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  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2015-2018 Broadcom */
  3
  4#include <linux/delay.h>
  5#include <linux/mutex.h>
  6#include <linux/spinlock_types.h>
  7#include <linux/workqueue.h>
  8
  9#include <drm/drm_encoder.h>
 10#include <drm/drm_gem.h>
 11#include <drm/drm_gem_shmem_helper.h>
 12#include <drm/gpu_scheduler.h>
 13
 14#include "uapi/drm/v3d_drm.h"
 15
 16struct clk;
 17struct device;
 18struct platform_device;
 19struct reset_control;
 20
 21#define GMP_GRANULARITY (128 * 1024)
 22
 23/* Enum for each of the V3D queues. */
 24enum v3d_queue {
 25	V3D_BIN,
 26	V3D_RENDER,
 27	V3D_TFU,
 28	V3D_CSD,
 29	V3D_CACHE_CLEAN,
 30};
 31
 32#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
 33
 34struct v3d_queue_state {
 35	struct drm_gpu_scheduler sched;
 36
 37	u64 fence_context;
 38	u64 emit_seqno;
 39};
 40
 41struct v3d_dev {
 42	struct drm_device drm;
 43
 44	/* Short representation (e.g. 33, 41) of the V3D tech version
 45	 * and revision.
 46	 */
 47	int ver;
 48	bool single_irq_line;
 49
 50	struct device *dev;
 51	struct platform_device *pdev;
 52	void __iomem *hub_regs;
 53	void __iomem *core_regs[3];
 54	void __iomem *bridge_regs;
 55	void __iomem *gca_regs;
 56	struct clk *clk;
 57	struct reset_control *reset;
 58
 59	/* Virtual and DMA addresses of the single shared page table. */
 60	volatile u32 *pt;
 61	dma_addr_t pt_paddr;
 62
 63	/* Virtual and DMA addresses of the MMU's scratch page.  When
 64	 * a read or write is invalid in the MMU, it will be
 65	 * redirected here.
 66	 */
 67	void *mmu_scratch;
 68	dma_addr_t mmu_scratch_paddr;
 69	/* virtual address bits from V3D to the MMU. */
 70	int va_width;
 71
 72	/* Number of V3D cores. */
 73	u32 cores;
 74
 75	/* Allocator managing the address space.  All units are in
 76	 * number of pages.
 77	 */
 78	struct drm_mm mm;
 79	spinlock_t mm_lock;
 80
 81	struct work_struct overflow_mem_work;
 82
 83	struct v3d_bin_job *bin_job;
 84	struct v3d_render_job *render_job;
 85	struct v3d_tfu_job *tfu_job;
 86	struct v3d_csd_job *csd_job;
 87
 88	struct v3d_queue_state queue[V3D_MAX_QUEUES];
 89
 90	/* Spinlock used to synchronize the overflow memory
 91	 * management against bin job submission.
 92	 */
 93	spinlock_t job_lock;
 94
 95	/* Protects bo_stats */
 96	struct mutex bo_lock;
 97
 98	/* Lock taken when resetting the GPU, to keep multiple
 99	 * processes from trying to park the scheduler threads and
100	 * reset at once.
101	 */
102	struct mutex reset_lock;
103
104	/* Lock taken when creating and pushing the GPU scheduler
105	 * jobs, to keep the sched-fence seqnos in order.
106	 */
107	struct mutex sched_lock;
108
109	/* Lock taken during a cache clean and when initiating an L2
110	 * flush, to keep L2 flushes from interfering with the
111	 * synchronous L2 cleans.
112	 */
113	struct mutex cache_clean_lock;
114
115	struct {
116		u32 num_allocated;
117		u32 pages_allocated;
118	} bo_stats;
119};
120
121static inline struct v3d_dev *
122to_v3d_dev(struct drm_device *dev)
123{
124	return (struct v3d_dev *)dev->dev_private;
125}
126
127static inline bool
128v3d_has_csd(struct v3d_dev *v3d)
129{
130	return v3d->ver >= 41;
131}
132
133/* The per-fd struct, which tracks the MMU mappings. */
134struct v3d_file_priv {
135	struct v3d_dev *v3d;
136
137	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
138};
139
140struct v3d_bo {
141	struct drm_gem_shmem_object base;
142
143	struct drm_mm_node node;
144
145	/* List entry for the BO's position in
146	 * v3d_render_job->unref_list
147	 */
148	struct list_head unref_head;
149};
150
151static inline struct v3d_bo *
152to_v3d_bo(struct drm_gem_object *bo)
153{
154	return (struct v3d_bo *)bo;
155}
156
157struct v3d_fence {
158	struct dma_fence base;
159	struct drm_device *dev;
160	/* v3d seqno for signaled() test */
161	u64 seqno;
162	enum v3d_queue queue;
163};
164
165static inline struct v3d_fence *
166to_v3d_fence(struct dma_fence *fence)
167{
168	return (struct v3d_fence *)fence;
169}
170
171#define V3D_READ(offset) readl(v3d->hub_regs + offset)
172#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
173
174#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
175#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
176
177#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
178#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
179
180#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
181#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
182
183struct v3d_job {
184	struct drm_sched_job base;
185
186	struct kref refcount;
187
188	struct v3d_dev *v3d;
189
190	/* This is the array of BOs that were looked up at the start
191	 * of submission.
