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v6.8
  1// SPDX-License-Identifier: GPL-2.0-or-later
  2/*
  3 *  Copyright (c) 1998-2005 Vojtech Pavlik
  4 */
  5
  6/*
  7 * Microsoft SideWinder joystick family driver for Linux
  8 */
  9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 10#include <linux/delay.h>
 11#include <linux/kernel.h>
 12#include <linux/module.h>
 13#include <linux/slab.h>
 
 14#include <linux/input.h>
 15#include <linux/gameport.h>
 16#include <linux/jiffies.h>
 17
 18#define DRIVER_DESC	"Microsoft SideWinder joystick family driver"
 19
 20MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 21MODULE_DESCRIPTION(DRIVER_DESC);
 22MODULE_LICENSE("GPL");
 23
 24/*
 25 * These are really magic values. Changing them can make a problem go away,
 26 * as well as break everything.
 27 */
 28
 29#undef SW_DEBUG
 30#undef SW_DEBUG_DATA
 31
 32#define SW_START	600	/* The time we wait for the first bit [600 us] */
 33#define SW_STROBE	60	/* Max time per bit [60 us] */
 34#define SW_TIMEOUT	6	/* Wait for everything to settle [6 ms] */
 35#define SW_KICK		45	/* Wait after A0 fall till kick [45 us] */
 36#define SW_END		8	/* Number of bits before end of packet to kick */
 37#define SW_FAIL		16	/* Number of packet read errors to fail and reinitialize */
 38#define SW_BAD		2	/* Number of packet read errors to switch off 3d Pro optimization */
 39#define SW_OK		64	/* Number of packet read successes to switch optimization back on */
 40#define SW_LENGTH	512	/* Max number of bits in a packet */
 41
 42#ifdef SW_DEBUG
 43#define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
 44#else
 45#define dbg(format, arg...) do {} while (0)
 46#endif
 47
 48/*
 49 * SideWinder joystick types ...
 50 */
 51
 52#define SW_ID_3DP	0
 53#define SW_ID_GP	1
 54#define SW_ID_PP	2
 55#define SW_ID_FFP	3
 56#define SW_ID_FSP	4
 57#define SW_ID_FFW	5
 58
 59/*
 60 * Names, buttons, axes ...
 61 */
 62
 63static char *sw_name[] = {	"3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
 64				"Force Feedback Wheel" };
 65
 66static char sw_abs[][7] = {
 67	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 68	{ ABS_X, ABS_Y },
 69	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 70	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 71	{ ABS_X, ABS_Y,         ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 72	{ ABS_RX, ABS_RUDDER,   ABS_THROTTLE }};
 73
 74static char sw_bit[][7] = {
 75	{ 10, 10,  9, 10,  1,  1 },
 76	{  1,  1                 },
 77	{ 10, 10,  6,  7,  1,  1 },
 78	{ 10, 10,  6,  7,  1,  1 },
 79	{ 10, 10,  6,  1,  1     },
 80	{ 10,  7,  7,  1,  1     }};
 81
 82static short sw_btn[][12] = {
 83	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
 84	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
 85	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
 86	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
 87	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
 88	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
 89
 90static struct {
 91	int x;
 92	int y;
 93} sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
 94
 95struct sw {
 96	struct gameport *gameport;
 97	struct input_dev *dev[4];
 98	char name[64];
 99	char phys[4][32];
100	int length;
101	int type;
102	int bits;
103	int number;
104	int fail;
105	int ok;
106	int reads;
107	int bads;
108};
109
110/*
111 * sw_read_packet() is a function which reads either a data packet, or an
112 * identification packet from a SideWinder joystick. The protocol is very,
113 * very, very braindamaged. Microsoft patented it in US patent #5628686.
114 */
115
116static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
117{
118	unsigned long flags;
119	int timeout, bitout, sched, i, kick, start, strobe;
120	unsigned char pending, u, v;
121
122	i = -id;						/* Don't care about data, only want ID */
123	timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */
124	kick = id ? gameport_time(gameport, SW_KICK) : 0;	/* Set up kick timeout for ID packet */
125	start = gameport_time(gameport, SW_START);
126	strobe = gameport_time(gameport, SW_STROBE);
127	bitout = start;
128	pending = 0;
129	sched = 0;
130
131        local_irq_save(flags);					/* Quiet, please */
132
133	gameport_trigger(gameport);				/* Trigger */
134	v = gameport_read(gameport);
135
136	do {
137		bitout--;
138		u = v;
139		v = gameport_read(gameport);
140	} while (!(~v & u & 0x10) && (bitout > 0));		/* Wait for first falling edge on clock */
141
142	if (bitout > 0)
143		bitout = strobe;				/* Extend time if not timed out */
144
145	while ((timeout > 0 || bitout > 0) && (i < length)) {
146
147		timeout--;
148		bitout--;					/* Decrement timers */
149		sched--;
150
151		u = v;
152		v = gameport_read(gameport);
153
154		if ((~u & v & 0x10) && (bitout > 0)) {		/* Rising edge on clock - data bit */
155			if (i >= 0)				/* Want this data */
156				buf[i] = v >> 5;		/* Store it */
157			i++;					/* Advance index */
158			bitout = strobe;			/* Extend timeout for next bit */
159		}
160
161		if (kick && (~v & u & 0x01)) {			/* Falling edge on axis 0 */
162			sched = kick;				/* Schedule second trigger */
163			kick = 0;				/* Don't schedule next time on falling edge */
164			pending = 1;				/* Mark schedule */
165		}
166
167		if (pending && sched < 0 && (i > -SW_END)) {	/* Second trigger time */
168			gameport_trigger(gameport);		/* Trigger */
169			bitout = start;				/* Long bit timeout */
170			pending = 0;				/* Unmark schedule */
171			timeout = 0;				/* Switch from global to bit timeouts */
172		}
173	}
174
175	local_irq_restore(flags);					/* Done - relax */
176
177#ifdef SW_DEBUG_DATA
178	{
179		int j;
180		printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
181		for (j = 0; j < i; j++) printk("%d", buf[j]);
182		printk("]\n");
183	}
184#endif
185
186	return i;
187}
188
189/*
190 * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
191 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
192 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
193 * is number of bits per triplet.
