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  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2014-2018 Broadcom */
  3
  4#include <linux/device.h>
  5#include <linux/dma-mapping.h>
  6#include <linux/io.h>
  7#include <linux/module.h>
  8#include <linux/platform_device.h>
  9#include <linux/pm_runtime.h>
 10#include <linux/reset.h>
 11#include <linux/sched/signal.h>
 12#include <linux/uaccess.h>
 13
 14#include <drm/drm_syncobj.h>
 15#include <uapi/drm/v3d_drm.h>
 16
 17#include "v3d_drv.h"
 18#include "v3d_regs.h"
 19#include "v3d_trace.h"
 20
 21static void
 22v3d_init_core(struct v3d_dev *v3d, int core)
 23{
 24	/* Set OVRTMUOUT, which means that the texture sampler uniform
 25	 * configuration's tmu output type field is used, instead of
 26	 * using the hardware default behavior based on the texture
 27	 * type.  If you want the default behavior, you can still put
 28	 * "2" in the indirect texture state's output_type field.
 29	 */
 30	if (v3d->ver < 40)
 31		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
 32
 33	/* Whenever we flush the L2T cache, we always want to flush
 34	 * the whole thing.
 35	 */
 36	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
 37	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
 38}
 39
 40/* Sets invariant state for the HW. */
 41static void
 42v3d_init_hw_state(struct v3d_dev *v3d)
 43{
 44	v3d_init_core(v3d, 0);
 45}
 46
 47static void
 48v3d_idle_axi(struct v3d_dev *v3d, int core)
 49{
 50	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
 51
 52	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
 53		      (V3D_GMP_STATUS_RD_COUNT_MASK |
 54		       V3D_GMP_STATUS_WR_COUNT_MASK |
 55		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
 56		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
 57	}
 58}
 59
 60static void
 61v3d_idle_gca(struct v3d_dev *v3d)
 62{
 63	if (v3d->ver >= 41)
 64		return;
 65
 66	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
 67
 68	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
 69		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
 70		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
 71		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
 72	}
 73}
 74
 75static void
 76v3d_reset_by_bridge(struct v3d_dev *v3d)
 77{
 78	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
 79
 80	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
 81		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
 82				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
 83		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
 84
 85		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
 86		 * of the unit, so reset it to its power-on value here.
 87		 */
 88		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
 89	} else {
 90		WARN_ON_ONCE(V3D_GET_FIELD(version,
 91					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
 92		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
 93				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
 94		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
 95	}
 96}
 97
 98static void
 99v3d_reset_v3d(struct v3d_dev *v3d)
100{
101	if (v3d->reset)
102		reset_control_reset(v3d->reset);
103	else
104		v3d_reset_by_bridge(v3d);
105
106	v3d_init_hw_state(v3d);
107}
108
109void
110v3d_reset(struct v3d_dev *v3d)
111{
112	struct drm_device *dev = &v3d->drm;
113
114	DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115	DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116		      V3D_CORE_READ(0, V3D_ERR_STAT));
117	trace_v3d_reset_begin(dev);
118
119	/* XXX: only needed for safe powerdown, not reset. */
120	if (false)
121		v3d_idle_axi(v3d, 0);
122
123	v3d_idle_gca(v3d);
124	v3d_reset_v3d(v3d);
125
126	v3d_mmu_set_page_table(v3d);
127	v3d_irq_reset(v3d);
128
129	trace_v3d_reset_end(dev);
130}
131
132static void
133v3d_flush_l3(struct v3d_dev *v3d)
134{
135	if (v3d->ver < 41) {
136		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
137
138		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
139			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
140
141		if (v3d->ver < 33) {
142			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
143				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
144		}
145	}
146}
147
148/* Invalidates the (read-only) L2C cache.  This was the L2 cache for
149 * uniforms and instructions on V3D 3.2.
150 */
151static void
152v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
153{
154	if (v3d->ver > 32)
155		return;
156
157	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
158		       V3D_L2CACTL_L2CCLR |
159		       V3D_L2CACTL_L2CENA);
160}
161
162/* Invalidates texture L2 cachelines */
163static void
164v3d_flush_l2t(struct v3d_dev *v3d, int core)
165{
166	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
167	 * need to wait for completion before dispatching the job --
168	 * L2T accesses will be stalled until the flush has completed.
