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  1/*
  2 * Copyright © 2014 Broadcom
  3 *
  4 * Permission is hereby granted, free of charge, to any person obtaining a
  5 * copy of this software and associated documentation files (the "Software"),
  6 * to deal in the Software without restriction, including without limitation
  7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8 * and/or sell copies of the Software, and to permit persons to whom the
  9 * Software is furnished to do so, subject to the following conditions:
 10 *
 11 * The above copyright notice and this permission notice (including the next
 12 * paragraph) shall be included in all copies or substantial portions of the
 13 * Software.
 14 *
 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21 * IN THE SOFTWARE.
 22 */
 23
 24/**
 25 * Command list validator for VC4.
 26 *
 27 * The VC4 has no IOMMU between it and system memory.  So, a user with
 28 * access to execute command lists could escalate privilege by
 29 * overwriting system memory (drawing to it as a framebuffer) or
 30 * reading system memory it shouldn't (reading it as a texture, or
 31 * uniform data, or vertex data).
 32 *
 33 * This validates command lists to ensure that all accesses are within
 34 * the bounds of the GEM objects referenced.  It explicitly whitelists
 35 * packets, and looks at the offsets in any address fields to make
 36 * sure they're constrained within the BOs they reference.
 37 *
 38 * Note that because of the validation that's happening anyway, this
 39 * is where GEM relocation processing happens.
 40 */
 41
 42#include "uapi/drm/vc4_drm.h"
 43#include "vc4_drv.h"
 44#include "vc4_packet.h"
 45
 46#define VALIDATE_ARGS \
 47	struct vc4_exec_info *exec,			\
 48	void *validated,				\
 49	void *untrusted
 50
 51/** Return the width in pixels of a 64-byte microtile. */
 52static uint32_t
 53utile_width(int cpp)
 54{
 55	switch (cpp) {
 56	case 1:
 57	case 2:
 58		return 8;
 59	case 4:
 60		return 4;
 61	case 8:
 62		return 2;
 63	default:
 64		DRM_ERROR("unknown cpp: %d\n", cpp);
 65		return 1;
 66	}
 67}
 68
 69/** Return the height in pixels of a 64-byte microtile. */
 70static uint32_t
 71utile_height(int cpp)
 72{
 73	switch (cpp) {
 74	case 1:
 75		return 8;
 76	case 2:
 77	case 4:
 78	case 8:
 79		return 4;
 80	default:
 81		DRM_ERROR("unknown cpp: %d\n", cpp);
 82		return 1;
 83	}
 84}
 85
 86/**
 87 * The texture unit decides what tiling format a particular miplevel is using
 88 * this function, so we lay out our miptrees accordingly.
 89 */
 90static bool
 91size_is_lt(uint32_t width, uint32_t height, int cpp)
 92{
 93	return (width <= 4 * utile_width(cpp) ||
 94		height <= 4 * utile_height(cpp));
 95}
 96
 97struct drm_gem_cma_object *
 98vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
 99{
100	struct drm_gem_cma_object *obj;
101	struct vc4_bo *bo;
102
103	if (hindex >= exec->bo_count) {
104		DRM_ERROR("BO index %d greater than BO count %d\n",
105			  hindex, exec->bo_count);
106		return NULL;
107	}
108	obj = exec->bo[hindex];
109	bo = to_vc4_bo(&obj->base);
110
111	if (bo->validated_shader) {
112		DRM_ERROR("Trying to use shader BO as something other than "
113			  "a shader\n");
114		return NULL;
115	}
116
117	return obj;
118}
119
120static struct drm_gem_cma_object *
121vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
122{
123	return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
124}
125
126static bool
127validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
128{
129	/* Note that the untrusted pointer passed to these functions is
130	 * incremented past the packet byte.
