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   1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
   2/**********************************************************
   3 * Copyright 1998-2015 VMware, Inc.
   4 *
   5 * Permission is hereby granted, free of charge, to any person
   6 * obtaining a copy of this software and associated documentation
   7 * files (the "Software"), to deal in the Software without
   8 * restriction, including without limitation the rights to use, copy,
   9 * modify, merge, publish, distribute, sublicense, and/or sell copies
  10 * of the Software, and to permit persons to whom the Software is
  11 * furnished to do so, subject to the following conditions:
  12 *
  13 * The above copyright notice and this permission notice shall be
  14 * included in all copies or substantial portions of the Software.
  15 *
  16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23 * SOFTWARE.
  24 *
  25 **********************************************************/
  26
  27/*
  28 * svga3d_cmd.h --
  29 *
  30 *       SVGA 3d hardware cmd definitions
  31 */
  32
 
 
  33#ifndef _SVGA3D_CMD_H_
  34#define _SVGA3D_CMD_H_
  35
  36#define INCLUDE_ALLOW_MODULE
  37#define INCLUDE_ALLOW_USERLEVEL
  38#define INCLUDE_ALLOW_VMCORE
  39
  40#include "includeCheck.h"
  41#include "svga3d_types.h"
 
 
  42
  43/*
  44 * Identifiers for commands in the command FIFO.
  45 *
  46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
  47 * the SVGA3D protocol and remain reserved; they should not be used in the
  48 * future.
  49 *
  50 * IDs between 1040 and 2999 (inclusive) are available for use by the
  51 * current SVGA3D protocol.
  52 *
  53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
  54 * and up.
  55 */
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  56
  57typedef enum {
  58   SVGA_3D_CMD_LEGACY_BASE                                = 1000,
  59   SVGA_3D_CMD_BASE                                       = 1040,
  60
  61   SVGA_3D_CMD_SURFACE_DEFINE                             = 1040,
  62   SVGA_3D_CMD_SURFACE_DESTROY                            = 1041,
  63   SVGA_3D_CMD_SURFACE_COPY                               = 1042,
  64   SVGA_3D_CMD_SURFACE_STRETCHBLT                         = 1043,
  65   SVGA_3D_CMD_SURFACE_DMA                                = 1044,
  66   SVGA_3D_CMD_CONTEXT_DEFINE                             = 1045,
  67   SVGA_3D_CMD_CONTEXT_DESTROY                            = 1046,
  68   SVGA_3D_CMD_SETTRANSFORM                               = 1047,
  69   SVGA_3D_CMD_SETZRANGE                                  = 1048,
  70   SVGA_3D_CMD_SETRENDERSTATE                             = 1049,
  71   SVGA_3D_CMD_SETRENDERTARGET                            = 1050,
  72   SVGA_3D_CMD_SETTEXTURESTATE                            = 1051,
  73   SVGA_3D_CMD_SETMATERIAL                                = 1052,
  74   SVGA_3D_CMD_SETLIGHTDATA                               = 1053,
  75   SVGA_3D_CMD_SETLIGHTENABLED                            = 1054,
  76   SVGA_3D_CMD_SETVIEWPORT                                = 1055,
  77   SVGA_3D_CMD_SETCLIPPLANE                               = 1056,
  78   SVGA_3D_CMD_CLEAR                                      = 1057,
  79   SVGA_3D_CMD_PRESENT                                    = 1058,
  80   SVGA_3D_CMD_SHADER_DEFINE                              = 1059,
  81   SVGA_3D_CMD_SHADER_DESTROY                             = 1060,
  82   SVGA_3D_CMD_SET_SHADER                                 = 1061,
  83   SVGA_3D_CMD_SET_SHADER_CONST                           = 1062,
  84   SVGA_3D_CMD_DRAW_PRIMITIVES                            = 1063,
  85   SVGA_3D_CMD_SETSCISSORRECT                             = 1064,
  86   SVGA_3D_CMD_BEGIN_QUERY                                = 1065,
  87   SVGA_3D_CMD_END_QUERY                                  = 1066,
  88   SVGA_3D_CMD_WAIT_FOR_QUERY                             = 1067,
  89   SVGA_3D_CMD_PRESENT_READBACK                           = 1068,
  90   SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     = 1069,
  91   SVGA_3D_CMD_SURFACE_DEFINE_V2                          = 1070,
  92   SVGA_3D_CMD_GENERATE_MIPMAPS                           = 1071,
  93   SVGA_3D_CMD_DEAD4                                      = 1072,
  94   SVGA_3D_CMD_DEAD5                                      = 1073,
  95   SVGA_3D_CMD_DEAD6                                      = 1074,
  96   SVGA_3D_CMD_DEAD7                                      = 1075,
  97   SVGA_3D_CMD_DEAD8                                      = 1076,
  98   SVGA_3D_CMD_DEAD9                                      = 1077,
  99   SVGA_3D_CMD_DEAD10                                     = 1078,
 100   SVGA_3D_CMD_DEAD11                                     = 1079,
 101   SVGA_3D_CMD_ACTIVATE_SURFACE                           = 1080,
 102   SVGA_3D_CMD_DEACTIVATE_SURFACE                         = 1081,
 103   SVGA_3D_CMD_SCREEN_DMA                                 = 1082,
 104   SVGA_3D_CMD_DEAD1                                      = 1083,
 105   SVGA_3D_CMD_DEAD2                                      = 1084,
 106
 107   SVGA_3D_CMD_LOGICOPS_BITBLT                            = 1085,
 108   SVGA_3D_CMD_LOGICOPS_TRANSBLT                          = 1086,
 109   SVGA_3D_CMD_LOGICOPS_STRETCHBLT                        = 1087,
 110   SVGA_3D_CMD_LOGICOPS_COLORFILL                         = 1088,
 111   SVGA_3D_CMD_LOGICOPS_ALPHABLEND                        = 1089,
 112   SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND                    = 1090,
 113
 114   SVGA_3D_CMD_SET_OTABLE_BASE                            = 1091,
 115   SVGA_3D_CMD_READBACK_OTABLE                            = 1092,
 116
 117   SVGA_3D_CMD_DEFINE_GB_MOB                              = 1093,
 118   SVGA_3D_CMD_DESTROY_GB_MOB                             = 1094,
 119   SVGA_3D_CMD_DEAD3                                      = 1095,
 120   SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING                      = 1096,
 121
 122   SVGA_3D_CMD_DEFINE_GB_SURFACE                          = 1097,
 123   SVGA_3D_CMD_DESTROY_GB_SURFACE                         = 1098,
 124   SVGA_3D_CMD_BIND_GB_SURFACE                            = 1099,
 125   SVGA_3D_CMD_COND_BIND_GB_SURFACE                       = 1100,
 126   SVGA_3D_CMD_UPDATE_GB_IMAGE                            = 1101,
 127   SVGA_3D_CMD_UPDATE_GB_SURFACE                          = 1102,
 128   SVGA_3D_CMD_READBACK_GB_IMAGE                          = 1103,
 129   SVGA_3D_CMD_READBACK_GB_SURFACE                        = 1104,
 130   SVGA_3D_CMD_INVALIDATE_GB_IMAGE                        = 1105,
 131   SVGA_3D_CMD_INVALIDATE_GB_SURFACE                      = 1106,
 132
 133   SVGA_3D_CMD_DEFINE_GB_CONTEXT                          = 1107,
 134   SVGA_3D_CMD_DESTROY_GB_CONTEXT                         = 1108,
 135   SVGA_3D_CMD_BIND_GB_CONTEXT                            = 1109,
 136   SVGA_3D_CMD_READBACK_GB_CONTEXT                        = 1110,
 137   SVGA_3D_CMD_INVALIDATE_GB_CONTEXT                      = 1111,
 138
 139   SVGA_3D_CMD_DEFINE_GB_SHADER                           = 1112,
 140   SVGA_3D_CMD_DESTROY_GB_SHADER                          = 1113,
 141   SVGA_3D_CMD_BIND_GB_SHADER                             = 1114,
 142
 143   SVGA_3D_CMD_SET_OTABLE_BASE64                          = 1115,
 144
 145   SVGA_3D_CMD_BEGIN_GB_QUERY                             = 1116,
 146   SVGA_3D_CMD_END_GB_QUERY                               = 1117,
 147   SVGA_3D_CMD_WAIT_FOR_GB_QUERY                          = 1118,
 148
 149   SVGA_3D_CMD_NOP                                        = 1119,
 150
 151   SVGA_3D_CMD_ENABLE_GART                                = 1120,
 152   SVGA_3D_CMD_DISABLE_GART                               = 1121,
