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  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2015-2018 Broadcom */
  3
  4#include <linux/delay.h>
  5#include <linux/mutex.h>
  6#include <linux/spinlock_types.h>
  7#include <linux/workqueue.h>
  8
  9#include <drm/drm_encoder.h>
 10#include <drm/drm_gem.h>
 11#include <drm/drm_gem_shmem_helper.h>
 12#include <drm/gpu_scheduler.h>
 13
 14#include "v3d_performance_counters.h"
 15
 16#include "uapi/drm/v3d_drm.h"
 17
 18struct clk;
 19struct platform_device;
 20struct reset_control;
 21
 22#define V3D_MMU_PAGE_SHIFT 12
 23#define V3D_PAGE_FACTOR (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT)
 24
 25#define V3D_MAX_QUEUES (V3D_CPU + 1)
 26
 27static inline char *v3d_queue_to_string(enum v3d_queue queue)
 28{
 29	switch (queue) {
 30	case V3D_BIN: return "bin";
 31	case V3D_RENDER: return "render";
 32	case V3D_TFU: return "tfu";
 33	case V3D_CSD: return "csd";
 34	case V3D_CACHE_CLEAN: return "cache_clean";
 35	case V3D_CPU: return "cpu";
 36	}
 37	return "UNKNOWN";
 38}
 39
 40struct v3d_stats {
 41	u64 start_ns;
 42	u64 enabled_ns;
 43	u64 jobs_completed;
 44
 45	/*
 46	 * This seqcount is used to protect the access to the GPU stats
 47	 * variables. It must be used as, while we are reading the stats,
 48	 * IRQs can happen and the stats can be updated.
 49	 */
 50	seqcount_t lock;
 51};
 52
 53struct v3d_queue_state {
 54	struct drm_gpu_scheduler sched;
 55
 56	u64 fence_context;
 57	u64 emit_seqno;
 58
 59	/* Stores the GPU stats for this queue in the global context. */
 60	struct v3d_stats stats;
 61};
 62
 63/* Performance monitor object. The perform lifetime is controlled by userspace
 64 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
 65 * request, and when this is the case, HW perf counters will be activated just
 66 * before the submit_cl is submitted to the GPU and disabled when the job is
 67 * done. This way, only events related to a specific job will be counted.
 68 */
 69struct v3d_perfmon {
 70	/* Tracks the number of users of the perfmon, when this counter reaches
 71	 * zero the perfmon is destroyed.
 72	 */
 73	refcount_t refcnt;
 74
 75	/* Protects perfmon stop, as it can be invoked from multiple places. */
 76	struct mutex lock;
 77
 78	/* Number of counters activated in this perfmon instance
 79	 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
 80	 */
 81	u8 ncounters;
 82
 83	/* Events counted by the HW perf counters. */
 84	u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
 85
 86	/* Storage for counter values. Counters are incremented by the
 87	 * HW perf counter values every time the perfmon is attached
 88	 * to a GPU job.  This way, perfmon users don't have to
 89	 * retrieve the results after each job if they want to track
 90	 * events covering several submissions.  Note that counter
 91	 * values can't be reset, but you can fake a reset by
 92	 * destroying the perfmon and creating a new one.
 93	 */
 94	u64 values[] __counted_by(ncounters);
 95};
 96
 97struct v3d_dev {
 98	struct drm_device drm;
 99
100	/* Short representation (e.g. 33, 41) of the V3D tech version */
101	int ver;
102
103	/* Short representation (e.g. 5, 6) of the V3D tech revision */
104	int rev;
105
106	bool single_irq_line;
107
108	struct v3d_perfmon_info perfmon_info;
109
110	void __iomem *hub_regs;
111	void __iomem *core_regs[3];
112	void __iomem *bridge_regs;
113	void __iomem *gca_regs;
114	struct clk *clk;
115	struct reset_control *reset;
116
117	/* Virtual and DMA addresses of the single shared page table. */
118	volatile u32 *pt;
119	dma_addr_t pt_paddr;
120
121	/* Virtual and DMA addresses of the MMU's scratch page.  When
122	 * a read or write is invalid in the MMU, it will be
123	 * redirected here.
124	 */
125	void *mmu_scratch;
126	dma_addr_t mmu_scratch_paddr;
127	/* virtual address bits from V3D to the MMU. */
128	int va_width;
129
130	/* Number of V3D cores. */
131	u32 cores;
132
133	/* Allocator managing the address space.  All units are in
134	 * number of pages.
