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1// SPDX-License-Identifier: GPL-2.0+
2/* Copyright (C) 2017-2018 Broadcom */
3
4#ifndef V3D_REGS_H
5#define V3D_REGS_H
6
7#include <linux/bitops.h>
8
9#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10/* Using the GNU statement expression extension */
11#define V3D_SET_FIELD(value, field) \
12 ({ \
13 u32 fieldval = (value) << field##_SHIFT; \
14 WARN_ON((fieldval & ~field##_MASK) != 0); \
15 fieldval & field##_MASK; \
16 })
17
18#define V3D_SET_FIELD_VER(value, field, ver) \
19 ({ \
20 typeof(ver) _ver = (ver); \
21 u32 fieldval = (value) << field##_SHIFT(_ver); \
22 WARN_ON((fieldval & ~field##_MASK(_ver)) != 0); \
23 fieldval & field##_MASK(_ver); \
24 })
25
26#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
27 field##_SHIFT)
28
29/* Hub registers for shared hardware between V3D cores. */
30
31#define V3D_HUB_AXICFG 0x00000
32# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
33# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
34#define V3D_HUB_UIFCFG 0x00004
35#define V3D_HUB_IDENT0 0x00008
36
37#define V3D_HUB_IDENT1 0x0000c
38# define V3D_HUB_IDENT1_WITH_MSO BIT(19)
39# define V3D_HUB_IDENT1_WITH_TSY BIT(18)
40# define V3D_HUB_IDENT1_WITH_TFU BIT(17)
41# define V3D_HUB_IDENT1_WITH_L3C BIT(16)
42# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
43# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
44# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
45# define V3D_HUB_IDENT1_NCORES_SHIFT 8
46# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
47# define V3D_HUB_IDENT1_REV_SHIFT 4
48# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
49# define V3D_HUB_IDENT1_TVER_SHIFT 0
50
51#define V3D_HUB_IDENT2 0x00010
52# define V3D_HUB_IDENT2_WITH_MMU BIT(8)
53# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
54# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
55
56#define V3D_HUB_IDENT3 0x00014
57# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
58# define V3D_HUB_IDENT3_IPREV_SHIFT 8
59# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
60# define V3D_HUB_IDENT3_IPIDX_SHIFT 0
61
62#define V3D_HUB_INT_STS 0x00050
63#define V3D_HUB_INT_SET 0x00054
64#define V3D_HUB_INT_CLR 0x00058
65#define V3D_HUB_INT_MSK_STS 0x0005c
66#define V3D_HUB_INT_MSK_SET 0x00060
67#define V3D_HUB_INT_MSK_CLR 0x00064
68# define V3D_V7_HUB_INT_GMPV BIT(6)
69# define V3D_HUB_INT_MMU_WRV BIT(5)
70# define V3D_HUB_INT_MMU_PTI BIT(4)
71# define V3D_HUB_INT_MMU_CAP BIT(3)
72# define V3D_HUB_INT_MSO BIT(2)
73# define V3D_HUB_INT_TFUC BIT(1)
74# define V3D_HUB_INT_TFUF BIT(0)
75
76/* GCA registers only exist in V3D < 41 */
77#define V3D_GCA_CACHE_CTRL 0x0000c
78# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
79
80#define V3D_GCA_SAFE_SHUTDOWN 0x000b0
81# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
82
83#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
84# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
85
86# define V3D_TOP_GR_BRIDGE_REVISION 0x00000
87# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
88# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
89# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
90# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
91
92/* 7268 reset reg */
93# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
94# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
95/* 7278 reset reg */
96# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
97# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
98
99#define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400)
100
101/* Stops current job, empties input fifo. */
102# define V3D_TFU_CS_TFURST BIT(31)
103# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
104# define V3D_TFU_CS_CVTCT_SHIFT 16
105# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
106# define V3D_TFU_CS_NFREE_SHIFT 8
107# define V3D_TFU_CS_BUSY BIT(0)
108
109#define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404)
110/* Interrupt when FINTTHR input slots are free (0 = disabled) */
111# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
112# define V3D_TFU_SU_FINTTHR_SHIFT 8
113/* Skips resetting the CRC at the start of CRC generation. */
114# define V3D_TFU_SU_CRCCHAIN BIT(4)
115/* skips writes, computes CRC of the image. miplevels must be 0. */
116# define V3D_TFU_SU_CRC BIT(3)
117# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
118# define V3D_TFU_SU_THROTTLE_SHIFT 0
119
120#define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408)
121/* Interrupt when the conversion is complete. */
122# define V3D_TFU_ICFG_IOC BIT(0)
123
124/* Input Image Address */
125#define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c)
126/* Input Chroma Address */
127#define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410)
128/* Input Image Stride */
129#define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414)
130/* Input Image U-Plane Address */
131#define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418)
132/* Image output config (VD 7.x only) */