 153   SVGA_3D_CMD_MAP_MOB_INTO_GART                          = 1122,
 154   SVGA_3D_CMD_UNMAP_GART_RANGE                           = 1123,
 155
 156   SVGA_3D_CMD_DEFINE_GB_SCREENTARGET                     = 1124,
 157   SVGA_3D_CMD_DESTROY_GB_SCREENTARGET                    = 1125,
 158   SVGA_3D_CMD_BIND_GB_SCREENTARGET                       = 1126,
 159   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET                     = 1127,
 160
 161   SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL                  = 1128,
 162   SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL                = 1129,
 163
 164   SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE                 = 1130,
 165
 166   SVGA_3D_CMD_GB_SCREEN_DMA                              = 1131,
 167   SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH                 = 1132,
 168   SVGA_3D_CMD_GB_MOB_FENCE                               = 1133,
 169   SVGA_3D_CMD_DEFINE_GB_SURFACE_V2                       = 1134,
 170   SVGA_3D_CMD_DEFINE_GB_MOB64                            = 1135,
 171   SVGA_3D_CMD_REDEFINE_GB_MOB64                          = 1136,
 172   SVGA_3D_CMD_NOP_ERROR                                  = 1137,
 173
 174   SVGA_3D_CMD_SET_VERTEX_STREAMS                         = 1138,
 175   SVGA_3D_CMD_SET_VERTEX_DECLS                           = 1139,
 176   SVGA_3D_CMD_SET_VERTEX_DIVISORS                        = 1140,
 177   SVGA_3D_CMD_DRAW                                       = 1141,
 178   SVGA_3D_CMD_DRAW_INDEXED                               = 1142,
 179
 180   /*
 181    * DX10 Commands
 182    */
 183   SVGA_3D_CMD_DX_MIN                                     = 1143,
 184   SVGA_3D_CMD_DX_DEFINE_CONTEXT                          = 1143,
 185   SVGA_3D_CMD_DX_DESTROY_CONTEXT                         = 1144,
 186   SVGA_3D_CMD_DX_BIND_CONTEXT                            = 1145,
 187   SVGA_3D_CMD_DX_READBACK_CONTEXT                        = 1146,
 188   SVGA_3D_CMD_DX_INVALIDATE_CONTEXT                      = 1147,
 189   SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER              = 1148,
 190   SVGA_3D_CMD_DX_SET_SHADER_RESOURCES                    = 1149,
 191   SVGA_3D_CMD_DX_SET_SHADER                              = 1150,
 192   SVGA_3D_CMD_DX_SET_SAMPLERS                            = 1151,
 193   SVGA_3D_CMD_DX_DRAW                                    = 1152,
 194   SVGA_3D_CMD_DX_DRAW_INDEXED                            = 1153,
 195   SVGA_3D_CMD_DX_DRAW_INSTANCED                          = 1154,
 196   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED                  = 1155,
 197   SVGA_3D_CMD_DX_DRAW_AUTO                               = 1156,
 198   SVGA_3D_CMD_DX_SET_INPUT_LAYOUT                        = 1157,
 199   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS                      = 1158,
 200   SVGA_3D_CMD_DX_SET_INDEX_BUFFER                        = 1159,
 201   SVGA_3D_CMD_DX_SET_TOPOLOGY                            = 1160,
 202   SVGA_3D_CMD_DX_SET_RENDERTARGETS                       = 1161,
 203   SVGA_3D_CMD_DX_SET_BLEND_STATE                         = 1162,
 204   SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE                  = 1163,
 205   SVGA_3D_CMD_DX_SET_RASTERIZER_STATE                    = 1164,
 206   SVGA_3D_CMD_DX_DEFINE_QUERY                            = 1165,
 207   SVGA_3D_CMD_DX_DESTROY_QUERY                           = 1166,
 208   SVGA_3D_CMD_DX_BIND_QUERY                              = 1167,
 209   SVGA_3D_CMD_DX_SET_QUERY_OFFSET                        = 1168,
 210   SVGA_3D_CMD_DX_BEGIN_QUERY                             = 1169,
 211   SVGA_3D_CMD_DX_END_QUERY                               = 1170,
 212   SVGA_3D_CMD_DX_READBACK_QUERY                          = 1171,
 213   SVGA_3D_CMD_DX_SET_PREDICATION                         = 1172,
 214   SVGA_3D_CMD_DX_SET_SOTARGETS                           = 1173,
 215   SVGA_3D_CMD_DX_SET_VIEWPORTS                           = 1174,
 216   SVGA_3D_CMD_DX_SET_SCISSORRECTS                        = 1175,
 217   SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW                 = 1176,
 218   SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW                 = 1177,
 219   SVGA_3D_CMD_DX_PRED_COPY_REGION                        = 1178,
 220   SVGA_3D_CMD_DX_PRED_COPY                               = 1179,
 221   SVGA_3D_CMD_DX_PRESENTBLT                              = 1180,
 222   SVGA_3D_CMD_DX_GENMIPS                                 = 1181,
 223   SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE                      = 1182,
 224   SVGA_3D_CMD_DX_READBACK_SUBRESOURCE                    = 1183,
 225   SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE                  = 1184,
 226   SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW              = 1185,
 227   SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW             = 1186,
 228   SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW                = 1187,
 229   SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW               = 1188,
 230   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW                = 1189,
 231   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW               = 1190,
 232   SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT                    = 1191,
 233   SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT                   = 1192,
 234   SVGA_3D_CMD_DX_DEFINE_BLEND_STATE                      = 1193,
 235   SVGA_3D_CMD_DX_DESTROY_BLEND_STATE                     = 1194,
 236   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE               = 1195,
 237   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE              = 1196,
 238   SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE                 = 1197,
 239   SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE                = 1198,
 240   SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE                    = 1199,
 241   SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE                   = 1200,
 242   SVGA_3D_CMD_DX_DEFINE_SHADER                           = 1201,
 243   SVGA_3D_CMD_DX_DESTROY_SHADER                          = 1202,
 244   SVGA_3D_CMD_DX_BIND_SHADER                             = 1203,
 245   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT                     = 1204,
 246   SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT                    = 1205,
 247   SVGA_3D_CMD_DX_SET_STREAMOUTPUT                        = 1206,
 248   SVGA_3D_CMD_DX_SET_COTABLE                             = 1207,
 249   SVGA_3D_CMD_DX_READBACK_COTABLE                        = 1208,
 250   SVGA_3D_CMD_DX_BUFFER_COPY                             = 1209,
 251   SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER                    = 1210,
 252   SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK               = 1211,
 253   SVGA_3D_CMD_DX_MOVE_QUERY                              = 1212,
 254   SVGA_3D_CMD_DX_BIND_ALL_QUERY                          = 1213,
 255   SVGA_3D_CMD_DX_READBACK_ALL_QUERY                      = 1214,
 256   SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER               = 1215,
 257   SVGA_3D_CMD_DX_MOB_FENCE_64                            = 1216,
 258   SVGA_3D_CMD_DX_BIND_ALL_SHADER                         = 1217,
 259   SVGA_3D_CMD_DX_HINT                                    = 1218,
 260   SVGA_3D_CMD_DX_BUFFER_UPDATE                           = 1219,
 261   SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET           = 1220,
 262   SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET           = 1221,
 263   SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET           = 1222,
 264
 265   /*
 266    * Reserve some IDs to be used for the SM5 shader types.
