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  1/*
  2 * Copyright © 2014 Broadcom
  3 *
  4 * Permission is hereby granted, free of charge, to any person obtaining a
  5 * copy of this software and associated documentation files (the "Software"),
  6 * to deal in the Software without restriction, including without limitation
  7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8 * and/or sell copies of the Software, and to permit persons to whom the
  9 * Software is furnished to do so, subject to the following conditions:
 10 *
 11 * The above copyright notice and this permission notice (including the next
 12 * paragraph) shall be included in all copies or substantial portions of the
 13 * Software.
 14 *
 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21 * IN THE SOFTWARE.
 22 */
 23
 24/**
 25 * DOC: Command list validator for VC4.
 26 *
 27 * Since the VC4 has no IOMMU between it and system memory, a user
 28 * with access to execute command lists could escalate privilege by
 29 * overwriting system memory (drawing to it as a framebuffer) or
 30 * reading system memory it shouldn't (reading it as a vertex buffer
 31 * or index buffer)
 32 *
 33 * We validate binner command lists to ensure that all accesses are
 34 * within the bounds of the GEM objects referenced by the submitted
 35 * job.  It explicitly whitelists packets, and looks at the offsets in
 36 * any address fields to make sure they're contained within the BOs
 37 * they reference.
 38 *
 39 * Note that because CL validation is already reading the
 40 * user-submitted CL and writing the validated copy out to the memory
 41 * that the GPU will actually read, this is also where GEM relocation
 42 * processing (turning BO references into actual addresses for the GPU
 43 * to use) happens.
 44 */
 45
 46#include "uapi/drm/vc4_drm.h"
 47#include "vc4_drv.h"
 48#include "vc4_packet.h"
 49
 50#define VALIDATE_ARGS \
 51	struct vc4_exec_info *exec,			\
 52	void *validated,				\
 53	void *untrusted
 54
 55/** Return the width in pixels of a 64-byte microtile. */
 56static uint32_t
 57utile_width(int cpp)
 58{
 59	switch (cpp) {
 60	case 1:
 61	case 2:
 62		return 8;
 63	case 4:
 64		return 4;
 65	case 8:
 66		return 2;
 67	default:
 68		DRM_ERROR("unknown cpp: %d\n", cpp);
 69		return 1;
 70	}
 71}
 72
 73/** Return the height in pixels of a 64-byte microtile. */
 74static uint32_t
 75utile_height(int cpp)
 76{
 77	switch (cpp) {
 78	case 1:
 79		return 8;
 80	case 2:
 81	case 4:
 82	case 8:
 83		return 4;
 84	default:
 85		DRM_ERROR("unknown cpp: %d\n", cpp);
 86		return 1;
 87	}
 88}
 89
 90/**
 91 * size_is_lt() - Returns whether a miplevel of the given size will
 92 * use the lineartile (LT) tiling layout rather than the normal T
 93 * tiling layout.
 94 * @width: Width in pixels of the miplevel
 95 * @height: Height in pixels of the miplevel
 96 * @cpp: Bytes per pixel of the pixel format
 97 */
 98static bool
 99size_is_lt(uint32_t width, uint32_t height, int cpp)
100{
101	return (width <= 4 * utile_width(cpp) ||
102		height <= 4 * utile_height(cpp));
103}
104
105struct drm_gem_cma_object *
106vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
107{
108	struct drm_gem_cma_object *obj;
109	struct vc4_bo *bo;
110
111	if (hindex >= exec->bo_count) {
112		DRM_DEBUG("BO index %d greater than BO count %d\n",
113			  hindex, exec->bo_count);
114		return NULL;
115	}
116	obj = exec->bo[hindex];
117	bo = to_vc4_bo(&obj->base);
118
119	if (bo->validated_shader) {
120		DRM_DEBUG("Trying to use shader BO as something other than "
121			  "a shader\n");
122		return NULL;
123	}
124
125	return obj;
126}
127
128static struct drm_gem_cma_object *
129vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
130{
131	return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
132}
133
134static bool
135validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
136{
137	/* Note that the untrusted pointer passed to these functions is
138	 * incremented past the packet byte.
