Linux Audio

Check our new training course

Loading...
Note: File does not exist in v4.6.
  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2015-2018 Broadcom */
  3
  4#include <linux/delay.h>
  5#include <linux/mutex.h>
  6#include <linux/spinlock_types.h>
  7#include <linux/workqueue.h>
  8
  9#include <drm/drm_encoder.h>
 10#include <drm/drm_gem.h>
 11#include <drm/drm_gem_shmem_helper.h>
 12#include <drm/gpu_scheduler.h>
 13
 14#include "uapi/drm/v3d_drm.h"
 15
 16struct clk;
 17struct platform_device;
 18struct reset_control;
 19
 20#define GMP_GRANULARITY (128 * 1024)
 21
 22#define V3D_MAX_QUEUES (V3D_CPU + 1)
 23
 24static inline char *v3d_queue_to_string(enum v3d_queue queue)
 25{
 26	switch (queue) {
 27	case V3D_BIN: return "bin";
 28	case V3D_RENDER: return "render";
 29	case V3D_TFU: return "tfu";
 30	case V3D_CSD: return "csd";
 31	case V3D_CACHE_CLEAN: return "cache_clean";
 32	case V3D_CPU: return "cpu";
 33	}
 34	return "UNKNOWN";
 35}
 36
 37struct v3d_queue_state {
 38	struct drm_gpu_scheduler sched;
 39
 40	u64 fence_context;
 41	u64 emit_seqno;
 42
 43	u64 start_ns;
 44	u64 enabled_ns;
 45	u64 jobs_sent;
 46};
 47
 48/* Performance monitor object. The perform lifetime is controlled by userspace
 49 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
 50 * request, and when this is the case, HW perf counters will be activated just
 51 * before the submit_cl is submitted to the GPU and disabled when the job is
 52 * done. This way, only events related to a specific job will be counted.
 53 */
 54struct v3d_perfmon {
 55	/* Tracks the number of users of the perfmon, when this counter reaches
 56	 * zero the perfmon is destroyed.
 57	 */
 58	refcount_t refcnt;
 59
 60	/* Protects perfmon stop, as it can be invoked from multiple places. */
 61	struct mutex lock;
 62
 63	/* Number of counters activated in this perfmon instance
 64	 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
 65	 */
 66	u8 ncounters;
 67
 68	/* Events counted by the HW perf counters. */
 69	u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
 70
 71	/* Storage for counter values. Counters are incremented by the
 72	 * HW perf counter values every time the perfmon is attached
 73	 * to a GPU job.  This way, perfmon users don't have to
 74	 * retrieve the results after each job if they want to track
 75	 * events covering several submissions.  Note that counter
 76	 * values can't be reset, but you can fake a reset by
 77	 * destroying the perfmon and creating a new one.
 78	 */
 79	u64 values[] __counted_by(ncounters);
 80};
 81
 82struct v3d_dev {
 83	struct drm_device drm;
 84
 85	/* Short representation (e.g. 33, 41) of the V3D tech version
 86	 * and revision.
 87	 */
 88	int ver;
 89	bool single_irq_line;
 90
 91	void __iomem *hub_regs;
 92	void __iomem *core_regs[3];
 93	void __iomem *bridge_regs;
 94	void __iomem *gca_regs;
 95	struct clk *clk;
 96	struct reset_control *reset;
 97
 98	/* Virtual and DMA addresses of the single shared page table. */
 99	volatile u32 *pt;
100	dma_addr_t pt_paddr;
101
102	/* Virtual and DMA addresses of the MMU's scratch page.  When
103	 * a read or write is invalid in the MMU, it will be
104	 * redirected here.
105	 */
106	void *mmu_scratch;
107	dma_addr_t mmu_scratch_paddr;
108	/* virtual address bits from V3D to the MMU. */
109	int va_width;
110
111	/* Number of V3D cores. */
112	u32 cores;
113
114	/* Allocator managing the address space.  All units are in
115	 * number of pages.
