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v5.9
  1// SPDX-License-Identifier: GPL-2.0-or-later
  2/*
  3 *  Copyright (c) 1999-2001 Vojtech Pavlik
  4 *  Copyright (c) 1999 Brian Gerst
  5 */
  6
  7/*
  8 * NS558 based standard IBM game port driver for Linux
  9 */
 10
 11/*
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 12 */
 13
 14#include <asm/io.h>
 15
 16#include <linux/module.h>
 17#include <linux/ioport.h>
 18#include <linux/init.h>
 19#include <linux/delay.h>
 20#include <linux/gameport.h>
 21#include <linux/slab.h>
 22#include <linux/pnp.h>
 23
 24MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 25MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
 26MODULE_LICENSE("GPL");
 27
 28static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
 29				    0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
 30
 31struct ns558 {
 32	int type;
 33	int io;
 34	int size;
 35	struct pnp_dev *dev;
 36	struct gameport *gameport;
 37	struct list_head node;
 38};
 39
 40static LIST_HEAD(ns558_list);
 41
 42/*
 43 * ns558_isa_probe() tries to find an isa gameport at the
 44 * specified address, and also checks for mirrors.
 45 * A joystick must be attached for this to work.
 46 */
 47
 48static int ns558_isa_probe(int io)
 49{
 50	int i, j, b;
 51	unsigned char c, u, v;
 52	struct ns558 *ns558;
 53	struct gameport *port;
 54
 55/*
 56 * No one should be using this address.
 57 */
 58
 59	if (!request_region(io, 1, "ns558-isa"))
 60		return -EBUSY;
 61
 62/*
 63 * We must not be able to write arbitrary values to the port.
 64 * The lower two axis bits must be 1 after a write.
 65 */
 66
 67	c = inb(io);
 68	outb(~c & ~3, io);
 69	if (~(u = v = inb(io)) & 3) {
 70		outb(c, io);
 71		release_region(io, 1);
 72		return -ENODEV;
 73	}
 74/*
 75 * After a trigger, there must be at least some bits changing.
 76 */
 77
 78	for (i = 0; i < 1000; i++) v &= inb(io);
 79
 80	if (u == v) {
 81		outb(c, io);
 82		release_region(io, 1);
 83		return -ENODEV;
 84	}
 85	msleep(3);
 86/*
 87 * After some time (4ms) the axes shouldn't change anymore.
 88 */
 89
 90	u = inb(io);
 91	for (i = 0; i < 1000; i++)
 92		if ((u ^ inb(io)) & 0xf) {
 93			outb(c, io);
 94			release_region(io, 1);
 95			return -ENODEV;
 96		}
 97/*
 98 * And now find the number of mirrors of the port.
 99 */
100
101	for (i = 1; i < 5; i++) {
102
103		release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
104
105		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
106			break;				/* Don't disturb anyone */
107
108		outb(0xff, io & (-1 << i));
109		for (j = b = 0; j < 1000; j++)
110			if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
111		msleep(3);
112
113		if (b > 300) {				/* We allow 30% difference */
114			release_region(io & (-1 << i), (1 << i));
115			break;
116		}
117	}
118
119	i--;
120
121	if (i != 4) {
122		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
123			return -EBUSY;
124	}
125
126	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
127	port = gameport_allocate_port();
128	if (!ns558 || !port) {
129		printk(KERN_ERR "ns558: Memory allocation failed.\n");
130		release_region(io & (-1 << i), (1 << i));
131		kfree(ns558);
132		gameport_free_port(port);
133		return -ENOMEM;
134	}
135
136	ns558->io = io;
137	ns558->size = 1 << i;
138	ns558->gameport = port;
139
140	port->io = io;
141	gameport_set_name(port, "NS558 ISA Gameport");
142	gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
143
144	gameport_register_port(port);
145
146	list_add(&ns558->node, &ns558_list);
147
148	return 0;
149}
150
151#ifdef CONFIG_PNP
152
153static const struct pnp_device_id pnp_devids[] = {
154	{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
155	{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
156	{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
157	{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
158	{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
159	{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
160	{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
161	{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
162	{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
163	{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
164	{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */
165	{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
166	{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
167	{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
168	{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
169	{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
170	{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */
171	{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
172	{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
173	{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
174	{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