131	 */
132	return (untrusted - 1 == exec->bin_u + pos);
133}
134
135static uint32_t
136gl_shader_rec_size(uint32_t pointer_bits)
137{
138	uint32_t attribute_count = pointer_bits & 7;
139	bool extended = pointer_bits & 8;
140
141	if (attribute_count == 0)
142		attribute_count = 8;
143
144	if (extended)
145		return 100 + attribute_count * 4;
146	else
147		return 36 + attribute_count * 8;
148}
149
150bool
151vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
152		   uint32_t offset, uint8_t tiling_format,
153		   uint32_t width, uint32_t height, uint8_t cpp)
154{
155	uint32_t aligned_width, aligned_height, stride, size;
156	uint32_t utile_w = utile_width(cpp);
157	uint32_t utile_h = utile_height(cpp);
158
159	/* The shaded vertex format stores signed 12.4 fixed point
160	 * (-2048,2047) offsets from the viewport center, so we should
161	 * never have a render target larger than 4096.  The texture
162	 * unit can only sample from 2048x2048, so it's even more
163	 * restricted.  This lets us avoid worrying about overflow in
164	 * our math.
165	 */
166	if (width > 4096 || height > 4096) {
167		DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
168		return false;
169	}
170
171	switch (tiling_format) {
172	case VC4_TILING_FORMAT_LINEAR:
173		aligned_width = round_up(width, utile_w);
174		aligned_height = height;
175		break;
176	case VC4_TILING_FORMAT_T:
177		aligned_width = round_up(width, utile_w * 8);
178		aligned_height = round_up(height, utile_h * 8);
179		break;
180	case VC4_TILING_FORMAT_LT:
181		aligned_width = round_up(width, utile_w);
182		aligned_height = round_up(height, utile_h);
183		break;
184	default:
185		DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
186		return false;
187	}
188
189	stride = aligned_width * cpp;
190	size = stride * aligned_height;
191
192	if (size + offset < size ||
193	    size + offset > fbo->base.size) {
194		DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
195			  width, height,
196			  aligned_width, aligned_height,
197			  size, offset, fbo->base.size);
198		return false;
199	}
200
201	return true;
202}
203
204static int
205validate_flush(VALIDATE_ARGS)
206{
207	if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
208		DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
209		return -EINVAL;
210	}
211	exec->found_flush = true;
212
213	return 0;
214}
215
216static int
217validate_start_tile_binning(VALIDATE_ARGS)
218{
219	if (exec->found_start_tile_binning_packet) {
220		DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
221		return -EINVAL;
222	}
223	exec->found_start_tile_binning_packet = true;
224
225	if (!exec->found_tile_binning_mode_config_packet) {
226		DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
227		return -EINVAL;
228	}
229
230	return 0;
231}
232
233static int
234validate_increment_semaphore(VALIDATE_ARGS)
235{
236	if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
237		DRM_ERROR("Bin CL must end with "
238			  "VC4_PACKET_INCREMENT_SEMAPHORE\n");
239		return -EINVAL;
240	}
241	exec->found_increment_semaphore_packet = true;
242
243	return 0;
244}
245
246static int
247validate_indexed_prim_list(VALIDATE_ARGS)
248{
249	struct drm_gem_cma_object *ib;
250	uint32_t length = *(uint32_t *)(untrusted + 1);
251	uint32_t offset = *(uint32_t *)(untrusted + 5);
252	uint32_t max_index = *(uint32_t *)(untrusted + 9);
253	uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
254	struct vc4_shader_state *shader_state;
255
256	/* Check overflow condition */
257	if (exec->shader_state_count == 0) {
258		DRM_ERROR("shader state must precede primitives\n");
259		return -EINVAL;
260	}
261	shader_state = &exec->shader_state[exec->shader_state_count - 1];
262
263	if (max_index > shader_state->max_index)
264		shader_state->max_index = max_index;
265
266	ib = vc4_use_handle(exec, 0);
267	if (!ib)
268		return -EINVAL;
269
270	exec->bin_dep_seqno = max(exec->bin_dep_seqno,
271				  to_vc4_bo(&ib->base)->write_seqno);
272
273	if (offset > ib->base.size ||
274	    (ib->base.size - offset) / index_size < length) {
