Linux Audio

Check our new training course

Loading...
Note: File does not exist in v3.1.
   1// SPDX-License-Identifier: GPL-2.0 OR MIT
   2/**************************************************************************
   3 *
   4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
   5 *
   6 * Permission is hereby granted, free of charge, to any person obtaining a
   7 * copy of this software and associated documentation files (the
   8 * "Software"), to deal in the Software without restriction, including
   9 * without limitation the rights to use, copy, modify, merge, publish,
  10 * distribute, sub license, and/or sell copies of the Software, and to
  11 * permit persons to whom the Software is furnished to do so, subject to
  12 * the following conditions:
  13 *
  14 * The above copyright notice and this permission notice (including the
  15 * next paragraph) shall be included in all copies or substantial portions
  16 * of the Software.
  17 *
  18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
  22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
  25 *
  26 **************************************************************************/
  27/*
  28 * This file implements the vmwgfx context binding manager,
  29 * The sole reason for having to use this code is that vmware guest
  30 * backed contexts can be swapped out to their backing mobs by the device
  31 * at any time, also swapped in at any time. At swapin time, the device
  32 * validates the context bindings to make sure they point to valid resources.
  33 * It's this outside-of-drawcall validation (that can happen at any time),
  34 * that makes this code necessary.
  35 *
  36 * We therefore need to kill any context bindings pointing to a resource
  37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
  38 * swapped out the context we can't swap it in again to kill bindings because
  39 * of backing mob reservation lockdep violations, so as part of
  40 * context swapout, also kill all bindings of a context, so that they are
  41 * already killed if a resource to which a binding points
  42 * needs to be swapped out.
  43 *
  44 * Note that a resource can be pointed to by bindings from multiple contexts,
  45 * Therefore we can't easily protect this data by a per context mutex
  46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
  47 * to protect all binding manager data.
  48 *
  49 * Finally, any association between a context and a global resource
  50 * (surface, shader or even DX query) is conceptually a context binding that
  51 * needs to be tracked by this code.
  52 */
  53
  54#include "vmwgfx_drv.h"
  55#include "vmwgfx_binding.h"
  56#include "device_include/svga3d_reg.h"
  57#include <linux/vmalloc.h>
  58
  59#define VMW_BINDING_RT_BIT     0
  60#define VMW_BINDING_PS_BIT     1
  61#define VMW_BINDING_SO_T_BIT   2
  62#define VMW_BINDING_VB_BIT     3
  63#define VMW_BINDING_UAV_BIT    4
  64#define VMW_BINDING_CS_UAV_BIT 5
  65#define VMW_BINDING_NUM_BITS   6
  66
  67#define VMW_BINDING_PS_SR_BIT  0
  68
  69/**
  70 * struct vmw_ctx_binding_state - per context binding state
  71 *
  72 * @dev_priv: Pointer to device private structure.
  73 * @list: linked list of individual active bindings.
  74 * @render_targets: Render target bindings.
  75 * @texture_units: Texture units bindings.
  76 * @ds_view: Depth-stencil view binding.
  77 * @so_targets: StreamOutput target bindings.
  78 * @vertex_buffers: Vertex buffer bindings.
  79 * @index_buffer: Index buffer binding.
  80 * @per_shader: Per shader-type bindings.
  81 * @ua_views: UAV bindings.
  82 * @so_state: StreamOutput bindings.
  83 * @dirty: Bitmap tracking per binding-type changes that have not yet
  84 * been emitted to the device.
  85 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
  86 * have not yet been emitted to the device.
  87 * @bind_cmd_buffer: Scratch space used to construct binding commands.
  88 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
  89 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
  90 * device binding slot of the first command data entry in @bind_cmd_buffer.
  91 *
  92 * Note that this structure also provides storage space for the individual
  93 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
  94 * for individual bindings.
  95 *
  96 */
  97struct vmw_ctx_binding_state {
  98	struct vmw_private *dev_priv;
  99	struct list_head list;
 100	struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
 101	struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
 102	struct vmw_ctx_bindinfo_view ds_view;
 103	struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
 104	struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
 105	struct vmw_ctx_bindinfo_ib index_buffer;
 106	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
 107	struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
 108	struct vmw_ctx_bindinfo_so so_state;
 109
 110	unsigned long dirty;
 111	DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
 112
 113	u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
 114	u32 bind_cmd_count;
 115	u32 bind_first_slot;
 116};
 117
 118static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
 119static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 120					   bool rebind);
 121static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
 122static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
 123static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
 124static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
 125static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
 126static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
 127static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
 128				       bool rebind);
 129static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
 130static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
 131static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
 132static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
 133static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
 134
 135static void vmw_binding_build_asserts(void) __attribute__ ((unused));
 136
 137typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
 138
 139/**
 140 * struct vmw_binding_info - Per binding type information for the binding
 141 * manager
 142 *
 143 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
 144 * @offsets: array[shader_slot] of offsets to the array[slot]
 145 * of struct bindings for the binding type.
 146 * @scrub_func: Pointer to the scrub function for this binding type.
 147 *
 148 * Holds static information to help optimize the binding manager and avoid
 149 * an excessive amount of switch statements.
 150 */
 151struct vmw_binding_info {
 152	size_t size;
 153	const size_t *offsets;
 154	vmw_scrub_func scrub_func;
 155};
 156
 157/*
 158 * A number of static variables that help determine the scrub func and the
 159 * location of the struct vmw_ctx_bindinfo slots for each binding type.
