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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 | /********************************************************** * Copyright 2021 VMware, Inc. * SPDX-License-Identifier: GPL-2.0 OR MIT * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef VMW_SURFACE_CACHE_H #define VMW_SURFACE_CACHE_H #include "device_include/svga3d_surfacedefs.h" #include <drm/vmwgfx_drm.h> static inline u32 clamped_umul32(u32 a, u32 b) { uint64_t tmp = (uint64_t) a*b; return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp; } /** * vmw_surface_get_desc - Look up the appropriate SVGA3dSurfaceDesc for the * given format. */ static inline const SVGA3dSurfaceDesc * vmw_surface_get_desc(SVGA3dSurfaceFormat format) { if (format < ARRAY_SIZE(g_SVGA3dSurfaceDescs)) return &g_SVGA3dSurfaceDescs[format]; return &g_SVGA3dSurfaceDescs[SVGA3D_FORMAT_INVALID]; } /** * vmw_surface_get_mip_size - Given a base level size and the mip level, * compute the size of the mip level. */ static inline struct drm_vmw_size vmw_surface_get_mip_size(struct drm_vmw_size base_level, u32 mip_level) { struct drm_vmw_size size = { .width = max_t(u32, base_level.width >> mip_level, 1), .height = max_t(u32, base_level.height >> mip_level, 1), .depth = max_t(u32, base_level.depth >> mip_level, 1) }; return size; } static inline void vmw_surface_get_size_in_blocks(const SVGA3dSurfaceDesc *desc, const struct drm_vmw_size *pixel_size, SVGA3dSize *block_size) { block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width, desc->blockSize.width); block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height, desc->blockSize.height); block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth, desc->blockSize.depth); } static inline bool vmw_surface_is_planar_surface(const SVGA3dSurfaceDesc *desc) { return (desc->blockDesc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0; } static inline u32 vmw_surface_calculate_pitch(const SVGA3dSurfaceDesc *desc, const struct drm_vmw_size *size) { u32 pitch; SVGA3dSize blocks; vmw_surface_get_size_in_blocks(desc, size, &blocks); pitch = blocks.width * desc->pitchBytesPerBlock; return pitch; } /** * vmw_surface_get_image_buffer_size - Calculates image buffer size. * * Return the number of bytes of buffer space required to store one image of a * surface, optionally using the specified pitch. * * If pitch is zero, it is assumed that rows are tightly packed. * * This function is overflow-safe. If the result would have overflowed, instead * we return MAX_UINT32. */ static inline u32 vmw_surface_get_image_buffer_size(const SVGA3dSurfaceDesc *desc, const struct drm_vmw_size *size, u32 pitch) { SVGA3dSize image_blocks; u32 slice_size, total_size; vmw_surface_get_size_in_blocks(desc, size, &image_blocks); if (vmw_surface_is_planar_surface(desc)) { total_size = clamped_umul32(image_blocks.width, image_blocks.height); total_size = clamped_umul32(total_size, image_blocks.depth); total_size = clamped_umul32(total_size, desc->bytesPerBlock); return total_size; } if (pitch == 0) pitch = vmw_surface_calculate_pitch(desc, size); slice_size = clamped_umul32(image_blocks.height, pitch); total_size = clamped_umul32(slice_size, image_blocks.depth); return total_size; } /** * vmw_surface_get_serialized_size - Get the serialized size for the image. */ static inline u32 vmw_surface_get_serialized_size(SVGA3dSurfaceFormat format, struct drm_vmw_size base_level_size, u32 num_mip_levels, u32 num_layers) { const SVGA3dSurfaceDesc *desc = vmw_surface_get_desc(format); u32 total_size = 0; u32 mip; for (mip = 0; mip < num_mip_levels; mip++) { struct drm_vmw_size size = vmw_surface_get_mip_size(base_level_size, mip); total_size += vmw_surface_get_image_buffer_size(desc, &size, 0); } return total_size * num_layers; } /** * vmw_surface_get_serialized_size_extended - Returns the number of bytes * required for a surface with given parameters. Support for sample count. */ static inline u32 vmw_surface_get_serialized_size_extended(SVGA3dSurfaceFormat format, struct drm_vmw_size base_level_size, u32 num_mip_levels, u32 num_layers, u32 num_samples) { uint64_t total_size = vmw_surface_get_serialized_size(format, base_level_size, num_mip_levels, num_layers); total_size *= max_t(u32, 1, num_samples); return min_t(uint64_t, total_size, (uint64_t)U32_MAX); } /** * vmw_surface_get_pixel_offset - Compute the offset (in bytes) to a pixel * in an image (or volume). * * @width: The image width in pixels. * @height: The image height in pixels */ static inline u32 