135	 */
136	struct drm_mm mm;
137	spinlock_t mm_lock;
138
139	/*
140	 * tmpfs instance used for shmem backed objects
141	 */
142	struct vfsmount *gemfs;
143
144	struct work_struct overflow_mem_work;
145
146	struct v3d_bin_job *bin_job;
147	struct v3d_render_job *render_job;
148	struct v3d_tfu_job *tfu_job;
149	struct v3d_csd_job *csd_job;
150	struct v3d_cpu_job *cpu_job;
151
152	struct v3d_queue_state queue[V3D_MAX_QUEUES];
153
154	/* Spinlock used to synchronize the overflow memory
155	 * management against bin job submission.
156	 */
157	spinlock_t job_lock;
158
159	/* Used to track the active perfmon if any. */
160	struct v3d_perfmon *active_perfmon;
161
162	/* Protects bo_stats */
163	struct mutex bo_lock;
164
165	/* Lock taken when resetting the GPU, to keep multiple
166	 * processes from trying to park the scheduler threads and
167	 * reset at once.
168	 */
169	struct mutex reset_lock;
170
171	/* Lock taken when creating and pushing the GPU scheduler
172	 * jobs, to keep the sched-fence seqnos in order.
173	 */
174	struct mutex sched_lock;
175
176	/* Lock taken during a cache clean and when initiating an L2
177	 * flush, to keep L2 flushes from interfering with the
178	 * synchronous L2 cleans.
179	 */
180	struct mutex cache_clean_lock;
181
182	struct {
183		u32 num_allocated;
184		u32 pages_allocated;
185	} bo_stats;
186};
187
188static inline struct v3d_dev *
189to_v3d_dev(struct drm_device *dev)
190{
191	return container_of(dev, struct v3d_dev, drm);
192}
193
194static inline bool
195v3d_has_csd(struct v3d_dev *v3d)
196{
197	return v3d->ver >= 41;
198}
199
200#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
201
202/* The per-fd struct, which tracks the MMU mappings. */
203struct v3d_file_priv {
204	struct v3d_dev *v3d;
205
206	struct {
207		struct idr idr;
208		struct mutex lock;
209	} perfmon;
210
211	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
212
213	/* Stores the GPU stats for a specific queue for this fd. */
214	struct v3d_stats stats[V3D_MAX_QUEUES];
215};
216
217struct v3d_bo {
218	struct drm_gem_shmem_object base;
219
220	struct drm_mm_node node;
221
222	/* List entry for the BO's position in
223	 * v3d_render_job->unref_list
224	 */
225	struct list_head unref_head;
226
227	void *vaddr;
228};
229
230static inline struct v3d_bo *
231to_v3d_bo(struct drm_gem_object *bo)
232{
233	return (struct v3d_bo *)bo;
234}
235
236struct v3d_fence {
237	struct dma_fence base;
238	struct drm_device *dev;
239	/* v3d seqno for signaled() test */
240	u64 seqno;
241	enum v3d_queue queue;
242};
243
244static inline struct v3d_fence *
245to_v3d_fence(struct dma_fence *fence)
246{
247	return (struct v3d_fence *)fence;
248}
249
250#define V3D_READ(offset) readl(v3d->hub_regs + offset)
251#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
252
253#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
254#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
255
256#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
257#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
258
259#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
260#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
261
262struct v3d_job {
263	struct drm_sched_job base;
264
265	struct kref refcount;
266
267	struct v3d_dev *v3d;
268
269	/* This is the array of BOs that were looked up at the start
270	 * of submission.
271	 */
272	struct drm_gem_object **bo;
273	u32 bo_count;
274
275	/* v3d fence to be signaled by IRQ handler when the job is complete. */
276	struct dma_fence *irq_fence;
277
278	/* scheduler fence for when the job is considered complete and
279	 * the BO reservations can be released.
280	 */
281	struct dma_fence *done_fence;
282
283	/* Pointer to a performance monitor object if the user requested it,
284	 * NULL otherwise.
285	 */
286	struct v3d_perfmon *perfmon;
287
288	/* File descriptor of the process that submitted the job that could be used
289	 * for collecting stats by process of GPU usage.