116	 */
117	struct drm_mm mm;
118	spinlock_t mm_lock;
119
120	struct work_struct overflow_mem_work;
121
122	struct v3d_bin_job *bin_job;
123	struct v3d_render_job *render_job;
124	struct v3d_tfu_job *tfu_job;
125	struct v3d_csd_job *csd_job;
126	struct v3d_cpu_job *cpu_job;
127
128	struct v3d_queue_state queue[V3D_MAX_QUEUES];
129
130	/* Spinlock used to synchronize the overflow memory
131	 * management against bin job submission.
132	 */
133	spinlock_t job_lock;
134
135	/* Used to track the active perfmon if any. */
136	struct v3d_perfmon *active_perfmon;
137
138	/* Protects bo_stats */
139	struct mutex bo_lock;
140
141	/* Lock taken when resetting the GPU, to keep multiple
142	 * processes from trying to park the scheduler threads and
143	 * reset at once.
144	 */
145	struct mutex reset_lock;
146
147	/* Lock taken when creating and pushing the GPU scheduler
148	 * jobs, to keep the sched-fence seqnos in order.
149	 */
150	struct mutex sched_lock;
151
152	/* Lock taken during a cache clean and when initiating an L2
153	 * flush, to keep L2 flushes from interfering with the
154	 * synchronous L2 cleans.
155	 */
156	struct mutex cache_clean_lock;
157
158	struct {
159		u32 num_allocated;
160		u32 pages_allocated;
161	} bo_stats;
162};
163
164static inline struct v3d_dev *
165to_v3d_dev(struct drm_device *dev)
166{
167	return container_of(dev, struct v3d_dev, drm);
168}
169
170static inline bool
171v3d_has_csd(struct v3d_dev *v3d)
172{
173	return v3d->ver >= 41;
174}
175
176#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
177
178/* The per-fd struct, which tracks the MMU mappings. */
179struct v3d_file_priv {
180	struct v3d_dev *v3d;
181
182	struct {
183		struct idr idr;
184		struct mutex lock;
185	} perfmon;
186
187	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
188
189	u64 start_ns[V3D_MAX_QUEUES];
190
191	u64 enabled_ns[V3D_MAX_QUEUES];
192
193	u64 jobs_sent[V3D_MAX_QUEUES];
194};
195
196struct v3d_bo {
197	struct drm_gem_shmem_object base;
198
199	struct drm_mm_node node;
200
201	/* List entry for the BO's position in
202	 * v3d_render_job->unref_list
203	 */
204	struct list_head unref_head;
205
206	void *vaddr;
207};
208
209static inline struct v3d_bo *
210to_v3d_bo(struct drm_gem_object *bo)
211{
212	return (struct v3d_bo *)bo;
213}
214
215struct v3d_fence {
216	struct dma_fence base;
217	struct drm_device *dev;
218	/* v3d seqno for signaled() test */
219	u64 seqno;
220	enum v3d_queue queue;
221};
222
223static inline struct v3d_fence *
224to_v3d_fence(struct dma_fence *fence)
225{
226	return (struct v3d_fence *)fence;
227}
228
229#define V3D_READ(offset) readl(v3d->hub_regs + offset)
230#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
231
232#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
233#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
234
235#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
236#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
237
238#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
239#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
240
241struct v3d_job {
242	struct drm_sched_job base;
243
244	struct kref refcount;
245
246	struct v3d_dev *v3d;
247
248	/* This is the array of BOs that were looked up at the start
249	 * of submission.
250	 */
251	struct drm_gem_object **bo;
252	u32 bo_count;
253
254	/* v3d fence to be signaled by IRQ handler when the job is complete. */
255	struct dma_fence *irq_fence;
256
257	/* scheduler fence for when the job is considered complete and
258	 * the BO reservations can be released.
259	 */
260	struct dma_fence *done_fence;
261
262	/* Pointer to a performance monitor object if the user requested it,
263	 * NULL otherwise.
264	 */
265	struct v3d_perfmon *perfmon;
266
267	/* File descriptor of the process that submitted the job that could be used
268	 * for collecting stats by process of GPU usage.