139	 */
140	return (untrusted - 1 == exec->bin_u + pos);
141}
142
143static uint32_t
144gl_shader_rec_size(uint32_t pointer_bits)
145{
146	uint32_t attribute_count = pointer_bits & 7;
147	bool extended = pointer_bits & 8;
148
149	if (attribute_count == 0)
150		attribute_count = 8;
151
152	if (extended)
153		return 100 + attribute_count * 4;
154	else
155		return 36 + attribute_count * 8;
156}
157
158bool
159vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
160		   uint32_t offset, uint8_t tiling_format,
161		   uint32_t width, uint32_t height, uint8_t cpp)
162{
163	uint32_t aligned_width, aligned_height, stride, size;
164	uint32_t utile_w = utile_width(cpp);
165	uint32_t utile_h = utile_height(cpp);
166
167	/* The shaded vertex format stores signed 12.4 fixed point
168	 * (-2048,2047) offsets from the viewport center, so we should
169	 * never have a render target larger than 4096.  The texture
170	 * unit can only sample from 2048x2048, so it's even more
171	 * restricted.  This lets us avoid worrying about overflow in
172	 * our math.
173	 */
174	if (width > 4096 || height > 4096) {
175		DRM_DEBUG("Surface dimensions (%d,%d) too large",
176			  width, height);
177		return false;
178	}
179
180	switch (tiling_format) {
181	case VC4_TILING_FORMAT_LINEAR:
182		aligned_width = round_up(width, utile_w);
183		aligned_height = height;
184		break;
185	case VC4_TILING_FORMAT_T:
186		aligned_width = round_up(width, utile_w * 8);
187		aligned_height = round_up(height, utile_h * 8);
188		break;
189	case VC4_TILING_FORMAT_LT:
190		aligned_width = round_up(width, utile_w);
191		aligned_height = round_up(height, utile_h);
192		break;
193	default:
194		DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format);
195		return false;
196	}
197
198	stride = aligned_width * cpp;
199	size = stride * aligned_height;
200
201	if (size + offset < size ||
202	    size + offset > fbo->base.size) {
203		DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
204			  width, height,
205			  aligned_width, aligned_height,
206			  size, offset, fbo->base.size);
207		return false;
208	}
209
210	return true;
211}
212
213static int
214validate_flush(VALIDATE_ARGS)
215{
216	if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
217		DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n");
218		return -EINVAL;
219	}
220	exec->found_flush = true;
221
222	return 0;
223}
224
225static int
226validate_start_tile_binning(VALIDATE_ARGS)
227{
228	if (exec->found_start_tile_binning_packet) {
229		DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n");
230		return -EINVAL;
231	}
232	exec->found_start_tile_binning_packet = true;
233
234	if (!exec->found_tile_binning_mode_config_packet) {
235		DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
236		return -EINVAL;
237	}
238
239	return 0;
240}
241
242static int
243validate_increment_semaphore(VALIDATE_ARGS)
244{
245	if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
246		DRM_DEBUG("Bin CL must end with "
247			  "VC4_PACKET_INCREMENT_SEMAPHORE\n");
248		return -EINVAL;
249	}
250	exec->found_increment_semaphore_packet = true;
251
252	return 0;
253}
254
255static int
256validate_indexed_prim_list(VALIDATE_ARGS)
257{
258	struct drm_gem_cma_object *ib;
259	uint32_t length = *(uint32_t *)(untrusted + 1);
260	uint32_t offset = *(uint32_t *)(untrusted + 5);
261	uint32_t max_index = *(uint32_t *)(untrusted + 9);
262	uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
263	struct vc4_shader_state *shader_state;
264
265	/* Check overflow condition */
266	if (exec->shader_state_count == 0) {
267		DRM_DEBUG("shader state must precede primitives\n");
268		return -EINVAL;
269	}
270	shader_state = &exec->shader_state[exec->shader_state_count - 1];
271