275		DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
276			  offset, length, index_size, ib->base.size);
277		return -EINVAL;
278	}
279
280	*(uint32_t *)(validated + 5) = ib->paddr + offset;
281
282	return 0;
283}
284
285static int
286validate_gl_array_primitive(VALIDATE_ARGS)
287{
288	uint32_t length = *(uint32_t *)(untrusted + 1);
289	uint32_t base_index = *(uint32_t *)(untrusted + 5);
290	uint32_t max_index;
291	struct vc4_shader_state *shader_state;
292
293	/* Check overflow condition */
294	if (exec->shader_state_count == 0) {
295		DRM_ERROR("shader state must precede primitives\n");
296		return -EINVAL;
297	}
298	shader_state = &exec->shader_state[exec->shader_state_count - 1];
299
300	if (length + base_index < length) {
301		DRM_ERROR("primitive vertex count overflow\n");
302		return -EINVAL;
303	}
304	max_index = length + base_index - 1;
305
306	if (max_index > shader_state->max_index)
307		shader_state->max_index = max_index;
308
309	return 0;
310}
311
312static int
313validate_gl_shader_state(VALIDATE_ARGS)
314{
315	uint32_t i = exec->shader_state_count++;
316
317	if (i >= exec->shader_state_size) {
318		DRM_ERROR("More requests for shader states than declared\n");
319		return -EINVAL;
320	}
321
322	exec->shader_state[i].addr = *(uint32_t *)untrusted;
323	exec->shader_state[i].max_index = 0;
324
325	if (exec->shader_state[i].addr & ~0xf) {
326		DRM_ERROR("high bits set in GL shader rec reference\n");
327		return -EINVAL;
328	}
329
330	*(uint32_t *)validated = (exec->shader_rec_p +
331				  exec->shader_state[i].addr);
332
333	exec->shader_rec_p +=
334		roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
335
336	return 0;
337}
338
339static int
340validate_tile_binning_config(VALIDATE_ARGS)
341{
342	struct drm_device *dev = exec->exec_bo->base.dev;
343	struct vc4_bo *tile_bo;
344	uint8_t flags;
345	uint32_t tile_state_size, tile_alloc_size;
346	uint32_t tile_count;
347
348	if (exec->found_tile_binning_mode_config_packet) {
349		DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
350		return -EINVAL;
351	}
352	exec->found_tile_binning_mode_config_packet = true;
353
354	exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
355	exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
356	tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
357	flags = *(uint8_t *)(untrusted + 14);
358
359	if (exec->bin_tiles_x == 0 ||
360	    exec->bin_tiles_y == 0) {
361		DRM_ERROR("Tile binning config of %dx%d too small\n",
362			  exec->bin_tiles_x, exec->bin_tiles_y);
363		return -EINVAL;
364	}
365
366	if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
367		     VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
368		DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
369		return -EINVAL;
370	}
371
372	/* The tile state data array is 48 bytes per tile, and we put it at
373	 * the start of a BO containing both it and the tile alloc.
374	 */
375	tile_state_size = 48 * tile_count;
376
377	/* Since the tile alloc array will follow us, align. */
378	exec->tile_alloc_offset = roundup(tile_state_size, 4096);
379
380	*(uint8_t *)(validated + 14) =
381		((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
382			    VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
383		 VC4_BIN_CONFIG_AUTO_INIT_TSDA |
384		 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
385			       VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
386		 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
387			       VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
388
389	/* Initial block size. */
390	tile_alloc_size = 32 * tile_count;
391
392	/*
393	 * The initial allocation gets rounded to the next 256 bytes before
394	 * the hardware starts fulfilling further allocations.
395	 */
396	tile_alloc_size = roundup(tile_alloc_size, 256);
397
398	/* Add space for the extra allocations.  This is what gets used first,
399	 * before overflow memory.  It must have at least 4096 bytes, but we
400	 * want to avoid overflow memory usage if possible.