169	 * However, we do need to make sure we don't try to trigger a
170	 * new flush while the L2_CLEAN queue is trying to
171	 * synchronously clean after a job.
172	 */
173	mutex_lock(&v3d->cache_clean_lock);
174	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
175		       V3D_L2TCACTL_L2TFLS |
176		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
177	mutex_unlock(&v3d->cache_clean_lock);
178}
179
180/* Cleans texture L1 and L2 cachelines (writing back dirty data).
181 *
182 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
183 * executed, we need to make sure that the clean is done before
184 * signaling job completion.  So, we synchronously wait before
185 * returning, and we make sure that L2 invalidates don't happen in the
186 * meantime to confuse our are-we-done checks.
187 */
188void
189v3d_clean_caches(struct v3d_dev *v3d)
190{
191	struct drm_device *dev = &v3d->drm;
192	int core = 0;
193
194	trace_v3d_cache_clean_begin(dev);
195
196	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
197	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
198		       V3D_L2TCACTL_L2TFLS), 100)) {
199		DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
200	}
201
202	mutex_lock(&v3d->cache_clean_lock);
203	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
204		       V3D_L2TCACTL_L2TFLS |
205		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
206
207	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
208		       V3D_L2TCACTL_L2TFLS), 100)) {
209		DRM_ERROR("Timeout waiting for L2T clean\n");
210	}
211
212	mutex_unlock(&v3d->cache_clean_lock);
213
214	trace_v3d_cache_clean_end(dev);
215}
216
217/* Invalidates the slice caches.  These are read-only caches. */
218static void
219v3d_invalidate_slices(struct v3d_dev *v3d, int core)
220{
221	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
222		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
223		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
224		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
225		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
226}
227
228void
229v3d_invalidate_caches(struct v3d_dev *v3d)
230{
231	/* Invalidate the caches from the outside in.  That way if
232	 * another CL's concurrent use of nearby memory were to pull
233	 * an invalidated cacheline back in, we wouldn't leave stale
234	 * data in the inner cache.
235	 */
236	v3d_flush_l3(v3d);
237	v3d_invalidate_l2c(v3d, 0);
238	v3d_flush_l2t(v3d, 0);
239	v3d_invalidate_slices(v3d, 0);
240}
241
242/* Takes the reservation lock on all the BOs being referenced, so that
243 * at queue submit time we can update the reservations.
244 *
245 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
246 * (all of which are on exec->unref_list).  They're entirely private
247 * to v3d, so we don't attach dma-buf fences to them.
248 */
249static int
250v3d_lock_bo_reservations(struct v3d_job *job,
251			 struct ww_acquire_ctx *acquire_ctx)
252{
253	int i, ret;
254
255	ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
256	if (ret)
257		return ret;
258
259	for (i = 0; i < job->bo_count; i++) {
260		ret = drm_gem_fence_array_add_implicit(&job->deps,
261						       job->bo[i], true);
262		if (ret) {
263			drm_gem_unlock_reservations(job->bo, job->bo_count,
264						    acquire_ctx);
265			return ret;
266		}
267	}
268
269	return 0;
270}
271
272/**
273 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
274 * referenced by the job.
275 * @dev: DRM device
276 * @file_priv: DRM file for this fd
277 * @job: V3D job being set up
278 * @bo_handles: GEM handles
279 * @bo_count: Number of GEM handles passed in
280 *
281 * The command validator needs to reference BOs by their index within
282 * the submitted job's BO list.  This does the validation of the job's
283 * BO list and reference counting for the lifetime of the job.
284 *
285 * Note that this function doesn't need to unreference the BOs on
286 * failure, because that will happen at v3d_exec_cleanup() time.
287 */
288static int
289v3d_lookup_bos(struct drm_device *dev,
290	       struct drm_file *file_priv,
291	       struct v3d_job *job,
292	       u64 bo_handles,
293	       u32 bo_count)
294{
295	u32 *handles;
296	int ret = 0;
297	int i;
298
299	job->bo_count = bo_count;
300
301	if (!job->bo_count) {
302		/* See comment on bo_index for why we have to check
303		 * this.