272	if (max_index > shader_state->max_index)
273		shader_state->max_index = max_index;
274
275	ib = vc4_use_handle(exec, 0);
276	if (!ib)
277		return -EINVAL;
278
279	exec->bin_dep_seqno = max(exec->bin_dep_seqno,
280				  to_vc4_bo(&ib->base)->write_seqno);
281
282	if (offset > ib->base.size ||
283	    (ib->base.size - offset) / index_size < length) {
284		DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n",
285			  offset, length, index_size, ib->base.size);
286		return -EINVAL;
287	}
288
289	*(uint32_t *)(validated + 5) = ib->paddr + offset;
290
291	return 0;
292}
293
294static int
295validate_gl_array_primitive(VALIDATE_ARGS)
296{
297	uint32_t length = *(uint32_t *)(untrusted + 1);
298	uint32_t base_index = *(uint32_t *)(untrusted + 5);
299	uint32_t max_index;
300	struct vc4_shader_state *shader_state;
301
302	/* Check overflow condition */
303	if (exec->shader_state_count == 0) {
304		DRM_DEBUG("shader state must precede primitives\n");
305		return -EINVAL;
306	}
307	shader_state = &exec->shader_state[exec->shader_state_count - 1];
308
309	if (length + base_index < length) {
310		DRM_DEBUG("primitive vertex count overflow\n");
311		return -EINVAL;
312	}
313	max_index = length + base_index - 1;
314
315	if (max_index > shader_state->max_index)
316		shader_state->max_index = max_index;
317
318	return 0;
319}
320
321static int
322validate_gl_shader_state(VALIDATE_ARGS)
323{
324	uint32_t i = exec->shader_state_count++;
325
326	if (i >= exec->shader_state_size) {
327		DRM_DEBUG("More requests for shader states than declared\n");
328		return -EINVAL;
329	}
330
331	exec->shader_state[i].addr = *(uint32_t *)untrusted;
332	exec->shader_state[i].max_index = 0;
333
334	if (exec->shader_state[i].addr & ~0xf) {
335		DRM_DEBUG("high bits set in GL shader rec reference\n");
336		return -EINVAL;
337	}
338
339	*(uint32_t *)validated = (exec->shader_rec_p +
340				  exec->shader_state[i].addr);
341
342	exec->shader_rec_p +=
343		roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
344
345	return 0;
346}
347
348static int
349validate_tile_binning_config(VALIDATE_ARGS)
350{
351	struct drm_device *dev = exec->exec_bo->base.dev;
352	struct vc4_dev *vc4 = to_vc4_dev(dev);
353	uint8_t flags;
354	uint32_t tile_state_size;
355	uint32_t tile_count, bin_addr;
356	int bin_slot;
357
358	if (exec->found_tile_binning_mode_config_packet) {
359		DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
360		return -EINVAL;
361	}
362	exec->found_tile_binning_mode_config_packet = true;
363
364	exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
365	exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
366	tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
367	flags = *(uint8_t *)(untrusted + 14);
368
369	if (exec->bin_tiles_x == 0 ||
370	    exec->bin_tiles_y == 0) {
371		DRM_DEBUG("Tile binning config of %dx%d too small\n",
372			  exec->bin_tiles_x, exec->bin_tiles_y);
373		return -EINVAL;
374	}
375
376	if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
377		     VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
378		DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags);
379		return -EINVAL;
380	}
381
382	bin_slot = vc4_v3d_get_bin_slot(vc4);
383	if (bin_slot < 0) {
384		if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) {
385			DRM_ERROR("Failed to allocate binner memory: %d\n",
386				  bin_slot);
387		}
388		return bin_slot;
389	}
390
391	/* The slot we allocated will only be used by this job, and is
392	 * free when the job completes rendering.
393	 */
394	exec->bin_slots |= BIT(bin_slot);
395	bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size;
396
397	/* The tile state data array is 48 bytes per tile, and we put it at
398	 * the start of a BO containing both it and the tile alloc.