290	 */
291	struct drm_file *file;
292
293	/* Callback for the freeing of the job on refcount going to 0. */
294	void (*free)(struct kref *ref);
295};
296
297struct v3d_bin_job {
298	struct v3d_job base;
299
300	/* GPU virtual addresses of the start/end of the CL job. */
301	u32 start, end;
302
303	u32 timedout_ctca, timedout_ctra;
304
305	/* Corresponding render job, for attaching our overflow memory. */
306	struct v3d_render_job *render;
307
308	/* Submitted tile memory allocation start/size, tile state. */
309	u32 qma, qms, qts;
310};
311
312struct v3d_render_job {
313	struct v3d_job base;
314
315	/* GPU virtual addresses of the start/end of the CL job. */
316	u32 start, end;
317
318	u32 timedout_ctca, timedout_ctra;
319
320	/* List of overflow BOs used in the job that need to be
321	 * released once the job is complete.
322	 */
323	struct list_head unref_list;
324};
325
326struct v3d_tfu_job {
327	struct v3d_job base;
328
329	struct drm_v3d_submit_tfu args;
330};
331
332struct v3d_csd_job {
333	struct v3d_job base;
334
335	u32 timedout_batches;
336
337	struct drm_v3d_submit_csd args;
338};
339
340enum v3d_cpu_job_type {
341	V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
342	V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY,
343	V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY,
344	V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY,
345	V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY,
346	V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY,
347};
348
349struct v3d_timestamp_query {
350	/* Offset of this query in the timestamp BO for its value. */
351	u32 offset;
352
353	/* Syncobj that indicates the timestamp availability */
354	struct drm_syncobj *syncobj;
355};
356
357struct v3d_performance_query {
358	/* Performance monitor IDs for this query */
359	u32 *kperfmon_ids;
360
361	/* Syncobj that indicates the query availability */
362	struct drm_syncobj *syncobj;
363};
364
365struct v3d_indirect_csd_info {
366	/* Indirect CSD */
367	struct v3d_csd_job *job;
368
369	/* Clean cache job associated to the Indirect CSD job */
370	struct v3d_job *clean_job;
371
372	/* Offset within the BO where the workgroup counts are stored */
373	u32 offset;
374
375	/* Workgroups size */
376	u32 wg_size;
377
378	/* Indices of the uniforms with the workgroup dispatch counts
379	 * in the uniform stream.
380	 */
381	u32 wg_uniform_offsets[3];
382
383	/* Indirect BO */
384	struct drm_gem_object *indirect;
385
386	/* Context of the Indirect CSD job */
387	struct ww_acquire_ctx acquire_ctx;
388};
389
390struct v3d_timestamp_query_info {
391	struct v3d_timestamp_query *queries;
392
393	u32 count;
394};
395
396struct v3d_performance_query_info {
397	struct v3d_performance_query *queries;
398
399	/* Number of performance queries */
400	u32 count;
401
402	/* Number of performance monitors related to that query pool */
403	u32 nperfmons;
404
405	/* Number of performance counters related to that query pool */
406	u32 ncounters;
407};
408
409struct v3d_copy_query_results_info {
410	/* Define if should write to buffer using 64 or 32 bits */
411	bool do_64bit;
412
413	/* Define if it can write to buffer even if the query is not available */
414	bool do_partial;
415
416	/* Define if it should write availability bit to buffer */
417	bool availability_bit;
418
419	/* Offset of the copy buffer in the BO */
420	u32 offset;
421
422	/* Stride of the copy buffer in the BO */
423	u32 stride;
424};
425
426struct v3d_cpu_job {
427	struct v3d_job base;
428
429	enum v3d_cpu_job_type job_type;
430
431	struct v3d_indirect_csd_info indirect_csd;
432
433	struct v3d_timestamp_query_info timestamp_query;
434
435	struct v3d_copy_query_results_info copy;
436
437	struct v3d_performance_query_info performance_query;
438};
439
440typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *);
441
442struct v3d_submit_outsync {
443	struct drm_syncobj *syncobj;
444};
445
446struct v3d_submit_ext {
447	u32 flags;
448	u32 wait_stage;
449
450	u32 in_sync_count;
451	u64 in_syncs;
452
453	u32 out_sync_count;
454	struct v3d_submit_outsync *out_syncs;
455};
456
457/**
458 * __wait_for - magic wait macro
459 *
460 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
461 * important that we check the condition again after having timed out, since the
462 * timeout could be due to preemption or similar and we've never had a chance to
463 * check the condition before the timeout.