194 */
195
196#define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
197
198static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
199{
200	__u64 data = 0;
201	int tri = pos % bits;						/* Start position */
202	int i   = pos / bits;
203	int bit = 0;
204
205	while (num--) {
206		data |= (__u64)((buf[i] >> tri++) & 1) << bit++;	/* Transfer bit */
207		if (tri == bits) {
208			i++;						/* Next triplet */
209			tri = 0;
210		}
211	}
212
213	return data;
214}
215
216/*
217 * sw_init_digital() initializes a SideWinder 3D Pro joystick
218 * into digital mode.
219 */
220
221static void sw_init_digital(struct gameport *gameport)
222{
223	static const int seq[] = { 140, 140+725, 140+300, 0 };
224	unsigned long flags;
225	int i, t;
226
227        local_irq_save(flags);
228
229	i = 0;
230        do {
231                gameport_trigger(gameport);			/* Trigger */
232		t = gameport_time(gameport, SW_TIMEOUT * 1000);
233		while ((gameport_read(gameport) & 1) && t) t--;	/* Wait for axis to fall back to 0 */
234                udelay(seq[i]);					/* Delay magic time */
235        } while (seq[++i]);
236
237	gameport_trigger(gameport);				/* Last trigger */
238
239	local_irq_restore(flags);
240}
241
242/*
243 * sw_parity() computes parity of __u64
244 */
245
246static int sw_parity(__u64 t)
247{
248	int x = t ^ (t >> 32);
249
250	x ^= x >> 16;
251	x ^= x >> 8;
252	x ^= x >> 4;
253	x ^= x >> 2;
254	x ^= x >> 1;
255	return x & 1;
256}
257
258/*
259 * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
260 */
261
262static int sw_check(__u64 t)
263{
264	unsigned char sum = 0;
265
266	if ((t & 0x8080808080808080ULL) ^ 0x80)			/* Sync */
267		return -1;
268
269	while (t) {						/* Sum */
270		sum += t & 0xf;
271		t >>= 4;
272	}
273
274	return sum & 0xf;
275}
276
277/*
278 * sw_parse() analyzes SideWinder joystick data, and writes the results into
279 * the axes and buttons arrays.
280 */
281
282static int sw_parse(unsigned char *buf, struct sw *sw)
283{
284	int hat, i, j;
285	struct input_dev *dev;
286
287	switch (sw->type) {
288
289		case SW_ID_3DP:
290
291			if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8)
292				return -1;
293
294			dev = sw->dev[0];
295
296			input_report_abs(dev, ABS_X,        (GB( 3,3) << 7) | GB(16,7));
297			input_report_abs(dev, ABS_Y,        (GB( 0,3) << 7) | GB(24,7));
298			input_report_abs(dev, ABS_RZ,       (GB(35,2) << 7) | GB(40,7));
299			input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
300
301			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
302			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
303
304			for (j = 0; j < 7; j++)
305				input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
306
307			input_report_key(dev, BTN_BASE4, !GB(38,1));
308			input_report_key(dev, BTN_BASE5, !GB(37,1));
309
310			input_sync(dev);
311
312			return 0;
313
314		case SW_ID_GP:
315
316			for (i = 0; i < sw->number; i ++) {
317
318				if (sw_parity(GB(i*15,15)))
319					return -1;
320
321				input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
322				input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
323
324				for (j = 0; j < 10; j++)
325					input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
326
327				input_sync(sw->dev[i]);
328			}
329
330			return 0;
331
332		case SW_ID_PP:
333		case SW_ID_FFP:
334
335			if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8)
336				return -1;
337
338			dev = sw->dev[0];
339			input_report_abs(dev, ABS_X,        GB( 9,10));
340			input_report_abs(dev, ABS_Y,        GB(19,10));
341			input_report_abs(dev, ABS_RZ,       GB(36, 6));
342			input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
343
344			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
345			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
346
347			for (j = 0; j < 9; j++)
348				input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
349
350			input_sync(dev);
351
352			return 0;
353
354		case SW_ID_FSP:
355
356			if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8)
357				return -1;
358
359			dev = sw->dev[0];
360			input_report_abs(dev, ABS_X,        GB( 0,10));
361			input_report_abs(dev, ABS_Y,        GB(16,10));
362			input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
363
364			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
365			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
366
367			for (j = 0; j < 6; j++)
368				input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
369
370			input_report_key(dev, BTN_TR,     !GB(26,1));
371			input_report_key(dev, BTN_START,  !GB(27,1));
372			input_report_key(dev, BTN_MODE,   !GB(38,1));
373			input_report_key(dev, BTN_SELECT, !GB(39,1));
374
375			input_sync(dev);
376
377			return 0;
378
379		case SW_ID_FFW:
380
381			if (!sw_parity(GB(0,33)))
382				return -1;
383
384			dev = sw->dev[0];
385			input_report_abs(dev, ABS_RX,       GB( 0,10));
386			input_report_abs(dev, ABS_RUDDER,   GB(10, 6));
387			input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
388
389			for (j = 0; j < 8; j++)
390				input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
391
392			input_sync(dev);
393
394			return 0;
395	}
396
397	return -1;
398}
399
400/*
401 * sw_read() reads SideWinder joystick data, and reinitializes
402 * the joystick in case of persistent problems. This is the function that is
403 * called from the generic code to poll the joystick.
