Loading...
1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/**********************************************************
3 * Copyright 1998-2015 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 **********************************************************/
26
27/*
28 * svga3d_cmd.h --
29 *
30 * SVGA 3d hardware cmd definitions
31 */
32
33#ifndef _SVGA3D_CMD_H_
34#define _SVGA3D_CMD_H_
35
36#define INCLUDE_ALLOW_MODULE
37#define INCLUDE_ALLOW_USERLEVEL
38#define INCLUDE_ALLOW_VMCORE
39
40#include "includeCheck.h"
41#include "svga3d_types.h"
42
43/*
44 * Identifiers for commands in the command FIFO.
45 *
46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
47 * the SVGA3D protocol and remain reserved; they should not be used in the
48 * future.
49 *
50 * IDs between 1040 and 2999 (inclusive) are available for use by the
51 * current SVGA3D protocol.
52 *
53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
54 * and up.
55 */
56
57typedef enum {
58 SVGA_3D_CMD_LEGACY_BASE = 1000,
59 SVGA_3D_CMD_BASE = 1040,
60
61 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
62 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
63 SVGA_3D_CMD_SURFACE_COPY = 1042,
64 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
65 SVGA_3D_CMD_SURFACE_DMA = 1044,
66 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
67 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
68 SVGA_3D_CMD_SETTRANSFORM = 1047,
69 SVGA_3D_CMD_SETZRANGE = 1048,
70 SVGA_3D_CMD_SETRENDERSTATE = 1049,
71 SVGA_3D_CMD_SETRENDERTARGET = 1050,
72 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
73 SVGA_3D_CMD_SETMATERIAL = 1052,
74 SVGA_3D_CMD_SETLIGHTDATA = 1053,
75 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
76 SVGA_3D_CMD_SETVIEWPORT = 1055,
77 SVGA_3D_CMD_SETCLIPPLANE = 1056,
78 SVGA_3D_CMD_CLEAR = 1057,
79 SVGA_3D_CMD_PRESENT = 1058,
80 SVGA_3D_CMD_SHADER_DEFINE = 1059,
81 SVGA_3D_CMD_SHADER_DESTROY = 1060,
82 SVGA_3D_CMD_SET_SHADER = 1061,
83 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
84 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
85 SVGA_3D_CMD_SETSCISSORRECT = 1064,
86 SVGA_3D_CMD_BEGIN_QUERY = 1065,
87 SVGA_3D_CMD_END_QUERY = 1066,
88 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
89 SVGA_3D_CMD_PRESENT_READBACK = 1068,
90 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
91 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
92 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
93 SVGA_3D_CMD_DEAD4 = 1072,
94 SVGA_3D_CMD_DEAD5 = 1073,
95 SVGA_3D_CMD_DEAD6 = 1074,
96 SVGA_3D_CMD_DEAD7 = 1075,
97 SVGA_3D_CMD_DEAD8 = 1076,
98 SVGA_3D_CMD_DEAD9 = 1077,
99 SVGA_3D_CMD_DEAD10 = 1078,
100 SVGA_3D_CMD_DEAD11 = 1079,
101 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
102 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
103 SVGA_3D_CMD_SCREEN_DMA = 1082,
104 SVGA_3D_CMD_DEAD1 = 1083,
105 SVGA_3D_CMD_DEAD2 = 1084,
106
107 SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
108 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
109 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087,
110 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088,
111 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089,
112 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090,
113
114 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
115 SVGA_3D_CMD_READBACK_OTABLE = 1092,
116
117 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
118 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
119 SVGA_3D_CMD_DEAD3 = 1095,
120 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
121
122 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
123 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
124 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
125 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
126 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
127 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
128 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
129 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
130 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
131 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
132
133 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
134 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
135 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
136 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
137 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
138
139 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
140 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
141 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
142
143 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
144
145 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
146 SVGA_3D_CMD_END_GB_QUERY = 1117,
147 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
148
149 SVGA_3D_CMD_NOP = 1119,
150
151 SVGA_3D_CMD_ENABLE_GART = 1120,
152 SVGA_3D_CMD_DISABLE_GART = 1121,
153 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
154 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
155
156 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
157 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
158 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
159 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
160
161 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
162 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
163
164 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
165
166 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
167 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
168 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
169 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
170 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
171 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
172 SVGA_3D_CMD_NOP_ERROR = 1137,
173
174 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
175 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
176 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
177 SVGA_3D_CMD_DRAW = 1141,
178 SVGA_3D_CMD_DRAW_INDEXED = 1142,
179
180 /*
181 * DX10 Commands
182 */
183 SVGA_3D_CMD_DX_MIN = 1143,
184 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
185 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
186 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
187 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
188 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
189 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
190 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
191 SVGA_3D_CMD_DX_SET_SHADER = 1150,
192 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
193 SVGA_3D_CMD_DX_DRAW = 1152,
194 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
195 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
196 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
197 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
198 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
199 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
200 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
201 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
202 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
203 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
204 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
205 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
206 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
207 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
208 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
209 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
210 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
211 SVGA_3D_CMD_DX_END_QUERY = 1170,
212 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
213 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
214 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
215 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
216 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
217 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
218 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
219 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
220 SVGA_3D_CMD_DX_PRED_COPY = 1179,
221 SVGA_3D_CMD_DX_PRESENTBLT = 1180,
222 SVGA_3D_CMD_DX_GENMIPS = 1181,
223 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
224 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
225 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
226 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
227 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
228 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
229 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
230 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
231 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
232 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
233 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
234 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
235 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
236 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
237 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
238 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
239 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
240 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
241 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
242 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
243 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
244 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
245 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
246 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
247 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
248 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
249 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
250 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
251 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
252 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
253 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
254 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
255 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
256 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
257 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
258 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
259 SVGA_3D_CMD_DX_HINT = 1218,
260 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
261 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
262 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
263 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
264
265 /*
266 * Reserve some IDs to be used for the SM5 shader types.
267 */
268 SVGA_3D_CMD_DX_RESERVED1 = 1223,
269 SVGA_3D_CMD_DX_RESERVED2 = 1224,
270 SVGA_3D_CMD_DX_RESERVED3 = 1225,
271
272 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
273 SVGA_3D_CMD_DX_MAX = 1227,
274
275 SVGA_3D_CMD_SCREEN_COPY = 1227,
276
277 /*
278 * Reserve some IDs to be used for video.
279 */
280 SVGA_3D_CMD_VIDEO_RESERVED1 = 1228,
281 SVGA_3D_CMD_VIDEO_RESERVED2 = 1229,
282 SVGA_3D_CMD_VIDEO_RESERVED3 = 1230,
283 SVGA_3D_CMD_VIDEO_RESERVED4 = 1231,
284 SVGA_3D_CMD_VIDEO_RESERVED5 = 1232,
285 SVGA_3D_CMD_VIDEO_RESERVED6 = 1233,
286 SVGA_3D_CMD_VIDEO_RESERVED7 = 1234,
287 SVGA_3D_CMD_VIDEO_RESERVED8 = 1235,
288
289 SVGA_3D_CMD_GROW_OTABLE = 1236,
290 SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
291 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
292
293 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
294
295 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
296 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
297 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
298 SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
299 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
300
301 SVGA_3D_CMD_MAX = 1245,
302 SVGA_3D_CMD_FUTURE_MAX = 3000
303} SVGAFifo3dCmdId;
304
305#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
306
307/*
308 * FIFO command format definitions:
309 */
310
311/*
312 * The data size header following cmdNum for every 3d command
313 */
314typedef
315#include "vmware_pack_begin.h"
316struct {
317 uint32 id;
318 uint32 size;
319}
320#include "vmware_pack_end.h"
321SVGA3dCmdHeader;
322
323typedef
324#include "vmware_pack_begin.h"
325struct {
326 uint32 numMipLevels;
327}
328#include "vmware_pack_end.h"
329SVGA3dSurfaceFace;
330
331typedef
332#include "vmware_pack_begin.h"
333struct {
334 uint32 sid;
335 SVGA3dSurface1Flags surfaceFlags;
336 SVGA3dSurfaceFormat format;
337 /*
338 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
339 * structures must have the same value of numMipLevels field.
340 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
341 * numMipLevels set to 0.
342 */
343 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
344 /*
345 * Followed by an SVGA3dSize structure for each mip level in each face.
346 *
347 * A note on surface sizes: Sizes are always specified in pixels,
348 * even if the true surface size is not a multiple of the minimum
349 * block size of the surface's format. For example, a 3x3x1 DXT1
350 * compressed texture would actually be stored as a 4x4x1 image in
351 * memory.
352 */
353}
354#include "vmware_pack_end.h"
355SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
356
357typedef
358#include "vmware_pack_begin.h"
359struct {
360 uint32 sid;
361 SVGA3dSurface1Flags surfaceFlags;
362 SVGA3dSurfaceFormat format;
363 /*
364 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
365 * structures must have the same value of numMipLevels field.
366 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
367 * numMipLevels set to 0.
368 */
369 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
370 uint32 multisampleCount;
371 SVGA3dTextureFilter autogenFilter;
372 /*
373 * Followed by an SVGA3dSize structure for each mip level in each face.
374 *
375 * A note on surface sizes: Sizes are always specified in pixels,
376 * even if the true surface size is not a multiple of the minimum
377 * block size of the surface's format. For example, a 3x3x1 DXT1
378 * compressed texture would actually be stored as a 4x4x1 image in
379 * memory.
380 */
381}
382#include "vmware_pack_end.h"
383SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
384
385typedef
386#include "vmware_pack_begin.h"
387struct {
388 uint32 sid;
389}
390#include "vmware_pack_end.h"
391SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
392
393typedef
394#include "vmware_pack_begin.h"
395struct {
396 uint32 cid;
397}
398#include "vmware_pack_end.h"
399SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
400
401typedef
402#include "vmware_pack_begin.h"
403struct {
404 uint32 cid;
405}
406#include "vmware_pack_end.h"
407SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
408
409typedef
410#include "vmware_pack_begin.h"
411struct {
412 uint32 cid;
413 SVGA3dClearFlag clearFlag;
414 uint32 color;
415 float depth;
416 uint32 stencil;
417 /* Followed by variable number of SVGA3dRect structures */
418}
419#include "vmware_pack_end.h"
420SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
421
422typedef
423#include "vmware_pack_begin.h"
424struct {
425 SVGA3dLightType type;
426 SVGA3dBool inWorldSpace;
427 float diffuse[4];
428 float specular[4];
429 float ambient[4];
430 float position[4];
431 float direction[4];
432 float range;
433 float falloff;
434 float attenuation0;
435 float attenuation1;
436 float attenuation2;
437 float theta;
438 float phi;
439}
440#include "vmware_pack_end.h"
441SVGA3dLightData;
442
443typedef
444#include "vmware_pack_begin.h"
445struct {
446 uint32 sid;
447 /* Followed by variable number of SVGA3dCopyRect structures */
448}
449#include "vmware_pack_end.h"
450SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
451
452typedef
453#include "vmware_pack_begin.h"
454struct {
455 SVGA3dRenderStateName state;
456 union {
457 uint32 uintValue;
458 float floatValue;
459 };
460}
461#include "vmware_pack_end.h"
462SVGA3dRenderState;
463
464typedef
465#include "vmware_pack_begin.h"
466struct {
467 uint32 cid;
468 /* Followed by variable number of SVGA3dRenderState structures */
469}
470#include "vmware_pack_end.h"
471SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
472
473typedef
474#include "vmware_pack_begin.h"
475struct {
476 uint32 cid;
477 SVGA3dRenderTargetType type;
478 SVGA3dSurfaceImageId target;
479}
480#include "vmware_pack_end.h"
481SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
482
483typedef
484#include "vmware_pack_begin.h"
485struct {
486 SVGA3dSurfaceImageId src;
487 SVGA3dSurfaceImageId dest;
488 /* Followed by variable number of SVGA3dCopyBox structures */
489}
490#include "vmware_pack_end.h"
491SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
492
493/*
494 * Perform a surface copy within the same image.
495 * The src/dest boxes are allowed to overlap.
496 */
497typedef
498#include "vmware_pack_begin.h"
499struct {
500 SVGA3dSurfaceImageId surface;
501 SVGA3dCopyBox box;
502}
503#include "vmware_pack_end.h"
504SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
505
506typedef
507#include "vmware_pack_begin.h"
508struct {
509 uint32 srcSid;
510 uint32 destSid;
511}
512#include "vmware_pack_end.h"
513SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
514
515typedef
516#include "vmware_pack_begin.h"
517struct {
518 SVGA3dSurfaceImageId src;
519 SVGA3dSurfaceImageId dest;
520 SVGA3dBox boxSrc;
521 SVGA3dBox boxDest;
522 SVGA3dStretchBltMode mode;
523}
524#include "vmware_pack_end.h"
525SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
526
527typedef
528#include "vmware_pack_begin.h"
529struct {
530 /*
531 * If the discard flag is present in a surface DMA operation, the host may
532 * discard the contents of the current mipmap level and face of the target
533 * surface before applying the surface DMA contents.
