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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 | // SPDX-License-Identifier: GPL-2.0+ /* Copyright (C) 2015-2018 Broadcom */ #include <linux/delay.h> #include <linux/mutex.h> #include <linux/spinlock_types.h> #include <linux/workqueue.h> #include <drm/drm_encoder.h> #include <drm/drm_gem.h> #include <drm/drm_gem_shmem_helper.h> #include <drm/gpu_scheduler.h> #include "uapi/drm/v3d_drm.h" struct clk; struct platform_device; struct reset_control; #define GMP_GRANULARITY (128 * 1024) #define V3D_MMU_PAGE_SHIFT 12 #define V3D_MAX_QUEUES (V3D_CPU + 1) static inline char *v3d_queue_to_string(enum v3d_queue queue) { switch (queue) { case V3D_BIN: return "bin"; case V3D_RENDER: return "render"; case V3D_TFU: return "tfu"; case V3D_CSD: return "csd"; case V3D_CACHE_CLEAN: return "cache_clean"; case V3D_CPU: return "cpu"; } return "UNKNOWN"; } struct v3d_queue_state { struct drm_gpu_scheduler sched; u64 fence_context; u64 emit_seqno; u64 start_ns; u64 enabled_ns; u64 jobs_sent; }; /* Performance monitor object. The perform lifetime is controlled by userspace * using perfmon related ioctls. A perfmon can be attached to a submit_cl * request, and when this is the case, HW perf counters will be activated just * before the submit_cl is submitted to the GPU and disabled when the job is * done. This way, only events related to a specific job will be counted. */ struct v3d_perfmon { /* Tracks the number of users of the perfmon, when this counter reaches * zero the perfmon is destroyed. */ refcount_t refcnt; /* Protects perfmon stop, as it can be invoked from multiple places. */ struct mutex lock; /* Number of counters activated in this perfmon instance * (should be less than DRM_V3D_MAX_PERF_COUNTERS). */ u8 ncounters; /* Events counted by the HW perf counters. */ u8 counters[DRM_V3D_MAX_PERF_COUNTERS]; /* Storage for counter values. Counters are incremented by the * HW perf counter values every time the perfmon is attached * to a GPU job. This way, perfmon users don't have to * retrieve the results after each job if they want to track * events covering several submissions. Note that counter * values can't be reset, but you can fake a reset by * destroying the perfmon and creating a new one. */ u64 values[] __counted_by(ncounters); }; struct v3d_dev { struct drm_device drm; /* Short representation (e.g. 33, 41) of the V3D tech version * and revision. */ int ver; bool single_irq_line; void __iomem *hub_regs; void __iomem *core_regs[3]; void __iomem *bridge_regs; void __iomem *gca_regs; struct clk *clk; struct reset_control *reset; /* Virtual and DMA addresses of the single shared page table. */ volatile u32 *pt; dma_addr_t pt_paddr; /* Virtual and DMA addresses of the MMU's scratch page. When * a read or write is invalid in the MMU, it will be * redirected here. */ void *mmu_scratch; dma_addr_t mmu_scratch_paddr; /* virtual address bits from V3D to the MMU. */ int va_width; /* Number of V3D cores. */ u32 cores; /* Allocator managing the address space. All units are in * number of pages. */ struct drm_mm mm; spinlock_t mm_lock; struct work_struct overflow_mem_work; struct v3d_bin_job *bin_job; struct v3d_render_job *render_job; struct v3d_tfu_job *tfu_job; struct v3d_csd_job *csd_job; struct v3d_cpu_job *cpu_job; struct v3d_queue_state queue[V3D_MAX_QUEUES]; /* Spinlock used to synchronize the overflow memory * management against bin job submission. */ spinlock_t job_lock; /* Used to track the active perfmon if any. */ struct v3d_perfmon *active_perfmon; /* Protects bo_stats */ struct mutex bo_lock; /* Lock taken when resetting the GPU, to keep multiple * processes from trying to park the scheduler threads and * reset at once. */ struct mutex reset_lock; /* Lock taken when creating and pushing the GPU scheduler * jobs, to keep the sched-fence seqnos in order. */ struct mutex sched_lock; /* Lock taken during a cache clean and when initiating an L2 * flush, to keep L2 flushes from interfering with the * synchronous L2 cleans. */ struct mutex cache_clean_lock; struct { u32 num_allocated; u32 pages_allocated; } bo_stats; }; static inline struct v3d_dev * to_v3d_dev(struct drm_device *dev) { return container_of(dev, struct v3d_dev, drm); } static inline bool v3d_has_csd(struct v3d_dev *v3d) { return v3d->ver >= 41; } #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev) /* The per-fd struct, which tracks the MMU mappings. */ struct v3d_file_priv { struct v3d_dev *v3d; struct { struct idr idr; struct mutex lock; } perfmon; struct drm_sched_entity sched_entity[V3D_MAX_QUEUES]; u64 start_ns[V3D_MAX_QUEUES]; u64 enabled_ns[V3D_MAX_QUEUES]; u64 jobs_sent[V3D_MAX_QUEUES]; }; struct v3d_bo { struct drm_gem_shmem_object base; struct drm_mm_node node; /* List entry for the BO's position in * v3d_render_job->unref_list */ struct list_head unref_head; void *vaddr; }; static inline struct v3d_bo * to_v3d_bo(struct drm_gem_object *bo) { return (struct v3d_bo *)bo; } struct v3d_fence { struct dma_fence base; struct drm_device *dev; /* v3d seqno for signaled() test */ u64 seqno; enum v3d_queue queue; }; static inline struct v3d_fence * to_v3d_fence(struct dma_fence *fence) { return (struct v3d_fence *)fence; } #define V3D_READ(offset) readl(v3d->hub_regs + offset) #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset) #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset) #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset) #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset) #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset) #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset) #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset) struct v3d_job { struct drm_sched_job base; struct kref refcount; struct v3d_dev *v3d; /* This is the array of BOs that were looked up at the start * of submission. */ struct drm_gem_object **bo; u32 bo_count; /* v3d fence to be signaled by IRQ handler when the job is complete. */ struct dma_fence *irq_fence; /* scheduler fence for when the job is considered complete and * the BO reservations can be released. */ struct dma_fence *done_fence; /* Pointer to a performance monitor object if the user requested it, * NULL otherwise. */ struct v3d_perfmon *perfmon; /* File descriptor of the process that submitted the job that could be used * for collecting stats by process of GPU usage. */ struct drm_file *file; /* Callback for the freeing of the job on refcount going to 0. */ void (*free)(struct kref *ref); }; struct v3d_bin_job { struct v3d_job base; /* GPU virtual addresses of the start/end of the CL job. */ u32 start, end; u32 timedout_ctca, timedout_ctra; /* Corresponding render job, for attaching our overflow memory. */ struct v3d_render_job *render; /* Submitted tile memory allocation start/size, tile state. */ u32 qma, qms, qts; }; struct v3d_render_job { struct v3d_job base; /* GPU virtual addresses of the start/end of the CL job. */ u32 start, end; u32 timedout_ctca, timedout_ctra; /* List of overflow BOs used in the job that need to be * released once the job is complete. */ struct list_head unref_list; }; struct v3d_tfu_job { struct v3d_job base; struct drm_v3d_submit_tfu args; }; struct v3d_csd_job { struct v3d_job base; u32 timedout_batches; struct drm_v3d_submit_csd args; }; enum v3d_cpu_job_type { V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1, V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY, V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY, V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY, V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY, V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY, }; struct v3d_timestamp_query { /* Offset of this query in the timestamp BO for its value. */ u32 offset; /* Syncobj that indicates the timestamp availability */ struct drm_syncobj *syncobj; }; /* Number of perfmons required to handle all supported performance counters */ #define V3D_MAX_PERFMONS DIV_ROUND_UP(V3D_PERFCNT_NUM, \ DRM_V3D_MAX_PERF_COUNTERS) struct v3d_performance_query { /* Performance monitor IDs for this query */ u32 kperfmon_ids[V3D_MAX_PERFMONS]; /* Syncobj that indicates the query availability */ struct drm_syncobj *syncobj; }; struct v3d_indirect_csd_info { /* Indirect CSD */ struct v3d_csd_job *job; /* Clean cache job associated to the Indirect CSD job */ struct v3d_job *clean_job; /* Offset within the BO where the workgroup counts are stored */ u32 offset; /* Workgroups size */ u32 wg_size; /* Indices of the uniforms with the workgroup dispatch counts * in the uniform stream. */ u32 wg_uniform_offsets[3]; /* Indirect BO */ struct drm_gem_object *indirect; /* Context of the Indirect CSD job */ struct ww_acquire_ctx acquire_ctx; }; struct v3d_timestamp_query_info { struct v3d_timestamp_query *queries; u32 count; }; struct v3d_performance_query_info { struct v3d_performance_query *queries; /* Number of performance queries */ u32 count; /* Number of