 160 */
 161static const size_t vmw_binding_shader_offsets[] = {
 162	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
 163	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
 164	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
 165	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
 166	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
 167	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
 168};
 169static const size_t vmw_binding_rt_offsets[] = {
 170	offsetof(struct vmw_ctx_binding_state, render_targets),
 171};
 172static const size_t vmw_binding_tex_offsets[] = {
 173	offsetof(struct vmw_ctx_binding_state, texture_units),
 174};
 175static const size_t vmw_binding_cb_offsets[] = {
 176	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
 177	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
 178	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
 179	offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
 180	offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
 181	offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
 182};
 183static const size_t vmw_binding_dx_ds_offsets[] = {
 184	offsetof(struct vmw_ctx_binding_state, ds_view),
 185};
 186static const size_t vmw_binding_sr_offsets[] = {
 187	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
 188	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
 189	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
 190	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
 191	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
 192	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
 193};
 194static const size_t vmw_binding_so_target_offsets[] = {
 195	offsetof(struct vmw_ctx_binding_state, so_targets),
 196};
 197static const size_t vmw_binding_vb_offsets[] = {
 198	offsetof(struct vmw_ctx_binding_state, vertex_buffers),
 199};
 200static const size_t vmw_binding_ib_offsets[] = {
 201	offsetof(struct vmw_ctx_binding_state, index_buffer),
 202};
 203static const size_t vmw_binding_uav_offsets[] = {
 204	offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
 205};
 206static const size_t vmw_binding_cs_uav_offsets[] = {
 207	offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
 208};
 209static const size_t vmw_binding_so_offsets[] = {
 210	offsetof(struct vmw_ctx_binding_state, so_state),
 211};
 212
 213static const struct vmw_binding_info vmw_binding_infos[] = {
 214	[vmw_ctx_binding_shader] = {
 215		.size = sizeof(struct vmw_ctx_bindinfo_shader),
 216		.offsets = vmw_binding_shader_offsets,
 217		.scrub_func = vmw_binding_scrub_shader},
 218	[vmw_ctx_binding_rt] = {
 219		.size = sizeof(struct vmw_ctx_bindinfo_view),
 220		.offsets = vmw_binding_rt_offsets,
 221		.scrub_func = vmw_binding_scrub_render_target},
 222	[vmw_ctx_binding_tex] = {
 223		.size = sizeof(struct vmw_ctx_bindinfo_tex),
 224		.offsets = vmw_binding_tex_offsets,
 225		.scrub_func = vmw_binding_scrub_texture},
 226	[vmw_ctx_binding_cb] = {
 227		.size = sizeof(struct vmw_ctx_bindinfo_cb),
 228		.offsets = vmw_binding_cb_offsets,
 229		.scrub_func = vmw_binding_scrub_cb},
 230	[vmw_ctx_binding_dx_shader] = {
 231		.size = sizeof(struct vmw_ctx_bindinfo_shader),
 232		.offsets = vmw_binding_shader_offsets,
 233		.scrub_func = vmw_binding_scrub_dx_shader},
 234	[vmw_ctx_binding_dx_rt] = {
 235		.size = sizeof(struct vmw_ctx_bindinfo_view),
 236		.offsets = vmw_binding_rt_offsets,
 237		.scrub_func = vmw_binding_scrub_dx_rt},
 238	[vmw_ctx_binding_sr] = {
 239		.size = sizeof(struct vmw_ctx_bindinfo_view),
 240		.offsets = vmw_binding_sr_offsets,
 241		.scrub_func = vmw_binding_scrub_sr},
 242	[vmw_ctx_binding_ds] = {
 243		.size = sizeof(struct vmw_ctx_bindinfo_view),
 244		.offsets = vmw_binding_dx_ds_offsets,
 245		.scrub_func = vmw_binding_scrub_dx_rt},
 246	[vmw_ctx_binding_so_target] = {
 247		.size = sizeof(struct vmw_ctx_bindinfo_so_target),
 248		.offsets = vmw_binding_so_target_offsets,
 249		.scrub_func = vmw_binding_scrub_so_target},
 250	[vmw_ctx_binding_vb] = {
 251		.size = sizeof(struct vmw_ctx_bindinfo_vb),
 252		.offsets = vmw_binding_vb_offsets,
 253		.scrub_func = vmw_binding_scrub_vb},
 254	[vmw_ctx_binding_ib] = {
 255		.size = sizeof(struct vmw_ctx_bindinfo_ib),
 256		.offsets = vmw_binding_ib_offsets,
 257		.scrub_func = vmw_binding_scrub_ib},
 258	[vmw_ctx_binding_uav] = {
 259		.size = sizeof(struct vmw_ctx_bindinfo_view),
 260		.offsets = vmw_binding_uav_offsets,
 261		.scrub_func = vmw_binding_scrub_uav},
 262	[vmw_ctx_binding_cs_uav] = {
 263		.size = sizeof(struct vmw_ctx_bindinfo_view),
 264		.offsets = vmw_binding_cs_uav_offsets,
 265		.scrub_func = vmw_binding_scrub_cs_uav},
 266	[vmw_ctx_binding_so] = {
 267		.size = sizeof(struct vmw_ctx_bindinfo_so),
 268		.offsets = vmw_binding_so_offsets,
 269		.scrub_func = vmw_binding_scrub_so},
 270};
 271
 272/**
 273 * vmw_cbs_context - Return a pointer to the context resource of a
 274 * context binding state tracker.
 275 *
 276 * @cbs: The context binding state tracker.
 277 *
 278 * Provided there are any active bindings, this function will return an
 279 * unreferenced pointer to the context resource that owns the context
 280 * binding state tracker. If there are no active bindings, this function
 281 * will return NULL. Note that the caller must somehow ensure that a reference
 282 * is held on the context resource prior to calling this function.
