Linux Audio

Check our new training course

Loading...
Note: File does not exist in v3.1.
   1/*
   2 * Copyright © 2014 Broadcom
   3 *
   4 * Permission is hereby granted, free of charge, to any person obtaining a
   5 * copy of this software and associated documentation files (the "Software"),
   6 * to deal in the Software without restriction, including without limitation
   7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   8 * and/or sell copies of the Software, and to permit persons to whom the
   9 * Software is furnished to do so, subject to the following conditions:
  10 *
  11 * The above copyright notice and this permission notice (including the next
  12 * paragraph) shall be included in all copies or substantial portions of the
  13 * Software.
  14 *
  15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21 * IN THE SOFTWARE.
  22 */
  23
  24#include <linux/module.h>
  25#include <linux/platform_device.h>
  26#include <linux/pm_runtime.h>
  27#include <linux/device.h>
  28#include <linux/io.h>
  29#include <linux/sched/signal.h>
  30#include <linux/dma-fence-array.h>
  31
  32#include <drm/drm_syncobj.h>
  33
  34#include "uapi/drm/vc4_drm.h"
  35#include "vc4_drv.h"
  36#include "vc4_regs.h"
  37#include "vc4_trace.h"
  38
  39static void
  40vc4_queue_hangcheck(struct drm_device *dev)
  41{
  42	struct vc4_dev *vc4 = to_vc4_dev(dev);
  43
  44	mod_timer(&vc4->hangcheck.timer,
  45		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
  46}
  47
  48struct vc4_hang_state {
  49	struct drm_vc4_get_hang_state user_state;
  50
  51	u32 bo_count;
  52	struct drm_gem_object **bo;
  53};
  54
  55static void
  56vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
  57{
  58	unsigned int i;
  59
  60	for (i = 0; i < state->user_state.bo_count; i++)
  61		drm_gem_object_put(state->bo[i]);
  62
  63	kfree(state);
  64}
  65
  66int
  67vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
  68			 struct drm_file *file_priv)
  69{
  70	struct drm_vc4_get_hang_state *get_state = data;
  71	struct drm_vc4_get_hang_state_bo *bo_state;
  72	struct vc4_hang_state *kernel_state;
  73	struct drm_vc4_get_hang_state *state;
  74	struct vc4_dev *vc4 = to_vc4_dev(dev);
  75	unsigned long irqflags;
  76	u32 i;
  77	int ret = 0;
  78
  79	if (!vc4->v3d) {
  80		DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
  81		return -ENODEV;
  82	}
  83
  84	spin_lock_irqsave(&vc4->job_lock, irqflags);
  85	kernel_state = vc4->hang_state;
  86	if (!kernel_state) {
  87		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  88		return -ENOENT;
  89	}
  90	state = &kernel_state->user_state;
  91
  92	/* If the user's array isn't big enough, just return the
  93	 * required array size.
  94	 */
  95	if (get_state->bo_count < state->bo_count) {
  96		get_state->bo_count = state->bo_count;
  97		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  98		return 0;
  99	}
 100
 101	vc4->hang_state = NULL;
 102	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 103
 104	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
 105	state->bo = get_state->bo;
 106	memcpy(get_state, state, sizeof(*state));
 107
 108	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
 109	if (!bo_state) {
 110		ret = -ENOMEM;
 111		goto err_free;
 112	}
 113
 114	for (i = 0; i < state->bo_count; i++) {
 115		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
 116		u32 handle;
 117
 118		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
 119					    &handle);
 120
 121		if (ret) {
 122			state->bo_count = i;
 123			goto err_delete_handle;
 124		}
 125		bo_state[i].handle = handle;
 126		bo_state[i].paddr = vc4_bo->base.paddr;
 127		bo_state[i].size = vc4_bo->base.base.size;
 128	}
 129
 130	if (copy_to_user(u64_to_user_ptr(get_state->bo),
 131			 bo_state,
 132			 state->bo_count * sizeof(*bo_state)))
 133		ret = -EFAULT;
 134
 135err_delete_handle:
 136	if (ret) {
 137		for (i = 0; i < state->bo_count; i++)
 138			drm_gem_handle_delete(file_priv, bo_state[i].handle);
 139	}
 140
 141err_free:
 142	vc4_free_hang_state(dev, kernel_state);
 143	kfree(bo_state);
 144
 145	return ret;
 146}
 147
 148static void
 149vc4_save_hang_state(struct drm_device *dev)
 150{
 151	struct vc4_dev *vc4 = to_vc4_dev(dev);
 152	struct drm_vc4_get_hang_state *state;
 153	struct vc4_hang_state *kernel_state;
 154	struct vc4_exec_info *exec[2];
 155	struct vc4_bo *bo;
 156	unsigned long irqflags;
 157	unsigned int i, j, k, unref_list_count;
 158
 159	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
 160	if (!kernel_state)
 161		return;
 162
 163	state = &kernel_state->user_state;
 164
 165	spin_lock_irqsave(&vc4->job_lock, irqflags);
 166	exec[0] = vc4_first_bin_job(vc4);
 167	exec[1] = vc4_first_render_job(vc4);
 168	if (!exec[0] && !exec[1]) {
 169		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 170		return;
 171	}
 172
 173	/* Get the bos from both binner and renderer into hang state. */
 174	state->bo_count = 0;
 175	for (i = 0; i < 2; i++) {
 176		if (!exec[i])
 177			continue;
 178
 179		unref_list_count = 0;
 180		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
 181			unref_list_count++;
 182		state->bo_count += exec[i]->bo_count + unref_list_count;
 183	}
 184
 185	kernel_state->bo = kcalloc(state->bo_count,
 186				   sizeof(*kernel_state->bo), GFP_ATOMIC);
 187
 188	if (!kernel_state->bo) {
 189		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 190		return;
 191	}
 192
 193	k = 0;
 194	for (i = 0; i < 2; i++) {
 195		if (!exec[i])
 196			continue;
 197
 198		for (j = 0; j < exec[i]->bo_count; j++) {
 199			bo = to_vc4_bo(&exec[i]->bo[j]->base);
 200
 201			/* Retain BOs just in case they were marked purgeable.
