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v6.13.7
  1// SPDX-License-Identifier: GPL-2.0-only
  2/*
  3 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
  4 * Copyright (C) 2013 Red Hat
  5 * Author: Rob Clark <robdclark@gmail.com>
 
 
 
 
 
 
 
 
 
 
 
 
  6 */
  7
  8#include <linux/clk.h>
  9#include <linux/component.h>
 10#include <linux/platform_device.h>
 11#include <linux/pm_runtime.h>
 12
 13#include "vc4_drv.h"
 14#include "vc4_regs.h"
 15
 16static const struct debugfs_reg32 v3d_regs[] = {
 17	VC4_REG32(V3D_IDENT0),
 18	VC4_REG32(V3D_IDENT1),
 19	VC4_REG32(V3D_IDENT2),
 20	VC4_REG32(V3D_SCRATCH),
 21	VC4_REG32(V3D_L2CACTL),
 22	VC4_REG32(V3D_SLCACTL),
 23	VC4_REG32(V3D_INTCTL),
 24	VC4_REG32(V3D_INTENA),
 25	VC4_REG32(V3D_INTDIS),
 26	VC4_REG32(V3D_CT0CS),
 27	VC4_REG32(V3D_CT1CS),
 28	VC4_REG32(V3D_CT0EA),
 29	VC4_REG32(V3D_CT1EA),
 30	VC4_REG32(V3D_CT0CA),
 31	VC4_REG32(V3D_CT1CA),
 32	VC4_REG32(V3D_CT00RA0),
 33	VC4_REG32(V3D_CT01RA0),
 34	VC4_REG32(V3D_CT0LC),
 35	VC4_REG32(V3D_CT1LC),
 36	VC4_REG32(V3D_CT0PC),
 37	VC4_REG32(V3D_CT1PC),
 38	VC4_REG32(V3D_PCS),
 39	VC4_REG32(V3D_BFC),
 40	VC4_REG32(V3D_RFC),
 41	VC4_REG32(V3D_BPCA),
 42	VC4_REG32(V3D_BPCS),
 43	VC4_REG32(V3D_BPOA),
 44	VC4_REG32(V3D_BPOS),
 45	VC4_REG32(V3D_BXCF),
 46	VC4_REG32(V3D_SQRSV0),
 47	VC4_REG32(V3D_SQRSV1),
 48	VC4_REG32(V3D_SQCNTL),
 49	VC4_REG32(V3D_SRQPC),
 50	VC4_REG32(V3D_SRQUA),
 51	VC4_REG32(V3D_SRQUL),
 52	VC4_REG32(V3D_SRQCS),
 53	VC4_REG32(V3D_VPACNTL),
 54	VC4_REG32(V3D_VPMBASE),
 55	VC4_REG32(V3D_PCTRC),
 56	VC4_REG32(V3D_PCTRE),
 57	VC4_REG32(V3D_PCTR(0)),
 58	VC4_REG32(V3D_PCTRS(0)),
 59	VC4_REG32(V3D_PCTR(1)),
 60	VC4_REG32(V3D_PCTRS(1)),
 61	VC4_REG32(V3D_PCTR(2)),
 62	VC4_REG32(V3D_PCTRS(2)),
 63	VC4_REG32(V3D_PCTR(3)),
 64	VC4_REG32(V3D_PCTRS(3)),
 65	VC4_REG32(V3D_PCTR(4)),
 66	VC4_REG32(V3D_PCTRS(4)),
 67	VC4_REG32(V3D_PCTR(5)),
 68	VC4_REG32(V3D_PCTRS(5)),
 69	VC4_REG32(V3D_PCTR(6)),
 70	VC4_REG32(V3D_PCTRS(6)),
 71	VC4_REG32(V3D_PCTR(7)),
 72	VC4_REG32(V3D_PCTRS(7)),
 73	VC4_REG32(V3D_PCTR(8)),
 74	VC4_REG32(V3D_PCTRS(8)),
 75	VC4_REG32(V3D_PCTR(9)),
 76	VC4_REG32(V3D_PCTRS(9)),
 77	VC4_REG32(V3D_PCTR(10)),
 78	VC4_REG32(V3D_PCTRS(10)),
 79	VC4_REG32(V3D_PCTR(11)),
 80	VC4_REG32(V3D_PCTRS(11)),
 81	VC4_REG32(V3D_PCTR(12)),
 82	VC4_REG32(V3D_PCTRS(12)),
 83	VC4_REG32(V3D_PCTR(13)),
 84	VC4_REG32(V3D_PCTRS(13)),
 85	VC4_REG32(V3D_PCTR(14)),
 86	VC4_REG32(V3D_PCTRS(14)),
 87	VC4_REG32(V3D_PCTR(15)),
 88	VC4_REG32(V3D_PCTRS(15)),
 89	VC4_REG32(V3D_DBGE),
 90	VC4_REG32(V3D_FDBGO),
 91	VC4_REG32(V3D_FDBGB),
 92	VC4_REG32(V3D_FDBGR),
 93	VC4_REG32(V3D_FDBGS),
 94	VC4_REG32(V3D_ERRSTAT),
 