 283 */
 284static const struct vmw_resource *
 285vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
 286{
 287	if (list_empty(&cbs->list))
 288		return NULL;
 289
 290	return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
 291				ctx_list)->ctx;
 292}
 293
 294/**
 295 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
 296 *
 297 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
 298 * @bt: The binding type.
 299 * @shader_slot: The shader slot of the binding. If none, then set to 0.
 300 * @slot: The slot of the binding.
 301 */
 302static struct vmw_ctx_bindinfo *
 303vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
 304		enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
 305{
 306	const struct vmw_binding_info *b = &vmw_binding_infos[bt];
 307	size_t offset = b->offsets[shader_slot] + b->size*slot;
 308
 309	return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
 310}
 311
 312/**
 313 * vmw_binding_drop: Stop tracking a context binding
 314 *
 315 * @bi: Pointer to binding tracker storage.
 316 *
 317 * Stops tracking a context binding, and re-initializes its storage.
 318 * Typically used when the context binding is replaced with a binding to
 319 * another (or the same, for that matter) resource.
 320 */
 321static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
 322{
 323	list_del(&bi->ctx_list);
 324	if (!list_empty(&bi->res_list))
 325		list_del(&bi->res_list);
 326	bi->ctx = NULL;
 327}
 328
 329/**
 330 * vmw_binding_add: Start tracking a context binding
 331 *
 332 * @cbs: Pointer to the context binding state tracker.
 333 * @bi: Information about the binding to track.
 334 * @shader_slot: The shader slot of the binding.
 335 * @slot: The slot of the binding.
 336 *
 337 * Starts tracking the binding in the context binding
 338 * state structure @cbs.
 339 */
 340void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
 341		    const struct vmw_ctx_bindinfo *bi,
 342		    u32 shader_slot, u32 slot)
 343{
 344	struct vmw_ctx_bindinfo *loc =
 345		vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
 346	const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
 347
 348	if (loc->ctx != NULL)
 349		vmw_binding_drop(loc);
 350
 351	memcpy(loc, bi, b->size);
 352	loc->scrubbed = false;
 353	list_add(&loc->ctx_list, &cbs->list);
 354	INIT_LIST_HEAD(&loc->res_list);
 355}
 356
 357/**
 358 * vmw_binding_cb_offset_update: Update the offset of a cb binding
 359 *
 360 * @cbs: Pointer to the context binding state tracker.
 361 * @shader_slot: The shader slot of the binding.
 362 * @slot: The slot of the binding.
 363 * @offsetInBytes: The new offset of the binding.
 364 *
 365 * Updates the offset of an existing cb binding in the context binding
 366 * state structure @cbs.
 367 */
 368void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,
 369				  u32 shader_slot, u32 slot, u32 offsetInBytes)
 370{
 371	struct vmw_ctx_bindinfo *loc =
 372		vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot);
 373	struct vmw_ctx_bindinfo_cb *loc_cb =
 374		(struct vmw_ctx_bindinfo_cb *)((u8 *) loc);
 375	loc_cb->offset = offsetInBytes;
 376}
 377
 378/**
 379 * vmw_binding_add_uav_index - Add UAV index for tracking.
 380 * @cbs: Pointer to the context binding state tracker.
 381 * @slot: UAV type to which bind this index.
 382 * @index: The splice index to track.
 383 */
 384void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
 385			       uint32 index)
 386{
 387	cbs->ua_views[slot].index = index;
 388}
 389
 390/**
 391 * vmw_binding_transfer: Transfer a context binding tracking entry.
 392 *
 393 * @cbs: Pointer to the persistent context binding state tracker.
 394 * @from: Staged binding info built during execbuf
 395 * @bi: Information about the binding to track.
 396 *
 397 */
 398static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
 399				 const struct vmw_ctx_binding_state *from,
 400				 const struct vmw_ctx_bindinfo *bi)
 401{
 402	size_t offset = (unsigned long)bi - (unsigned long)from;
 403	struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
 404		((unsigned long) cbs + offset);
 405
 406	if (loc->ctx != NULL) {
 407		WARN_ON(bi->scrubbed);
 408
 409		vmw_binding_drop(loc);
 410	}
 411
 412	if (bi->res != NULL) {
 413		memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
 414		list_add_tail(&loc->ctx_list, &cbs->list);
 415		list_add_tail(&loc->res_list, &loc->res->binding_head);
 416	}
 417}
 418
 419/**
 420 * vmw_binding_state_kill - Kill all bindings associated with a
 421 * struct vmw_ctx_binding state structure, and re-initialize the structure.
 422 *
 423 * @cbs: Pointer to the context binding state tracker.
 424 *
 425 * Emits commands to scrub all bindings associated with the
 426 * context binding state tracker. Then re-initializes the whole structure.
 427 */
 428void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
 429{
 430	struct vmw_ctx_bindinfo *entry, *next;
 431
 432	vmw_binding_state_scrub(cbs);
 433	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
 434		vmw_binding_drop(entry);
 435}
 436
 437/**
 438 * vmw_binding_state_scrub - Scrub all bindings associated with a
 439 * struct vmw_ctx_binding state structure.
 440 *
 441 * @cbs: Pointer to the context binding state tracker.
 442 *
 443 * Emits commands to scrub all bindings associated with the
 444 * context binding state tracker.
 445 */
 446void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
 447{
 448	struct vmw_ctx_bindinfo *entry;
 449
 450	list_for_each_entry(entry, &cbs->list, ctx_list) {
 451		if (!entry->scrubbed) {
 452			(void) vmw_binding_infos[entry->bt].scrub_func
 453				(entry, false);
 454			entry->scrubbed = true;
 455		}
 456	}
 457
 458	(void) vmw_binding_emit_dirty(cbs);
 459}
 460
 461/**
 462 * vmw_binding_res_list_kill - Kill all bindings on a
 463 * resource binding list
 464 *
 465 * @head: list head of resource binding list
 466 *
 467 * Kills all bindings associated with a specific resource. Typically
 468 * called before the resource is destroyed.
