per tile, and we put it at
406	 * the start of a BO containing both it and the tile alloc.
407	 */
408	tile_state_size = 48 * tile_count;
409
410	/* Since the tile alloc array will follow us, align. */
411	exec->tile_alloc_offset = bin_addr + roundup(tile_state_size, 4096);
412
413	*(uint8_t *)(validated + 14) =
414		((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
415			    VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
416		 VC4_BIN_CONFIG_AUTO_INIT_TSDA |
417		 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
418			       VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
419		 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
420			       VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
421
422	/* tile alloc address. */
423	*(uint32_t *)(validated + 0) = exec->tile_alloc_offset;
424	/* tile alloc size. */
425	*(uint32_t *)(validated + 4) = (bin_addr + vc4->bin_alloc_size -
426					exec->tile_alloc_offset);
427	/* tile state address. */
428	*(uint32_t *)(validated + 8) = bin_addr;
429
430	return 0;
431}
432
433static int
434validate_gem_handles(VALIDATE_ARGS)
435{
436	memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
437	return 0;
438}
439
440#define VC4_DEFINE_PACKET(packet, func) \
441	[packet] = { packet ## _SIZE, #packet, func }
442
443static const struct cmd_info {
444	uint16_t len;
445	const char *name;
446	int (*func)(struct vc4_exec_info *exec, void *validated,
447		    void *untrusted);
448} cmd_info[] = {
449	VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
450	VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
451	VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
452	VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
453	VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
454			  validate_start_tile_binning),
455	VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
456			  validate_increment_semaphore),
457
458	VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
459			  validate_indexed_prim_list),
460	VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
461			  validate_gl_array_primitive),
462
463	VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
464
465	VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
466
467	VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
468	VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
469	VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
470	VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
471	VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
472	VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
473	VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
474	VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
475	VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
476	/* Note: The docs say this was also 105, but it was 106 in the
477	 * initial userland code drop.
478	 */
479	VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
480
481	VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
482			  validate_tile_binning_config),
483
484	VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
485};
486
487int
488vc4_validate_bin_cl(struct drm_device *dev,
489		    void *validated,
490		    void *unvalidated,
491		    struct vc4_exec_info *exec)
492{
493	struct vc4_dev *vc4 = to_vc4_dev(dev);
494	uint32_t len = exec->args->bin_cl_size;
495	uint32_t dst_offset = 0;
496	uint32_t src_offset = 0;
497
498	if (WARN_ON_ONCE(vc4->is_vc5))
499		return -ENODEV;
500
501	while (src_offset < len) {
502		void *dst_pkt = validated + dst_offset;
503		void *src_pkt = unvalidated + src_offset;
504		u8 cmd = *(uint8_t *)src_pkt;
505		const struct cmd_info *info;
506
507		if (cmd >= ARRAY_SIZE(cmd_info)) {
508			DRM_DEBUG("0x%08x: packet %d out of bounds\n",
509				  src_offset, cmd);
510			return -EINVAL;
511		}
512
513		info = &cmd_info[cmd];
514		if (!info->name) {
515			DRM_DEBUG("0x%08x: packet %d invalid\n",
516				  src_offset, cmd);
517			return -EINVAL;
518		}
519
520		if (src_offset + info->len > len) {
521			DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x "
522				  "exceeds bounds (0x%08x)\n",
523				  src_offset, cmd, info->name, info->len,
524				  src_offset + len);
525			return -EINVAL;
526		}
527
528		if (cmd != VC4_PACKET_GEM_HANDLES)
529			memcpy(dst_pkt, src_pkt, info->len);
530
531		if (info->func && info->func(exec,
532					     dst_pkt + 1,
533					     src_pkt + 1)) {
534			DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n",
535				  src_offset, cmd, info->name);
536			return -EINVAL;
537		}
538
539		src_offset += info->len;
540		/* GEM handle loading doesn't produce HW packets. */
541		if (cmd != VC4_PACKET_GEM_HANDLES)
542			dst_offset += info->len;
543
544		/* When the CL hits halt, it'll stop reading anything else. */
545		if (cmd == VC4_PACKET_HALT)
546			break;
547	}
548
549	exec->ct0ea = exec->ct0ca + dst_offset;
550
551	if (!exec->found_start_tile_binning_packet) {
552		DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
553		return -EINVAL;
554	}
555
556	/* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH.  The
557	 * semaphore is used to trigger the render CL to start up, and the
558	 * FLUSH is what caps the bin lists with
559	 * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
560	 * render CL when they get called to) and actually triggers the queued
561	 * semaphore increment.
