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v5.14.15
  1// SPDX-License-Identifier: GPL-2.0-only
  2/*
  3 * Copyright (C) 2016 Facebook
  4 * Copyright (C) 2013-2014 Jens Axboe
 
 
 
 
 
 
 
 
 
 
 
 
  5 */
  6
  7#include <linux/sched.h>
  8#include <linux/random.h>
  9#include <linux/sbitmap.h>
 10#include <linux/seq_file.h>
 11
 12static int init_alloc_hint(struct sbitmap *sb, gfp_t flags)
 13{
 14	unsigned depth = sb->depth;
 15
 16	sb->alloc_hint = alloc_percpu_gfp(unsigned int, flags);
 17	if (!sb->alloc_hint)
 18		return -ENOMEM;
 19
 20	if (depth && !sb->round_robin) {
 21		int i;
 22
 23		for_each_possible_cpu(i)
 24			*per_cpu_ptr(sb->alloc_hint, i) = prandom_u32() % depth;
 25	}
 26	return 0;
 27}
 28
 29static inline unsigned update_alloc_hint_before_get(struct sbitmap *sb,
 30						    unsigned int depth)
 31{
 32	unsigned hint;
 33
 34	hint = this_cpu_read(*sb->alloc_hint);
 35	if (unlikely(hint >= depth)) {
 36		hint = depth ? prandom_u32() % depth : 0;
 37		this_cpu_write(*sb->alloc_hint, hint);
 38	}
 39
 40	return hint;
 41}
 42
 43static inline void update_alloc_hint_after_get(struct sbitmap *sb,
 44					       unsigned int depth,
 45					       unsigned int hint,
 46					       unsigned int nr)
 47{
 48	if (nr == -1) {
 49		/* If the map is full, a hint won't do us much good. */
 50		this_cpu_write(*sb->alloc_hint, 0);
 51	} else if (nr == hint || unlikely(sb->round_robin)) {
 52		/* Only update the hint if we used it. */
 53		hint = nr + 1;
 54		if (hint >= depth - 1)
 55			hint = 0;
 56		this_cpu_write(*sb->alloc_hint, hint);
 57	}
 58}
 59
 60/*
 61 * See if we have deferred clears that we can batch move
 62 */
 63static inline bool sbitmap_deferred_clear(struct sbitmap_word *map)
 64{
 65	unsigned long mask;
 66
 67	if (!READ_ONCE(map->cleared))
 68		return false;
 69
 70	/*
 71	 * First get a stable cleared mask, setting the old mask to 0.
 72	 */
 73	mask = xchg(&map->cleared, 0);
 74
 75	/*
 76	 * Now clear the masked bits in our free word
 77	 */
 78	atomic_long_andnot(mask, (atomic_long_t *)&map->word);
 79	BUILD_BUG_ON(sizeof(atomic_long_t) != sizeof(map->word));
 80	return true;
 81}
 82
 83int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
 84		      gfp_t flags, int node, bool round_robin,
 85		      bool alloc_hint)
 86{
 87	unsigned int bits_per_word;
 88	unsigned int i;
 89
 90	if (shift < 0)
 91		shift = sbitmap_calculate_shift(depth);
 92
 
 
 
 
 
 
 
 
 
 
 93	bits_per_word = 1U << shift;
 94	if (bits_per_word > BITS_PER_LONG)
 95		return -EINVAL;
 96
 97	sb->shift = shift;
 98	sb->depth = depth;
 99	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
100	sb->round_robin = round_robin;
101
102	if (depth == 0) {
103		sb->map = NULL;
104		return 0;
105	}
106
107	if (alloc_hint) {
108		if (init_alloc_hint(sb, flags))
109			return -ENOMEM;
110	} else {
111		sb->alloc_hint = NULL;
112	}
113
114	sb->map = kcalloc_node(sb->map_nr, sizeof(*sb->map), flags, node);
115	if (!sb->map) {
116		free_percpu(sb->alloc_hint);
117		return -ENOMEM;
118	}
119
120	for (i = 0; i < sb->map_nr; i++) {
121		sb->map[i].depth = min(depth, bits_per_word);
122		depth -= sb->map[i].depth;
123	}
124	return 0;
125}
126EXPORT_SYMBOL_GPL(sbitmap_init_node);
127
128void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
129{
130	unsigned int bits_per_word = 1U << sb->shift;
131	unsigned int i;
132
133	for (i = 0; i < sb->map_nr; i++)
134		sbitmap_deferred_clear(&sb->map[i]);
135
136	sb->depth = depth;
137	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
138
139	for (i = 0; i < sb->map_nr; i++) {
140		sb->map[i].depth = min(depth, bits_per_word);
141		depth -= sb->map[i].depth;
142	}
143}
144EXPORT_SYMBOL_GPL(sbitmap_resize);
145
146static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
147			      unsigned int hint, bool wrap)
148{
 
