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  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2014-2018 Broadcom */
  3
  4#include <linux/device.h>
  5#include <linux/dma-mapping.h>
  6#include <linux/io.h>
  7#include <linux/module.h>
  8#include <linux/platform_device.h>
  9#include <linux/pm_runtime.h>
 10#include <linux/reset.h>
 11#include <linux/sched/signal.h>
 12#include <linux/uaccess.h>
 13
 14#include <drm/drm_syncobj.h>
 15#include <uapi/drm/v3d_drm.h>
 16
 17#include "v3d_drv.h"
 18#include "v3d_regs.h"
 19#include "v3d_trace.h"
 20
 21static void
 22v3d_init_core(struct v3d_dev *v3d, int core)
 23{
 24	/* Set OVRTMUOUT, which means that the texture sampler uniform
 25	 * configuration's tmu output type field is used, instead of
 26	 * using the hardware default behavior based on the texture
 27	 * type.  If you want the default behavior, you can still put
 28	 * "2" in the indirect texture state's output_type field.
 29	 */
 30	if (v3d->ver < 40)
 31		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
 32
 33	/* Whenever we flush the L2T cache, we always want to flush
 34	 * the whole thing.
 35	 */
 36	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
 37	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
 38}
 39
 40/* Sets invariant state for the HW. */
 41static void
 42v3d_init_hw_state(struct v3d_dev *v3d)
 43{
 44	v3d_init_core(v3d, 0);
 45}
 46
 47static void
 48v3d_idle_axi(struct v3d_dev *v3d, int core)
 49{
 50	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
 51
 52	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
 53		      (V3D_GMP_STATUS_RD_COUNT_MASK |
 54		       V3D_GMP_STATUS_WR_COUNT_MASK |
 55		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
 56		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
 57	}
 58}
 59
 60static void
 61v3d_idle_gca(struct v3d_dev *v3d)
 62{
 63	if (v3d->ver >= 41)
 64		return;
 65
 66	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
 67
 68	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
 69		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
 70		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
 71		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
 72	}
 73}
 74
 75static void
 76v3d_reset_by_bridge(struct v3d_dev *v3d)
 77{
 78	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
 79
 80	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
 81		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
 82				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
 83		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
 84
 85		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
 86		 * of the unit, so reset it to its power-on value here.
 87		 */
 88		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
 89	} else {
 90		WARN_ON_ONCE(V3D_GET_FIELD(version,
 91					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
 92		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
 93				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
 94		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
 95	}
 96}
 97
 98static void
 99v3d_reset_v3d(struct v3d_dev *v3d)
100{
101	if (v3d->reset)
102		reset_control_reset(v3d->reset);
103	else
104		v3d_reset_by_bridge(v3d);
105
106	v3d_init_hw_state(v3d);
107}
108
109void
110v3d_reset(struct v3d_dev *v3d)
111{
112	struct drm_device *dev = &v3d->drm;
113
114	DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115	DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116		      V3D_CORE_READ(0, V3D_ERR_STAT));
117	trace_v3d_reset_begin(dev);
118
119	/* XXX: only needed for safe powerdown, not reset. */
120	if (false)
121		v3d_idle_axi(v3d, 0);
122
123	v3d_idle_gca(v3d);
124	v3d_reset_v3d(v3d);
125
126	v3d_mmu_set_page_table(v3d);
127	v3d_irq_reset(v3d);
128
129	trace_v3d_reset_end(dev);
130}
131
132static void
133v3d_flush_l3(struct v3d_dev *v3d)
134{
135	if (v3d->ver < 41) {
136		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
137
138		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
139			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
140
141		if (v3d->ver < 33) {
142			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
143				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
144		}
145	}
146}
147
148/* Invalidates the (read-only) L2C cache.  This was the L2 cache for
149 * uniforms and instructions on V3D 3.2.
150 */
151static void
152v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
153{
154	if (v3d->ver > 32)
155		return;
156
157	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
158		       V3D_L2CACTL_L2CCLR |
159		       V3D_L2CACTL_L2CENA);
160}
161
162/* Invalidates texture L2 cachelines */
163static void
164v3d_flush_l2t(struct v3d_dev *v3d, int core)
165{
166	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
167	 * need to wait for completion before dispatching the job --
168	 * L2T accesses will be stalled until the flush has completed.
