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1// SPDX-License-Identifier: GPL-2.0+
2/* Copyright (C) 2015-2018 Broadcom */
3
4#include <linux/delay.h>
5#include <linux/mutex.h>
6#include <linux/spinlock_types.h>
7#include <linux/workqueue.h>
8
9#include <drm/drm_encoder.h>
10#include <drm/drm_gem.h>
11#include <drm/drm_gem_shmem_helper.h>
12#include <drm/gpu_scheduler.h>
13
14#include "uapi/drm/v3d_drm.h"
15
16struct clk;
17struct device;
18struct platform_device;
19struct reset_control;
20
21#define GMP_GRANULARITY (128 * 1024)
22
23/* Enum for each of the V3D queues. */
24enum v3d_queue {
25 V3D_BIN,
26 V3D_RENDER,
27 V3D_TFU,
28 V3D_CSD,
29 V3D_CACHE_CLEAN,
30};
31
32#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
33
34struct v3d_queue_state {
35 struct drm_gpu_scheduler sched;
36
37 u64 fence_context;
38 u64 emit_seqno;
39};
40
41struct v3d_dev {
42 struct drm_device drm;
43
44 /* Short representation (e.g. 33, 41) of the V3D tech version
45 * and revision.
46 */
47 int ver;
48 bool single_irq_line;
49
50 struct device *dev;
51 struct platform_device *pdev;
52 void __iomem *hub_regs;
53 void __iomem *core_regs[3];
54 void __iomem *bridge_regs;
55 void __iomem *gca_regs;
56 struct clk *clk;
57 struct reset_control *reset;
58
59 /* Virtual and DMA addresses of the single shared page table. */
60 volatile u32 *pt;
61 dma_addr_t pt_paddr;
62
63 /* Virtual and DMA addresses of the MMU's scratch page. When
64 * a read or write is invalid in the MMU, it will be
65 * redirected here.
66 */
67 void *mmu_scratch;
68 dma_addr_t mmu_scratch_paddr;
69 /* virtual address bits from V3D to the MMU. */
70 int va_width;
71
72 /* Number of V3D cores. */
73 u32 cores;
74
75 /* Allocator managing the address space. All units are in
76 * number of pages.
77 */
78 struct drm_mm mm;
79 spinlock_t mm_lock;
80
81 struct work_struct overflow_mem_work;
82
83 struct v3d_bin_job *bin_job;
84 struct v3d_render_job *render_job;
85 struct v3d_tfu_job *tfu_job;
86 struct v3d_csd_job *csd_job;
87
88 struct v3d_queue_state queue[V3D_MAX_QUEUES];
89
90 /* Spinlock used to synchronize the overflow memory
91 * management against bin job submission.
92 */
93 spinlock_t job_lock;
94
95 /* Protects bo_stats */
96 struct mutex bo_lock;
97
98 /* Lock taken when resetting the GPU, to keep multiple
99 * processes from trying to park the scheduler threads and
100 * reset at once.
101 */
102 struct mutex reset_lock;
103
104 /* Lock taken when creating and pushing the GPU scheduler
105 * jobs, to keep the sched-fence seqnos in order.
106 */
107 struct mutex sched_lock;
108
109 /* Lock taken during a cache clean and when initiating an L2
110 * flush, to keep L2 flushes from interfering with the
111 * synchronous L2 cleans.
112 */
113 struct mutex cache_clean_lock;
114
115 struct {
116 u32 num_allocated;
117 u32 pages_allocated;
118 } bo_stats;
119};
120
121static inline struct v3d_dev *
122to_v3d_dev(struct drm_device *dev)
123{
124 return (struct v3d_dev *)dev->dev_private;
125}
126
127static inline bool
128v3d_has_csd(struct v3d_dev *v3d)
129{
130 return v3d->ver >= 41;
131}
132
133/* The per-fd struct, which tracks the MMU mappings. */
134struct v3d_file_priv {
135 struct v3d_dev *v3d;
136
137 struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
138};
139
140struct v3d_bo {
141 struct drm_gem_shmem_object base;
142
143 struct drm_mm_node node;
144
145 /* List entry for the BO's position in
146 * v3d_render_job->unref_list
147 */
148 struct list_head unref_head;
149};
150
151static inline struct v3d_bo *
152to_v3d_bo(struct drm_gem_object *bo)
153{
154 return (struct v3d_bo *)bo;
155}
156
157struct v3d_fence {
158 struct dma_fence base;
159 struct drm_device *dev;
160 /* v3d seqno for signaled() test */
161 u64 seqno;
162 enum v3d_queue queue;
163};
164
165static inline struct v3d_fence *
166to_v3d_fence(struct dma_fence *fence)
167{
168 return (struct v3d_fence *)fence;
169}
170
171#define V3D_READ(offset) readl(v3d->hub_regs + offset)
172#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
173
174#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
175#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
176
177#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
178#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
179
180#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
181#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
182
183struct v3d_job {
184 struct drm_sched_job base;
185
186 struct kref refcount;
187
188 struct v3d_dev *v3d;
189
190 /* This is the array of BOs that were looked up at the start
191 * of submission.