 267    */
 268   SVGA_3D_CMD_DX_RESERVED1                               = 1223,
 269   SVGA_3D_CMD_DX_RESERVED2                               = 1224,
 270   SVGA_3D_CMD_DX_RESERVED3                               = 1225,
 271
 272   SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER                    = 1226,
 273   SVGA_3D_CMD_DX_MAX                                     = 1227,
 274
 275   SVGA_3D_CMD_SCREEN_COPY                                = 1227,
 276
 277   /*
 278    * Reserve some IDs to be used for video.
 279    */
 280   SVGA_3D_CMD_VIDEO_RESERVED1                            = 1228,
 281   SVGA_3D_CMD_VIDEO_RESERVED2                            = 1229,
 282   SVGA_3D_CMD_VIDEO_RESERVED3                            = 1230,
 283   SVGA_3D_CMD_VIDEO_RESERVED4                            = 1231,
 284   SVGA_3D_CMD_VIDEO_RESERVED5                            = 1232,
 285   SVGA_3D_CMD_VIDEO_RESERVED6                            = 1233,
 286   SVGA_3D_CMD_VIDEO_RESERVED7                            = 1234,
 287   SVGA_3D_CMD_VIDEO_RESERVED8                            = 1235,
 288
 289   SVGA_3D_CMD_GROW_OTABLE                                = 1236,
 290   SVGA_3D_CMD_DX_GROW_COTABLE                            = 1237,
 291   SVGA_3D_CMD_INTRA_SURFACE_COPY                         = 1238,
 292
 293   SVGA_3D_CMD_DEFINE_GB_SURFACE_V3                       = 1239,
 294
 295   SVGA_3D_CMD_DX_RESOLVE_COPY                            = 1240,
 296   SVGA_3D_CMD_DX_PRED_RESOLVE_COPY                       = 1241,
 297   SVGA_3D_CMD_DX_PRED_CONVERT_REGION                     = 1242,
 298   SVGA_3D_CMD_DX_PRED_CONVERT                            = 1243,
 299   SVGA_3D_CMD_WHOLE_SURFACE_COPY                         = 1244,
 300
 301   SVGA_3D_CMD_MAX                                        = 1245,
 302   SVGA_3D_CMD_FUTURE_MAX                                 = 3000
 303} SVGAFifo3dCmdId;
 304
 305#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
 306
 307/*
 308 * FIFO command format definitions:
 309 */
 310
 311/*
 312 * The data size header following cmdNum for every 3d command
 313 */
 314typedef
 315#include "vmware_pack_begin.h"
 316struct {
 317   uint32               id;
 318   uint32               size;
 319}
 320#include "vmware_pack_end.h"
 321SVGA3dCmdHeader;
 322
 323typedef
 324#include "vmware_pack_begin.h"
 325struct {
 326   uint32               numMipLevels;
 327}
 328#include "vmware_pack_end.h"
 329SVGA3dSurfaceFace;
 330
 331typedef
 332#include "vmware_pack_begin.h"
 333struct {
 334   uint32                      sid;
 335   SVGA3dSurface1Flags         surfaceFlags;
 336   SVGA3dSurfaceFormat         format;
 337   /*
 338    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
 339    * structures must have the same value of numMipLevels field.
 340    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
 341    * numMipLevels set to 0.
 342    */
 343   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
 344   /*
 345    * Followed by an SVGA3dSize structure for each mip level in each face.
 346    *
 347    * A note on surface sizes: Sizes are always specified in pixels,
 348    * even if the true surface size is not a multiple of the minimum
 349    * block size of the surface's format. For example, a 3x3x1 DXT1
 350    * compressed texture would actually be stored as a 4x4x1 image in
 351    * memory.
 352    */
 353}
 354#include "vmware_pack_end.h"
 355SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
 356
 357typedef
 358#include "vmware_pack_begin.h"
 359struct {
 360   uint32                      sid;
 361   SVGA3dSurface1Flags         surfaceFlags;
 362   SVGA3dSurfaceFormat         format;
 363   /*
 364    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
 365    * structures must have the same value of numMipLevels field.
 366    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
 367    * numMipLevels set to 0.
 368    */
 369   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
 370   uint32                      multisampleCount;
 371   SVGA3dTextureFilter         autogenFilter;
 372   /*
 373    * Followed by an SVGA3dSize structure for each mip level in each face.
 374    *
 375    * A note on surface sizes: Sizes are always specified in pixels,
 376    * even if the true surface size is not a multiple of the minimum
 377    * block size of the surface's format. For example, a 3x3x1 DXT1
 378    * compressed texture would actually be stored as a 4x4x1 image in
 379    * memory.
 380    */
 381}
 382#include "vmware_pack_end.h"
 383SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
 384
 385typedef
 386#include "vmware_pack_begin.h"
 387struct {
 388   uint32               sid;
 389}
 390#include "vmware_pack_end.h"
 391SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
 392
 393typedef
 394#include "vmware_pack_begin.h"
 395struct {
 396   uint32               cid;
 397}
 398#include "vmware_pack_end.h"
 399SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
 400
 401typedef
 402#include "vmware_pack_begin.h"
 403struct {
 404   uint32               cid;
 405}
 406#include "vmware_pack_end.h"
 407SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
 408
 409typedef
 410#include "vmware_pack_begin.h"
 411struct {
 412   uint32               cid;
 413   SVGA3dClearFlag      clearFlag;
 414   uint32               color;
 415   float                depth;
 416   uint32               stencil;
 417   /* Followed by variable number of SVGA3dRect structures */
 418}
 419#include "vmware_pack_end.h"
 420SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
 421
 422typedef
 423#include "vmware_pack_begin.h"
 424struct {
 425   SVGA3dLightType      type;
 426   SVGA3dBool           inWorldSpace;
 427   float                diffuse[4];
 428   float                specular[4];
 429   float                ambient[4];
 430   float                position[4];
 431   float                direction[4];
 432   float                range;
 433   float                falloff;
 434   float                attenuation0;
 435   float                attenuation1;
 436   float                attenuation2;
 437   float                theta;
 438   float                phi;
 439}
 440#include "vmware_pack_end.h"
 441SVGA3dLightData;
 442
 443typedef
 444#include "vmware_pack_begin.h"
 445struct {
 446   uint32               sid;
 447   /* Followed by variable number of SVGA3dCopyRect structures */
 448}
 449#include "vmware_pack_end.h"
 450SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
 451
 452typedef
 453#include "vmware_pack_begin.h"
 454struct {
 455   SVGA3dRenderStateName   state;
 456   union {
 457      uint32               uintValue;
 458      float                floatValue;
 459   };
 460}
 461#include "vmware_pack_end.h"
 462SVGA3dRenderState;
 463
 464typedef
 465#include "vmware_pack_begin.h"
 466struct {
 467   uint32               cid;
 468   /* Followed by variable number of SVGA3dRenderState structures */
 469}
 470#include "vmware_pack_end.h"
 471SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
 472
 473typedef
 474#include "vmware_pack_begin.h"
 475struct {
 476   uint32                 cid;
 477   SVGA3dRenderTargetType type;
 478   SVGA3dSurfaceImageId   target;
 479}
 480#include "vmware_pack_end.h"
 481SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
 482
 483typedef
 484#include "vmware_pack_begin.h"
 485struct {
 486   SVGA3dSurfaceImageId  src;
 487   SVGA3dSurfaceImageId  dest;
 488   /* Followed by variable number of SVGA3dCopyBox structures */
 489}
 490#include "vmware_pack_end.h"
 491SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
 492
 493/*
 494 * Perform a surface copy within the same image.
 495 * The src/dest boxes are allowed to overlap.
