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  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2015-2018 Broadcom */
  3
  4#include <linux/delay.h>
  5#include <linux/mutex.h>
  6#include <linux/spinlock_types.h>
  7#include <linux/workqueue.h>
  8
  9#include <drm/drm_encoder.h>
 10#include <drm/drm_gem.h>
 11#include <drm/drm_gem_shmem_helper.h>
 12#include <drm/gpu_scheduler.h>
 13
 14#include "uapi/drm/v3d_drm.h"
 15
 16struct clk;
 17struct platform_device;
 18struct reset_control;
 19
 20#define GMP_GRANULARITY (128 * 1024)
 21
 22/* Enum for each of the V3D queues. */
 23enum v3d_queue {
 24	V3D_BIN,
 25	V3D_RENDER,
 26	V3D_TFU,
 27	V3D_CSD,
 28	V3D_CACHE_CLEAN,
 29};
 30
 31#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
 32
 33struct v3d_queue_state {
 34	struct drm_gpu_scheduler sched;
 35
 36	u64 fence_context;
 37	u64 emit_seqno;
 38};
 39
 40struct v3d_dev {
 41	struct drm_device drm;
 42
 43	/* Short representation (e.g. 33, 41) of the V3D tech version
 44	 * and revision.
 45	 */
 46	int ver;
 47	bool single_irq_line;
 48
 49	void __iomem *hub_regs;
 50	void __iomem *core_regs[3];
 51	void __iomem *bridge_regs;
 52	void __iomem *gca_regs;
 53	struct clk *clk;
 54	struct reset_control *reset;
 55
 56	/* Virtual and DMA addresses of the single shared page table. */
 57	volatile u32 *pt;
 58	dma_addr_t pt_paddr;
 59
 60	/* Virtual and DMA addresses of the MMU's scratch page.  When
 61	 * a read or write is invalid in the MMU, it will be
 62	 * redirected here.
 63	 */
 64	void *mmu_scratch;
 65	dma_addr_t mmu_scratch_paddr;
 66	/* virtual address bits from V3D to the MMU. */
 67	int va_width;
 68
 69	/* Number of V3D cores. */
 70	u32 cores;
 71
 72	/* Allocator managing the address space.  All units are in
 73	 * number of pages.
 74	 */
 75	struct drm_mm mm;
 76	spinlock_t mm_lock;
 77
 78	struct work_struct overflow_mem_work;
 79
 80	struct v3d_bin_job *bin_job;
 81	struct v3d_render_job *render_job;
 82	struct v3d_tfu_job *tfu_job;
 83	struct v3d_csd_job *csd_job;
 84
 85	struct v3d_queue_state queue[V3D_MAX_QUEUES];
 86
 87	/* Spinlock used to synchronize the overflow memory
 88	 * management against bin job submission.
 89	 */
 90	spinlock_t job_lock;
 91
 92	/* Protects bo_stats */
 93	struct mutex bo_lock;
 94
 95	/* Lock taken when resetting the GPU, to keep multiple
 96	 * processes from trying to park the scheduler threads and
 97	 * reset at once.
 98	 */
 99	struct mutex reset_lock;
100
101	/* Lock taken when creating and pushing the GPU scheduler
102	 * jobs, to keep the sched-fence seqnos in order.
103	 */
104	struct mutex sched_lock;
105
106	/* Lock taken during a cache clean and when initiating an L2
107	 * flush, to keep L2 flushes from interfering with the
108	 * synchronous L2 cleans.
109	 */
110	struct mutex cache_clean_lock;
111
112	struct {
113		u32 num_allocated;
114		u32 pages_allocated;
115	} bo_stats;
116};
117
118static inline struct v3d_dev *
119to_v3d_dev(struct drm_device *dev)
120{
121	return container_of(dev, struct v3d_dev, drm);
122}
123
124static inline bool
125v3d_has_csd(struct v3d_dev *v3d)
126{
127	return v3d->ver >= 41;
128}
129
130#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
131
132/* The per-fd struct, which tracks the MMU mappings. */
133struct v3d_file_priv {
134	struct v3d_dev *v3d;
135
136	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
137};
138
139struct v3d_bo {
140	struct drm_gem_shmem_object base;
141
142	struct drm_mm_node node;
143
144	/* List entry for the BO's position in
145	 * v3d_render_job->unref_list
146	 */
147	struct list_head unref_head;
148};
149
150static inline struct v3d_bo *
151to_v3d_bo(struct drm_gem_object *bo)
152{
153	return (struct v3d_bo *)bo;
154}
155
156struct v3d_fence {
157	struct dma_fence base;
158	struct drm_device *dev;
159	/* v3d seqno for signaled() test */
160	u64 seqno;
161	enum v3d_queue queue;
162};
163
164static inline struct v3d_fence *
165to_v3d_fence(struct dma_fence *fence)
166{
167	return (struct v3d_fence *)fence;
168}
169
170#define V3D_READ(offset) readl(v3d->hub_regs + offset)
171#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
172
173#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
174#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
175
176#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
177#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
178
179#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
180#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
181
182struct v3d_job {
183	struct drm_sched_job base;
184
185	struct kref refcount;
186
187	struct v3d_dev *v3d;
188
189	/* This is the array of BOs that were looked up at the start
190	 * of submission.
