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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 | /* SPDX-License-Identifier: GPL-2.0-only */ /* * Landlock LSM - Ruleset management * * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net> * Copyright © 2018-2020 ANSSI */ #ifndef _SECURITY_LANDLOCK_RULESET_H #define _SECURITY_LANDLOCK_RULESET_H #include <linux/bitops.h> #include <linux/build_bug.h> #include <linux/mutex.h> #include <linux/rbtree.h> #include <linux/refcount.h> #include <linux/workqueue.h> #include <uapi/linux/landlock.h> #include "limits.h" #include "object.h" /* * All access rights that are denied by default whether they are handled or not * by a ruleset/layer. This must be ORed with all ruleset->access_masks[] * entries when we need to get the absolute handled access masks. */ /* clang-format off */ #define LANDLOCK_ACCESS_FS_INITIALLY_DENIED ( \ LANDLOCK_ACCESS_FS_REFER) /* clang-format on */ typedef u16 access_mask_t; /* Makes sure all filesystem access rights can be stored. */ static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS); /* Makes sure all network access rights can be stored. */ static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_NET); /* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */ static_assert(sizeof(unsigned long) >= sizeof(access_mask_t)); /* Ruleset access masks. */ typedef u32 access_masks_t; /* Makes sure all ruleset access rights can be stored. */ static_assert(BITS_PER_TYPE(access_masks_t) >= LANDLOCK_NUM_ACCESS_FS + LANDLOCK_NUM_ACCESS_NET); typedef u16 layer_mask_t; /* Makes sure all layers can be checked. */ static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS); /** * struct landlock_layer - Access rights for a given layer */ struct landlock_layer { /** * @level: Position of this layer in the layer stack. */ u16 level; /** * @access: Bitfield of allowed actions on the kernel object. They are * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ). */ access_mask_t access; }; /** * union landlock_key - Key of a ruleset's red-black tree */ union landlock_key { /** * @object: Pointer to identify a kernel object (e.g. an inode). */ struct landlock_object *object; /** * @data: Raw data to identify an arbitrary 32-bit value * (e.g. a TCP port). */ uintptr_t data; }; /** * enum landlock_key_type - Type of &union landlock_key */ enum landlock_key_type { /** * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node * keys. */ LANDLOCK_KEY_INODE = 1, /** * @LANDLOCK_KEY_NET_PORT: Type of &landlock_ruleset.root_net_port's * node keys. */ LANDLOCK_KEY_NET_PORT, }; /** * struct landlock_id - Unique rule identifier for a ruleset */ struct landlock_id { /** * @key: Identifies either a kernel object (e.g. an inode) or * a raw value (e.g. a TCP port). */ union landlock_key key; /** * @type: Type of a landlock_ruleset's root tree. */ const enum landlock_key_type type; }; /** * struct landlock_rule - Access rights tied to an object */ struct landlock_rule { /** * @node: Node in the ruleset's red-black tree. */ struct rb_node node; /** * @key: A union to identify either a kernel object (e.g. an inode) or * a raw data value (e.g. a network socket port). This is used as a key * for this ruleset element. The pointer is set once and never * modified. It always points to an allocated object because each rule * increments the refcount of its object. */ union landlock_key key; /** * @num_layers: Number of entries in @layers. */ u32 num_layers; /** * @layers: Stack of layers, from the latest to the newest, implemented * as a flexible array member (FAM). */ struct landlock_layer layers[] __counted_by(num_layers); }; /** * struct landlock_hierarchy - Node in a ruleset hierarchy */ struct landlock_hierarchy { /** * @parent: Pointer to the parent node, or NULL if it is a root * Landlock domain. */ struct landlock_hierarchy *parent; /** * @usage: Number of potential children domains plus their parent * domain. */ refcount_t usage; }; /** * struct landlock_ruleset - Landlock ruleset * * This data structure must contain unique entries, be updatable, and quick to * match an object. */ struct landlock_ruleset { /** * @root_inode: Root of a red-black tree containing &struct * landlock_rule nodes with inode object. Once a ruleset is tied to a * process (i.e. as a domain), this tree is immutable until @usage * reaches zero. */ struct rb_root root_inode; #if IS_ENABLED(CONFIG_INET) /** * @root_net_port: Root of a red-black tree containing &struct * landlock_rule nodes with network port. Once a ruleset is tied to a * process (i.e. as a domain), this tree is immutable until @usage * reaches zero. */ struct rb_root root_net_port; #endif /* IS_ENABLED(CONFIG_INET) */ /** * @hierarchy: Enables hierarchy identification even when a parent * domain vanishes. This is needed for the ptrace protection. */ struct landlock_hierarchy *hierarchy; union { /** * @work_free: Enables to free a ruleset within a lockless * section. This is only used by * landlock_put_ruleset_deferred() when @usage reaches zero. * The fields @lock, @usage, @num_rules, @num_layers and * @access_masks are then unused. */ struct work_struct work_free; struct { /** * @lock: Protects against concurrent modifications of * @root, if @usage is greater than zero. */ struct mutex lock; /** * @usage: Number of processes (i.e. domains) or file * descriptors referencing this ruleset. */ refcount_t usage; /** * @num_rules: Number of non-overlapping (i.e. not for * the same object) rules in this ruleset. */ u32 num_rules; /** * @num_layers: Number of layers that are used in this * ruleset. This enables to check that all the layers * allow an access request. A value of 0 identifies a * non-merged ruleset (i.e. not a domain). */ u32 num_layers; /** * @access_masks: Contains the subset of filesystem and * network actions that are restricted by a ruleset. * A domain saves all layers of merged rulesets in a * stack (FAM), starting from the first layer to the * last one. These layers are used when merging * rulesets, for user space backward compatibility * (i.e. future-proof), and to properly handle merged * rulesets without overlapping access rights. These * layers are set once and never changed for the * lifetime of the ruleset. */ access_masks_t access_masks[]; }; }; }; struct landlock_ruleset * landlock_create_ruleset(const access_mask_t access_mask_fs, const access_mask_t access_mask_net); void landlock_put_ruleset(struct landlock_ruleset *const ruleset); void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); int landlock_insert_rule(struct landlock_ruleset *const ruleset, const struct landlock_id id, const access_mask_t access); struct landlock_ruleset * landlock_merge_ruleset(struct landlock_ruleset *const parent, struct landlock_ruleset *const ruleset); const struct landlock_rule * landlock_find_rule(const struct landlock_ruleset *const ruleset, const struct landlock_id id); static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) { if (ruleset) refcount_inc(&ruleset->usage); } static inline void landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset, const access_mask_t fs_access_mask, const u16 layer_level) { access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS; /* Should already be checked in sys_landlock_create_ruleset(). */ WARN_ON_ONCE(fs_access_mask != fs_mask); ruleset->access_masks[layer_level] |= (fs_mask << LANDLOCK_SHIFT_ACCESS_FS); } static inline void landlock_add_net_access_mask(struct landlock_ruleset *const ruleset, const access_mask_t net_access_mask, const u16 layer_level) { access_mask_t net_mask = net_access_mask & LANDLOCK_MASK_ACCESS_NET; /* Should already be checked in sys_landlock_create_ruleset(). */ WARN_ON_ONCE(net_access_mask != net_mask); ruleset->access_masks[layer_level] |= (net_mask << LANDLOCK_SHIFT_ACCESS_NET); } static inline access_mask_t landlock_get_raw_fs_access_mask(const struct landlock_ruleset *const ruleset, const u16 layer_level) { return (ruleset->access_masks[layer_level] >> LANDLOCK_SHIFT_ACCESS_FS) & LANDLOCK_MASK_ACCESS_FS; } static inline access_mask_t landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset, const u16 layer_level) { /* Handles all initially denied by default access rights. */ return landlock_get_raw_fs_access_mask(ruleset, layer_level) | LANDLOCK_ACCESS_FS_INITIALLY_DENIED; } static inline access_mask_t landlock_get_net_access_mask(const struct landlock_ruleset *const ruleset, const u16 layer_level) { return (ruleset->access_masks[layer_level] >> LANDLOCK_SHIFT_ACCESS_NET) & LANDLOCK_MASK_ACCESS_NET; } bool landlock_unmask_layers(const struct landlock_rule *const rule, const access_mask_t access_request, layer_mask_t (*const layer_masks)[], const size_t masks_array_size); access_mask_t landlock_init_layer_masks(const struct landlock_ruleset *const domain, const access_mask_t access_request, layer_mask_t (*const layer_masks)[], const enum landlock_key_type key_type); #endif /* _SECURITY_LANDLOCK_RULESET_H */ |