vmw_surface_get_pixel_offset(SVGA3dSurfaceFormat format, u32 width, u32 height, u32 x, u32 y, u32 z) { const SVGA3dSurfaceDesc *desc = vmw_surface_get_desc(format); const u32 bw = desc->blockSize.width, bh = desc->blockSize.height; const u32 bd = desc->blockSize.depth; const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) * desc->bytesPerBlock; const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride; const u32 offset = (z / bd * imgstride + y / bh * rowstride + x / bw * desc->bytesPerBlock); return offset; } static inline u32 vmw_surface_get_image_offset(SVGA3dSurfaceFormat format, struct drm_vmw_size baseLevelSize, u32 numMipLevels, u32 face, u32 mip) { u32 offset; u32 mipChainBytes; u32 mipChainBytesToLevel; u32 i; const SVGA3dSurfaceDesc *desc; struct drm_vmw_size mipSize; u32 bytes; desc = vmw_surface_get_desc(format); mipChainBytes = 0; mipChainBytesToLevel = 0; for (i = 0; i < numMipLevels; i++) { mipSize = vmw_surface_get_mip_size(baseLevelSize, i); bytes = vmw_surface_get_image_buffer_size(desc, &mipSize, 0); mipChainBytes += bytes; if (i < mip) mipChainBytesToLevel += bytes; } offset = mipChainBytes * face + mipChainBytesToLevel; return offset; } /** * vmw_surface_is_gb_screen_target_format - Is the specified format usable as * a ScreenTarget? * (with just the GBObjects cap-bit * set) * @format: format to queried * * RETURNS: * true if queried format is valid for screen targets */ static inline bool vmw_surface_is_gb_screen_target_format(SVGA3dSurfaceFormat format) { return (format == SVGA3D_X8R8G8B8 || format == SVGA3D_A8R8G8B8 || format == SVGA3D_R5G6B5 || format == SVGA3D_X1R5G5B5 || format == SVGA3D_A1R5G5B5 || format == SVGA3D_P8); } /** * vmw_surface_is_dx_screen_target_format - Is the specified format usable as * a ScreenTarget? * (with DX10 enabled) * * @format: format to queried * * Results: * true if queried format is valid for screen targets */ static inline bool vmw_surface_is_dx_screen_target_format(SVGA3dSurfaceFormat format) { return (format == SVGA3D_R8G8B8A8_UNORM || format == SVGA3D_B8G8R8A8_UNORM || format == SVGA3D_B8G8R8X8_UNORM); } /** * vmw_surface_is_screen_target_format - Is the specified format usable as a * ScreenTarget? * (for some combination of caps) * * @format: format to queried * * Results: * true if queried format is valid for screen targets */ static inline bool vmw_surface_is_screen_target_format(SVGA3dSurfaceFormat format) { if (vmw_surface_is_gb_screen_target_format(format)) { return true; } return vmw_surface_is_dx_screen_target_format(format); } /** * struct vmw_surface_mip - Mimpmap level information * @bytes: Bytes required in the backing store of this mipmap level. * @img_stride: Byte stride per image. * @row_stride: Byte stride per block row. * @size: The size of the mipmap. */ struct vmw_surface_mip { size_t bytes; size_t img_stride; size_t row_stride; struct drm_vmw_size size; }; /** * struct vmw_surface_cache - Cached surface information * @desc: Pointer to the surface descriptor * @mip: Array of mipmap level information. Valid size is @num_mip_levels. * @mip_chain_bytes: Bytes required in the backing store for the whole chain * of mip levels. * @sheet_bytes: Bytes required in the backing store for a sheet * representing a single sample. * @num_mip_levels: Valid size of the @mip array. Number of mipmap levels in * a chain. * @num_layers: Number of slices in an array texture or number of faces in * a cubemap texture. */ struct vmw_surface_cache { const SVGA3dSurfaceDesc *desc; struct vmw_surface_mip mip[DRM_VMW_MAX_MIP_LEVELS]; size_t mip_chain_bytes; size_t sheet_bytes; u32 num_mip_levels; u32 num_layers; }; /** * struct vmw_surface_loc - Surface location * @sheet: The multisample sheet. * @sub_resource: Surface subresource. Defined as layer * num_mip_levels + * mip_level. * @x: X coordinate. * @y: Y coordinate. * @z: Z coordinate. */ struct vmw_surface_loc { u32 sheet; u32 sub_resource; u32 x, y, z; }; /** * vmw_surface_subres - Compute the subresource from layer and mipmap. * @cache: Surface layout data. * @mip_level: The mipmap level. * @layer: The surface layer (face or array slice). * * Return: The subresource. */ static inline u32 vmw_surface_subres(const struct vmw_surface_cache *cache, u32 mip_level, u32 layer) { return cache->num_mip_levels * layer + mip_level; } /** * vmw_surface_setup_cache - Build a surface cache entry * @size: The surface base level dimensions. * @format: The surface format. * @num_mip_levels: Number of mipmap levels. * @num_layers: Number of layers. * @cache: Pointer to a struct vmw_surface_cach object to be filled in. * * Return: Zero on success, -EINVAL on invalid surface layout. */ static inline int vmw_surface_setup_cache(const struct drm_vmw_size *size, SVGA3dSurfaceFormat format, u32 num_mip_levels, u32 num_layers, u32 num_samples, struct vmw_surface_cache *cache) { const SVGA3dSurfaceDesc *desc; u32 i; memset(cache, 0, sizeof(*cache)); cache->desc = desc = vmw_surface_get_desc(format); cache->num_mip_levels = num_mip_levels; cache->num_layers = num_layers; for (i = 0; i < cache->num_mip_levels; i++) { struct vmw_surface_mip *mip = &cache->mip[i]; mip->size = vmw_surface_get_mip_size(*size, i); mip->bytes = vmw_surface_get_image_buffer_size (desc, &mip->size, 0); mip->row_stride = __KERNEL_DIV_ROUND_UP(mip->size.width, desc->blockSize.width) * desc->bytesPerBlock * num_samples; if (!mip->row_stride) goto invalid_dim; mip->img_stride = __KERNEL_DIV_ROUND_UP(mip->size.height, desc->blockSize.height) * mip->row_stride; if (!mip->img_stride) goto invalid_dim; cache->mip_chain_bytes += mip->bytes; } cache->sheet_bytes = cache->mip_chain_bytes * num_layers; if (!cache->sheet_bytes) goto invalid_dim; return 0; invalid_dim: VMW_DEBUG_USER("Invalid surface layout for dirty tracking.\n"); return -EINVAL; } /** * vmw_surface_get_loc - Get a surface location from an offset into the * backing store * @cache: Surface layout data. * @loc: Pointer to a struct vmw_surface_loc to be filled in. * @offset: Offset into the surface backing store. */ static inline void vmw_surface_get_loc(const struct vmw_surface_cache *cache, struct vmw_surface_loc *loc, size_t offset) { const struct vmw_surface_mip *mip = &cache->mip[0]; const SVGA3dSurfaceDesc *desc = cache->desc; u32 layer; int i; loc->sheet = offset / cache->sheet_bytes; offset -= loc->sheet * cache->sheet_bytes; layer = offset / cache->mip_chain_bytes; offset -= layer * cache->mip_chain_bytes; for (i = 0; i < cache->num_mip_levels; ++i, ++mip) { if (mip->bytes > offset) break; offset -= mip->bytes; } loc->sub_resource = vmw_surface_subres(cache, i, layer); loc->z = offset / mip->img_stride; offset -= loc->z * mip->img_stride; loc->z *= desc->blockSize.depth; loc->y = offset / mip->row_stride; offset -= loc->y * mip->row_stride; loc->y *= desc->blockSize.height; loc->x = offset / desc->bytesPerBlock; loc->x *= desc->blockSize.width; } /** * vmw_surface_inc_loc - Clamp increment a surface location with one block * size * in each dimension. * @loc: Pointer to a struct vmw_surface_loc to be incremented. * * When computing the size of a range as size = end - start, the range does not * include the end element. However a location representing the last byte * of a touched region in the backing store *is* included in the range. * This function modifies such a location to match the end definition * given as start + size which is the one used in a SVGA3dBox. */ static inline void vmw_surface_inc_loc(const struct vmw_surface_cache *cache, struct vmw_surface_loc *loc) { const SVGA3dSurfaceDesc *desc = cache->desc; u32 mip = loc->sub_resource % cache->num_mip_levels; const struct drm_vmw_size *size = &cache->mip[mip].size; loc->sub_resource++; loc->x += desc->blockSize.width; if (loc->x > size->width) loc->x = size->width; loc->y += desc->blockSize.height; if (loc->y > size->height) loc->y = size->height; loc->z += desc->blockSize.depth; if (loc->z > size->depth) loc->z = size->depth; } /** * vmw_surface_min_loc - The start location in a subresource * @cache: Surface layout data. * @sub_resource: The subresource. * @loc: Pointer to a struct vmw_surface_loc to be filled in. */ static inline void vmw_surface_min_loc(const struct vmw_surface_cache *cache, u32 sub_resource, struct vmw_surface_loc *loc) { loc->sheet = 0; loc->sub_resource = sub_resource; loc->x = loc->y = loc->z = 0; } /** * vmw_surface_min_loc - The end location in a subresource * @cache: Surface layout data. * @sub_resource: The subresource. * @loc: Pointer to a struct vmw_surface_loc to be filled in. * * Following the end definition given in vmw_surface_inc_loc(), * Compute the end location of a surface subresource. */ static inline void vmw_surface_max_loc(const struct vmw_surface_cache *cache, u32 sub_resource, struct vmw_surface_loc *loc) { const struct drm_vmw_size *size; u32 mip; loc->sheet = 0; loc->sub_resource = sub_resource + 1; mip = sub_resource % cache->num_mip_levels; size = &cache->mip[mip].size; loc->x = size->width; loc->y = size->height; loc->z = size->depth; } #endif /* VMW_SURFACE_CACHE_H */ |