133#define V3D_V7_TFU_IOC 0x0071c
134/* Output Image Address */
135#define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c)
136/* Image Output Size */
137#define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420)
138/* TFU YUV Coefficient 0 */
139#define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424)
140/* Use these regs instead of the defaults (V3D 4.x only) */
141# define V3D_TFU_COEF0_USECOEF BIT(31)
142/* TFU YUV Coefficient 1 */
143#define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428)
144/* TFU YUV Coefficient 2 */
145#define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c)
146/* TFU YUV Coefficient 3 */
147#define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430)
148
149/* V3D 4.x only */
150#define V3D_TFU_CRC 0x00434
151
152/* Per-MMU registers. */
153
154#define V3D_MMUC_CONTROL 0x01000
155#define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3))
156# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
157# define V3D_MMUC_CONTROL_FLUSH BIT(1)
158# define V3D_MMUC_CONTROL_ENABLE BIT(0)
159
160#define V3D_MMU_CTL 0x01200
161# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
162# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
163# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
164# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
165# define V3D_MMU_CTL_PT_INVALID BIT(20)
166# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
167# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
168# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
169# define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
170# define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
171# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
172# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
173# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
174# define V3D_MMU_CTL_TLB_CLEARING BIT(7)
175# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
176# define V3D_MMU_CTL_TLB_CLEAR BIT(2)
177# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
178# define V3D_MMU_CTL_ENABLE BIT(0)
179
180#define V3D_MMU_PT_PA_BASE 0x01204
181#define V3D_MMU_HIT 0x01208
182#define V3D_MMU_MISSES 0x0120c
183#define V3D_MMU_STALLS 0x01210
184
185#define V3D_MMU_ADDR_CAP 0x01214
186# define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
187# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
188# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
189
190#define V3D_MMU_SHOOT_DOWN 0x01218
191# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
192# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
193# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
194# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
195
196#define V3D_MMU_BYPASS_START 0x0121c
197#define V3D_MMU_BYPASS_END 0x01220
198
199/* AXI ID of the access that faulted */
200#define V3D_MMU_VIO_ID 0x0122c
201
202/* Address for illegal PTEs to return */
203#define V3D_MMU_ILLEGAL_ADDR 0x01230
204# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
205
206/* Address that faulted */
207#define V3D_MMU_VIO_ADDR 0x01234
208
209#define V3D_MMU_DEBUG_INFO 0x01238
210# define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
211# define V3D_MMU_PA_WIDTH_SHIFT 8
212# define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
213# define V3D_MMU_VA_WIDTH_SHIFT 4
214# define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
215# define V3D_MMU_VERSION_SHIFT 0
216
217/* Per-V3D-core registers */
218
219#define V3D_CTL_IDENT0 0x00000
220# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
221# define V3D_IDENT0_VER_SHIFT 24
222
223#define V3D_CTL_IDENT1 0x00004
224/* Multiples of 1kb */
225# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
226# define V3D_IDENT1_VPM_SIZE_SHIFT 28
227# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
228# define V3D_IDENT1_NSEM_SHIFT 16
229# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
230# define V3D_IDENT1_NTMU_SHIFT 12
231# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
232# define V3D_IDENT1_QUPS_SHIFT 8
233# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
234# define V3D_IDENT1_NSLC_SHIFT 4
235# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
236# define V3D_IDENT1_REV_SHIFT 0
237
238#define V3D_CTL_IDENT2 0x00008
239# define V3D_IDENT2_BCG_INT BIT(28)
240
241#define V3D_CTL_MISCCFG 0x00018
242# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
243# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
244# define V3D_MISCCFG_OVRTMUOUT BIT(0)
245
246#define V3D_CTL_L2CACTL 0x00020
247# define V3D_L2CACTL_L2CCLR BIT(2)
248# define V3D_L2CACTL_L2CDIS BIT(1)
249# define V3D_L2CACTL_L2CENA BIT(0)
250
251#define V3D_CTL_SLCACTL 0x00024
252# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
253# define V3D_SLCACTL_TVCCS_SHIFT 24
254# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
255# define V3D_SLCACTL_TDCCS_SHIFT 16
256# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
257# define V3D_SLCACTL_UCC_SHIFT 8
258# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