534 */
535 uint32 discard : 1;
536
537 /*
538 * If the unsynchronized flag is present, the host may perform this upload
539 * without syncing to pending reads on this surface.
540 */
541 uint32 unsynchronized : 1;
542
543 /*
544 * Guests *MUST* set the reserved bits to 0 before submitting the command
545 * suffix as future flags may occupy these bits.
546 */
547 uint32 reserved : 30;
548}
549#include "vmware_pack_end.h"
550SVGA3dSurfaceDMAFlags;
551
552typedef
553#include "vmware_pack_begin.h"
554struct {
555 SVGAGuestImage guest;
556 SVGA3dSurfaceImageId host;
557 SVGA3dTransferType transfer;
558 /*
559 * Followed by variable number of SVGA3dCopyBox structures. For consistency
560 * in all clipping logic and coordinate translation, we define the
561 * "source" in each copyBox as the guest image and the
562 * "destination" as the host image, regardless of transfer
563 * direction.
564 *
565 * For efficiency, the SVGA3D device is free to copy more data than
566 * specified. For example, it may round copy boxes outwards such
567 * that they lie on particular alignment boundaries.
568 */
569}
570#include "vmware_pack_end.h"
571SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
572
573/*
574 * SVGA3dCmdSurfaceDMASuffix --
575 *
576 * This is a command suffix that will appear after a SurfaceDMA command in
577 * the FIFO. It contains some extra information that hosts may use to
578 * optimize performance or protect the guest. This suffix exists to preserve
579 * backwards compatibility while also allowing for new functionality to be
580 * implemented.
581 */
582
583typedef
584#include "vmware_pack_begin.h"
585struct {
586 uint32 suffixSize;
587
588 /*
589 * The maximum offset is used to determine the maximum offset from the
590 * guestPtr base address that will be accessed or written to during this
591 * surfaceDMA. If the suffix is supported, the host will respect this
592 * boundary while performing surface DMAs.
593 *
594 * Defaults to MAX_UINT32
595 */
596 uint32 maximumOffset;
597
598 /*
599 * A set of flags that describes optimizations that the host may perform
600 * while performing this surface DMA operation. The guest should never rely
601 * on behaviour that is different when these flags are set for correctness.
602 *
603 * Defaults to 0
604 */
605 SVGA3dSurfaceDMAFlags flags;
606}
607#include "vmware_pack_end.h"
608SVGA3dCmdSurfaceDMASuffix;
609
610/*
611 * SVGA_3D_CMD_DRAW_PRIMITIVES --
612 *
613 * This command is the SVGA3D device's generic drawing entry point.
614 * It can draw multiple ranges of primitives, optionally using an
615 * index buffer, using an arbitrary collection of vertex buffers.
616 *
617 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
618 * during this draw call. The declarations specify which surface
619 * the vertex data lives in, what that vertex data is used for,
620 * and how to interpret it.
621 *
622 * Each SVGA3dPrimitiveRange defines a collection of primitives
623 * to render using the same vertex arrays. An index buffer is
624 * optional.
625 */
626
627typedef
628#include "vmware_pack_begin.h"
629struct {
630 /*
631 * A range hint is an optional specification for the range of indices
632 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
633 * that the entire array will be used.
634 *
635 * These are only hints. The SVGA3D device may use them for
636 * performance optimization if possible, but it's also allowed to
637 * ignore these values.
638 */
639 uint32 first;
640 uint32 last;
641}
642#include "vmware_pack_end.h"
643SVGA3dArrayRangeHint;
644
645typedef
646#include "vmware_pack_begin.h"
647struct {
648 /*
649 * Define the origin and shape of a vertex or index array. Both
650 * 'offset' and 'stride' are in bytes. The provided surface will be
651 * reinterpreted as a flat array of bytes in the same format used
652 * by surface DMA operations. To avoid unnecessary conversions, the
653 * surface should be created with the SVGA3D_BUFFER format.
654 *
655 * Index 0 in the array starts 'offset' bytes into the surface.
656 * Index 1 begins at byte 'offset + stride', etc. Array indices may
657 * not be negative.
658 */
659 uint32 surfaceId;
660 uint32 offset;
661 uint32 stride;
662}
663#include "vmware_pack_end.h"
664SVGA3dArray;
665
666typedef
667#include "vmware_pack_begin.h"
668struct {
669 /*
670 * Describe a vertex array's data type, and define how it is to be
671 * used by the fixed function pipeline or the vertex shader. It
672 * isn't useful to have two VertexDecls with the same
673 * VertexArrayIdentity in one draw call.
674 */
675 SVGA3dDeclType type;
676 SVGA3dDeclMethod method;
677 SVGA3dDeclUsage usage;
678 uint32 usageIndex;
679}
680#include "vmware_pack_end.h"
681SVGA3dVertexArrayIdentity;
682
683typedef
684#include "vmware_pack_begin.h"
685struct SVGA3dVertexDecl {
686 SVGA3dVertexArrayIdentity identity;
687 SVGA3dArray array;
688 SVGA3dArrayRangeHint rangeHint;
689}
690#include "vmware_pack_end.h"
691SVGA3dVertexDecl;
692
693typedef
694#include "vmware_pack_begin.h"
695struct SVGA3dPrimitiveRange {
696 /*
697 * Define a group of primitives to render, from sequential indices.
698 *
699 * The value of 'primitiveType' and 'primitiveCount' imply the
700 * total number of vertices that will be rendered.
701 */
702 SVGA3dPrimitiveType primType;
703 uint32 primitiveCount;
704
705 /*
706 * Optional index buffer. If indexArray.surfaceId is
707 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
708 * without an index buffer is identical to rendering with an index
709 * buffer containing the sequence [0, 1, 2, 3, ...].
710 *
711 * If an index buffer is in use, indexWidth specifies the width in
712 * bytes of each index value. It must be less than or equal to
713 * indexArray.stride.
714 *
715 * (Currently, the SVGA3D device requires index buffers to be tightly
716 * packed. In other words, indexWidth == indexArray.stride)
717 */
718 SVGA3dArray indexArray;
719 uint32 indexWidth;
720
721 /*
722 * Optional index bias. This number is added to all indices from
723 * indexArray before they are used as vertex array indices. This
724 * can be used in multiple ways:
725 *
726 * - When not using an indexArray, this bias can be used to
727 * specify where in the vertex arrays to begin rendering.
728 *
729 * - A positive number here is equivalent to increasing the
730 * offset in each vertex array.
731 *
732 * - A negative number can be used to render using a small
733 * vertex array and an index buffer that contains large
734 * values. This may be used by some applications that
735 * crop a vertex buffer without modifying their index
736 * buffer.
737 *
738 * Note that rendering with a negative bias value may be slower and
739 * use more memory than rendering with a positive or zero bias.
740 */
741 int32 indexBias;
742}
743#include "vmware_pack_end.h"
744SVGA3dPrimitiveRange;
745
746typedef
747#include "vmware_pack_begin.h"
748struct {
749 uint32 cid;
750 uint32 numVertexDecls;
751 uint32 numRanges;
752
753 /*
754 * There are two variable size arrays after the
755 * SVGA3dCmdDrawPrimitives structure. In order,
756 * they are:
757 *
758 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
759 * SVGA3D_MAX_VERTEX_ARRAYS;
760 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
761 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
762 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
763 * the frequency divisor for the corresponding vertex decl).
764 */
765}
766#include "vmware_pack_end.h"
767SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
768
769typedef
770#include "vmware_pack_begin.h"
771struct {
772 uint32 cid;
773
774 uint32 primitiveCount; /* How many primitives to render */
775 uint32 startVertexLocation; /* Which vertex do we start rendering at. */
776
777 uint8 primitiveType; /* SVGA3dPrimitiveType */
778 uint8 padding[3];
779}
780#include "vmware_pack_end.h"
781SVGA3dCmdDraw;
782
783typedef
784#include "vmware_pack_begin.h"
785struct {
786 uint32 cid;
787
788 uint8 primitiveType; /* SVGA3dPrimitiveType */
789
790 uint32 indexBufferSid; /* Valid index buffer sid. */
791 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
792 /* always 0 for DX9 guests, non-zero for OpenGL */
793 /* guests. We can't represent non-multiple of */
794 /* stride offsets in D3D9Renderer... */
795 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
796
797 int32 baseVertexLocation; /* Bias applied to the index when selecting a */
798 /* vertex from the streams, may be negative */
799
800 uint32 primitiveCount; /* How many primitives to render */
801 uint32 pad0;
802 uint16 pad1;
803}
804#include "vmware_pack_end.h"
805SVGA3dCmdDrawIndexed;
806
807typedef
808#include "vmware_pack_begin.h"
809struct {
810 /*
811 * Describe a vertex array's data type, and define how it is to be
812 * used by the fixed function pipeline or the vertex shader. It
813 * isn't useful to have two VertexDecls with the same
814 * VertexArrayIdentity in one draw call.
815 */
816 uint16 streamOffset;
817 uint8 stream;
818 uint8 type; /* SVGA3dDeclType */
819 uint8 method; /* SVGA3dDeclMethod */
820 uint8 usage; /* SVGA3dDeclUsage */
821 uint8 usageIndex;
822 uint8 padding;
823
824}
825#include "vmware_pack_end.h"
826SVGA3dVertexElement;
827
828/*
829 * Should the vertex element respect the stream value? The high bit of the
830 * stream should be set to indicate that the stream should be respected. If
831 * the high bit is not set, the stream will be ignored and replaced by the index
832 * of the position of the currently considered vertex element.
833 *
834 * All guests should set this bit and correctly specify the stream going
835 * forward.
836 */
837#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
838
839typedef
840#include "vmware_pack_begin.h"
841struct {
842 uint32 cid;
843
844 uint32 numElements;
845
846 /*
847 * Followed by numElements SVGA3dVertexElement structures.
848 *
849 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
850 * are cleared and will not be used by following draws.
851 */
852}
853#include "vmware_pack_end.h"
854SVGA3dCmdSetVertexDecls;
855
856typedef
857#include "vmware_pack_begin.h"
858struct {
859 uint32 sid;
860 uint32 stride;
861 uint32 offset;
862}
863#include "vmware_pack_end.h"
864SVGA3dVertexStream;
865
866typedef
867#include "vmware_pack_begin.h"
868struct {
869 uint32 cid;
870
871 uint32 numStreams;
872 /*
873 * Followed by numStream SVGA3dVertexStream structures.
874 *
875 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
876 * are cleared and will not be used by following draws.
877 */
878}
879#include "vmware_pack_end.h"
880SVGA3dCmdSetVertexStreams;
881
882typedef
883#include "vmware_pack_begin.h"
884struct {
885 uint32 cid;
886 uint32 numDivisors;
887}
888#include "vmware_pack_end.h"
889SVGA3dCmdSetVertexDivisors;
890
891typedef
892#include "vmware_pack_begin.h"
893struct {
894 uint32 stage;
895 SVGA3dTextureStateName name;
896 union {
897 uint32 value;
898 float floatValue;
899 };
900}
901#include "vmware_pack_end.h"
902SVGA3dTextureState;
903
904typedef
905#include "vmware_pack_begin.h"
906struct {
907 uint32 cid;
908 /* Followed by variable number of SVGA3dTextureState structures */
909}
910#include "vmware_pack_end.h"
911SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
912
913typedef
914#include "vmware_pack_begin.h"
915struct {
916 uint32 cid;
917 SVGA3dTransformType type;
918 float matrix[16];
919}
920#include "vmware_pack_end.h"
921SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
922
923typedef
924#include "vmware_pack_begin.h"
925struct {
926 float min;
927 float max;
928}
929#include "vmware_pack_end.h"
930SVGA3dZRange;
931
932typedef
933#include "vmware_pack_begin.h"
934struct {
935 uint32 cid;
936 SVGA3dZRange zRange;
937}
938#include "vmware_pack_end.h"
939SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
940
941typedef
942#include "vmware_pack_begin.h"
943struct {
944 float diffuse[4];
945 float ambient[4];
946 float specular[4];
947 float emissive[4];
948 float shininess;
949}
950#include "vmware_pack_end.h"
951SVGA3dMaterial;
952
953typedef
954#include "vmware_pack_begin.h"
955struct {
956 uint32 cid;
957 SVGA3dFace face;
958 SVGA3dMaterial material;
959}
960#include "vmware_pack_end.h"
961SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
962
963typedef
964#include "vmware_pack_begin.h"
965struct {
966 uint32 cid;
967 uint32 index;
968 SVGA3dLightData data;
969}
970#include "vmware_pack_end.h"
971SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
972
973typedef
974#include "vmware_pack_begin.h"
975struct {
976 uint32 cid;
977 uint32 index;
978 uint32 enabled;
979}
980#include "vmware_pack_end.h"
981SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
982
983typedef
984#include "vmware_pack_begin.h"
985struct {
986 uint32 cid;
987 SVGA3dRect rect;
988}
989#include "vmware_pack_end.h"
990SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
991
992typedef
993#include "vmware_pack_begin.h"
994struct {
995 uint32 cid;
996 SVGA3dRect rect;
997}
998#include "vmware_pack_end.h"
999SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1000
1001typedef
1002#include "vmware_pack_begin.h"
1003struct {
1004 uint32 cid;
1005 uint32 index;
1006 float plane[4];
1007}
1008#include "vmware_pack_end.h"
1009SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1010
1011typedef
1012#include "vmware_pack_begin.h"
1013struct {
1014 uint32 cid;
1015 uint32 shid;
1016 SVGA3dShaderType type;
1017 /* Followed by variable number of DWORDs for shader bycode */
1018}
1019#include "vmware_pack_end.h"
1020SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1021
1022typedef
1023#include "vmware_pack_begin.h"
1024struct {
1025 uint32 cid;
1026 uint32 shid;
1027 SVGA3dShaderType type;
1028}
1029#include "vmware_pack_end.h"
1030SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1031
1032typedef
1033#include "vmware_pack_begin.h"
1034struct {
1035 uint32 cid;
1036 uint32 reg; /* register number */
1037 SVGA3dShaderType type;
1038 SVGA3dShaderConstType ctype;
1039 uint32 values[4];
1040
1041 /*
1042 * Followed by a variable number of additional values.