399	 */
400	tile_state_size = 48 * tile_count;
401
402	/* Since the tile alloc array will follow us, align. */
403	exec->tile_alloc_offset = bin_addr + roundup(tile_state_size, 4096);
404
405	*(uint8_t *)(validated + 14) =
406		((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
407			    VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
408		 VC4_BIN_CONFIG_AUTO_INIT_TSDA |
409		 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
410			       VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
411		 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
412			       VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
413
414	/* tile alloc address. */
415	*(uint32_t *)(validated + 0) = exec->tile_alloc_offset;
416	/* tile alloc size. */
417	*(uint32_t *)(validated + 4) = (bin_addr + vc4->bin_alloc_size -
418					exec->tile_alloc_offset);
419	/* tile state address. */
420	*(uint32_t *)(validated + 8) = bin_addr;
421
422	return 0;
423}
424
425static int
426validate_gem_handles(VALIDATE_ARGS)
427{
428	memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
429	return 0;
430}
431
432#define VC4_DEFINE_PACKET(packet, func) \
433	[packet] = { packet ## _SIZE, #packet, func }
434
435static const struct cmd_info {
436	uint16_t len;
437	const char *name;
438	int (*func)(struct vc4_exec_info *exec, void *validated,
439		    void *untrusted);
440} cmd_info[] = {
441	VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
442	VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
443	VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
444	VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
445	VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
446			  validate_start_tile_binning),
447	VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
448			  validate_increment_semaphore),
449
450	VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
451			  validate_indexed_prim_list),
452	VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
453			  validate_gl_array_primitive),
454
455	VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
456
457	VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
458
459	VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
460	VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
461	VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
462	VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
463	VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
464	VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
465	VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
466	VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
467	VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
468	/* Note: The docs say this was also 105, but it was 106 in the
469	 * initial userland code drop.
470	 */
471	VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
472
473	VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
474			  validate_tile_binning_config),
475
476	VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
477};
478
479int
480vc4_validate_bin_cl(struct drm_device *dev,
481		    void *validated,
482		    void *unvalidated,
483		    struct vc4_exec_info *exec)
484{
485	uint32_t len = exec->args->bin_cl_size;
486	uint32_t dst_offset = 0;
487	uint32_t src_offset = 0;
488
489	while (src_offset < len) {
490		void *dst_pkt = validated + dst_offset;
491		void *src_pkt = unvalidated + src_offset;
492		u8 cmd = *(uint8_t *)src_pkt;
493		const struct cmd_info *info;
494
495		if (cmd >= ARRAY_SIZE(cmd_info)) {
496			DRM_DEBUG("0x%08x: packet %d out of bounds\n",
497				  src_offset, cmd);
498			return -EINVAL;
499		}
500
501		info = &cmd_info[cmd];
502		if (!info->name) {
503			DRM_DEBUG("0x%08x: packet %d invalid\n",
504				  src_offset, cmd);
505			return -EINVAL;
506		}
507
508		if (src_offset + info->len > len) {
509			DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x "
510				  "exceeds bounds (0x%08x)\n",
511				  src_offset, cmd, info->name, info->len,
512				  src_offset + len);
513			return -EINVAL;
514		}
515
516		if (cmd != VC4_PACKET_GEM_HANDLES)
517			memcpy(dst_pkt, src_pkt, info->len);
518
519		if (info->func && info->func(exec,
520					     dst_pkt + 1,
521					     src_pkt + 1)) {
522			DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n",
523				  src_offset, cmd, info->name);
524			return -EINVAL;
525		}
526
527		src_offset += info->len;
528		/* GEM handle loading doesn't produce HW packets. */
529		if (cmd != VC4_PACKET_GEM_HANDLES)
530			dst_offset += info->len;
531
532		/* When the CL hits halt, it'll stop reading anything else. */
533		if (cmd == VC4_PACKET_HALT)
534			break;
535	}
536
537	exec->ct0ea = exec->ct0ca + dst_offset;
538
539	if (!exec->found_start_tile_binning_packet) {
540		DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
541		return -EINVAL;
542	}
543
544	/* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH.  The
545	 * semaphore is used to trigger the render CL to start up, and the
546	 * FLUSH is what caps the bin lists with
547	 * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
548	 * render CL when they get called to) and actually triggers the queued
549	 * semaphore increment.