 469 */
 470void vmw_binding_res_list_kill(struct list_head *head)
 471{
 472	struct vmw_ctx_bindinfo *entry, *next;
 473
 474	vmw_binding_res_list_scrub(head);
 475	list_for_each_entry_safe(entry, next, head, res_list)
 476		vmw_binding_drop(entry);
 477}
 478
 479/**
 480 * vmw_binding_res_list_scrub - Scrub all bindings on a
 481 * resource binding list
 482 *
 483 * @head: list head of resource binding list
 484 *
 485 * Scrub all bindings associated with a specific resource. Typically
 486 * called before the resource is evicted.
 487 */
 488void vmw_binding_res_list_scrub(struct list_head *head)
 489{
 490	struct vmw_ctx_bindinfo *entry;
 491
 492	list_for_each_entry(entry, head, res_list) {
 493		if (!entry->scrubbed) {
 494			(void) vmw_binding_infos[entry->bt].scrub_func
 495				(entry, false);
 496			entry->scrubbed = true;
 497		}
 498	}
 499
 500	list_for_each_entry(entry, head, res_list) {
 501		struct vmw_ctx_binding_state *cbs =
 502			vmw_context_binding_state(entry->ctx);
 503
 504		(void) vmw_binding_emit_dirty(cbs);
 505	}
 506}
 507
 508
 509/**
 510 * vmw_binding_state_commit - Commit staged binding info
 511 *
 512 * @to:   Staged binding info area to copy into to.
 513 * @from: Staged binding info built during execbuf.
 514 *
 515 * Transfers binding info from a temporary structure
 516 * (typically used by execbuf) to the persistent
 517 * structure in the context. This can be done once commands have been
 518 * submitted to hardware
 519 */
 520void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
 521			      struct vmw_ctx_binding_state *from)
 522{
 523	struct vmw_ctx_bindinfo *entry, *next;
 524
 525	list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
 526		vmw_binding_transfer(to, from, entry);
 527		vmw_binding_drop(entry);
 528	}
 529
 530	/* Also transfer uav splice indices */
 531	to->ua_views[0].index = from->ua_views[0].index;
 532	to->ua_views[1].index = from->ua_views[1].index;
 533}
 534
 535/**
 536 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
 537 *
 538 * @cbs: Pointer to the context binding state tracker.
 539 *
 540 * Walks through the context binding list and rebinds all scrubbed
 541 * resources.
 542 */
 543int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
 544{
 545	struct vmw_ctx_bindinfo *entry;
 546	int ret;
 547
 548	list_for_each_entry(entry, &cbs->list, ctx_list) {
 549		if (likely(!entry->scrubbed))
 550			continue;
 551
 552		if ((entry->res == NULL || entry->res->id ==
 553			    SVGA3D_INVALID_ID))
 554			continue;
 555
 556		ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
 557		if (unlikely(ret != 0))
 558			return ret;
 559
 560		entry->scrubbed = false;
 561	}
 562
 563	return vmw_binding_emit_dirty(cbs);
 564}
 565
 566/**
 567 * vmw_binding_scrub_shader - scrub a shader binding from a context.
 568 *
 569 * @bi: single binding information.
 570 * @rebind: Whether to issue a bind instead of scrub command.
 571 */
 572static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 573{
 574	struct vmw_ctx_bindinfo_shader *binding =
 575		container_of(bi, typeof(*binding), bi);
 576	struct vmw_private *dev_priv = bi->ctx->dev_priv;
 577	struct {
 578		SVGA3dCmdHeader header;
 579		SVGA3dCmdSetShader body;
 580	} *cmd;
 581
 582	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 583	if (unlikely(cmd == NULL))
 584		return -ENOMEM;
 585
 586	cmd->header.id = SVGA_3D_CMD_SET_SHADER;
 587	cmd->header.size = sizeof(cmd->body);
 588	cmd->body.cid = bi->ctx->id;
 589	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 590	cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 591	vmw_cmd_commit(dev_priv, sizeof(*cmd));
 592
 593	return 0;
 594}
 595
 596/**
 597 * vmw_binding_scrub_render_target - scrub a render target binding
 598 * from a context.
 599 *
 600 * @bi: single binding information.
 601 * @rebind: Whether to issue a bind instead of scrub command.
 602 */
 603static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 604					   bool rebind)
 605{
 606	struct vmw_ctx_bindinfo_view *binding =
 607		container_of(bi, typeof(*binding), bi);
 608	struct vmw_private *dev_priv = bi->ctx->dev_priv;
 609	struct {
 610		SVGA3dCmdHeader header;
 611		SVGA3dCmdSetRenderTarget body;
 612	} *cmd;
 613
 614	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 615	if (unlikely(cmd == NULL))
 616		return -ENOMEM;
 617
 618	cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
 619	cmd->header.size = sizeof(cmd->body);
 620	cmd->body.cid = bi->ctx->id;
 621	cmd->body.type = binding->slot;
 622	cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 623	cmd->body.target.face = 0;
 624	cmd->body.target.mipmap = 0;
 625	vmw_cmd_commit(dev_priv, sizeof(*cmd));
 626
 627	return 0;
 628}
 629
 630/**
 631 * vmw_binding_scrub_texture - scrub a texture binding from a context.
 632 *
 633 * @bi: single binding information.
 634 * @rebind: Whether to issue a bind instead of scrub command.
 635 *
 636 * TODO: Possibly complement this function with a function that takes
 637 * a list of texture bindings and combines them to a single command.