 496 */
 497typedef
 498#include "vmware_pack_begin.h"
 499struct {
 500   SVGA3dSurfaceImageId  surface;
 501   SVGA3dCopyBox box;
 502}
 503#include "vmware_pack_end.h"
 504SVGA3dCmdIntraSurfaceCopy;               /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
 505
 506typedef
 507#include "vmware_pack_begin.h"
 508struct {
 509   uint32 srcSid;
 510   uint32 destSid;
 511}
 512#include "vmware_pack_end.h"
 513SVGA3dCmdWholeSurfaceCopy;               /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
 514
 515typedef
 516#include "vmware_pack_begin.h"
 517struct {
 518   SVGA3dSurfaceImageId  src;
 519   SVGA3dSurfaceImageId  dest;
 520   SVGA3dBox             boxSrc;
 521   SVGA3dBox             boxDest;
 522   SVGA3dStretchBltMode  mode;
 523}
 524#include "vmware_pack_end.h"
 525SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
 526
 527typedef
 528#include "vmware_pack_begin.h"
 529struct {
 530   /*
 531    * If the discard flag is present in a surface DMA operation, the host may
 532    * discard the contents of the current mipmap level and face of the target
 533    * surface before applying the surface DMA contents.
 534    */
 535   uint32 discard : 1;
 536
 537   /*
 538    * If the unsynchronized flag is present, the host may perform this upload
 539    * without syncing to pending reads on this surface.
 540    */
 541   uint32 unsynchronized : 1;
 542
 543   /*
 544    * Guests *MUST* set the reserved bits to 0 before submitting the command
 545    * suffix as future flags may occupy these bits.
 546    */
 547   uint32 reserved : 30;
 548}
 549#include "vmware_pack_end.h"
 550SVGA3dSurfaceDMAFlags;
 551
 552typedef
 553#include "vmware_pack_begin.h"
 554struct {
 555   SVGAGuestImage guest;
 556   SVGA3dSurfaceImageId host;
 557   SVGA3dTransferType transfer;
 558   /*
 559    * Followed by variable number of SVGA3dCopyBox structures. For consistency
 560    * in all clipping logic and coordinate translation, we define the
 561    * "source" in each copyBox as the guest image and the
 562    * "destination" as the host image, regardless of transfer
 563    * direction.
 564    *
 565    * For efficiency, the SVGA3D device is free to copy more data than
 566    * specified. For example, it may round copy boxes outwards such
 567    * that they lie on particular alignment boundaries.
 568    */
 569}
 570#include "vmware_pack_end.h"
 571SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
 572
 573/*
 574 * SVGA3dCmdSurfaceDMASuffix --
 575 *
 576 *    This is a command suffix that will appear after a SurfaceDMA command in
 577 *    the FIFO.  It contains some extra information that hosts may use to
 578 *    optimize performance or protect the guest.  This suffix exists to preserve
 579 *    backwards compatibility while also allowing for new functionality to be
 580 *    implemented.
 581 */
 582
 583typedef
 584#include "vmware_pack_begin.h"
 585struct {
 586   uint32 suffixSize;
 587
 588   /*
 589    * The maximum offset is used to determine the maximum offset from the
 590    * guestPtr base address that will be accessed or written to during this
 591    * surfaceDMA.  If the suffix is supported, the host will respect this
 592    * boundary while performing surface DMAs.
 593    *
 594    * Defaults to MAX_UINT32
 595    */
 596   uint32 maximumOffset;
 597
 598   /*
 599    * A set of flags that describes optimizations that the host may perform
 600    * while performing this surface DMA operation.  The guest should never rely
 601    * on behaviour that is different when these flags are set for correctness.
 602    *
 603    * Defaults to 0
 604    */
 605   SVGA3dSurfaceDMAFlags flags;
 606}
 607#include "vmware_pack_end.h"
 608SVGA3dCmdSurfaceDMASuffix;
 609
 610/*
 611 * SVGA_3D_CMD_DRAW_PRIMITIVES --
 612 *
 613 *   This command is the SVGA3D device's generic drawing entry point.
 614 *   It can draw multiple ranges of primitives, optionally using an
 615 *   index buffer, using an arbitrary collection of vertex buffers.
 616 *
 617 *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
 618 *   during this draw call. The declarations specify which surface
 619 *   the vertex data lives in, what that vertex data is used for,
 620 *   and how to interpret it.
 621 *
 622 *   Each SVGA3dPrimitiveRange defines a collection of primitives
 623 *   to render using the same vertex arrays. An index buffer is
 624 *   optional.
 625 */
 626
 627typedef
 628#include "vmware_pack_begin.h"
 629struct {
 630   /*
 631    * A range hint is an optional specification for the range of indices
 632    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
 633    * that the entire array will be used.
 634    *
 635    * These are only hints. The SVGA3D device may use them for
 636    * performance optimization if possible, but it's also allowed to
 637    * ignore these values.
 638    */
 639   uint32               first;
 640   uint32               last;
 641}
 642#include "vmware_pack_end.h"
 643SVGA3dArrayRangeHint;
 644
 645typedef
 646#include "vmware_pack_begin.h"
 647struct {
 648   /*
 649    * Define the origin and shape of a vertex or index array. Both
 650    * 'offset' and 'stride' are in bytes. The provided surface will be
 651    * reinterpreted as a flat array of bytes in the same format used
 652    * by surface DMA operations. To avoid unnecessary conversions, the
 653    * surface should be created with the SVGA3D_BUFFER format.
 654    *
 655    * Index 0 in the array starts 'offset' bytes into the surface.
 656    * Index 1 begins at byte 'offset + stride', etc. Array indices may
 657    * not be negative.
 658    */
 659   uint32               surfaceId;
 660   uint32               offset;
 661   uint32               stride;
 662}
 663#include "vmware_pack_end.h"
 664SVGA3dArray;
 665
 666typedef
 667#include "vmware_pack_begin.h"
 668struct {
 669   /*
 670    * Describe a vertex array's data type, and define how it is to be
 671    * used by the fixed function pipeline or the vertex shader. It
 672    * isn't useful to have two VertexDecls with the same
 673    * VertexArrayIdentity in one draw call.
 674    */
 675   SVGA3dDeclType       type;
 676   SVGA3dDeclMethod     method;
 677   SVGA3dDeclUsage      usage;
 678   uint32               usageIndex;
 679}
 680#include "vmware_pack_end.h"
 681SVGA3dVertexArrayIdentity;
 682
 683typedef
 684#include "vmware_pack_begin.h"
 685struct SVGA3dVertexDecl {
 686   SVGA3dVertexArrayIdentity  identity;
 687   SVGA3dArray                array;
 688   SVGA3dArrayRangeHint       rangeHint;
 689}
 690#include "vmware_pack_end.h"
 691SVGA3dVertexDecl;
 692
 693typedef
 694#include "vmware_pack_begin.h"
 695struct SVGA3dPrimitiveRange {
 696   /*
 697    * Define a group of primitives to render, from sequential indices.
 698    *
 699    * The value of 'primitiveType' and 'primitiveCount' imply the
 700    * total number of vertices that will be rendered.
 701    */
 702   SVGA3dPrimitiveType  primType;
 703   uint32               primitiveCount;
 704
 705   /*
 706    * Optional index buffer. If indexArray.surfaceId is
 707    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
 708    * without an index buffer is identical to rendering with an index
 709    * buffer containing the sequence [0, 1, 2, 3, ...].
 710    *
 711    * If an index buffer is in use, indexWidth specifies the width in
 712    * bytes of each index value. It must be less than or equal to
 713    * indexArray.stride.
 714    *
 715    * (Currently, the SVGA3D device requires index buffers to be tightly
 716    * packed. In other words, indexWidth == indexArray.stride)
 717    */
 718   SVGA3dArray          indexArray;
 719   uint32               indexWidth;
 720
 721   /*
 722    * Optional index bias. This number is added to all indices from
 723    * indexArray before they are used as vertex array indices. This
 724    * can be used in multiple ways:
 725    *
 726    *  - When not using an indexArray, this bias can be used to
 727    *    specify where in the vertex arrays to begin rendering.
 728    *
 729    *  - A positive number here is equivalent to increasing the
 730    *    offset in each vertex array.