404 */
405
406static int sw_read(struct sw *sw)
407{
408	unsigned char buf[SW_LENGTH];
409	int i;
410
411	i = sw_read_packet(sw->gameport, buf, sw->length, 0);
412
413	if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) {		/* Broken packet, try to fix */
414
415		if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) {		/* Last init failed, 1 bit mode */
416			printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s"
417				" - going to reinitialize.\n", sw->gameport->phys);
418			sw->fail = SW_FAIL;					/* Reinitialize */
419			i = 128;						/* Bogus value */
420		}
421
422		if (i < 66 && GB(0,64) == GB(i*3-66,64))			/* 1 == 3 */
423			i = 66;							/* Everything is fine */
424
425		if (i < 66 && GB(0,64) == GB(66,64))				/* 1 == 2 */
426			i = 66;							/* Everything is fine */
427
428		if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) {		/* 2 == 3 */
429			memmove(buf, buf + i - 22, 22);				/* Move data */
430			i = 66;							/* Carry on */
431		}
432	}
433
434	if (i == sw->length && !sw_parse(buf, sw)) {				/* Parse data */
435
436		sw->fail = 0;
437		sw->ok++;
438
439		if (sw->type == SW_ID_3DP && sw->length == 66			/* Many packets OK */
440			&& sw->ok > SW_OK) {
441
442			printk(KERN_INFO "sidewinder.c: No more trouble on %s"
443				" - enabling optimization again.\n", sw->gameport->phys);
444			sw->length = 22;
445		}
446
447		return 0;
448	}
449
450	sw->ok = 0;
451	sw->fail++;
452
453	if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) {	/* Consecutive bad packets */
454
455		printk(KERN_INFO "sidewinder.c: Many bit errors on %s"
456			" - disabling optimization.\n", sw->gameport->phys);
457		sw->length = 66;
458	}
459
460	if (sw->fail < SW_FAIL)
461		return -1;							/* Not enough, don't reinitialize yet */
462
463	printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s"
464		" - reinitializing joystick.\n", sw->gameport->phys);
465
466	if (!i && sw->type == SW_ID_3DP) {					/* 3D Pro can be in analog mode */
467		mdelay(3 * SW_TIMEOUT);
468		sw_init_digital(sw->gameport);
469	}
470
471	mdelay(SW_TIMEOUT);
472	i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0);			/* Read normal data packet */
473	mdelay(SW_TIMEOUT);
474	sw_read_packet(sw->gameport, buf, SW_LENGTH, i);			/* Read ID packet, this initializes the stick */
475
476	sw->fail = SW_FAIL;
477
478	return -1;
479}
480
481static void sw_poll(struct gameport *gameport)
482{
483	struct sw *sw = gameport_get_drvdata(gameport);
484
485	sw->reads++;
486	if (sw_read(sw))
487		sw->bads++;
488}
489
490static int sw_open(struct input_dev *dev)
491{
492	struct sw *sw = input_get_drvdata(dev);
493
494	gameport_start_polling(sw->gameport);
495	return 0;
496}
497
498static void sw_close(struct input_dev *dev)
499{
500	struct sw *sw = input_get_drvdata(dev);
501
502	gameport_stop_polling(sw->gameport);
503}
504
505/*
506 * sw_print_packet() prints the contents of a SideWinder packet.
507 */
508
509static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
510{
511	int i;
512
513	printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
514	for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
515		printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
516	printk("]\n");
517}
518
519/*
520 * sw_3dp_id() translates the 3DP id into a human legible string.
521 * Unfortunately I don't know how to do this for the other SW types.
522 */
523
524static void sw_3dp_id(unsigned char *buf, char *comment, size_t size)
525{
526	int i;
527	char pnp[8], rev[9];
528
529	for (i = 0; i < 7; i++)						/* ASCII PnP ID */
530		pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
531
532	for (i = 0; i < 8; i++)						/* ASCII firmware revision */
533		rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
534
535	pnp[7] = rev[8] = 0;
536
537	snprintf(comment, size, " [PnP %d.%02d id %s rev %s]",
538		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |		/* Two 6-bit values */
539			sw_get_bits(buf, 16, 6, 1)) / 100,
540		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
541			sw_get_bits(buf, 16, 6, 1)) % 100,
542		 pnp, rev);
543}
544
545/*
546 * sw_guess_mode() checks the upper two button bits for toggling -
547 * indication of that the joystick is in 3-bit mode. This is documented
548 * behavior for 3DP ID packet, and for example the FSP does this in
549 * normal packets instead. Fun ...
550 */
551
552static int sw_guess_mode(unsigned char *buf, int len)
553{
554	int i;
555	unsigned char xor = 0;
556
557	for (i = 1; i < len; i++)
558		xor |= (buf[i - 1] ^ buf[i]) & 6;
559
560	return !!xor * 2 + 1;
561}
562
563/*
564 * sw_connect() probes for SideWinder type joysticks.