191	 */
192	struct drm_gem_object **bo;
193	u32 bo_count;
194
195	/* Array of struct dma_fence * to block on before submitting this job.
196	 */
197	struct xarray deps;
198	unsigned long last_dep;
199
200	/* v3d fence to be signaled by IRQ handler when the job is complete. */
201	struct dma_fence *irq_fence;
202
203	/* scheduler fence for when the job is considered complete and
204	 * the BO reservations can be released.
205	 */
206	struct dma_fence *done_fence;
207
208	/* Callback for the freeing of the job on refcount going to 0. */
209	void (*free)(struct kref *ref);
210};
211
212struct v3d_bin_job {
213	struct v3d_job base;
214
215	/* GPU virtual addresses of the start/end of the CL job. */
216	u32 start, end;
217
218	u32 timedout_ctca, timedout_ctra;
219
220	/* Corresponding render job, for attaching our overflow memory. */
221	struct v3d_render_job *render;
222
223	/* Submitted tile memory allocation start/size, tile state. */
224	u32 qma, qms, qts;
225};
226
227struct v3d_render_job {
228	struct v3d_job base;
229
230	/* GPU virtual addresses of the start/end of the CL job. */
231	u32 start, end;
232
233	u32 timedout_ctca, timedout_ctra;
234
235	/* List of overflow BOs used in the job that need to be
236	 * released once the job is complete.
237	 */
238	struct list_head unref_list;
239};
240
241struct v3d_tfu_job {
242	struct v3d_job base;
243
244	struct drm_v3d_submit_tfu args;
245};
246
247struct v3d_csd_job {
248	struct v3d_job base;
249
250	u32 timedout_batches;
251
252	struct drm_v3d_submit_csd args;
253};
254
255/**
256 * __wait_for - magic wait macro
257 *
258 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
259 * important that we check the condition again after having timed out, since the
260 * timeout could be due to preemption or similar and we've never had a chance to
261 * check the condition before the timeout.
262 */
263#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
264	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
265	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
266	int ret__;							\
267	might_sleep();							\
268	for (;;) {							\
269		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
270		OP;							\
271		/* Guarantee COND check prior to timeout */		\
272		barrier();						\
273		if (COND) {						\
274			ret__ = 0;					\
275			break;						\
276		}							\
277		if (expired__) {					\
278			ret__ = -ETIMEDOUT;				\
279			break;						\
280		}							\
281		usleep_range(wait__, wait__ * 2);			\
282		if (wait__ < (Wmax))					\
283			wait__ <<= 1;					\
284	}								\
285	ret__;								\
286})
287
288#define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
289						   (Wmax))
290#define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
291
292static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
293{
294	/* nsecs_to_jiffies64() does not guard against overflow */
295	if (NSEC_PER_SEC % HZ &&
296	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
297		return MAX_JIFFY_OFFSET;
298
299	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
300}
301
302/* v3d_bo.c */
303struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
304void v3d_free_object(struct drm_gem_object *gem_obj);
305struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
306			     size_t size);
307int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
308			struct drm_file *file_priv);
309int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
310		      struct drm_file *file_priv);
311int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
312			    struct drm_file *file_priv);
313struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
314						 struct dma_buf_attachment *attach,
315						 struct sg_table *sgt);
316
317/* v3d_debugfs.c */
318void v3d_debugfs_init(struct drm_minor *minor);
319
320/* v3d_fence.c */
321extern const struct dma_fence_ops v3d_fence_ops;
322struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
323
324/* v3d_gem.c */
325int v3d_gem_init(struct drm_device *dev);
326void v3d_gem_destroy(struct drm_device *dev);
327int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
328			struct drm_file *file_priv);
329int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
330			 struct drm_file *file_priv);
331int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
332			 struct drm_file *file_priv);
333int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
334		      struct drm_file *file_priv);
335void v3d_job_put(struct v3d_job *job);
336void v3d_reset(struct v3d_dev *v3d);
337void v3d_invalidate_caches(struct v3d_dev *v3d);
338void v3d_clean_caches(struct v3d_dev *v3d);
339
340/* v3d_irq.c */
341int v3d_irq_init(struct v3d_dev *v3d);
342void v3d_irq_enable(struct v3d_dev *v3d);
343void v3d_irq_disable(struct v3d_dev *v3d);
344void v3d_irq_reset(struct v3d_dev *v3d);
345
346/* v3d_mmu.c */
347int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
348		       u32 *offset);
349int v3d_mmu_set_page_table(struct v3d_dev *v3d);
350void v3d_mmu_insert_ptes(struct v3d_bo *bo);
351void v3d_mmu_remove_ptes(struct v3d_bo *bo);
352
353/* v3d_sched.c */
354int v3d_sched_init(struct v3d_dev *v3d);
355void v3d_sched_fini(struct v3d_dev *v3d);