1043 */
1044}
1045#include "vmware_pack_end.h"
1046SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1047
1048typedef
1049#include "vmware_pack_begin.h"
1050struct {
1051 uint32 cid;
1052 SVGA3dShaderType type;
1053 uint32 shid;
1054}
1055#include "vmware_pack_end.h"
1056SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1057
1058typedef
1059#include "vmware_pack_begin.h"
1060struct {
1061 uint32 cid;
1062 SVGA3dQueryType type;
1063}
1064#include "vmware_pack_end.h"
1065SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1066
1067typedef
1068#include "vmware_pack_begin.h"
1069struct {
1070 uint32 cid;
1071 SVGA3dQueryType type;
1072 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1073}
1074#include "vmware_pack_end.h"
1075SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1076
1077
1078/*
1079 * SVGA3D_CMD_WAIT_FOR_QUERY --
1080 *
1081 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
1082 * and if the state member is set to anything else than
1083 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1084 *
1085 * Otherwise, in addition to the query explicitly waited for,
1086 * All queries with the same type and issued with the same cid, for which
1087 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1088 * be finished after execution of this command.
1089 *
1090 * A query will be identified by the gmrId and offset of the guestResult
1091 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1092 * been sent previously with an indentical gmrId and offset, it will
1093 * effectively end all queries with an identical type issued with the
1094 * same cid, and the SVGA3dQueryResult structure pointed to by
1095 * guestResult will not be written to. This property can be used to
1096 * implement a query barrier for a given cid and query type.
1097 */
1098
1099typedef
1100#include "vmware_pack_begin.h"
1101struct {
1102 uint32 cid; /* Same parameters passed to END_QUERY */
1103 SVGA3dQueryType type;
1104 SVGAGuestPtr guestResult;
1105}
1106#include "vmware_pack_end.h"
1107SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1108
1109typedef
1110#include "vmware_pack_begin.h"
1111struct {
1112 uint32 totalSize; /* Set by guest before query is ended. */
1113 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1114 union { /* Set by host on exit from PENDING state */
1115 uint32 result32;
1116 uint32 queryCookie; /* May be used to identify which QueryGetData this
1117 result corresponds to. */
1118 };
1119}
1120#include "vmware_pack_end.h"
1121SVGA3dQueryResult;
1122
1123
1124/*
1125 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1126 *
1127 * This is a blit from an SVGA3D surface to a Screen Object.
1128 * This blit must be directed at a specific screen.
1129 *
1130 * The blit copies from a rectangular region of an SVGA3D surface
1131 * image to a rectangular region of a screen.
1132 *
1133 * This command takes an optional variable-length list of clipping
1134 * rectangles after the body of the command. If no rectangles are
1135 * specified, there is no clipping region. The entire destRect is
1136 * drawn to. If one or more rectangles are included, they describe
1137 * a clipping region. The clip rectangle coordinates are measured
1138 * relative to the top-left corner of destRect.
1139 *
1140 * The srcImage must be from mip=0 face=0.
1141 *
1142 * This supports scaling if the src and dest are of different sizes.
1143 *
1144 * Availability:
1145 * SVGA_FIFO_CAP_SCREEN_OBJECT
1146 */
1147
1148typedef
1149#include "vmware_pack_begin.h"
1150struct {
1151 SVGA3dSurfaceImageId srcImage;
1152 SVGASignedRect srcRect;
1153 uint32 destScreenId; /* Screen Object ID */
1154 SVGASignedRect destRect;
1155 /* Clipping: zero or more SVGASignedRects follow */
1156}
1157#include "vmware_pack_end.h"
1158SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1159
1160typedef
1161#include "vmware_pack_begin.h"
1162struct {
1163 uint32 sid;
1164 SVGA3dTextureFilter filter;
1165}
1166#include "vmware_pack_end.h"
1167SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1168
1169typedef
1170#include "vmware_pack_begin.h"
1171struct {
1172 uint32 sid;
1173}
1174#include "vmware_pack_end.h"
1175SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1176
1177typedef
1178#include "vmware_pack_begin.h"
1179struct {
1180 uint32 sid;
1181}
1182#include "vmware_pack_end.h"
1183SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1184
1185/*
1186 * Screen DMA command
1187 *
1188 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
1189 * cap bit is not required.
1190 *
1191 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1192 * be different, but it is required that guest makes sure refBuffer has
1193 * exactly the same contents that were written to when last time screen DMA
1194 * command is received by host.
1195 *
1196 * - changemap is generated by lib/blit, and it has the changes from last
1197 * received screen DMA or more.
1198 */
1199
1200typedef
1201#include "vmware_pack_begin.h"
1202struct SVGA3dCmdScreenDMA {
1203 uint32 screenId;
1204 SVGAGuestImage refBuffer;
1205 SVGAGuestImage destBuffer;
1206 SVGAGuestImage changeMap;
1207}
1208#include "vmware_pack_end.h"
1209SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
1210
1211/*
1212 * Logic ops
1213 */
1214
1215#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1216#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1217#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1218#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1219
1220typedef
1221#include "vmware_pack_begin.h"
1222struct SVGA3dCmdLogicOpsBitBlt {
1223 /*
1224 * All LogicOps surfaces are one-level
1225 * surfaces so mipmap & face should always
1226 * be zero.
1227 */
1228 SVGA3dSurfaceImageId src;
1229 SVGA3dSurfaceImageId dst;
1230 SVGA3dLogicOp logicOp;
1231 /* Followed by variable number of SVGA3dCopyBox structures */
1232}
1233#include "vmware_pack_end.h"
1234SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1235
1236
1237typedef
1238#include "vmware_pack_begin.h"
1239struct SVGA3dCmdLogicOpsTransBlt {
1240 /*
1241 * All LogicOps surfaces are one-level
1242 * surfaces so mipmap & face should always
1243 * be zero.
1244 */
1245 SVGA3dSurfaceImageId src;
1246 SVGA3dSurfaceImageId dst;
1247 uint32 color;
1248 uint32 flags;
1249 SVGA3dBox srcBox;
1250 SVGA3dBox dstBox;
1251}
1252#include "vmware_pack_end.h"
1253SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1254
1255
1256typedef
1257#include "vmware_pack_begin.h"
1258struct SVGA3dCmdLogicOpsStretchBlt {
1259 /*
1260 * All LogicOps surfaces are one-level
1261 * surfaces so mipmap & face should always
1262 * be zero.
1263 */
1264 SVGA3dSurfaceImageId src;
1265 SVGA3dSurfaceImageId dst;
1266 uint16 mode;
1267 uint16 flags;
1268 SVGA3dBox srcBox;
1269 SVGA3dBox dstBox;
1270}
1271#include "vmware_pack_end.h"
1272SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1273
1274
1275typedef
1276#include "vmware_pack_begin.h"
1277struct SVGA3dCmdLogicOpsColorFill {
1278 /*
1279 * All LogicOps surfaces are one-level
1280 * surfaces so mipmap & face should always
1281 * be zero.
1282 */
1283 SVGA3dSurfaceImageId dst;
1284 uint32 color;
1285 SVGA3dLogicOp logicOp;
1286 /* Followed by variable number of SVGA3dRect structures. */
1287}
1288#include "vmware_pack_end.h"
1289SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1290
1291
1292typedef
1293#include "vmware_pack_begin.h"
1294struct SVGA3dCmdLogicOpsAlphaBlend {
1295 /*
1296 * All LogicOps surfaces are one-level
1297 * surfaces so mipmap & face should always
1298 * be zero.
1299 */
1300 SVGA3dSurfaceImageId src;
1301 SVGA3dSurfaceImageId dst;
1302 uint32 alphaVal;
1303 uint32 flags;
1304 SVGA3dBox srcBox;
1305 SVGA3dBox dstBox;
1306}
1307#include "vmware_pack_end.h"
1308SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1309
1310#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1311
1312#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1313#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1314
1315typedef
1316#include "vmware_pack_begin.h"
1317struct SVGA3dCmdLogicOpsClearTypeBlend {
1318 /*
1319 * All LogicOps surfaces are one-level
1320 * surfaces so mipmap & face should always
1321 * be zero.
1322 */
1323 SVGA3dSurfaceImageId tmp;
1324 SVGA3dSurfaceImageId dst;
1325 SVGA3dSurfaceImageId gammaSurf;
1326 SVGA3dSurfaceImageId alphaSurf;
1327 uint32 gamma;
1328 uint32 color;
1329 uint32 color2;
1330 int32 alphaOffsetX;
1331 int32 alphaOffsetY;
1332 /* Followed by variable number of SVGA3dBox structures */
1333}
1334#include "vmware_pack_end.h"
1335SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1336
1337
1338/*
1339 * Guest-backed objects definitions.
1340 */
1341
1342typedef
1343#include "vmware_pack_begin.h"
1344struct {
1345 SVGAMobFormat ptDepth;
1346 uint32 sizeInBytes;
1347 PPN64 base;
1348}
1349#include "vmware_pack_end.h"
1350SVGAOTableMobEntry;
1351#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1352
1353typedef
1354#include "vmware_pack_begin.h"
1355struct {
1356 SVGA3dSurfaceFormat format;
1357 SVGA3dSurface1Flags surface1Flags;
1358 uint32 numMipLevels;
1359 uint32 multisampleCount;
1360 SVGA3dTextureFilter autogenFilter;
1361 SVGA3dSize size;
1362 SVGAMobId mobid;
1363 uint32 arraySize;
1364 uint32 mobPitch;
1365 SVGA3dSurface2Flags surface2Flags;
1366 uint8 multisamplePattern;
1367 uint8 qualityLevel;
1368 uint8 pad0[2];
1369 uint32 pad1[3];
1370}
1371#include "vmware_pack_end.h"
1372SVGAOTableSurfaceEntry;
1373#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1374
1375typedef
1376#include "vmware_pack_begin.h"
1377struct {
1378 uint32 cid;
1379 SVGAMobId mobid;
1380}
1381#include "vmware_pack_end.h"
1382SVGAOTableContextEntry;
1383#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1384
1385typedef
1386#include "vmware_pack_begin.h"
1387struct {
1388 SVGA3dShaderType type;
1389 uint32 sizeInBytes;
1390 uint32 offsetInBytes;
1391 SVGAMobId mobid;
1392}
1393#include "vmware_pack_end.h"
1394SVGAOTableShaderEntry;
1395#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1396
1397#define SVGA_STFLAG_PRIMARY (1 << 0)
1398#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1399typedef uint32 SVGAScreenTargetFlags;
1400
1401typedef
1402#include "vmware_pack_begin.h"
1403struct {
1404 SVGA3dSurfaceImageId image;
1405 uint32 width;
1406 uint32 height;
1407 int32 xRoot;
1408 int32 yRoot;
1409 SVGAScreenTargetFlags flags;
1410 uint32 dpi;
1411 uint32 pad[7];
1412}
1413#include "vmware_pack_end.h"
1414SVGAOTableScreenTargetEntry;
1415#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1416 (sizeof(SVGAOTableScreenTargetEntry))
1417
1418typedef
1419#include "vmware_pack_begin.h"
1420struct {
1421 float value[4];
1422}
1423#include "vmware_pack_end.h"
1424SVGA3dShaderConstFloat;
1425
1426typedef
1427#include "vmware_pack_begin.h"
1428struct {
1429 int32 value[4];
1430}
1431#include "vmware_pack_end.h"
1432SVGA3dShaderConstInt;
1433
1434typedef
1435#include "vmware_pack_begin.h"
1436struct {
1437 uint32 value;
1438}
1439#include "vmware_pack_end.h"
1440SVGA3dShaderConstBool;
1441
1442typedef
1443#include "vmware_pack_begin.h"
1444struct {
1445 uint16 streamOffset;
1446 uint8 stream;
1447 uint8 type;
1448 uint8 methodUsage;
1449 uint8 usageIndex;
1450}
1451#include "vmware_pack_end.h"
1452SVGAGBVertexElement;
1453
1454typedef
1455#include "vmware_pack_begin.h"
1456struct {
1457 uint32 sid;
1458 uint16 stride;
1459 uint32 offset;
1460}
1461#include "vmware_pack_end.h"
1462SVGAGBVertexStream;
1463typedef
1464#include "vmware_pack_begin.h"
1465struct {
1466 SVGA3dRect viewport;
1467 SVGA3dRect scissorRect;
1468 SVGA3dZRange zRange;
1469
1470 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1471 SVGAGBVertexElement decl1[4];
1472
1473 uint32 renderStates[SVGA3D_RS_MAX];
1474 SVGAGBVertexElement decl2[18];
1475 uint32 pad0[2];
1476
1477 struct {
1478 SVGA3dFace face;
1479 SVGA3dMaterial material;
1480 } material;
1481
1482 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1483 float matrices[SVGA3D_TRANSFORM_MAX][16];
1484
1485 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1486 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1487
1488 /*
1489 * Shaders currently bound
1490 */
1491 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1492 SVGAGBVertexElement decl3[10];
1493 uint32 pad1[3];
1494
1495 uint32 occQueryActive;
1496 uint32 occQueryValue;
1497
1498 /*
1499 * Int/Bool Shader constants
1500 */
1501 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1502 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1503 uint16 pShaderBValues;
1504 uint16 vShaderBValues;
1505
1506
1507 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1508 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1509 uint32 numVertexDecls;
1510 uint32 numVertexStreams;
1511 uint32 numVertexDivisors;
1512 uint32 pad2[30];
1513
1514 /*
1515 * Texture Stages
1516 *
1517 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1518 * textureStages array.