 
 
 
 
 95};
 96
 97static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
 98{
 99	struct drm_debugfs_entry *entry = m->private;
100	struct drm_device *dev = entry->dev;
101	struct vc4_dev *vc4 = to_vc4_dev(dev);
102	int ret = vc4_v3d_pm_get(vc4);
103
104	if (ret == 0) {
105		uint32_t ident1 = V3D_READ(V3D_IDENT1);
106		uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
107		uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
108		uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
109
110		seq_printf(m, "Revision:   %d\n",
111			   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
112		seq_printf(m, "Slices:     %d\n", nslc);
113		seq_printf(m, "TMUs:       %d\n", nslc * tups);
114		seq_printf(m, "QPUs:       %d\n", nslc * qups);
115		seq_printf(m, "Semaphores: %d\n",
116			   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
117		vc4_v3d_pm_put(vc4);
118	}
119
120	return 0;
121}
122
123/*
124 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
125 * get the pm_runtime refcount to 0 in vc4_reset().
126 */
127int
128vc4_v3d_pm_get(struct vc4_dev *vc4)
129{
130	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
131		return -ENODEV;
132
133	mutex_lock(&vc4->power_lock);
134	if (vc4->power_refcount++ == 0) {
135		int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
136
137		if (ret < 0) {
138			vc4->power_refcount--;
139			mutex_unlock(&vc4->power_lock);
140			return ret;
141		}
142	}
143	mutex_unlock(&vc4->power_lock);
 
144
145	return 0;
146}
147
148void
149vc4_v3d_pm_put(struct vc4_dev *vc4)
150{
151	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
152		return;
153
154	mutex_lock(&vc4->power_lock);
155	if (--vc4->power_refcount == 0) {
156		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
157		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
158	}
159	mutex_unlock(&vc4->power_lock);
160}
161
162static void vc4_v3d_init_hw(struct drm_device *dev)
163{
164	struct vc4_dev *vc4 = to_vc4_dev(dev);
165
166	/* Take all the memory that would have been reserved for user
167	 * QPU programs, since we don't have an interface for running
168	 * them, anyway.
169	 */
170	V3D_WRITE(V3D_VPMBASE, 0);
171}
172
173int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
174{
175	struct drm_device *dev = &vc4->base;
176	unsigned long irqflags;
177	int slot;
178	uint64_t seqno = 0;
179	struct vc4_exec_info *exec;
180
181	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
182		return -ENODEV;
183
184try_again:
185	spin_lock_irqsave(&vc4->job_lock, irqflags);
186	slot = ffs(~vc4->bin_alloc_used);
187	if (slot != 0) {
188		/* Switch from ffs() bit index to a 0-based index. */
189		slot--;
190		vc4->bin_alloc_used |= BIT(slot);
191		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
192		return slot;
193	}
194
195	/* Couldn't find an open slot.  Wait for render to complete
196	 * and try again.
197	 */
198	exec = vc4_last_render_job(vc4);
199	if (exec)
200		seqno = exec->seqno;
201	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
202
203	if (seqno) {
204		int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
205
206		if (ret == 0)
207			goto try_again;
208
209		return ret;
210	}
211
212	return -ENOMEM;
213}
214
215/*
216 * bin_bo_alloc() - allocates the memory that will be used for
217 * tile binning.
218 *
219 * The binner has a limitation that the addresses in the tile state
220 * buffer that point into the tile alloc buffer or binner overflow
221 * memory only have 28 bits (256MB), and the top 4 on the bus for
222 * tile alloc references end up coming from the tile state buffer's
223 * address.
224 *
225 * To work around this, we allocate a single large buffer while V3D is
226 * in use, make sure that it has the top 4 bits constant across its
227 * entire extent, and then put the tile state, tile alloc, and binner
228 * overflow memory inside that buffer.
229 *
230 * This creates a limitation where we may not be able to execute a job
231 * if it doesn't fit within the buffer that we allocated up front.
232 * However, it turns out that 16MB is "enough for anybody", and
233 * real-world applications run into allocation failures from the
234 * overall DMA pool before they make scenes complicated enough to run
235 * out of bin space.
236 */
237static int bin_bo_alloc(struct vc4_dev *vc4)
 