565 */
566
567static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
568{
569	struct sw *sw;
570	struct input_dev *input_dev;
571	int i, j, k, l;
572	int err = 0;
573	unsigned char *buf = NULL;	/* [SW_LENGTH] */
574	unsigned char *idbuf = NULL;	/* [SW_LENGTH] */
575	unsigned char m = 1;
576	char comment[40];
577
578	comment[0] = 0;
579
580	sw = kzalloc(sizeof(struct sw), GFP_KERNEL);
581	buf = kmalloc(SW_LENGTH, GFP_KERNEL);
582	idbuf = kmalloc(SW_LENGTH, GFP_KERNEL);
583	if (!sw || !buf || !idbuf) {
584		err = -ENOMEM;
585		goto fail1;
586	}
587
588	sw->gameport = gameport;
589
590	gameport_set_drvdata(gameport, sw);
591
592	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
593	if (err)
594		goto fail1;
595
596	dbg("Init 0: Opened %s, io %#x, speed %d",
597		gameport->phys, gameport->io, gameport->speed);
598
599	i = sw_read_packet(gameport, buf, SW_LENGTH, 0);		/* Read normal packet */
600	msleep(SW_TIMEOUT);
601	dbg("Init 1: Mode %d. Length %d.", m , i);
602
603	if (!i) {							/* No data. 3d Pro analog mode? */
604		sw_init_digital(gameport);				/* Switch to digital */
605		msleep(SW_TIMEOUT);
606		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
607		msleep(SW_TIMEOUT);
608		dbg("Init 1b: Length %d.", i);
609		if (!i) {						/* No data -> FAIL */
610			err = -ENODEV;
611			goto fail2;
612		}
613	}
614
615	j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);		/* Read ID. This initializes the stick */
616	m |= sw_guess_mode(idbuf, j);					/* ID packet should carry mode info [3DP] */
617	dbg("Init 2: Mode %d. ID Length %d.", m, j);
618
619	if (j <= 0) {							/* Read ID failed. Happens in 1-bit mode on PP */
620		msleep(SW_TIMEOUT);
621		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
622		m |= sw_guess_mode(buf, i);
623		dbg("Init 2b: Mode %d. Length %d.", m, i);
624		if (!i) {
625			err = -ENODEV;
626			goto fail2;
627		}
628		msleep(SW_TIMEOUT);
629		j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);	/* Retry reading ID */
630		dbg("Init 2c: ID Length %d.", j);
631	}
632
633	sw->type = -1;
634	k = SW_FAIL;							/* Try SW_FAIL times */
635	l = 0;
636
637	do {
638		k--;
639		msleep(SW_TIMEOUT);
640		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Read data packet */
641		dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
642
643		if (i > l) {						/* Longer? As we can only lose bits, it makes */
644									/* no sense to try detection for a packet shorter */
645			l = i;						/* than the previous one */
646
647			sw->number = 1;
648			sw->gameport = gameport;
649			sw->length = i;
650			sw->bits = m;
651
652			dbg("Init 3a: Case %d.\n", i * m);
653
654			switch (i * m) {
655				case 60:
656					sw->number++;
657					fallthrough;
658				case 45:				/* Ambiguous packet length */
659					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
660					fallthrough;
661				case 43:
662						sw->type = SW_ID_FSP;
663						break;
664					}
665					sw->number++;
666					fallthrough;
667				case 30:
668					sw->number++;
669					fallthrough;
670				case 15:
671					sw->type = SW_ID_GP;
672					break;
673				case 33:
674				case 31:
675					sw->type = SW_ID_FFW;
676					break;
677				case 48:				/* Ambiguous */
678					if (j == 14) {			/* ID length 14*3 -> FFP */
679						sw->type = SW_ID_FFP;
680						sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
681					} else
682						sw->type = SW_ID_PP;
683					break;
684				case 66:
685					sw->bits = 3;
686					fallthrough;
687				case 198:
688					sw->length = 22;
689					fallthrough;
690				case 64:
691					sw->type = SW_ID_3DP;
692					if (j == 160)
693						sw_3dp_id(idbuf, comment, sizeof(comment));
694					break;
695			}
696		}
697
698	} while (k && sw->type == -1);
699
700	if (sw->type == -1) {
701		printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
702			"on %s, contact <vojtech@ucw.cz>\n", gameport->phys);
703		sw_print_packet("ID", j * 3, idbuf, 3);
704		sw_print_packet("Data", i * m, buf, m);
705		err = -ENODEV;
706		goto fail2;
707	}
708
709#ifdef SW_DEBUG
710	sw_print_packet("ID", j * 3, idbuf, 3);
711	sw_print_packet("Data", i * m, buf, m);
712#endif
713
714	gameport_set_poll_handler(gameport, sw_poll);
715	gameport_set_poll_interval(gameport, 20);
716
717	k = i;
718	l = j;
719
720	for (i = 0; i < sw->number; i++) {
721		int bits, code;
722
723		snprintf(sw->name, sizeof(sw->name),
724			 "Microsoft SideWinder %s", sw_name[sw->type]);
725		snprintf(sw->phys[i], sizeof(sw->phys[i]),
726			 "%s/input%d", gameport->phys, i);
727
728		sw->dev[i] = input_dev = input_allocate_device();
729		if (!input_dev) {
730			err = -ENOMEM;
731			goto fail3;
732		}
733
734		input_dev->name = sw->name;
735		input_dev->phys = sw->phys[i];
736		input_dev->id.bustype = BUS_GAMEPORT;
737		input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
738		input_dev->id.product = sw->type;
739		input_dev->id.version = 0x0100;
740		input_dev->dev.parent = &gameport->dev;
741
742		input_set_drvdata(input_dev, sw);
743
744		input_dev->open = sw_open;
745		input_dev->close = sw_close;
746
747		input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
748
749		for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
750			int min, max, fuzz, flat;
751
752			code = sw_abs[sw->type][j];
753			min = bits == 1 ? -1 : 0;
754			max = (1 << bits) - 1;
755			fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0;
756			flat = code == ABS_THROTTLE || bits < 5 ?
757				0 : 1 << (bits - 5);
758
759			input_set_abs_params(input_dev, code,
760					     min, max, fuzz, flat);
761		}
762
763		for (j = 0; (code = sw_btn[sw->type][j]); j++)
764			__set_bit(code, input_dev->keybit);
765
766		dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
767
768		err = input_register_device(sw->dev[i]);
769		if (err)
770			goto fail4;
771	}
772
773 out:	kfree(buf);
774	kfree(idbuf);
775
776	return err;
777
778 fail4:	input_free_device(sw->dev[i]);
779 fail3:	while (--i >= 0)
780		input_unregister_device(sw->dev[i]);
781 fail2:	gameport_close(gameport);
782 fail1:	gameport_set_drvdata(gameport, NULL);
783	kfree(sw);
784	goto out;
785}
786
787static void sw_disconnect(struct gameport *gameport)
788{
789	struct sw *sw = gameport_get_drvdata(gameport);
790	int i;
791
792	for (i = 0; i < sw->number; i++)
793		input_unregister_device(sw->dev[i]);
794	gameport_close(gameport);
795	gameport_set_drvdata(gameport, NULL);
796	kfree(sw);
797}
798
799static struct gameport_driver sw_drv = {
800	.driver		= {
801		.name	= "sidewinder",
802		.owner	= THIS_MODULE,
803	},
804	.description	= DRIVER_DESC,
805	.connect	= sw_connect,
806	.disconnect	= sw_disconnect,
807};
808
809module_gameport_driver(sw_drv);
 
 
 
 
 
 
 
 
 
 
 
v3.1
 
  1/*
  2 *  Copyright (c) 1998-2005 Vojtech Pavlik
  3 */
  4
  5/*
  6 * Microsoft SideWinder joystick family driver for Linux
  7 */
  8
  9/*
 10 * This program is free software; you can redistribute it and/or modify
 11 * it under the terms of the GNU General Public License as published by
 12 * the Free Software Foundation; either version 2 of the License, or
 13 * (at your option) any later version.