1519 * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1520 */
1521 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1522 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1523 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1524
1525 /*
1526 * Float Shader constants.
1527 */
1528 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1529 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1530}
1531#include "vmware_pack_end.h"
1532SVGAGBContextData;
1533#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1534
1535/*
1536 * SVGA3dCmdSetOTableBase --
1537 *
1538 * This command allows the guest to specify the base PPN of the
1539 * specified object table.
1540 */
1541
1542typedef
1543#include "vmware_pack_begin.h"
1544struct {
1545 SVGAOTableType type;
1546 PPN baseAddress;
1547 uint32 sizeInBytes;
1548 uint32 validSizeInBytes;
1549 SVGAMobFormat ptDepth;
1550}
1551#include "vmware_pack_end.h"
1552SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1553
1554typedef
1555#include "vmware_pack_begin.h"
1556struct {
1557 SVGAOTableType type;
1558 PPN64 baseAddress;
1559 uint32 sizeInBytes;
1560 uint32 validSizeInBytes;
1561 SVGAMobFormat ptDepth;
1562}
1563#include "vmware_pack_end.h"
1564SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1565
1566/*
1567 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1568 * the new OTable contains the same contents as the old one, except possibly
1569 * for some new invalid entries at the end.
1570 *
1571 * (Otherwise, guests should use one of the SetOTableBase commands.)
1572 */
1573typedef
1574#include "vmware_pack_begin.h"
1575struct {
1576 SVGAOTableType type;
1577 PPN64 baseAddress;
1578 uint32 sizeInBytes;
1579 uint32 validSizeInBytes;
1580 SVGAMobFormat ptDepth;
1581}
1582#include "vmware_pack_end.h"
1583SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
1584
1585typedef
1586#include "vmware_pack_begin.h"
1587struct {
1588 SVGAOTableType type;
1589}
1590#include "vmware_pack_end.h"
1591SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1592
1593/*
1594 * Define a memory object (Mob) in the OTable.
1595 */
1596
1597typedef
1598#include "vmware_pack_begin.h"
1599struct SVGA3dCmdDefineGBMob {
1600 SVGAMobId mobid;
1601 SVGAMobFormat ptDepth;
1602 PPN base;
1603 uint32 sizeInBytes;
1604}
1605#include "vmware_pack_end.h"
1606SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
1607
1608
1609/*
1610 * Destroys an object in the OTable.
1611 */
1612
1613typedef
1614#include "vmware_pack_begin.h"
1615struct SVGA3dCmdDestroyGBMob {
1616 SVGAMobId mobid;
1617}
1618#include "vmware_pack_end.h"
1619SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
1620
1621
1622/*
1623 * Define a memory object (Mob) in the OTable with a PPN64 base.
1624 */
1625
1626typedef
1627#include "vmware_pack_begin.h"
1628struct SVGA3dCmdDefineGBMob64 {
1629 SVGAMobId mobid;
1630 SVGAMobFormat ptDepth;
1631 PPN64 base;
1632 uint32 sizeInBytes;
1633}
1634#include "vmware_pack_end.h"
1635SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1636
1637/*
1638 * Redefine an object in the OTable with PPN64 base.
1639 */
1640
1641typedef
1642#include "vmware_pack_begin.h"
1643struct SVGA3dCmdRedefineGBMob64 {
1644 SVGAMobId mobid;
1645 SVGAMobFormat ptDepth;
1646 PPN64 base;
1647 uint32 sizeInBytes;
1648}
1649#include "vmware_pack_end.h"
1650SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1651
1652/*
1653 * Notification that the page tables have been modified.
1654 */
1655
1656typedef
1657#include "vmware_pack_begin.h"
1658struct SVGA3dCmdUpdateGBMobMapping {
1659 SVGAMobId mobid;
1660}
1661#include "vmware_pack_end.h"
1662SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1663
1664/*
1665 * Define a guest-backed surface.
1666 */
1667
1668typedef
1669#include "vmware_pack_begin.h"
1670struct SVGA3dCmdDefineGBSurface {
1671 uint32 sid;
1672 SVGA3dSurface1Flags surfaceFlags;
1673 SVGA3dSurfaceFormat format;
1674 uint32 numMipLevels;
1675 uint32 multisampleCount;
1676 SVGA3dTextureFilter autogenFilter;
1677 SVGA3dSize size;
1678}
1679#include "vmware_pack_end.h"
1680SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1681
1682/*
1683 * Defines a guest-backed surface, adding the arraySize field.
1684 */
1685typedef
1686#include "vmware_pack_begin.h"
1687struct SVGA3dCmdDefineGBSurface_v2 {
1688 uint32 sid;
1689 SVGA3dSurface1Flags surfaceFlags;
1690 SVGA3dSurfaceFormat format;
1691 uint32 numMipLevels;
1692 uint32 multisampleCount;
1693 SVGA3dTextureFilter autogenFilter;
1694 SVGA3dSize size;
1695 uint32 arraySize;
1696 uint32 pad;
1697}
1698#include "vmware_pack_end.h"
1699SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1700
1701/*
1702 * Defines a guest-backed surface, adding the larger flags.
1703 */
1704typedef
1705#include "vmware_pack_begin.h"
1706struct SVGA3dCmdDefineGBSurface_v3 {
1707 uint32 sid;
1708 SVGA3dSurfaceAllFlags surfaceFlags;
1709 SVGA3dSurfaceFormat format;
1710 uint32 numMipLevels;
1711 uint32 multisampleCount;
1712 SVGA3dMSPattern multisamplePattern;
1713 SVGA3dMSQualityLevel qualityLevel;
1714 SVGA3dTextureFilter autogenFilter;
1715 SVGA3dSize size;
1716 uint32 arraySize;
1717}
1718#include "vmware_pack_end.h"
1719SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1720
1721/*
1722 * Destroy a guest-backed surface.
1723 */
1724
1725typedef
1726#include "vmware_pack_begin.h"
1727struct SVGA3dCmdDestroyGBSurface {
1728 uint32 sid;
1729}
1730#include "vmware_pack_end.h"
1731SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1732
1733/*
1734 * Bind a guest-backed surface to a mob.
1735 */
1736
1737typedef
1738#include "vmware_pack_begin.h"
1739struct SVGA3dCmdBindGBSurface {
1740 uint32 sid;
1741 SVGAMobId mobid;
1742}
1743#include "vmware_pack_end.h"
1744SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1745
1746typedef
1747#include "vmware_pack_begin.h"
1748struct SVGA3dCmdBindGBSurfaceWithPitch {
1749 uint32 sid;
1750 SVGAMobId mobid;
1751 uint32 baseLevelPitch;
1752}
1753#include "vmware_pack_end.h"
1754SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1755
1756/*
1757 * Conditionally bind a mob to a guest-backed surface if testMobid
1758 * matches the currently bound mob. Optionally issue a
1759 * readback/update on the surface while it is still bound to the old
1760 * mobid if the mobid is changed by this command.
1761 */
1762
1763#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1764#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1765
1766typedef
1767#include "vmware_pack_begin.h"
1768struct SVGA3dCmdCondBindGBSurface {
1769 uint32 sid;
1770 SVGAMobId testMobid;
1771 SVGAMobId mobid;
1772 uint32 flags;
1773}
1774#include "vmware_pack_end.h"
1775SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1776
1777/*
1778 * Update an image in a guest-backed surface.
1779 * (Inform the device that the guest-contents have been updated.)
1780 */
1781
1782typedef
1783#include "vmware_pack_begin.h"
1784struct SVGA3dCmdUpdateGBImage {
1785 SVGA3dSurfaceImageId image;
1786 SVGA3dBox box;
1787}
1788#include "vmware_pack_end.h"
1789SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1790
1791/*
1792 * Update an entire guest-backed surface.
1793 * (Inform the device that the guest-contents have been updated.)
1794 */
1795
1796typedef
1797#include "vmware_pack_begin.h"
1798struct SVGA3dCmdUpdateGBSurface {
1799 uint32 sid;
1800}
1801#include "vmware_pack_end.h"
1802SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1803
1804/*
1805 * Readback an image in a guest-backed surface.
1806 * (Request the device to flush the dirty contents into the guest.)
1807 */
1808
1809typedef
1810#include "vmware_pack_begin.h"
1811struct SVGA3dCmdReadbackGBImage {
1812 SVGA3dSurfaceImageId image;
1813}
1814#include "vmware_pack_end.h"
1815SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1816
1817/*
1818 * Readback an entire guest-backed surface.
1819 * (Request the device to flush the dirty contents into the guest.)
1820 */
1821
1822typedef
1823#include "vmware_pack_begin.h"
1824struct SVGA3dCmdReadbackGBSurface {
1825 uint32 sid;
1826}
1827#include "vmware_pack_end.h"
1828SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1829
1830/*
1831 * Readback a sub rect of an image in a guest-backed surface. After
1832 * issuing this command the driver is required to issue an update call
1833 * of the same region before issuing any other commands that reference
1834 * this surface or rendering is not guaranteed.
1835 */
1836
1837typedef
1838#include "vmware_pack_begin.h"
1839struct SVGA3dCmdReadbackGBImagePartial {
1840 SVGA3dSurfaceImageId image;
1841 SVGA3dBox box;
1842 uint32 invertBox;
1843}
1844#include "vmware_pack_end.h"
1845SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1846
1847
1848/*
1849 * Invalidate an image in a guest-backed surface.
1850 * (Notify the device that the contents can be lost.)
1851 */
1852
1853typedef
1854#include "vmware_pack_begin.h"
1855struct SVGA3dCmdInvalidateGBImage {
1856 SVGA3dSurfaceImageId image;
1857}
1858#include "vmware_pack_end.h"
1859SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1860
1861/*
1862 * Invalidate an entire guest-backed surface.
1863 * (Notify the device that the contents if all images can be lost.)
1864 */
1865
1866typedef
1867#include "vmware_pack_begin.h"
1868struct SVGA3dCmdInvalidateGBSurface {
1869 uint32 sid;
1870}
1871#include "vmware_pack_end.h"
1872SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1873
1874/*
1875 * Invalidate a sub rect of an image in a guest-backed surface. After
1876 * issuing this command the driver is required to issue an update call
1877 * of the same region before issuing any other commands that reference
1878 * this surface or rendering is not guaranteed.
1879 */
1880
1881typedef
1882#include "vmware_pack_begin.h"
1883struct SVGA3dCmdInvalidateGBImagePartial {
1884 SVGA3dSurfaceImageId image;
1885 SVGA3dBox box;
1886 uint32 invertBox;
1887}
1888#include "vmware_pack_end.h"
1889SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1890
1891
1892/*
1893 * Define a guest-backed context.
