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v6.8
  1# SPDX-License-Identifier: GPL-2.0-only
  2#
  3# Input device configuration
  4#
  5
  6menu "Input device support"
 
  7
  8config INPUT
  9	tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
 10	default y
 11	help
 12	  Say Y here if you have any input device (mouse, keyboard, tablet,
 13	  joystick, steering wheel ...) connected to your system and want
 14	  it to be available to applications. This includes standard PS/2
 15	  keyboard and mouse.
 16
 17	  Say N here if you have a headless (no monitor, no keyboard) system.
 18
 19	  More information is available: <file:Documentation/input/input.rst>
 20
 21	  If unsure, say Y.
 22
 23	  To compile this driver as a module, choose M here: the
 24	  module will be called input.
 25
 26if INPUT
 27
 28config INPUT_LEDS
 29	tristate "Export input device LEDs in sysfs"
 30	depends on LEDS_CLASS
 31	default INPUT
 32	help
 33	  Say Y here if you would like to export LEDs on input devices
 34	  as standard LED class devices in sysfs.
 35
 36	  If unsure, say Y.
 37
 38	  To compile this driver as a module, choose M here: the
 39	  module will be called input-leds.
 40
 41config INPUT_FF_MEMLESS
 42	tristate "Support for memoryless force-feedback devices"
 43	help
 44	  Say Y here if you have memoryless force-feedback input device
 45	  such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
 46	  Power 2, or similar. You will also need to enable hardware-specific
 47	  driver.
 48
 49	  If unsure, say N.
 50
 51	  To compile this driver as a module, choose M here: the
 52	  module will be called ff-memless.
 53
 
 
 
 
 
 
 
 
 
 
 
 
 