149	int nr;
150
151	/* don't wrap if starting from 0 */
152	wrap = wrap && hint;
153
154	while (1) {
155		nr = find_next_zero_bit(word, depth, hint);
156		if (unlikely(nr >= depth)) {
157			/*
158			 * We started with an offset, and we didn't reset the
159			 * offset to 0 in a failure case, so start from 0 to
160			 * exhaust the map.
161			 */
162			if (hint && wrap) {
163				hint = 0;
164				continue;
165			}
166			return -1;
167		}
168
169		if (!test_and_set_bit_lock(nr, word))
170			break;
171
172		hint = nr + 1;
173		if (hint >= depth - 1)
174			hint = 0;
175	}
176
177	return nr;
178}
179
180static int sbitmap_find_bit_in_index(struct sbitmap *sb, int index,
181				     unsigned int alloc_hint)
182{
183	struct sbitmap_word *map = &sb->map[index];
184	int nr;
185
186	do {
187		nr = __sbitmap_get_word(&map->word, map->depth, alloc_hint,
188					!sb->round_robin);
189		if (nr != -1)
190			break;
191		if (!sbitmap_deferred_clear(map))
192			break;
193	} while (1);
194
195	return nr;
196}
197
198static int __sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint)
199{
200	unsigned int i, index;
201	int nr = -1;
202
203	index = SB_NR_TO_INDEX(sb, alloc_hint);
204
205	/*
206	 * Unless we're doing round robin tag allocation, just use the
207	 * alloc_hint to find the right word index. No point in looping
208	 * twice in find_next_zero_bit() for that case.
209	 */
210	if (sb->round_robin)
211		alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
212	else
213		alloc_hint = 0;
214
215	for (i = 0; i < sb->map_nr; i++) {
216		nr = sbitmap_find_bit_in_index(sb, index, alloc_hint);
217		if (nr != -1) {
218			nr += index << sb->shift;
219			break;
220		}
221
222		/* Jump to next index. */
223		alloc_hint = 0;
224		if (++index >= sb->map_nr)
225			index = 0;
226	}
227
228	return nr;
229}
230
231int sbitmap_get(struct sbitmap *sb)
232{
233	int nr;
234	unsigned int hint, depth;
235
236	if (WARN_ON_ONCE(unlikely(!sb->alloc_hint)))
237		return -1;
238
239	depth = READ_ONCE(sb->depth);
240	hint = update_alloc_hint_before_get(sb, depth);
241	nr = __sbitmap_get(sb, hint);
242	update_alloc_hint_after_get(sb, depth, hint, nr);
243
244	return nr;
245}
246EXPORT_SYMBOL_GPL(sbitmap_get);
247
248static int __sbitmap_get_shallow(struct sbitmap *sb,
249				 unsigned int alloc_hint,
250				 unsigned long shallow_depth)
251{
252	unsigned int i, index;
253	int nr = -1;
254
255	index = SB_NR_TO_INDEX(sb, alloc_hint);
256
257	for (i = 0; i < sb->map_nr; i++) {
258again:
259		nr = __sbitmap_get_word(&sb->map[index].word,
260					min(sb->map[index].depth, shallow_depth),
261					SB_NR_TO_BIT(sb, alloc_hint), true);
262		if (nr != -1) {
263			nr += index << sb->shift;
264			break;
265		}
266
267		if (sbitmap_deferred_clear(&sb->map[index]))
268			goto again;
269
270		/* Jump to next index. */
271		index++;
272		alloc_hint = index << sb->shift;
273
274		if (index >= sb->map_nr) {
275			index = 0;
276			alloc_hint = 0;
277		}
278	}
279
280	return nr;
281}
282
283int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth)
284{
285	int nr;
286	unsigned int hint, depth;
287
288	if (WARN_ON_ONCE(unlikely(!sb->alloc_hint)))
289		return -1;
290
291	depth = READ_ONCE(sb->depth);
292	hint = update_alloc_hint_before_get(sb, depth);
293	nr = __sbitmap_get_shallow(sb, hint, shallow_depth);
294	update_alloc_hint_after_get(sb, depth, hint, nr);
295
296	return nr;
297}
298EXPORT_SYMBOL_GPL(sbitmap_get_shallow);
299
300bool sbitmap_any_bit_set(const struct sbitmap *sb)
301{
302	unsigned int i;
303
304	for (i = 0; i < sb->map_nr; i++) {
305		if (sb->map[i].word & ~sb->map[i].cleared)
306			return true;
307	}
308	return false;
309}
310EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
311
312static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
313{
314	unsigned int i, weight = 0;
315
316	for (i = 0; i < sb->map_nr; i++) {
317		const struct sbitmap_word *word = &sb->map[i];
 