1894 */
1895
1896typedef
1897#include "vmware_pack_begin.h"
1898struct SVGA3dCmdDefineGBContext {
1899 uint32 cid;
1900}
1901#include "vmware_pack_end.h"
1902SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1903
1904/*
1905 * Destroy a guest-backed context.
1906 */
1907
1908typedef
1909#include "vmware_pack_begin.h"
1910struct SVGA3dCmdDestroyGBContext {
1911 uint32 cid;
1912}
1913#include "vmware_pack_end.h"
1914SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1915
1916/*
1917 * Bind a guest-backed context.
1918 *
1919 * validContents should be set to 0 for new contexts,
1920 * and 1 if this is an old context which is getting paged
1921 * back on to the device.
1922 *
1923 * For new contexts, it is recommended that the driver
1924 * issue commands to initialize all interesting state
1925 * prior to rendering.
1926 */
1927
1928typedef
1929#include "vmware_pack_begin.h"
1930struct SVGA3dCmdBindGBContext {
1931 uint32 cid;
1932 SVGAMobId mobid;
1933 uint32 validContents;
1934}
1935#include "vmware_pack_end.h"
1936SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1937
1938/*
1939 * Readback a guest-backed context.
1940 * (Request that the device flush the contents back into guest memory.)
1941 */
1942
1943typedef
1944#include "vmware_pack_begin.h"
1945struct SVGA3dCmdReadbackGBContext {
1946 uint32 cid;
1947}
1948#include "vmware_pack_end.h"
1949SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1950
1951/*
1952 * Invalidate a guest-backed context.
1953 */
1954typedef
1955#include "vmware_pack_begin.h"
1956struct SVGA3dCmdInvalidateGBContext {
1957 uint32 cid;
1958}
1959#include "vmware_pack_end.h"
1960SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1961
1962/*
1963 * Define a guest-backed shader.
1964 */
1965
1966typedef
1967#include "vmware_pack_begin.h"
1968struct SVGA3dCmdDefineGBShader {
1969 uint32 shid;
1970 SVGA3dShaderType type;
1971 uint32 sizeInBytes;
1972}
1973#include "vmware_pack_end.h"
1974SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1975
1976/*
1977 * Bind a guest-backed shader.
1978 */
1979
1980typedef
1981#include "vmware_pack_begin.h"
1982struct SVGA3dCmdBindGBShader {
1983 uint32 shid;
1984 SVGAMobId mobid;
1985 uint32 offsetInBytes;
1986}
1987#include "vmware_pack_end.h"
1988SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
1989
1990/*
1991 * Destroy a guest-backed shader.
1992 */
1993
1994typedef
1995#include "vmware_pack_begin.h"
1996struct SVGA3dCmdDestroyGBShader {
1997 uint32 shid;
1998}
1999#include "vmware_pack_end.h"
2000SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2001
2002typedef
2003#include "vmware_pack_begin.h"
2004struct {
2005 uint32 cid;
2006 uint32 regStart;
2007 SVGA3dShaderType shaderType;
2008 SVGA3dShaderConstType constType;
2009
2010 /*
2011 * Followed by a variable number of shader constants.
2012 *
2013 * Note that FLOAT and INT constants are 4-dwords in length, while
2014 * BOOL constants are 1-dword in length.
2015 */
2016}
2017#include "vmware_pack_end.h"
2018SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2019
2020
2021typedef
2022#include "vmware_pack_begin.h"
2023struct {
2024 uint32 cid;
2025 SVGA3dQueryType type;
2026}
2027#include "vmware_pack_end.h"
2028SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2029
2030typedef
2031#include "vmware_pack_begin.h"
2032struct {
2033 uint32 cid;
2034 SVGA3dQueryType type;
2035 SVGAMobId mobid;
2036 uint32 offset;
2037}
2038#include "vmware_pack_end.h"
2039SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
2040
2041
2042/*
2043 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2044 *
2045 * The semantics of this command are identical to the
2046 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2047 * to a Mob instead of a GMR.
2048 */
2049
2050typedef
2051#include "vmware_pack_begin.h"
2052struct {
2053 uint32 cid;
2054 SVGA3dQueryType type;
2055 SVGAMobId mobid;
2056 uint32 offset;
2057}
2058#include "vmware_pack_end.h"
2059SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2060
2061
2062typedef
2063#include "vmware_pack_begin.h"
2064struct {
2065 SVGAMobId mobid;
2066 uint32 mustBeZero;
2067 uint32 initialized;
2068}
2069#include "vmware_pack_end.h"
2070SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
2071
2072typedef
2073#include "vmware_pack_begin.h"
2074struct {
2075 SVGAMobId mobid;
2076 uint32 gartOffset;
2077}
2078#include "vmware_pack_end.h"
2079SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2080
2081
2082typedef
2083#include "vmware_pack_begin.h"
2084struct {
2085 uint32 gartOffset;
2086 uint32 numPages;
2087}
2088#include "vmware_pack_end.h"
2089SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2090
2091
2092/*
2093 * Screen Targets
2094 */
2095
2096typedef
2097#include "vmware_pack_begin.h"
2098struct {
2099 uint32 stid;
2100 uint32 width;
2101 uint32 height;
2102 int32 xRoot;
2103 int32 yRoot;
2104 SVGAScreenTargetFlags flags;
2105
2106 /*
2107 * The physical DPI that the guest expects this screen displayed at.
2108 *
2109 * Guests which are not DPI-aware should set this to zero.
2110 */
2111 uint32 dpi;
2112}
2113#include "vmware_pack_end.h"
2114SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2115
2116typedef
2117#include "vmware_pack_begin.h"
2118struct {
2119 uint32 stid;
2120}
2121#include "vmware_pack_end.h"
2122SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2123
2124typedef
2125#include "vmware_pack_begin.h"
2126struct {
2127 uint32 stid;
2128 SVGA3dSurfaceImageId image;
2129}
2130#include "vmware_pack_end.h"
2131SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2132
2133typedef
2134#include "vmware_pack_begin.h"
2135struct {
2136 uint32 stid;
2137 SVGA3dRect rect;
2138}
2139#include "vmware_pack_end.h"
2140SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2141
2142typedef
2143#include "vmware_pack_begin.h"
2144struct SVGA3dCmdGBScreenDMA {
2145 uint32 screenId;
2146 uint32 dead;
2147 SVGAMobId destMobID;
2148 uint32 destPitch;
2149 SVGAMobId changeMapMobID;
2150}
2151#include "vmware_pack_end.h"
2152SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
2153
2154typedef
2155#include "vmware_pack_begin.h"
2156struct {
2157 uint32 value;
2158 uint32 mobId;
2159 uint32 mobOffset;
2160}
2161#include "vmware_pack_end.h"
2162SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
2163
2164typedef
2165#include "vmware_pack_begin.h"
2166struct {
2167 uint32 stid;
2168 SVGA3dSurfaceImageId dest;
2169
2170 uint32 statusMobId;
2171 uint32 statusMobOffset;
2172
2173 /* Reserved fields */
2174 uint32 mustBeInvalidId;
2175 uint32 mustBeZero;
2176}
2177#include "vmware_pack_end.h"
2178SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
2179
2180#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2181#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2182#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2183
2184#endif /* _SVGA3D_CMD_H_ */
1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/*
3 * Copyright 2012-2021 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27/*
28 * svga3d_cmd.h --
29 *
30 * SVGA 3d hardware cmd definitions
31 */
32
33
34
35#ifndef _SVGA3D_CMD_H_
36#define _SVGA3D_CMD_H_
37
38#include "svga3d_types.h"
39#include "svga3d_limits.h"
40#include "svga_reg.h"
41
42typedef enum SVGAFifo3dCmdId {
43 SVGA_3D_CMD_LEGACY_BASE = 1000,
44 SVGA_3D_CMD_BASE = 1040,
45
46 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
47 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
48 SVGA_3D_CMD_SURFACE_COPY = 1042,
49 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
50 SVGA_3D_CMD_SURFACE_DMA = 1044,
51 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
52 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
53 SVGA_3D_CMD_SETTRANSFORM = 1047,
54 SVGA_3D_CMD_SETZRANGE = 1048,
55 SVGA_3D_CMD_SETRENDERSTATE = 1049,
56 SVGA_3D_CMD_SETRENDERTARGET = 1050,
57 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
58 SVGA_3D_CMD_SETMATERIAL = 1052,
59 SVGA_3D_CMD_SETLIGHTDATA = 1053,
60 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
61 SVGA_3D_CMD_SETVIEWPORT = 1055,
62 SVGA_3D_CMD_SETCLIPPLANE = 1056,
63 SVGA_3D_CMD_CLEAR = 1057,
64 SVGA_3D_CMD_PRESENT = 1058,
65 SVGA_3D_CMD_SHADER_DEFINE = 1059,
66 SVGA_3D_CMD_SHADER_DESTROY = 1060,
67 SVGA_3D_CMD_SET_SHADER = 1061,
68 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
69 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
70 SVGA_3D_CMD_SETSCISSORRECT = 1064,
71 SVGA_3D_CMD_BEGIN_QUERY = 1065,
72 SVGA_3D_CMD_END_QUERY = 1066,
73 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
74 SVGA_3D_CMD_PRESENT_READBACK = 1068,
75 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
76 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
77 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
78 SVGA_3D_CMD_DEAD4 = 1072,
79 SVGA_3D_CMD_DEAD5 = 1073,
80 SVGA_3D_CMD_DEAD6 = 1074,
81 SVGA_3D_CMD_DEAD7 = 1075,
82 SVGA_3D_CMD_DEAD8 = 1076,
83 SVGA_3D_CMD_DEAD9 = 1077,
84 SVGA_3D_CMD_DEAD10 = 1078,
85 SVGA_3D_CMD_DEAD11 = 1079,
86 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
87 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
88 SVGA_3D_CMD_SCREEN_DMA = 1082,
89 SVGA_3D_CMD_DEAD1 = 1083,
90 SVGA_3D_CMD_DEAD2 = 1084,
91
92 SVGA_3D_CMD_DEAD12 = 1085,
93 SVGA_3D_CMD_DEAD13 = 1086,
94 SVGA_3D_CMD_DEAD14 = 1087,
95 SVGA_3D_CMD_DEAD15 = 1088,
96 SVGA_3D_CMD_DEAD16 = 1089,
97 SVGA_3D_CMD_DEAD17 = 1090,
98
99 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
100 SVGA_3D_CMD_READBACK_OTABLE = 1092,
101
102 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
103 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
104 SVGA_3D_CMD_DEAD3 = 1095,
105 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
106
107 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
108 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
109 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
110 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
111 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
112 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
113 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
114 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
115 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
116 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
117
118 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
119 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
120 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
121 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
122 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
123
124 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
125 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
126 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
127
128 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
129
130 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
131 SVGA_3D_CMD_END_GB_QUERY = 1117,
132 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
133
134 SVGA_3D_CMD_NOP = 1119,
135
136 SVGA_3D_CMD_ENABLE_GART = 1120,
137 SVGA_3D_CMD_DISABLE_GART = 1121,
138 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
139 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
140
141 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
142 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
143 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
144 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
145
146 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
147 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
148
149 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
150
151 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
152 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
153 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
154 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
155 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