 638 */
 639static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
 640				     bool rebind)
 641{
 642	struct vmw_ctx_bindinfo_tex *binding =
 643		container_of(bi, typeof(*binding), bi);
 644	struct vmw_private *dev_priv = bi->ctx->dev_priv;
 645	struct {
 646		SVGA3dCmdHeader header;
 647		struct {
 648			SVGA3dCmdSetTextureState c;
 649			SVGA3dTextureState s1;
 650		} body;
 651	} *cmd;
 652
 653	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 654	if (unlikely(cmd == NULL))
 655		return -ENOMEM;
 656
 657	cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
 658	cmd->header.size = sizeof(cmd->body);
 659	cmd->body.c.cid = bi->ctx->id;
 660	cmd->body.s1.stage = binding->texture_stage;
 661	cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
 662	cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 663	vmw_cmd_commit(dev_priv, sizeof(*cmd));
 664
 665	return 0;
 666}
 667
 668/**
 669 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
 670 *
 671 * @bi: single binding information.
 672 * @rebind: Whether to issue a bind instead of scrub command.
 673 */
 674static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 675{
 676	struct vmw_ctx_bindinfo_shader *binding =
 677		container_of(bi, typeof(*binding), bi);
 678	struct vmw_private *dev_priv = bi->ctx->dev_priv;
 679	struct {
 680		SVGA3dCmdHeader header;
 681		SVGA3dCmdDXSetShader body;
 682	} *cmd;
 683
 684	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
 685	if (unlikely(cmd == NULL))
 686		return -ENOMEM;
 687
 688	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
 689	cmd->header.size = sizeof(cmd->body);
 690	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 691	cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 692	vmw_cmd_commit(dev_priv, sizeof(*cmd));
 693
 694	return 0;
 695}
 696
 697/**
 698 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
 699 *
 700 * @bi: single binding information.
 701 * @rebind: Whether to issue a bind instead of scrub command.
 702 */
 703static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
 704{
 705	struct vmw_ctx_bindinfo_cb *binding =
 706		container_of(bi, typeof(*binding), bi);
 707	struct vmw_private *dev_priv = bi->ctx->dev_priv;
 708	struct {
 709		SVGA3dCmdHeader header;
 710		SVGA3dCmdDXSetSingleConstantBuffer body;
 711	} *cmd;
 712
 713	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
 714	if (unlikely(cmd == NULL))
 715		return -ENOMEM;
 716
 717	cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
 718	cmd->header.size = sizeof(cmd->body);
 719	cmd->body.slot = binding->slot;
 720	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 721	if (rebind) {
 722		cmd->body.offsetInBytes = binding->offset;
 723		cmd->body.sizeInBytes = binding->size;
 724		cmd->body.sid = bi->res->id;
 725	} else {
 726		cmd->body.offsetInBytes = 0;
 727		cmd->body.sizeInBytes = 0;
 728		cmd->body.sid = SVGA3D_INVALID_ID;
 729	}
 730	vmw_cmd_commit(dev_priv, sizeof(*cmd));
 731
 732	return 0;
 733}
 734
 735/**
 736 * vmw_collect_view_ids - Build view id data for a view binding command
 737 * without checking which bindings actually need to be emitted
 738 *
 739 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 740 * @biv: Pointer to where the binding info array is stored in @cbs
 741 * @max_num: Maximum number of entries in the @bi array.
 742 *
 743 * Scans the @bi array for bindings and builds a buffer of view id data.
 744 * Stops at the first non-existing binding in the @bi array.
 745 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 746 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 747 * contains the command data.
 748 */
 749static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
 750				 const struct vmw_ctx_bindinfo_view *biv,
 751				 u32 max_num)
 752{
 753	unsigned long i;
 754
 755	cbs->bind_cmd_count = 0;
 756	cbs->bind_first_slot = 0;
 757
 758	for (i = 0; i < max_num; ++i, ++biv) {
 759		if (!biv->bi.ctx)
 760			break;
 761
 762		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 763			((biv->bi.scrubbed) ?
 764			 SVGA3D_INVALID_ID : biv->bi.res->id);
 765	}
 766}
 767
 768/**
 769 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
 770 *
 771 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 772 * @bi: Pointer to where the binding info array is stored in @cbs
 773 * @dirty: Bitmap indicating which bindings need to be emitted.
 774 * @max_num: Maximum number of entries in the @bi array.
 775 *
 776 * Scans the @bi array for bindings that need to be emitted and
 777 * builds a buffer of view id data.
 778 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 779 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
 780 * binding, and @cbs->bind_cmd_buffer contains the command data.
 781 */
 782static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
 783				       const struct vmw_ctx_bindinfo *bi,
 784				       unsigned long *dirty,
 785				       u32 max_num)
 786{
 787	const struct vmw_ctx_bindinfo_view *biv =
 788		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
 789	unsigned long i, next_bit;
 790
 791	cbs->bind_cmd_count = 0;
 792	i = find_first_bit(dirty, max_num);
 793	next_bit = i;
 794	cbs->bind_first_slot = i;
 795
 796	biv += i;
 797	for (; i < max_num; ++i, ++biv) {
 798		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 799			((!biv->bi.ctx || biv->bi.scrubbed) ?
 800			 SVGA3D_INVALID_ID : biv->bi.res->id);
 801
 802		if (next_bit == i) {
 803			next_bit = find_next_bit(dirty, max_num, i + 1);
 804			if (next_bit >= max_num)
 805				break;
 806		}
 807	}
 808}
 809
 810/**
 811 * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
 812 *
 813 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 814 * @shader_slot: The shader slot of the binding.