550	 */
551	if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
552		DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
553			  "VC4_PACKET_FLUSH\n");
554		return -EINVAL;
555	}
556
557	return 0;
558}
559
560static bool
561reloc_tex(struct vc4_exec_info *exec,
562	  void *uniform_data_u,
563	  struct vc4_texture_sample_info *sample,
564	  uint32_t texture_handle_index, bool is_cs)
565{
566	struct drm_gem_cma_object *tex;
567	uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
568	uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
569	uint32_t p2 = (sample->p_offset[2] != ~0 ?
570		       *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
571	uint32_t p3 = (sample->p_offset[3] != ~0 ?
572		       *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
573	uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
574	uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
575	uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
576	uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
577	uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
578	uint32_t cpp, tiling_format, utile_w, utile_h;
579	uint32_t i;
580	uint32_t cube_map_stride = 0;
581	enum vc4_texture_data_type type;
582
583	tex = vc4_use_bo(exec, texture_handle_index);
584	if (!tex)
585		return false;
586
587	if (sample->is_direct) {
588		uint32_t remaining_size = tex->base.size - p0;
589
590		if (p0 > tex->base.size - 4) {
591			DRM_DEBUG("UBO offset greater than UBO size\n");
592			goto fail;
593		}
594		if (p1 > remaining_size - 4) {
595			DRM_DEBUG("UBO clamp would allow reads "
596				  "outside of UBO\n");
597			goto fail;
598		}
599		*validated_p0 = tex->paddr + p0;
600		return true;
601	}
602
603	if (width == 0)
604		width = 2048;
605	if (height == 0)
606		height = 2048;
607
608	if (p0 & VC4_TEX_P0_CMMODE_MASK) {
609		if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
610		    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
611			cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
612		if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
613		    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
614			if (cube_map_stride) {
615				DRM_DEBUG("Cube map stride set twice\n");
616				goto fail;
617			}
618
619			cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
620		}
621		if (!cube_map_stride) {
622			DRM_DEBUG("Cube map stride not set\n");
623			goto fail;
624		}
625	}
626
627	type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
628		(VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
629
630	switch (type) {
631	case VC4_TEXTURE_TYPE_RGBA8888:
632	case VC4_TEXTURE_TYPE_RGBX8888:
633	case VC4_TEXTURE_TYPE_RGBA32R:
634		cpp = 4;
635		break;
636	case VC4_TEXTURE_TYPE_RGBA4444:
637	case VC4_TEXTURE_TYPE_RGBA5551:
638	case VC4_TEXTURE_TYPE_RGB565:
639	case VC4_TEXTURE_TYPE_LUMALPHA:
640	case VC4_TEXTURE_TYPE_S16F:
641	case VC4_TEXTURE_TYPE_S16:
642		cpp = 2;
643		break;
644	case VC4_TEXTURE_TYPE_LUMINANCE:
645	case VC4_TEXTURE_TYPE_ALPHA:
646	case VC4_TEXTURE_TYPE_S8:
647		cpp = 1;
648		break;
649	case VC4_TEXTURE_TYPE_ETC1:
650		/* ETC1 is arranged as 64-bit blocks, where each block is 4x4
651		 * pixels.
652		 */
653		cpp = 8;
654		width = (width + 3) >> 2;
655		height = (height + 3) >> 2;
656		break;
657	case VC4_TEXTURE_TYPE_BW1:
658	case VC4_TEXTURE_TYPE_A4:
659	case VC4_TEXTURE_TYPE_A1:
660	case VC4_TEXTURE_TYPE_RGBA64:
661	case VC4_TEXTURE_TYPE_YUV422R:
662	default:
663		DRM_DEBUG("Texture format %d unsupported\n", type);
664		goto fail;
665	}
666	utile_w = utile_width(cpp);
667	utile_h = utile_height(cpp);
668
669	if (type == VC4_TEXTURE_TYPE_RGBA32R) {
670		tiling_format = VC4_TILING_FORMAT_LINEAR;
671	} else {
672		if (size_is_lt(width, height, cpp))
673			tiling_format = VC4_TILING_FORMAT_LT;
674		else
675			tiling_format = VC4_TILING_FORMAT_T;
676	}
677
678	if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
679				tiling_format, width, height, cpp)) {
680		goto fail;
681	}
682
683	/* The mipmap levels are stored before the base of the texture.  Make
684	 * sure there is actually space in the BO.