 202			 * This prevents the BO from being purged before
 203			 * someone had a chance to dump the hang state.
 204			 */
 205			WARN_ON(!refcount_read(&bo->usecnt));
 206			refcount_inc(&bo->usecnt);
 207			drm_gem_object_get(&exec[i]->bo[j]->base);
 208			kernel_state->bo[k++] = &exec[i]->bo[j]->base;
 209		}
 210
 211		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
 212			/* No need to retain BOs coming from the ->unref_list
 213			 * because they are naturally unpurgeable.
 214			 */
 215			drm_gem_object_get(&bo->base.base);
 216			kernel_state->bo[k++] = &bo->base.base;
 217		}
 218	}
 219
 220	WARN_ON_ONCE(k != state->bo_count);
 221
 222	if (exec[0])
 223		state->start_bin = exec[0]->ct0ca;
 224	if (exec[1])
 225		state->start_render = exec[1]->ct1ca;
 226
 227	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 228
 229	state->ct0ca = V3D_READ(V3D_CTNCA(0));
 230	state->ct0ea = V3D_READ(V3D_CTNEA(0));
 231
 232	state->ct1ca = V3D_READ(V3D_CTNCA(1));
 233	state->ct1ea = V3D_READ(V3D_CTNEA(1));
 234
 235	state->ct0cs = V3D_READ(V3D_CTNCS(0));
 236	state->ct1cs = V3D_READ(V3D_CTNCS(1));
 237
 238	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
 239	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
 240
 241	state->bpca = V3D_READ(V3D_BPCA);
 242	state->bpcs = V3D_READ(V3D_BPCS);
 243	state->bpoa = V3D_READ(V3D_BPOA);
 244	state->bpos = V3D_READ(V3D_BPOS);
 245
 246	state->vpmbase = V3D_READ(V3D_VPMBASE);
 247
 248	state->dbge = V3D_READ(V3D_DBGE);
 249	state->fdbgo = V3D_READ(V3D_FDBGO);
 250	state->fdbgb = V3D_READ(V3D_FDBGB);
 251	state->fdbgr = V3D_READ(V3D_FDBGR);
 252	state->fdbgs = V3D_READ(V3D_FDBGS);
 253	state->errstat = V3D_READ(V3D_ERRSTAT);
 254
 255	/* We need to turn purgeable BOs into unpurgeable ones so that
 256	 * userspace has a chance to dump the hang state before the kernel
 257	 * decides to purge those BOs.
 258	 * Note that BO consistency at dump time cannot be guaranteed. For
 259	 * example, if the owner of these BOs decides to re-use them or mark
 260	 * them purgeable again there's nothing we can do to prevent it.
 261	 */
 262	for (i = 0; i < kernel_state->user_state.bo_count; i++) {
 263		struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
 264
 265		if (bo->madv == __VC4_MADV_NOTSUPP)
 266			continue;
 267
 268		mutex_lock(&bo->madv_lock);
 269		if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
 270			bo->madv = VC4_MADV_WILLNEED;
 271		refcount_dec(&bo->usecnt);
 272		mutex_unlock(&bo->madv_lock);
 273	}
 274
 275	spin_lock_irqsave(&vc4->job_lock, irqflags);
 276	if (vc4->hang_state) {
 277		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 278		vc4_free_hang_state(dev, kernel_state);
 279	} else {
 280		vc4->hang_state = kernel_state;
 281		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 282	}
 283}
 284
 285static void
 286vc4_reset(struct drm_device *dev)
 287{
 288	struct vc4_dev *vc4 = to_vc4_dev(dev);
 289
 290	DRM_INFO("Resetting GPU.\n");
 291
 292	mutex_lock(&vc4->power_lock);
 293	if (vc4->power_refcount) {
 294		/* Power the device off and back on the by dropping the
 295		 * reference on runtime PM.
 296		 */
 297		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
 298		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 299	}
 300	mutex_unlock(&vc4->power_lock);
 301
 302	vc4_irq_reset(dev);
 303
 304	/* Rearm the hangcheck -- another job might have been waiting
 305	 * for our hung one to get kicked off, and vc4_irq_reset()
 306	 * would have started it.
 307	 */
 308	vc4_queue_hangcheck(dev);
 309}
 310
 311static void
 312vc4_reset_work(struct work_struct *work)
 313{
 314	struct vc4_dev *vc4 =
 315		container_of(work, struct vc4_dev, hangcheck.reset_work);
 316
 317	vc4_save_hang_state(vc4->dev);
 318
 319	vc4_reset(vc4->dev);
 320}
 321
 322static void
 323vc4_hangcheck_elapsed(struct timer_list *t)
 324{
 325	struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
 326	struct drm_device *dev = vc4->dev;
 327	uint32_t ct0ca, ct1ca;
 328	unsigned long irqflags;
 329	struct vc4_exec_info *bin_exec, *render_exec;
 330
 331	spin_lock_irqsave(&vc4->job_lock, irqflags);
 332
 333	bin_exec = vc4_first_bin_job(vc4);
 334	render_exec = vc4_first_render_job(vc4);
 335
 336	/* If idle, we can stop watching for hangs. */
 337	if (!bin_exec && !render_exec) {
 338		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 339		return;
 340	}
 341
 342	ct0ca = V3D_READ(V3D_CTNCA(0));
 343	ct1ca = V3D_READ(V3D_CTNCA(1));
 344
 345	/* If we've made any progress in execution, rearm the timer
 346	 * and wait.