269	 */
270	struct drm_file *file;
271
272	/* Callback for the freeing of the job on refcount going to 0. */
273	void (*free)(struct kref *ref);
274};
275
276struct v3d_bin_job {
277	struct v3d_job base;
278
279	/* GPU virtual addresses of the start/end of the CL job. */
280	u32 start, end;
281
282	u32 timedout_ctca, timedout_ctra;
283
284	/* Corresponding render job, for attaching our overflow memory. */
285	struct v3d_render_job *render;
286
287	/* Submitted tile memory allocation start/size, tile state. */
288	u32 qma, qms, qts;
289};
290
291struct v3d_render_job {
292	struct v3d_job base;
293
294	/* GPU virtual addresses of the start/end of the CL job. */
295	u32 start, end;
296
297	u32 timedout_ctca, timedout_ctra;
298
299	/* List of overflow BOs used in the job that need to be
300	 * released once the job is complete.
301	 */
302	struct list_head unref_list;
303};
304
305struct v3d_tfu_job {
306	struct v3d_job base;
307
308	struct drm_v3d_submit_tfu args;
309};
310
311struct v3d_csd_job {
312	struct v3d_job base;
313
314	u32 timedout_batches;
315
316	struct drm_v3d_submit_csd args;
317};
318
319enum v3d_cpu_job_type {
320	V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
321	V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY,
322	V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY,
323	V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY,
324	V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY,
325	V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY,
326};
327
328struct v3d_timestamp_query {
329	/* Offset of this query in the timestamp BO for its value. */
330	u32 offset;
331
332	/* Syncobj that indicates the timestamp availability */
333	struct drm_syncobj *syncobj;
334};
335
336/* Number of perfmons required to handle all supported performance counters */
337#define V3D_MAX_PERFMONS DIV_ROUND_UP(V3D_PERFCNT_NUM, \
338				      DRM_V3D_MAX_PERF_COUNTERS)
339
340struct v3d_performance_query {
341	/* Performance monitor IDs for this query */
342	u32 kperfmon_ids[V3D_MAX_PERFMONS];
343
344	/* Syncobj that indicates the query availability */
345	struct drm_syncobj *syncobj;
346};
347
348struct v3d_indirect_csd_info {
349	/* Indirect CSD */
350	struct v3d_csd_job *job;
351
352	/* Clean cache job associated to the Indirect CSD job */
353	struct v3d_job *clean_job;
354
355	/* Offset within the BO where the workgroup counts are stored */
356	u32 offset;
357
358	/* Workgroups size */
359	u32 wg_size;
360
361	/* Indices of the uniforms with the workgroup dispatch counts
362	 * in the uniform stream.
363	 */
364	u32 wg_uniform_offsets[3];
365
366	/* Indirect BO */
367	struct drm_gem_object *indirect;
368
369	/* Context of the Indirect CSD job */
370	struct ww_acquire_ctx acquire_ctx;
371};
372
373struct v3d_timestamp_query_info {
374	struct v3d_timestamp_query *queries;
375
376	u32 count;
377};
378
379struct v3d_performance_query_info {
380	struct v3d_performance_query *queries;
381
382	/* Number of performance queries */
383	u32 count;
384
385	/* Number of performance monitors related to that query pool */
386	u32 nperfmons;
387
388	/* Number of performance counters related to that query pool */
389	u32 ncounters;
390};
391
392struct v3d_copy_query_results_info {
393	/* Define if should write to buffer using 64 or 32 bits */
394	bool do_64bit;
395
396	/* Define if it can write to buffer even if the query is not available */
397	bool do_partial;
398
399	/* Define if it should write availability bit to buffer */
400	bool availability_bit;
401
402	/* Offset of the copy buffer in the BO */
403	u32 offset;
404
405	/* Stride of the copy buffer in the BO */
406	u32 stride;
407};
408
409struct v3d_cpu_job {
410	struct v3d_job base;
411
412	enum v3d_cpu_job_type job_type;
413
414	struct v3d_indirect_csd_info indirect_csd;
415
416	struct v3d_timestamp_query_info timestamp_query;
417
418	struct v3d_copy_query_results_info copy;
419
420	struct v3d_performance_query_info performance_query;
421};
422
423typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *);
424
425struct v3d_submit_outsync {
426	struct drm_syncobj *syncobj;
427};
428
429struct v3d_submit_ext {
430	u32 flags;
431	u32 wait_stage;
432
433	u32 in_sync_count;
434	u64 in_syncs;
435
436	u32 out_sync_count;
437	struct v3d_submit_outsync *out_syncs;
438};
439
440/**
441 * __wait_for - magic wait macro
442 *
443 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
444 * important that we check the condition again after having timed out, since the
445 * timeout could be due to preemption or similar and we've never had a chance to
446 * check the condition before the timeout.