 54config INPUT_SPARSEKMAP
 55	tristate "Sparse keymap support library"
 56	help
 57	  Say Y here if you are using a driver for an input
 58	  device that uses sparse keymap. This option is only
 59	  useful for out-of-tree drivers since in-tree drivers
 60	  select it automatically.
 61
 62	  If unsure, say N.
 63
 64	  To compile this driver as a module, choose M here: the
 65	  module will be called sparse-keymap.
 66
 67config INPUT_MATRIXKMAP
 68	tristate "Matrix keymap support library"
 69	help
 70	  Say Y here if you are using a driver for an input
 71	  device that uses matrix keymap. This option is only
 72	  useful for out-of-tree drivers since in-tree drivers
 73	  select it automatically.
 74
 75	  If unsure, say N.
 76
 77	  To compile this driver as a module, choose M here: the
 78	  module will be called matrix-keymap.
 79
 80config INPUT_VIVALDIFMAP
 81	tristate
 82	help
 83	  ChromeOS Vivaldi keymap support library. This is a hidden
 84	  option so that drivers can use common code to parse and
 85	  expose the vivaldi function row keymap.
 86
 87comment "Userland interfaces"
 88
 89config INPUT_MOUSEDEV
 90	tristate "Mouse interface"
 91	help
 92	  Say Y here if you want your mouse to be accessible as char devices
 93	  13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
 94	  emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
 95	  programs (including SVGAlib, GPM and X) will be able to use your
 96	  mouse.
 97
 98	  If unsure, say Y.
 99
100	  To compile this driver as a module, choose M here: the
101	  module will be called mousedev.
102
103config INPUT_MOUSEDEV_PSAUX
104	bool "Provide legacy /dev/psaux device"
105	depends on INPUT_MOUSEDEV
106	help
107	  Say Y here if you want your mouse also be accessible as char device
108	  10:1 - /dev/psaux. The data available through /dev/psaux is exactly
109	  the same as the data from /dev/input/mice.
110
111	  If unsure, say Y.
112
113config INPUT_MOUSEDEV_SCREEN_X
114	int "Horizontal screen resolution"
115	depends on INPUT_MOUSEDEV
116	default "1024"
117	help
118	  If you're using a digitizer, or a graphic tablet, and want to use
119	  it as a mouse then the mousedev driver needs to know the X window
120	  screen resolution you are using to correctly scale the data. If
121	  you're not using a digitizer, this value is ignored.
122
123config INPUT_MOUSEDEV_SCREEN_Y
124	int "Vertical screen resolution"
125	depends on INPUT_MOUSEDEV
126	default "768"
127	help
128	  If you're using a digitizer, or a graphic tablet, and want to use
129	  it as a mouse then the mousedev driver needs to know the X window
130	  screen resolution you are using to correctly scale the data. If
131	  you're not using a digitizer, this value is ignored.
132
133config INPUT_JOYDEV
134	tristate "Joystick interface"
135	help
136	  Say Y here if you want your joystick or gamepad to be
137	  accessible as char device 13:0+ - /dev/input/jsX device.
138
139	  If unsure, say Y.
140
141	  More information is available: <file:Documentation/input/joydev/joystick.rst>
142
143	  To compile this driver as a module, choose M here: the
144	  module will be called joydev.
145
146config INPUT_EVDEV
147	tristate "Event interface"
148	help
149	  Say Y here if you want your input device events be accessible
150	  under char device 13:64+ - /dev/input/eventX in a generic way.
151
152	  To compile this driver as a module, choose M here: the
153	  module will be called evdev.
154
155config INPUT_EVBUG
156	tristate "Event debugging"
157	help
158	  Say Y here if you have a problem with the input subsystem and
159	  want all events (keypresses, mouse movements), to be output to
160	  the system log. While this is useful for debugging, it's also
161	  a security threat - your keypresses include your passwords, of
162	  course.
163
164	  If unsure, say N.
165
166	  To compile this driver as a module, choose M here: the
167	  module will be called evbug.
168
169config INPUT_KUNIT_TEST
170	tristate "KUnit tests for Input" if !KUNIT_ALL_TESTS
171	depends on INPUT && KUNIT
172	default KUNIT_ALL_TESTS
173	help
174	  Say Y here if you want to build the KUnit tests for the input
175	  subsystem.
176
177	  If in doubt, say "N".
178
179config INPUT_APMPOWER
180	tristate "Input Power Event -> APM Bridge" if EXPERT
181	depends on INPUT && APM_EMULATION
182	help
183	  Say Y here if you want suspend key events to trigger a user
184	  requested suspend through APM. This is useful on embedded
185	  systems where such behaviour is desired without userspace
186	  interaction. If unsure, say N.
187
188	  To compile this driver as a module, choose M here: the
189	  module will be called apm-power.
190
191comment "Input Device Drivers"
192
193source "drivers/input/keyboard/Kconfig"
194
195source "drivers/input/mouse/Kconfig"
196
197source "drivers/input/joystick/Kconfig"
198
199source "drivers/input/tablet/Kconfig"
200
201source "drivers/input/touchscreen/Kconfig"
202
203source "drivers/input/misc/Kconfig"
204
205source "drivers/input/rmi4/Kconfig"
206
207endif
208
209menu "Hardware I/O ports"
210
211source "drivers/input/serio/Kconfig"
212
213source "drivers/input/gameport/Kconfig"
214
215endmenu
216
217endmenu
218
v5.9
  1# SPDX-License-Identifier: GPL-2.0-only
  2#
  3# Input device configuration
  4#
  5
  6menu "Input device support"
  7	depends on !UML
  8
  9config INPUT
 10	tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
 11	default y
 12	help
 13	  Say Y here if you have any input device (mouse, keyboard, tablet,
 14	  joystick, steering wheel ...) connected to your system and want
 15	  it to be available to applications. This includes standard PS/2
 16	  keyboard and mouse.
 17
 18	  Say N here if you have a headless (no monitor, no keyboard) system.
 19
 20	  More information is available: <file:Documentation/input/input.rst>
 21
 22	  If unsure, say Y.
 23
 24	  To compile this driver as a module, choose M here: the
 25	  module will be called input.
 26
 27if INPUT
 28
 29config INPUT_LEDS
 30	tristate "Export input device LEDs in sysfs"
 31	depends on LEDS_CLASS
 32	default INPUT
 33	help
 34	  Say Y here if you would like to export LEDs on input devices
 35	  as standard LED class devices in sysfs.
 36
 37	  If unsure, say Y.
 38
 39	  To compile this driver as a module, choose M here: the
 40	  module will be called input-leds.
 41
 42config INPUT_FF_MEMLESS
 43	tristate "Support for memoryless force-feedback devices"
 44	help
 45	  Say Y here if you have memoryless force-feedback input device
 46	  such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
 47	  Power 2, or similar. You will also need to enable hardware-specific
 48	  driver.
 49
 50	  If unsure, say N.
 51
 52	  To compile this driver as a module, choose M here: the
 53	  module will be called ff-memless.
 54
 55config INPUT_POLLDEV
 56	tristate "Polled input device skeleton"
 57	help
 58	  Say Y here if you are using a driver for an input
 59	  device that periodically polls hardware state. This
 60	  option is only useful for out-of-tree drivers since
 61	  in-tree drivers select it automatically.
 62
 63	  If unsure, say N.
 64
 65	  To compile this driver as a module, choose M here: the
 66	  module will be called input-polldev.
 67
 68config INPUT_SPARSEKMAP
 69	tristate "Sparse keymap support library"
 70	help
 71	  Say Y here if you are using a driver for an input
 72	  device that uses sparse keymap. This option is only
 73	  useful for out-of-tree drivers since in-tree drivers
 74	  select it automatically.
 75
 76	  If unsure, say N.
 77
 78	  To compile this driver as a module, choose M here: the
 79	  module will be called sparse-keymap.
 80
 81config INPUT_MATRIXKMAP
 82	tristate "Matrix keymap support library"
 83	help
 84	  Say Y here if you are using a driver for an input
 85	  device that uses matrix keymap. This option is only
 86	  useful for out-of-tree drivers since in-tree drivers
 87	  select it automatically.
 88
 89	  If unsure, say N.
 90
 91	  To compile this driver as a module, choose M here: the
 92	  module will be called matrix-keymap.
 93
 