 347	 */
 348	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
 349	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
 350		if (bin_exec)
 351			bin_exec->last_ct0ca = ct0ca;
 352		if (render_exec)
 353			render_exec->last_ct1ca = ct1ca;
 354		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 355		vc4_queue_hangcheck(dev);
 356		return;
 357	}
 358
 359	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 360
 361	/* We've gone too long with no progress, reset.  This has to
 362	 * be done from a work struct, since resetting can sleep and
 363	 * this timer hook isn't allowed to.
 364	 */
 365	schedule_work(&vc4->hangcheck.reset_work);
 366}
 367
 368static void
 369submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
 370{
 371	struct vc4_dev *vc4 = to_vc4_dev(dev);
 372
 373	/* Set the current and end address of the control list.
 374	 * Writing the end register is what starts the job.
 375	 */
 376	V3D_WRITE(V3D_CTNCA(thread), start);
 377	V3D_WRITE(V3D_CTNEA(thread), end);
 378}
 379
 380int
 381vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
 382		   bool interruptible)
 383{
 384	struct vc4_dev *vc4 = to_vc4_dev(dev);
 385	int ret = 0;
 386	unsigned long timeout_expire;
 387	DEFINE_WAIT(wait);
 388
 389	if (vc4->finished_seqno >= seqno)
 390		return 0;
 391
 392	if (timeout_ns == 0)
 393		return -ETIME;
 394
 395	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
 396
 397	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
 398	for (;;) {
 399		prepare_to_wait(&vc4->job_wait_queue, &wait,
 400				interruptible ? TASK_INTERRUPTIBLE :
 401				TASK_UNINTERRUPTIBLE);
 402
 403		if (interruptible && signal_pending(current)) {
 404			ret = -ERESTARTSYS;
 405			break;
 406		}
 407
 408		if (vc4->finished_seqno >= seqno)
 409			break;
 410
 411		if (timeout_ns != ~0ull) {
 412			if (time_after_eq(jiffies, timeout_expire)) {
 413				ret = -ETIME;
 414				break;
 415			}
 416			schedule_timeout(timeout_expire - jiffies);
 417		} else {
 418			schedule();
 419		}
 420	}
 421
 422	finish_wait(&vc4->job_wait_queue, &wait);
 423	trace_vc4_wait_for_seqno_end(dev, seqno);
 424
 425	return ret;
 426}
 427
 428static void
 429vc4_flush_caches(struct drm_device *dev)
 430{
 431	struct vc4_dev *vc4 = to_vc4_dev(dev);
 432
 433	/* Flush the GPU L2 caches.  These caches sit on top of system
 434	 * L3 (the 128kb or so shared with the CPU), and are
 435	 * non-allocating in the L3.
 436	 */
 437	V3D_WRITE(V3D_L2CACTL,
 438		  V3D_L2CACTL_L2CCLR);
 439
 440	V3D_WRITE(V3D_SLCACTL,
 441		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 442		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
 443		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 444		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 445}
 446
 447static void
 448vc4_flush_texture_caches(struct drm_device *dev)
 449{
 450	struct vc4_dev *vc4 = to_vc4_dev(dev);
 451
 452	V3D_WRITE(V3D_L2CACTL,
 453		  V3D_L2CACTL_L2CCLR);
 454
 455	V3D_WRITE(V3D_SLCACTL,
 456		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 457		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
 458}
 459
 460/* Sets the registers for the next job to be actually be executed in
 461 * the hardware.
 462 *
 463 * The job_lock should be held during this.
 464 */
 465void
 466vc4_submit_next_bin_job(struct drm_device *dev)
 467{
 468	struct vc4_dev *vc4 = to_vc4_dev(dev);
 469	struct vc4_exec_info *exec;
 470
 471again:
 472	exec = vc4_first_bin_job(vc4);
 473	if (!exec)
 474		return;
 475
 476	vc4_flush_caches(dev);
 477
 478	/* Only start the perfmon if it was not already started by a previous
 479	 * job.
 480	 */
 481	if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
 482		vc4_perfmon_start(vc4, exec->perfmon);
 483
 484	/* Either put the job in the binner if it uses the binner, or
 485	 * immediately move it to the to-be-rendered queue.
 486	 */
 487	if (exec->ct0ca != exec->ct0ea) {
 488		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
 489	} else {
 490		struct vc4_exec_info *next;
 491
 492		vc4_move_job_to_render(dev, exec);
 493		next = vc4_first_bin_job(vc4);
 494
 495		/* We can't start the next bin job if the previous job had a
 496		 * different perfmon instance attached to it. The same goes
 497		 * if one of them had a perfmon attached to it and the other
 498		 * one doesn't.