 14 *
 15 * This program is distributed in the hope that it will be useful,
 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 18 * GNU General Public License for more details.
 19 *
 20 * You should have received a copy of the GNU General Public License
 21 * along with this program; if not, write to the Free Software
 22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 23 *
 24 * Should you need to contact me, the author, you can do so either by
 25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 27 */
 28
 29#include <linux/delay.h>
 30#include <linux/kernel.h>
 31#include <linux/module.h>
 32#include <linux/slab.h>
 33#include <linux/init.h>
 34#include <linux/input.h>
 35#include <linux/gameport.h>
 36#include <linux/jiffies.h>
 37
 38#define DRIVER_DESC	"Microsoft SideWinder joystick family driver"
 39
 40MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 41MODULE_DESCRIPTION(DRIVER_DESC);
 42MODULE_LICENSE("GPL");
 43
 44/*
 45 * These are really magic values. Changing them can make a problem go away,
 46 * as well as break everything.
 47 */
 48
 49#undef SW_DEBUG
 50#undef SW_DEBUG_DATA
 51
 52#define SW_START	600	/* The time we wait for the first bit [600 us] */
 53#define SW_STROBE	60	/* Max time per bit [60 us] */
 54#define SW_TIMEOUT	6	/* Wait for everything to settle [6 ms] */
 55#define SW_KICK		45	/* Wait after A0 fall till kick [45 us] */
 56#define SW_END		8	/* Number of bits before end of packet to kick */
 57#define SW_FAIL		16	/* Number of packet read errors to fail and reinitialize */
 58#define SW_BAD		2	/* Number of packet read errors to switch off 3d Pro optimization */
 59#define SW_OK		64	/* Number of packet read successes to switch optimization back on */
 60#define SW_LENGTH	512	/* Max number of bits in a packet */
 61
 62#ifdef SW_DEBUG
 63#define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
 64#else
 65#define dbg(format, arg...) do {} while (0)
 66#endif
 67
 68/*
 69 * SideWinder joystick types ...
 70 */
 71
 72#define SW_ID_3DP	0
 73#define SW_ID_GP	1
 74#define SW_ID_PP	2
 75#define SW_ID_FFP	3
 76#define SW_ID_FSP	4
 77#define SW_ID_FFW	5
 78
 79/*
 80 * Names, buttons, axes ...
 81 */
 82
 83static char *sw_name[] = {	"3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
 84				"Force Feedback Wheel" };
 85
 86static char sw_abs[][7] = {
 87	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 88	{ ABS_X, ABS_Y },
 89	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 90	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 91	{ ABS_X, ABS_Y,         ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 92	{ ABS_RX, ABS_RUDDER,   ABS_THROTTLE }};
 93
 94static char sw_bit[][7] = {
 95	{ 10, 10,  9, 10,  1,  1 },
 96	{  1,  1                 },
 97	{ 10, 10,  6,  7,  1,  1 },
 98	{ 10, 10,  6,  7,  1,  1 },
 99	{ 10, 10,  6,  1,  1     },
100	{ 10,  7,  7,  1,  1     }};
101
102static short sw_btn[][12] = {
103	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
104	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
105	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
106	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
107	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
108	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
109
110static struct {
111	int x;
112	int y;
113} sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
114
115struct sw {
116	struct gameport *gameport;
117	struct input_dev *dev[4];
118	char name[64];
119	char phys[4][32];
120	int length;
121	int type;
122	int bits;
123	int number;
124	int fail;
125	int ok;
126	int reads;
127	int bads;
128};
129
130/*
131 * sw_read_packet() is a function which reads either a data packet, or an
132 * identification packet from a SideWinder joystick. The protocol is very,
133 * very, very braindamaged. Microsoft patented it in US patent #5628686.
134 */
135
136static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
137{
138	unsigned long flags;
139	int timeout, bitout, sched, i, kick, start, strobe;
140	unsigned char pending, u, v;
141
142	i = -id;						/* Don't care about data, only want ID */
143	timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */
144	kick = id ? gameport_time(gameport, SW_KICK) : 0;	/* Set up kick timeout for ID packet */
145	start = gameport_time(gameport, SW_START);
146	strobe = gameport_time(gameport, SW_STROBE);
147	bitout = start;
148	pending = 0;
149	sched = 0;
150
151        local_irq_save(flags);					/* Quiet, please */
152
153	gameport_trigger(gameport);				/* Trigger */
154	v = gameport_read(gameport);
155
156	do {
157		bitout--;
158		u = v;
159		v = gameport_read(gameport);
160	} while (!(~v & u & 0x10) && (bitout > 0));		/* Wait for first falling edge on clock */
161
162	if (bitout > 0)
163		bitout = strobe;				/* Extend time if not timed out */
164
165	while ((timeout > 0 || bitout > 0) && (i < length)) {
166
167		timeout--;
168		bitout--;					/* Decrement timers */
169		sched--;
170
171		u = v;
172		v = gameport_read(gameport);
173
174		if ((~u & v & 0x10) && (bitout > 0)) {		/* Rising edge on clock - data bit */
175			if (i >= 0)				/* Want this data */
176				buf[i] = v >> 5;		/* Store it */
177			i++;					/* Advance index */
178			bitout = strobe;			/* Extend timeout for next bit */
179		}
180
181		if (kick && (~v & u & 0x01)) {			/* Falling edge on axis 0 */
182			sched = kick;				/* Schedule second trigger */
183			kick = 0;				/* Don't schedule next time on falling edge */
184			pending = 1;				/* Mark schedule */
185		}
186
187		if (pending && sched < 0 && (i > -SW_END)) {	/* Second trigger time */
188			gameport_trigger(gameport);		/* Trigger */
189			bitout = start;				/* Long bit timeout */
190			pending = 0;				/* Unmark schedule */
191			timeout = 0;				/* Switch from global to bit timeouts */
192		}
193	}
194
195	local_irq_restore(flags);					/* Done - relax */
196
197#ifdef SW_DEBUG_DATA
198	{
199		int j;
200		printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
201		for (j = 0; j < i; j++) printk("%d", buf[j]);
202		printk("]\n");
203	}
204#endif
205
206	return i;
207}
208
209/*
210 * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
211 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
212 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
213 * is number of bits per triplet.