 815 */
 816static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
 817			   int shader_slot)
 818{
 819	const struct vmw_ctx_bindinfo *loc =
 820		&cbs->per_shader[shader_slot].shader_res[0].bi;
 821	struct {
 822		SVGA3dCmdHeader header;
 823		SVGA3dCmdDXSetShaderResources body;
 824	} *cmd;
 825	size_t cmd_size, view_id_size;
 826	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 827
 828	vmw_collect_dirty_view_ids(cbs, loc,
 829				   cbs->per_shader[shader_slot].dirty_sr,
 830				   SVGA3D_DX_MAX_SRVIEWS);
 831	if (cbs->bind_cmd_count == 0)
 832		return 0;
 833
 834	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 835	cmd_size = sizeof(*cmd) + view_id_size;
 836	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 837	if (unlikely(cmd == NULL))
 838		return -ENOMEM;
 839
 840	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
 841	cmd->header.size = sizeof(cmd->body) + view_id_size;
 842	cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
 843	cmd->body.startView = cbs->bind_first_slot;
 844
 845	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 846
 847	vmw_cmd_commit(ctx->dev_priv, cmd_size);
 848	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
 849		     cbs->bind_first_slot, cbs->bind_cmd_count);
 850
 851	return 0;
 852}
 853
 854/**
 855 * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
 856 *
 857 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 858 */
 859static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
 860{
 861	const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];
 862	struct {
 863		SVGA3dCmdHeader header;
 864		SVGA3dCmdDXSetRenderTargets body;
 865	} *cmd;
 866	size_t cmd_size, view_id_size;
 867	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 868
 869	vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);
 870	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 871	cmd_size = sizeof(*cmd) + view_id_size;
 872	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 873	if (unlikely(cmd == NULL))
 874		return -ENOMEM;
 875
 876	cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
 877	cmd->header.size = sizeof(cmd->body) + view_id_size;
 878
 879	if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
 880		cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
 881	else
 882		cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
 883
 884	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 885
 886	vmw_cmd_commit(ctx->dev_priv, cmd_size);
 887
 888	return 0;
 889
 890}
 891
 892/**
 893 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
 894 * without checking which bindings actually need to be emitted
 895 *
 896 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 897 * @biso: Pointer to where the binding info array is stored in @cbs
 898 * @max_num: Maximum number of entries in the @bi array.
 899 *
 900 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
 901 * Stops at the first non-existing binding in the @bi array.
 902 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 903 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 904 * contains the command data.
 905 */
 906static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
 907				   const struct vmw_ctx_bindinfo_so_target *biso,
 908				   u32 max_num)
 909{
 910	unsigned long i;
 911	SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
 912
 913	cbs->bind_cmd_count = 0;
 914	cbs->bind_first_slot = 0;
 915
 916	for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
 917		    ++cbs->bind_cmd_count) {
 918		if (!biso->bi.ctx)
 919			break;
 920
 921		if (!biso->bi.scrubbed) {
 922			so_buffer->sid = biso->bi.res->id;
 923			so_buffer->offset = biso->offset;
 924			so_buffer->sizeInBytes = biso->size;
 925		} else {
 926			so_buffer->sid = SVGA3D_INVALID_ID;
 927			so_buffer->offset = 0;
 928			so_buffer->sizeInBytes = 0;
 929		}
 930	}
 931}
 932
 933/**
 934 * vmw_emit_set_so_target - Issue delayed streamout binding commands
 935 *
 936 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 937 */
 938static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
 939{
 940	const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];
 941	struct {
 942		SVGA3dCmdHeader header;
 943		SVGA3dCmdDXSetSOTargets body;
 944	} *cmd;
 945	size_t cmd_size, so_target_size;
 946	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 947
 948	vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
 949	if (cbs->bind_cmd_count == 0)
 950		return 0;
 951
 952	so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
 953	cmd_size = sizeof(*cmd) + so_target_size;
 954	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 955	if (unlikely(cmd == NULL))
 956		return -ENOMEM;
 957
 958	cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
 959	cmd->header.size = sizeof(cmd->body) + so_target_size;
 960	memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
 961
 962	vmw_cmd_commit(ctx->dev_priv, cmd_size);
 963
 964	return 0;
 965
 966}
 967
 968/**
 969 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
 970 *
 971 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 972 *
 973 */
 974static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
 975{
 976	struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
 977	u32 i;
 978	int ret;
 979
 980	for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
 981		if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
 982			continue;
 983
 984		ret = vmw_emit_set_sr(cbs, i);
 985		if (ret)
 986			break;
 987
 988		__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
 989	}
 990
 991	return 0;
 992}
 993
 994/**
 995 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
 996 * SVGA3dCmdDXSetVertexBuffers command
 997 *
 998 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 999 * @bi: Pointer to where the binding info array is stored in @cbs
1000 * @dirty: Bitmap indicating which bindings need to be emitted.
1001 * @max_num: Maximum number of entries in the @bi array.
1002 *
1003 * Scans the @bi array for bindings that need to be emitted and
1004 * builds a buffer of SVGA3dVertexBuffer data.
1005 * On output, @cbs->bind_cmd_count contains the number of bindings to be
1006 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
1007 * binding, and @cbs->bind_cmd_buffer contains the command data.
