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v6.8
  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2015-2018 Broadcom */
  3
  4/**
  5 * DOC: V3D GEM BO management support
  6 *
  7 * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
  8 * GPU and the bus, allowing us to use shmem objects for our storage
  9 * instead of CMA.
 10 *
 11 * Physically contiguous objects may still be imported to V3D, but the
 12 * driver doesn't allocate physically contiguous objects on its own.
 13 * Display engines requiring physically contiguous allocations should
 14 * look into Mesa's "renderonly" support (as used by the Mesa pl111
 15 * driver) for an example of how to integrate with V3D.
 16 *
 17 * Long term, we should support evicting pages from the MMU when under
 18 * memory pressure (thus the v3d_bo_get_pages() refcounting), but
 19 * that's not a high priority since our systems tend to not have swap.
 20 */
 21
 22#include <linux/dma-buf.h>
 23#include <linux/pfn_t.h>
 24
 25#include "v3d_drv.h"
 26#include "uapi/drm/v3d_drm.h"
 27
 28/* Called DRM core on the last userspace/kernel unreference of the
 29 * BO.
 30 */
 31void v3d_free_object(struct drm_gem_object *obj)
 32{
 33	struct v3d_dev *v3d = to_v3d_dev(obj->dev);
 34	struct v3d_bo *bo = to_v3d_bo(obj);
 35
 36	if (bo->vaddr)
 37		v3d_put_bo_vaddr(bo);
 38
 39	v3d_mmu_remove_ptes(bo);
 40
 41	mutex_lock(&v3d->bo_lock);
 42	v3d->bo_stats.num_allocated--;
 43	v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
 44	mutex_unlock(&v3d->bo_lock);
 45
 46	spin_lock(&v3d->mm_lock);
 47	drm_mm_remove_node(&bo->node);
 48	spin_unlock(&v3d->mm_lock);
 49
 50	/* GPU execution may have dirtied any pages in the BO. */
 51	bo->base.pages_mark_dirty_on_put = true;
 52
 53	drm_gem_shmem_free(&bo->base);
 54}
 55
 56static const struct drm_gem_object_funcs v3d_gem_funcs = {
 57	.free = v3d_free_object,
 58	.print_info = drm_gem_shmem_object_print_info,
 59	.pin = drm_gem_shmem_object_pin,
 60	.unpin = drm_gem_shmem_object_unpin,
 61	.get_sg_table = drm_gem_shmem_object_get_sg_table,
 62	.vmap = drm_gem_shmem_object_vmap,
 63	.vunmap = drm_gem_shmem_object_vunmap,
 64	.mmap = drm_gem_shmem_object_mmap,
 65	.vm_ops = &drm_gem_shmem_vm_ops,
 66};
 67
 68/* gem_create_object function for allocating a BO struct and doing
 69 * early setup.
 70 */
 71struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
 72{
 73	struct v3d_bo *bo;
 74	struct drm_gem_object *obj;
 75
 76	if (size == 0)
 77		return ERR_PTR(-EINVAL);
 78
 79	bo = kzalloc(sizeof(*bo), GFP_KERNEL);
 80	if (!bo)
 81		return ERR_PTR(-ENOMEM);
 82	obj = &bo->base.base;
 83
 84	obj->funcs = &v3d_gem_funcs;
 85	bo->base.map_wc = true;
 86	INIT_LIST_HEAD(&bo->unref_head);
 87
 88	return &bo->base.base;
 89}
 90
 91static int
 92v3d_bo_create_finish(struct drm_gem_object *obj)
 93{
 94	struct v3d_dev *v3d = to_v3d_dev(obj->dev);
 95	struct v3d_bo *bo = to_v3d_bo(obj);
 96	struct sg_table *sgt;
 97	int ret;
 98
 99	/* So far we pin the BO in the MMU for its lifetime, so use
100	 * shmem's helper for getting a lifetime sgt.
101	 */
102	sgt = drm_gem_shmem_get_pages_sgt(&bo->base);
103	if (IS_ERR(sgt))
104		return PTR_ERR(sgt);
105
106	spin_lock(&v3d->mm_lock);
107	/* Allocate the object's space in the GPU's page tables.
108	 * Inserting PTEs will happen later, but the offset is for the
109	 * lifetime of the BO.
110	 */
111	ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
112					 obj->size >> PAGE_SHIFT,
113					 GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
114	spin_unlock(&v3d->mm_lock);
115	if (ret)
116		return ret;
117
118	/* Track stats for /debug/dri/n/bo_stats. */
119	mutex_lock(&v3d->bo_lock);
120	v3d->bo_stats.num_allocated++;
121	v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
122	mutex_unlock(&v3d->bo_lock);
123
124	v3d_mmu_insert_ptes(bo);
125
126	return 0;
127}
128
129struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
130			     size_t unaligned_size)
131{
132	struct drm_gem_shmem_object *shmem_obj;
133	struct v3d_bo *bo;
134	int ret;
135
136	shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
137	if (IS_ERR(shmem_obj))
138		return ERR_CAST(shmem_obj);
139	bo = to_v3d_bo(&shmem_obj->base);
140	bo->vaddr = NULL;
141
142	ret = v3d_bo_create_finish(&shmem_obj->base);
143	if (ret)
144		goto free_obj;
145
146	return bo;
147
148free_obj:
149	drm_gem_shmem_free(shmem_obj);
150	return ERR_PTR(ret);
151}
152
153struct drm_gem_object *
154v3d_prime_import_sg_table(struct drm_device *dev,
155			  struct dma_buf_attachment *attach,