259# define V3D_SLCACTL_ICC_SHIFT 0
260
261#define V3D_CTL_L2TCACTL 0x00030
262# define V3D_L2TCACTL_TMUWCF BIT(8)
263/* Invalidates cache lines. */
264# define V3D_L2TCACTL_FLM_FLUSH 0
265/* Removes cachelines without writing dirty lines back. */
266# define V3D_L2TCACTL_FLM_CLEAR 1
267/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
268# define V3D_L2TCACTL_FLM_CLEAN 2
269# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
270# define V3D_L2TCACTL_FLM_SHIFT 1
271# define V3D_L2TCACTL_L2TFLS BIT(0)
272#define V3D_CTL_L2TFLSTA 0x00034
273#define V3D_CTL_L2TFLEND 0x00038
274
275#define V3D_CTL_INT_STS 0x00050
276#define V3D_CTL_INT_SET 0x00054
277#define V3D_CTL_INT_CLR 0x00058
278#define V3D_CTL_INT_MSK_STS 0x0005c
279#define V3D_CTL_INT_MSK_SET 0x00060
280#define V3D_CTL_INT_MSK_CLR 0x00064
281# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
282# define V3D_INT_QPU_SHIFT 16
283#define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7))
284#define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6))
285# define V3D_INT_GMPV BIT(5)
286# define V3D_INT_TRFB BIT(4)
287# define V3D_INT_SPILLUSE BIT(3)
288# define V3D_INT_OUTOMEM BIT(2)
289# define V3D_INT_FLDONE BIT(1)
290# define V3D_INT_FRDONE BIT(0)
291
292#define V3D_CLE_CT0CS 0x00100
293#define V3D_CLE_CT1CS 0x00104
294#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
295#define V3D_CLE_CT0EA 0x00108
296#define V3D_CLE_CT1EA 0x0010c
297#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
298#define V3D_CLE_CT0CA 0x00110
299#define V3D_CLE_CT1CA 0x00114
300#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
301#define V3D_CLE_CT0RA 0x00118
302#define V3D_CLE_CT1RA 0x0011c
303#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
304#define V3D_CLE_CT0LC 0x00120
305#define V3D_CLE_CT1LC 0x00124
306#define V3D_CLE_CT0PC 0x00128
307#define V3D_CLE_CT1PC 0x0012c
308#define V3D_CLE_PCS 0x00130
309#define V3D_CLE_BFC 0x00134
310#define V3D_CLE_RFC 0x00138
311#define V3D_CLE_TFBC 0x0013c
312#define V3D_CLE_TFIT 0x00140
313#define V3D_CLE_CT1CFG 0x00144
314#define V3D_CLE_CT1TILECT 0x00148
315#define V3D_CLE_CT1TSKIP 0x0014c
316#define V3D_CLE_CT1PTCT 0x00150
317#define V3D_CLE_CT0SYNC 0x00154
318#define V3D_CLE_CT1SYNC 0x00158
319#define V3D_CLE_CT0QTS 0x0015c
320# define V3D_CLE_CT0QTS_ENABLE BIT(1)
321#define V3D_CLE_CT0QBA 0x00160
322#define V3D_CLE_CT1QBA 0x00164
323#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
324#define V3D_CLE_CT0QEA 0x00168
325#define V3D_CLE_CT1QEA 0x0016c
326#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
327#define V3D_CLE_CT0QMA 0x00170
328#define V3D_CLE_CT0QMS 0x00174
329#define V3D_CLE_CT1QCFG 0x00178
330/* If set without ETPROC, entirely skip tiles with no primitives. */
331# define V3D_CLE_QCFG_ETFILT BIT(7)
332/* If set with ETFILT, just write the clear color to tiles with no
333 * primitives.
334 */
335# define V3D_CLE_QCFG_ETPROC BIT(6)
336# define V3D_CLE_QCFG_ETSFLUSH BIT(1)
337# define V3D_CLE_QCFG_MCDIS BIT(0)
338
339#define V3D_PTB_BPCA 0x00300
340#define V3D_PTB_BPCS 0x00304
341#define V3D_PTB_BPOA 0x00308
342#define V3D_PTB_BPOS 0x0030c
343
344#define V3D_PTB_BXCF 0x00310
345# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
346# define V3D_PTB_BXCF_CLIPDISA BIT(0)
347
348#define V3D_V3_PCTR_0_EN 0x00674
349#define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
350#define V3D_V4_PCTR_0_EN 0x00650
351/* When a bit is set, resets the counter to 0. */
352#define V3D_V3_PCTR_0_CLR 0x00670
353#define V3D_V4_PCTR_0_CLR 0x00654
354#define V3D_PCTR_0_OVERFLOW 0x00658
355
356#define V3D_V3_PCTR_0_PCTRS0 0x00684
357#define V3D_V3_PCTR_0_PCTRS15 0x00660
358#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
359 4 * (x))
360/* Each src reg muxes four counters each. */
361#define V3D_V4_PCTR_0_SRC_0_3 0x00660
362#define V3D_V4_PCTR_0_SRC_28_31 0x0067c
363#define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \
364 4 * (x))
365# define V3D_PCTR_S0_MASK(ver) (((ver) >= 71) ? V3D_MASK(7, 0) : V3D_MASK(6, 0))
366# define V3D_PCTR_S0_SHIFT(ver) 0
367# define V3D_PCTR_S1_MASK(ver) (((ver) >= 71) ? V3D_MASK(15, 8) : V3D_MASK(14, 8))
368# define V3D_PCTR_S1_SHIFT(ver) 8
369# define V3D_PCTR_S2_MASK(ver) (((ver) >= 71) ? V3D_MASK(23, 16) : V3D_MASK(22, 16))
370# define V3D_PCTR_S2_SHIFT(ver) 16
371# define V3D_PCTR_S3_MASK(ver) (((ver) >= 71) ? V3D_MASK(31, 24) : V3D_MASK(30, 24))
372# define V3D_PCTR_S3_SHIFT(ver) 24
373
374#define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32)
375
376/* Output values of the counters. */
377#define V3D_PCTR_0_PCTR0 0x00680
378#define V3D_PCTR_0_PCTR31 0x006fc
379#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
380 4 * (x))
381#define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800)
382# define V3D_GMP_STATUS_GMPRST BIT(31)
383# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
384# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
385# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
386# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