318
319		if (set)
320			weight += bitmap_weight(&word->word, word->depth);
321		else
322			weight += bitmap_weight(&word->cleared, word->depth);
323	}
324	return weight;
325}
326
327static unsigned int sbitmap_cleared(const struct sbitmap *sb)
328{
329	return __sbitmap_weight(sb, false);
330}
 
331
332unsigned int sbitmap_weight(const struct sbitmap *sb)
333{
334	return __sbitmap_weight(sb, true) - sbitmap_cleared(sb);
335}
336EXPORT_SYMBOL_GPL(sbitmap_weight);
337
338void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
339{
340	seq_printf(m, "depth=%u\n", sb->depth);
341	seq_printf(m, "busy=%u\n", sbitmap_weight(sb));
342	seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb));
343	seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
344	seq_printf(m, "map_nr=%u\n", sb->map_nr);
345}
346EXPORT_SYMBOL_GPL(sbitmap_show);
347
348static inline void emit_byte(struct seq_file *m, unsigned int offset, u8 byte)
349{
350	if ((offset & 0xf) == 0) {
351		if (offset != 0)
352			seq_putc(m, '\n');
353		seq_printf(m, "%08x:", offset);
354	}
355	if ((offset & 0x1) == 0)
356		seq_putc(m, ' ');
357	seq_printf(m, "%02x", byte);
358}
359
360void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m)
361{
362	u8 byte = 0;
363	unsigned int byte_bits = 0;
364	unsigned int offset = 0;
365	int i;
366
367	for (i = 0; i < sb->map_nr; i++) {
368		unsigned long word = READ_ONCE(sb->map[i].word);
369		unsigned long cleared = READ_ONCE(sb->map[i].cleared);
370		unsigned int word_bits = READ_ONCE(sb->map[i].depth);
371
372		word &= ~cleared;
373
374		while (word_bits > 0) {
375			unsigned int bits = min(8 - byte_bits, word_bits);
376
377			byte |= (word & (BIT(bits) - 1)) << byte_bits;
378			byte_bits += bits;
379			if (byte_bits == 8) {
380				emit_byte(m, offset, byte);
381				byte = 0;
382				byte_bits = 0;
383				offset++;
384			}
385			word >>= bits;
386			word_bits -= bits;
387		}
388	}
389	if (byte_bits) {
390		emit_byte(m, offset, byte);
391		offset++;
392	}
393	if (offset)
394		seq_putc(m, '\n');
395}
396EXPORT_SYMBOL_GPL(sbitmap_bitmap_show);
397
398static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq,
399					unsigned int depth)
400{
401	unsigned int wake_batch;
402	unsigned int shallow_depth;
403
404	/*
405	 * For each batch, we wake up one queue. We need to make sure that our
406	 * batch size is small enough that the full depth of the bitmap,
407	 * potentially limited by a shallow depth, is enough to wake up all of
408	 * the queues.
409	 *
410	 * Each full word of the bitmap has bits_per_word bits, and there might
411	 * be a partial word. There are depth / bits_per_word full words and
412	 * depth % bits_per_word bits left over. In bitwise arithmetic:
413	 *
414	 * bits_per_word = 1 << shift
415	 * depth / bits_per_word = depth >> shift
416	 * depth % bits_per_word = depth & ((1 << shift) - 1)
417	 *
418	 * Each word can be limited to sbq->min_shallow_depth bits.
419	 */
420	shallow_depth = min(1U << sbq->sb.shift, sbq->min_shallow_depth);
421	depth = ((depth >> sbq->sb.shift) * shallow_depth +
422		 min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth));
423	wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1,
424			     SBQ_WAKE_BATCH);
425
426	return wake_batch;
427}
428
429int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
430			    int shift, bool round_robin, gfp_t flags, int node)
431{
432	int ret;
433	int i;
434
435	ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node,
436				round_robin, true);
437	if (ret)
438		return ret;
439
440	sbq->min_shallow_depth = UINT_MAX;
441	sbq->wake_batch = sbq_calc_wake_batch(sbq, depth);
 