214 */
215
216#define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
217
218static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
219{
220	__u64 data = 0;
221	int tri = pos % bits;						/* Start position */
222	int i   = pos / bits;
223	int bit = 0;
224
225	while (num--) {
226		data |= (__u64)((buf[i] >> tri++) & 1) << bit++;	/* Transfer bit */
227		if (tri == bits) {
228			i++;						/* Next triplet */
229			tri = 0;
230		}
231	}
232
233	return data;
234}
235
236/*
237 * sw_init_digital() initializes a SideWinder 3D Pro joystick
238 * into digital mode.
239 */
240
241static void sw_init_digital(struct gameport *gameport)
242{
243	int seq[] = { 140, 140+725, 140+300, 0 };
244	unsigned long flags;
245	int i, t;
246
247        local_irq_save(flags);
248
249	i = 0;
250        do {
251                gameport_trigger(gameport);			/* Trigger */
252		t = gameport_time(gameport, SW_TIMEOUT * 1000);
253		while ((gameport_read(gameport) & 1) && t) t--;	/* Wait for axis to fall back to 0 */
254                udelay(seq[i]);					/* Delay magic time */
255        } while (seq[++i]);
256
257	gameport_trigger(gameport);				/* Last trigger */
258
259	local_irq_restore(flags);
260}
261
262/*
263 * sw_parity() computes parity of __u64
264 */
265
266static int sw_parity(__u64 t)
267{
268	int x = t ^ (t >> 32);
269
270	x ^= x >> 16;
271	x ^= x >> 8;
272	x ^= x >> 4;
273	x ^= x >> 2;
274	x ^= x >> 1;
275	return x & 1;
276}
277
278/*
279 * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
280 */
281
282static int sw_check(__u64 t)
283{
284	unsigned char sum = 0;
285
286	if ((t & 0x8080808080808080ULL) ^ 0x80)			/* Sync */
287		return -1;
288
289	while (t) {						/* Sum */
290		sum += t & 0xf;
291		t >>= 4;
292	}
293
294	return sum & 0xf;
295}
296
297/*
298 * sw_parse() analyzes SideWinder joystick data, and writes the results into
299 * the axes and buttons arrays.
300 */
301
302static int sw_parse(unsigned char *buf, struct sw *sw)
303{
304	int hat, i, j;
305	struct input_dev *dev;
306
307	switch (sw->type) {
308
309		case SW_ID_3DP:
310
311			if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8)
312				return -1;
313
314			dev = sw->dev[0];
315
316			input_report_abs(dev, ABS_X,        (GB( 3,3) << 7) | GB(16,7));
317			input_report_abs(dev, ABS_Y,        (GB( 0,3) << 7) | GB(24,7));
318			input_report_abs(dev, ABS_RZ,       (GB(35,2) << 7) | GB(40,7));
319			input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
320
321			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
322			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
323
324			for (j = 0; j < 7; j++)
325				input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
326
327			input_report_key(dev, BTN_BASE4, !GB(38,1));
328			input_report_key(dev, BTN_BASE5, !GB(37,1));
329
330			input_sync(dev);
331
332			return 0;
333
334		case SW_ID_GP:
335
336			for (i = 0; i < sw->number; i ++) {
337
338				if (sw_parity(GB(i*15,15)))
339					return -1;
340
341				input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
342				input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
343
344				for (j = 0; j < 10; j++)
345					input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
346
347				input_sync(sw->dev[i]);
348			}
349
350			return 0;
351
352		case SW_ID_PP:
353		case SW_ID_FFP:
354
355			if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8)
356				return -1;
357
358			dev = sw->dev[0];
359			input_report_abs(dev, ABS_X,        GB( 9,10));
360			input_report_abs(dev, ABS_Y,        GB(19,10));
361			input_report_abs(dev, ABS_RZ,       GB(36, 6));
362			input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
363
364			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
365			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
366
367			for (j = 0; j < 9; j++)
368				input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
369
370			input_sync(dev);
371
372			return 0;
373
374		case SW_ID_FSP:
375
376			if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8)
377				return -1;
378
379			dev = sw->dev[0];
380			input_report_abs(dev, ABS_X,        GB( 0,10));
381			input_report_abs(dev, ABS_Y,        GB(16,10));
382			input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
383
384			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
385			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
386
387			for (j = 0; j < 6; j++)
388				input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
389
390			input_report_key(dev, BTN_TR,     !GB(26,1));
391			input_report_key(dev, BTN_START,  !GB(27,1));
392			input_report_key(dev, BTN_MODE,   !GB(38,1));
393			input_report_key(dev, BTN_SELECT, !GB(39,1));
394
395			input_sync(dev);
396
397			return 0;
398
399		case SW_ID_FFW:
400
401			if (!sw_parity(GB(0,33)))
402				return -1;
403
404			dev = sw->dev[0];
405			input_report_abs(dev, ABS_RX,       GB( 0,10));
406			input_report_abs(dev, ABS_RUDDER,   GB(10, 6));
407			input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
408
409			for (j = 0; j < 8; j++)
410				input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
411
412			input_sync(dev);
413
414			return 0;
415	}
416
417	return -1;
418}
419
420/*
421 * sw_read() reads SideWinder joystick data, and reinitializes
422 * the joystick in case of persistent problems. This is the function that is
423 * called from the generic code to poll the joystick.