175	{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */
176	{ .id = "", },
177};
178
179MODULE_DEVICE_TABLE(pnp, pnp_devids);
180
181static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
182{
183	int ioport, iolen;
184	struct ns558 *ns558;
185	struct gameport *port;
186
187	if (!pnp_port_valid(dev, 0)) {
188		printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
189		return -ENODEV;
190	}
191
192	ioport = pnp_port_start(dev, 0);
193	iolen = pnp_port_len(dev, 0);
194
195	if (!request_region(ioport, iolen, "ns558-pnp"))
196		return -EBUSY;
197
198	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
199	port = gameport_allocate_port();
200	if (!ns558 || !port) {
201		printk(KERN_ERR "ns558: Memory allocation failed\n");
202		kfree(ns558);
203		gameport_free_port(port);
204		return -ENOMEM;
205	}
206
207	ns558->io = ioport;
208	ns558->size = iolen;
209	ns558->dev = dev;
210	ns558->gameport = port;
211
212	gameport_set_name(port, "NS558 PnP Gameport");
213	gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
214	port->dev.parent = &dev->dev;
215	port->io = ioport;
216
217	gameport_register_port(port);
218
219	list_add_tail(&ns558->node, &ns558_list);
220	return 0;
221}
222
223static struct pnp_driver ns558_pnp_driver = {
224	.name		= "ns558",
225	.id_table	= pnp_devids,
226	.probe		= ns558_pnp_probe,
227};
228
229#else
230
231static struct pnp_driver ns558_pnp_driver;
232
233#endif
234
235static int __init ns558_init(void)
236{
237	int i = 0;
238	int error;
239
240	error = pnp_register_driver(&ns558_pnp_driver);
241	if (error && error != -ENODEV)	/* should be ENOSYS really */
242		return error;
243
244/*
245 * Probe ISA ports after PnP, so that PnP ports that are already
246 * enabled get detected as PnP. This may be suboptimal in multi-device
247 * configurations, but saves hassle with simple setups.
248 */
249
250	while (ns558_isa_portlist[i])
251		ns558_isa_probe(ns558_isa_portlist[i++]);
252
253	return list_empty(&ns558_list) && error ? -ENODEV : 0;
254}
255
256static void __exit ns558_exit(void)
257{
258	struct ns558 *ns558, *safe;
259
260	list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
261		gameport_unregister_port(ns558->gameport);
262		release_region(ns558->io & ~(ns558->size - 1), ns558->size);
263		kfree(ns558);
264	}
265
266	pnp_unregister_driver(&ns558_pnp_driver);
267}
268
269module_init(ns558_init);
270module_exit(ns558_exit);
v4.6
 
  1/*
  2 *  Copyright (c) 1999-2001 Vojtech Pavlik
  3 *  Copyright (c) 1999 Brian Gerst
  4 */
  5
  6/*
  7 * NS558 based standard IBM game port driver for Linux
  8 */
  9
 10/*
 11 * This program is free software; you can redistribute it and/or modify
 12 * it under the terms of the GNU General Public License as published by
 13 * the Free Software Foundation; either version 2 of the License, or
 14 * (at your option) any later version.
 15 *
 16 * This program is distributed in the hope that it will be useful,
 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 19 * GNU General Public License for more details.
 20 *
 21 * You should have received a copy of the GNU General Public License
 22 * along with this program; if not, write to the Free Software
 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 24 *
 25 * Should you need to contact me, the author, you can do so either by
 26 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 27 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 28 */
 29
 30#include <asm/io.h>
 31
 32#include <linux/module.h>
 33#include <linux/ioport.h>
 34#include <linux/init.h>
 35#include <linux/delay.h>
 36#include <linux/gameport.h>
 37#include <linux/slab.h>
 38#include <linux/pnp.h>
 39
 40MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 41MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
 42MODULE_LICENSE("GPL");
 43
 44static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
 45				    0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
 46
 47struct ns558 {
 48	int type;
 49	int io;
 50	int size;
 51	struct pnp_dev *dev;
 52	struct gameport *gameport;
 53	struct list_head node;
 54};
 55
 56static LIST_HEAD(ns558_list);
 57
 58/*
 59 * ns558_isa_probe() tries to find an isa gameport at the
 60 * specified address, and also checks for mirrors.
 61 * A joystick must be attached for this to work.
 62 */
 63
 64static int ns558_isa_probe(int io)
 65{
 66	int i, j, b;
 67	unsigned char c, u, v;
 68	struct ns558 *ns558;
 69	struct gameport *port;
 70
 71/*
 72 * No one should be using this address.
 73 */
 74
 75	if (!request_region(io, 1, "ns558-isa"))
 76		return -EBUSY;
 77
 78/*
 79 * We must not be able to write arbitrary values to the port.
 80 * The lower two axis bits must be 1 after a write.
 81 */
 82
 83	c = inb(io);
 84	outb(~c & ~3, io);
 85	if (~(u = v = inb(io)) & 3) {
 86		outb(c, io);
 87		release_region(io, 1);
 88		return -ENODEV;
 89	}
 90/*
 91 * After a trigger, there must be at least some bits changing.