 
 
 
 
 
 
 
 
 
442	atomic_set(&sbq->wake_index, 0);
443	atomic_set(&sbq->ws_active, 0);
444
445	sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
446	if (!sbq->ws) {
 
447		sbitmap_free(&sbq->sb);
448		return -ENOMEM;
449	}
450
451	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
452		init_waitqueue_head(&sbq->ws[i].wait);
453		atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
454	}
455
 
456	return 0;
457}
458EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
459
460static void sbitmap_queue_update_wake_batch(struct sbitmap_queue *sbq,
461					    unsigned int depth)
462{
463	unsigned int wake_batch = sbq_calc_wake_batch(sbq, depth);
464	int i;
465
466	if (sbq->wake_batch != wake_batch) {
467		WRITE_ONCE(sbq->wake_batch, wake_batch);
468		/*
469		 * Pairs with the memory barrier in sbitmap_queue_wake_up()
470		 * to ensure that the batch size is updated before the wait
471		 * counts.
472		 */
473		smp_mb();
474		for (i = 0; i < SBQ_WAIT_QUEUES; i++)
475			atomic_set(&sbq->ws[i].wait_cnt, 1);
476	}
477}
478
479void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
480{
481	sbitmap_queue_update_wake_batch(sbq, depth);
482	sbitmap_resize(&sbq->sb, depth);
483}
484EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
485
486int __sbitmap_queue_get(struct sbitmap_queue *sbq)
487{
488	return sbitmap_get(&sbq->sb);
489}
490EXPORT_SYMBOL_GPL(__sbitmap_queue_get);
491
492int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
493				unsigned int shallow_depth)
494{
495	WARN_ON_ONCE(shallow_depth < sbq->min_shallow_depth);
 
 
 
496
497	return sbitmap_get_shallow(&sbq->sb, shallow_depth);
498}
499EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow);
 
 
 
 
 
 
 
500
501void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
502				     unsigned int min_shallow_depth)
503{
504	sbq->min_shallow_depth = min_shallow_depth;
505	sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth);
506}
507EXPORT_SYMBOL_GPL(sbitmap_queue_min_shallow_depth);
508
509static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
510{
511	int i, wake_index;
512
513	if (!atomic_read(&sbq->ws_active))
514		return NULL;
515
516	wake_index = atomic_read(&sbq->wake_index);
517	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
518		struct sbq_wait_state *ws = &sbq->ws[wake_index];
519
520		if (waitqueue_active(&ws->wait)) {
521			if (wake_index != atomic_read(&sbq->wake_index))
522				atomic_set(&sbq->wake_index, wake_index);
 
 
523			return ws;
524		}
525
526		wake_index = sbq_index_inc(wake_index);
527	}
528
529	return NULL;
530}
531
532static bool __sbq_wake_up(struct sbitmap_queue *sbq)
533{
534	struct sbq_wait_state *ws;
535	unsigned int wake_batch;
536	int wait_cnt;
537
 