424 */
425
426static int sw_read(struct sw *sw)
427{
428	unsigned char buf[SW_LENGTH];
429	int i;
430
431	i = sw_read_packet(sw->gameport, buf, sw->length, 0);
432
433	if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) {		/* Broken packet, try to fix */
434
435		if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) {		/* Last init failed, 1 bit mode */
436			printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s"
437				" - going to reinitialize.\n", sw->gameport->phys);
438			sw->fail = SW_FAIL;					/* Reinitialize */
439			i = 128;						/* Bogus value */
440		}
441
442		if (i < 66 && GB(0,64) == GB(i*3-66,64))			/* 1 == 3 */
443			i = 66;							/* Everything is fine */
444
445		if (i < 66 && GB(0,64) == GB(66,64))				/* 1 == 2 */
446			i = 66;							/* Everything is fine */
447
448		if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) {		/* 2 == 3 */
449			memmove(buf, buf + i - 22, 22);				/* Move data */
450			i = 66;							/* Carry on */
451		}
452	}
453
454	if (i == sw->length && !sw_parse(buf, sw)) {				/* Parse data */
455
456		sw->fail = 0;
457		sw->ok++;
458
459		if (sw->type == SW_ID_3DP && sw->length == 66			/* Many packets OK */
460			&& sw->ok > SW_OK) {
461
462			printk(KERN_INFO "sidewinder.c: No more trouble on %s"
463				" - enabling optimization again.\n", sw->gameport->phys);
464			sw->length = 22;
465		}
466
467		return 0;
468	}
469
470	sw->ok = 0;
471	sw->fail++;
472
473	if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) {	/* Consecutive bad packets */
474
475		printk(KERN_INFO "sidewinder.c: Many bit errors on %s"
476			" - disabling optimization.\n", sw->gameport->phys);
477		sw->length = 66;
478	}
479
480	if (sw->fail < SW_FAIL)
481		return -1;							/* Not enough, don't reinitialize yet */
482
483	printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s"
484		" - reinitializing joystick.\n", sw->gameport->phys);
485
486	if (!i && sw->type == SW_ID_3DP) {					/* 3D Pro can be in analog mode */
487		mdelay(3 * SW_TIMEOUT);
488		sw_init_digital(sw->gameport);
489	}
490
491	mdelay(SW_TIMEOUT);
492	i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0);			/* Read normal data packet */
493	mdelay(SW_TIMEOUT);
494	sw_read_packet(sw->gameport, buf, SW_LENGTH, i);			/* Read ID packet, this initializes the stick */
495
496	sw->fail = SW_FAIL;
497
498	return -1;
499}
500
501static void sw_poll(struct gameport *gameport)
502{
503	struct sw *sw = gameport_get_drvdata(gameport);
504
505	sw->reads++;
506	if (sw_read(sw))
507		sw->bads++;
508}
509
510static int sw_open(struct input_dev *dev)
511{
512	struct sw *sw = input_get_drvdata(dev);
513
514	gameport_start_polling(sw->gameport);
515	return 0;
516}
517
518static void sw_close(struct input_dev *dev)
519{
520	struct sw *sw = input_get_drvdata(dev);
521
522	gameport_stop_polling(sw->gameport);
523}
524
525/*
526 * sw_print_packet() prints the contents of a SideWinder packet.
527 */
528
529static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
530{
531	int i;
532
533	printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
534	for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
535		printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
536	printk("]\n");
537}
538
539/*
540 * sw_3dp_id() translates the 3DP id into a human legible string.
541 * Unfortunately I don't know how to do this for the other SW types.
542 */
543
544static void sw_3dp_id(unsigned char *buf, char *comment, size_t size)
545{
546	int i;
547	char pnp[8], rev[9];
548
549	for (i = 0; i < 7; i++)						/* ASCII PnP ID */
550		pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
551
552	for (i = 0; i < 8; i++)						/* ASCII firmware revision */
553		rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
554
555	pnp[7] = rev[8] = 0;
556
557	snprintf(comment, size, " [PnP %d.%02d id %s rev %s]",
558		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |		/* Two 6-bit values */
559			sw_get_bits(buf, 16, 6, 1)) / 100,
560		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
561			sw_get_bits(buf, 16, 6, 1)) % 100,
562		 pnp, rev);
563}
564
565/*
566 * sw_guess_mode() checks the upper two button bits for toggling -
567 * indication of that the joystick is in 3-bit mode. This is documented
568 * behavior for 3DP ID packet, and for example the FSP does this in
569 * normal packets instead. Fun ...
570 */
571
572static int sw_guess_mode(unsigned char *buf, int len)
573{
574	int i;
575	unsigned char xor = 0;
576
577	for (i = 1; i < len; i++)
578		xor |= (buf[i - 1] ^ buf[i]) & 6;
579
580	return !!xor * 2 + 1;
581}
582
583/*
584 * sw_connect() probes for SideWinder type joysticks.