 499		 */
 500		if (next && next->perfmon == exec->perfmon)
 501			goto again;
 502	}
 503}
 504
 505void
 506vc4_submit_next_render_job(struct drm_device *dev)
 507{
 508	struct vc4_dev *vc4 = to_vc4_dev(dev);
 509	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
 510
 511	if (!exec)
 512		return;
 513
 514	/* A previous RCL may have written to one of our textures, and
 515	 * our full cache flush at bin time may have occurred before
 516	 * that RCL completed.  Flush the texture cache now, but not
 517	 * the instructions or uniforms (since we don't write those
 518	 * from an RCL).
 519	 */
 520	vc4_flush_texture_caches(dev);
 521
 522	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
 523}
 524
 525void
 526vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
 527{
 528	struct vc4_dev *vc4 = to_vc4_dev(dev);
 529	bool was_empty = list_empty(&vc4->render_job_list);
 530
 531	list_move_tail(&exec->head, &vc4->render_job_list);
 532	if (was_empty)
 533		vc4_submit_next_render_job(dev);
 534}
 535
 536static void
 537vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
 538{
 539	struct vc4_bo *bo;
 540	unsigned i;
 541
 542	for (i = 0; i < exec->bo_count; i++) {
 543		bo = to_vc4_bo(&exec->bo[i]->base);
 544		bo->seqno = seqno;
 545
 546		dma_resv_add_shared_fence(bo->base.base.resv, exec->fence);
 547	}
 548
 549	list_for_each_entry(bo, &exec->unref_list, unref_head) {
 550		bo->seqno = seqno;
 551	}
 552
 553	for (i = 0; i < exec->rcl_write_bo_count; i++) {
 554		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
 555		bo->write_seqno = seqno;
 556
 557		dma_resv_add_excl_fence(bo->base.base.resv, exec->fence);
 558	}
 559}
 560
 561static void
 562vc4_unlock_bo_reservations(struct drm_device *dev,
 563			   struct vc4_exec_info *exec,
 564			   struct ww_acquire_ctx *acquire_ctx)
 565{
 566	int i;
 567
 568	for (i = 0; i < exec->bo_count; i++) {
 569		struct drm_gem_object *bo = &exec->bo[i]->base;
 570
 571		dma_resv_unlock(bo->resv);
 572	}
 573
 574	ww_acquire_fini(acquire_ctx);
 575}
 576
 577/* Takes the reservation lock on all the BOs being referenced, so that
 578 * at queue submit time we can update the reservations.
 579 *
 580 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 581 * (all of which are on exec->unref_list).  They're entirely private
 582 * to vc4, so we don't attach dma-buf fences to them.
 583 */
 584static int
 585vc4_lock_bo_reservations(struct drm_device *dev,
 586			 struct vc4_exec_info *exec,
 587			 struct ww_acquire_ctx *acquire_ctx)
 588{
 589	int contended_lock = -1;
 590	int i, ret;
 591	struct drm_gem_object *bo;
 592
 593	ww_acquire_init(acquire_ctx, &reservation_ww_class);
 594
 595retry:
 596	if (contended_lock != -1) {
 597		bo = &exec->bo[contended_lock]->base;
 598		ret = dma_resv_lock_slow_interruptible(bo->resv, acquire_ctx);
 599		if (ret) {
 600			ww_acquire_done(acquire_ctx);
 601			return ret;
 602		}
 603	}
 604
 605	for (i = 0; i < exec->bo_count; i++) {
 606		if (i == contended_lock)
 607			continue;
 608
 609		bo = &exec->bo[i]->base;
 610
 611		ret = dma_resv_lock_interruptible(bo->resv, acquire_ctx);
 612		if (ret) {
 613			int j;
 614
 615			for (j = 0; j < i; j++) {
 616				bo = &exec->bo[j]->base;
 617				dma_resv_unlock(bo->resv);
 618			}
 619
 620			if (contended_lock != -1 && contended_lock >= i) {
 621				bo = &exec->bo[contended_lock]->base;
 622
 623				dma_resv_unlock(bo->resv);
 624			}
 625
 626			if (ret == -EDEADLK) {
 627				contended_lock = i;
 628				goto retry;
 629			}
 630
 631			ww_acquire_done(acquire_ctx);
 632			return ret;
 633		}
 634	}
 635
 636	ww_acquire_done(acquire_ctx);
 637
 638	/* Reserve space for our shared (read-only) fence references,
 639	 * before we commit the CL to the hardware.
 640	 */
 641	for (i = 0; i < exec->bo_count; i++) {
 642		bo = &exec->bo[i]->base;
 643
 644		ret = dma_resv_reserve_shared(bo->resv, 1);
 645		if (ret) {
 646			vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
 647			return ret;
 648		}
 649	}
 650
 651	return 0;
 652}
 653
 654/* Queues a struct vc4_exec_info for execution.  If no job is
 655 * currently executing, then submits it.
 656 *
 657 * Unlike most GPUs, our hardware only handles one command list at a
 658 * time.  To queue multiple jobs at once, we'd need to edit the
 659 * previous command list to have a jump to the new one at the end, and
 660 * then bump the end address.  That's a change for a later date,
 661 * though.
