Linux Audio

Check our new training course

Loading...
Note: File does not exist in v6.13.7.
  1xpad - Linux USB driver for X-Box gamepads
  2
  3This is the very first release of a driver for X-Box gamepads.
  4Basically, this was hacked away in just a few hours, so don't expect
  5miracles.
  6
  7In particular, there is currently NO support for the rumble pack.
  8You won't find many ff-aware linux applications anyway.
  9
 10
 110. Notes
 12--------
 13
 14Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.)
 15
 16The number of buttons/axes reported varies based on 3 things:
 17- if you are using a known controller
 18- if you are using a known dance pad
 19- if using an unknown device (one not listed below), what you set in the
 20  module configuration for "Map D-PAD to buttons rather than axes for unknown
 21  pads" (module option dpad_to_buttons)
 22
 23If you set dpad_to_buttons to 0 and you are using an unknown device (one
 24not listed below), the driver will map the directional pad to axes (X/Y),
 25if you said N it will map the d-pad to buttons, which is needed for dance
 26style games to function correctly.  The default is Y.
 27
 28dpad_to_buttons has no effect for known pads.
 29
 300.1 Normal Controllers
 31----------------------
 32With a normal controller, the directional pad is mapped to its own X/Y axes.
 33The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
 34axes and 10 buttons.
 35
 36All 8 axes work, though they all have the same range (-32768..32767)
 37and the zero-setting is not correct for the triggers (I don't know if that
 38is some limitation of jstest, since the input device setup should be fine. I
 39didn't have a look at jstest itself yet).
 40
 41All of the 10 buttons work (in digital mode). The six buttons on the
 42right side (A, B, X, Y, black, white) are said to be "analog" and
 43report their values as 8 bit unsigned, not sure what this is good for.
 44
 45I tested the controller with quake3, and configuration and
 46in game functionality were OK. However, I find it rather difficult to
 47play first person shooters with a pad. Your mileage may vary.
 48
 49
 500.2 Xbox Dance Pads
 51-------------------
 52When using a known dance pad, jstest will report 6 axes and 14 buttons.
 53
 54For dance style pads (like the redoctane pad) several changes
 55have been made.  The old driver would map the d-pad to axes, resulting
 56in the driver being unable to report when the user was pressing both
 57left+right or up+down, making DDR style games unplayable.
 58
 59Known dance pads automatically map the d-pad to buttons and will work
 60correctly out of the box.
 61
 62If your dance pad is recognized by the driver but is using axes instead
 63of buttons, see section 0.3 - Unknown Controllers
 64
 65I've tested this with Stepmania, and it works quite well.
 66
 67
 680.3 Unknown Controllers
 69----------------------
 70If you have an unknown xbox controller, it should work just fine with
 71the default settings.
 72
 73HOWEVER if you have an unknown dance pad not listed below, it will not
 74work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
 75
 76PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with
 77a dump from /proc/bus/usb and a description of the pad (manufacturer, country,
 78whether it is a dance pad or normal controller) so that we can add your pad
 79to the list of supported devices, ensuring that it will work out of the
 80box in the future.
 81
 82
 831. USB adapter
 84--------------
 85
 86Before you can actually use the driver, you need to get yourself an
 87adapter cable to connect the X-Box controller to your Linux-Box. You
 88can buy these online fairly cheap, or build your own.
 89
 90Such a cable is pretty easy to build. The Controller itself is a USB
 91compound device (a hub with three ports for two expansion slots and
 92the controller device) with the only difference in a nonstandard connector
 93(5 pins vs. 4 on standard USB connector).
 94
 95You just need to solder a USB connector onto the cable and keep the
 96yellow wire unconnected. The other pins have the same order on both
 97connectors so there is no magic to it. Detailed info on these matters
 98can be found on the net ([1], [2], [3]).
 99
100Thanks to the trip splitter found on the cable you don't even need to cut the
101original one. You can buy an extension cable and cut that instead. That way,
102you can still use the controller with your X-Box, if you have one ;)
103
104
1052. Driver Installation
106----------------------
107
108Once you have the adapter cable and the controller is connected, you need
109to load your USB subsystem and should cat /proc/bus/usb/devices.
110There should be an entry like the one at the end [4].
111
112Currently (as of version 0.0.6), the following devices are included:
113 original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
114 smaller  Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
115 original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
116 InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
117 RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
118
119The driver should work with xbox pads not listed above as well, however
120you will need to do something extra for dance pads to work.
121
122If you have a controller not listed above, see 0.3 - Unknown Controllers
123
124If you compiled and installed the driver, test the functionality:
125> modprobe xpad
126> modprobe joydev
127> jstest /dev/js0
128
129If you're using a normal controller, there should be a single line showing
13018 inputs (8 axes, 10 buttons), and its values should change if you move
131the sticks and push the buttons.  If you're using a dance pad, it should
132show 20 inputs (6 axes, 14 buttons).
133
134It works? Voila, you're done ;)
135
136
1373. Thanks
138---------
139
140I have to thank ITO Takayuki for the detailed info on his site
141 http://euc.jp/periphs/xbox-controller.ja.html.
142 
143His useful info and both the usb-skeleton as well as the iforce input driver
144(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
145the basic functionality.
146
147
1484. References
149-------------
150
1511. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
1522. http://xpad.xbox-scene.com/
1533. http://www.markosweb.com/www/xboxhackz.com/ 
154
1554. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany):
156
157T:  Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#=  5 Spd=12  MxCh= 0
158D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs=  1
159P:  Vendor=05fd ProdID=107a Rev= 1.00
160C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
161I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
162E:  Ad=81(I) Atr=03(Int.) MxPS=  32 Ivl= 10ms
163E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl= 10ms
164
1655. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
166
167T:  Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12  MxCh= 0
168D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs=  1
169P:  Vendor=0c12 ProdID=8809 Rev= 0.01
170S:  Product=XBOX DDR
171C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
172I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
173E:  Ad=82(I) Atr=03(Int.) MxPS=  32 Ivl=4ms
174E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl=4ms
175
176-- 
177Marko Friedemann <mfr@bmx-chemnitz.de>
1782002-07-16
179 - original doc
180
181Dominic Cerquetti <binary1230@yahoo.com>
1822005-03-19
183 - added stuff for dance pads, new d-pad->axes mappings