304		 */
305		DRM_DEBUG("Rendering requires BOs\n");
306		return -EINVAL;
307	}
308
309	job->bo = kvmalloc_array(job->bo_count,
310				 sizeof(struct drm_gem_cma_object *),
311				 GFP_KERNEL | __GFP_ZERO);
312	if (!job->bo) {
313		DRM_DEBUG("Failed to allocate validated BO pointers\n");
314		return -ENOMEM;
315	}
316
317	handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
318	if (!handles) {
319		ret = -ENOMEM;
320		DRM_DEBUG("Failed to allocate incoming GEM handles\n");
321		goto fail;
322	}
323
324	if (copy_from_user(handles,
325			   (void __user *)(uintptr_t)bo_handles,
326			   job->bo_count * sizeof(u32))) {
327		ret = -EFAULT;
328		DRM_DEBUG("Failed to copy in GEM handles\n");
329		goto fail;
330	}
331
332	spin_lock(&file_priv->table_lock);
333	for (i = 0; i < job->bo_count; i++) {
334		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
335						     handles[i]);
336		if (!bo) {
337			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
338				  i, handles[i]);
339			ret = -ENOENT;
340			spin_unlock(&file_priv->table_lock);
341			goto fail;
342		}
343		drm_gem_object_get(bo);
344		job->bo[i] = bo;
345	}
346	spin_unlock(&file_priv->table_lock);
347
348fail:
349	kvfree(handles);
350	return ret;
351}
352
353static void
354v3d_job_free(struct kref *ref)
355{
356	struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
357	unsigned long index;
358	struct dma_fence *fence;
359	int i;
360
361	for (i = 0; i < job->bo_count; i++) {
362		if (job->bo[i])
363			drm_gem_object_put(job->bo[i]);
364	}
365	kvfree(job->bo);
366
367	xa_for_each(&job->deps, index, fence) {
368		dma_fence_put(fence);
369	}
370	xa_destroy(&job->deps);
371
372	dma_fence_put(job->irq_fence);
373	dma_fence_put(job->done_fence);
374
375	pm_runtime_mark_last_busy(job->v3d->drm.dev);
376	pm_runtime_put_autosuspend(job->v3d->drm.dev);
377
378	kfree(job);
379}
380
381static void
382v3d_render_job_free(struct kref *ref)
383{
384	struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
385						  base.refcount);
386	struct v3d_bo *bo, *save;
387
388	list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
389		drm_gem_object_put(&bo->base.base);
390	}
391
392	v3d_job_free(ref);
393}
394
395void v3d_job_put(struct v3d_job *job)
396{
397	kref_put(&job->refcount, job->free);
398}
399
400int
401v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
402		  struct drm_file *file_priv)
403{
404	int ret;
405	struct drm_v3d_wait_bo *args = data;
406	ktime_t start = ktime_get();
407	u64 delta_ns;
408	unsigned long timeout_jiffies =
409		nsecs_to_jiffies_timeout(args->timeout_ns);
410
411	if (args->pad != 0)
412		return -EINVAL;
413
414	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
415					      true, timeout_jiffies);
416
417	/* Decrement the user's timeout, in case we got interrupted
418	 * such that the ioctl will be restarted.
