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  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2015-2018 Broadcom */
  3
  4#include <linux/delay.h>
  5#include <linux/mutex.h>
  6#include <linux/spinlock_types.h>
  7#include <linux/workqueue.h>
  8
  9#include <drm/drm_encoder.h>
 10#include <drm/drm_gem.h>
 11#include <drm/drm_gem_shmem_helper.h>
 12#include <drm/gpu_scheduler.h>
 13
 14#include "uapi/drm/v3d_drm.h"
 15
 16struct clk;
 17struct platform_device;
 18struct reset_control;
 19
 20#define GMP_GRANULARITY (128 * 1024)
 21
 22#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
 23
 24struct v3d_queue_state {
 25	struct drm_gpu_scheduler sched;
 26
 27	u64 fence_context;
 28	u64 emit_seqno;
 29};
 30
 31/* Performance monitor object. The perform lifetime is controlled by userspace
 32 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
 33 * request, and when this is the case, HW perf counters will be activated just
 34 * before the submit_cl is submitted to the GPU and disabled when the job is
 35 * done. This way, only events related to a specific job will be counted.
 36 */
 37struct v3d_perfmon {
 38	/* Tracks the number of users of the perfmon, when this counter reaches
 39	 * zero the perfmon is destroyed.
 40	 */
 41	refcount_t refcnt;
 42
 43	/* Protects perfmon stop, as it can be invoked from multiple places. */
 44	struct mutex lock;
 45
 46	/* Number of counters activated in this perfmon instance
 47	 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
 48	 */
 49	u8 ncounters;
 50
 51	/* Events counted by the HW perf counters. */
 52	u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
 53
 54	/* Storage for counter values. Counters are incremented by the
 55	 * HW perf counter values every time the perfmon is attached
 56	 * to a GPU job.  This way, perfmon users don't have to
 57	 * retrieve the results after each job if they want to track
 58	 * events covering several submissions.  Note that counter
 59	 * values can't be reset, but you can fake a reset by
 60	 * destroying the perfmon and creating a new one.
 61	 */
 62	u64 values[];
 63};
 64
 65struct v3d_dev {
 66	struct drm_device drm;
 67
 68	/* Short representation (e.g. 33, 41) of the V3D tech version
 69	 * and revision.
 70	 */
 71	int ver;
 72	bool single_irq_line;
 73
 74	void __iomem *hub_regs;
 75	void __iomem *core_regs[3];
 76	void __iomem *bridge_regs;
 77	void __iomem *gca_regs;
 78	struct clk *clk;
 79	struct reset_control *reset;
 80
 81	/* Virtual and DMA addresses of the single shared page table. */
 82	volatile u32 *pt;
 83	dma_addr_t pt_paddr;
 84
 85	/* Virtual and DMA addresses of the MMU's scratch page.  When
 86	 * a read or write is invalid in the MMU, it will be
 87	 * redirected here.
 88	 */
 89	void *mmu_scratch;
 90	dma_addr_t mmu_scratch_paddr;
 91	/* virtual address bits from V3D to the MMU. */
 92	int va_width;
 93
 94	/* Number of V3D cores. */
 95	u32 cores;
 96
 97	/* Allocator managing the address space.  All units are in
 98	 * number of pages.
 99	 */
100	struct drm_mm mm;
101	spinlock_t mm_lock;
102
103	struct work_struct overflow_mem_work;
104
105	struct v3d_bin_job *bin_job;
106	struct v3d_render_job *render_job;
107	struct v3d_tfu_job *tfu_job;
108	struct v3d_csd_job *csd_job;
109
110	struct v3d_queue_state queue[V3D_MAX_QUEUES];
111
112	/* Spinlock used to synchronize the overflow memory
113	 * management against bin job submission.
114	 */
115	spinlock_t job_lock;
116
117	/* Used to track the active perfmon if any. */
118	struct v3d_perfmon *active_perfmon;
119
120	/* Protects bo_stats */
121	struct mutex bo_lock;
122
123	/* Lock taken when resetting the GPU, to keep multiple
124	 * processes from trying to park the scheduler threads and
125	 * reset at once.