447 */
448#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
449	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
450	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
451	int ret__;							\
452	might_sleep();							\
453	for (;;) {							\
454		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
455		OP;							\
456		/* Guarantee COND check prior to timeout */		\
457		barrier();						\
458		if (COND) {						\
459			ret__ = 0;					\
460			break;						\
461		}							\
462		if (expired__) {					\
463			ret__ = -ETIMEDOUT;				\
464			break;						\
465		}							\
466		usleep_range(wait__, wait__ * 2);			\
467		if (wait__ < (Wmax))					\
468			wait__ <<= 1;					\
469	}								\
470	ret__;								\
471})
472
473#define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
474						   (Wmax))
475#define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
476
477static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
478{
479	/* nsecs_to_jiffies64() does not guard against overflow */
480	if ((NSEC_PER_SEC % HZ) != 0 &&
481	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
482		return MAX_JIFFY_OFFSET;
483
484	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
485}
486
487/* v3d_bo.c */
488struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
489void v3d_free_object(struct drm_gem_object *gem_obj);
490struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
491			     size_t size);
492void v3d_get_bo_vaddr(struct v3d_bo *bo);
493void v3d_put_bo_vaddr(struct v3d_bo *bo);
494int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
495			struct drm_file *file_priv);
496int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
497		      struct drm_file *file_priv);
498int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
499			    struct drm_file *file_priv);
500int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
501		      struct drm_file *file_priv);
502struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
503						 struct dma_buf_attachment *attach,
504						 struct sg_table *sgt);
505
506/* v3d_debugfs.c */
507void v3d_debugfs_init(struct drm_minor *minor);
508
509/* v3d_fence.c */
510extern const struct dma_fence_ops v3d_fence_ops;
511struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
512
513/* v3d_gem.c */
514int v3d_gem_init(struct drm_device *dev);
515void v3d_gem_destroy(struct drm_device *dev);
516void v3d_reset(struct v3d_dev *v3d);
517void v3d_invalidate_caches(struct v3d_dev *v3d);
518void v3d_clean_caches(struct v3d_dev *v3d);
519
520/* v3d_submit.c */
521void v3d_job_cleanup(struct v3d_job *job);
522void v3d_job_put(struct v3d_job *job);
523int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
524			struct drm_file *file_priv);
525int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
526			 struct drm_file *file_priv);
527int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
528			 struct drm_file *file_priv);
529int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
530			 struct drm_file *file_priv);
531
532/* v3d_irq.c */
533int v3d_irq_init(struct v3d_dev *v3d);
534void v3d_irq_enable(struct v3d_dev *v3d);
535void v3d_irq_disable(struct v3d_dev *v3d);
536void v3d_irq_reset(struct v3d_dev *v3d);
537
538/* v3d_mmu.c */
539int v3d_mmu_set_page_table(struct v3d_dev *v3d);
540void v3d_mmu_insert_ptes(struct v3d_bo *bo);
541void v3d_mmu_remove_ptes(struct v3d_bo *bo);
542
543/* v3d_sched.c */
544int v3d_sched_init(struct v3d_dev *v3d);
545void v3d_sched_fini(struct v3d_dev *v3d);
546
547/* v3d_perfmon.c */
548void v3d_perfmon_get(struct v3d_perfmon *perfmon);
549void v3d_perfmon_put(struct v3d_perfmon *perfmon);
550void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
551void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
552		      bool capture);
553struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
554void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
555void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
556int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
557			     struct drm_file *file_priv);
558int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
559			      struct drm_file *file_priv);
560int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
561				 struct drm_file *file_priv);
562
563/* v3d_sysfs.c */
564int v3d_sysfs_init(struct device *dev);
565void v3d_sysfs_destroy(struct device *dev);