169	 * However, we do need to make sure we don't try to trigger a
170	 * new flush while the L2_CLEAN queue is trying to
171	 * synchronously clean after a job.
172	 */
173	mutex_lock(&v3d->cache_clean_lock);
174	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
175		       V3D_L2TCACTL_L2TFLS |
176		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
177	mutex_unlock(&v3d->cache_clean_lock);
178}
179
180/* Cleans texture L1 and L2 cachelines (writing back dirty data).
181 *
182 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
183 * executed, we need to make sure that the clean is done before
184 * signaling job completion.  So, we synchronously wait before
185 * returning, and we make sure that L2 invalidates don't happen in the
186 * meantime to confuse our are-we-done checks.
187 */
188void
189v3d_clean_caches(struct v3d_dev *v3d)
190{
191	struct drm_device *dev = &v3d->drm;
192	int core = 0;
193
194	trace_v3d_cache_clean_begin(dev);
195
196	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
197	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
198		       V3D_L2TCACTL_L2TFLS), 100)) {
199		DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
200	}
201
202	mutex_lock(&v3d->cache_clean_lock);
203	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
204		       V3D_L2TCACTL_L2TFLS |
205		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
206
207	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
208		       V3D_L2TCACTL_L2TFLS), 100)) {
209		DRM_ERROR("Timeout waiting for L2T clean\n");
210	}
211
212	mutex_unlock(&v3d->cache_clean_lock);
213
214	trace_v3d_cache_clean_end(dev);
215}
216
217/* Invalidates the slice caches.  These are read-only caches. */
218static void
219v3d_invalidate_slices(struct v3d_dev *v3d, int core)
220{
221	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
222		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
223		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
224		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
225		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
226}
227
228void
229v3d_invalidate_caches(struct v3d_dev *v3d)
230{
231	/* Invalidate the caches from the outside in.  That way if
232	 * another CL's concurrent use of nearby memory were to pull
233	 * an invalidated cacheline back in, we wouldn't leave stale
234	 * data in the inner cache.
235	 */
236	v3d_flush_l3(v3d);
237	v3d_invalidate_l2c(v3d, 0);
238	v3d_flush_l2t(v3d, 0);
239	v3d_invalidate_slices(v3d, 0);
240}
241
242/* Takes the reservation lock on all the BOs being referenced, so that
243 * at queue submit time we can update the reservations.
244 *
245 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
246 * (all of which are on exec->unref_list).  They're entirely private
247 * to v3d, so we don't attach dma-buf fences to them.
248 */
249static int
250v3d_lock_bo_reservations(struct v3d_job *job,
251			 struct ww_acquire_ctx *acquire_ctx)
252{
253	int i, ret;
254
255	ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
256	if (ret)
257		return ret;
258
259	for (i = 0; i < job->bo_count; i++) {
260		ret = drm_gem_fence_array_add_implicit(&job->deps,
261						       job->bo[i], true);
262		if (ret) {
263			drm_gem_unlock_reservations(job->bo, job->bo_count,
264						    acquire_ctx);
265			return ret;
266		}
267	}
268
269	return 0;
270}
271
272/**
273 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
274 * referenced by the job.
275 * @dev: DRM device
276 * @file_priv: DRM file for this fd
277 * @job: V3D job being set up
278 *
279 * The command validator needs to reference BOs by their index within
280 * the submitted job's BO list.  This does the validation of the job's
281 * BO list and reference counting for the lifetime of the job.
282 *
283 * Note that this function doesn't need to unreference the BOs on
284 * failure, because that will happen at v3d_exec_cleanup() time.
285 */
286static int
287v3d_lookup_bos(struct drm_device *dev,
288	       struct drm_file *file_priv,
289	       struct v3d_job *job,
290	       u64 bo_handles,
291	       u32 bo_count)
292{
293	u32 *handles;
294	int ret = 0;
295	int i;
296
297	job->bo_count = bo_count;
298
299	if (!job->bo_count) {
300		/* See comment on bo_index for why we have to check
301		 * this.