 662 */
 663static int
 664vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
 665		 struct ww_acquire_ctx *acquire_ctx,
 666		 struct drm_syncobj *out_sync)
 667{
 668	struct vc4_dev *vc4 = to_vc4_dev(dev);
 669	struct vc4_exec_info *renderjob;
 670	uint64_t seqno;
 671	unsigned long irqflags;
 672	struct vc4_fence *fence;
 673
 674	fence = kzalloc(sizeof(*fence), GFP_KERNEL);
 675	if (!fence)
 676		return -ENOMEM;
 677	fence->dev = dev;
 678
 679	spin_lock_irqsave(&vc4->job_lock, irqflags);
 680
 681	seqno = ++vc4->emit_seqno;
 682	exec->seqno = seqno;
 683
 684	dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
 685		       vc4->dma_fence_context, exec->seqno);
 686	fence->seqno = exec->seqno;
 687	exec->fence = &fence->base;
 688
 689	if (out_sync)
 690		drm_syncobj_replace_fence(out_sync, exec->fence);
 691
 692	vc4_update_bo_seqnos(exec, seqno);
 693
 694	vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
 695
 696	list_add_tail(&exec->head, &vc4->bin_job_list);
 697
 698	/* If no bin job was executing and if the render job (if any) has the
 699	 * same perfmon as our job attached to it (or if both jobs don't have
 700	 * perfmon activated), then kick ours off.  Otherwise, it'll get
 701	 * started when the previous job's flush/render done interrupt occurs.
 702	 */
 703	renderjob = vc4_first_render_job(vc4);
 704	if (vc4_first_bin_job(vc4) == exec &&
 705	    (!renderjob || renderjob->perfmon == exec->perfmon)) {
 706		vc4_submit_next_bin_job(dev);
 707		vc4_queue_hangcheck(dev);
 708	}
 709
 710	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 711
 712	return 0;
 713}
 714
 715/**
 716 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 717 * referenced by the job.
 718 * @dev: DRM device
 719 * @file_priv: DRM file for this fd
 720 * @exec: V3D job being set up
 721 *
 722 * The command validator needs to reference BOs by their index within
 723 * the submitted job's BO list.  This does the validation of the job's
 724 * BO list and reference counting for the lifetime of the job.
 725 */
 726static int
 727vc4_cl_lookup_bos(struct drm_device *dev,
 728		  struct drm_file *file_priv,
 729		  struct vc4_exec_info *exec)
 730{
 731	struct drm_vc4_submit_cl *args = exec->args;
 732	uint32_t *handles;
 733	int ret = 0;
 734	int i;
 735
 736	exec->bo_count = args->bo_handle_count;
 737
 738	if (!exec->bo_count) {
 739		/* See comment on bo_index for why we have to check
 740		 * this.
 741		 */
 742		DRM_DEBUG("Rendering requires BOs to validate\n");
 743		return -EINVAL;
 744	}
 745
 746	exec->bo = kvmalloc_array(exec->bo_count,
 747				    sizeof(struct drm_gem_cma_object *),
 748				    GFP_KERNEL | __GFP_ZERO);
 749	if (!exec->bo) {
 750		DRM_ERROR("Failed to allocate validated BO pointers\n");
 751		return -ENOMEM;
 752	}
 753
 754	handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
 755	if (!handles) {
 756		ret = -ENOMEM;
 757		DRM_ERROR("Failed to allocate incoming GEM handles\n");
 758		goto fail;
 759	}
 760
 761	if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
 762			   exec->bo_count * sizeof(uint32_t))) {
 763		ret = -EFAULT;
 764		DRM_ERROR("Failed to copy in GEM handles\n");
 765		goto fail;
 766	}
 767
 768	spin_lock(&file_priv->table_lock);
 769	for (i = 0; i < exec->bo_count; i++) {
 770		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
 771						     handles[i]);
 772		if (!bo) {
 773			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
 774				  i, handles[i]);
 775			ret = -EINVAL;
 776			break;
 777		}
 778
 779		drm_gem_object_get(bo);
 780		exec->bo[i] = (struct drm_gem_cma_object *)bo;
 781	}
 782	spin_unlock(&file_priv->table_lock);
 783
 784	if (ret)
 785		goto fail_put_bo;
 786
 787	for (i = 0; i < exec->bo_count; i++) {
 788		ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
 789		if (ret)
 790			goto fail_dec_usecnt;
 791	}
 792
 793	kvfree(handles);
 794	return 0;
 795
 796fail_dec_usecnt:
 797	/* Decrease usecnt on acquired objects.
 798	 * We cannot rely on  vc4_complete_exec() to release resources here,
 799	 * because vc4_complete_exec() has no information about which BO has
 800	 * had its ->usecnt incremented.
 801	 * To make things easier we just free everything explicitly and set
 802	 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
 803	 * step.
 804	 */
 805	for (i-- ; i >= 0; i--)
 806		vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));
 807
 808fail_put_bo:
 809	/* Release any reference to acquired objects. */
 810	for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
 811		drm_gem_object_put(&exec->bo[i]->base);
 812
 813fail:
 814	kvfree(handles);
 815	kvfree(exec->bo);
 816	exec->bo = NULL;
 817	return ret;
 818}
 819
 820static int
 821vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
 822{
 823	struct drm_vc4_submit_cl *args = exec->args;
 824	struct vc4_dev *vc4 = to_vc4_dev(dev);
 825	void *temp = NULL;
 826	void *bin;
 827	int ret = 0;
 828	uint32_t bin_offset = 0;
 829	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
 830					     16);
 831	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
 832	uint32_t exec_size = uniforms_offset + args->uniforms_size;
 833	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
 834					  args->shader_rec_count);
 835	struct vc4_bo *bo;
 836
 837	if (shader_rec_offset < args->bin_cl_size ||
 838	    uniforms_offset < shader_rec_offset ||
 839	    exec_size < uniforms_offset ||
 840	    args->shader_rec_count >= (UINT_MAX /
 841					  sizeof(struct vc4_shader_state)) ||
 842	    temp_size < exec_size) {
 843		DRM_DEBUG("overflow in exec arguments\n");
 844		ret = -EINVAL;
 845		goto fail;
 846	}
 847
 848	/* Allocate space where we'll store the copied in user command lists
 849	 * and shader records.