401	 */
402	tile_alloc_size += 1024 * 1024;
403
404	tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
405				true);
406	exec->tile_bo = &tile_bo->base;
407	if (IS_ERR(exec->tile_bo))
408		return PTR_ERR(exec->tile_bo);
409	list_add_tail(&tile_bo->unref_head, &exec->unref_list);
410
411	/* tile alloc address. */
412	*(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
413					exec->tile_alloc_offset);
414	/* tile alloc size. */
415	*(uint32_t *)(validated + 4) = tile_alloc_size;
416	/* tile state address. */
417	*(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
418
419	return 0;
420}
421
422static int
423validate_gem_handles(VALIDATE_ARGS)
424{
425	memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
426	return 0;
427}
428
429#define VC4_DEFINE_PACKET(packet, func) \
430	[packet] = { packet ## _SIZE, #packet, func }
431
432static const struct cmd_info {
433	uint16_t len;
434	const char *name;
435	int (*func)(struct vc4_exec_info *exec, void *validated,
436		    void *untrusted);
437} cmd_info[] = {
438	VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
439	VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
440	VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
441	VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
442	VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
443			  validate_start_tile_binning),
444	VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
445			  validate_increment_semaphore),
446
447	VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
448			  validate_indexed_prim_list),
449	VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
450			  validate_gl_array_primitive),
451
452	VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
453
454	VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
455
456	VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
457	VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
458	VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
459	VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
460	VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
461	VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
462	VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
463	VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
464	VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
465	/* Note: The docs say this was also 105, but it was 106 in the
466	 * initial userland code drop.
467	 */
468	VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
469
470	VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
471			  validate_tile_binning_config),
472
473	VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
474};
475
476int
477vc4_validate_bin_cl(struct drm_device *dev,
478		    void *validated,
479		    void *unvalidated,
480		    struct vc4_exec_info *exec)
481{
482	uint32_t len = exec->args->bin_cl_size;
483	uint32_t dst_offset = 0;
484	uint32_t src_offset = 0;
485
486	while (src_offset < len) {
487		void *dst_pkt = validated + dst_offset;
488		void *src_pkt = unvalidated + src_offset;
489		u8 cmd = *(uint8_t *)src_pkt;
490		const struct cmd_info *info;
491
492		if (cmd >= ARRAY_SIZE(cmd_info)) {
493			DRM_ERROR("0x%08x: packet %d out of bounds\n",
494				  src_offset, cmd);
495			return -EINVAL;
496		}
497
498		info = &cmd_info[cmd];
499		if (!info->name) {
500			DRM_ERROR("0x%08x: packet %d invalid\n",
501				  src_offset, cmd);
502			return -EINVAL;
503		}
504
505		if (src_offset + info->len > len) {
506			DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
507				  "exceeds bounds (0x%08x)\n",
508				  src_offset, cmd, info->name, info->len,
509				  src_offset + len);
510			return -EINVAL;
511		}
512
513		if (cmd != VC4_PACKET_GEM_HANDLES)
514			memcpy(dst_pkt, src_pkt, info->len);
515
516		if (info->func && info->func(exec,
517					     dst_pkt + 1,
518					     src_pkt + 1)) {
519			DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
520				  src_offset, cmd, info->name);
521			return -EINVAL;
522		}
523
524		src_offset += info->len;
525		/* GEM handle loading doesn't produce HW packets. */
526		if (cmd != VC4_PACKET_GEM_HANDLES)
527			dst_offset += info->len;
528
529		/* When the CL hits halt, it'll stop reading anything else. */
530		if (cmd == VC4_PACKET_HALT)
531			break;
532	}
533
534	exec->ct0ea = exec->ct0ca + dst_offset;
535
536	if (!exec->found_start_tile_binning_packet) {
537		DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
538		return -EINVAL;
539	}
540
541	/* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH.  The
542	 * semaphore is used to trigger the render CL to start up, and the
543	 * FLUSH is what caps the bin lists with
544	 * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
545	 * render CL when they get called to) and actually triggers the queued
546	 * semaphore increment.
547	 */
548	if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
549		DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
550			  "VC4_PACKET_FLUSH\n");
551		return -EINVAL;
552	}
553
554	return 0;
555}
556
557static bool
558reloc_tex(struct vc4_exec_info *exec,
559	  void *uniform_data_u,
560	  struct vc4_texture_sample_info *sample,
561	  uint32_t texture_handle_index, bool is_cs)
562{
563	struct drm_gem_cma_object *tex;
564	uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
565	uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
566	uint32_t p2 = (sample->p_offset[2] != ~0 ?