562	 */
563	if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
564		DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
565			  "VC4_PACKET_FLUSH\n");
566		return -EINVAL;
567	}
568
569	return 0;
570}
571
572static bool
573reloc_tex(struct vc4_exec_info *exec,
574	  void *uniform_data_u,
575	  struct vc4_texture_sample_info *sample,
576	  uint32_t texture_handle_index, bool is_cs)
577{
578	struct drm_gem_dma_object *tex;
579	uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
580	uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
581	uint32_t p2 = (sample->p_offset[2] != ~0 ?
582		       *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
583	uint32_t p3 = (sample->p_offset[3] != ~0 ?
584		       *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
585	uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
586	uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
587	uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
588	uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
589	uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
590	uint32_t cpp, tiling_format, utile_w, utile_h;
591	uint32_t i;
592	uint32_t cube_map_stride = 0;
593	enum vc4_texture_data_type type;
594
595	tex = vc4_use_bo(exec, texture_handle_index);
596	if (!tex)
597		return false;
598
599	if (sample->is_direct) {
600		uint32_t remaining_size = tex->base.size - p0;
601
602		if (p0 > tex->base.size - 4) {
603			DRM_DEBUG("UBO offset greater than UBO size\n");
604			goto fail;
605		}
606		if (p1 > remaining_size - 4) {
607			DRM_DEBUG("UBO clamp would allow reads "
608				  "outside of UBO\n");
609			goto fail;
610		}
611		*validated_p0 = tex->dma_addr + p0;
612		return true;
613	}
614
615	if (width == 0)
616		width = 2048;
617	if (height == 0)
618		height = 2048;
619
620	if (p0 & VC4_TEX_P0_CMMODE_MASK) {
621		if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
622		    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
623			cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
624		if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
625		    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
626			if (cube_map_stride) {
627				DRM_DEBUG("Cube map stride set twice\n");
628				goto fail;
629			}
630
631			cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
632		}
633		if (!cube_map_stride) {
634			DRM_DEBUG("Cube map stride not set\n");
635			goto fail;
636		}
637	}
638
639	type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
640		(VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
641
642	switch (type) {
643	case VC4_TEXTURE_TYPE_RGBA8888:
644	case VC4_TEXTURE_TYPE_RGBX8888:
645	case VC4_TEXTURE_TYPE_RGBA32R:
646		cpp = 4;
647		break;
648	case VC4_TEXTURE_TYPE_RGBA4444:
649	case VC4_TEXTURE_TYPE_RGBA5551:
650	case VC4_TEXTURE_TYPE_RGB565:
651	case VC4_TEXTURE_TYPE_LUMALPHA:
652	case VC4_TEXTURE_TYPE_S16F:
653	case VC4_TEXTURE_TYPE_S16:
654		cpp = 2;
655		break;
656	case VC4_TEXTURE_TYPE_LUMINANCE:
657	case VC4_TEXTURE_TYPE_ALPHA:
658	case VC4_TEXTURE_TYPE_S8:
659		cpp = 1;
660		break;
661	case VC4_TEXTURE_TYPE_ETC1:
662		/* ETC1 is arranged as 64-bit blocks, where each block is 4x4
663		 * pixels.
664		 */
665		cpp = 8;
666		width = (width + 3) >> 2;
667		height = (height + 3) >> 2;
668		break;
669	case VC4_TEXTURE_TYPE_BW1:
670	case VC4_TEXTURE_TYPE_A4:
671	case VC4_TEXTURE_TYPE_A1:
672	case VC4_TEXTURE_TYPE_RGBA64:
673	case VC4_TEXTURE_TYPE_YUV422R:
674	default:
675		DRM_DEBUG("Texture format %d unsupported\n", type);
676		goto fail;
677	}
678	utile_w = utile_width(cpp);
679	utile_h = utile_height(cpp);
680
681	if (type == VC4_TEXTURE_TYPE_RGBA32R) {
682		tiling_format = VC4_TILING_FORMAT_LINEAR;
683	} else {
684		if (size_is_lt(width, height, cpp))
685			tiling_format = VC4_TILING_FORMAT_LT;
686		else
687			tiling_format = VC4_TILING_FORMAT_T;
688	}
689
690	if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
691				tiling_format, width, height, cpp)) {
692		goto fail;
693	}
694
695	/* The mipmap levels are stored before the base of the texture.  Make
696	 * sure there is actually space in the BO.