238{
 
239	struct vc4_v3d *v3d = vc4->v3d;
240	uint32_t size = 16 * 1024 * 1024;
241	int ret = 0;
242	struct list_head list;
243
244	if (!v3d)
245		return -ENODEV;
246
247	/* We may need to try allocating more than once to get a BO
248	 * that doesn't cross 256MB.  Track the ones we've allocated
249	 * that failed so far, so that we can free them when we've got
250	 * one that succeeded (if we freed them right away, our next
251	 * allocation would probably be the same chunk of memory).
252	 */
253	INIT_LIST_HEAD(&list);
254
255	while (true) {
256		struct vc4_bo *bo = vc4_bo_create(&vc4->base, size, true,
257						  VC4_BO_TYPE_BIN);
258
259		if (IS_ERR(bo)) {
260			ret = PTR_ERR(bo);
261
262			dev_err(&v3d->pdev->dev,
263				"Failed to allocate memory for tile binning: "
264				"%d. You may need to enable DMA or give it "
265				"more memory.",
266				ret);
267			break;
268		}
269
270		/* Check if this BO won't trigger the addressing bug. */
271		if ((bo->base.dma_addr & 0xf0000000) ==
272		    ((bo->base.dma_addr + bo->base.base.size - 1) & 0xf0000000)) {
273			vc4->bin_bo = bo;
274
275			/* Set up for allocating 512KB chunks of
276			 * binner memory.  The biggest allocation we
277			 * need to do is for the initial tile alloc +
278			 * tile state buffer.  We can render to a
279			 * maximum of ((2048*2048) / (32*32) = 4096
280			 * tiles in a frame (until we do floating
281			 * point rendering, at which point it would be
282			 * 8192).  Tile state is 48b/tile (rounded to
283			 * a page), and tile alloc is 32b/tile
284			 * (rounded to a page), plus a page of extra,
285			 * for a total of 320kb for our worst-case.
286			 * We choose 512kb so that it divides evenly
287			 * into our 16MB, and the rest of the 512kb
288			 * will be used as storage for the overflow
289			 * from the initial 32b CL per bin.
290			 */
291			vc4->bin_alloc_size = 512 * 1024;
292			vc4->bin_alloc_used = 0;
293			vc4->bin_alloc_overflow = 0;
294			WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
295				     bo->base.base.size / vc4->bin_alloc_size);
296
297			kref_init(&vc4->bin_bo_kref);
298
299			/* Enable the out-of-memory interrupt to set our
300			 * newly-allocated binner BO, potentially from an
301			 * already-pending-but-masked interrupt.
302			 */
303			V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
304
305			break;
306		}
307
308		/* Put it on the list to free later, and try again. */
309		list_add(&bo->unref_head, &list);
310	}
311
312	/* Free all the BOs we allocated but didn't choose. */
313	while (!list_empty(&list)) {
314		struct vc4_bo *bo = list_last_entry(&list,
315						    struct vc4_bo, unref_head);
316
317		list_del(&bo->unref_head);
318		drm_gem_object_put(&bo->base.base);
319	}
320
321	return ret;
322}
323
324int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
325{
326	int ret = 0;
327
328	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
329		return -ENODEV;
330
331	mutex_lock(&vc4->bin_bo_lock);
332
333	if (used && *used)
334		goto complete;
335
336	if (vc4->bin_bo)
337		kref_get(&vc4->bin_bo_kref);
338	else
339		ret = bin_bo_alloc(vc4);
340
341	if (ret == 0 && used)
342		*used = true;
343
344complete:
345	mutex_unlock(&vc4->bin_bo_lock);
346
347	return ret;
348}
349
350static void bin_bo_release(struct kref *ref)
351{
352	struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
353
354	if (WARN_ON_ONCE(!vc4->bin_bo))
355		return;
356
357	drm_gem_object_put(&vc4->bin_bo->base.base);
358	vc4->bin_bo = NULL;
359}
360
361void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
362{
363	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
364		return;
365
366	mutex_lock(&vc4->bin_bo_lock);
367	kref_put(&vc4->bin_bo_kref, bin_bo_release);
368	mutex_unlock(&vc4->bin_bo_lock);
369}
370
371#ifdef CONFIG_PM
372static int vc4_v3d_runtime_suspend(struct device *dev)
373{
374	struct vc4_v3d *v3d = dev_get_drvdata(dev);
375	struct vc4_dev *vc4 = v3d->vc4;
376
377	vc4_irq_disable(&vc4->base);
 