 850	 *
 851	 * We don't just copy directly into the BOs because we need to
 852	 * read the contents back for validation, and I think the
 853	 * bo->vaddr is uncached access.
 854	 */
 855	temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
 856	if (!temp) {
 857		DRM_ERROR("Failed to allocate storage for copying "
 858			  "in bin/render CLs.\n");
 859		ret = -ENOMEM;
 860		goto fail;
 861	}
 862	bin = temp + bin_offset;
 863	exec->shader_rec_u = temp + shader_rec_offset;
 864	exec->uniforms_u = temp + uniforms_offset;
 865	exec->shader_state = temp + exec_size;
 866	exec->shader_state_size = args->shader_rec_count;
 867
 868	if (copy_from_user(bin,
 869			   u64_to_user_ptr(args->bin_cl),
 870			   args->bin_cl_size)) {
 871		ret = -EFAULT;
 872		goto fail;
 873	}
 874
 875	if (copy_from_user(exec->shader_rec_u,
 876			   u64_to_user_ptr(args->shader_rec),
 877			   args->shader_rec_size)) {
 878		ret = -EFAULT;
 879		goto fail;
 880	}
 881
 882	if (copy_from_user(exec->uniforms_u,
 883			   u64_to_user_ptr(args->uniforms),
 884			   args->uniforms_size)) {
 885		ret = -EFAULT;
 886		goto fail;
 887	}
 888
 889	bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
 890	if (IS_ERR(bo)) {
 891		DRM_ERROR("Couldn't allocate BO for binning\n");
 892		ret = PTR_ERR(bo);
 893		goto fail;
 894	}
 895	exec->exec_bo = &bo->base;
 896
 897	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
 898		      &exec->unref_list);
 899
 900	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
 901
 902	exec->bin_u = bin;
 903
 904	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
 905	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
 906	exec->shader_rec_size = args->shader_rec_size;
 907
 908	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
 909	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
 910	exec->uniforms_size = args->uniforms_size;
 911
 912	ret = vc4_validate_bin_cl(dev,
 913				  exec->exec_bo->vaddr + bin_offset,
 914				  bin,
 915				  exec);
 916	if (ret)
 917		goto fail;
 918
 919	ret = vc4_validate_shader_recs(dev, exec);
 920	if (ret)
 921		goto fail;
 922
 923	if (exec->found_tile_binning_mode_config_packet) {
 924		ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
 925		if (ret)
 926			goto fail;
 927	}
 928
 929	/* Block waiting on any previous rendering into the CS's VBO,
 930	 * IB, or textures, so that pixels are actually written by the
 931	 * time we try to read them.
 932	 */
 933	ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
 934
 935fail:
 936	kvfree(temp);
 937	return ret;
 938}
 939
 940static void
 941vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
 942{
 943	struct vc4_dev *vc4 = to_vc4_dev(dev);
 944	unsigned long irqflags;
 945	unsigned i;
 946
 947	/* If we got force-completed because of GPU reset rather than
 948	 * through our IRQ handler, signal the fence now.
 949	 */
 950	if (exec->fence) {
 951		dma_fence_signal(exec->fence);
 952		dma_fence_put(exec->fence);
 953	}
 954
 955	if (exec->bo) {
 956		for (i = 0; i < exec->bo_count; i++) {
 957			struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
 958
 959			vc4_bo_dec_usecnt(bo);
 960			drm_gem_object_put(&exec->bo[i]->base);
 961		}
 962		kvfree(exec->bo);
 963	}
 964
 965	while (!list_empty(&exec->unref_list)) {
 966		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
 967						     struct vc4_bo, unref_head);
 968		list_del(&bo->unref_head);
 969		drm_gem_object_put(&bo->base.base);
 970	}
 971
 972	/* Free up the allocation of any bin slots we used. */
 973	spin_lock_irqsave(&vc4->job_lock, irqflags);
 974	vc4->bin_alloc_used &= ~exec->bin_slots;
 975	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 976
 977	/* Release the reference on the binner BO if needed. */
 978	if (exec->bin_bo_used)
 979		vc4_v3d_bin_bo_put(vc4);
 980
 981	/* Release the reference we had on the perf monitor. */
 982	vc4_perfmon_put(exec->perfmon);
 983
 984	vc4_v3d_pm_put(vc4);
 985
 986	kfree(exec);
 987}
 988
 989void
 990vc4_job_handle_completed(struct vc4_dev *vc4)
 991{
 992	unsigned long irqflags;
 993	struct vc4_seqno_cb *cb, *cb_temp;
 994
 995	spin_lock_irqsave(&vc4->job_lock, irqflags);
 996	while (!list_empty(&vc4->job_done_list)) {
 997		struct vc4_exec_info *exec =
 998			list_first_entry(&vc4->job_done_list,
 999					 struct vc4_exec_info, head);
1000		list_del(&exec->head);
1001
1002		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1003		vc4_complete_exec(vc4->dev, exec);
1004		spin_lock_irqsave(&vc4->job_lock, irqflags);
1005	}
1006
1007	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
1008		if (cb->seqno <= vc4->finished_seqno) {
1009			list_del_init(&cb->work.entry);
1010			schedule_work(&cb->work);
1011		}
1012	}
1013
1014	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1015}
1016
1017static void vc4_seqno_cb_work(struct work_struct *work)
1018{
1019	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
1020
1021	cb->func(cb);
1022}
1023
1024int vc4_queue_seqno_cb(struct drm_device *dev,
1025		       struct vc4_seqno_cb *cb, uint64_t seqno,
1026		       void (*func)(struct vc4_seqno_cb *cb))
1027{
1028	struct vc4_dev *vc4 = to_vc4_dev(dev);
1029	int ret = 0;
1030	unsigned long irqflags;
1031
1032	cb->func = func;
1033	INIT_WORK(&cb->work, vc4_seqno_cb_work);
1034
1035	spin_lock_irqsave(&vc4->job_lock, irqflags);
1036	if (seqno > vc4->finished_seqno) {
1037		cb->seqno = seqno;
1038		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
1039	} else {
1040		schedule_work(&cb->work);
1041	}
1042	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1043
1044	return ret;
1045}
1046
1047/* Scheduled when any job has been completed, this walks the list of
1048 * jobs that had completed and unrefs their BOs and frees their exec
1049 * structs.