697	 */
698	for (i = 1; i <= miplevels; i++) {
699		uint32_t level_width = max(width >> i, 1u);
700		uint32_t level_height = max(height >> i, 1u);
701		uint32_t aligned_width, aligned_height;
702		uint32_t level_size;
703
704		/* Once the levels get small enough, they drop from T to LT. */
705		if (tiling_format == VC4_TILING_FORMAT_T &&
706		    size_is_lt(level_width, level_height, cpp)) {
707			tiling_format = VC4_TILING_FORMAT_LT;
708		}
709
710		switch (tiling_format) {
711		case VC4_TILING_FORMAT_T:
712			aligned_width = round_up(level_width, utile_w * 8);
713			aligned_height = round_up(level_height, utile_h * 8);
714			break;
715		case VC4_TILING_FORMAT_LT:
716			aligned_width = round_up(level_width, utile_w);
717			aligned_height = round_up(level_height, utile_h);
718			break;
719		default:
720			aligned_width = round_up(level_width, utile_w);
721			aligned_height = level_height;
722			break;
723		}
724
725		level_size = aligned_width * cpp * aligned_height;
726
727		if (offset < level_size) {
728			DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db "
729				  "overflowed buffer bounds (offset %d)\n",
730				  i, level_width, level_height,
731				  aligned_width, aligned_height,
732				  level_size, offset);
733			goto fail;
734		}
735
736		offset -= level_size;
737	}
738
739	*validated_p0 = tex->dma_addr + p0;
740
741	if (is_cs) {
742		exec->bin_dep_seqno = max(exec->bin_dep_seqno,
743					  to_vc4_bo(&tex->base)->write_seqno);
744	}
745
746	return true;
747 fail:
748	DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
749	DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
750	DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
751	DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
752	return false;
753}
754
755static int
756validate_gl_shader_rec(struct drm_device *dev,
757		       struct vc4_exec_info *exec,
758		       struct vc4_shader_state *state)
759{
760	uint32_t *src_handles;
761	void *pkt_u, *pkt_v;
762	static const uint32_t shader_reloc_offsets[] = {
763		4, /* fs */
764		16, /* vs */
765		28, /* cs */
766	};
767	uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
768	struct drm_gem_dma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
769	uint32_t nr_attributes, nr_relocs, packet_size;
770	int i;
771
772	nr_attributes = state->addr & 0x7;
773	if (nr_attributes == 0)
774		nr_attributes = 8;
775	packet_size = gl_shader_rec_size(state->addr);
776
777	nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
778	if (nr_relocs * 4 > exec->shader_rec_size) {
779		DRM_DEBUG("overflowed shader recs reading %d handles "
780			  "from %d bytes left\n",
781			  nr_relocs, exec->shader_rec_size);
782		return -EINVAL;
783	}
784	src_handles = exec->shader_rec_u;
785	exec->shader_rec_u += nr_relocs * 4;
786	exec->shader_rec_size -= nr_relocs * 4;
787
788	if (packet_size > exec->shader_rec_size) {
789		DRM_DEBUG("overflowed shader recs copying %db packet "
790			  "from %d bytes left\n",
791			  packet_size, exec->shader_rec_size);
792		return -EINVAL;
793	}
794	pkt_u = exec->shader_rec_u;
795	pkt_v = exec->shader_rec_v;
796	memcpy(pkt_v, pkt_u, packet_size);
797	exec->shader_rec_u += packet_size;
798	/* Shader recs have to be aligned to 16 bytes (due to the attribute
799	 * flags being in the low bytes), so round the next validated shader
800	 * rec address up.  This should be safe, since we've got so many
801	 * relocations in a shader rec packet.