 
 
378
379	clk_disable_unprepare(v3d->clk);
380
381	return 0;
382}
383
384static int vc4_v3d_runtime_resume(struct device *dev)
385{
386	struct vc4_v3d *v3d = dev_get_drvdata(dev);
387	struct vc4_dev *vc4 = v3d->vc4;
388	int ret;
389
 
 
 
 
390	ret = clk_prepare_enable(v3d->clk);
391	if (ret != 0)
392		return ret;
393
394	vc4_v3d_init_hw(&vc4->base);
395
396	vc4_irq_enable(&vc4->base);
 
 
397
398	return 0;
399}
400#endif
401
402int vc4_v3d_debugfs_init(struct drm_minor *minor)
403{
404	struct drm_device *drm = minor->dev;
405	struct vc4_dev *vc4 = to_vc4_dev(drm);
406	struct vc4_v3d *v3d = vc4->v3d;
407
408	if (!vc4->v3d)
409		return -ENODEV;
410
411	drm_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
412
413	vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
414
415	return 0;
416}
417
418static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
419{
420	struct platform_device *pdev = to_platform_device(dev);
421	struct drm_device *drm = dev_get_drvdata(master);
422	struct vc4_dev *vc4 = to_vc4_dev(drm);
423	struct vc4_v3d *v3d = NULL;
424	int ret;
425
426	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
427	if (!v3d)
428		return -ENOMEM;
429
430	dev_set_drvdata(dev, v3d);
431
432	v3d->pdev = pdev;
433
434	v3d->regs = vc4_ioremap_regs(pdev, 0);
435	if (IS_ERR(v3d->regs))
436		return PTR_ERR(v3d->regs);
437	v3d->regset.base = v3d->regs;
438	v3d->regset.regs = v3d_regs;
439	v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
440
441	vc4->v3d = v3d;
442	v3d->vc4 = vc4;
443
444	v3d->clk = devm_clk_get_optional(dev, NULL);
445	if (IS_ERR(v3d->clk))
446		return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n");
 
 
 
 
 
 
 
 
 
 
 
 
447
448	ret = platform_get_irq(pdev, 0);
449	if (ret < 0)
450		return ret;
451	vc4->irq = ret;
 
452
453	ret = devm_pm_runtime_enable(dev);
454	if (ret)
455		return ret;
456
457	ret = pm_runtime_resume_and_get(dev);
458	if (ret)
 
459		return ret;
460
461	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
462		drm_err(drm, "V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
463			V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
464		ret = -EINVAL;
465		goto err_put_runtime_pm;
466	}
467
468	/* Reset the binner overflow address/size at setup, to be sure
469	 * we don't reuse an old one.
470	 */
471	V3D_WRITE(V3D_BPOA, 0);
472	V3D_WRITE(V3D_BPOS, 0);
473
474	ret = vc4_irq_install(drm, vc4->irq);
 
 
475	if (ret) {
476		drm_err(drm, "Failed to install IRQ handler\n");
477		goto err_put_runtime_pm;
478	}
479
 
480	pm_runtime_use_autosuspend(dev);
481	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
 
482
483	return 0;
484
485err_put_runtime_pm:
486	pm_runtime_put(dev);
487
488	return ret;
489}
490
491static void vc4_v3d_unbind(struct device *dev, struct device *master,
492			   void *data)
493{
494	struct drm_device *drm = dev_get_drvdata(master);
495	struct vc4_dev *vc4 = to_vc4_dev(drm);
496
497	vc4_irq_uninstall(drm);
 
 
498
499	/* Disable the binner's overflow memory address, so the next
500	 * driver probe (if any) doesn't try to reuse our old
501	 * allocation.
502	 */
503	V3D_WRITE(V3D_BPOA, 0);
504	V3D_WRITE(V3D_BPOS, 0);
505
506	vc4->v3d = NULL;
507}
508
509static const struct dev_pm_ops vc4_v3d_pm_ops = {
510	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
511};
512
513static const struct component_ops vc4_v3d_ops = {
514	.bind   = vc4_v3d_bind,
515	.unbind = vc4_v3d_unbind,
516};
517
518static int vc4_v3d_dev_probe(struct platform_device *pdev)
519{
520	return component_add(&pdev->dev, &vc4_v3d_ops);
521}
522
523static void vc4_v3d_dev_remove(struct platform_device *pdev)
524{
525	component_del(&pdev->dev, &vc4_v3d_ops);
 