1050 */
1051static void
1052vc4_job_done_work(struct work_struct *work)
1053{
1054	struct vc4_dev *vc4 =
1055		container_of(work, struct vc4_dev, job_done_work);
1056
1057	vc4_job_handle_completed(vc4);
1058}
1059
1060static int
1061vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
1062				uint64_t seqno,
1063				uint64_t *timeout_ns)
1064{
1065	unsigned long start = jiffies;
1066	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
1067
1068	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
1069		uint64_t delta = jiffies_to_nsecs(jiffies - start);
1070
1071		if (*timeout_ns >= delta)
1072			*timeout_ns -= delta;
1073	}
1074
1075	return ret;
1076}
1077
1078int
1079vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1080		     struct drm_file *file_priv)
1081{
1082	struct drm_vc4_wait_seqno *args = data;
1083
1084	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
1085					       &args->timeout_ns);
1086}
1087
1088int
1089vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1090		  struct drm_file *file_priv)
1091{
1092	int ret;
1093	struct drm_vc4_wait_bo *args = data;
1094	struct drm_gem_object *gem_obj;
1095	struct vc4_bo *bo;
1096
1097	if (args->pad != 0)
1098		return -EINVAL;
1099
1100	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1101	if (!gem_obj) {
1102		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1103		return -EINVAL;
1104	}
1105	bo = to_vc4_bo(gem_obj);
1106
1107	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
1108					      &args->timeout_ns);
1109
1110	drm_gem_object_put(gem_obj);
1111	return ret;
1112}
1113
1114/**
1115 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1116 * @dev: DRM device
1117 * @data: ioctl argument
1118 * @file_priv: DRM file for this fd
1119 *
1120 * This is the main entrypoint for userspace to submit a 3D frame to
1121 * the GPU.  Userspace provides the binner command list (if
1122 * applicable), and the kernel sets up the render command list to draw
1123 * to the framebuffer described in the ioctl, using the command lists
1124 * that the 3D engine's binner will produce.
1125 */
1126int
1127vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1128		    struct drm_file *file_priv)
1129{
1130	struct vc4_dev *vc4 = to_vc4_dev(dev);
1131	struct vc4_file *vc4file = file_priv->driver_priv;
1132	struct drm_vc4_submit_cl *args = data;
1133	struct drm_syncobj *out_sync = NULL;
1134	struct vc4_exec_info *exec;
1135	struct ww_acquire_ctx acquire_ctx;
1136	struct dma_fence *in_fence;
1137	int ret = 0;
1138
1139	if (!vc4->v3d) {
1140		DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
1141		return -ENODEV;
1142	}
1143
1144	if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1145			     VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1146			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1147			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1148		DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1149		return -EINVAL;
1150	}
1151
1152	if (args->pad2 != 0) {
1153		DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
1154		return -EINVAL;
1155	}
1156
1157	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1158	if (!exec) {
1159		DRM_ERROR("malloc failure on exec struct\n");
1160		return -ENOMEM;
1161	}
1162
1163	ret = vc4_v3d_pm_get(vc4);
1164	if (ret) {
1165		kfree(exec);
1166		return ret;
1167	}
1168
1169	exec->args = args;
1170	INIT_LIST_HEAD(&exec->unref_list);
1171
1172	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1173	if (ret)
1174		goto fail;
1175
1176	if (args->perfmonid) {
1177		exec->perfmon = vc4_perfmon_find(vc4file,
1178						 args->perfmonid);
1179		if (!exec->perfmon) {
1180			ret = -ENOENT;
1181			goto fail;
1182		}
1183	}
1184
1185	if (args->in_sync) {
1186		ret = drm_syncobj_find_fence(file_priv, args->in_sync,
1187					     0, 0, &in_fence);
1188		if (ret)
1189			goto fail;
1190
1191		/* When the fence (or fence array) is exclusively from our
1192		 * context we can skip the wait since jobs are executed in
1193		 * order of their submission through this ioctl and this can
1194		 * only have fences from a prior job.
1195		 */
1196		if (!dma_fence_match_context(in_fence,
1197					     vc4->dma_fence_context)) {
1198			ret = dma_fence_wait(in_fence, true);
1199			if (ret) {
1200				dma_fence_put(in_fence);
1201				goto fail;
1202			}
1203		}
1204
1205		dma_fence_put(in_fence);
1206	}
1207
1208	if (exec->args->bin_cl_size != 0) {
1209		ret = vc4_get_bcl(dev, exec);
1210		if (ret)
1211			goto fail;
1212	} else {
1213		exec->ct0ca = 0;
1214		exec->ct0ea = 0;
1215	}
1216
1217	ret = vc4_get_rcl(dev, exec);
1218	if (ret)
1219		goto fail;
1220
1221	ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
1222	if (ret)
1223		goto fail;
1224
1225	if (args->out_sync) {
1226		out_sync = drm_syncobj_find(file_priv, args->out_sync);
1227		if (!out_sync) {
1228			ret = -EINVAL;
1229			goto fail;
1230		}
1231
1232		/* We replace the fence in out_sync in vc4_queue_submit since
1233		 * the render job could execute immediately after that call.