302		 */
303		DRM_DEBUG("Rendering requires BOs\n");
304		return -EINVAL;
305	}
306
307	job->bo = kvmalloc_array(job->bo_count,
308				 sizeof(struct drm_gem_cma_object *),
309				 GFP_KERNEL | __GFP_ZERO);
310	if (!job->bo) {
311		DRM_DEBUG("Failed to allocate validated BO pointers\n");
312		return -ENOMEM;
313	}
314
315	handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
316	if (!handles) {
317		ret = -ENOMEM;
318		DRM_DEBUG("Failed to allocate incoming GEM handles\n");
319		goto fail;
320	}
321
322	if (copy_from_user(handles,
323			   (void __user *)(uintptr_t)bo_handles,
324			   job->bo_count * sizeof(u32))) {
325		ret = -EFAULT;
326		DRM_DEBUG("Failed to copy in GEM handles\n");
327		goto fail;
328	}
329
330	spin_lock(&file_priv->table_lock);
331	for (i = 0; i < job->bo_count; i++) {
332		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
333						     handles[i]);
334		if (!bo) {
335			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
336				  i, handles[i]);
337			ret = -ENOENT;
338			spin_unlock(&file_priv->table_lock);
339			goto fail;
340		}
341		drm_gem_object_get(bo);
342		job->bo[i] = bo;
343	}
344	spin_unlock(&file_priv->table_lock);
345
346fail:
347	kvfree(handles);
348	return ret;
349}
350
351static void
352v3d_job_free(struct kref *ref)
353{
354	struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
355	unsigned long index;
356	struct dma_fence *fence;
357	int i;
358
359	for (i = 0; i < job->bo_count; i++) {
360		if (job->bo[i])
361			drm_gem_object_put_unlocked(job->bo[i]);
362	}
363	kvfree(job->bo);
364
365	xa_for_each(&job->deps, index, fence) {
366		dma_fence_put(fence);
367	}
368	xa_destroy(&job->deps);
369
370	dma_fence_put(job->irq_fence);
371	dma_fence_put(job->done_fence);
372
373	pm_runtime_mark_last_busy(job->v3d->dev);
374	pm_runtime_put_autosuspend(job->v3d->dev);
375
376	kfree(job);
377}
378
379static void
380v3d_render_job_free(struct kref *ref)
381{
382	struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
383						  base.refcount);
384	struct v3d_bo *bo, *save;
385
386	list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
387		drm_gem_object_put_unlocked(&bo->base.base);
388	}
389
390	v3d_job_free(ref);
391}
392
393void v3d_job_put(struct v3d_job *job)
394{
395	kref_put(&job->refcount, job->free);
396}
397
398int
399v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
400		  struct drm_file *file_priv)
401{
402	int ret;
403	struct drm_v3d_wait_bo *args = data;
404	ktime_t start = ktime_get();
405	u64 delta_ns;
406	unsigned long timeout_jiffies =
407		nsecs_to_jiffies_timeout(args->timeout_ns);
408
409	if (args->pad != 0)
410		return -EINVAL;
411
412	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
413					      true, timeout_jiffies);
414
415	/* Decrement the user's timeout, in case we got interrupted
416	 * such that the ioctl will be restarted.