126	 */
127	struct mutex reset_lock;
128
129	/* Lock taken when creating and pushing the GPU scheduler
130	 * jobs, to keep the sched-fence seqnos in order.
131	 */
132	struct mutex sched_lock;
133
134	/* Lock taken during a cache clean and when initiating an L2
135	 * flush, to keep L2 flushes from interfering with the
136	 * synchronous L2 cleans.
137	 */
138	struct mutex cache_clean_lock;
139
140	struct {
141		u32 num_allocated;
142		u32 pages_allocated;
143	} bo_stats;
144};
145
146static inline struct v3d_dev *
147to_v3d_dev(struct drm_device *dev)
148{
149	return container_of(dev, struct v3d_dev, drm);
150}
151
152static inline bool
153v3d_has_csd(struct v3d_dev *v3d)
154{
155	return v3d->ver >= 41;
156}
157
158#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
159
160/* The per-fd struct, which tracks the MMU mappings. */
161struct v3d_file_priv {
162	struct v3d_dev *v3d;
163
164	struct {
165		struct idr idr;
166		struct mutex lock;
167	} perfmon;
168
169	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
170};
171
172struct v3d_bo {
173	struct drm_gem_shmem_object base;
174
175	struct drm_mm_node node;
176
177	/* List entry for the BO's position in
178	 * v3d_render_job->unref_list
179	 */
180	struct list_head unref_head;
181};
182
183static inline struct v3d_bo *
184to_v3d_bo(struct drm_gem_object *bo)
185{
186	return (struct v3d_bo *)bo;
187}
188
189struct v3d_fence {
190	struct dma_fence base;
191	struct drm_device *dev;
192	/* v3d seqno for signaled() test */
193	u64 seqno;
194	enum v3d_queue queue;
195};
196
197static inline struct v3d_fence *
198to_v3d_fence(struct dma_fence *fence)
199{
200	return (struct v3d_fence *)fence;
201}
202
203#define V3D_READ(offset) readl(v3d->hub_regs + offset)
204#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
205
206#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
207#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
208
209#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
210#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
211
212#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
213#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
214
215struct v3d_job {
216	struct drm_sched_job base;
217
218	struct kref refcount;
219
220	struct v3d_dev *v3d;
221
222	/* This is the array of BOs that were looked up at the start
223	 * of submission.
224	 */
225	struct drm_gem_object **bo;
226	u32 bo_count;
227
228	/* v3d fence to be signaled by IRQ handler when the job is complete. */
229	struct dma_fence *irq_fence;
230
231	/* scheduler fence for when the job is considered complete and
232	 * the BO reservations can be released.
233	 */
234	struct dma_fence *done_fence;
235
236	/* Pointer to a performance monitor object if the user requested it,
237	 * NULL otherwise.
238	 */
239	struct v3d_perfmon *perfmon;
240
241	/* Callback for the freeing of the job on refcount going to 0. */
242	void (*free)(struct kref *ref);
243};
244
245struct v3d_bin_job {
246	struct v3d_job base;
247
248	/* GPU virtual addresses of the start/end of the CL job. */
249	u32 start, end;
250
251	u32 timedout_ctca, timedout_ctra;
252
253	/* Corresponding render job, for attaching our overflow memory. */
254	struct v3d_render_job *render;
255
256	/* Submitted tile memory allocation start/size, tile state. */
257	u32 qma, qms, qts;
258};
259
260struct v3d_render_job {
261	struct v3d_job base;
262
263	/* GPU virtual addresses of the start/end of the CL job. */
264	u32 start, end;
265
266	u32 timedout_ctca, timedout_ctra;
267
268	/* List of overflow BOs used in the job that need to be
269	 * released once the job is complete.