419	 */
420	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
421	if (delta_ns < args->timeout_ns)
422		args->timeout_ns -= delta_ns;
423	else
424		args->timeout_ns = 0;
425
426	/* Asked to wait beyond the jiffie/scheduler precision? */
427	if (ret == -ETIME && args->timeout_ns)
428		ret = -EAGAIN;
429
430	return ret;
431}
432
433static int
434v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
435	     struct v3d_job *job, void (*free)(struct kref *ref),
436	     u32 in_sync)
437{
438	struct dma_fence *in_fence = NULL;
439	int ret;
440
441	job->v3d = v3d;
442	job->free = free;
443
444	ret = pm_runtime_get_sync(v3d->drm.dev);
445	if (ret < 0)
446		return ret;
447
448	xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
449
450	ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence);
451	if (ret == -EINVAL)
452		goto fail;
453
454	ret = drm_gem_fence_array_add(&job->deps, in_fence);
455	if (ret)
456		goto fail;
457
458	kref_init(&job->refcount);
459
460	return 0;
461fail:
462	xa_destroy(&job->deps);
463	pm_runtime_put_autosuspend(v3d->drm.dev);
464	return ret;
465}
466
467static int
468v3d_push_job(struct v3d_file_priv *v3d_priv,
469	     struct v3d_job *job, enum v3d_queue queue)
470{
471	int ret;
472
473	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
474				 v3d_priv);
475	if (ret)
476		return ret;
477
478	job->done_fence = dma_fence_get(&job->base.s_fence->finished);
479
480	/* put by scheduler job completion */
481	kref_get(&job->refcount);
482
483	drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
484
485	return 0;
486}
487
488static void
489v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
490					 struct v3d_job *job,
491					 struct ww_acquire_ctx *acquire_ctx,
492					 u32 out_sync,
493					 struct dma_fence *done_fence)
494{
495	struct drm_syncobj *sync_out;
496	int i;
497
498	for (i = 0; i < job->bo_count; i++) {
499		/* XXX: Use shared fences for read-only objects. */
500		dma_resv_add_excl_fence(job->bo[i]->resv,
501						  job->done_fence);
502	}
503
504	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
505
506	/* Update the return sync object for the job */
507	sync_out = drm_syncobj_find(file_priv, out_sync);
508	if (sync_out) {
509		drm_syncobj_replace_fence(sync_out, done_fence);
510		drm_syncobj_put(sync_out);
511	}
512}
513
514/**
515 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
516 * @dev: DRM device
517 * @data: ioctl argument
518 * @file_priv: DRM file for this fd
519 *
520 * This is the main entrypoint for userspace to submit a 3D frame to
521 * the GPU.  Userspace provides the binner command list (if
522 * applicable), and the kernel sets up the render command list to draw
523 * to the framebuffer described in the ioctl, using the command lists
524 * that the 3D engine's binner will produce.
525 */
526int
527v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
528		    struct drm_file *file_priv)
529{
530	struct v3d_dev *v3d = to_v3d_dev(dev);
531	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
532	struct drm_v3d_submit_cl *args = data;
533	struct v3d_bin_job *bin = NULL;
534	struct v3d_render_job *render;
535	struct v3d_job *clean_job = NULL;
536	struct v3d_job *last_job;
537	struct ww_acquire_ctx acquire_ctx;
538	int ret = 0;
539
540	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
541
542	if (args->flags != 0 &&
543	    args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
544		DRM_INFO("invalid flags: %d\n", args->flags);
545		return -EINVAL;
546	}
547
548	render = kcalloc(1, sizeof(*render), GFP_KERNEL);
549	if (!render)
550		return -ENOMEM;
551
552	render->start = args->rcl_start;
553	render->end = args->rcl_end;
554	INIT_LIST_HEAD(&render->unref_list);
555
556	ret = v3d_job_init(v3d, file_priv, &render->base,
557			   v3d_render_job_free, args->in_sync_rcl);
558	if (ret) {
559		kfree(render);
560		return ret;
561	}
562
563	if (args->bcl_start != args->bcl_end) {
564		bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
565		if (!bin) {
566			v3d_job_put(&render->base);
567			return -ENOMEM;
568		}
569
570		ret = v3d_job_init(v3d, file_priv, &bin->base,
571				   v3d_job_free, args->in_sync_bcl);
572		if (ret) {
573			v3d_job_put(&render->base);
574			kfree(bin);
575			return ret;
576		}
577
578		bin->start = args->bcl_start;
579		bin->end = args->bcl_end;
580		bin->qma = args->qma;
581		bin->qms = args->qms;
582		bin->qts = args->qts;
583		bin->render = render;
584	}
585
586	if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
587		clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
588		if (!clean_job) {
589			ret = -ENOMEM;
590			goto fail;
591		}
592
593		ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