417	 */
418	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
419	if (delta_ns < args->timeout_ns)
420		args->timeout_ns -= delta_ns;
421	else
422		args->timeout_ns = 0;
423
424	/* Asked to wait beyond the jiffie/scheduler precision? */
425	if (ret == -ETIME && args->timeout_ns)
426		ret = -EAGAIN;
427
428	return ret;
429}
430
431static int
432v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
433	     struct v3d_job *job, void (*free)(struct kref *ref),
434	     u32 in_sync)
435{
436	struct dma_fence *in_fence = NULL;
437	int ret;
438
439	job->v3d = v3d;
440	job->free = free;
441
442	ret = pm_runtime_get_sync(v3d->dev);
443	if (ret < 0)
444		return ret;
445
446	xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
447
448	ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence);
449	if (ret == -EINVAL)
450		goto fail;
451
452	ret = drm_gem_fence_array_add(&job->deps, in_fence);
453	if (ret)
454		goto fail;
455
456	kref_init(&job->refcount);
457
458	return 0;
459fail:
460	xa_destroy(&job->deps);
461	pm_runtime_put_autosuspend(v3d->dev);
462	return ret;
463}
464
465static int
466v3d_push_job(struct v3d_file_priv *v3d_priv,
467	     struct v3d_job *job, enum v3d_queue queue)
468{
469	int ret;
470
471	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
472				 v3d_priv);
473	if (ret)
474		return ret;
475
476	job->done_fence = dma_fence_get(&job->base.s_fence->finished);
477
478	/* put by scheduler job completion */
479	kref_get(&job->refcount);
480
481	drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
482
483	return 0;
484}
485
486static void
487v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
488					 struct v3d_job *job,
489					 struct ww_acquire_ctx *acquire_ctx,
490					 u32 out_sync,
491					 struct dma_fence *done_fence)
492{
493	struct drm_syncobj *sync_out;
494	int i;
495
496	for (i = 0; i < job->bo_count; i++) {
497		/* XXX: Use shared fences for read-only objects. */
498		dma_resv_add_excl_fence(job->bo[i]->resv,
499						  job->done_fence);
500	}
501
502	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
503
504	/* Update the return sync object for the job */
505	sync_out = drm_syncobj_find(file_priv, out_sync);
506	if (sync_out) {
507		drm_syncobj_replace_fence(sync_out, done_fence);
508		drm_syncobj_put(sync_out);
509	}
510}
511
512/**
513 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
514 * @dev: DRM device
515 * @data: ioctl argument
516 * @file_priv: DRM file for this fd
517 *
518 * This is the main entrypoint for userspace to submit a 3D frame to
519 * the GPU.  Userspace provides the binner command list (if
520 * applicable), and the kernel sets up the render command list to draw
521 * to the framebuffer described in the ioctl, using the command lists
522 * that the 3D engine's binner will produce.
523 */
524int
525v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
526		    struct drm_file *file_priv)
527{
528	struct v3d_dev *v3d = to_v3d_dev(dev);
529	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
530	struct drm_v3d_submit_cl *args = data;
531	struct v3d_bin_job *bin = NULL;
532	struct v3d_render_job *render;
533	struct ww_acquire_ctx acquire_ctx;
534	int ret = 0;
535
536	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
537
538	if (args->pad != 0) {
539		DRM_INFO("pad must be zero: %d\n", args->pad);
540		return -EINVAL;
541	}
542
543	render = kcalloc(1, sizeof(*render), GFP_KERNEL);
544	if (!render)
545		return -ENOMEM;
546
547	render->start = args->rcl_start;
548	render->end = args->rcl_end;
549	INIT_LIST_HEAD(&render->unref_list);
550
551	ret = v3d_job_init(v3d, file_priv, &render->base,
552			   v3d_render_job_free, args->in_sync_rcl);
553	if (ret) {
554		kfree(render);
555		return ret;
556	}
557
558	if (args->bcl_start != args->bcl_end) {
559		bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
560		if (!bin) {
561			v3d_job_put(&render->base);
562			return -ENOMEM;
563		}
564
565		ret = v3d_job_init(v3d, file_priv, &bin->base,
566				   v3d_job_free, args->in_sync_bcl);
567		if (ret) {
568			v3d_job_put(&render->base);
569			kfree(bin);
570			return ret;
571		}
572
573		bin->start = args->bcl_start;
574		bin->end = args->bcl_end;