685	 */
686	for (i = 1; i <= miplevels; i++) {
687		uint32_t level_width = max(width >> i, 1u);
688		uint32_t level_height = max(height >> i, 1u);
689		uint32_t aligned_width, aligned_height;
690		uint32_t level_size;
691
692		/* Once the levels get small enough, they drop from T to LT. */
693		if (tiling_format == VC4_TILING_FORMAT_T &&
694		    size_is_lt(level_width, level_height, cpp)) {
695			tiling_format = VC4_TILING_FORMAT_LT;
696		}
697
698		switch (tiling_format) {
699		case VC4_TILING_FORMAT_T:
700			aligned_width = round_up(level_width, utile_w * 8);
701			aligned_height = round_up(level_height, utile_h * 8);
702			break;
703		case VC4_TILING_FORMAT_LT:
704			aligned_width = round_up(level_width, utile_w);
705			aligned_height = round_up(level_height, utile_h);
706			break;
707		default:
708			aligned_width = round_up(level_width, utile_w);
709			aligned_height = level_height;
710			break;
711		}
712
713		level_size = aligned_width * cpp * aligned_height;
714
715		if (offset < level_size) {
716			DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db "
717				  "overflowed buffer bounds (offset %d)\n",
718				  i, level_width, level_height,
719				  aligned_width, aligned_height,
720				  level_size, offset);
721			goto fail;
722		}
723
724		offset -= level_size;
725	}
726
727	*validated_p0 = tex->paddr + p0;
728
729	if (is_cs) {
730		exec->bin_dep_seqno = max(exec->bin_dep_seqno,
731					  to_vc4_bo(&tex->base)->write_seqno);
732	}
733
734	return true;
735 fail:
736	DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
737	DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
738	DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
739	DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
740	return false;
741}
742
743static int
744validate_gl_shader_rec(struct drm_device *dev,
745		       struct vc4_exec_info *exec,
746		       struct vc4_shader_state *state)
747{
748	uint32_t *src_handles;
749	void *pkt_u, *pkt_v;
750	static const uint32_t shader_reloc_offsets[] = {
751		4, /* fs */
752		16, /* vs */
753		28, /* cs */
754	};
755	uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
756	struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
757	uint32_t nr_attributes, nr_relocs, packet_size;
758	int i;
759
760	nr_attributes = state->addr & 0x7;
761	if (nr_attributes == 0)
762		nr_attributes = 8;
763	packet_size = gl_shader_rec_size(state->addr);
764
765	nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
766	if (nr_relocs * 4 > exec->shader_rec_size) {
767		DRM_DEBUG("overflowed shader recs reading %d handles "
768			  "from %d bytes left\n",
769			  nr_relocs, exec->shader_rec_size);
770		return -EINVAL;
771	}
772	src_handles = exec->shader_rec_u;
773	exec->shader_rec_u += nr_relocs * 4;
774	exec->shader_rec_size -= nr_relocs * 4;
775
776	if (packet_size > exec->shader_rec_size) {
777		DRM_DEBUG("overflowed shader recs copying %db packet "
778			  "from %d bytes left\n",
779			  packet_size, exec->shader_rec_size);
780		return -EINVAL;
781	}
782	pkt_u = exec->shader_rec_u;
783	pkt_v = exec->shader_rec_v;
784	memcpy(pkt_v, pkt_u, packet_size);
785	exec->shader_rec_u += packet_size;
786	/* Shader recs have to be aligned to 16 bytes (due to the attribute
787	 * flags being in the low bytes), so round the next validated shader
788	 * rec address up.  This should be safe, since we've got so many
789	 * relocations in a shader rec packet.