 
 
538	ws = sbq_wake_ptr(sbq);
539	if (!ws)
540		return false;
541
542	wait_cnt = atomic_dec_return(&ws->wait_cnt);
543	if (wait_cnt <= 0) {
544		int ret;
545
546		wake_batch = READ_ONCE(sbq->wake_batch);
547
548		/*
549		 * Pairs with the memory barrier in sbitmap_queue_resize() to
550		 * ensure that we see the batch size update before the wait
551		 * count is reset.
552		 */
553		smp_mb__before_atomic();
554
555		/*
556		 * For concurrent callers of this, the one that failed the
557		 * atomic_cmpxhcg() race should call this function again
558		 * to wakeup a new batch on a different 'ws'.
559		 */
560		ret = atomic_cmpxchg(&ws->wait_cnt, wait_cnt, wake_batch);
561		if (ret == wait_cnt) {
562			sbq_index_atomic_inc(&sbq->wake_index);
563			wake_up_nr(&ws->wait, wake_batch);
564			return false;
565		}
566
567		return true;
568	}
569
570	return false;
571}
572
573void sbitmap_queue_wake_up(struct sbitmap_queue *sbq)
574{
575	while (__sbq_wake_up(sbq))
576		;
577}
578EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up);
579
580void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
581			 unsigned int cpu)
582{
583	/*
584	 * Once the clear bit is set, the bit may be allocated out.
585	 *
586	 * Orders READ/WRITE on the associated instance(such as request
587	 * of blk_mq) by this bit for avoiding race with re-allocation,
588	 * and its pair is the memory barrier implied in __sbitmap_get_word.
589	 *
590	 * One invariant is that the clear bit has to be zero when the bit
591	 * is in use.
592	 */
593	smp_mb__before_atomic();
594	sbitmap_deferred_clear_bit(&sbq->sb, nr);
595
596	/*
597	 * Pairs with the memory barrier in set_current_state() to ensure the
598	 * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker
599	 * and test_and_set_bit_lock()/prepare_to_wait()/finish_wait() in the
600	 * waiter. See the comment on waitqueue_active().
601	 */
602	smp_mb__after_atomic();
603	sbitmap_queue_wake_up(sbq);
604
605	if (likely(!sbq->sb.round_robin && nr < sbq->sb.depth))
606		*per_cpu_ptr(sbq->sb.alloc_hint, cpu) = nr;
607}
608EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
609
610void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
611{
612	int i, wake_index;
613
614	/*
615	 * Pairs with the memory barrier in set_current_state() like in
616	 * sbitmap_queue_wake_up().
617	 */
618	smp_mb();
619	wake_index = atomic_read(&sbq->wake_index);
620	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
621		struct sbq_wait_state *ws = &sbq->ws[wake_index];
622
623		if (waitqueue_active(&ws->wait))
624			wake_up(&ws->wait);
625
626		wake_index = sbq_index_inc(wake_index);
627	}
628}
629EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);
630
631void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m)
632{
633	bool first;
634	int i;
635
636	sbitmap_show(&sbq->sb, m);
637
638	seq_puts(m, "alloc_hint={");
639	first = true;
640	for_each_possible_cpu(i) {
641		if (!first)
642			seq_puts(m, ", ");
643		first = false;
644		seq_printf(m, "%u", *per_cpu_ptr(sbq->sb.alloc_hint, i));
645	}
646	seq_puts(m, "}\n");
647
648	seq_printf(m, "wake_batch=%u\n", sbq->wake_batch);
649	seq_printf(m, "wake_index=%d\n", atomic_read(&sbq->wake_index));
650	seq_printf(m, "ws_active=%d\n", atomic_read(&sbq->ws_active));
651
652	seq_puts(m, "ws={\n");
653	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
654		struct sbq_wait_state *ws = &sbq->ws[i];
655
656		seq_printf(m, "\t{.wait_cnt=%d, .wait=%s},\n",
657			   atomic_read(&ws->wait_cnt),
658			   waitqueue_active(&ws->wait) ? "active" : "inactive");
659	}
660	seq_puts(m, "}\n");
661
662	seq_printf(m, "round_robin=%d\n", sbq->sb.round_robin);
663	seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth);
664}
665EXPORT_SYMBOL_GPL(sbitmap_queue_show);
666
667void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
668			    struct sbq_wait_state *ws,
669			    struct sbq_wait *sbq_wait)
670{
671	if (!sbq_wait->sbq) {
672		sbq_wait->sbq = sbq;
673		atomic_inc(&sbq->ws_active);
674		add_wait_queue(&ws->wait, &sbq_wait->wait);
675	}
676}
677EXPORT_SYMBOL_GPL(sbitmap_add_wait_queue);
678
679void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait)
680{
681	list_del_init(&sbq_wait->wait.entry);
682	if (sbq_wait->sbq) {
683		atomic_dec(&sbq_wait->sbq->ws_active);
684		sbq_wait->sbq = NULL;
685	}
686}
687EXPORT_SYMBOL_GPL(sbitmap_del_wait_queue);
688
689void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
690			     struct sbq_wait_state *ws,
691			     struct sbq_wait *sbq_wait, int state)
692{
693	if (!sbq_wait->sbq) {
694		atomic_inc(&sbq->ws_active);
695		sbq_wait->sbq = sbq;
696	}
697	prepare_to_wait_exclusive(&ws->wait, &sbq_wait->wait, state);
698}
699EXPORT_SYMBOL_GPL(sbitmap_prepare_to_wait);
700
701void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
702			 struct sbq_wait *sbq_wait)
703{
704	finish_wait(&ws->wait, &sbq_wait->wait);
705	if (sbq_wait->sbq) {
706		atomic_dec(&sbq->ws_active);
707		sbq_wait->sbq = NULL;
708	}
709}
710EXPORT_SYMBOL_GPL(sbitmap_finish_wait);
v4.10.11
 