156 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
157 SVGA_3D_CMD_NOP_ERROR = 1137,
158
159 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
160 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
161 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
162 SVGA_3D_CMD_DRAW = 1141,
163 SVGA_3D_CMD_DRAW_INDEXED = 1142,
164
165 SVGA_3D_CMD_DX_MIN = 1143,
166 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
167 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
168 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
169 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
170 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
171 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
172 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
173 SVGA_3D_CMD_DX_SET_SHADER = 1150,
174 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
175 SVGA_3D_CMD_DX_DRAW = 1152,
176 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
177 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
178 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
179 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
180 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
181 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
182 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
183 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
184 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
185 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
186 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
187 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
188 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
189 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
190 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
191 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
192 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
193 SVGA_3D_CMD_DX_END_QUERY = 1170,
194 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
195 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
196 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
197 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
198 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
199 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
200 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
201 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
202 SVGA_3D_CMD_DX_PRED_COPY = 1179,
203 SVGA_3D_CMD_DX_PRESENTBLT = 1180,
204 SVGA_3D_CMD_DX_GENMIPS = 1181,
205 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
206 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
207 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
208 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
209 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
210 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
211 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
212 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
213 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
214 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
215 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
216 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
217 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
218 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
219 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
220 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
221 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
222 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
223 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
224 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
225 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
226 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
227 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
228 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
229 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
230 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
231 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
232 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
233 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
234 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
235 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
236 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
237 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
238 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
239 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
240 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
241 SVGA_3D_CMD_DX_HINT = 1218,
242 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
243 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
244 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
245 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
246 SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
247 SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
248 SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
249
250 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
251 SVGA_3D_CMD_DX_MAX = 1227,
252
253 SVGA_3D_CMD_SCREEN_COPY = 1227,
254
255 SVGA_3D_CMD_RESERVED1 = 1228,
256 SVGA_3D_CMD_RESERVED2 = 1229,
257 SVGA_3D_CMD_RESERVED3 = 1230,
258 SVGA_3D_CMD_RESERVED4 = 1231,
259 SVGA_3D_CMD_RESERVED5 = 1232,
260 SVGA_3D_CMD_RESERVED6 = 1233,
261 SVGA_3D_CMD_RESERVED7 = 1234,
262 SVGA_3D_CMD_RESERVED8 = 1235,
263
264 SVGA_3D_CMD_GROW_OTABLE = 1236,
265 SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
266 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
267
268 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
269
270 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
271 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
272 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
273 SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
274 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
275
276 SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
277 SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
278 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
279 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
280 SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
281 SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
282
283 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
284 SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
285 SVGA_3D_CMD_DX_DISPATCH = 1253,
286 SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
287
288 SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
289 SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256,
290 SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
291 SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
292
293 SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
294 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
295 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
296 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
297 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
298 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
299
300 SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265,
301
302 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266,
303
304 SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
305 SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
306 SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
307
308 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
309 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
310 SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
311 SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
312 SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
313 SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
314
315 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278,
316
317 SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281,
318 SVGA_3D_CMD_DX_STAGING_COPY = 1282,
319 SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283,
320 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284,
321 SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285,
322 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286,
323 SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287,
324 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288,
325 SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289,
326 SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290,
327 SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291,
328
329 SVGA_3D_CMD_MAX = 1303,
330 SVGA_3D_CMD_FUTURE_MAX = 3000
331} SVGAFifo3dCmdId;
332
333#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
334
335#pragma pack(push, 1)
336typedef struct {
337 uint32 id;
338 uint32 size;
339} SVGA3dCmdHeader;
340#pragma pack(pop)
341
342#pragma pack(push, 1)
343typedef struct {
344 uint32 numMipLevels;
345} SVGA3dSurfaceFace;
346#pragma pack(pop)
347
348#pragma pack(push, 1)
349typedef struct {
350 uint32 sid;
351 SVGA3dSurface1Flags surfaceFlags;
352 SVGA3dSurfaceFormat format;
353
354 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
355
356} SVGA3dCmdDefineSurface;
357#pragma pack(pop)
358
359#pragma pack(push, 1)
360typedef struct {
361 uint32 sid;
362 SVGA3dSurface1Flags surfaceFlags;
363 SVGA3dSurfaceFormat format;
364
365 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
366 uint32 multisampleCount;
367 SVGA3dTextureFilter autogenFilter;
368
369} SVGA3dCmdDefineSurface_v2;
370#pragma pack(pop)
371
372#pragma pack(push, 1)
373typedef struct {
374 uint32 sid;
375} SVGA3dCmdDestroySurface;
376#pragma pack(pop)
377
378#pragma pack(push, 1)
379typedef struct {
380 uint32 cid;
381} SVGA3dCmdDefineContext;
382#pragma pack(pop)
383
384#pragma pack(push, 1)
385typedef struct {
386 uint32 cid;
387} SVGA3dCmdDestroyContext;
388#pragma pack(pop)
389
390#pragma pack(push, 1)
391typedef struct {
392 uint32 cid;
393 SVGA3dClearFlag clearFlag;
394 uint32 color;
395 float depth;
396 uint32 stencil;
397
398} SVGA3dCmdClear;
399#pragma pack(pop)
400
401#pragma pack(push, 1)
402typedef struct {
403 SVGA3dLightType type;
404 SVGA3dBool inWorldSpace;
405 float diffuse[4];
406 float specular[4];
407 float ambient[4];
408 float position[4];
409 float direction[4];
410 float range;
411 float falloff;
412 float attenuation0;
413 float attenuation1;
414 float attenuation2;
415 float theta;
416 float phi;
417} SVGA3dLightData;
418#pragma pack(pop)
419
420#pragma pack(push, 1)
421typedef struct {
422 uint32 sid;
423
424} SVGA3dCmdPresent;
425#pragma pack(pop)
426
427#pragma pack(push, 1)
428typedef struct {
429 SVGA3dRenderStateName state;
430 union {
431 uint32 uintValue;
432 float floatValue;
433 };
434} SVGA3dRenderState;
435#pragma pack(pop)
436
437#pragma pack(push, 1)
438typedef struct {
439 uint32 cid;
440
441} SVGA3dCmdSetRenderState;
442#pragma pack(pop)
443
444#pragma pack(push, 1)
445typedef struct {
446 uint32 cid;
447 SVGA3dRenderTargetType type;
448 SVGA3dSurfaceImageId target;
449} SVGA3dCmdSetRenderTarget;
450#pragma pack(pop)
451
452#pragma pack(push, 1)
453typedef struct {
454 SVGA3dSurfaceImageId src;
455 SVGA3dSurfaceImageId dest;
456
457} SVGA3dCmdSurfaceCopy;
458#pragma pack(pop)
459
460#pragma pack(push, 1)
461typedef struct {
462 SVGA3dSurfaceImageId surface;
463 SVGA3dCopyBox box;
464} SVGA3dCmdIntraSurfaceCopy;
465#pragma pack(pop)
466
467#pragma pack(push, 1)
468typedef struct {
469 uint32 srcSid;
470 uint32 destSid;
471} SVGA3dCmdWholeSurfaceCopy;
472#pragma pack(pop)
473
474#pragma pack(push, 1)
475typedef struct {
476 SVGA3dSurfaceImageId src;
477 SVGA3dSurfaceImageId dest;
478 SVGA3dBox boxSrc;
479 SVGA3dBox boxDest;
480} SVGA3dCmdSurfaceStretchBltNonMSToMS;
481#pragma pack(pop)
482
483#pragma pack(push, 1)
484typedef struct {
485 SVGA3dSurfaceImageId src;
486 SVGA3dSurfaceImageId dest;
487 SVGA3dBox boxSrc;