 
 
 
 
 
 
 94comment "Userland interfaces"
 95
 96config INPUT_MOUSEDEV
 97	tristate "Mouse interface"
 98	help
 99	  Say Y here if you want your mouse to be accessible as char devices
100	  13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
101	  emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
102	  programs (including SVGAlib, GPM and X) will be able to use your
103	  mouse.
104
105	  If unsure, say Y.
106
107	  To compile this driver as a module, choose M here: the
108	  module will be called mousedev.
109
110config INPUT_MOUSEDEV_PSAUX
111	bool "Provide legacy /dev/psaux device"
112	depends on INPUT_MOUSEDEV
113	help
114	  Say Y here if you want your mouse also be accessible as char device
115	  10:1 - /dev/psaux. The data available through /dev/psaux is exactly
116	  the same as the data from /dev/input/mice.
117
118	  If unsure, say Y.
119
120config INPUT_MOUSEDEV_SCREEN_X
121	int "Horizontal screen resolution"
122	depends on INPUT_MOUSEDEV
123	default "1024"
124	help
125	  If you're using a digitizer, or a graphic tablet, and want to use
126	  it as a mouse then the mousedev driver needs to know the X window
127	  screen resolution you are using to correctly scale the data. If
128	  you're not using a digitizer, this value is ignored.
129
130config INPUT_MOUSEDEV_SCREEN_Y
131	int "Vertical screen resolution"
132	depends on INPUT_MOUSEDEV
133	default "768"
134	help
135	  If you're using a digitizer, or a graphic tablet, and want to use
136	  it as a mouse then the mousedev driver needs to know the X window
137	  screen resolution you are using to correctly scale the data. If
138	  you're not using a digitizer, this value is ignored.
139
140config INPUT_JOYDEV
141	tristate "Joystick interface"
142	help
143	  Say Y here if you want your joystick or gamepad to be
144	  accessible as char device 13:0+ - /dev/input/jsX device.
145
146	  If unsure, say Y.
147
148	  More information is available: <file:Documentation/input/joydev/joystick.rst>
149
150	  To compile this driver as a module, choose M here: the
151	  module will be called joydev.
152
153config INPUT_EVDEV
154	tristate "Event interface"
155	help
156	  Say Y here if you want your input device events be accessible
157	  under char device 13:64+ - /dev/input/eventX in a generic way.
158
159	  To compile this driver as a module, choose M here: the
160	  module will be called evdev.
161
162config INPUT_EVBUG
163	tristate "Event debugging"
164	help
165	  Say Y here if you have a problem with the input subsystem and
166	  want all events (keypresses, mouse movements), to be output to
167	  the system log. While this is useful for debugging, it's also
168	  a security threat - your keypresses include your passwords, of
169	  course.
170
171	  If unsure, say N.
172
173	  To compile this driver as a module, choose M here: the
174	  module will be called evbug.
 
 
 
 
 
 
 
 
 
 
175
176config INPUT_APMPOWER
177	tristate "Input Power Event -> APM Bridge" if EXPERT
178	depends on INPUT && APM_EMULATION
179	help
180	  Say Y here if you want suspend key events to trigger a user
181	  requested suspend through APM. This is useful on embedded
182	  systems where such behaviour is desired without userspace
183	  interaction. If unsure, say N.
184
185	  To compile this driver as a module, choose M here: the
186	  module will be called apm-power.
187
188comment "Input Device Drivers"
189
190source "drivers/input/keyboard/Kconfig"
191
192source "drivers/input/mouse/Kconfig"
193
194source "drivers/input/joystick/Kconfig"
195
196source "drivers/input/tablet/Kconfig"
197
198source "drivers/input/touchscreen/Kconfig"
199
200source "drivers/input/misc/Kconfig"
201
202source "drivers/input/rmi4/Kconfig"
203
204endif
205
206menu "Hardware I/O ports"
207
208source "drivers/input/serio/Kconfig"
209
210source "drivers/input/gameport/Kconfig"
211
212endmenu
213
214endmenu
215