1234		 * If it finishes before our ioctl processing resumes the
1235		 * render job fence could already have been freed.
1236		 */
1237	}
1238
1239	/* Clear this out of the struct we'll be putting in the queue,
1240	 * since it's part of our stack.
1241	 */
1242	exec->args = NULL;
1243
1244	ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync);
1245
1246	/* The syncobj isn't part of the exec data and we need to free our
1247	 * reference even if job submission failed.
1248	 */
1249	if (out_sync)
1250		drm_syncobj_put(out_sync);
1251
1252	if (ret)
1253		goto fail;
1254
1255	/* Return the seqno for our job. */
1256	args->seqno = vc4->emit_seqno;
1257
1258	return 0;
1259
1260fail:
1261	vc4_complete_exec(vc4->dev, exec);
1262
1263	return ret;
1264}
1265
1266void
1267vc4_gem_init(struct drm_device *dev)
1268{
1269	struct vc4_dev *vc4 = to_vc4_dev(dev);
1270
1271	vc4->dma_fence_context = dma_fence_context_alloc(1);
1272
1273	INIT_LIST_HEAD(&vc4->bin_job_list);
1274	INIT_LIST_HEAD(&vc4->render_job_list);
1275	INIT_LIST_HEAD(&vc4->job_done_list);
1276	INIT_LIST_HEAD(&vc4->seqno_cb_list);
1277	spin_lock_init(&vc4->job_lock);
1278
1279	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1280	timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1281
1282	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1283
1284	mutex_init(&vc4->power_lock);
1285
1286	INIT_LIST_HEAD(&vc4->purgeable.list);
1287	mutex_init(&vc4->purgeable.lock);
1288}
1289
1290void
1291vc4_gem_destroy(struct drm_device *dev)
1292{
1293	struct vc4_dev *vc4 = to_vc4_dev(dev);
1294
1295	/* Waiting for exec to finish would need to be done before
1296	 * unregistering V3D.
1297	 */
1298	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1299
1300	/* V3D should already have disabled its interrupt and cleared
1301	 * the overflow allocation registers.  Now free the object.
1302	 */
1303	if (vc4->bin_bo) {
1304		drm_gem_object_put(&vc4->bin_bo->base.base);
1305		vc4->bin_bo = NULL;
1306	}
1307
1308	if (vc4->hang_state)
1309		vc4_free_hang_state(dev, vc4->hang_state);
1310}
1311
1312int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1313			  struct drm_file *file_priv)
1314{
1315	struct drm_vc4_gem_madvise *args = data;
1316	struct drm_gem_object *gem_obj;
1317	struct vc4_bo *bo;
1318	int ret;
1319
1320	switch (args->madv) {
1321	case VC4_MADV_DONTNEED:
1322	case VC4_MADV_WILLNEED:
1323		break;
1324	default:
1325		return -EINVAL;
1326	}
1327
1328	if (args->pad != 0)
1329		return -EINVAL;
1330
1331	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1332	if (!gem_obj) {
1333		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1334		return -ENOENT;
1335	}
1336
1337	bo = to_vc4_bo(gem_obj);
1338
1339	/* Only BOs exposed to userspace can be purged. */
1340	if (bo->madv == __VC4_MADV_NOTSUPP) {
1341		DRM_DEBUG("madvise not supported on this BO\n");
1342		ret = -EINVAL;
1343		goto out_put_gem;
1344	}
1345
1346	/* Not sure it's safe to purge imported BOs. Let's just assume it's
1347	 * not until proven otherwise.
1348	 */
1349	if (gem_obj->import_attach) {
1350		DRM_DEBUG("madvise not supported on imported BOs\n");
1351		ret = -EINVAL;
1352		goto out_put_gem;
1353	}
1354
1355	mutex_lock(&bo->madv_lock);
1356
1357	if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1358	    !refcount_read(&bo->usecnt)) {
1359		/* If the BO is about to be marked as purgeable, is not used
1360		 * and is not already purgeable or purged, add it to the
1361		 * purgeable list.
1362		 */
1363		vc4_bo_add_to_purgeable_pool(bo);
1364	} else if (args->madv == VC4_MADV_WILLNEED &&
1365		   bo->madv == VC4_MADV_DONTNEED &&
1366		   !refcount_read(&bo->usecnt)) {
1367		/* The BO has not been purged yet, just remove it from
1368		 * the purgeable list.
1369		 */
1370		vc4_bo_remove_from_purgeable_pool(bo);
1371	}
1372
1373	/* Save the purged state. */
1374	args->retained = bo->madv != __VC4_MADV_PURGED;
1375
1376	/* Update internal madv state only if the bo was not purged. */
1377	if (bo->madv != __VC4_MADV_PURGED)
1378		bo->madv = args->madv;
1379
1380	mutex_unlock(&bo->madv_lock);
1381
1382	ret = 0;
1383
1384out_put_gem:
1385	drm_gem_object_put(gem_obj);
1386
1387	return ret;
1388}