526}
527
528const struct of_device_id vc4_v3d_dt_match[] = {
529	{ .compatible = "brcm,bcm2835-v3d" },
530	{ .compatible = "brcm,cygnus-v3d" },
531	{ .compatible = "brcm,vc4-v3d" },
532	{}
533};
534
535struct platform_driver vc4_v3d_driver = {
536	.probe = vc4_v3d_dev_probe,
537	.remove = vc4_v3d_dev_remove,
538	.driver = {
539		.name = "vc4_v3d",
540		.of_match_table = vc4_v3d_dt_match,
541		.pm = &vc4_v3d_pm_ops,
542	},
543};
v4.17
 
  1/*
  2 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
  3 * Copyright (C) 2013 Red Hat
  4 * Author: Rob Clark <robdclark@gmail.com>
  5 *
  6 * This program is free software; you can redistribute it and/or modify it
  7 * under the terms of the GNU General Public License version 2 as published by
  8 * the Free Software Foundation.
  9 *
 10 * This program is distributed in the hope that it will be useful, but WITHOUT
 11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 12 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 13 * more details.
 14 *
 15 * You should have received a copy of the GNU General Public License along with
 16 * this program.  If not, see <http://www.gnu.org/licenses/>.
 17 */
 18
 19#include <linux/clk.h>
 20#include <linux/component.h>
 
 21#include <linux/pm_runtime.h>
 
 22#include "vc4_drv.h"
 23#include "vc4_regs.h"
 24
 25#ifdef CONFIG_DEBUG_FS
 26#define REGDEF(reg) { reg, #reg }
 27static const struct {
 28	uint32_t reg;
 29	const char *name;
 30} vc4_reg_defs[] = {
 31	REGDEF(V3D_IDENT0),
 32	REGDEF(V3D_IDENT1),
 33	REGDEF(V3D_IDENT2),
 34	REGDEF(V3D_SCRATCH),
 35	REGDEF(V3D_L2CACTL),
 36	REGDEF(V3D_SLCACTL),
 37	REGDEF(V3D_INTCTL),
 38	REGDEF(V3D_INTENA),
 39	REGDEF(V3D_INTDIS),
 40	REGDEF(V3D_CT0CS),
 41	REGDEF(V3D_CT1CS),
 42	REGDEF(V3D_CT0EA),
 43	REGDEF(V3D_CT1EA),
 44	REGDEF(V3D_CT0CA),
 45	REGDEF(V3D_CT1CA),
 46	REGDEF(V3D_CT00RA0),
 47	REGDEF(V3D_CT01RA0),
 48	REGDEF(V3D_CT0LC),
 49	REGDEF(V3D_CT1LC),
 50	REGDEF(V3D_CT0PC),
 51	REGDEF(V3D_CT1PC),
 52	REGDEF(V3D_PCS),
 53	REGDEF(V3D_BFC),
 54	REGDEF(V3D_RFC),
 55	REGDEF(V3D_BPCA),
 56	REGDEF(V3D_BPCS),
 57	REGDEF(V3D_BPOA),
 58	REGDEF(V3D_BPOS),
 59	REGDEF(V3D_BXCF),
 60	REGDEF(V3D_SQRSV0),
 61	REGDEF(V3D_SQRSV1),
 62	REGDEF(V3D_SQCNTL),
 63	REGDEF(V3D_SRQPC),
 64	REGDEF(V3D_SRQUA),
 65	REGDEF(V3D_SRQUL),
 66	REGDEF(V3D_SRQCS),
 67	REGDEF(V3D_VPACNTL),
 68	REGDEF(V3D_VPMBASE),
 69	REGDEF(V3D_PCTRC),
 70	REGDEF(V3D_PCTRE),
 71	REGDEF(V3D_PCTR(0)),
 72	REGDEF(V3D_PCTRS(0)),
 73	REGDEF(V3D_PCTR(1)),
 74	REGDEF(V3D_PCTRS(1)),
 75	REGDEF(V3D_PCTR(2)),
 76	REGDEF(V3D_PCTRS(2)),
 77	REGDEF(V3D_PCTR(3)),
 78	REGDEF(V3D_PCTRS(3)),
 79	REGDEF(V3D_PCTR(4)),
 80	REGDEF(V3D_PCTRS(4)),
 81	REGDEF(V3D_PCTR(5)),
 82	REGDEF(V3D_PCTRS(5)),
 83	REGDEF(V3D_PCTR(6)),
 84	REGDEF(V3D_PCTRS(6)),
 85	REGDEF(V3D_PCTR(7)),
 86	REGDEF(V3D_PCTRS(7)),
 87	REGDEF(V3D_PCTR(8)),
 88	REGDEF(V3D_PCTRS(8)),
 89	REGDEF(V3D_PCTR(9)),
 90	REGDEF(V3D_PCTRS(9)),
 91	REGDEF(V3D_PCTR(10)),
 92	REGDEF(V3D_PCTRS(10)),
 93	REGDEF(V3D_PCTR(11)),
 94	REGDEF(V3D_PCTRS(11)),
 95	REGDEF(V3D_PCTR(12)),
 96	REGDEF(V3D_PCTRS(12)),
 97	REGDEF(V3D_PCTR(13)),
 98	REGDEF(V3D_PCTRS(13)),
 99	REGDEF(V3D_PCTR(14)),
100	REGDEF(V3D_PCTRS(14)),
101	REGDEF(V3D_PCTR(15)),
102	REGDEF(V3D_PCTRS(15)),
103	REGDEF(V3D_DBGE),
104	REGDEF(V3D_FDBGO),
105	REGDEF(V3D_FDBGB),
106	REGDEF(V3D_FDBGR),
107	REGDEF(V3D_FDBGS),
108	REGDEF(V3D_ERRSTAT),
109};
110
111int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
112{
113	struct drm_info_node *node = (struct drm_info_node *)m->private;
114	struct drm_device *dev = node->minor->dev;
115	struct vc4_dev *vc4 = to_vc4_dev(dev);
116	int i;
117
118	for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
119		seq_printf(m, "%s (0x%04x): 0x%08x\n",
120			   vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
121			   V3D_READ(vc4_reg_defs[i].reg));
 