585 */
586
587static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
588{
589	struct sw *sw;
590	struct input_dev *input_dev;
591	int i, j, k, l;
592	int err = 0;
593	unsigned char *buf = NULL;	/* [SW_LENGTH] */
594	unsigned char *idbuf = NULL;	/* [SW_LENGTH] */
595	unsigned char m = 1;
596	char comment[40];
597
598	comment[0] = 0;
599
600	sw = kzalloc(sizeof(struct sw), GFP_KERNEL);
601	buf = kmalloc(SW_LENGTH, GFP_KERNEL);
602	idbuf = kmalloc(SW_LENGTH, GFP_KERNEL);
603	if (!sw || !buf || !idbuf) {
604		err = -ENOMEM;
605		goto fail1;
606	}
607
608	sw->gameport = gameport;
609
610	gameport_set_drvdata(gameport, sw);
611
612	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
613	if (err)
614		goto fail1;
615
616	dbg("Init 0: Opened %s, io %#x, speed %d",
617		gameport->phys, gameport->io, gameport->speed);
618
619	i = sw_read_packet(gameport, buf, SW_LENGTH, 0);		/* Read normal packet */
620	msleep(SW_TIMEOUT);
621	dbg("Init 1: Mode %d. Length %d.", m , i);
622
623	if (!i) {							/* No data. 3d Pro analog mode? */
624		sw_init_digital(gameport);				/* Switch to digital */
625		msleep(SW_TIMEOUT);
626		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
627		msleep(SW_TIMEOUT);
628		dbg("Init 1b: Length %d.", i);
629		if (!i) {						/* No data -> FAIL */
630			err = -ENODEV;
631			goto fail2;
632		}
633	}
634
635	j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);		/* Read ID. This initializes the stick */
636	m |= sw_guess_mode(idbuf, j);					/* ID packet should carry mode info [3DP] */
637	dbg("Init 2: Mode %d. ID Length %d.", m, j);
638
639	if (j <= 0) {							/* Read ID failed. Happens in 1-bit mode on PP */
640		msleep(SW_TIMEOUT);
641		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
642		m |= sw_guess_mode(buf, i);
643		dbg("Init 2b: Mode %d. Length %d.", m, i);
644		if (!i) {
645			err = -ENODEV;
646			goto fail2;
647		}
648		msleep(SW_TIMEOUT);
649		j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);	/* Retry reading ID */
650		dbg("Init 2c: ID Length %d.", j);
651	}
652
653	sw->type = -1;
654	k = SW_FAIL;							/* Try SW_FAIL times */
655	l = 0;
656
657	do {
658		k--;
659		msleep(SW_TIMEOUT);
660		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Read data packet */
661		dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
662
663		if (i > l) {						/* Longer? As we can only lose bits, it makes */
664									/* no sense to try detection for a packet shorter */
665			l = i;						/* than the previous one */
666
667			sw->number = 1;
668			sw->gameport = gameport;
669			sw->length = i;
670			sw->bits = m;
671
672			dbg("Init 3a: Case %d.\n", i * m);
673
674			switch (i * m) {
675				case 60:
676					sw->number++;
 
677				case 45:				/* Ambiguous packet length */
678					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
 
679				case 43:
680						sw->type = SW_ID_FSP;
681						break;
682					}
683					sw->number++;
 
684				case 30:
685					sw->number++;
 
686				case 15:
687					sw->type = SW_ID_GP;
688					break;
689				case 33:
690				case 31:
691					sw->type = SW_ID_FFW;
692					break;
693				case 48:				/* Ambiguous */
694					if (j == 14) {			/* ID length 14*3 -> FFP */
695						sw->type = SW_ID_FFP;
696						sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
697					} else
698						sw->type = SW_ID_PP;
699					break;
700				case 66:
701					sw->bits = 3;
 
702				case 198:
703					sw->length = 22;
 
704				case 64:
705					sw->type = SW_ID_3DP;
706					if (j == 160)
707						sw_3dp_id(idbuf, comment, sizeof(comment));
708					break;
709			}
710		}
711
712	} while (k && sw->type == -1);
713
714	if (sw->type == -1) {
715		printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
716			"on %s, contact <vojtech@ucw.cz>\n", gameport->phys);
717		sw_print_packet("ID", j * 3, idbuf, 3);
718		sw_print_packet("Data", i * m, buf, m);
719		err = -ENODEV;
720		goto fail2;
721	}
722
723#ifdef SW_DEBUG
724	sw_print_packet("ID", j * 3, idbuf, 3);
725	sw_print_packet("Data", i * m, buf, m);
726#endif
727
728	gameport_set_poll_handler(gameport, sw_poll);
729	gameport_set_poll_interval(gameport, 20);
730
731	k = i;
732	l = j;
733
734	for (i = 0; i < sw->number; i++) {
735		int bits, code;
736
737		snprintf(sw->name, sizeof(sw->name),
738			 "Microsoft SideWinder %s", sw_name[sw->type]);
739		snprintf(sw->phys[i], sizeof(sw->phys[i]),
740			 "%s/input%d", gameport->phys, i);
741
742		sw->dev[i] = input_dev = input_allocate_device();
743		if (!input_dev) {
744			err = -ENOMEM;
745			goto fail3;
746		}
747
748		input_dev->name = sw->name;
749		input_dev->phys = sw->phys[i];
750		input_dev->id.bustype = BUS_GAMEPORT;
751		input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
752		input_dev->id.product = sw->type;
753		input_dev->id.version = 0x0100;
754		input_dev->dev.parent = &gameport->dev;
755
756		input_set_drvdata(input_dev, sw);
757
758		input_dev->open = sw_open;
759		input_dev->close = sw_close;
760
761		input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
762
763		for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
764			int min, max, fuzz, flat;
765
766			code = sw_abs[sw->type][j];
767			min = bits == 1 ? -1 : 0;
768			max = (1 << bits) - 1;
769			fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0;
770			flat = code == ABS_THROTTLE || bits < 5 ?
771				0 : 1 << (bits - 5);
772
773			input_set_abs_params(input_dev, code,
774					     min, max, fuzz, flat);
775		}
776
777		for (j = 0; (code = sw_btn[sw->type][j]); j++)
778			__set_bit(code, input_dev->keybit);
779
780		dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
781
782		err = input_register_device(sw->dev[i]);
783		if (err)
784			goto fail4;
785	}
786
787 out:	kfree(buf);
788	kfree(idbuf);
789
790	return err;
791
792 fail4:	input_free_device(sw->dev[i]);
793 fail3:	while (--i >= 0)
794		input_unregister_device(sw->dev[i]);
795 fail2:	gameport_close(gameport);
796 fail1:	gameport_set_drvdata(gameport, NULL);
797	kfree(sw);
798	goto out;
799}
800
801static void sw_disconnect(struct gameport *gameport)
802{
803	struct sw *sw = gameport_get_drvdata(gameport);
804	int i;
805
806	for (i = 0; i < sw->number; i++)
807		input_unregister_device(sw->dev[i]);
808	gameport_close(gameport);
809	gameport_set_drvdata(gameport, NULL);
810	kfree(sw);
811}
812
813static struct gameport_driver sw_drv = {
814	.driver		= {
815		.name	= "sidewinder",
816		.owner	= THIS_MODULE,
817	},
818	.description	= DRIVER_DESC,
819	.connect	= sw_connect,
820	.disconnect	= sw_disconnect,
821};
822
823static int __init sw_init(void)
824{
825	return gameport_register_driver(&sw_drv);
826}
827
828static void __exit sw_exit(void)
829{
830	gameport_unregister_driver(&sw_drv);
831}
832
833module_init(sw_init);
834module_exit(sw_exit);