387# define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
388# define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
389# define V3D_GMP_STATUS_CFG_BUSY BIT(3)
390# define V3D_GMP_STATUS_CNTOVF BIT(2)
391# define V3D_GMP_STATUS_INVPROT BIT(1)
392# define V3D_GMP_STATUS_VIO BIT(0)
393
394#define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804)
395# define V3D_GMP_CFG_LBURSTEN BIT(3)
396# define V3D_GMP_CFG_PGCRSEN BIT()
397# define V3D_GMP_CFG_STOP_REQ BIT(1)
398# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
399
400#define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808)
401#define V3D_GMP_VIO_TYPE 0x0080c
402#define V3D_GMP_TABLE_ADDR 0x00810
403#define V3D_GMP_CLEAR_LOAD 0x00814
404#define V3D_GMP_PRESERVE_LOAD 0x00818
405#define V3D_GMP_VALID_LINES 0x00820
406
407#define V3D_CSD_STATUS 0x00900
408# define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
409# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
410# define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
411# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
412# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
413# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
414
415#define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904)
416# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
417# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
418# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
419# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
420
421#define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908)
422# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
423# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
424# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
425# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
426
427#define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c)
428# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
429# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
430# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
431# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
432
433#define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910)
434# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
435# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
436# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
437# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
438# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
439# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
440# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
441# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
442# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
443
444/* Number of batches, minus 1 */
445#define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914)
446
447/* Shader address, pnan, singleseg, threading, like a shader record. */
448#define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918)
449
450/* Uniforms address (4 byte aligned) */
451#define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c)
452
453/* V3D 7.x+ only */
454#define V3D_V7_CSD_QUEUED_CFG7 0x0094c
455
456#define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920)
457#define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924)
458#define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928)
459#define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c)
460#define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930)
461#define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934)
462#define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938)
463/* V3D 7.x+ only */
464#define V3D_V7_CSD_CURRENT_CFG7 0x00974
465
466#define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c)
467# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
468# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
469# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
470# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
471# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
472# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
473
474#define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940)
475# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
476# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
477# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
478# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
479
480#define V3D_ERR_FDBGO 0x00f04
481#define V3D_ERR_FDBGB 0x00f08
482#define V3D_ERR_FDBGR 0x00f0c
483
484#define V3D_ERR_FDBGS 0x00f10
485# define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
486# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
487# define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
488# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
489# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
490# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
491# define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
492# define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