156			  struct sg_table *sgt)
157{
158	struct drm_gem_object *obj;
159	int ret;
160
161	obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
162	if (IS_ERR(obj))
163		return obj;
164
165	ret = v3d_bo_create_finish(obj);
166	if (ret) {
167		drm_gem_shmem_free(&to_v3d_bo(obj)->base);
168		return ERR_PTR(ret);
169	}
170
171	return obj;
172}
173
174void v3d_get_bo_vaddr(struct v3d_bo *bo)
175{
176	struct drm_gem_shmem_object *obj = &bo->base;
177
178	bo->vaddr = vmap(obj->pages, obj->base.size >> PAGE_SHIFT, VM_MAP,
179			 pgprot_writecombine(PAGE_KERNEL));
180}
181
182void v3d_put_bo_vaddr(struct v3d_bo *bo)
183{
184	vunmap(bo->vaddr);
185	bo->vaddr = NULL;
186}
187
188int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
189			struct drm_file *file_priv)
190{
191	struct drm_v3d_create_bo *args = data;
192	struct v3d_bo *bo = NULL;
193	int ret;
194
195	if (args->flags != 0) {
196		DRM_INFO("unknown create_bo flags: %d\n", args->flags);
197		return -EINVAL;
198	}
199
200	bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
201	if (IS_ERR(bo))
202		return PTR_ERR(bo);
203
204	args->offset = bo->node.start << PAGE_SHIFT;
205
206	ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
207	drm_gem_object_put(&bo->base.base);
208
209	return ret;
210}
211
212int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
213		      struct drm_file *file_priv)
214{
215	struct drm_v3d_mmap_bo *args = data;
216	struct drm_gem_object *gem_obj;
217
218	if (args->flags != 0) {
219		DRM_INFO("unknown mmap_bo flags: %d\n", args->flags);
220		return -EINVAL;
221	}
222
223	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
224	if (!gem_obj) {
225		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
226		return -ENOENT;
227	}
228
229	args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
230	drm_gem_object_put(gem_obj);
231
232	return 0;
233}
234
235int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
236			    struct drm_file *file_priv)
237{
238	struct drm_v3d_get_bo_offset *args = data;
239	struct drm_gem_object *gem_obj;
240	struct v3d_bo *bo;
241
242	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
243	if (!gem_obj) {
244		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
245		return -ENOENT;
246	}
247	bo = to_v3d_bo(gem_obj);
248
249	args->offset = bo->node.start << PAGE_SHIFT;
250
251	drm_gem_object_put(gem_obj);
252	return 0;
253}
254
255int
256v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
257		  struct drm_file *file_priv)
258{
259	int ret;
260	struct drm_v3d_wait_bo *args = data;
261	ktime_t start = ktime_get();
262	u64 delta_ns;
263	unsigned long timeout_jiffies =
264		nsecs_to_jiffies_timeout(args->timeout_ns);
265
266	if (args->pad != 0)
267		return -EINVAL;
268
269	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
270				    true, timeout_jiffies);
271
272	/* Decrement the user's timeout, in case we got interrupted
273	 * such that the ioctl will be restarted.
274	 */
275	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
276	if (delta_ns < args->timeout_ns)
277		args->timeout_ns -= delta_ns;
278	else
279		args->timeout_ns = 0;
280
281	/* Asked to wait beyond the jiffie/scheduler precision? */
282	if (ret == -ETIME && args->timeout_ns)
283		ret = -EAGAIN;
284
285	return ret;
286}
v6.2
  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2015-2018 Broadcom */
  3
  4/**
  5 * DOC: V3D GEM BO management support
  6 *
  7 * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
  8 * GPU and the bus, allowing us to use shmem objects for our storage
  9 * instead of CMA.
 10 *
 11 * Physically contiguous objects may still be imported to V3D, but the
 12 * driver doesn't allocate physically contiguous objects on its own.
 13 * Display engines requiring physically contiguous allocations should
 14 * look into Mesa's "renderonly" support (as used by the Mesa pl111
 15 * driver) for an example of how to integrate with V3D.
 16 *
 17 * Long term, we should support evicting pages from the MMU when under
 18 * memory pressure (thus the v3d_bo_get_pages() refcounting), but
 19 * that's not a high priority since our systems tend to not have swap.
 20 */
 21
 22#include <linux/dma-buf.h>
 23#include <linux/pfn_t.h>
 24
 25#include "v3d_drv.h"
 26#include "uapi/drm/v3d_drm.h"
 27
 28/* Called DRM core on the last userspace/kernel unreference of the
 29 * BO.
 30 */
 31void v3d_free_object(struct drm_gem_object *obj)
 32{
 33	struct v3d_dev *v3d = to_v3d_dev(obj->dev);
 34	struct v3d_bo *bo = to_v3d_bo(obj);
 35
 
