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v6.9.4
 1/* SPDX-License-Identifier: GPL-2.0-only */
 2/*
 3 *  PS3 GPU declarations.
 4 *
 5 *  Copyright 2009 Sony Corporation
 6 */
 7
 8#ifndef _ASM_POWERPC_PS3GPU_H
 9#define _ASM_POWERPC_PS3GPU_H
10
11#include <linux/mutex.h>
12
13#include <asm/lv1call.h>
14
15
16#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC	0x101
17#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP	0x102
18
19#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP	0x600
20#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT		0x601
21#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC	0x602
22#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE	0x603
23
24#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION	(1ULL << 32)
25
26#define L1GPU_DISPLAY_SYNC_HSYNC		1
27#define L1GPU_DISPLAY_SYNC_VSYNC		2
28
29
30/* mutex synchronizing GPU accesses and video mode changes */
31extern struct mutex ps3_gpu_mutex;
32
33
34static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
35				       u64 ddr_offset)
36{
37	return lv1_gpu_context_attribute(context_handle,
38					 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
39					 head, ddr_offset, 0, 0);
40}
41
42static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
43				       u64 ddr_offset)
44{
45	return lv1_gpu_context_attribute(context_handle,
46					 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
47					 head, ddr_offset, 0, 0);
48}
49
50static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
51				   u64 xdr_size, u64 ioif_offset)
52{
53	return lv1_gpu_context_attribute(context_handle,
54					 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
55					 xdr_lpar, xdr_size, ioif_offset, 0);
56}
57
58static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
59				  u64 ioif_offset, u64 sync_width, u64 pitch)
60{
61	return lv1_gpu_context_attribute(context_handle,
62					 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
63					 ddr_offset, ioif_offset, sync_width,
64					 pitch);
65}
66
67static inline int lv1_gpu_fb_close(u64 context_handle)
68{
69	return lv1_gpu_context_attribute(context_handle,
70					 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
71					 0, 0, 0);
72}
73
74#endif /* _ASM_POWERPC_PS3GPU_H */
v6.2
 1/* SPDX-License-Identifier: GPL-2.0-only */
 2/*
 3 *  PS3 GPU declarations.
 4 *
 5 *  Copyright 2009 Sony Corporation
 6 */
 7
 8#ifndef _ASM_POWERPC_PS3GPU_H
 9#define _ASM_POWERPC_PS3GPU_H
10
11#include <linux/mutex.h>
12
13#include <asm/lv1call.h>
14
15
16#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC	0x101
17#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP	0x102
18
19#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP	0x600
20#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT		0x601
21#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC	0x602
22#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE	0x603
23
24#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION	(1ULL << 32)
25
26#define L1GPU_DISPLAY_SYNC_HSYNC		1
27#define L1GPU_DISPLAY_SYNC_VSYNC		2
28
29
30/* mutex synchronizing GPU accesses and video mode changes */
31extern struct mutex ps3_gpu_mutex;
32
33
34static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
35				       u64 ddr_offset)
36{
37	return lv1_gpu_context_attribute(context_handle,
38					 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
39					 head, ddr_offset, 0, 0);
40}
41
42static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
43				       u64 ddr_offset)
44{
45	return lv1_gpu_context_attribute(context_handle,
46					 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
47					 head, ddr_offset, 0, 0);
48}
49
50static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
51				   u64 xdr_size, u64 ioif_offset)
52{
53	return lv1_gpu_context_attribute(context_handle,
54					 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
55					 xdr_lpar, xdr_size, ioif_offset, 0);
56}
57
58static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
59				  u64 ioif_offset, u64 sync_width, u64 pitch)
60{
61	return lv1_gpu_context_attribute(context_handle,
62					 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
63					 ddr_offset, ioif_offset, sync_width,
64					 pitch);
65}
66
67static inline int lv1_gpu_fb_close(u64 context_handle)
68{
69	return lv1_gpu_context_attribute(context_handle,
70					 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
71					 0, 0, 0);
72}
73
74#endif /* _ASM_POWERPC_PS3GPU_H */