 92 */
 93
 94	for (i = 0; i < 1000; i++) v &= inb(io);
 95
 96	if (u == v) {
 97		outb(c, io);
 98		release_region(io, 1);
 99		return -ENODEV;
100	}
101	msleep(3);
102/*
103 * After some time (4ms) the axes shouldn't change anymore.
104 */
105
106	u = inb(io);
107	for (i = 0; i < 1000; i++)
108		if ((u ^ inb(io)) & 0xf) {
109			outb(c, io);
110			release_region(io, 1);
111			return -ENODEV;
112		}
113/*
114 * And now find the number of mirrors of the port.
115 */
116
117	for (i = 1; i < 5; i++) {
118
119		release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
120
121		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
122			break;				/* Don't disturb anyone */
123
124		outb(0xff, io & (-1 << i));
125		for (j = b = 0; j < 1000; j++)
126			if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
127		msleep(3);
128
129		if (b > 300) {				/* We allow 30% difference */
130			release_region(io & (-1 << i), (1 << i));
131			break;
132		}
133	}
134
135	i--;
136
137	if (i != 4) {
138		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
139			return -EBUSY;
140	}
141
142	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
143	port = gameport_allocate_port();
144	if (!ns558 || !port) {
145		printk(KERN_ERR "ns558: Memory allocation failed.\n");
146		release_region(io & (-1 << i), (1 << i));
147		kfree(ns558);
148		gameport_free_port(port);
149		return -ENOMEM;
150	}
151
152	ns558->io = io;
153	ns558->size = 1 << i;
154	ns558->gameport = port;
155
156	port->io = io;
157	gameport_set_name(port, "NS558 ISA Gameport");
158	gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
159
160	gameport_register_port(port);
161
162	list_add(&ns558->node, &ns558_list);
163
164	return 0;
165}
166
167#ifdef CONFIG_PNP
168
169static const struct pnp_device_id pnp_devids[] = {
170	{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
171	{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
172	{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
173	{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
174	{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
175	{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
176	{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
177	{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
178	{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
179	{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
180	{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */
181	{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
182	{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
183	{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
184	{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
185	{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
186	{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */
187	{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
188	{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
189	{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
190	{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
191	{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */
192	{ .id = "", },
193};
194
195MODULE_DEVICE_TABLE(pnp, pnp_devids);
196
197static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
198{
199	int ioport, iolen;
200	struct ns558 *ns558;
201	struct gameport *port;
202
203	if (!pnp_port_valid(dev, 0)) {
204		printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
205		return -ENODEV;
206	}
207
208	ioport = pnp_port_start(dev, 0);
209	iolen = pnp_port_len(dev, 0);
210
211	if (!request_region(ioport, iolen, "ns558-pnp"))
212		return -EBUSY;
213
214	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
215	port = gameport_allocate_port();
216	if (!ns558 || !port) {
217		printk(KERN_ERR "ns558: Memory allocation failed\n");
218		kfree(ns558);
219		gameport_free_port(port);
220		return -ENOMEM;
221	}
222
223	ns558->io = ioport;
224	ns558->size = iolen;
225	ns558->dev = dev;
226	ns558->gameport = port;
227
228	gameport_set_name(port, "NS558 PnP Gameport");
229	gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
230	port->dev.parent = &dev->dev;
231	port->io = ioport;
232
233	gameport_register_port(port);
234
235	list_add_tail(&ns558->node, &ns558_list);
236	return 0;
237}
238
239static struct pnp_driver ns558_pnp_driver = {
240	.name		= "ns558",
241	.id_table	= pnp_devids,
242	.probe		= ns558_pnp_probe,
243};
244
245#else
246
247static struct pnp_driver ns558_pnp_driver;
248
249#endif
250
251static int __init ns558_init(void)
252{
253	int i = 0;
254	int error;
255
256	error = pnp_register_driver(&ns558_pnp_driver);
257	if (error && error != -ENODEV)	/* should be ENOSYS really */
258		return error;
259
260/*
261 * Probe ISA ports after PnP, so that PnP ports that are already
262 * enabled get detected as PnP. This may be suboptimal in multi-device
263 * configurations, but saves hassle with simple setups.
264 */
265
266	while (ns558_isa_portlist[i])
267		ns558_isa_probe(ns558_isa_portlist[i++]);
268
269	return list_empty(&ns558_list) && error ? -ENODEV : 0;
270}
271
272static void __exit ns558_exit(void)
273{
274	struct ns558 *ns558, *safe;
275
276	list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
277		gameport_unregister_port(ns558->gameport);
278		release_region(ns558->io & ~(ns558->size - 1), ns558->size);
279		kfree(ns558);
280	}
281
282	pnp_unregister_driver(&ns558_pnp_driver);
283}
284
285module_init(ns558_init);
286module_exit(ns558_exit);