493# define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
494# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
495# define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
496# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
497# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
498# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
499
500#define V3D_ERR_STAT 0x00f20
501# define V3D_ERR_L2CARE BIT(15)
502# define V3D_ERR_VCMBE BIT(14)
503# define V3D_ERR_VCMRE BIT(13)
504# define V3D_ERR_VCDI BIT(12)
505# define V3D_ERR_VCDE BIT(11)
506# define V3D_ERR_VDWE BIT(10)
507# define V3D_ERR_VPMEAS BIT(9)
508# define V3D_ERR_VPMEFNA BIT(8)
509# define V3D_ERR_VPMEWNA BIT(7)
510# define V3D_ERR_VPMERNA BIT(6)
511# define V3D_ERR_VPMERR BIT(5)
512# define V3D_ERR_VPMEWR BIT(4)
513# define V3D_ERR_VPAERRGL BIT(3)
514# define V3D_ERR_VPAEBRGL BIT(2)
515# define V3D_ERR_VPAERGS BIT(1)
516# define V3D_ERR_VPAEABB BIT(0)
517
518#endif /* V3D_REGS_H */
1// SPDX-License-Identifier: GPL-2.0+
2/* Copyright (C) 2017-2018 Broadcom */
3
4#ifndef V3D_REGS_H
5#define V3D_REGS_H
6
7#include <linux/bitops.h>
8
9#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10/* Using the GNU statement expression extension */
11#define V3D_SET_FIELD(value, field) \
12 ({ \
13 u32 fieldval = (value) << field##_SHIFT; \
14 WARN_ON((fieldval & ~field##_MASK) != 0); \
15 fieldval & field##_MASK; \
16 })
17
18#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
19 field##_SHIFT)
20
21/* Hub registers for shared hardware between V3D cores. */
22
23#define V3D_HUB_AXICFG 0x00000
24# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
25# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
26#define V3D_HUB_UIFCFG 0x00004
27#define V3D_HUB_IDENT0 0x00008
28
29#define V3D_HUB_IDENT1 0x0000c
30# define V3D_HUB_IDENT1_WITH_MSO BIT(19)
31# define V3D_HUB_IDENT1_WITH_TSY BIT(18)
32# define V3D_HUB_IDENT1_WITH_TFU BIT(17)
33# define V3D_HUB_IDENT1_WITH_L3C BIT(16)
34# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
35# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
36# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
37# define V3D_HUB_IDENT1_NCORES_SHIFT 8
38# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
39# define V3D_HUB_IDENT1_REV_SHIFT 4
40# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
41# define V3D_HUB_IDENT1_TVER_SHIFT 0
42
43#define V3D_HUB_IDENT2 0x00010
44# define V3D_HUB_IDENT2_WITH_MMU BIT(8)
45# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
46# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
47
48#define V3D_HUB_IDENT3 0x00014
49# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
50# define V3D_HUB_IDENT3_IPREV_SHIFT 8
51# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
52# define V3D_HUB_IDENT3_IPIDX_SHIFT 0
53
54#define V3D_HUB_INT_STS 0x00050
55#define V3D_HUB_INT_SET 0x00054
56#define V3D_HUB_INT_CLR 0x00058
57#define V3D_HUB_INT_MSK_STS 0x0005c
58#define V3D_HUB_INT_MSK_SET 0x00060
59#define V3D_HUB_INT_MSK_CLR 0x00064
60# define V3D_HUB_INT_MMU_WRV BIT(5)
61# define V3D_HUB_INT_MMU_PTI BIT(4)
62# define V3D_HUB_INT_MMU_CAP BIT(3)
63# define V3D_HUB_INT_MSO BIT(2)
64# define V3D_HUB_INT_TFUC BIT(1)
65# define V3D_HUB_INT_TFUF BIT(0)
66
67#define V3D_GCA_CACHE_CTRL 0x0000c
68# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
69
70#define V3D_GCA_SAFE_SHUTDOWN 0x000b0
71# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
72
73#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
74# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
75
76# define V3D_TOP_GR_BRIDGE_REVISION 0x00000
77# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
78# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
79# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
80# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
81
82/* 7268 reset reg */
83# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
84# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
85/* 7278 reset reg */
86# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
87# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
88
89#define V3D_TFU_CS 0x00400
90/* Stops current job, empties input fifo. */
91# define V3D_TFU_CS_TFURST BIT(31)
92# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
93# define V3D_TFU_CS_CVTCT_SHIFT 16
94# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
95# define V3D_TFU_CS_NFREE_SHIFT 8
96# define V3D_TFU_CS_BUSY BIT(0)
97
98#define V3D_TFU_SU 0x00404
99/* Interrupt when FINTTHR input slots are free (0 = disabled) */
100# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
101# define V3D_TFU_SU_FINTTHR_SHIFT 8
102/* Skips resetting the CRC at the start of CRC generation. */
103# define V3D_TFU_SU_CRCCHAIN BIT(4)
104/* skips writes, computes CRC of the image. miplevels must be 0. */
105# define V3D_TFU_SU_CRC BIT(3)
106# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
107# define V3D_TFU_SU_THROTTLE_SHIFT 0
108
109#define V3D_TFU_ICFG 0x00408
110/* Interrupt when the conversion is complete. */
111# define V3D_TFU_ICFG_IOC BIT(0)