 
 
 
 
 
 
 
 
 
122	}
123
124	return 0;
125}
126
127int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
 
 
 
 
 
128{
129	struct drm_info_node *node = (struct drm_info_node *)m->private;
130	struct drm_device *dev = node->minor->dev;
131	struct vc4_dev *vc4 = to_vc4_dev(dev);
132	uint32_t ident1 = V3D_READ(V3D_IDENT1);
133	uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
134	uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
135	uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
136
137	seq_printf(m, "Revision:   %d\n",
138		   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
139	seq_printf(m, "Slices:     %d\n", nslc);
140	seq_printf(m, "TMUs:       %d\n", nslc * tups);
141	seq_printf(m, "QPUs:       %d\n", nslc * qups);
142	seq_printf(m, "Semaphores: %d\n",
143		   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
144
145	return 0;
146}
147#endif /* CONFIG_DEBUG_FS */
 
 
 
 
 
 
 
 
 
 
 
 
 
148
149static void vc4_v3d_init_hw(struct drm_device *dev)
150{
151	struct vc4_dev *vc4 = to_vc4_dev(dev);
152
153	/* Take all the memory that would have been reserved for user
154	 * QPU programs, since we don't have an interface for running
155	 * them, anyway.
156	 */
157	V3D_WRITE(V3D_VPMBASE, 0);
158}
159
160int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
161{
162	struct drm_device *dev = vc4->dev;
163	unsigned long irqflags;
164	int slot;
165	uint64_t seqno = 0;
166	struct vc4_exec_info *exec;
167
 
 
 