  1/*
  2 * Copyright (C) 2016 Facebook
  3 * Copyright (C) 2013-2014 Jens Axboe
  4 *
  5 * This program is free software; you can redistribute it and/or
  6 * modify it under the terms of the GNU General Public
  7 * License v2 as published by the Free Software Foundation.
  8 *
  9 * This program is distributed in the hope that it will be useful,
 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12 * General Public License for more details.
 13 *
 14 * You should have received a copy of the GNU General Public License
 15 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 16 */
 17
 
 18#include <linux/random.h>
 19#include <linux/sbitmap.h>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 20
 21int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
 22		      gfp_t flags, int node)
 
 23{
 24	unsigned int bits_per_word;
 25	unsigned int i;
 26
 27	if (shift < 0) {
 28		shift = ilog2(BITS_PER_LONG);
 29		/*
 30		 * If the bitmap is small, shrink the number of bits per word so
 31		 * we spread over a few cachelines, at least. If less than 4
 32		 * bits, just forget about it, it's not going to work optimally
 33		 * anyway.
 34		 */
 35		if (depth >= 4) {
 36			while ((4U << shift) > depth)
 37				shift--;
 38		}
 39	}
 40	bits_per_word = 1U << shift;
 41	if (bits_per_word > BITS_PER_LONG)
 42		return -EINVAL;
 43
 44	sb->shift = shift;
 45	sb->depth = depth;
 46	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
 
 47
 48	if (depth == 0) {
 49		sb->map = NULL;
 50		return 0;
 51	}
 52
 53	sb->map = kzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node);
 54	if (!sb->map)
 
 
 
 
 
 
 
 
 55		return -ENOMEM;
 
 56
 57	for (i = 0; i < sb->map_nr; i++) {
 58		sb->map[i].depth = min(depth, bits_per_word);
 59		depth -= sb->map[i].depth;
 60	}
 61	return 0;
 62}
 63EXPORT_SYMBOL_GPL(sbitmap_init_node);
 64
 65void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
 66{
 67	unsigned int bits_per_word = 1U << sb->shift;
 68	unsigned int i;
 69
 
 
 