112
113/* Input Image Address */
114#define V3D_TFU_IIA 0x0040c
115/* Input Chroma Address */
116#define V3D_TFU_ICA 0x00410
117/* Input Image Stride */
118#define V3D_TFU_IIS 0x00414
119/* Input Image U-Plane Address */
120#define V3D_TFU_IUA 0x00418
121/* Output Image Address */
122#define V3D_TFU_IOA 0x0041c
123/* Image Output Size */
124#define V3D_TFU_IOS 0x00420
125/* TFU YUV Coefficient 0 */
126#define V3D_TFU_COEF0 0x00424
127/* Use these regs instead of the defaults. */
128# define V3D_TFU_COEF0_USECOEF BIT(31)
129/* TFU YUV Coefficient 1 */
130#define V3D_TFU_COEF1 0x00428
131/* TFU YUV Coefficient 2 */
132#define V3D_TFU_COEF2 0x0042c
133/* TFU YUV Coefficient 3 */
134#define V3D_TFU_COEF3 0x00430
135
136#define V3D_TFU_CRC 0x00434
137
138/* Per-MMU registers. */
139
140#define V3D_MMUC_CONTROL 0x01000
141# define V3D_MMUC_CONTROL_CLEAR BIT(3)
142# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
143# define V3D_MMUC_CONTROL_FLUSH BIT(1)
144# define V3D_MMUC_CONTROL_ENABLE BIT(0)
145
146#define V3D_MMU_CTL 0x01200
147# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
148# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
149# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
150# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
151# define V3D_MMU_CTL_PT_INVALID BIT(20)
152# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
153# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
154# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
155# define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
156# define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
157# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
158# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
159# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
160# define V3D_MMU_CTL_TLB_CLEARING BIT(7)
161# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
162# define V3D_MMU_CTL_TLB_CLEAR BIT(2)
163# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
164# define V3D_MMU_CTL_ENABLE BIT(0)
165
166#define V3D_MMU_PT_PA_BASE 0x01204
167#define V3D_MMU_HIT 0x01208
168#define V3D_MMU_MISSES 0x0120c
169#define V3D_MMU_STALLS 0x01210
170
171#define V3D_MMU_ADDR_CAP 0x01214
172# define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
173# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
174# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
175
176#define V3D_MMU_SHOOT_DOWN 0x01218
177# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
178# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
179# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
180# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
181
182#define V3D_MMU_BYPASS_START 0x0121c
183#define V3D_MMU_BYPASS_END 0x01220
184
185/* AXI ID of the access that faulted */
186#define V3D_MMU_VIO_ID 0x0122c
187
188/* Address for illegal PTEs to return */
189#define V3D_MMU_ILLEGAL_ADDR 0x01230
190# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
191
192/* Address that faulted */
193#define V3D_MMU_VIO_ADDR 0x01234
194
195#define V3D_MMU_DEBUG_INFO 0x01238
196# define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
197# define V3D_MMU_PA_WIDTH_SHIFT 8
198# define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
199# define V3D_MMU_VA_WIDTH_SHIFT 4
200# define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
201# define V3D_MMU_VERSION_SHIFT 0
202
203/* Per-V3D-core registers */
204
205#define V3D_CTL_IDENT0 0x00000
206# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
207# define V3D_IDENT0_VER_SHIFT 24
208
209#define V3D_CTL_IDENT1 0x00004
210/* Multiples of 1kb */
211# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
212# define V3D_IDENT1_VPM_SIZE_SHIFT 28
213# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
214# define V3D_IDENT1_NSEM_SHIFT 16
215# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
216# define V3D_IDENT1_NTMU_SHIFT 12
217# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
218# define V3D_IDENT1_QUPS_SHIFT 8
219# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
220# define V3D_IDENT1_NSLC_SHIFT 4
221# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
222# define V3D_IDENT1_REV_SHIFT 0
223
224#define V3D_CTL_IDENT2 0x00008
225# define V3D_IDENT2_BCG_INT BIT(28)
226
227#define V3D_CTL_MISCCFG 0x00018
228# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
229# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
230# define V3D_MISCCFG_OVRTMUOUT BIT(0)
231
232#define V3D_CTL_L2CACTL 0x00020
233# define V3D_L2CACTL_L2CCLR BIT(2)
234# define V3D_L2CACTL_L2CDIS BIT(1)
235# define V3D_L2CACTL_L2CENA BIT(0)
236
237#define V3D_CTL_SLCACTL 0x00024
238# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
239# define V3D_SLCACTL_TVCCS_SHIFT 24
240# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
241# define V3D_SLCACTL_TDCCS_SHIFT 16
242# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
243# define V3D_SLCACTL_UCC_SHIFT 8
244# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
245# define V3D_SLCACTL_ICC_SHIFT 0
246