192 */
193 struct drm_gem_object **bo;
194 u32 bo_count;
195
196 /* Array of struct dma_fence * to block on before submitting this job.
197 */
198 struct xarray deps;
199 unsigned long last_dep;
200
201 /* v3d fence to be signaled by IRQ handler when the job is complete. */
202 struct dma_fence *irq_fence;
203
204 /* scheduler fence for when the job is considered complete and
205 * the BO reservations can be released.
206 */
207 struct dma_fence *done_fence;
208
209 /* Callback for the freeing of the job on refcount going to 0. */
210 void (*free)(struct kref *ref);
211};
212
213struct v3d_bin_job {
214 struct v3d_job base;
215
216 /* GPU virtual addresses of the start/end of the CL job. */
217 u32 start, end;
218
219 u32 timedout_ctca, timedout_ctra;
220
221 /* Corresponding render job, for attaching our overflow memory. */
222 struct v3d_render_job *render;
223
224 /* Submitted tile memory allocation start/size, tile state. */
225 u32 qma, qms, qts;
226};
227
228struct v3d_render_job {
229 struct v3d_job base;
230
231 /* GPU virtual addresses of the start/end of the CL job. */
232 u32 start, end;
233
234 u32 timedout_ctca, timedout_ctra;
235
236 /* List of overflow BOs used in the job that need to be
237 * released once the job is complete.
238 */
239 struct list_head unref_list;
240};
241
242struct v3d_tfu_job {
243 struct v3d_job base;
244
245 struct drm_v3d_submit_tfu args;
246};
247
248struct v3d_csd_job {
249 struct v3d_job base;
250
251 u32 timedout_batches;
252
253 struct drm_v3d_submit_csd args;
254};
255
256/**
257 * _wait_for - magic (register) wait macro
258 *
259 * Does the right thing for modeset paths when run under kdgb or similar atomic
260 * contexts. Note that it's important that we check the condition again after
261 * having timed out, since the timeout could be due to preemption or similar and
262 * we've never had a chance to check the condition before the timeout.
263 */
264#define wait_for(COND, MS) ({ \
265 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
266 int ret__ = 0; \
267 while (!(COND)) { \
268 if (time_after(jiffies, timeout__)) { \
269 if (!(COND)) \
270 ret__ = -ETIMEDOUT; \
271 break; \
272 } \
273 msleep(1); \
274 } \
275 ret__; \
276})
277
278static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
279{
280 /* nsecs_to_jiffies64() does not guard against overflow */
281 if (NSEC_PER_SEC % HZ &&
282 div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
283 return MAX_JIFFY_OFFSET;
284
285 return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
286}
287
288/* v3d_bo.c */
289struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
290void v3d_free_object(struct drm_gem_object *gem_obj);
291struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
292 size_t size);
293int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
294 struct drm_file *file_priv);
295int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
296 struct drm_file *file_priv);
297int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
298 struct drm_file *file_priv);
299struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
300 struct dma_buf_attachment *attach,
301 struct sg_table *sgt);
302
303/* v3d_debugfs.c */
304int v3d_debugfs_init(struct drm_minor *minor);
305
306/* v3d_fence.c */
307extern const struct dma_fence_ops v3d_fence_ops;
308struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
309
310/* v3d_gem.c */
311int v3d_gem_init(struct drm_device *dev);
312void v3d_gem_destroy(struct drm_device *dev);
313int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
314 struct drm_file *file_priv);
315int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
316 struct drm_file *file_priv);
317int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
318 struct drm_file *file_priv);
319int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
320 struct drm_file *file_priv);
321void v3d_job_put(struct v3d_job *job);
322void v3d_reset(struct v3d_dev *v3d);
323void v3d_invalidate_caches(struct v3d_dev *v3d);
324void v3d_clean_caches(struct v3d_dev *v3d);
325
326/* v3d_irq.c */
327int v3d_irq_init(struct v3d_dev *v3d);
328void v3d_irq_enable(struct v3d_dev *v3d);
329void v3d_irq_disable(struct v3d_dev *v3d);
330void v3d_irq_reset(struct v3d_dev *v3d);
331
332/* v3d_mmu.c */
333int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
334 u32 *offset);
335int v3d_mmu_set_page_table(struct v3d_dev *v3d);
336void v3d_mmu_insert_ptes(struct v3d_bo *bo);
337void v3d_mmu_remove_ptes(struct v3d_bo *bo);
338
339/* v3d_sched.c */
340int v3d_sched_init(struct v3d_dev *v3d);
341void v3d_sched_fini(struct v3d_dev *v3d);