567		       *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
568	uint32_t p3 = (sample->p_offset[3] != ~0 ?
569		       *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
570	uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
571	uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
572	uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
573	uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
574	uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
575	uint32_t cpp, tiling_format, utile_w, utile_h;
576	uint32_t i;
577	uint32_t cube_map_stride = 0;
578	enum vc4_texture_data_type type;
579
580	tex = vc4_use_bo(exec, texture_handle_index);
581	if (!tex)
582		return false;
583
584	if (sample->is_direct) {
585		uint32_t remaining_size = tex->base.size - p0;
586
587		if (p0 > tex->base.size - 4) {
588			DRM_ERROR("UBO offset greater than UBO size\n");
589			goto fail;
590		}
591		if (p1 > remaining_size - 4) {
592			DRM_ERROR("UBO clamp would allow reads "
593				  "outside of UBO\n");
594			goto fail;
595		}
596		*validated_p0 = tex->paddr + p0;
597		return true;
598	}
599
600	if (width == 0)
601		width = 2048;
602	if (height == 0)
603		height = 2048;
604
605	if (p0 & VC4_TEX_P0_CMMODE_MASK) {
606		if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
607		    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
608			cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
609		if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
610		    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
611			if (cube_map_stride) {
612				DRM_ERROR("Cube map stride set twice\n");
613				goto fail;
614			}
615
616			cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
617		}
618		if (!cube_map_stride) {
619			DRM_ERROR("Cube map stride not set\n");
620			goto fail;
621		}
622	}
623
624	type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
625		(VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
626
627	switch (type) {
628	case VC4_TEXTURE_TYPE_RGBA8888:
629	case VC4_TEXTURE_TYPE_RGBX8888:
630	case VC4_TEXTURE_TYPE_RGBA32R:
631		cpp = 4;
632		break;
633	case VC4_TEXTURE_TYPE_RGBA4444:
634	case VC4_TEXTURE_TYPE_RGBA5551:
635	case VC4_TEXTURE_TYPE_RGB565:
636	case VC4_TEXTURE_TYPE_LUMALPHA:
637	case VC4_TEXTURE_TYPE_S16F:
638	case VC4_TEXTURE_TYPE_S16:
639		cpp = 2;
640		break;
641	case VC4_TEXTURE_TYPE_LUMINANCE:
642	case VC4_TEXTURE_TYPE_ALPHA:
643	case VC4_TEXTURE_TYPE_S8:
644		cpp = 1;
645		break;
646	case VC4_TEXTURE_TYPE_ETC1:
647		/* ETC1 is arranged as 64-bit blocks, where each block is 4x4
648		 * pixels.
649		 */
650		cpp = 8;
651		width = (width + 3) >> 2;
652		height = (height + 3) >> 2;
653		break;
654	case VC4_TEXTURE_TYPE_BW1:
655	case VC4_TEXTURE_TYPE_A4:
656	case VC4_TEXTURE_TYPE_A1:
657	case VC4_TEXTURE_TYPE_RGBA64:
658	case VC4_TEXTURE_TYPE_YUV422R:
659	default:
660		DRM_ERROR("Texture format %d unsupported\n", type);
661		goto fail;
662	}
663	utile_w = utile_width(cpp);
664	utile_h = utile_height(cpp);
665
666	if (type == VC4_TEXTURE_TYPE_RGBA32R) {
667		tiling_format = VC4_TILING_FORMAT_LINEAR;
668	} else {
669		if (size_is_lt(width, height, cpp))
670			tiling_format = VC4_TILING_FORMAT_LT;
671		else
672			tiling_format = VC4_TILING_FORMAT_T;
673	}
674
675	if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
676				tiling_format, width, height, cpp)) {
677		goto fail;
678	}
679
680	/* The mipmap levels are stored before the base of the texture.  Make
681	 * sure there is actually space in the BO.