594		if (ret) {
595			kfree(clean_job);
596			clean_job = NULL;
597			goto fail;
598		}
599
600		last_job = clean_job;
601	} else {
602		last_job = &render->base;
603	}
604
605	ret = v3d_lookup_bos(dev, file_priv, last_job,
606			     args->bo_handles, args->bo_handle_count);
607	if (ret)
608		goto fail;
609
610	ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
611	if (ret)
612		goto fail;
613
614	mutex_lock(&v3d->sched_lock);
615	if (bin) {
616		ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
617		if (ret)
618			goto fail_unreserve;
619
620		ret = drm_gem_fence_array_add(&render->base.deps,
621					      dma_fence_get(bin->base.done_fence));
622		if (ret)
623			goto fail_unreserve;
624	}
625
626	ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
627	if (ret)
628		goto fail_unreserve;
629
630	if (clean_job) {
631		struct dma_fence *render_fence =
632			dma_fence_get(render->base.done_fence);
633		ret = drm_gem_fence_array_add(&clean_job->deps, render_fence);
634		if (ret)
635			goto fail_unreserve;
636		ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
637		if (ret)
638			goto fail_unreserve;
639	}
640
641	mutex_unlock(&v3d->sched_lock);
642
643	v3d_attach_fences_and_unlock_reservation(file_priv,
644						 last_job,
645						 &acquire_ctx,
646						 args->out_sync,
647						 last_job->done_fence);
648
649	if (bin)
650		v3d_job_put(&bin->base);
651	v3d_job_put(&render->base);
652	if (clean_job)
653		v3d_job_put(clean_job);
654
655	return 0;
656
657fail_unreserve:
658	mutex_unlock(&v3d->sched_lock);
659	drm_gem_unlock_reservations(last_job->bo,
660				    last_job->bo_count, &acquire_ctx);
661fail:
662	if (bin)
663		v3d_job_put(&bin->base);
664	v3d_job_put(&render->base);
665	if (clean_job)
666		v3d_job_put(clean_job);
667
668	return ret;
669}
670
671/**
672 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
673 * @dev: DRM device
674 * @data: ioctl argument
675 * @file_priv: DRM file for this fd
676 *
677 * Userspace provides the register setup for the TFU, which we don't
678 * need to validate since the TFU is behind the MMU.
679 */
680int
681v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
682		     struct drm_file *file_priv)
683{
684	struct v3d_dev *v3d = to_v3d_dev(dev);
685	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
686	struct drm_v3d_submit_tfu *args = data;
687	struct v3d_tfu_job *job;
688	struct ww_acquire_ctx acquire_ctx;
689	int ret = 0;
690
691	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
692
693	job = kcalloc(1, sizeof(*job), GFP_KERNEL);
694	if (!job)
695		return -ENOMEM;
696
697	ret = v3d_job_init(v3d, file_priv, &job->base,
698			   v3d_job_free, args->in_sync);
699	if (ret) {
700		kfree(job);
701		return ret;
702	}
703
704	job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
705			       sizeof(*job->base.bo), GFP_KERNEL);
706	if (!job->base.bo) {
707		v3d_job_put(&job->base);
708		return -ENOMEM;
709	}
710
711	job->args = *args;
712
713	spin_lock(&file_priv->table_lock);
714	for (job->base.bo_count = 0;
715	     job->base.bo_count < ARRAY_SIZE(args->bo_handles);
716	     job->base.bo_count++) {
717		struct drm_gem_object *bo;
718
719		if (!args->bo_handles[job->base.bo_count])
720			break;
721
722		bo = idr_find(&file_priv->object_idr,
723			      args->bo_handles[job->base.bo_count]);
724		if (!bo) {
725			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
726				  job->base.bo_count,
727				  args->bo_handles[job->base.bo_count]);
728			ret = -ENOENT;
729			spin_unlock(&file_priv->table_lock);
730			goto fail;
731		}
732		drm_gem_object_get(bo);
733		job->base.bo[job->base.bo_count] = bo;
734	}
735	spin_unlock(&file_priv->table_lock);
736
737	ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
738	if (ret)
739		goto fail;
740
741	mutex_lock(&v3d->sched_lock);
742	ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
743	if (ret)
744		goto fail_unreserve;
745	mutex_unlock(&v3d->sched_lock);
746
747	v3d_attach_fences_and_unlock_reservation(file_priv,
748						 &job->base, &acquire_ctx,
749						 args->out_sync,
750						 job->base.done_fence);
751
752	v3d_job_put(&job->base);
753
754	return 0;
755
756fail_unreserve:
757	mutex_unlock(&v3d->sched_lock);
758	drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
759				    &acquire_ctx);
760fail:
761	v3d_job_put(&job->base);
762
763	return ret;
764}
765
766/**
767 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
768 * @dev: DRM device
769 * @data: ioctl argument
770 * @file_priv: DRM file for this fd
771 *
772 * Userspace provides the register setup for the CSD, which we don't
773 * need to validate since the CSD is behind the MMU.