575		bin->qma = args->qma;
576		bin->qms = args->qms;
577		bin->qts = args->qts;
578		bin->render = render;
579	}
580
581	ret = v3d_lookup_bos(dev, file_priv, &render->base,
582			     args->bo_handles, args->bo_handle_count);
583	if (ret)
584		goto fail;
585
586	ret = v3d_lock_bo_reservations(&render->base, &acquire_ctx);
587	if (ret)
588		goto fail;
589
590	mutex_lock(&v3d->sched_lock);
591	if (bin) {
592		ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
593		if (ret)
594			goto fail_unreserve;
595
596		ret = drm_gem_fence_array_add(&render->base.deps,
597					      dma_fence_get(bin->base.done_fence));
598		if (ret)
599			goto fail_unreserve;
600	}
601
602	ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
603	if (ret)
604		goto fail_unreserve;
605	mutex_unlock(&v3d->sched_lock);
606
607	v3d_attach_fences_and_unlock_reservation(file_priv,
608						 &render->base,
609						 &acquire_ctx,
610						 args->out_sync,
611						 render->base.done_fence);
612
613	if (bin)
614		v3d_job_put(&bin->base);
615	v3d_job_put(&render->base);
616
617	return 0;
618
619fail_unreserve:
620	mutex_unlock(&v3d->sched_lock);
621	drm_gem_unlock_reservations(render->base.bo,
622				    render->base.bo_count, &acquire_ctx);
623fail:
624	if (bin)
625		v3d_job_put(&bin->base);
626	v3d_job_put(&render->base);
627
628	return ret;
629}
630
631/**
632 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
633 * @dev: DRM device
634 * @data: ioctl argument
635 * @file_priv: DRM file for this fd
636 *
637 * Userspace provides the register setup for the TFU, which we don't
638 * need to validate since the TFU is behind the MMU.
639 */
640int
641v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
642		     struct drm_file *file_priv)
643{
644	struct v3d_dev *v3d = to_v3d_dev(dev);
645	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
646	struct drm_v3d_submit_tfu *args = data;
647	struct v3d_tfu_job *job;
648	struct ww_acquire_ctx acquire_ctx;
649	int ret = 0;
650
651	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
652
653	job = kcalloc(1, sizeof(*job), GFP_KERNEL);
654	if (!job)
655		return -ENOMEM;
656
657	ret = v3d_job_init(v3d, file_priv, &job->base,
658			   v3d_job_free, args->in_sync);
659	if (ret) {
660		kfree(job);
661		return ret;
662	}
663
664	job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
665			       sizeof(*job->base.bo), GFP_KERNEL);
666	if (!job->base.bo) {
667		v3d_job_put(&job->base);
668		return -ENOMEM;
669	}
670
671	job->args = *args;
672
673	spin_lock(&file_priv->table_lock);
674	for (job->base.bo_count = 0;
675	     job->base.bo_count < ARRAY_SIZE(args->bo_handles);
676	     job->base.bo_count++) {
677		struct drm_gem_object *bo;
678
679		if (!args->bo_handles[job->base.bo_count])
680			break;
681
682		bo = idr_find(&file_priv->object_idr,
683			      args->bo_handles[job->base.bo_count]);
684		if (!bo) {
685			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
686				  job->base.bo_count,
687				  args->bo_handles[job->base.bo_count]);
688			ret = -ENOENT;
689			spin_unlock(&file_priv->table_lock);
690			goto fail;
691		}
692		drm_gem_object_get(bo);
693		job->base.bo[job->base.bo_count] = bo;
694	}
695	spin_unlock(&file_priv->table_lock);
696
697	ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
698	if (ret)
699		goto fail;
700
701	mutex_lock(&v3d->sched_lock);
702	ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
703	if (ret)
704		goto fail_unreserve;
705	mutex_unlock(&v3d->sched_lock);
706
707	v3d_attach_fences_and_unlock_reservation(file_priv,
708						 &job->base, &acquire_ctx,
709						 args->out_sync,
710						 job->base.done_fence);
711
712	v3d_job_put(&job->base);
713
714	return 0;
715
716fail_unreserve:
717	mutex_unlock(&v3d->sched_lock);
718	drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
719				    &acquire_ctx);
720fail:
721	v3d_job_put(&job->base);
722
723	return ret;
724}
725
726/**
727 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
728 * @dev: DRM device
729 * @data: ioctl argument
730 * @file_priv: DRM file for this fd
731 *
732 * Userspace provides the register setup for the CSD, which we don't
733 * need to validate since the CSD is behind the MMU.