682	 */
683	for (i = 1; i <= miplevels; i++) {
684		uint32_t level_width = max(width >> i, 1u);
685		uint32_t level_height = max(height >> i, 1u);
686		uint32_t aligned_width, aligned_height;
687		uint32_t level_size;
688
689		/* Once the levels get small enough, they drop from T to LT. */
690		if (tiling_format == VC4_TILING_FORMAT_T &&
691		    size_is_lt(level_width, level_height, cpp)) {
692			tiling_format = VC4_TILING_FORMAT_LT;
693		}
694
695		switch (tiling_format) {
696		case VC4_TILING_FORMAT_T:
697			aligned_width = round_up(level_width, utile_w * 8);
698			aligned_height = round_up(level_height, utile_h * 8);
699			break;
700		case VC4_TILING_FORMAT_LT:
701			aligned_width = round_up(level_width, utile_w);
702			aligned_height = round_up(level_height, utile_h);
703			break;
704		default:
705			aligned_width = round_up(level_width, utile_w);
706			aligned_height = level_height;
707			break;
708		}
709
710		level_size = aligned_width * cpp * aligned_height;
711
712		if (offset < level_size) {
713			DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
714				  "overflowed buffer bounds (offset %d)\n",
715				  i, level_width, level_height,
716				  aligned_width, aligned_height,
717				  level_size, offset);
718			goto fail;
719		}
720
721		offset -= level_size;
722	}
723
724	*validated_p0 = tex->paddr + p0;
725
726	if (is_cs) {
727		exec->bin_dep_seqno = max(exec->bin_dep_seqno,
728					  to_vc4_bo(&tex->base)->write_seqno);
729	}
730
731	return true;
732 fail:
733	DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
734	DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
735	DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
736	DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
737	return false;
738}
739
740static int
741validate_gl_shader_rec(struct drm_device *dev,
742		       struct vc4_exec_info *exec,
743		       struct vc4_shader_state *state)
744{
745	uint32_t *src_handles;
746	void *pkt_u, *pkt_v;
747	static const uint32_t shader_reloc_offsets[] = {
748		4, /* fs */
749		16, /* vs */
750		28, /* cs */
751	};
752	uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
753	struct drm_gem_cma_object *bo[shader_reloc_count + 8];
754	uint32_t nr_attributes, nr_relocs, packet_size;
755	int i;
756
757	nr_attributes = state->addr & 0x7;
758	if (nr_attributes == 0)
759		nr_attributes = 8;
760	packet_size = gl_shader_rec_size(state->addr);
761
762	nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
763	if (nr_relocs * 4 > exec->shader_rec_size) {
764		DRM_ERROR("overflowed shader recs reading %d handles "
765			  "from %d bytes left\n",
766			  nr_relocs, exec->shader_rec_size);
767		return -EINVAL;
768	}
769	src_handles = exec->shader_rec_u;
770	exec->shader_rec_u += nr_relocs * 4;
771	exec->shader_rec_size -= nr_relocs * 4;
772
773	if (packet_size > exec->shader_rec_size) {
774		DRM_ERROR("overflowed shader recs copying %db packet "
775			  "from %d bytes left\n",
776			  packet_size, exec->shader_rec_size);
777		return -EINVAL;
778	}
779	pkt_u = exec->shader_rec_u;
780	pkt_v = exec->shader_rec_v;
781	memcpy(pkt_v, pkt_u, packet_size);
782	exec->shader_rec_u += packet_size;
783	/* Shader recs have to be aligned to 16 bytes (due to the attribute
784	 * flags being in the low bytes), so round the next validated shader
785	 * rec address up.  This should be safe, since we've got so many
786	 * relocations in a shader rec packet.