 
 
 36	v3d_mmu_remove_ptes(bo);
 37
 38	mutex_lock(&v3d->bo_lock);
 39	v3d->bo_stats.num_allocated--;
 40	v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
 41	mutex_unlock(&v3d->bo_lock);
 42
 43	spin_lock(&v3d->mm_lock);
 44	drm_mm_remove_node(&bo->node);
 45	spin_unlock(&v3d->mm_lock);
 46
 47	/* GPU execution may have dirtied any pages in the BO. */
 48	bo->base.pages_mark_dirty_on_put = true;
 49
 50	drm_gem_shmem_free(&bo->base);
 51}
 52
 53static const struct drm_gem_object_funcs v3d_gem_funcs = {
 54	.free = v3d_free_object,
 55	.print_info = drm_gem_shmem_object_print_info,
 56	.pin = drm_gem_shmem_object_pin,
 57	.unpin = drm_gem_shmem_object_unpin,
 58	.get_sg_table = drm_gem_shmem_object_get_sg_table,
 59	.vmap = drm_gem_shmem_object_vmap,
 60	.vunmap = drm_gem_shmem_object_vunmap,
 61	.mmap = drm_gem_shmem_object_mmap,
 62	.vm_ops = &drm_gem_shmem_vm_ops,
 63};
 64
 65/* gem_create_object function for allocating a BO struct and doing
 66 * early setup.
 67 */
 68struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
 69{
 70	struct v3d_bo *bo;
 71	struct drm_gem_object *obj;
 72
 73	if (size == 0)
 74		return ERR_PTR(-EINVAL);
 75
 76	bo = kzalloc(sizeof(*bo), GFP_KERNEL);
 77	if (!bo)
 78		return ERR_PTR(-ENOMEM);
 79	obj = &bo->base.base;
 80
 81	obj->funcs = &v3d_gem_funcs;
 82	bo->base.map_wc = true;
 83	INIT_LIST_HEAD(&bo->unref_head);
 84
 85	return &bo->base.base;
 86}
 87
 88static int
 89v3d_bo_create_finish(struct drm_gem_object *obj)
 90{
 91	struct v3d_dev *v3d = to_v3d_dev(obj->dev);
 92	struct v3d_bo *bo = to_v3d_bo(obj);
 93	struct sg_table *sgt;
 94	int ret;
 95
 96	/* So far we pin the BO in the MMU for its lifetime, so use
 97	 * shmem's helper for getting a lifetime sgt.
 98	 */
 99	sgt = drm_gem_shmem_get_pages_sgt(&bo->base);
100	if (IS_ERR(sgt))
101		return PTR_ERR(sgt);
102
103	spin_lock(&v3d->mm_lock);
104	/* Allocate the object's space in the GPU's page tables.
105	 * Inserting PTEs will happen later, but the offset is for the
106	 * lifetime of the BO.
107	 */
108	ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
109					 obj->size >> PAGE_SHIFT,
110					 GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
111	spin_unlock(&v3d->mm_lock);
112	if (ret)
113		return ret;
114
115	/* Track stats for /debug/dri/n/bo_stats. */
116	mutex_lock(&v3d->bo_lock);
117	v3d->bo_stats.num_allocated++;
118	v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
119	mutex_unlock(&v3d->bo_lock);
120
121	v3d_mmu_insert_ptes(bo);
122
123	return 0;
124}
125
126struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
127			     size_t unaligned_size)
128{
129	struct drm_gem_shmem_object *shmem_obj;
130	struct v3d_bo *bo;
131	int ret;
132
133	shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
134	if (IS_ERR(shmem_obj))
135		return ERR_CAST(shmem_obj);
136	bo = to_v3d_bo(&shmem_obj->base);
 