734 */
735int
736v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
737		     struct drm_file *file_priv)
738{
739	struct v3d_dev *v3d = to_v3d_dev(dev);
740	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
741	struct drm_v3d_submit_csd *args = data;
742	struct v3d_csd_job *job;
743	struct v3d_job *clean_job;
744	struct ww_acquire_ctx acquire_ctx;
745	int ret;
746
747	trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
748
749	if (!v3d_has_csd(v3d)) {
750		DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
751		return -EINVAL;
752	}
753
754	job = kcalloc(1, sizeof(*job), GFP_KERNEL);
755	if (!job)
756		return -ENOMEM;
757
758	ret = v3d_job_init(v3d, file_priv, &job->base,
759			   v3d_job_free, args->in_sync);
760	if (ret) {
761		kfree(job);
762		return ret;
763	}
764
765	clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
766	if (!clean_job) {
767		v3d_job_put(&job->base);
768		kfree(job);
769		return -ENOMEM;
770	}
771
772	ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
773	if (ret) {
774		v3d_job_put(&job->base);
775		kfree(clean_job);
776		return ret;
777	}
778
779	job->args = *args;
780
781	ret = v3d_lookup_bos(dev, file_priv, clean_job,
782			     args->bo_handles, args->bo_handle_count);
783	if (ret)
784		goto fail;
785
786	ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
787	if (ret)
788		goto fail;
789
790	mutex_lock(&v3d->sched_lock);
791	ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
792	if (ret)
793		goto fail_unreserve;
794
795	ret = drm_gem_fence_array_add(&clean_job->deps,
796				      dma_fence_get(job->base.done_fence));
797	if (ret)
798		goto fail_unreserve;
799
800	ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
801	if (ret)
802		goto fail_unreserve;
803	mutex_unlock(&v3d->sched_lock);
804
805	v3d_attach_fences_and_unlock_reservation(file_priv,
806						 clean_job,
807						 &acquire_ctx,
808						 args->out_sync,
809						 clean_job->done_fence);
810
811	v3d_job_put(&job->base);
812	v3d_job_put(clean_job);
813
814	return 0;
815
816fail_unreserve:
817	mutex_unlock(&v3d->sched_lock);
818	drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
819				    &acquire_ctx);
820fail:
821	v3d_job_put(&job->base);
822	v3d_job_put(clean_job);
823
824	return ret;
825}
826
827int
828v3d_gem_init(struct drm_device *dev)
829{
830	struct v3d_dev *v3d = to_v3d_dev(dev);
831	u32 pt_size = 4096 * 1024;
832	int ret, i;
833
834	for (i = 0; i < V3D_MAX_QUEUES; i++)
835		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
836
837	spin_lock_init(&v3d->mm_lock);
838	spin_lock_init(&v3d->job_lock);
839	mutex_init(&v3d->bo_lock);
840	mutex_init(&v3d->reset_lock);
841	mutex_init(&v3d->sched_lock);
842	mutex_init(&v3d->cache_clean_lock);
843
844	/* Note: We don't allocate address 0.  Various bits of HW
845	 * treat 0 as special, such as the occlusion query counters
846	 * where 0 means "disabled".
847	 */
848	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
849
850	v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
851			       &v3d->pt_paddr,
852			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
853	if (!v3d->pt) {
854		drm_mm_takedown(&v3d->mm);
855		dev_err(v3d->dev,
856			"Failed to allocate page tables. "
857			"Please ensure you have CMA enabled.\n");
858		return -ENOMEM;
859	}
860
861	v3d_init_hw_state(v3d);
862	v3d_mmu_set_page_table(v3d);
863
864	ret = v3d_sched_init(v3d);
865	if (ret) {
866		drm_mm_takedown(&v3d->mm);
867		dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
868				  v3d->pt_paddr);
869	}
870
871	return 0;
872}
873
874void
875v3d_gem_destroy(struct drm_device *dev)
876{
877	struct v3d_dev *v3d = to_v3d_dev(dev);
878
879	v3d_sched_fini(v3d);
880
881	/* Waiting for jobs to finish would need to be done before
882	 * unregistering V3D.
883	 */
884	WARN_ON(v3d->bin_job);
885	WARN_ON(v3d->render_job);
886
887	drm_mm_takedown(&v3d->mm);
888
889	dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
890}