192	 */
193	struct drm_gem_object **bo;
194	u32 bo_count;
195
196	/* Array of struct dma_fence * to block on before submitting this job.
197	 */
198	struct xarray deps;
199	unsigned long last_dep;
200
201	/* v3d fence to be signaled by IRQ handler when the job is complete. */
202	struct dma_fence *irq_fence;
203
204	/* scheduler fence for when the job is considered complete and
205	 * the BO reservations can be released.
206	 */
207	struct dma_fence *done_fence;
208
209	/* Callback for the freeing of the job on refcount going to 0. */
210	void (*free)(struct kref *ref);
211};
212
213struct v3d_bin_job {
214	struct v3d_job base;
215
216	/* GPU virtual addresses of the start/end of the CL job. */
217	u32 start, end;
218
219	u32 timedout_ctca, timedout_ctra;
220
221	/* Corresponding render job, for attaching our overflow memory. */
222	struct v3d_render_job *render;
223
224	/* Submitted tile memory allocation start/size, tile state. */
225	u32 qma, qms, qts;
226};
227
228struct v3d_render_job {
229	struct v3d_job base;
230
231	/* GPU virtual addresses of the start/end of the CL job. */
232	u32 start, end;
233
234	u32 timedout_ctca, timedout_ctra;
235
236	/* List of overflow BOs used in the job that need to be
237	 * released once the job is complete.
238	 */
239	struct list_head unref_list;
240};
241
242struct v3d_tfu_job {
243	struct v3d_job base;
244
245	struct drm_v3d_submit_tfu args;
246};
247
248struct v3d_csd_job {
249	struct v3d_job base;
250
251	u32 timedout_batches;
252
253	struct drm_v3d_submit_csd args;
254};
255
256/**
257 * _wait_for - magic (register) wait macro
258 *
259 * Does the right thing for modeset paths when run under kdgb or similar atomic
260 * contexts. Note that it's important that we check the condition again after
261 * having timed out, since the timeout could be due to preemption or similar and
262 * we've never had a chance to check the condition before the timeout.
263 */
264#define wait_for(COND, MS) ({ \
265	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
266	int ret__ = 0;							\
267	while (!(COND)) {						\
268		if (time_after(jiffies, timeout__)) {			\
269			if (!(COND))					\
270				ret__ = -ETIMEDOUT;			\
271			break;						\
272		}							\
273		msleep(1);					\
274	}								\
275	ret__;								\
276})
277
278static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
279{
280	/* nsecs_to_jiffies64() does not guard against overflow */
281	if (NSEC_PER_SEC % HZ &&
282	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
283		return MAX_JIFFY_OFFSET;
284
285	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
286}
287
288/* v3d_bo.c */
289struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
290void v3d_free_object(struct drm_gem_object *gem_obj);
291struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
292			     size_t size);
293int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
294			struct drm_file *file_priv);
295int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
296		      struct drm_file *file_priv);
297int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
298			    struct drm_file *file_priv);
299struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
300						 struct dma_buf_attachment *attach,
301						 struct sg_table *sgt);
302
303/* v3d_debugfs.c */
304int v3d_debugfs_init(struct drm_minor *minor);
305
306/* v3d_fence.c */
307extern const struct dma_fence_ops v3d_fence_ops;
308struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
309
310/* v3d_gem.c */
311int v3d_gem_init(struct drm_device *dev);
312void v3d_gem_destroy(struct drm_device *dev);
313int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
314			struct drm_file *file_priv);
315int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
316			 struct drm_file *file_priv);
317int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
318			 struct drm_file *file_priv);
319int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
320		      struct drm_file *file_priv);
321void v3d_job_put(struct v3d_job *job);
322void v3d_reset(struct v3d_dev *v3d);
323void v3d_invalidate_caches(struct v3d_dev *v3d);
324void v3d_clean_caches(struct v3d_dev *v3d);
325
326/* v3d_irq.c */
327int v3d_irq_init(struct v3d_dev *v3d);
328void v3d_irq_enable(struct v3d_dev *v3d);
329void v3d_irq_disable(struct v3d_dev *v3d);
330void v3d_irq_reset(struct v3d_dev *v3d);
331
332/* v3d_mmu.c */
333int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
334		       u32 *offset);
335int v3d_mmu_set_page_table(struct v3d_dev *v3d);
336void v3d_mmu_insert_ptes(struct v3d_bo *bo);
337void v3d_mmu_remove_ptes(struct v3d_bo *bo);
338
339/* v3d_sched.c */
340int v3d_sched_init(struct v3d_dev *v3d);
341void v3d_sched_fini(struct v3d_dev *v3d);