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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | // SPDX-License-Identifier: MIT /* * Copyright © 2023 Intel Corporation */ #include <drm/drm_managed.h> #include "xe_device.h" #include "xe_ggtt.h" #include "xe_gt.h" #include "xe_migrate.h" #include "xe_sa.h" #include "xe_tile.h" #include "xe_tile_sysfs.h" #include "xe_ttm_vram_mgr.h" #include "xe_wa.h" /** * DOC: Multi-tile Design * * Different vendors use the term "tile" a bit differently, but in the Intel * world, a 'tile' is pretty close to what most people would think of as being * a complete GPU. When multiple GPUs are placed behind a single PCI device, * that's what is referred to as a "multi-tile device." In such cases, pretty * much all hardware is replicated per-tile, although certain responsibilities * like PCI communication, reporting of interrupts to the OS, etc. are handled * solely by the "root tile." A multi-tile platform takes care of tying the * tiles together in a way such that interrupt notifications from remote tiles * are forwarded to the root tile, the per-tile vram is combined into a single * address space, etc. * * In contrast, a "GT" (which officially stands for "Graphics Technology") is * the subset of a GPU/tile that is responsible for implementing graphics * and/or media operations. The GT is where a lot of the driver implementation * happens since it's where the hardware engines, the execution units, and the * GuC all reside. * * Historically most Intel devices were single-tile devices that contained a * single GT. PVC is an example of an Intel platform built on a multi-tile * design (i.e., multiple GPUs behind a single PCI device); each PVC tile only * has a single GT. In contrast, platforms like MTL that have separate chips * for render and media IP are still only a single logical GPU, but the * graphics and media IP blocks are each exposed as a separate GT within that * single GPU. This is important from a software perspective because multi-GT * platforms like MTL only replicate a subset of the GPU hardware and behave * differently than multi-tile platforms like PVC where nearly everything is * replicated. * * Per-tile functionality (shared by all GTs within the tile): * - Complete 4MB MMIO space (containing SGunit/SoC registers, GT * registers, display registers, etc.) * - Global GTT * - VRAM (if discrete) * - Interrupt flows * - Migration context * - kernel batchbuffer pool * - Primary GT * - Media GT (if media version >= 13) * * Per-GT functionality: * - GuC * - Hardware engines * - Programmable hardware units (subslices, EUs) * - GSI subset of registers (multiple copies of these registers reside * within the complete MMIO space provided by the tile, but at different * offsets --- 0 for render, 0x380000 for media) * - Multicast register steering * - TLBs to cache page table translations * - Reset capability * - Low-level power management (e.g., C6) * - Clock frequency * - MOCS and PAT programming */ /** * xe_tile_alloc - Perform per-tile memory allocation * @tile: Tile to perform allocations for * * Allocates various per-tile data structures using DRM-managed allocations. * Does not touch the hardware. * * Returns -ENOMEM if allocations fail, otherwise 0. */ static int xe_tile_alloc(struct xe_tile *tile) { struct drm_device *drm = &tile_to_xe(tile)->drm; tile->mem.ggtt = drmm_kzalloc(drm, sizeof(*tile->mem.ggtt), GFP_KERNEL); if (!tile->mem.ggtt) return -ENOMEM; tile->mem.ggtt->tile = tile; tile->mem.vram_mgr = drmm_kzalloc(drm, sizeof(*tile->mem.vram_mgr), GFP_KERNEL); if (!tile->mem.vram_mgr) return -ENOMEM; return 0; } /** * xe_tile_init_early - Initialize the tile and primary GT * @tile: Tile to initialize * @xe: Parent Xe device * @id: Tile ID * * Initializes per-tile resources that don't require any interactions with the * hardware or any knowledge about the Graphics/Media IP version. * * Returns: 0 on success, negative error code on error. */ int xe_tile_init_early(struct xe_tile *tile, struct xe_device *xe, u8 id) { int err; tile->xe = xe; tile->id = id; err = xe_tile_alloc(tile); if (err) return err; tile->primary_gt = xe_gt_alloc(tile); if (IS_ERR(tile->primary_gt)) return PTR_ERR(tile->primary_gt); return 0; } static int tile_ttm_mgr_init(struct xe_tile *tile) { struct xe_device *xe = tile_to_xe(tile); int err; if (tile->mem.vram.usable_size) { err = xe_ttm_vram_mgr_init(tile, tile->mem.vram_mgr); if (err) return err; xe->info.mem_region_mask |= BIT(tile->id) << 1; } return 0; } /** * xe_tile_init_noalloc - Init tile up to the point where allocations can happen. * @tile: The tile to initialize. * * This function prepares the tile to allow memory allocations to VRAM, but is * not allowed to allocate memory itself. This state is useful for display * readout, because the inherited display framebuffer will otherwise be * overwritten as it is usually put at the start of VRAM. * * Note that since this is tile initialization, it should not perform any * GT-specific operations, and thus does not need to hold GT forcewake. * * Returns: 0 on success, negative error code on error. */ int xe_tile_init_noalloc(struct xe_tile *tile) { int err; xe_device_mem_access_get(tile_to_xe(tile)); err = tile_ttm_mgr_init(tile); if (err) goto err_mem_access; tile->mem.kernel_bb_pool = xe_sa_bo_manager_init(tile, SZ_1M, 16); if (IS_ERR(tile->mem.kernel_bb_pool)) { err = PTR_ERR(tile->mem.kernel_bb_pool); goto err_mem_access; } xe_wa_apply_tile_workarounds(tile); xe_tile_sysfs_init(tile); err_mem_access: xe_device_mem_access_put(tile_to_xe(tile)); return err; } void xe_tile_migrate_wait(struct xe_tile *tile) { xe_migrate_wait(tile->migrate); } |