1008 */
1009static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
1010				  const struct vmw_ctx_bindinfo *bi,
1011				  unsigned long *dirty,
1012				  u32 max_num)
1013{
1014	const struct vmw_ctx_bindinfo_vb *biv =
1015		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1016	unsigned long i, next_bit;
1017	SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
1018
1019	cbs->bind_cmd_count = 0;
1020	i = find_first_bit(dirty, max_num);
1021	next_bit = i;
1022	cbs->bind_first_slot = i;
1023
1024	biv += i;
1025	for (; i < max_num; ++i, ++biv, ++vbs) {
1026		if (!biv->bi.ctx || biv->bi.scrubbed) {
1027			vbs->sid = SVGA3D_INVALID_ID;
1028			vbs->stride = 0;
1029			vbs->offset = 0;
1030		} else {
1031			vbs->sid = biv->bi.res->id;
1032			vbs->stride = biv->stride;
1033			vbs->offset = biv->offset;
1034		}
1035		cbs->bind_cmd_count++;
1036		if (next_bit == i) {
1037			next_bit = find_next_bit(dirty, max_num, i + 1);
1038			if (next_bit >= max_num)
1039				break;
1040		}
1041	}
1042}
1043
1044/**
1045 * vmw_emit_set_vb - Issue delayed vertex buffer binding commands
1046 *
1047 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1048 *
1049 */
1050static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1051{
1052	const struct vmw_ctx_bindinfo *loc =
1053		&cbs->vertex_buffers[0].bi;
1054	struct {
1055		SVGA3dCmdHeader header;
1056		SVGA3dCmdDXSetVertexBuffers body;
1057	} *cmd;
1058	size_t cmd_size, set_vb_size;
1059	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1060
1061	vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1062			     SVGA3D_DX_MAX_VERTEXBUFFERS);
1063	if (cbs->bind_cmd_count == 0)
1064		return 0;
1065
1066	set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1067	cmd_size = sizeof(*cmd) + set_vb_size;
1068	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1069	if (unlikely(cmd == NULL))
1070		return -ENOMEM;
1071
1072	cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1073	cmd->header.size = sizeof(cmd->body) + set_vb_size;
1074	cmd->body.startBuffer = cbs->bind_first_slot;
1075
1076	memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1077
1078	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1079	bitmap_clear(cbs->dirty_vb,
1080		     cbs->bind_first_slot, cbs->bind_cmd_count);
1081
1082	return 0;
1083}
1084
1085static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1086{
1087	const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];
1088	struct {
1089		SVGA3dCmdHeader header;
1090		SVGA3dCmdDXSetUAViews body;
1091	} *cmd;
1092	size_t cmd_size, view_id_size;
1093	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1094
1095	vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
1096	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1097	cmd_size = sizeof(*cmd) + view_id_size;
1098	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1099	if (!cmd)
1100		return -ENOMEM;
1101
1102	cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1103	cmd->header.size = sizeof(cmd->body) + view_id_size;
1104
1105	/* Splice index is specified user-space   */
1106	cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1107
1108	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1109
1110	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1111
1112	return 0;
1113}
1114
1115static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1116{
1117	const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];
1118	struct {
1119		SVGA3dCmdHeader header;
1120		SVGA3dCmdDXSetCSUAViews body;
1121	} *cmd;
1122	size_t cmd_size, view_id_size;
1123	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1124
1125	vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
1126	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1127	cmd_size = sizeof(*cmd) + view_id_size;
1128	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1129	if (!cmd)
1130		return -ENOMEM;
1131
1132	cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1133	cmd->header.size = sizeof(cmd->body) + view_id_size;
1134
1135	/* Start index is specified user-space */
1136	cmd->body.startIndex = cbs->ua_views[1].index;
1137
1138	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1139
1140	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1141
1142	return 0;
1143}
1144
1145/**
1146 * vmw_binding_emit_dirty - Issue delayed binding commands
1147 *
1148 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1149 *
1150 * This function issues the delayed binding commands that arise from
1151 * previous scrub / unscrub calls. These binding commands are typically
1152 * commands that batch a number of bindings and therefore it makes sense
1153 * to delay them.
1154 */
1155static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1156{
1157	int ret = 0;
1158	unsigned long hit = 0;
1159
1160	while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1161	      < VMW_BINDING_NUM_BITS) {
1162
1163		switch (hit) {
1164		case VMW_BINDING_RT_BIT:
1165			ret = vmw_emit_set_rt(cbs);
1166			break;
1167		case VMW_BINDING_PS_BIT:
1168			ret = vmw_binding_emit_dirty_ps(cbs);
1169			break;
1170		case VMW_BINDING_SO_T_BIT:
1171			ret = vmw_emit_set_so_target(cbs);
1172			break;
1173		case VMW_BINDING_VB_BIT:
1174			ret = vmw_emit_set_vb(cbs);
1175			break;
1176		case VMW_BINDING_UAV_BIT:
1177			ret = vmw_emit_set_uav(cbs);
1178			break;
1179		case VMW_BINDING_CS_UAV_BIT:
1180			ret = vmw_emit_set_cs_uav(cbs);
1181			break;
1182		default:
1183			BUG();
1184		}
1185		if (ret)
1186			return ret;
1187
1188		__clear_bit(hit, &cbs->dirty);
1189		hit++;
1190	}
1191
1192	return 0;
1193}
1194
1195/**
1196 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1197 * scrub from a context
1198 *
1199 * @bi: single binding information.
1200 * @rebind: Whether to issue a bind instead of scrub command.
1201 */
1202static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1203{
1204	struct vmw_ctx_bindinfo_view *biv =
1205		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1206	struct vmw_ctx_binding_state *cbs =
1207		vmw_context_binding_state(bi->ctx);
1208
1209	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1210	__set_bit(VMW_BINDING_PS_SR_BIT,
1211		  &cbs->per_shader[biv->shader_slot].dirty);
1212	__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1213
1214	return 0;
1215}
1216
1217/**
1218 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1219 * scrub from a context
1220 *
1221 * @bi: single binding information.
1222 * @rebind: Whether to issue a bind instead of scrub command.