137
138	ret = v3d_bo_create_finish(&shmem_obj->base);
139	if (ret)
140		goto free_obj;
141
142	return bo;
143
144free_obj:
145	drm_gem_shmem_free(shmem_obj);
146	return ERR_PTR(ret);
147}
148
149struct drm_gem_object *
150v3d_prime_import_sg_table(struct drm_device *dev,
151			  struct dma_buf_attachment *attach,
152			  struct sg_table *sgt)
153{
154	struct drm_gem_object *obj;
155	int ret;
156
157	obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
158	if (IS_ERR(obj))
159		return obj;
160
161	ret = v3d_bo_create_finish(obj);
162	if (ret) {
163		drm_gem_shmem_free(&to_v3d_bo(obj)->base);
164		return ERR_PTR(ret);
165	}
166
167	return obj;
168}
169
 
 
 
 
 
 
 
 
 
 
 
 
 
 
170int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
171			struct drm_file *file_priv)
172{
173	struct drm_v3d_create_bo *args = data;
174	struct v3d_bo *bo = NULL;
175	int ret;
176
177	if (args->flags != 0) {
178		DRM_INFO("unknown create_bo flags: %d\n", args->flags);
179		return -EINVAL;
180	}
181
182	bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
183	if (IS_ERR(bo))
184		return PTR_ERR(bo);
185
186	args->offset = bo->node.start << PAGE_SHIFT;
187
188	ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
189	drm_gem_object_put(&bo->base.base);
190
191	return ret;
192}
193
194int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
195		      struct drm_file *file_priv)
196{
197	struct drm_v3d_mmap_bo *args = data;
198	struct drm_gem_object *gem_obj;
199
200	if (args->flags != 0) {
201		DRM_INFO("unknown mmap_bo flags: %d\n", args->flags);
202		return -EINVAL;
203	}
204
205	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
206	if (!gem_obj) {
207		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
208		return -ENOENT;
209	}
210
211	args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
212	drm_gem_object_put(gem_obj);
213
214	return 0;
215}
216
217int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
218			    struct drm_file *file_priv)
219{
220	struct drm_v3d_get_bo_offset *args = data;
221	struct drm_gem_object *gem_obj;
222	struct v3d_bo *bo;
223
224	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
225	if (!gem_obj) {
226		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
227		return -ENOENT;
228	}
229	bo = to_v3d_bo(gem_obj);
230
231	args->offset = bo->node.start << PAGE_SHIFT;
232
233	drm_gem_object_put(gem_obj);
234	return 0;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
235}