 731    *
 732    *  - A negative number can be used to render using a small
 733    *    vertex array and an index buffer that contains large
 734    *    values. This may be used by some applications that
 735    *    crop a vertex buffer without modifying their index
 736    *    buffer.
 737    *
 738    * Note that rendering with a negative bias value may be slower and
 739    * use more memory than rendering with a positive or zero bias.
 740    */
 741   int32                indexBias;
 742}
 743#include "vmware_pack_end.h"
 744SVGA3dPrimitiveRange;
 745
 746typedef
 747#include "vmware_pack_begin.h"
 748struct {
 749   uint32               cid;
 750   uint32               numVertexDecls;
 751   uint32               numRanges;
 752
 753   /*
 754    * There are two variable size arrays after the
 755    * SVGA3dCmdDrawPrimitives structure. In order,
 756    * they are:
 757    *
 758    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
 759    *    SVGA3D_MAX_VERTEX_ARRAYS;
 760    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
 761    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
 762    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
 763    *    the frequency divisor for the corresponding vertex decl).
 764    */
 765}
 766#include "vmware_pack_end.h"
 767SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
 768
 769typedef
 770#include "vmware_pack_begin.h"
 771struct {
 772   uint32 cid;
 773
 774   uint32 primitiveCount;        /* How many primitives to render */
 775   uint32 startVertexLocation;   /* Which vertex do we start rendering at. */
 776
 777   uint8 primitiveType;          /* SVGA3dPrimitiveType */
 778   uint8 padding[3];
 779}
 780#include "vmware_pack_end.h"
 781SVGA3dCmdDraw;
 782
 783typedef
 784#include "vmware_pack_begin.h"
 785struct {
 786   uint32 cid;
 787
 788   uint8 primitiveType;       /* SVGA3dPrimitiveType */
 789
 790   uint32 indexBufferSid;     /* Valid index buffer sid. */
 791   uint32 indexBufferOffset;  /* Byte offset into the vertex buffer, almost */
 792			      /* always 0 for DX9 guests, non-zero for OpenGL */
 793                              /* guests.  We can't represent non-multiple of */
 794                              /* stride offsets in D3D9Renderer... */
 795   uint8 indexBufferStride;   /* Allowable values = 1, 2, or 4 */
 796
 797   int32 baseVertexLocation;  /* Bias applied to the index when selecting a */
 798                              /* vertex from the streams, may be negative */
 799
 800   uint32 primitiveCount;     /* How many primitives to render */
 801   uint32 pad0;
 802   uint16 pad1;
 803}
 804#include "vmware_pack_end.h"
 805SVGA3dCmdDrawIndexed;
 806
 807typedef
 808#include "vmware_pack_begin.h"
 809struct {
 810   /*
 811    * Describe a vertex array's data type, and define how it is to be
 812    * used by the fixed function pipeline or the vertex shader. It
 813    * isn't useful to have two VertexDecls with the same
 814    * VertexArrayIdentity in one draw call.
 815    */
 816   uint16 streamOffset;
 817   uint8 stream;
 818   uint8 type;          /* SVGA3dDeclType */
 819   uint8 method;        /* SVGA3dDeclMethod */
 820   uint8 usage;         /* SVGA3dDeclUsage */
 821   uint8 usageIndex;
 822   uint8 padding;
 823
 824}
 825#include "vmware_pack_end.h"
 826SVGA3dVertexElement;
 827
 828/*
 829 * Should the vertex element respect the stream value?  The high bit of the
 830 * stream should be set to indicate that the stream should be respected.  If
 831 * the high bit is not set, the stream will be ignored and replaced by the index
 832 * of the position of the currently considered vertex element.
 833 *
 834 * All guests should set this bit and correctly specify the stream going
 835 * forward.
 836 */
 837#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
 838
 839typedef
 840#include "vmware_pack_begin.h"
 841struct {
 842   uint32 cid;
 843
 844   uint32 numElements;
 845
 846   /*
 847    * Followed by numElements SVGA3dVertexElement structures.
 848    *
 849    * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
 850    * are cleared and will not be used by following draws.
 851    */
 852}
 853#include "vmware_pack_end.h"
 854SVGA3dCmdSetVertexDecls;
 855
 856typedef
 857#include "vmware_pack_begin.h"
 858struct {
 859   uint32 sid;
 860   uint32 stride;
 861   uint32 offset;
 862}
 863#include "vmware_pack_end.h"
 864SVGA3dVertexStream;
 865
 866typedef
 867#include "vmware_pack_begin.h"
 868struct {
 869   uint32 cid;
 870
 871   uint32 numStreams;
 872   /*
 873    * Followed by numStream SVGA3dVertexStream structures.
 874    *
 875    * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
 876    * are cleared and will not be used by following draws.
 877    */
 878}
 879#include "vmware_pack_end.h"
 880SVGA3dCmdSetVertexStreams;
 881
 882typedef
 883#include "vmware_pack_begin.h"
 884struct {
 885   uint32 cid;
 886   uint32 numDivisors;
 887}
 888#include "vmware_pack_end.h"
 889SVGA3dCmdSetVertexDivisors;
 890
 891typedef
 892#include "vmware_pack_begin.h"
 893struct {
 894   uint32                   stage;
 895   SVGA3dTextureStateName   name;
 896   union {
 897      uint32                value;
 898      float                 floatValue;
 899   };
 900}
 901#include "vmware_pack_end.h"
 902SVGA3dTextureState;
 903
 904typedef
 905#include "vmware_pack_begin.h"
 906struct {
 907   uint32               cid;
 908   /* Followed by variable number of SVGA3dTextureState structures */
 909}
 910#include "vmware_pack_end.h"
 911SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
 912
 913typedef
 914#include "vmware_pack_begin.h"
 915struct {
 916   uint32                   cid;
 917   SVGA3dTransformType      type;
 918   float                    matrix[16];
 919}
 920#include "vmware_pack_end.h"
 921SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
 922
 923typedef
 924#include "vmware_pack_begin.h"
 925struct {
 926   float                min;
 927   float                max;
 928}
 929#include "vmware_pack_end.h"
 930SVGA3dZRange;
 931
 932typedef
 933#include "vmware_pack_begin.h"
 934struct {
 935   uint32               cid;
 936   SVGA3dZRange         zRange;
 937}
 938#include "vmware_pack_end.h"
 939SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
 940
 941typedef
 942#include "vmware_pack_begin.h"
 943struct {
 944   float                diffuse[4];
 945   float                ambient[4];
 946   float                specular[4];
 947   float                emissive[4];
 948   float                shininess;
 949}
 950#include "vmware_pack_end.h"
 951SVGA3dMaterial;
 952
 953typedef
 954#include "vmware_pack_begin.h"
 955struct {
 956   uint32               cid;
 957   SVGA3dFace           face;
 958   SVGA3dMaterial       material;
 959}
 960#include "vmware_pack_end.h"
 961SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
 962
 963typedef
 964#include "vmware_pack_begin.h"
 965struct {
 966   uint32               cid;
 967   uint32               index;
 968   SVGA3dLightData      data;
 969}
 970#include "vmware_pack_end.h"
 971SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
 972
 973typedef
 974#include "vmware_pack_begin.h"
 975struct {
 976   uint32               cid;
 977   uint32               index;
 978   uint32               enabled;
 979}
 980#include "vmware_pack_end.h"
 981SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
 982
 983typedef
 984#include "vmware_pack_begin.h"
 985struct {
 986   uint32               cid;
 987   SVGA3dRect           rect;
 988}
 989#include "vmware_pack_end.h"
 990SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
 991
 992typedef
 993#include "vmware_pack_begin.h"
 994struct {
 995   uint32               cid;
 996   SVGA3dRect           rect;
 997}
 998#include "vmware_pack_end.h"
 999SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
1000
1001typedef
1002#include "vmware_pack_begin.h"
1003struct {
1004   uint32               cid;
1005   uint32               index;
1006   float                plane[4];
1007}
1008#include "vmware_pack_end.h"
1009SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
1010
1011typedef
1012#include "vmware_pack_begin.h"
1013struct {
1014   uint32               cid;
1015   uint32               shid;
1016   SVGA3dShaderType     type;
1017   /* Followed by variable number of DWORDs for shader bycode */
1018}
1019#include "vmware_pack_end.h"
1020SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
1021
1022typedef
1023#include "vmware_pack_begin.h"
1024struct {
1025   uint32               cid;
1026   uint32               shid;
1027   SVGA3dShaderType     type;
1028}
1029#include "vmware_pack_end.h"
1030SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
1031
1032typedef
1033#include "vmware_pack_begin.h"
1034struct {
1035   uint32                  cid;
1036   uint32                  reg;     /* register number */
1037   SVGA3dShaderType        type;
1038   SVGA3dShaderConstType   ctype;
1039   uint32                  values[4];
1040
1041   /*
1042    * Followed by a variable number of additional values.