488 SVGA3dBox boxDest;
489 SVGA3dStretchBltMode mode;
490} SVGA3dCmdSurfaceStretchBlt;
491#pragma pack(pop)
492
493#pragma pack(push, 1)
494typedef struct {
495 uint32 discard : 1;
496
497 uint32 unsynchronized : 1;
498
499 uint32 reserved : 30;
500} SVGA3dSurfaceDMAFlags;
501#pragma pack(pop)
502
503#pragma pack(push, 1)
504typedef struct {
505 SVGAGuestImage guest;
506 SVGA3dSurfaceImageId host;
507 SVGA3dTransferType transfer;
508
509} SVGA3dCmdSurfaceDMA;
510#pragma pack(pop)
511
512#pragma pack(push, 1)
513typedef struct {
514 uint32 suffixSize;
515
516 uint32 maximumOffset;
517
518 SVGA3dSurfaceDMAFlags flags;
519} SVGA3dCmdSurfaceDMASuffix;
520#pragma pack(pop)
521
522#pragma pack(push, 1)
523typedef struct {
524 uint32 first;
525 uint32 last;
526} SVGA3dArrayRangeHint;
527#pragma pack(pop)
528
529#pragma pack(push, 1)
530typedef struct {
531 uint32 surfaceId;
532 uint32 offset;
533 uint32 stride;
534} SVGA3dArray;
535#pragma pack(pop)
536
537#pragma pack(push, 1)
538typedef struct {
539 SVGA3dDeclType type;
540 SVGA3dDeclMethod method;
541 SVGA3dDeclUsage usage;
542 uint32 usageIndex;
543} SVGA3dVertexArrayIdentity;
544#pragma pack(pop)
545
546#pragma pack(push, 1)
547typedef struct SVGA3dVertexDecl {
548 SVGA3dVertexArrayIdentity identity;
549 SVGA3dArray array;
550 SVGA3dArrayRangeHint rangeHint;
551} SVGA3dVertexDecl;
552#pragma pack(pop)
553
554#pragma pack(push, 1)
555typedef struct SVGA3dPrimitiveRange {
556 SVGA3dPrimitiveType primType;
557 uint32 primitiveCount;
558
559 SVGA3dArray indexArray;
560 uint32 indexWidth;
561
562 int32 indexBias;
563} SVGA3dPrimitiveRange;
564#pragma pack(pop)
565
566#pragma pack(push, 1)
567typedef struct {
568 uint32 cid;
569 uint32 numVertexDecls;
570 uint32 numRanges;
571
572} SVGA3dCmdDrawPrimitives;
573#pragma pack(pop)
574
575#pragma pack(push, 1)
576typedef struct {
577 uint32 cid;
578
579 uint32 primitiveCount;
580 uint32 startVertexLocation;
581
582 uint8 primitiveType;
583 uint8 padding[3];
584} SVGA3dCmdDraw;
585#pragma pack(pop)
586
587#pragma pack(push, 1)
588typedef struct {
589 uint32 cid;
590
591 uint8 primitiveType;
592
593 uint32 indexBufferSid;
594 uint32 indexBufferOffset;
595
596 uint8 indexBufferStride;
597
598 int32 baseVertexLocation;
599
600 uint32 primitiveCount;
601 uint32 pad0;
602 uint16 pad1;
603} SVGA3dCmdDrawIndexed;
604#pragma pack(pop)
605
606#pragma pack(push, 1)
607typedef struct {
608 uint16 streamOffset;
609 uint8 stream;
610 uint8 type;
611 uint8 method;
612 uint8 usage;
613 uint8 usageIndex;
614 uint8 padding;
615
616} SVGA3dVertexElement;
617#pragma pack(pop)
618
619#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
620
621#pragma pack(push, 1)
622typedef struct {
623 uint32 cid;
624
625 uint32 numElements;
626
627} SVGA3dCmdSetVertexDecls;
628#pragma pack(pop)
629
630#pragma pack(push, 1)
631typedef struct {
632 uint32 sid;
633 uint32 stride;
634 uint32 offset;
635} SVGA3dVertexStream;
636#pragma pack(pop)
637
638#pragma pack(push, 1)
639typedef struct {
640 uint32 cid;
641
642 uint32 numStreams;
643
644} SVGA3dCmdSetVertexStreams;
645#pragma pack(pop)
646
647#pragma pack(push, 1)
648typedef struct {
649 uint32 cid;
650 uint32 numDivisors;
651} SVGA3dCmdSetVertexDivisors;
652#pragma pack(pop)
653
654#pragma pack(push, 1)
655typedef struct {
656 uint32 stage;
657 SVGA3dTextureStateName name;
658 union {
659 uint32 value;
660 float floatValue;
661 };
662} SVGA3dTextureState;
663#pragma pack(pop)
664
665#pragma pack(push, 1)
666typedef struct {
667 uint32 cid;
668
669} SVGA3dCmdSetTextureState;
670#pragma pack(pop)
671
672#pragma pack(push, 1)
673typedef struct {
674 uint32 cid;
675 SVGA3dTransformType type;
676 float matrix[16];
677} SVGA3dCmdSetTransform;
678#pragma pack(pop)
679
680#pragma pack(push, 1)
681typedef struct {
682 float min;
683 float max;
684} SVGA3dZRange;
685#pragma pack(pop)
686
687#pragma pack(push, 1)
688typedef struct {
689 uint32 cid;
690 SVGA3dZRange zRange;
691} SVGA3dCmdSetZRange;
692#pragma pack(pop)
693
694#pragma pack(push, 1)
695typedef struct {
696 float diffuse[4];
697 float ambient[4];
698 float specular[4];
699 float emissive[4];
700 float shininess;
701} SVGA3dMaterial;
702#pragma pack(pop)
703
704#pragma pack(push, 1)
705typedef struct {
706 uint32 cid;
707 SVGA3dFace face;
708 SVGA3dMaterial material;
709} SVGA3dCmdSetMaterial;
710#pragma pack(pop)
711
712#pragma pack(push, 1)
713typedef struct {
714 uint32 cid;
715 uint32 index;
716 SVGA3dLightData data;
717} SVGA3dCmdSetLightData;
718#pragma pack(pop)
719
720#pragma pack(push, 1)
721typedef struct {
722 uint32 cid;
723 uint32 index;
724 uint32 enabled;
725} SVGA3dCmdSetLightEnabled;
726#pragma pack(pop)
727
728#pragma pack(push, 1)
729typedef struct {
730 uint32 cid;
731 SVGA3dRect rect;
732} SVGA3dCmdSetViewport;
733#pragma pack(pop)
734
735#pragma pack(push, 1)
736typedef struct {
737 uint32 cid;
738 SVGA3dRect rect;
739} SVGA3dCmdSetScissorRect;
740#pragma pack(pop)
741
742#pragma pack(push, 1)
743typedef struct {
744 uint32 cid;
745 uint32 index;
746 float plane[4];
747} SVGA3dCmdSetClipPlane;
748#pragma pack(pop)
749
750#pragma pack(push, 1)
751typedef struct {
752 uint32 cid;
753 uint32 shid;
754 SVGA3dShaderType type;
755
756} SVGA3dCmdDefineShader;
757#pragma pack(pop)
758
759#pragma pack(push, 1)
760typedef struct {
761 uint32 cid;
762 uint32 shid;
763 SVGA3dShaderType type;
764} SVGA3dCmdDestroyShader;
765#pragma pack(pop)
766
767#pragma pack(push, 1)
768typedef struct {
769 uint32 cid;
770 uint32 reg;
771 SVGA3dShaderType type;
772 SVGA3dShaderConstType ctype;
773 uint32 values[4];
774
775} SVGA3dCmdSetShaderConst;
776#pragma pack(pop)
777
778#pragma pack(push, 1)
779typedef struct {
780 uint32 cid;
781 SVGA3dShaderType type;
782 uint32 shid;
783} SVGA3dCmdSetShader;
784#pragma pack(pop)
785
786#pragma pack(push, 1)
787typedef struct {
788 uint32 cid;
789 SVGA3dQueryType type;
790} SVGA3dCmdBeginQuery;
791#pragma pack(pop)
792
793#pragma pack(push, 1)
794typedef struct {
795 uint32 cid;
796 SVGA3dQueryType type;
797 SVGAGuestPtr guestResult;
798} SVGA3dCmdEndQuery;
799#pragma pack(pop)
800
801#pragma pack(push, 1)
802typedef struct {
803 uint32 cid;
804 SVGA3dQueryType type;
805 SVGAGuestPtr guestResult;
806} SVGA3dCmdWaitForQuery;
807#pragma pack(pop)
808
809#pragma pack(push, 1)
810typedef struct {
811 uint32 totalSize;
812 SVGA3dQueryState state;
813 union {
814 uint32 result32;
815 uint32 queryCookie;
816 };
817} SVGA3dQueryResult;
818#pragma pack(pop)
819
820#pragma pack(push, 1)
821typedef struct {
822 SVGA3dSurfaceImageId srcImage;
823 SVGASignedRect srcRect;
824 uint32 destScreenId;
825 SVGASignedRect destRect;
826
827} SVGA3dCmdBlitSurfaceToScreen;
828#pragma pack(pop)
829
830#pragma pack(push, 1)
831typedef struct {
832 uint32 sid;
833 SVGA3dTextureFilter filter;
834} SVGA3dCmdGenerateMipmaps;
835#pragma pack(pop)
836
837#pragma pack(push, 1)
838typedef struct {
839 uint32 sid;
840} SVGA3dCmdActivateSurface;
841#pragma pack(pop)
842
843#pragma pack(push, 1)
844typedef struct {
845 uint32 sid;
846} SVGA3dCmdDeactivateSurface;
847#pragma pack(pop)
848
849#pragma pack(push, 1)
850typedef struct SVGA3dCmdScreenDMA {
851 uint32 screenId;
852 SVGAGuestImage refBuffer;
853 SVGAGuestImage destBuffer;
854 SVGAGuestImage changeMap;
855} SVGA3dCmdScreenDMA;
856#pragma pack(pop)
857
858#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
859#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
860#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
861#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
862
863#pragma pack(push, 1)
864typedef struct SVGA3dCmdLogicOpsBitBlt {
865 SVGA3dSurfaceImageId src;
866 SVGA3dSurfaceImageId dst;
867 SVGA3dLogicOp logicOp;
868 SVGA3dLogicOpRop3 logicOpRop3;
869
870} SVGA3dCmdLogicOpsBitBlt;
871#pragma pack(pop)
872
873#pragma pack(push, 1)
874typedef struct SVGA3dCmdLogicOpsTransBlt {
875 SVGA3dSurfaceImageId src;
876 SVGA3dSurfaceImageId dst;
877 uint32 color;
878 uint32 flags;
879 SVGA3dBox srcBox;
880 SVGA3dSignedBox dstBox;
881 SVGA3dBox clipBox;
882} SVGA3dCmdLogicOpsTransBlt;
883#pragma pack(pop)
884
885#pragma pack(push, 1)
886typedef struct SVGA3dCmdLogicOpsStretchBlt {
887 SVGA3dSurfaceImageId src;
888 SVGA3dSurfaceImageId dst;
889 uint16 mode;
890 uint16 flags;
891 SVGA3dBox srcBox;
892 SVGA3dSignedBox dstBox;
893 SVGA3dBox clipBox;
894} SVGA3dCmdLogicOpsStretchBlt;
895#pragma pack(pop)
896
897#pragma pack(push, 1)
898typedef struct SVGA3dCmdLogicOpsColorFill {
899 SVGA3dSurfaceImageId dst;
900 uint32 color;
901 SVGA3dLogicOp logicOp;
902 SVGA3dLogicOpRop3 logicOpRop3;
903
904} SVGA3dCmdLogicOpsColorFill;
905#pragma pack(pop)
906
907#pragma pack(push, 1)
908typedef struct SVGA3dCmdLogicOpsAlphaBlend {
909 SVGA3dSurfaceImageId src;
910 SVGA3dSurfaceImageId dst;
911 uint32 alphaVal;
912 uint32 flags;
913 SVGA3dBox srcBox;
914 SVGA3dSignedBox dstBox;
915 SVGA3dBox clipBox;
916} SVGA3dCmdLogicOpsAlphaBlend;
917#pragma pack(pop)
918
919#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
920
921#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
922#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
923
924#pragma pack(push, 1)
925typedef struct SVGA3dCmdLogicOpsClearTypeBlend {
926 SVGA3dSurfaceImageId tmp;
927 SVGA3dSurfaceImageId dst;
928 SVGA3dSurfaceImageId gammaSurf;
929 SVGA3dSurfaceImageId alphaSurf;
930 uint32 gamma;
931 uint32 color;
932 uint32 color2;
933 int32 alphaOffsetX;
934 int32 alphaOffsetY;
935
936} SVGA3dCmdLogicOpsClearTypeBlend;
937#pragma pack(pop)
938
939#pragma pack(push, 1)
940typedef struct {
941 SVGAMobFormat ptDepth;
942 uint32 sizeInBytes;
943 PPN64 base;
944} SVGAOTableMobEntry;
945#pragma pack(pop)
946
947#pragma pack(push, 1)
948typedef struct {
949 SVGA3dSurfaceFormat format;
950 SVGA3dSurface1Flags surface1Flags;
951 uint32 numMipLevels;
952 uint32 multisampleCount;
953 SVGA3dTextureFilter autogenFilter;
954 SVGA3dSize size;
955 SVGAMobId mobid;
956 uint32 arraySize;
957 uint32 mobPitch;
958 SVGA3dSurface2Flags surface2Flags;
959 uint8 multisamplePattern;
960 uint8 qualityLevel;
961 uint16 bufferByteStride;
962 float minLOD;
963 uint32 pad0[2];
964} SVGAOTableSurfaceEntry;
965#pragma pack(pop)
966
967#pragma pack(push, 1)
968typedef struct {
969 uint32 cid;
970 SVGAMobId mobid;
971} SVGAOTableContextEntry;
972#pragma pack(pop)
973
974#pragma pack(push, 1)
975typedef struct {
976 SVGA3dShaderType type;
977 uint32 sizeInBytes;
978 uint32 offsetInBytes;
979 SVGAMobId mobid;
980} SVGAOTableShaderEntry;
981#pragma pack(pop)
982
983#define SVGA_STFLAG_PRIMARY (1 << 0)
984#define SVGA_STFLAG_RESERVED (1 << 1)
985typedef uint32 SVGAScreenTargetFlags;
986
987#pragma pack(push, 1)
988typedef struct {
989 SVGA3dSurfaceImageId image;
990 uint32 width;
991 uint32 height;
992 int32 xRoot;
993 int32 yRoot;
994 SVGAScreenTargetFlags flags;
995 uint32 dpi;
996 uint32 pad[7];
997} SVGAOTableScreenTargetEntry;
998#pragma pack(pop)
999
1000#pragma pack(push, 1)
1001typedef struct {
1002 float value[4];
1003} SVGA3dShaderConstFloat;
1004#pragma pack(pop)
1005
1006#pragma pack(push, 1)
1007typedef struct {
1008 int32 value[4];
1009} SVGA3dShaderConstInt;
1010#pragma pack(pop)
1011
1012#pragma pack(push, 1)
1013typedef struct {
1014 uint32 value;
1015} SVGA3dShaderConstBool;
1016#pragma pack(pop)
1017
1018#pragma pack(push, 1)
1019typedef struct {
1020 uint16 streamOffset;
1021 uint8 stream;
1022 uint8 type;
1023 uint8 methodUsage;
1024 uint8 usageIndex;
1025} SVGAGBVertexElement;
1026#pragma pack(pop)
1027
1028#pragma pack(push, 1)
1029typedef struct {
1030 uint32 sid;
1031 uint16 stride;
1032 uint32 offset;
1033} SVGAGBVertexStream;
1034#pragma pack(pop)
1035#pragma pack(push, 1)
1036typedef struct {
1037 SVGA3dRect viewport;
1038 SVGA3dRect scissorRect;
1039 SVGA3dZRange zRange;
1040
1041 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1042 SVGAGBVertexElement decl1[4];
1043