790	 */
791	BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
792	exec->shader_rec_v += roundup(packet_size, 16);
793	exec->shader_rec_size -= packet_size;
794
795	for (i = 0; i < shader_reloc_count; i++) {
796		if (src_handles[i] > exec->bo_count) {
797			DRM_DEBUG("Shader handle %d too big\n", src_handles[i]);
798			return -EINVAL;
799		}
800
801		bo[i] = exec->bo[src_handles[i]];
802		if (!bo[i])
803			return -EINVAL;
804	}
805	for (i = shader_reloc_count; i < nr_relocs; i++) {
806		bo[i] = vc4_use_bo(exec, src_handles[i]);
807		if (!bo[i])
808			return -EINVAL;
809	}
810
811	if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
812	    to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
813		DRM_DEBUG("Thread mode of CL and FS do not match\n");
814		return -EINVAL;
815	}
816
817	if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
818	    to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
819		DRM_DEBUG("cs and vs cannot be threaded\n");
820		return -EINVAL;
821	}
822
823	for (i = 0; i < shader_reloc_count; i++) {
824		struct vc4_validated_shader_info *validated_shader;
825		uint32_t o = shader_reloc_offsets[i];
826		uint32_t src_offset = *(uint32_t *)(pkt_u + o);
827		uint32_t *texture_handles_u;
828		void *uniform_data_u;
829		uint32_t tex, uni;
830
831		*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
832
833		if (src_offset != 0) {
834			DRM_DEBUG("Shaders must be at offset 0 of "
835				  "the BO.\n");
836			return -EINVAL;
837		}
838
839		validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
840		if (!validated_shader)
841			return -EINVAL;
842
843		if (validated_shader->uniforms_src_size >
844		    exec->uniforms_size) {
845			DRM_DEBUG("Uniforms src buffer overflow\n");
846			return -EINVAL;
847		}
848
849		texture_handles_u = exec->uniforms_u;
850		uniform_data_u = (texture_handles_u +
851				  validated_shader->num_texture_samples);
852
853		memcpy(exec->uniforms_v, uniform_data_u,
854		       validated_shader->uniforms_size);
855
856		for (tex = 0;
857		     tex < validated_shader->num_texture_samples;
858		     tex++) {
859			if (!reloc_tex(exec,
860				       uniform_data_u,
861				       &validated_shader->texture_samples[tex],
862				       texture_handles_u[tex],
863				       i == 2)) {
864				return -EINVAL;
865			}
866		}
867
868		/* Fill in the uniform slots that need this shader's
869		 * start-of-uniforms address (used for resetting the uniform
870		 * stream in the presence of control flow).
871		 */
872		for (uni = 0;
873		     uni < validated_shader->num_uniform_addr_offsets;
874		     uni++) {
875			uint32_t o = validated_shader->uniform_addr_offsets[uni];
876			((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
877		}
878
879		*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
880
881		exec->uniforms_u += validated_shader->uniforms_src_size;
882		exec->uniforms_v += validated_shader->uniforms_size;
883		exec->uniforms_p += validated_shader->uniforms_size;
884	}
885
886	for (i = 0; i < nr_attributes; i++) {
887		struct drm_gem_cma_object *vbo =
888			bo[ARRAY_SIZE(shader_reloc_offsets) + i];
889		uint32_t o = 36 + i * 8;
890		uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
891		uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
892		uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
893		uint32_t max_index;
894
895		exec->bin_dep_seqno = max(exec->bin_dep_seqno,
896					  to_vc4_bo(&vbo->base)->write_seqno);
897
898		if (state->addr & 0x8)
899			stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
900
901		if (vbo->base.size < offset ||
902		    vbo->base.size - offset < attr_size) {
903			DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n",
904				  offset, attr_size, vbo->base.size);
905			return -EINVAL;
906		}
907
908		if (stride != 0) {
909			max_index = ((vbo->base.size - offset - attr_size) /
910				     stride);
911			if (state->max_index > max_index) {
912				DRM_DEBUG("primitives use index %d out of "
913					  "supplied %d\n",
914					  state->max_index, max_index);
915				return -EINVAL;
916			}
917		}
918
919		*(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
920	}
921
922	return 0;
923}
924
925int
926vc4_validate_shader_recs(struct drm_device *dev,
927			 struct vc4_exec_info *exec)
928{
929	uint32_t i;
930	int ret = 0;
931
932	for (i = 0; i < exec->shader_state_count; i++) {
933		ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
934		if (ret)
935			return ret;
936	}
937
938	return ret;
939}