1043    */
1044}
1045#include "vmware_pack_end.h"
1046SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
1047
1048typedef
1049#include "vmware_pack_begin.h"
1050struct {
1051   uint32               cid;
1052   SVGA3dShaderType     type;
1053   uint32               shid;
1054}
1055#include "vmware_pack_end.h"
1056SVGA3dCmdSetShader;       /* SVGA_3D_CMD_SET_SHADER */
1057
1058typedef
1059#include "vmware_pack_begin.h"
1060struct {
1061   uint32               cid;
1062   SVGA3dQueryType      type;
1063}
1064#include "vmware_pack_end.h"
1065SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
1066
1067typedef
1068#include "vmware_pack_begin.h"
1069struct {
1070   uint32               cid;
1071   SVGA3dQueryType      type;
1072   SVGAGuestPtr         guestResult;   /* Points to an SVGA3dQueryResult structure */
1073}
1074#include "vmware_pack_end.h"
1075SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
1076
1077
1078/*
1079 * SVGA3D_CMD_WAIT_FOR_QUERY --
1080 *
1081 *    Will read the SVGA3dQueryResult structure pointed to by guestResult,
1082 *    and if the state member is set to anything else than
1083 *    SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1084 *
1085 *    Otherwise, in addition to the query explicitly waited for,
1086 *    All queries with the same type and issued with the same cid, for which
1087 *    an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1088 *    be finished after execution of this command.
1089 *
1090 *    A query will be identified by the gmrId and offset of the guestResult
1091 *    member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1092 *    been sent previously with an indentical gmrId and offset, it will
1093 *    effectively end all queries with an identical type issued with the
1094 *    same cid, and the SVGA3dQueryResult structure pointed to by
1095 *    guestResult will not be written to. This property can be used to
1096 *    implement a query barrier for a given cid and query type.
1097 */
1098
1099typedef
1100#include "vmware_pack_begin.h"
1101struct {
1102   uint32               cid;        /* Same parameters passed to END_QUERY */
1103   SVGA3dQueryType      type;
1104   SVGAGuestPtr         guestResult;
1105}
1106#include "vmware_pack_end.h"
1107SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1108
1109typedef
1110#include "vmware_pack_begin.h"
1111struct {
1112   uint32               totalSize;    /* Set by guest before query is ended. */
1113   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
1114   union {                            /* Set by host on exit from PENDING state */
1115      uint32            result32;
1116      uint32            queryCookie; /* May be used to identify which QueryGetData this
1117                                        result corresponds to. */
1118   };
1119}
1120#include "vmware_pack_end.h"
1121SVGA3dQueryResult;
1122
1123
1124/*
1125 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1126 *
1127 *    This is a blit from an SVGA3D surface to a Screen Object.
1128 *    This blit must be directed at a specific screen.
1129 *
1130 *    The blit copies from a rectangular region of an SVGA3D surface
1131 *    image to a rectangular region of a screen.
1132 *
1133 *    This command takes an optional variable-length list of clipping
1134 *    rectangles after the body of the command. If no rectangles are
1135 *    specified, there is no clipping region. The entire destRect is
1136 *    drawn to. If one or more rectangles are included, they describe
1137 *    a clipping region. The clip rectangle coordinates are measured
1138 *    relative to the top-left corner of destRect.
1139 *
1140 *    The srcImage must be from mip=0 face=0.
1141 *
1142 *    This supports scaling if the src and dest are of different sizes.
1143 *
1144 * Availability:
1145 *    SVGA_FIFO_CAP_SCREEN_OBJECT
1146 */
1147
1148typedef
1149#include "vmware_pack_begin.h"
1150struct {
1151   SVGA3dSurfaceImageId srcImage;
1152   SVGASignedRect       srcRect;
1153   uint32               destScreenId; /* Screen Object ID */
1154   SVGASignedRect       destRect;
1155   /* Clipping: zero or more SVGASignedRects follow */
1156}
1157#include "vmware_pack_end.h"
1158SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1159
1160typedef
1161#include "vmware_pack_begin.h"
1162struct {
1163   uint32               sid;
1164   SVGA3dTextureFilter  filter;
1165}
1166#include "vmware_pack_end.h"
1167SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1168
1169typedef
1170#include "vmware_pack_begin.h"
1171struct {
1172   uint32 sid;
1173}
1174#include "vmware_pack_end.h"
1175SVGA3dCmdActivateSurface;               /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1176
1177typedef
1178#include "vmware_pack_begin.h"
1179struct {
1180   uint32 sid;
1181}
1182#include "vmware_pack_end.h"
1183SVGA3dCmdDeactivateSurface;             /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1184
1185/*
1186 * Screen DMA command
1187 *
1188 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  The SVGA_CAP_3D device
1189 * cap bit is not required.
1190 *
1191 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1192 *   be different, but it is required that guest makes sure refBuffer has
1193 *   exactly the same contents that were written to when last time screen DMA
1194 *   command is received by host.
1195 *
1196 * - changemap is generated by lib/blit, and it has the changes from last
1197 *   received screen DMA or more.
1198 */
1199
1200typedef
1201#include "vmware_pack_begin.h"
1202struct SVGA3dCmdScreenDMA {
1203   uint32 screenId;
1204   SVGAGuestImage refBuffer;
1205   SVGAGuestImage destBuffer;
1206   SVGAGuestImage changeMap;
1207}
1208#include "vmware_pack_end.h"
1209SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */
1210
1211/*
1212 * Logic ops
1213 */
1214
1215#define SVGA3D_LOTRANSBLT_HONORALPHA     (0x01)
1216#define SVGA3D_LOSTRETCHBLT_MIRRORX      (0x01)
1217#define SVGA3D_LOSTRETCHBLT_MIRRORY      (0x02)
1218#define SVGA3D_LOALPHABLEND_SRCHASALPHA  (0x01)
1219
1220typedef
1221#include "vmware_pack_begin.h"
1222struct SVGA3dCmdLogicOpsBitBlt {
1223   /*
1224    * All LogicOps surfaces are one-level
1225    * surfaces so mipmap & face should always
1226    * be zero.
1227    */
1228   SVGA3dSurfaceImageId src;
1229   SVGA3dSurfaceImageId dst;
1230   SVGA3dLogicOp logicOp;
1231   /* Followed by variable number of SVGA3dCopyBox structures */
1232}
1233#include "vmware_pack_end.h"
1234SVGA3dCmdLogicOpsBitBlt;   /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1235
1236
1237typedef
1238#include "vmware_pack_begin.h"
1239struct SVGA3dCmdLogicOpsTransBlt {
1240   /*
1241    * All LogicOps surfaces are one-level
1242    * surfaces so mipmap & face should always
1243    * be zero.
