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  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2017-2018 Broadcom */
  3
  4/**
  5 * DOC: Broadcom V3D MMU
  6 *
  7 * The V3D 3.x hardware (compared to VC4) now includes an MMU.  It has
  8 * a single level of page tables for the V3D's 4GB address space to
  9 * map to AXI bus addresses, thus it could need up to 4MB of
 10 * physically contiguous memory to store the PTEs.
 11 *
 12 * Because the 4MB of contiguous memory for page tables is precious,
 13 * and switching between them is expensive, we load all BOs into the
 14 * same 4GB address space.
 15 *
 16 * To protect clients from each other, we should use the GMP to
 17 * quickly mask out (at 128kb granularity) what pages are available to
 18 * each client.  This is not yet implemented.
 19 */
 20
 21#include "v3d_drv.h"
 22#include "v3d_regs.h"
 23
 24#define V3D_MMU_PAGE_SHIFT 12
 25
 26/* Note: All PTEs for the 1MB superpage must be filled with the
 27 * superpage bit set.
 28 */
 29#define V3D_PTE_SUPERPAGE BIT(31)
 30#define V3D_PTE_WRITEABLE BIT(29)
 31#define V3D_PTE_VALID BIT(28)
 32
 33static int v3d_mmu_flush_all(struct v3d_dev *v3d)
 34{
 35	int ret;
 36
 37	/* Make sure that another flush isn't already running when we
 38	 * start this one.
 39	 */
 40	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
 41			 V3D_MMU_CTL_TLB_CLEARING), 100);
 42	if (ret)
 43		dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
 44
 45	V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
 46		  V3D_MMU_CTL_TLB_CLEAR);
 47
 48	V3D_WRITE(V3D_MMUC_CONTROL,
 49		  V3D_MMUC_CONTROL_FLUSH |
 50		  V3D_MMUC_CONTROL_ENABLE);
 51
 52	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
 53			 V3D_MMU_CTL_TLB_CLEARING), 100);
 54	if (ret) {
 55		dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
 56		return ret;
 57	}
 58
 59	ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
 60			 V3D_MMUC_CONTROL_FLUSHING), 100);
 61	if (ret)
 62		dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
 63
 64	return ret;
 65}
 66
 67int v3d_mmu_set_page_table(struct v3d_dev *v3d)
 68{
 69	V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
 70	V3D_WRITE(V3D_MMU_CTL,
 71		  V3D_MMU_CTL_ENABLE |
 72		  V3D_MMU_CTL_PT_INVALID_ENABLE |
 73		  V3D_MMU_CTL_PT_INVALID_ABORT |
 74		  V3D_MMU_CTL_PT_INVALID_INT |
 75		  V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
 76		  V3D_MMU_CTL_WRITE_VIOLATION_INT |
 77		  V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
 78		  V3D_MMU_CTL_CAP_EXCEEDED_INT);
 79	V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
 80		  (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
 81		  V3D_MMU_ILLEGAL_ADDR_ENABLE);
 82	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
 83
 84	return v3d_mmu_flush_all(v3d);
 85}
 86
 87void v3d_mmu_insert_ptes(struct v3d_bo *bo)
 88{
 89	struct drm_gem_shmem_object *shmem_obj = &bo->base;
 90	struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
 91	u32 page = bo->node.start;
 92	u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
 93	struct sg_dma_page_iter dma_iter;
 94
 95	for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {
 96		dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);
 97		u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;
 98		u32 pte = page_prot | page_address;
 99		u32 i;
100
101		BUG_ON(page_address + (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) >=
102		       BIT(24));
103		for (i = 0; i < PAGE_SIZE >> V3D_MMU_PAGE_SHIFT; i++)
104			v3d->pt[page++] = pte + i;
105	}
106
107	WARN_ON_ONCE(page - bo->node.start !=
108		     shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
109
110	if (v3d_mmu_flush_all(v3d))
111		dev_err(v3d->drm.dev, "MMU flush timeout\n");
112}
113
114void v3d_mmu_remove_ptes(struct v3d_bo *bo)
115{
116	struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
117	u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
118	u32 page;
119
120	for (page = bo->node.start; page < bo->node.start + npages; page++)
121		v3d->pt[page] = 0;
122
123	if (v3d_mmu_flush_all(v3d))
124		dev_err(v3d->drm.dev, "MMU flush timeout\n");
125}