168try_again:
169	spin_lock_irqsave(&vc4->job_lock, irqflags);
170	slot = ffs(~vc4->bin_alloc_used);
171	if (slot != 0) {
172		/* Switch from ffs() bit index to a 0-based index. */
173		slot--;
174		vc4->bin_alloc_used |= BIT(slot);
175		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
176		return slot;
177	}
178
179	/* Couldn't find an open slot.  Wait for render to complete
180	 * and try again.
181	 */
182	exec = vc4_last_render_job(vc4);
183	if (exec)
184		seqno = exec->seqno;
185	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
186
187	if (seqno) {
188		int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
189
190		if (ret == 0)
191			goto try_again;
192
193		return ret;
194	}
195
196	return -ENOMEM;
197}
198
199/**
200 * vc4_allocate_bin_bo() - allocates the memory that will be used for
201 * tile binning.
202 *
203 * The binner has a limitation that the addresses in the tile state
204 * buffer that point into the tile alloc buffer or binner overflow
205 * memory only have 28 bits (256MB), and the top 4 on the bus for
206 * tile alloc references end up coming from the tile state buffer's
207 * address.
208 *
209 * To work around this, we allocate a single large buffer while V3D is
210 * in use, make sure that it has the top 4 bits constant across its
211 * entire extent, and then put the tile state, tile alloc, and binner
212 * overflow memory inside that buffer.
213 *
214 * This creates a limitation where we may not be able to execute a job
215 * if it doesn't fit within the buffer that we allocated up front.
216 * However, it turns out that 16MB is "enough for anybody", and
217 * real-world applications run into allocation failures from the
218 * overall CMA pool before they make scenes complicated enough to run
219 * out of bin space.
220 */
221int
222vc4_allocate_bin_bo(struct drm_device *drm)
223{
224	struct vc4_dev *vc4 = to_vc4_dev(drm);
225	struct vc4_v3d *v3d = vc4->v3d;
226	uint32_t size = 16 * 1024 * 1024;
227	int ret = 0;
228	struct list_head list;
229
 
 
 
230	/* We may need to try allocating more than once to get a BO
231	 * that doesn't cross 256MB.  Track the ones we've allocated
232	 * that failed so far, so that we can free them when we've got
233	 * one that succeeded (if we freed them right away, our next
234	 * allocation would probably be the same chunk of memory).
235	 */
236	INIT_LIST_HEAD(&list);
237
238	while (true) {
239		struct vc4_bo *bo = vc4_bo_create(drm, size, true,
240						  VC4_BO_TYPE_BIN);
241
242		if (IS_ERR(bo)) {
243			ret = PTR_ERR(bo);
244
245			dev_err(&v3d->pdev->dev,
246				"Failed to allocate memory for tile binning: "
247				"%d. You may need to enable CMA or give it "
248				"more memory.",
249				ret);
250			break;
251		}
252
253		/* Check if this BO won't trigger the addressing bug. */
254		if ((bo->base.paddr & 0xf0000000) ==
255		    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
256			vc4->bin_bo = bo;
257
258			/* Set up for allocating 512KB chunks of
259			 * binner memory.  The biggest allocation we
260			 * need to do is for the initial tile alloc +
261			 * tile state buffer.  We can render to a
262			 * maximum of ((2048*2048) / (32*32) = 4096
263			 * tiles in a frame (until we do floating
264			 * point rendering, at which point it would be
265			 * 8192).  Tile state is 48b/tile (rounded to
266			 * a page), and tile alloc is 32b/tile
267			 * (rounded to a page), plus a page of extra,
268			 * for a total of 320kb for our worst-case.
269			 * We choose 512kb so that it divides evenly
270			 * into our 16MB, and the rest of the 512kb
271			 * will be used as storage for the overflow
272			 * from the initial 32b CL per bin.
273			 */
274			vc4->bin_alloc_size = 512 * 1024;
275			vc4->bin_alloc_used = 0;
276			vc4->bin_alloc_overflow = 0;
277			WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
278				     bo->base.base.size / vc4->bin_alloc_size);
279
 
 
 
 
 
 
 
 
280			break;
281		}
282
283		/* Put it on the list to free later, and try again. */
284		list_add(&bo->unref_head, &list);
285	}
286
287	/* Free all the BOs we allocated but didn't choose. */
288	while (!list_empty(&list)) {
289		struct vc4_bo *bo = list_last_entry(&list,
290						    struct vc4_bo, unref_head);
291
292		list_del(&bo->unref_head);
293		drm_gem_object_put_unlocked(&bo->base.base);
294	}
295
296	return ret;
297}
298
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
299#ifdef CONFIG_PM
300static int vc4_v3d_runtime_suspend(struct device *dev)
301{
302	struct vc4_v3d *v3d = dev_get_drvdata(dev);
303	struct vc4_dev *vc4 = v3d->vc4;
304
305	vc4_irq_uninstall(vc4->dev);
306
307	drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
308	vc4->bin_bo = NULL;
309
310	clk_disable_unprepare(v3d->clk);
311
312	return 0;
313}
314
315static int vc4_v3d_runtime_resume(struct device *dev)
316{
317	struct vc4_v3d *v3d = dev_get_drvdata(dev);
318	struct vc4_dev *vc4 = v3d->vc4;
319	int ret;
320
321	ret = vc4_allocate_bin_bo(vc4->dev);
322	if (ret)
323		return ret;
324
325	ret = clk_prepare_enable(v3d->clk);
326	if (ret != 0)
327		return ret;
328
329	vc4_v3d_init_hw(vc4->dev);
330
331	/* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
332	enable_irq(vc4->dev->irq);
333	vc4_irq_postinstall(vc4->dev);
334
335	return 0;
336}
337#endif
338
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
339static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
340{
341	struct platform_device *pdev = to_platform_device(dev);
342	struct drm_device *drm = dev_get_drvdata(master);
343	struct vc4_dev *vc4 = to_vc4_dev(drm);
344	struct vc4_v3d *v3d = NULL;
345	int ret;
346
347	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
348	if (!v3d)
349		return -ENOMEM;
350
351	dev_set_drvdata(dev, v3d);
352
353	v3d->pdev = pdev;
354
355	v3d->regs = vc4_ioremap_regs(pdev, 0);
356	if (IS_ERR(v3d->regs))
357		return PTR_ERR(v3d->regs);
 