774 */
775int
776v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
777		     struct drm_file *file_priv)
778{
779	struct v3d_dev *v3d = to_v3d_dev(dev);
780	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
781	struct drm_v3d_submit_csd *args = data;
782	struct v3d_csd_job *job;
783	struct v3d_job *clean_job;
784	struct ww_acquire_ctx acquire_ctx;
785	int ret;
786
787	trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
788
789	if (!v3d_has_csd(v3d)) {
790		DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
791		return -EINVAL;
792	}
793
794	job = kcalloc(1, sizeof(*job), GFP_KERNEL);
795	if (!job)
796		return -ENOMEM;
797
798	ret = v3d_job_init(v3d, file_priv, &job->base,
799			   v3d_job_free, args->in_sync);
800	if (ret) {
801		kfree(job);
802		return ret;
803	}
804
805	clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
806	if (!clean_job) {
807		v3d_job_put(&job->base);
808		kfree(job);
809		return -ENOMEM;
810	}
811
812	ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
813	if (ret) {
814		v3d_job_put(&job->base);
815		kfree(clean_job);
816		return ret;
817	}
818
819	job->args = *args;
820
821	ret = v3d_lookup_bos(dev, file_priv, clean_job,
822			     args->bo_handles, args->bo_handle_count);
823	if (ret)
824		goto fail;
825
826	ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
827	if (ret)
828		goto fail;
829
830	mutex_lock(&v3d->sched_lock);
831	ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
832	if (ret)
833		goto fail_unreserve;
834
835	ret = drm_gem_fence_array_add(&clean_job->deps,
836				      dma_fence_get(job->base.done_fence));
837	if (ret)
838		goto fail_unreserve;
839
840	ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
841	if (ret)
842		goto fail_unreserve;
843	mutex_unlock(&v3d->sched_lock);
844
845	v3d_attach_fences_and_unlock_reservation(file_priv,
846						 clean_job,
847						 &acquire_ctx,
848						 args->out_sync,
849						 clean_job->done_fence);
850
851	v3d_job_put(&job->base);
852	v3d_job_put(clean_job);
853
854	return 0;
855
856fail_unreserve:
857	mutex_unlock(&v3d->sched_lock);
858	drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
859				    &acquire_ctx);
860fail:
861	v3d_job_put(&job->base);
862	v3d_job_put(clean_job);
863
864	return ret;
865}
866
867int
868v3d_gem_init(struct drm_device *dev)
869{
870	struct v3d_dev *v3d = to_v3d_dev(dev);
871	u32 pt_size = 4096 * 1024;
872	int ret, i;
873
874	for (i = 0; i < V3D_MAX_QUEUES; i++)
875		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
876
877	spin_lock_init(&v3d->mm_lock);
878	spin_lock_init(&v3d->job_lock);
879	mutex_init(&v3d->bo_lock);
880	mutex_init(&v3d->reset_lock);
881	mutex_init(&v3d->sched_lock);
882	mutex_init(&v3d->cache_clean_lock);
883
884	/* Note: We don't allocate address 0.  Various bits of HW
885	 * treat 0 as special, such as the occlusion query counters
886	 * where 0 means "disabled".
887	 */
888	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
889
890	v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
891			       &v3d->pt_paddr,
892			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
893	if (!v3d->pt) {
894		drm_mm_takedown(&v3d->mm);
895		dev_err(v3d->drm.dev,
896			"Failed to allocate page tables. "
897			"Please ensure you have CMA enabled.\n");
898		return -ENOMEM;
899	}
900
901	v3d_init_hw_state(v3d);
902	v3d_mmu_set_page_table(v3d);
903
904	ret = v3d_sched_init(v3d);
905	if (ret) {
906		drm_mm_takedown(&v3d->mm);
907		dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
908				  v3d->pt_paddr);
909	}
910
911	return 0;
912}
913
914void
915v3d_gem_destroy(struct drm_device *dev)
916{
917	struct v3d_dev *v3d = to_v3d_dev(dev);
918
919	v3d_sched_fini(v3d);
920
921	/* Waiting for jobs to finish would need to be done before
922	 * unregistering V3D.
923	 */
924	WARN_ON(v3d->bin_job);
925	WARN_ON(v3d->render_job);
926
927	drm_mm_takedown(&v3d->mm);
928
929	dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
930			  v3d->pt_paddr);
931}