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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 | /* * Copyright © 2014 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VC4_PACKET_H #define VC4_PACKET_H #include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */ enum vc4_packet { VC4_PACKET_HALT = 0, VC4_PACKET_NOP = 1, VC4_PACKET_FLUSH = 4, VC4_PACKET_FLUSH_ALL = 5, VC4_PACKET_START_TILE_BINNING = 6, VC4_PACKET_INCREMENT_SEMAPHORE = 7, VC4_PACKET_WAIT_ON_SEMAPHORE = 8, VC4_PACKET_BRANCH = 16, VC4_PACKET_BRANCH_TO_SUB_LIST = 17, VC4_PACKET_STORE_MS_TILE_BUFFER = 24, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27, VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29, VC4_PACKET_GL_INDEXED_PRIMITIVE = 32, VC4_PACKET_GL_ARRAY_PRIMITIVE = 33, VC4_PACKET_COMPRESSED_PRIMITIVE = 48, VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49, VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56, VC4_PACKET_GL_SHADER_STATE = 64, VC4_PACKET_NV_SHADER_STATE = 65, VC4_PACKET_VG_SHADER_STATE = 66, VC4_PACKET_CONFIGURATION_BITS = 96, VC4_PACKET_FLAT_SHADE_FLAGS = 97, VC4_PACKET_POINT_SIZE = 98, VC4_PACKET_LINE_WIDTH = 99, VC4_PACKET_RHT_X_BOUNDARY = 100, VC4_PACKET_DEPTH_OFFSET = 101, VC4_PACKET_CLIP_WINDOW = 102, VC4_PACKET_VIEWPORT_OFFSET = 103, VC4_PACKET_Z_CLIPPING = 104, VC4_PACKET_CLIPPER_XY_SCALING = 105, VC4_PACKET_CLIPPER_Z_SCALING = 106, VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112, VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113, VC4_PACKET_CLEAR_COLORS = 114, VC4_PACKET_TILE_COORDINATES = 115, /* Not an actual hardware packet -- this is what we use to put * references to GEM bos in the command stream, since we need the u32 * int the actual address packet in order to store the offset from the * start of the BO. */ VC4_PACKET_GEM_HANDLES = 254, } __attribute__ ((__packed__)); #define VC4_PACKET_HALT_SIZE 1 #define VC4_PACKET_NOP_SIZE 1 #define VC4_PACKET_FLUSH_SIZE 1 #define VC4_PACKET_FLUSH_ALL_SIZE 1 #define VC4_PACKET_START_TILE_BINNING_SIZE 1 #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1 #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1 #define VC4_PACKET_BRANCH_SIZE 5 #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5 #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1 #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1 #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5 #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5 #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7 #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7 #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14 #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10 #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1 #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1 #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2 #define VC4_PACKET_GL_SHADER_STATE_SIZE 5 #define VC4_PACKET_NV_SHADER_STATE_SIZE 5 #define VC4_PACKET_VG_SHADER_STATE_SIZE 5 #define VC4_PACKET_CONFIGURATION_BITS_SIZE 4 #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5 #define VC4_PACKET_POINT_SIZE_SIZE 5 #define VC4_PACKET_LINE_WIDTH_SIZE 5 #define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3 #define VC4_PACKET_DEPTH_OFFSET_SIZE 5 #define VC4_PACKET_CLIP_WINDOW_SIZE 9 #define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5 #define VC4_PACKET_Z_CLIPPING_SIZE 9 #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9 #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9 #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16 #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11 #define VC4_PACKET_CLEAR_COLORS_SIZE 14 #define VC4_PACKET_TILE_COORDINATES_SIZE 3 #define VC4_PACKET_GEM_HANDLES_SIZE 9 /* Number of multisamples supported. */ #define VC4_MAX_SAMPLES 4 /* Size of a full resolution color or Z tile buffer load/store. */ #define VC4_TILE_BUFFER_SIZE (64 * 64 * 4) /** @{ * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and * VC4_PACKET_TILE_RENDERING_MODE_CONFIG. */ #define VC4_TILING_FORMAT_LINEAR 0 #define VC4_TILING_FORMAT_T 1 #define VC4_TILING_FORMAT_LT 2 /** @} */ /** @{ * * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. */ #define VC4_LOADSTORE_FULL_RES_EOF BIT(3) #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2) #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1) #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0) /** @{ * * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. */ #define VC4_LOADSTORE_FULL_RES_EOF BIT(3) #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2) #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1) #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0) /** @{ * * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address) */ #define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3) #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2) #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1) #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0) /** @} */ /** @{ * * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL */ #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15) #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14) #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13) #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12) #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8) #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8 #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0 #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1 #define VC4_LOADSTORE_TILE_BUFFER_BGR565 2 /** @} */ /** @{ * * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL */ #define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6) #define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6 #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6) #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6) #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6) /** The values of the field are VC4_TILING_FORMAT_* */ #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4) #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0) #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0 #define VC4_LOADSTORE_TILE_BUFFER_NONE 0 #define VC4_LOADSTORE_TILE_BUFFER_COLOR 1 #define VC4_LOADSTORE_TILE_BUFFER_ZS 2 #define VC4_LOADSTORE_TILE_BUFFER_Z 3 #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4 #define VC4_LOADSTORE_TILE_BUFFER_FULL 5 /** @} */ #define VC4_INDEX_BUFFER_U8 (0 << 4) #define VC4_INDEX_BUFFER_U16 (1 << 4) /* This flag is only present in NV shader state. */ #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3) #define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2) #define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1) #define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0) /** @{ byte 2 of config bits. */ #define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1) #define VC4_CONFIG_BITS_EARLY_Z BIT(0) /** @} */ /** @{ byte 1 of config bits. */ #define VC4_CONFIG_BITS_Z_UPDATE BIT(7) /** same values in this 3-bit field as PIPE_FUNC_* */ #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4 #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3) #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1) #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1) #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1) #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1) #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0) /** @} */ /** @{ byte 0 of config bits. */ #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6) #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6) #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6) #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4) #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3) #define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2) #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1) #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0) /** @} */ /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */ #define VC4_BIN_CONFIG_DB_NON_MS BIT(7) #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5) #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3) #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3 #define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2) #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1) #define VC4_BIN_CONFIG_MS_MODE_4X BIT(0) /** @} */ /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */ #define VC4_RENDER_CONFIG_DB_NON_MS BIT(12) #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11) #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10) #define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9) #define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8) /** The values of the field are VC4_TILING_FORMAT_* */ #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6) #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6 #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4) #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4) #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4) #define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2) #define VC4_RENDER_CONFIG_FORMAT_SHIFT 2 #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0 #define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1 #define VC4_RENDER_CONFIG_FORMAT_BGR565 2 #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1) #define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0) #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4) #define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4) #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0) #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0) #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0) #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0) enum vc4_texture_data_type { VC4_TEXTURE_TYPE_RGBA8888 = 0, VC4_TEXTURE_TYPE_RGBX8888 = 1, VC4_TEXTURE_TYPE_RGBA4444 = 2, VC4_TEXTURE_TYPE_RGBA5551 = 3, VC4_TEXTURE_TYPE_RGB565 = 4, VC4_TEXTURE_TYPE_LUMINANCE = 5, VC4_TEXTURE_TYPE_ALPHA = 6, VC4_TEXTURE_TYPE_LUMALPHA = 7, VC4_TEXTURE_TYPE_ETC1 = 8, VC4_TEXTURE_TYPE_S16F = 9, VC4_TEXTURE_TYPE_S8 = 10, VC4_TEXTURE_TYPE_S16 = 11, VC4_TEXTURE_TYPE_BW1 = 12, VC4_TEXTURE_TYPE_A4 = 13, VC4_TEXTURE_TYPE_A1 = 14, VC4_TEXTURE_TYPE_RGBA64 = 15, VC4_TEXTURE_TYPE_RGBA32R = 16, VC4_TEXTURE_TYPE_YUV422R = 17, }; #define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12) #define VC4_TEX_P0_OFFSET_SHIFT 12 #define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10) #define VC4_TEX_P0_CSWIZ_SHIFT 10 #define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9) #define VC4_TEX_P0_CMMODE_SHIFT 9 #define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8) #define VC4_TEX_P0_FLIPY_SHIFT 8 #define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4) #define VC4_TEX_P0_TYPE_SHIFT 4 #define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0) #define VC4_TEX_P0_MIPLVLS_SHIFT 0 #define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31) #define VC4_TEX_P1_TYPE4_SHIFT 31 #define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20) #define VC4_TEX_P1_HEIGHT_SHIFT 20 #define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19) #define VC4_TEX_P1_ETCFLIP_SHIFT 19 #define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8) #define VC4_TEX_P1_WIDTH_SHIFT 8 #define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7) #define VC4_TEX_P1_MAGFILT_SHIFT 7 # define VC4_TEX_P1_MAGFILT_LINEAR 0 # define VC4_TEX_P1_MAGFILT_NEAREST 1 #define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4) #define VC4_TEX_P1_MINFILT_SHIFT 4 # define VC4_TEX_P1_MINFILT_LINEAR 0 # define VC4_TEX_P1_MINFILT_NEAREST 1 # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2 # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3 # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4 # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5 #define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2) #define VC4_TEX_P1_WRAP_T_SHIFT 2 #define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0) #define VC4_TEX_P1_WRAP_S_SHIFT 0 # define VC4_TEX_P1_WRAP_REPEAT 0 # define VC4_TEX_P1_WRAP_CLAMP 1 # define VC4_TEX_P1_WRAP_MIRROR 2 # define VC4_TEX_P1_WRAP_BORDER 3 #define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30) #define VC4_TEX_P2_PTYPE_SHIFT 30 # define VC4_TEX_P2_PTYPE_IGNORED 0 # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3 /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */ #define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12) #define VC4_TEX_P2_CMST_SHIFT 12 #define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0) #define VC4_TEX_P2_BSLOD_SHIFT 0 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */ #define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12) #define VC4_TEX_P2_CHEIGHT_SHIFT 12 #define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0) #define VC4_TEX_P2_CWIDTH_SHIFT 0 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */ #define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12) #define VC4_TEX_P2_CYOFF_SHIFT 12 #define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0) #define VC4_TEX_P2_CXOFF_SHIFT 0 #endif /* VC4_PACKET_H */ |