270	 */
271	struct list_head unref_list;
272};
273
274struct v3d_tfu_job {
275	struct v3d_job base;
276
277	struct drm_v3d_submit_tfu args;
278};
279
280struct v3d_csd_job {
281	struct v3d_job base;
282
283	u32 timedout_batches;
284
285	struct drm_v3d_submit_csd args;
286};
287
288struct v3d_submit_outsync {
289	struct drm_syncobj *syncobj;
290};
291
292struct v3d_submit_ext {
293	u32 flags;
294	u32 wait_stage;
295
296	u32 in_sync_count;
297	u64 in_syncs;
298
299	u32 out_sync_count;
300	struct v3d_submit_outsync *out_syncs;
301};
302
303/**
304 * __wait_for - magic wait macro
305 *
306 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
307 * important that we check the condition again after having timed out, since the
308 * timeout could be due to preemption or similar and we've never had a chance to
309 * check the condition before the timeout.
310 */
311#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
312	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
313	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
314	int ret__;							\
315	might_sleep();							\
316	for (;;) {							\
317		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
318		OP;							\
319		/* Guarantee COND check prior to timeout */		\
320		barrier();						\
321		if (COND) {						\
322			ret__ = 0;					\
323			break;						\
324		}							\
325		if (expired__) {					\
326			ret__ = -ETIMEDOUT;				\
327			break;						\
328		}							\
329		usleep_range(wait__, wait__ * 2);			\
330		if (wait__ < (Wmax))					\
331			wait__ <<= 1;					\
332	}								\
333	ret__;								\
334})
335
336#define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
337						   (Wmax))
338#define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
339
340static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
341{
342	/* nsecs_to_jiffies64() does not guard against overflow */
343	if (NSEC_PER_SEC % HZ &&
344	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
345		return MAX_JIFFY_OFFSET;
346
347	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
348}
349
350/* v3d_bo.c */
351struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
352void v3d_free_object(struct drm_gem_object *gem_obj);
353struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
354			     size_t size);
355int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
356			struct drm_file *file_priv);
357int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
358		      struct drm_file *file_priv);
359int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
360			    struct drm_file *file_priv);
361struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
362						 struct dma_buf_attachment *attach,
363						 struct sg_table *sgt);
364
365/* v3d_debugfs.c */
366void v3d_debugfs_init(struct drm_minor *minor);
367
368/* v3d_fence.c */
369extern const struct dma_fence_ops v3d_fence_ops;
370struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
371
372/* v3d_gem.c */
373int v3d_gem_init(struct drm_device *dev);
374void v3d_gem_destroy(struct drm_device *dev);
375int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
376			struct drm_file *file_priv);
377int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
378			 struct drm_file *file_priv);
379int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
380			 struct drm_file *file_priv);
381int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
382		      struct drm_file *file_priv);
383void v3d_job_cleanup(struct v3d_job *job);
384void v3d_job_put(struct v3d_job *job);
385void v3d_reset(struct v3d_dev *v3d);
386void v3d_invalidate_caches(struct v3d_dev *v3d);
387void v3d_clean_caches(struct v3d_dev *v3d);
388
389/* v3d_irq.c */
390int v3d_irq_init(struct v3d_dev *v3d);
391void v3d_irq_enable(struct v3d_dev *v3d);
392void v3d_irq_disable(struct v3d_dev *v3d);
393void v3d_irq_reset(struct v3d_dev *v3d);
394
395/* v3d_mmu.c */
396int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
397		       u32 *offset);
398int v3d_mmu_set_page_table(struct v3d_dev *v3d);
399void v3d_mmu_insert_ptes(struct v3d_bo *bo);
400void v3d_mmu_remove_ptes(struct v3d_bo *bo);
401
402/* v3d_sched.c */
403int v3d_sched_init(struct v3d_dev *v3d);
404void v3d_sched_fini(struct v3d_dev *v3d);
405
406/* v3d_perfmon.c */
407void v3d_perfmon_get(struct v3d_perfmon *perfmon);
408void v3d_perfmon_put(struct v3d_perfmon *perfmon);
409void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
410void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
411		      bool capture);
412struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
413void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
414void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
415int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
416			     struct drm_file *file_priv);
417int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
418			      struct drm_file *file_priv);
419int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
420				 struct drm_file *file_priv);