 
 
358
359	vc4->v3d = v3d;
360	v3d->vc4 = vc4;
361
362	v3d->clk = devm_clk_get(dev, NULL);
363	if (IS_ERR(v3d->clk)) {
364		int ret = PTR_ERR(v3d->clk);
365
366		if (ret == -ENOENT) {
367			/* bcm2835 didn't have a clock reference in the DT. */
368			ret = 0;
369			v3d->clk = NULL;
370		} else {
371			if (ret != -EPROBE_DEFER)
372				dev_err(dev, "Failed to get V3D clock: %d\n",
373					ret);
374			return ret;
375		}
376	}
377
378	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
379		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
380			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
381		return -EINVAL;
382	}
383
384	ret = clk_prepare_enable(v3d->clk);
385	if (ret != 0)
386		return ret;
387
388	ret = vc4_allocate_bin_bo(drm);
389	if (ret) {
390		clk_disable_unprepare(v3d->clk);
391		return ret;
 
 
 
 
 
 
392	}
393
394	/* Reset the binner overflow address/size at setup, to be sure
395	 * we don't reuse an old one.
396	 */
397	V3D_WRITE(V3D_BPOA, 0);
398	V3D_WRITE(V3D_BPOS, 0);
399
400	vc4_v3d_init_hw(drm);
401
402	ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
403	if (ret) {
404		DRM_ERROR("Failed to install IRQ handler\n");
405		return ret;
406	}
407
408	pm_runtime_set_active(dev);
409	pm_runtime_use_autosuspend(dev);
410	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
411	pm_runtime_enable(dev);
412
413	return 0;
 
 
 
 
 
414}
415
416static void vc4_v3d_unbind(struct device *dev, struct device *master,
417			   void *data)
418{
419	struct drm_device *drm = dev_get_drvdata(master);
420	struct vc4_dev *vc4 = to_vc4_dev(drm);
421
422	pm_runtime_disable(dev);
423
424	drm_irq_uninstall(drm);
425
426	/* Disable the binner's overflow memory address, so the next
427	 * driver probe (if any) doesn't try to reuse our old
428	 * allocation.
429	 */
430	V3D_WRITE(V3D_BPOA, 0);
431	V3D_WRITE(V3D_BPOS, 0);
432
433	vc4->v3d = NULL;
434}
435
436static const struct dev_pm_ops vc4_v3d_pm_ops = {
437	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
438};
439
440static const struct component_ops vc4_v3d_ops = {
441	.bind   = vc4_v3d_bind,
442	.unbind = vc4_v3d_unbind,
443};
444
445static int vc4_v3d_dev_probe(struct platform_device *pdev)
446{
447	return component_add(&pdev->dev, &vc4_v3d_ops);
448}
449
450static int vc4_v3d_dev_remove(struct platform_device *pdev)
451{
452	component_del(&pdev->dev, &vc4_v3d_ops);
453	return 0;
454}
455
456static const struct of_device_id vc4_v3d_dt_match[] = {
457	{ .compatible = "brcm,bcm2835-v3d" },
458	{ .compatible = "brcm,cygnus-v3d" },
459	{ .compatible = "brcm,vc4-v3d" },
460	{}
461};
462
463struct platform_driver vc4_v3d_driver = {
464	.probe = vc4_v3d_dev_probe,
465	.remove = vc4_v3d_dev_remove,
466	.driver = {
467		.name = "vc4_v3d",
468		.of_match_table = vc4_v3d_dt_match,
469		.pm = &vc4_v3d_pm_ops,
470	},
471};