787	 */
788	BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
789	exec->shader_rec_v += roundup(packet_size, 16);
790	exec->shader_rec_size -= packet_size;
791
792	for (i = 0; i < shader_reloc_count; i++) {
793		if (src_handles[i] > exec->bo_count) {
794			DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
795			return -EINVAL;
796		}
797
798		bo[i] = exec->bo[src_handles[i]];
799		if (!bo[i])
800			return -EINVAL;
801	}
802	for (i = shader_reloc_count; i < nr_relocs; i++) {
803		bo[i] = vc4_use_bo(exec, src_handles[i]);
804		if (!bo[i])
805			return -EINVAL;
806	}
807
808	if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
809	    to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
810		DRM_ERROR("Thread mode of CL and FS do not match\n");
811		return -EINVAL;
812	}
813
814	if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
815	    to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
816		DRM_ERROR("cs and vs cannot be threaded\n");
817		return -EINVAL;
818	}
819
820	for (i = 0; i < shader_reloc_count; i++) {
821		struct vc4_validated_shader_info *validated_shader;
822		uint32_t o = shader_reloc_offsets[i];
823		uint32_t src_offset = *(uint32_t *)(pkt_u + o);
824		uint32_t *texture_handles_u;
825		void *uniform_data_u;
826		uint32_t tex, uni;
827
828		*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
829
830		if (src_offset != 0) {
831			DRM_ERROR("Shaders must be at offset 0 of "
832				  "the BO.\n");
833			return -EINVAL;
834		}
835
836		validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
837		if (!validated_shader)
838			return -EINVAL;
839
840		if (validated_shader->uniforms_src_size >
841		    exec->uniforms_size) {
842			DRM_ERROR("Uniforms src buffer overflow\n");
843			return -EINVAL;
844		}
845
846		texture_handles_u = exec->uniforms_u;
847		uniform_data_u = (texture_handles_u +
848				  validated_shader->num_texture_samples);
849
850		memcpy(exec->uniforms_v, uniform_data_u,
851		       validated_shader->uniforms_size);
852
853		for (tex = 0;
854		     tex < validated_shader->num_texture_samples;
855		     tex++) {
856			if (!reloc_tex(exec,
857				       uniform_data_u,
858				       &validated_shader->texture_samples[tex],
859				       texture_handles_u[tex],
860				       i == 2)) {
861				return -EINVAL;
862			}
863		}
864
865		/* Fill in the uniform slots that need this shader's
866		 * start-of-uniforms address (used for resetting the uniform
867		 * stream in the presence of control flow).
868		 */
869		for (uni = 0;
870		     uni < validated_shader->num_uniform_addr_offsets;
871		     uni++) {
872			uint32_t o = validated_shader->uniform_addr_offsets[uni];
873			((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
874		}
875
876		*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
877
878		exec->uniforms_u += validated_shader->uniforms_src_size;
879		exec->uniforms_v += validated_shader->uniforms_size;
880		exec->uniforms_p += validated_shader->uniforms_size;
881	}
882
883	for (i = 0; i < nr_attributes; i++) {
884		struct drm_gem_cma_object *vbo =
885			bo[ARRAY_SIZE(shader_reloc_offsets) + i];
886		uint32_t o = 36 + i * 8;
887		uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
888		uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
889		uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
890		uint32_t max_index;
891
892		exec->bin_dep_seqno = max(exec->bin_dep_seqno,
893					  to_vc4_bo(&vbo->base)->write_seqno);
894
895		if (state->addr & 0x8)
896			stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
897
898		if (vbo->base.size < offset ||
899		    vbo->base.size - offset < attr_size) {
900			DRM_ERROR("BO offset overflow (%d + %d > %zu)\n",
901				  offset, attr_size, vbo->base.size);
902			return -EINVAL;
903		}
904
905		if (stride != 0) {
906			max_index = ((vbo->base.size - offset - attr_size) /
907				     stride);
908			if (state->max_index > max_index) {
909				DRM_ERROR("primitives use index %d out of "
910					  "supplied %d\n",
911					  state->max_index, max_index);
912				return -EINVAL;
913			}
914		}
915
916		*(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
917	}
918
919	return 0;
920}
921
922int
923vc4_validate_shader_recs(struct drm_device *dev,
924			 struct vc4_exec_info *exec)
925{
926	uint32_t i;
927	int ret = 0;
928
929	for (i = 0; i < exec->shader_state_count; i++) {
930		ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
931		if (ret)
932			return ret;
933	}
934
935	return ret;
936}