 70	sb->depth = depth;
 71	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
 72
 73	for (i = 0; i < sb->map_nr; i++) {
 74		sb->map[i].depth = min(depth, bits_per_word);
 75		depth -= sb->map[i].depth;
 76	}
 77}
 78EXPORT_SYMBOL_GPL(sbitmap_resize);
 79
 80static int __sbitmap_get_word(struct sbitmap_word *word, unsigned int hint,
 81			      bool wrap)
 82{
 83	unsigned int orig_hint = hint;
 84	int nr;
 85
 
 
 
 86	while (1) {
 87		nr = find_next_zero_bit(&word->word, word->depth, hint);
 88		if (unlikely(nr >= word->depth)) {
 89			/*
 90			 * We started with an offset, and we didn't reset the
 91			 * offset to 0 in a failure case, so start from 0 to
 92			 * exhaust the map.
 93			 */
 94			if (orig_hint && hint && wrap) {
 95				hint = orig_hint = 0;
 96				continue;
 97			}
 98			return -1;
 99		}
100
101		if (!test_and_set_bit(nr, &word->word))
102			break;
103
104		hint = nr + 1;
105		if (hint >= word->depth - 1)
106			hint = 0;
107	}
108
109	return nr;
110}
111
112int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
113{
114	unsigned int i, index;
115	int nr = -1;
116
117	index = SB_NR_TO_INDEX(sb, alloc_hint);
118
119	for (i = 0; i < sb->map_nr; i++) {
120		nr = __sbitmap_get_word(&sb->map[index],
121					SB_NR_TO_BIT(sb, alloc_hint),
122					!round_robin);
 
123		if (nr != -1) {
124			nr += index << sb->shift;
125			break;
126		}
127
 
 
 
128		/* Jump to next index. */
129		index++;
130		alloc_hint = index << sb->shift;
131
132		if (index >= sb->map_nr) {
133			index = 0;
134			alloc_hint = 0;
135		}
136	}
137
138	return nr;
139}
140EXPORT_SYMBOL_GPL(sbitmap_get);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
141
142bool sbitmap_any_bit_set(const struct sbitmap *sb)
143{
144	unsigned int i;
145
146	for (i = 0; i < sb->map_nr; i++) {
147		if (sb->map[i].word)
148			return true;
149	}
150	return false;
151}
152EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
153
154bool sbitmap_any_bit_clear(const struct sbitmap *sb)
155{
156	unsigned int i;
157
158	for (i = 0; i < sb->map_nr; i++) {
159		const struct sbitmap_word *word = &sb->map[i];
160		unsigned long ret;
161
162		ret = find_first_zero_bit(&word->word, word->depth);
163		if (ret < word->depth)
164			return true;
 
165	}
166	return false;
 
 
 
 
 
167}
168EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
169
170unsigned int sbitmap_weight(const struct sbitmap *sb)
171{
172	unsigned int i, weight = 0;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
173
174	for (i = 0; i < sb->map_nr; i++) {
175		const struct sbitmap_word *word = &sb->map[i];
176
177		weight += bitmap_weight(&word->word, word->depth);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
178	}
179	return weight;
 
180}
181EXPORT_SYMBOL_GPL(sbitmap_weight);
182
183static unsigned int sbq_calc_wake_batch(unsigned int depth)
 
184{
185	unsigned int wake_batch;
 
186
187	/*
188	 * For each batch, we wake up one queue. We need to make sure that our
189	 * batch size is small enough that the full depth of the bitmap is
190	 * enough to wake up all of the queues.
 
 
 
 
 
 
 
 
 
 
 
191	 */
192	wake_batch = SBQ_WAKE_BATCH;
193	if (wake_batch > depth / SBQ_WAIT_QUEUES)
194		wake_batch = max(1U, depth / SBQ_WAIT_QUEUES);
 
 
195
196	return wake_batch;
197}
198
199int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
200			    int shift, bool round_robin, gfp_t flags, int node)
201{
202	int ret;
203	int i;
204
205	ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
 
206	if (ret)
207		return ret;
208
209	sbq->alloc_hint = alloc_percpu_gfp(unsigned int, flags);
210	if (!sbq->alloc_hint) {
211		sbitmap_free(&sbq->sb);
212		return -ENOMEM;
213	}
214
215	if (depth && !round_robin) {
216		for_each_possible_cpu(i)
217			*per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth;
218	}
219
220	sbq->wake_batch = sbq_calc_wake_batch(depth);
221	atomic_set(&sbq->wake_index, 0);
 