1044 uint32 renderStates[SVGA3D_RS_MAX];
1045 SVGAGBVertexElement decl2[18];
1046 uint32 pad0[2];
1047
1048 struct {
1049 SVGA3dFace face;
1050 SVGA3dMaterial material;
1051 } material;
1052
1053 float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4];
1054 float matrices[SVGA3D_TRANSFORM_MAX][16];
1055
1056 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1057 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1058
1059 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1060 SVGAGBVertexElement decl3[10];
1061 uint32 pad1[3];
1062
1063 uint32 occQueryActive;
1064 uint32 occQueryValue;
1065
1066 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1067 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1068 uint16 pShaderBValues;
1069 uint16 vShaderBValues;
1070
1071 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1072 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1073 uint32 numVertexDecls;
1074 uint32 numVertexStreams;
1075 uint32 numVertexDivisors;
1076 uint32 pad2[30];
1077
1078 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1079 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1080 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1081
1082 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1083 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1084} SVGAGBContextData;
1085#pragma pack(pop)
1086
1087#pragma pack(push, 1)
1088typedef struct {
1089 SVGAOTableType type;
1090 PPN32 baseAddress;
1091 uint32 sizeInBytes;
1092 uint32 validSizeInBytes;
1093 SVGAMobFormat ptDepth;
1094} SVGA3dCmdSetOTableBase;
1095#pragma pack(pop)
1096
1097#pragma pack(push, 1)
1098typedef struct {
1099 SVGAOTableType type;
1100 PPN64 baseAddress;
1101 uint32 sizeInBytes;
1102 uint32 validSizeInBytes;
1103 SVGAMobFormat ptDepth;
1104} SVGA3dCmdSetOTableBase64;
1105#pragma pack(pop)
1106
1107#pragma pack(push, 1)
1108typedef struct {
1109 SVGAOTableType type;
1110 PPN64 baseAddress;
1111 uint32 sizeInBytes;
1112 uint32 validSizeInBytes;
1113 SVGAMobFormat ptDepth;
1114} SVGA3dCmdGrowOTable;
1115#pragma pack(pop)
1116
1117#pragma pack(push, 1)
1118typedef struct {
1119 SVGAOTableType type;
1120} SVGA3dCmdReadbackOTable;
1121#pragma pack(pop)
1122
1123#pragma pack(push, 1)
1124typedef struct SVGA3dCmdDefineGBMob {
1125 SVGAMobId mobid;
1126 SVGAMobFormat ptDepth;
1127 PPN32 base;
1128 uint32 sizeInBytes;
1129} SVGA3dCmdDefineGBMob;
1130#pragma pack(pop)
1131
1132#pragma pack(push, 1)
1133typedef struct SVGA3dCmdDestroyGBMob {
1134 SVGAMobId mobid;
1135} SVGA3dCmdDestroyGBMob;
1136#pragma pack(pop)
1137
1138#pragma pack(push, 1)
1139typedef struct SVGA3dCmdDefineGBMob64 {
1140 SVGAMobId mobid;
1141 SVGAMobFormat ptDepth;
1142 PPN64 base;
1143 uint32 sizeInBytes;
1144} SVGA3dCmdDefineGBMob64;
1145#pragma pack(pop)
1146
1147#pragma pack(push, 1)
1148typedef struct SVGA3dCmdRedefineGBMob64 {
1149 SVGAMobId mobid;
1150 SVGAMobFormat ptDepth;
1151 PPN64 base;
1152 uint32 sizeInBytes;
1153} SVGA3dCmdRedefineGBMob64;
1154#pragma pack(pop)
1155
1156#pragma pack(push, 1)
1157typedef struct SVGA3dCmdUpdateGBMobMapping {
1158 SVGAMobId mobid;
1159} SVGA3dCmdUpdateGBMobMapping;
1160#pragma pack(pop)
1161
1162#pragma pack(push, 1)
1163typedef struct SVGA3dCmdDefineGBSurface {
1164 uint32 sid;
1165 SVGA3dSurface1Flags surfaceFlags;
1166 SVGA3dSurfaceFormat format;
1167 uint32 numMipLevels;
1168 uint32 multisampleCount;
1169 SVGA3dTextureFilter autogenFilter;
1170 SVGA3dSize size;
1171} SVGA3dCmdDefineGBSurface;
1172#pragma pack(pop)
1173
1174#pragma pack(push, 1)
1175typedef struct SVGA3dCmdDefineGBSurface_v2 {
1176 uint32 sid;
1177 SVGA3dSurface1Flags surfaceFlags;
1178 SVGA3dSurfaceFormat format;
1179 uint32 numMipLevels;
1180 uint32 multisampleCount;
1181 SVGA3dTextureFilter autogenFilter;
1182 SVGA3dSize size;
1183 uint32 arraySize;
1184 uint32 pad;
1185} SVGA3dCmdDefineGBSurface_v2;
1186#pragma pack(pop)
1187
1188#pragma pack(push, 1)
1189typedef struct SVGA3dCmdDefineGBSurface_v3 {
1190 uint32 sid;
1191 SVGA3dSurfaceAllFlags surfaceFlags;
1192 SVGA3dSurfaceFormat format;
1193 uint32 numMipLevels;
1194 uint32 multisampleCount;
1195 SVGA3dMSPattern multisamplePattern;
1196 SVGA3dMSQualityLevel qualityLevel;
1197 SVGA3dTextureFilter autogenFilter;
1198 SVGA3dSize size;
1199 uint32 arraySize;
1200} SVGA3dCmdDefineGBSurface_v3;
1201#pragma pack(pop)
1202
1203#pragma pack(push, 1)
1204typedef struct SVGA3dCmdDefineGBSurface_v4 {
1205 uint32 sid;
1206 SVGA3dSurfaceAllFlags surfaceFlags;
1207 SVGA3dSurfaceFormat format;
1208 uint32 numMipLevels;
1209 uint32 multisampleCount;
1210 SVGA3dMSPattern multisamplePattern;
1211 SVGA3dMSQualityLevel qualityLevel;
1212 SVGA3dTextureFilter autogenFilter;
1213 SVGA3dSize size;
1214 uint32 arraySize;
1215 uint32 bufferByteStride;
1216} SVGA3dCmdDefineGBSurface_v4;
1217#pragma pack(pop)
1218
1219#pragma pack(push, 1)
1220typedef struct SVGA3dCmdDestroyGBSurface {
1221 uint32 sid;
1222} SVGA3dCmdDestroyGBSurface;
1223#pragma pack(pop)
1224
1225#pragma pack(push, 1)
1226typedef struct SVGA3dCmdBindGBSurface {
1227 uint32 sid;
1228 SVGAMobId mobid;
1229} SVGA3dCmdBindGBSurface;
1230#pragma pack(pop)
1231
1232#pragma pack(push, 1)
1233typedef struct SVGA3dCmdBindGBSurfaceWithPitch {
1234 uint32 sid;
1235 SVGAMobId mobid;
1236 uint32 baseLevelPitch;
1237} SVGA3dCmdBindGBSurfaceWithPitch;
1238#pragma pack(pop)
1239
1240#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1241#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1242
1243#pragma pack(push, 1)
1244typedef struct SVGA3dCmdCondBindGBSurface {
1245 uint32 sid;
1246 SVGAMobId testMobid;
1247 SVGAMobId mobid;
1248 uint32 flags;
1249} SVGA3dCmdCondBindGBSurface;
1250#pragma pack(pop)
1251
1252#pragma pack(push, 1)
1253typedef struct SVGA3dCmdUpdateGBImage {
1254 SVGA3dSurfaceImageId image;
1255 SVGA3dBox box;
1256} SVGA3dCmdUpdateGBImage;
1257#pragma pack(pop)
1258
1259#pragma pack(push, 1)
1260typedef struct SVGA3dCmdUpdateGBSurface {
1261 uint32 sid;
1262} SVGA3dCmdUpdateGBSurface;
1263#pragma pack(pop)
1264
1265#pragma pack(push, 1)
1266typedef struct SVGA3dCmdReadbackGBImage {
1267 SVGA3dSurfaceImageId image;
1268} SVGA3dCmdReadbackGBImage;
1269#pragma pack(pop)
1270
1271#pragma pack(push, 1)
1272typedef struct SVGA3dCmdReadbackGBSurface {
1273 uint32 sid;
1274} SVGA3dCmdReadbackGBSurface;
1275#pragma pack(pop)
1276
1277#pragma pack(push, 1)
1278typedef struct SVGA3dCmdReadbackGBImagePartial {
1279 SVGA3dSurfaceImageId image;
1280 SVGA3dBox box;
1281 uint32 invertBox;
1282} SVGA3dCmdReadbackGBImagePartial;
1283#pragma pack(pop)
1284
1285#pragma pack(push, 1)
1286typedef struct SVGA3dCmdInvalidateGBImage {
1287 SVGA3dSurfaceImageId image;
1288} SVGA3dCmdInvalidateGBImage;
1289#pragma pack(pop)
1290
1291#pragma pack(push, 1)
1292typedef struct SVGA3dCmdInvalidateGBSurface {
1293 uint32 sid;
1294} SVGA3dCmdInvalidateGBSurface;
1295#pragma pack(pop)
1296
1297#pragma pack(push, 1)
1298typedef struct SVGA3dCmdInvalidateGBImagePartial {
1299 SVGA3dSurfaceImageId image;
1300 SVGA3dBox box;
1301 uint32 invertBox;
1302} SVGA3dCmdInvalidateGBImagePartial;
1303#pragma pack(pop)
1304
1305#pragma pack(push, 1)
1306typedef struct SVGA3dCmdDefineGBContext {
1307 uint32 cid;
1308} SVGA3dCmdDefineGBContext;
1309#pragma pack(pop)
1310
1311#pragma pack(push, 1)
1312typedef struct SVGA3dCmdDestroyGBContext {
1313 uint32 cid;
1314} SVGA3dCmdDestroyGBContext;
1315#pragma pack(pop)
1316
1317#pragma pack(push, 1)
1318typedef struct SVGA3dCmdBindGBContext {
1319 uint32 cid;
1320 SVGAMobId mobid;
1321 uint32 validContents;
1322} SVGA3dCmdBindGBContext;
1323#pragma pack(pop)
1324
1325#pragma pack(push, 1)
1326typedef struct SVGA3dCmdReadbackGBContext {
1327 uint32 cid;
1328} SVGA3dCmdReadbackGBContext;
1329#pragma pack(pop)
1330
1331#pragma pack(push, 1)
1332typedef struct SVGA3dCmdInvalidateGBContext {
1333 uint32 cid;
1334} SVGA3dCmdInvalidateGBContext;
1335#pragma pack(pop)
1336
1337#pragma pack(push, 1)
1338typedef struct SVGA3dCmdDefineGBShader {
1339 uint32 shid;
1340 SVGA3dShaderType type;
1341 uint32 sizeInBytes;
1342} SVGA3dCmdDefineGBShader;
1343#pragma pack(pop)
1344
1345#pragma pack(push, 1)
1346typedef struct SVGA3dCmdBindGBShader {
1347 uint32 shid;
1348 SVGAMobId mobid;
1349 uint32 offsetInBytes;
1350} SVGA3dCmdBindGBShader;
1351#pragma pack(pop)
1352
1353#pragma pack(push, 1)
1354typedef struct SVGA3dCmdDestroyGBShader {
1355 uint32 shid;
1356} SVGA3dCmdDestroyGBShader;
1357#pragma pack(pop)
1358
1359#pragma pack(push, 1)
1360typedef struct {
1361 uint32 cid;
1362 uint32 regStart;
1363 SVGA3dShaderType shaderType;
1364 SVGA3dShaderConstType constType;
1365
1366} SVGA3dCmdSetGBShaderConstInline;
1367#pragma pack(pop)
1368
1369#pragma pack(push, 1)
1370typedef struct {
1371 uint32 cid;
1372 SVGA3dQueryType type;
1373} SVGA3dCmdBeginGBQuery;
1374#pragma pack(pop)
1375
1376#pragma pack(push, 1)
1377typedef struct {
1378 uint32 cid;
1379 SVGA3dQueryType type;
1380 SVGAMobId mobid;
1381 uint32 offset;
1382} SVGA3dCmdEndGBQuery;
1383#pragma pack(pop)
1384
1385#pragma pack(push, 1)
1386typedef struct {
1387 uint32 cid;
1388 SVGA3dQueryType type;
1389 SVGAMobId mobid;
1390 uint32 offset;
1391} SVGA3dCmdWaitForGBQuery;
1392#pragma pack(pop)
1393
1394#pragma pack(push, 1)
1395typedef struct {
1396 SVGAMobId mobid;
1397 uint32 mustBeZero;
1398 uint32 initialized;
1399} SVGA3dCmdEnableGart;
1400#pragma pack(pop)
1401
1402#pragma pack(push, 1)
1403typedef struct {
1404 SVGAMobId mobid;
1405 uint32 gartOffset;
1406} SVGA3dCmdMapMobIntoGart;
1407#pragma pack(pop)
1408
1409#pragma pack(push, 1)
1410typedef struct {
1411 uint32 gartOffset;
1412 uint32 numPages;
1413} SVGA3dCmdUnmapGartRange;
1414#pragma pack(pop)
1415
1416#pragma pack(push, 1)
1417typedef struct {
1418 uint32 stid;
1419 uint32 width;
1420 uint32 height;
1421 int32 xRoot;
1422 int32 yRoot;
1423 SVGAScreenTargetFlags flags;
1424
1425 uint32 dpi;
1426} SVGA3dCmdDefineGBScreenTarget;
1427#pragma pack(pop)
1428
1429#pragma pack(push, 1)
1430typedef struct {
1431 uint32 stid;
1432} SVGA3dCmdDestroyGBScreenTarget;
1433#pragma pack(pop)
1434
1435#pragma pack(push, 1)
1436typedef struct {
1437 uint32 stid;
1438 SVGA3dSurfaceImageId image;
1439} SVGA3dCmdBindGBScreenTarget;
1440#pragma pack(pop)
1441
1442#pragma pack(push, 1)
1443typedef struct {
1444 uint32 stid;
1445 SVGA3dRect rect;
1446} SVGA3dCmdUpdateGBScreenTarget;
1447#pragma pack(pop)
1448
1449#pragma pack(push, 1)
1450typedef struct {
1451 uint32 stid;
1452 SVGA3dRect rect;
1453 SVGA3dFrameUpdateType type;
1454} SVGA3dCmdUpdateGBScreenTarget_v2;
1455#pragma pack(pop)
1456
1457#pragma pack(push, 1)
1458typedef struct {
1459 uint32 stid;
1460 SVGA3dRect rect;
1461 SVGA3dFrameUpdateType type;
1462 SVGAUnsignedPoint srcPoint;
1463} SVGA3dCmdUpdateGBScreenTargetMove;
1464#pragma pack(pop)
1465
1466#pragma pack(push, 1)
1467typedef struct SVGA3dCmdGBScreenDMA {
1468 uint32 screenId;
1469 uint32 dead;
1470 SVGAMobId destMobID;
1471 uint32 destPitch;
1472 SVGAMobId changeMapMobID;
1473} SVGA3dCmdGBScreenDMA;
1474#pragma pack(pop)
1475
1476#pragma pack(push, 1)
1477typedef struct {
1478 uint32 value;
1479 uint32 mobId;
1480 uint32 mobOffset;
1481} SVGA3dCmdGBMobFence;
1482#pragma pack(pop)
1483
1484#pragma pack(push, 1)
1485typedef struct {
1486 uint32 stid;
1487 SVGA3dSurfaceImageId dest;
1488
1489 uint32 statusMobId;
1490 uint32 statusMobOffset;
1491
1492 uint32 mustBeInvalidId;
1493 uint32 mustBeZero;
1494} SVGA3dCmdScreenCopy;
1495#pragma pack(pop)
1496
1497#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
1498#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
1499#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
1500
1501#pragma pack(push, 1)
1502typedef struct {
1503 uint32 sid;
1504} SVGA3dCmdWriteZeroSurface;
1505#pragma pack(pop)
1506
1507#pragma pack(push, 1)
1508typedef struct {
1509 uint32 sid;
1510} SVGA3dCmdUpdateZeroSurface;
1511#pragma pack(pop)
1512
1513#endif