1244    */
1245   SVGA3dSurfaceImageId src;
1246   SVGA3dSurfaceImageId dst;
1247   uint32 color;
1248   uint32 flags;
1249   SVGA3dBox srcBox;
1250   SVGA3dBox dstBox;
1251}
1252#include "vmware_pack_end.h"
1253SVGA3dCmdLogicOpsTransBlt;   /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1254
1255
1256typedef
1257#include "vmware_pack_begin.h"
1258struct SVGA3dCmdLogicOpsStretchBlt {
1259   /*
1260    * All LogicOps surfaces are one-level
1261    * surfaces so mipmap & face should always
1262    * be zero.
1263    */
1264   SVGA3dSurfaceImageId src;
1265   SVGA3dSurfaceImageId dst;
1266   uint16 mode;
1267   uint16 flags;
1268   SVGA3dBox srcBox;
1269   SVGA3dBox dstBox;
1270}
1271#include "vmware_pack_end.h"
1272SVGA3dCmdLogicOpsStretchBlt;   /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1273
1274
1275typedef
1276#include "vmware_pack_begin.h"
1277struct SVGA3dCmdLogicOpsColorFill {
1278   /*
1279    * All LogicOps surfaces are one-level
1280    * surfaces so mipmap & face should always
1281    * be zero.
1282    */
1283   SVGA3dSurfaceImageId dst;
1284   uint32 color;
1285   SVGA3dLogicOp logicOp;
1286   /* Followed by variable number of SVGA3dRect structures. */
1287}
1288#include "vmware_pack_end.h"
1289SVGA3dCmdLogicOpsColorFill;   /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1290
1291
1292typedef
1293#include "vmware_pack_begin.h"
1294struct SVGA3dCmdLogicOpsAlphaBlend {
1295   /*
1296    * All LogicOps surfaces are one-level
1297    * surfaces so mipmap & face should always
1298    * be zero.
1299    */
1300   SVGA3dSurfaceImageId src;
1301   SVGA3dSurfaceImageId dst;
1302   uint32 alphaVal;
1303   uint32 flags;
1304   SVGA3dBox srcBox;
1305   SVGA3dBox dstBox;
1306}
1307#include "vmware_pack_end.h"
1308SVGA3dCmdLogicOpsAlphaBlend;   /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1309
1310#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1311
1312#define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
1313#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1314
1315typedef
1316#include "vmware_pack_begin.h"
1317struct SVGA3dCmdLogicOpsClearTypeBlend {
1318   /*
1319    * All LogicOps surfaces are one-level
1320    * surfaces so mipmap & face should always
1321    * be zero.
1322    */
1323   SVGA3dSurfaceImageId tmp;
1324   SVGA3dSurfaceImageId dst;
1325   SVGA3dSurfaceImageId gammaSurf;
1326   SVGA3dSurfaceImageId alphaSurf;
1327   uint32 gamma;
1328   uint32 color;
1329   uint32 color2;
1330   int32 alphaOffsetX;
1331   int32 alphaOffsetY;
1332   /* Followed by variable number of SVGA3dBox structures */
1333}
1334#include "vmware_pack_end.h"
1335SVGA3dCmdLogicOpsClearTypeBlend;   /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1336
1337
1338/*
1339 * Guest-backed objects definitions.
1340 */
1341
1342typedef
1343#include "vmware_pack_begin.h"
1344struct {
1345   SVGAMobFormat ptDepth;
1346   uint32 sizeInBytes;
1347   PPN64 base;
1348}
1349#include "vmware_pack_end.h"
1350SVGAOTableMobEntry;
1351#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1352
1353typedef
1354#include "vmware_pack_begin.h"
1355struct {
1356   SVGA3dSurfaceFormat format;
1357   SVGA3dSurface1Flags surface1Flags;
1358   uint32 numMipLevels;
1359   uint32 multisampleCount;
1360   SVGA3dTextureFilter autogenFilter;
1361   SVGA3dSize size;
1362   SVGAMobId mobid;
1363   uint32 arraySize;
1364   uint32 mobPitch;
1365   SVGA3dSurface2Flags surface2Flags;
1366   uint8 multisamplePattern;
1367   uint8 qualityLevel;
1368   uint8  pad0[2];
1369   uint32 pad1[3];
1370}
1371#include "vmware_pack_end.h"
1372SVGAOTableSurfaceEntry;
1373#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1374
1375typedef
1376#include "vmware_pack_begin.h"
1377struct {
1378   uint32 cid;
1379   SVGAMobId mobid;
1380}
1381#include "vmware_pack_end.h"
1382SVGAOTableContextEntry;
1383#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1384
1385typedef
1386#include "vmware_pack_begin.h"
1387struct {
1388   SVGA3dShaderType type;
1389   uint32 sizeInBytes;
1390   uint32 offsetInBytes;
1391   SVGAMobId mobid;
1392}
1393#include "vmware_pack_end.h"
1394SVGAOTableShaderEntry;
1395#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1396
1397#define SVGA_STFLAG_PRIMARY  (1 << 0)
1398#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1399typedef uint32 SVGAScreenTargetFlags;
1400
1401typedef
1402#include "vmware_pack_begin.h"
1403struct {
1404   SVGA3dSurfaceImageId image;
1405   uint32 width;
1406   uint32 height;
1407   int32 xRoot;
1408   int32 yRoot;
1409   SVGAScreenTargetFlags flags;
1410   uint32 dpi;
1411   uint32 pad[7];
1412}
1413#include "vmware_pack_end.h"
1414SVGAOTableScreenTargetEntry;
1415#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1416	(sizeof(SVGAOTableScreenTargetEntry))
1417
1418typedef
1419#include "vmware_pack_begin.h"
1420struct {
1421   float value[4];
1422}
1423#include "vmware_pack_end.h"
1424SVGA3dShaderConstFloat;
1425
1426typedef
1427#include "vmware_pack_begin.h"
1428struct {
1429   int32 value[4];
1430}
1431#include "vmware_pack_end.h"
1432SVGA3dShaderConstInt;
1433
1434typedef
1435#include "vmware_pack_begin.h"
1436struct {
1437   uint32 value;
1438}
1439#include "vmware_pack_end.h"
1440SVGA3dShaderConstBool;
1441
1442typedef
1443#include "vmware_pack_begin.h"
1444struct {
1445   uint16 streamOffset;
1446   uint8 stream;
1447   uint8 type;
1448   uint8 methodUsage;
1449   uint8 usageIndex;
1450}
1451#include "vmware_pack_end.h"
1452SVGAGBVertexElement;
1453
1454typedef
1455#include "vmware_pack_begin.h"
1456struct {
1457   uint32 sid;
1458   uint16 stride;
1459   uint32 offset;
1460}
1461#include "vmware_pack_end.h"
1462SVGAGBVertexStream;
1463typedef
1464#include "vmware_pack_begin.h"
1465struct {
1466   SVGA3dRect viewport;
1467   SVGA3dRect scissorRect;
1468   SVGA3dZRange zRange;
1469
1470   SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1471   SVGAGBVertexElement decl1[4];
1472
1473   uint32 renderStates[SVGA3D_RS_MAX];
1474   SVGAGBVertexElement decl2[18];
1475   uint32 pad0[2];
1476
1477   struct {
1478      SVGA3dFace face;
1479      SVGA3dMaterial material;
1480   } material;
1481
1482   float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1483   float matrices[SVGA3D_TRANSFORM_MAX][16];
1484
1485   SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1486   SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1487
1488   /*
1489    * Shaders currently bound
1490    */
1491   uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1492   SVGAGBVertexElement decl3[10];
1493   uint32 pad1[3];
1494
1495   uint32 occQueryActive;
1496   uint32 occQueryValue;
1497
1498   /*
1499    * Int/Bool Shader constants
1500    */
1501   SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1502   SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1503   uint16 pShaderBValues;
1504   uint16 vShaderBValues;
1505
1506
1507   SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1508   SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1509   uint32 numVertexDecls;
1510   uint32 numVertexStreams;
1511   uint32 numVertexDivisors;
1512   uint32 pad2[30];
1513
1514   /*
1515    * Texture Stages
1516    *
1517    * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1518    * textureStages array.
1519    * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1520    */
1521   uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1522   uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1523   uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1524
1525   /*
1526    * Float Shader constants.