performance monitors related to that query pool */ u32 nperfmons; /* Number of performance counters related to that query pool */ u32 ncounters; }; struct v3d_copy_query_results_info { /* Define if should write to buffer using 64 or 32 bits */ bool do_64bit; /* Define if it can write to buffer even if the query is not available */ bool do_partial; /* Define if it should write availability bit to buffer */ bool availability_bit; /* Offset of the copy buffer in the BO */ u32 offset; /* Stride of the copy buffer in the BO */ u32 stride; }; struct v3d_cpu_job { struct v3d_job base; enum v3d_cpu_job_type job_type; struct v3d_indirect_csd_info indirect_csd; struct v3d_timestamp_query_info timestamp_query; struct v3d_copy_query_results_info copy; struct v3d_performance_query_info performance_query; }; typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *); struct v3d_submit_outsync { struct drm_syncobj *syncobj; }; struct v3d_submit_ext { u32 flags; u32 wait_stage; u32 in_sync_count; u64 in_syncs; u32 out_sync_count; struct v3d_submit_outsync *out_syncs; }; /** * __wait_for - magic wait macro * * Macro to help avoid open coding check/wait/timeout patterns. Note that it's * important that we check the condition again after having timed out, since the * timeout could be due to preemption or similar and we've never had a chance to * check the condition before the timeout. */ #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \ const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \ long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \ int ret__; \ might_sleep(); \ for (;;) { \ const bool expired__ = ktime_after(ktime_get_raw(), end__); \ OP; \ /* Guarantee COND check prior to timeout */ \ barrier(); \ if (COND) { \ ret__ = 0; \ break; \ } \ if (expired__) { \ ret__ = -ETIMEDOUT; \ break; \ } \ usleep_range(wait__, wait__ * 2); \ if (wait__ < (Wmax)) \ wait__ <<= 1; \ } \ ret__; \ }) #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \ (Wmax)) #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000) static inline unsigned long nsecs_to_jiffies_timeout(const u64 n) { /* nsecs_to_jiffies64() does not guard against overflow */ if ((NSEC_PER_SEC % HZ) != 0 && div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ) return MAX_JIFFY_OFFSET; return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1); } /* v3d_bo.c */ struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size); void v3d_free_object(struct drm_gem_object *gem_obj); struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv, size_t size); void v3d_get_bo_vaddr(struct v3d_bo *bo); void v3d_put_bo_vaddr(struct v3d_bo *bo); int v3d_create_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev, struct dma_buf_attachment *attach, struct sg_table *sgt); /* v3d_debugfs.c */ void v3d_debugfs_init(struct drm_minor *minor); /* v3d_fence.c */ extern const struct dma_fence_ops v3d_fence_ops; struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue); /* v3d_gem.c */ int v3d_gem_init(struct drm_device *dev); void v3d_gem_destroy(struct drm_device *dev); void v3d_reset(struct v3d_dev *v3d); void v3d_invalidate_caches(struct v3d_dev *v3d); void v3d_clean_caches(struct v3d_dev *v3d); /* v3d_submit.c */ void v3d_job_cleanup(struct v3d_job *job); void v3d_job_put(struct v3d_job *job); int v3d_submit_cl_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_submit_csd_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); /* v3d_irq.c */ int v3d_irq_init(struct v3d_dev *v3d); void v3d_irq_enable(struct v3d_dev *v3d); void v3d_irq_disable(struct v3d_dev *v3d); void v3d_irq_reset(struct v3d_dev *v3d); /* v3d_mmu.c */ int v3d_mmu_set_page_table(struct v3d_dev *v3d); void v3d_mmu_insert_ptes(struct v3d_bo *bo); void v3d_mmu_remove_ptes(struct v3d_bo *bo); /* v3d_sched.c */ int v3d_sched_init(struct v3d_dev *v3d); void v3d_sched_fini(struct v3d_dev *v3d); /* v3d_perfmon.c */ void v3d_perfmon_get(struct v3d_perfmon *perfmon); void v3d_perfmon_put(struct v3d_perfmon *perfmon); void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon); void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, bool capture); struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id); void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv); void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv); int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); /* v3d_sysfs.c */ int v3d_sysfs_init(struct device *dev); void v3d_sysfs_destroy(struct device *dev); |