802	 */
803	BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
804	exec->shader_rec_v += roundup(packet_size, 16);
805	exec->shader_rec_size -= packet_size;
806
807	for (i = 0; i < shader_reloc_count; i++) {
808		if (src_handles[i] > exec->bo_count) {
809			DRM_DEBUG("Shader handle %d too big\n", src_handles[i]);
810			return -EINVAL;
811		}
812
813		bo[i] = to_drm_gem_dma_obj(exec->bo[src_handles[i]]);
814		if (!bo[i])
815			return -EINVAL;
816	}
817	for (i = shader_reloc_count; i < nr_relocs; i++) {
818		bo[i] = vc4_use_bo(exec, src_handles[i]);
819		if (!bo[i])
820			return -EINVAL;
821	}
822
823	if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
824	    to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
825		DRM_DEBUG("Thread mode of CL and FS do not match\n");
826		return -EINVAL;
827	}
828
829	if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
830	    to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
831		DRM_DEBUG("cs and vs cannot be threaded\n");
832		return -EINVAL;
833	}
834
835	for (i = 0; i < shader_reloc_count; i++) {
836		struct vc4_validated_shader_info *validated_shader;
837		uint32_t o = shader_reloc_offsets[i];
838		uint32_t src_offset = *(uint32_t *)(pkt_u + o);
839		uint32_t *texture_handles_u;
840		void *uniform_data_u;
841		uint32_t tex, uni;
842
843		*(uint32_t *)(pkt_v + o) = bo[i]->dma_addr + src_offset;
844
845		if (src_offset != 0) {
846			DRM_DEBUG("Shaders must be at offset 0 of "
847				  "the BO.\n");
848			return -EINVAL;
849		}
850
851		validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
852		if (!validated_shader)
853			return -EINVAL;
854
855		if (validated_shader->uniforms_src_size >
856		    exec->uniforms_size) {
857			DRM_DEBUG("Uniforms src buffer overflow\n");
858			return -EINVAL;
859		}
860
861		texture_handles_u = exec->uniforms_u;
862		uniform_data_u = (texture_handles_u +
863				  validated_shader->num_texture_samples);
864
865		memcpy(exec->uniforms_v, uniform_data_u,
866		       validated_shader->uniforms_size);
867
868		for (tex = 0;
869		     tex < validated_shader->num_texture_samples;
870		     tex++) {
871			if (!reloc_tex(exec,
872				       uniform_data_u,
873				       &validated_shader->texture_samples[tex],
874				       texture_handles_u[tex],
875				       i == 2)) {
876				return -EINVAL;
877			}
878		}
879
880		/* Fill in the uniform slots that need this shader's
881		 * start-of-uniforms address (used for resetting the uniform
882		 * stream in the presence of control flow).
883		 */
884		for (uni = 0;
885		     uni < validated_shader->num_uniform_addr_offsets;
886		     uni++) {
887			uint32_t o = validated_shader->uniform_addr_offsets[uni];
888			((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
889		}
890
891		*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
892
893		exec->uniforms_u += validated_shader->uniforms_src_size;
894		exec->uniforms_v += validated_shader->uniforms_size;
895		exec->uniforms_p += validated_shader->uniforms_size;
896	}
897
898	for (i = 0; i < nr_attributes; i++) {
899		struct drm_gem_dma_object *vbo =
900			bo[ARRAY_SIZE(shader_reloc_offsets) + i];
901		uint32_t o = 36 + i * 8;
902		uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
903		uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
904		uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
905		uint32_t max_index;
906
907		exec->bin_dep_seqno = max(exec->bin_dep_seqno,
908					  to_vc4_bo(&vbo->base)->write_seqno);
909
910		if (state->addr & 0x8)
911			stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
912
913		if (vbo->base.size < offset ||
914		    vbo->base.size - offset < attr_size) {
915			DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n",
916				  offset, attr_size, vbo->base.size);
917			return -EINVAL;
918		}
919
920		if (stride != 0) {
921			max_index = ((vbo->base.size - offset - attr_size) /
922				     stride);
923			if (state->max_index > max_index) {
924				DRM_DEBUG("primitives use index %d out of "
925					  "supplied %d\n",
926					  state->max_index, max_index);
927				return -EINVAL;
928			}
929		}
930
931		*(uint32_t *)(pkt_v + o) = vbo->dma_addr + offset;
932	}
933
934	return 0;
935}
936
937int
938vc4_validate_shader_recs(struct drm_device *dev,
939			 struct vc4_exec_info *exec)
940{
941	struct vc4_dev *vc4 = to_vc4_dev(dev);
942	uint32_t i;
943	int ret = 0;
944
945	if (WARN_ON_ONCE(vc4->is_vc5))
946		return -ENODEV;
947
948	for (i = 0; i < exec->shader_state_count; i++) {
949		ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
950		if (ret)
951			return ret;
952	}
953
954	return ret;
955}