247#define V3D_CTL_L2TCACTL 0x00030
248# define V3D_L2TCACTL_TMUWCF BIT(8)
249# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
250/* Invalidates cache lines. */
251# define V3D_L2TCACTL_FLM_FLUSH 0
252/* Removes cachelines without writing dirty lines back. */
253# define V3D_L2TCACTL_FLM_CLEAR 1
254/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
255# define V3D_L2TCACTL_FLM_CLEAN 2
256# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
257# define V3D_L2TCACTL_FLM_SHIFT 1
258# define V3D_L2TCACTL_L2TFLS BIT(0)
259#define V3D_CTL_L2TFLSTA 0x00034
260#define V3D_CTL_L2TFLEND 0x00038
261
262#define V3D_CTL_INT_STS 0x00050
263#define V3D_CTL_INT_SET 0x00054
264#define V3D_CTL_INT_CLR 0x00058
265#define V3D_CTL_INT_MSK_STS 0x0005c
266#define V3D_CTL_INT_MSK_SET 0x00060
267#define V3D_CTL_INT_MSK_CLR 0x00064
268# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
269# define V3D_INT_QPU_SHIFT 16
270# define V3D_INT_CSDDONE BIT(7)
271# define V3D_INT_PCTR BIT(6)
272# define V3D_INT_GMPV BIT(5)
273# define V3D_INT_TRFB BIT(4)
274# define V3D_INT_SPILLUSE BIT(3)
275# define V3D_INT_OUTOMEM BIT(2)
276# define V3D_INT_FLDONE BIT(1)
277# define V3D_INT_FRDONE BIT(0)
278
279#define V3D_CLE_CT0CS 0x00100
280#define V3D_CLE_CT1CS 0x00104
281#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
282#define V3D_CLE_CT0EA 0x00108
283#define V3D_CLE_CT1EA 0x0010c
284#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
285#define V3D_CLE_CT0CA 0x00110
286#define V3D_CLE_CT1CA 0x00114
287#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
288#define V3D_CLE_CT0RA 0x00118
289#define V3D_CLE_CT1RA 0x0011c
290#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
291#define V3D_CLE_CT0LC 0x00120
292#define V3D_CLE_CT1LC 0x00124
293#define V3D_CLE_CT0PC 0x00128
294#define V3D_CLE_CT1PC 0x0012c
295#define V3D_CLE_PCS 0x00130
296#define V3D_CLE_BFC 0x00134
297#define V3D_CLE_RFC 0x00138
298#define V3D_CLE_TFBC 0x0013c
299#define V3D_CLE_TFIT 0x00140
300#define V3D_CLE_CT1CFG 0x00144
301#define V3D_CLE_CT1TILECT 0x00148
302#define V3D_CLE_CT1TSKIP 0x0014c
303#define V3D_CLE_CT1PTCT 0x00150
304#define V3D_CLE_CT0SYNC 0x00154
305#define V3D_CLE_CT1SYNC 0x00158
306#define V3D_CLE_CT0QTS 0x0015c
307# define V3D_CLE_CT0QTS_ENABLE BIT(1)
308#define V3D_CLE_CT0QBA 0x00160
309#define V3D_CLE_CT1QBA 0x00164
310#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
311#define V3D_CLE_CT0QEA 0x00168
312#define V3D_CLE_CT1QEA 0x0016c
313#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
314#define V3D_CLE_CT0QMA 0x00170
315#define V3D_CLE_CT0QMS 0x00174
316#define V3D_CLE_CT1QCFG 0x00178
317/* If set without ETPROC, entirely skip tiles with no primitives. */
318# define V3D_CLE_QCFG_ETFILT BIT(7)
319/* If set with ETFILT, just write the clear color to tiles with no
320 * primitives.
321 */
322# define V3D_CLE_QCFG_ETPROC BIT(6)
323# define V3D_CLE_QCFG_ETSFLUSH BIT(1)
324# define V3D_CLE_QCFG_MCDIS BIT(0)
325
326#define V3D_PTB_BPCA 0x00300
327#define V3D_PTB_BPCS 0x00304
328#define V3D_PTB_BPOA 0x00308
329#define V3D_PTB_BPOS 0x0030c
330
331#define V3D_PTB_BXCF 0x00310
332# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
333# define V3D_PTB_BXCF_CLIPDISA BIT(0)
334
335#define V3D_V3_PCTR_0_EN 0x00674
336#define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
337#define V3D_V4_PCTR_0_EN 0x00650
338/* When a bit is set, resets the counter to 0. */
339#define V3D_V3_PCTR_0_CLR 0x00670
340#define V3D_V4_PCTR_0_CLR 0x00654
341#define V3D_PCTR_0_OVERFLOW 0x00658
342
343#define V3D_V3_PCTR_0_PCTRS0 0x00684
344#define V3D_V3_PCTR_0_PCTRS15 0x00660
345#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
346 4 * (x))
347/* Each src reg muxes four counters each. */
348#define V3D_V4_PCTR_0_SRC_0_3 0x00660
349#define V3D_V4_PCTR_0_SRC_28_31 0x0067c
350# define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
351# define V3D_PCTR_S0_SHIFT 0
352# define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
353# define V3D_PCTR_S1_SHIFT 8
354# define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
355# define V3D_PCTR_S2_SHIFT 16
356# define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
357# define V3D_PCTR_S3_SHIFT 24
358# define V3D_PCTR_CYCLE_COUNT 32
359
360/* Output values of the counters. */
361#define V3D_PCTR_0_PCTR0 0x00680
362#define V3D_PCTR_0_PCTR31 0x006fc
363#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
364 4 * (x))
365#define V3D_GMP_STATUS 0x00800
366# define V3D_GMP_STATUS_GMPRST BIT(31)
367# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
368# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
369# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
370# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
371# define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
372# define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
373# define V3D_GMP_STATUS_CFG_BUSY BIT(3)
374# define V3D_GMP_STATUS_CNTOVF BIT(2)
375# define V3D_GMP_STATUS_INVPROT BIT(1)
376# define V3D_GMP_STATUS_VIO BIT(0)
377
378#define V3D_GMP_CFG 0x00804