222
223	sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
224	if (!sbq->ws) {
225		free_percpu(sbq->alloc_hint);
226		sbitmap_free(&sbq->sb);
227		return -ENOMEM;
228	}
229
230	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
231		init_waitqueue_head(&sbq->ws[i].wait);
232		atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
233	}
234
235	sbq->round_robin = round_robin;
236	return 0;
237}
238EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
239
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
240void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
241{
242	sbq->wake_batch = sbq_calc_wake_batch(depth);
243	sbitmap_resize(&sbq->sb, depth);
244}
245EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
246
247int __sbitmap_queue_get(struct sbitmap_queue *sbq)
248{
249	unsigned int hint, depth;
250	int nr;
 
251
252	hint = this_cpu_read(*sbq->alloc_hint);
253	depth = READ_ONCE(sbq->sb.depth);
254	if (unlikely(hint >= depth)) {
255		hint = depth ? prandom_u32() % depth : 0;
256		this_cpu_write(*sbq->alloc_hint, hint);
257	}
258	nr = sbitmap_get(&sbq->sb, hint, sbq->round_robin);
259
260	if (nr == -1) {
261		/* If the map is full, a hint won't do us much good. */
262		this_cpu_write(*sbq->alloc_hint, 0);
263	} else if (nr == hint || unlikely(sbq->round_robin)) {
264		/* Only update the hint if we used it. */
265		hint = nr + 1;
266		if (hint >= depth - 1)
267			hint = 0;
268		this_cpu_write(*sbq->alloc_hint, hint);
269	}
270
271	return nr;
 
 
 
 
272}
273EXPORT_SYMBOL_GPL(__sbitmap_queue_get);
274
275static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
276{
277	int i, wake_index;
278
 
 
 
279	wake_index = atomic_read(&sbq->wake_index);
280	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
281		struct sbq_wait_state *ws = &sbq->ws[wake_index];
282
283		if (waitqueue_active(&ws->wait)) {
284			int o = atomic_read(&sbq->wake_index);
285
286			if (wake_index != o)
287				atomic_cmpxchg(&sbq->wake_index, o, wake_index);
288			return ws;
289		}
290
291		wake_index = sbq_index_inc(wake_index);
292	}
293
294	return NULL;
295}
296
297static void sbq_wake_up(struct sbitmap_queue *sbq)
298{
299	struct sbq_wait_state *ws;
 
300	int wait_cnt;
301
302	/* Ensure that the wait list checks occur after clear_bit(). */
303	smp_mb();
304
305	ws = sbq_wake_ptr(sbq);
306	if (!ws)
307		return;
308
309	wait_cnt = atomic_dec_return(&ws->wait_cnt);
310	if (unlikely(wait_cnt < 0))
311		wait_cnt = atomic_inc_return(&ws->wait_cnt);
312	if (wait_cnt == 0) {
313		atomic_add(sbq->wake_batch, &ws->wait_cnt);
314		sbq_index_atomic_inc(&sbq->wake_index);
315		wake_up(&ws->wait);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
316	}
 
 
 
 
 
 
 
 
317}
 
318
319void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
320			 unsigned int cpu)
321{
322	sbitmap_clear_bit(&sbq->sb, nr);
323	sbq_wake_up(sbq);
324	if (likely(!sbq->round_robin && nr < sbq->sb.depth))
325		*per_cpu_ptr(sbq->alloc_hint, cpu) = nr;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
326}
327EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
328
329void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
330{
331	int i, wake_index;
332
333	/*
334	 * Make sure all changes prior to this are visible from other CPUs.
 
335	 */
336	smp_mb();
337	wake_index = atomic_read(&sbq->wake_index);
338	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
339		struct sbq_wait_state *ws = &sbq->ws[wake_index];
340
341		if (waitqueue_active(&ws->wait))
342			wake_up(&ws->wait);
343
344		wake_index = sbq_index_inc(wake_index);
345	}
346}
347EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);