1223 */
1224static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1225{
1226	struct vmw_ctx_binding_state *cbs =
1227		vmw_context_binding_state(bi->ctx);
1228
1229	__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1230
1231	return 0;
1232}
1233
1234/**
1235 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1236 * scrub from a context
1237 *
1238 * @bi: single binding information.
1239 * @rebind: Whether to issue a bind instead of scrub command.
1240 */
1241static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1242{
1243	struct vmw_ctx_binding_state *cbs =
1244		vmw_context_binding_state(bi->ctx);
1245
1246	__set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1247
1248	return 0;
1249}
1250
1251/**
1252 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1253 * scrub from a context
1254 *
1255 * @bi: single binding information.
1256 * @rebind: Whether to issue a bind instead of scrub command.
1257 */
1258static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1259{
1260	struct vmw_ctx_bindinfo_vb *bivb =
1261		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1262	struct vmw_ctx_binding_state *cbs =
1263		vmw_context_binding_state(bi->ctx);
1264
1265	__set_bit(bivb->slot, cbs->dirty_vb);
1266	__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1267
1268	return 0;
1269}
1270
1271/**
1272 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1273 *
1274 * @bi: single binding information.
1275 * @rebind: Whether to issue a bind instead of scrub command.
1276 */
1277static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1278{
1279	struct vmw_ctx_bindinfo_ib *binding =
1280		container_of(bi, typeof(*binding), bi);
1281	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1282	struct {
1283		SVGA3dCmdHeader header;
1284		SVGA3dCmdDXSetIndexBuffer body;
1285	} *cmd;
1286
1287	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1288	if (unlikely(cmd == NULL))
1289		return -ENOMEM;
1290
1291	cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1292	cmd->header.size = sizeof(cmd->body);
1293	if (rebind) {
1294		cmd->body.sid = bi->res->id;
1295		cmd->body.format = binding->format;
1296		cmd->body.offset = binding->offset;
1297	} else {
1298		cmd->body.sid = SVGA3D_INVALID_ID;
1299		cmd->body.format = 0;
1300		cmd->body.offset = 0;
1301	}
1302
1303	vmw_cmd_commit(dev_priv, sizeof(*cmd));
1304
1305	return 0;
1306}
1307
1308static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1309{
1310	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1311
1312	__set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1313	return 0;
1314}
1315
1316static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1317{
1318	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1319
1320	__set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1321	return 0;
1322}
1323
1324/**
1325 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1326 * @bi: Single binding information.
1327 * @rebind: Whether to issue a bind instead of scrub command.
1328 */
1329static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1330{
1331	struct vmw_ctx_bindinfo_so *binding =
1332		container_of(bi, typeof(*binding), bi);
1333	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1334	struct {
1335		SVGA3dCmdHeader header;
1336		SVGA3dCmdDXSetStreamOutput body;
1337	} *cmd;
1338
1339	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1340	if (!cmd)
1341		return -ENOMEM;
1342
1343	cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1344	cmd->header.size = sizeof(cmd->body);
1345	cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1346	vmw_cmd_commit(dev_priv, sizeof(*cmd));
1347
1348	return 0;
1349}
1350
1351/**
1352 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state.
1353 *
1354 * @dev_priv: Pointer to a device private structure.
1355 *
1356 * Returns a pointer to a newly allocated struct or an error pointer on error.
1357 */
1358struct vmw_ctx_binding_state *
1359vmw_binding_state_alloc(struct vmw_private *dev_priv)
1360{
1361	struct vmw_ctx_binding_state *cbs;
1362
1363	cbs = vzalloc(sizeof(*cbs));
1364	if (!cbs) {
1365		return ERR_PTR(-ENOMEM);
1366	}
1367
1368	cbs->dev_priv = dev_priv;
1369	INIT_LIST_HEAD(&cbs->list);
1370
1371	return cbs;
1372}
1373
1374/**
1375 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state.
1376 *
1377 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1378 */
1379void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1380{
1381	vfree(cbs);
1382}
1383
1384/**
1385 * vmw_binding_state_list - Get the binding list of a
1386 * struct vmw_ctx_binding_state
1387 *
1388 * @cbs: Pointer to the struct vmw_ctx_binding_state
1389 *
1390 * Returns the binding list which can be used to traverse through the bindings
1391 * and access the resource information of all bindings.
1392 */
1393struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1394{
1395	return &cbs->list;
1396}
1397
1398/**
1399 * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
1400 *
1401 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1402 *
1403 * Drops all bindings registered in @cbs. No device binding actions are
1404 * performed.
1405 */
1406void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1407{
1408	struct vmw_ctx_bindinfo *entry, *next;
1409
1410	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1411		vmw_binding_drop(entry);
1412}
1413
1414/**
1415 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1416 * @binding_type: The binding type
1417 *
1418 * Each time a resource is put on the validation list as the result of a
1419 * context binding referencing it, we need to determine whether that resource
1420 * will be dirtied (written to by the GPU) as a result of the corresponding
1421 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1422 * and unordered access view bindings are capable of dirtying its resource.
1423 *
1424 * Return: Whether the binding type dirties the resource its binding points to.
1425 */
1426u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1427{
1428	static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1429		[vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1430		[vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1431		[vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1432		[vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1433		[vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1434		[vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1435	};
1436
1437	/* Review this function as new bindings are added. */
1438	BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1439	return is_binding_dirtying[binding_type];
1440}
1441
1442/*
1443 * This function is unused at run-time, and only used to hold various build
1444 * asserts important for code optimization assumptions.
1445 */
1446static void vmw_binding_build_asserts(void)
1447{
1448	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1449	BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);
1450	BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1451
1452	/*
1453	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1454	 * view id arrays.
1455	 */
1456	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1457	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1458	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1459
1460	/*
1461	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1462	 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1463	 */
1464	BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1465		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1466	BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1467		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1468}