379# define V3D_GMP_CFG_LBURSTEN BIT(3)
380# define V3D_GMP_CFG_PGCRSEN BIT()
381# define V3D_GMP_CFG_STOP_REQ BIT(1)
382# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
383
384#define V3D_GMP_VIO_ADDR 0x00808
385#define V3D_GMP_VIO_TYPE 0x0080c
386#define V3D_GMP_TABLE_ADDR 0x00810
387#define V3D_GMP_CLEAR_LOAD 0x00814
388#define V3D_GMP_PRESERVE_LOAD 0x00818
389#define V3D_GMP_VALID_LINES 0x00820
390
391#define V3D_CSD_STATUS 0x00900
392# define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
393# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
394# define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
395# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
396# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
397# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
398
399#define V3D_CSD_QUEUED_CFG0 0x00904
400# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
401# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
402# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
403# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
404
405#define V3D_CSD_QUEUED_CFG1 0x00908
406# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
407# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
408# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
409# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
410
411#define V3D_CSD_QUEUED_CFG2 0x0090c
412# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
413# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
414# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
415# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
416
417#define V3D_CSD_QUEUED_CFG3 0x00910
418# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
419# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
420# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
421# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
422# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
423# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
424# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
425# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
426# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
427
428/* Number of batches, minus 1 */
429#define V3D_CSD_QUEUED_CFG4 0x00914
430
431/* Shader address, pnan, singleseg, threading, like a shader record. */
432#define V3D_CSD_QUEUED_CFG5 0x00918
433
434/* Uniforms address (4 byte aligned) */
435#define V3D_CSD_QUEUED_CFG6 0x0091c
436
437#define V3D_CSD_CURRENT_CFG0 0x00920
438#define V3D_CSD_CURRENT_CFG1 0x00924
439#define V3D_CSD_CURRENT_CFG2 0x00928
440#define V3D_CSD_CURRENT_CFG3 0x0092c
441#define V3D_CSD_CURRENT_CFG4 0x00930
442#define V3D_CSD_CURRENT_CFG5 0x00934
443#define V3D_CSD_CURRENT_CFG6 0x00938
444
445#define V3D_CSD_CURRENT_ID0 0x0093c
446# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
447# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
448# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
449# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
450# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
451# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
452
453#define V3D_CSD_CURRENT_ID1 0x00940
454# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
455# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
456# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
457# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
458
459#define V3D_ERR_FDBGO 0x00f04
460#define V3D_ERR_FDBGB 0x00f08
461#define V3D_ERR_FDBGR 0x00f0c
462
463#define V3D_ERR_FDBGS 0x00f10
464# define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
465# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
466# define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
467# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
468# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
469# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
470# define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
471# define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
472# define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
473# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
474# define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
475# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
476# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
477# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
478
479#define V3D_ERR_STAT 0x00f20
480# define V3D_ERR_L2CARE BIT(15)
481# define V3D_ERR_VCMBE BIT(14)
482# define V3D_ERR_VCMRE BIT(13)
483# define V3D_ERR_VCDI BIT(12)
484# define V3D_ERR_VCDE BIT(11)
485# define V3D_ERR_VDWE BIT(10)
486# define V3D_ERR_VPMEAS BIT(9)
487# define V3D_ERR_VPMEFNA BIT(8)
488# define V3D_ERR_VPMEWNA BIT(7)
489# define V3D_ERR_VPMERNA BIT(6)
490# define V3D_ERR_VPMERR BIT(5)
491# define V3D_ERR_VPMEWR BIT(4)
492# define V3D_ERR_VPAERRGL BIT(3)
493# define V3D_ERR_VPAEBRGL BIT(2)
494# define V3D_ERR_VPAERGS BIT(1)
495# define V3D_ERR_VPAEABB BIT(0)
496
497#endif /* V3D_REGS_H */