464 */
465#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
466	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
467	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
468	int ret__;							\
469	might_sleep();							\
470	for (;;) {							\
471		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
472		OP;							\
473		/* Guarantee COND check prior to timeout */		\
474		barrier();						\
475		if (COND) {						\
476			ret__ = 0;					\
477			break;						\
478		}							\
479		if (expired__) {					\
480			ret__ = -ETIMEDOUT;				\
481			break;						\
482		}							\
483		usleep_range(wait__, wait__ * 2);			\
484		if (wait__ < (Wmax))					\
485			wait__ <<= 1;					\
486	}								\
487	ret__;								\
488})
489
490#define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
491						   (Wmax))
492#define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
493
494static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
495{
496	/* nsecs_to_jiffies64() does not guard against overflow */
497	if ((NSEC_PER_SEC % HZ) != 0 &&
498	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
499		return MAX_JIFFY_OFFSET;
500
501	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
502}
503
504/* v3d_bo.c */
505struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
506void v3d_free_object(struct drm_gem_object *gem_obj);
507struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
508			     size_t size);
509void v3d_get_bo_vaddr(struct v3d_bo *bo);
510void v3d_put_bo_vaddr(struct v3d_bo *bo);
511int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
512			struct drm_file *file_priv);
513int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
514		      struct drm_file *file_priv);
515int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
516			    struct drm_file *file_priv);
517int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
518		      struct drm_file *file_priv);
519struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
520						 struct dma_buf_attachment *attach,
521						 struct sg_table *sgt);
522
523/* v3d_debugfs.c */
524void v3d_debugfs_init(struct drm_minor *minor);
525
526/* v3d_drv.c */
527void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
528		   u64 *active_runtime, u64 *jobs_completed);
529
530/* v3d_fence.c */
531extern const struct dma_fence_ops v3d_fence_ops;
532struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
533
534/* v3d_gem.c */
535int v3d_gem_init(struct drm_device *dev);
536void v3d_gem_destroy(struct drm_device *dev);
537void v3d_reset(struct v3d_dev *v3d);
538void v3d_invalidate_caches(struct v3d_dev *v3d);
539void v3d_clean_caches(struct v3d_dev *v3d);
540
541/* v3d_gemfs.c */
542extern bool super_pages;
543void v3d_gemfs_init(struct v3d_dev *v3d);
544void v3d_gemfs_fini(struct v3d_dev *v3d);
545
546/* v3d_submit.c */
547void v3d_job_cleanup(struct v3d_job *job);
548void v3d_job_put(struct v3d_job *job);
549int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
550			struct drm_file *file_priv);
551int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
552			 struct drm_file *file_priv);
553int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
554			 struct drm_file *file_priv);
555int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
556			 struct drm_file *file_priv);
557
558/* v3d_irq.c */
559int v3d_irq_init(struct v3d_dev *v3d);
560void v3d_irq_enable(struct v3d_dev *v3d);
561void v3d_irq_disable(struct v3d_dev *v3d);
562void v3d_irq_reset(struct v3d_dev *v3d);
563
564/* v3d_mmu.c */
565int v3d_mmu_flush_all(struct v3d_dev *v3d);
566int v3d_mmu_set_page_table(struct v3d_dev *v3d);
567void v3d_mmu_insert_ptes(struct v3d_bo *bo);
568void v3d_mmu_remove_ptes(struct v3d_bo *bo);
569
570/* v3d_sched.c */
571void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
572				   unsigned int count);
573void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
574				     unsigned int count);
575void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue);
576int v3d_sched_init(struct v3d_dev *v3d);
577void v3d_sched_fini(struct v3d_dev *v3d);
578
579/* v3d_perfmon.c */
580void v3d_perfmon_init(struct v3d_dev *v3d);
581void v3d_perfmon_get(struct v3d_perfmon *perfmon);
582void v3d_perfmon_put(struct v3d_perfmon *perfmon);
583void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
584void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
585		      bool capture);
586struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
587void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
588void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
589int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
590			     struct drm_file *file_priv);
591int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
592			      struct drm_file *file_priv);
593int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
594				 struct drm_file *file_priv);
595int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
596				  struct drm_file *file_priv);
597
598/* v3d_sysfs.c */
599int v3d_sysfs_init(struct device *dev);
600void v3d_sysfs_destroy(struct device *dev);