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  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2017-2018 Broadcom */
  3
  4/**
  5 * DOC: Broadcom V3D MMU
  6 *
  7 * The V3D 3.x hardware (compared to VC4) now includes an MMU.  It has
  8 * a single level of page tables for the V3D's 4GB address space to
  9 * map to AXI bus addresses, thus it could need up to 4MB of
 10 * physically contiguous memory to store the PTEs.
 11 *
 12 * Because the 4MB of contiguous memory for page tables is precious,
 13 * and switching between them is expensive, we load all BOs into the
 14 * same 4GB address space.
 15 *
 16 * To protect clients from each other, we should use the GMP to
 17 * quickly mask out (at 128kb granularity) what pages are available to
 18 * each client.  This is not yet implemented.
 19 */
 20
 21#include "v3d_drv.h"
 22#include "v3d_regs.h"
 23
 24/* Note: All PTEs for the 1MB superpage must be filled with the
 25 * superpage bit set.
 26 */
 27#define V3D_PTE_SUPERPAGE BIT(31)
 28#define V3D_PTE_WRITEABLE BIT(29)
 29#define V3D_PTE_VALID BIT(28)
 30
 31static int v3d_mmu_flush_all(struct v3d_dev *v3d)
 32{
 33	int ret;
 34
 35	/* Make sure that another flush isn't already running when we
 36	 * start this one.
 37	 */
 38	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
 39			 V3D_MMU_CTL_TLB_CLEARING), 100);
 40	if (ret)
 41		dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
 42
 43	V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
 44		  V3D_MMU_CTL_TLB_CLEAR);
 45
 46	V3D_WRITE(V3D_MMUC_CONTROL,
 47		  V3D_MMUC_CONTROL_FLUSH |
 48		  V3D_MMUC_CONTROL_ENABLE);
 49
 50	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
 51			 V3D_MMU_CTL_TLB_CLEARING), 100);
 52	if (ret) {
 53		dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
 54		return ret;
 55	}
 56
 57	ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
 58			 V3D_MMUC_CONTROL_FLUSHING), 100);
 59	if (ret)
 60		dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
 61
 62	return ret;
 63}
 64
 65int v3d_mmu_set_page_table(struct v3d_dev *v3d)
 66{
 67	V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
 68	V3D_WRITE(V3D_MMU_CTL,
 69		  V3D_MMU_CTL_ENABLE |
 70		  V3D_MMU_CTL_PT_INVALID_ENABLE |
 71		  V3D_MMU_CTL_PT_INVALID_ABORT |
 72		  V3D_MMU_CTL_PT_INVALID_INT |
 73		  V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
 74		  V3D_MMU_CTL_WRITE_VIOLATION_INT |
 75		  V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
 76		  V3D_MMU_CTL_CAP_EXCEEDED_INT);
 77	V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
 78		  (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
 79		  V3D_MMU_ILLEGAL_ADDR_ENABLE);
 80	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
 81
 82	return v3d_mmu_flush_all(v3d);
 83}
 84
 85void v3d_mmu_insert_ptes(struct v3d_bo *bo)
 86{
 87	struct drm_gem_shmem_object *shmem_obj = &bo->base;
 88	struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
 89	u32 page = bo->node.start;
 90	u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
 91	struct sg_dma_page_iter dma_iter;
 92
 93	for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {
 94		dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);
 95		u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;
 96		u32 pte = page_prot | page_address;
 97		u32 i;
 98
 99		BUG_ON(page_address + (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) >=
100		       BIT(24));
101		for (i = 0; i < PAGE_SIZE >> V3D_MMU_PAGE_SHIFT; i++)
102			v3d->pt[page++] = pte + i;
103	}
104
105	WARN_ON_ONCE(page - bo->node.start !=
106		     shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
107
108	if (v3d_mmu_flush_all(v3d))
109		dev_err(v3d->drm.dev, "MMU flush timeout\n");
110}
111
112void v3d_mmu_remove_ptes(struct v3d_bo *bo)
113{
114	struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
115	u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
116	u32 page;
117
118	for (page = bo->node.start; page < bo->node.start + npages; page++)
119		v3d->pt[page] = 0;
120
121	if (v3d_mmu_flush_all(v3d))
122		dev_err(v3d->drm.dev, "MMU flush timeout\n");
123}