1527    */
1528   SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1529   SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1530}
1531#include "vmware_pack_end.h"
1532SVGAGBContextData;
1533#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1534
1535/*
1536 * SVGA3dCmdSetOTableBase --
1537 *
1538 * This command allows the guest to specify the base PPN of the
1539 * specified object table.
1540 */
1541
1542typedef
1543#include "vmware_pack_begin.h"
1544struct {
1545   SVGAOTableType type;
1546   PPN baseAddress;
1547   uint32 sizeInBytes;
1548   uint32 validSizeInBytes;
1549   SVGAMobFormat ptDepth;
1550}
1551#include "vmware_pack_end.h"
1552SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */
1553
1554typedef
1555#include "vmware_pack_begin.h"
1556struct {
1557   SVGAOTableType type;
1558   PPN64 baseAddress;
1559   uint32 sizeInBytes;
1560   uint32 validSizeInBytes;
1561   SVGAMobFormat ptDepth;
1562}
1563#include "vmware_pack_end.h"
1564SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1565
1566/*
1567 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1568 * the new OTable contains the same contents as the old one, except possibly
1569 * for some new invalid entries at the end.
1570 *
1571 * (Otherwise, guests should use one of the SetOTableBase commands.)
1572 */
1573typedef
1574#include "vmware_pack_begin.h"
1575struct {
1576   SVGAOTableType type;
1577   PPN64 baseAddress;
1578   uint32 sizeInBytes;
1579   uint32 validSizeInBytes;
1580   SVGAMobFormat ptDepth;
1581}
1582#include "vmware_pack_end.h"
1583SVGA3dCmdGrowOTable;  /* SVGA_3D_CMD_GROW_OTABLE */
1584
1585typedef
1586#include "vmware_pack_begin.h"
1587struct {
1588   SVGAOTableType type;
1589}
1590#include "vmware_pack_end.h"
1591SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */
1592
1593/*
1594 * Define a memory object (Mob) in the OTable.
1595 */
1596
1597typedef
1598#include "vmware_pack_begin.h"
1599struct SVGA3dCmdDefineGBMob {
1600   SVGAMobId mobid;
1601   SVGAMobFormat ptDepth;
1602   PPN base;
1603   uint32 sizeInBytes;
1604}
1605#include "vmware_pack_end.h"
1606SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */
1607
1608
1609/*
1610 * Destroys an object in the OTable.
1611 */
1612
1613typedef
1614#include "vmware_pack_begin.h"
1615struct SVGA3dCmdDestroyGBMob {
1616   SVGAMobId mobid;
1617}
1618#include "vmware_pack_end.h"
1619SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */
1620
1621
1622/*
1623 * Define a memory object (Mob) in the OTable with a PPN64 base.
1624 */
1625
1626typedef
1627#include "vmware_pack_begin.h"
1628struct SVGA3dCmdDefineGBMob64 {
1629   SVGAMobId mobid;
1630   SVGAMobFormat ptDepth;
1631   PPN64 base;
1632   uint32 sizeInBytes;
1633}
1634#include "vmware_pack_end.h"
1635SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1636
1637/*
1638 * Redefine an object in the OTable with PPN64 base.
1639 */
1640
1641typedef
1642#include "vmware_pack_begin.h"
1643struct SVGA3dCmdRedefineGBMob64 {
1644   SVGAMobId mobid;
1645   SVGAMobFormat ptDepth;
1646   PPN64 base;
1647   uint32 sizeInBytes;
1648}
1649#include "vmware_pack_end.h"
1650SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1651
1652/*
1653 * Notification that the page tables have been modified.
1654 */
1655
1656typedef
1657#include "vmware_pack_begin.h"
1658struct SVGA3dCmdUpdateGBMobMapping {
1659   SVGAMobId mobid;
1660}
1661#include "vmware_pack_end.h"
1662SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1663
1664/*
1665 * Define a guest-backed surface.
1666 */
1667
1668typedef
1669#include "vmware_pack_begin.h"
1670struct SVGA3dCmdDefineGBSurface {
1671   uint32 sid;
1672   SVGA3dSurface1Flags surfaceFlags;
1673   SVGA3dSurfaceFormat format;
1674   uint32 numMipLevels;
1675   uint32 multisampleCount;
1676   SVGA3dTextureFilter autogenFilter;
1677   SVGA3dSize size;
1678}
1679#include "vmware_pack_end.h"
1680SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1681
1682/*
1683 * Defines a guest-backed surface, adding the arraySize field.
1684 */
1685typedef
1686#include "vmware_pack_begin.h"
1687struct SVGA3dCmdDefineGBSurface_v2 {
1688   uint32 sid;
1689   SVGA3dSurface1Flags surfaceFlags;
1690   SVGA3dSurfaceFormat format;
1691   uint32 numMipLevels;
1692   uint32 multisampleCount;
1693   SVGA3dTextureFilter autogenFilter;
1694   SVGA3dSize size;
1695   uint32 arraySize;
1696   uint32 pad;
1697}
1698#include "vmware_pack_end.h"
1699SVGA3dCmdDefineGBSurface_v2;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1700
1701/*
1702 * Defines a guest-backed surface, adding the larger flags.
1703 */
1704typedef
1705#include "vmware_pack_begin.h"
1706struct SVGA3dCmdDefineGBSurface_v3 {
1707   uint32 sid;
1708   SVGA3dSurfaceAllFlags surfaceFlags;
1709   SVGA3dSurfaceFormat format;
1710   uint32 numMipLevels;
1711   uint32 multisampleCount;
1712   SVGA3dMSPattern multisamplePattern;
1713   SVGA3dMSQualityLevel qualityLevel;
1714   SVGA3dTextureFilter autogenFilter;
1715   SVGA3dSize size;
1716   uint32 arraySize;
1717}
1718#include "vmware_pack_end.h"
1719SVGA3dCmdDefineGBSurface_v3;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1720
1721/*
1722 * Destroy a guest-backed surface.
1723 */
1724
1725typedef
1726#include "vmware_pack_begin.h"
1727struct SVGA3dCmdDestroyGBSurface {
1728   uint32 sid;
1729}
1730#include "vmware_pack_end.h"
1731SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1732
1733/*
1734 * Bind a guest-backed surface to a mob.
1735 */
1736
1737typedef
1738#include "vmware_pack_begin.h"
1739struct SVGA3dCmdBindGBSurface {
1740   uint32 sid;
1741   SVGAMobId mobid;
1742}
1743#include "vmware_pack_end.h"
1744SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
1745
1746typedef
1747#include "vmware_pack_begin.h"
1748struct SVGA3dCmdBindGBSurfaceWithPitch {
1749   uint32 sid;
1750   SVGAMobId mobid;
1751   uint32 baseLevelPitch;
1752}
1753#include "vmware_pack_end.h"
1754SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1755
1756/*
1757 * Conditionally bind a mob to a guest-backed surface if testMobid
1758 * matches the currently bound mob.  Optionally issue a
1759 * readback/update on the surface while it is still bound to the old
1760 * mobid if the mobid is changed by this command.
1761 */
1762
1763#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1764#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)
1765
1766typedef
1767#include "vmware_pack_begin.h"
1768struct SVGA3dCmdCondBindGBSurface {
1769   uint32 sid;
1770   SVGAMobId testMobid;
1771   SVGAMobId mobid;
1772   uint32 flags;
1773}
1774#include "vmware_pack_end.h"
1775SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1776
1777/*
1778 * Update an image in a guest-backed surface.
1779 * (Inform the device that the guest-contents have been updated.)
1780 */
1781
1782typedef
1783#include "vmware_pack_begin.h"
1784struct SVGA3dCmdUpdateGBImage {
1785   SVGA3dSurfaceImageId image;
1786   SVGA3dBox box;
1787}
1788#include "vmware_pack_end.h"
1789SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1790
1791/*
1792 * Update an entire guest-backed surface.
1793 * (Inform the device that the guest-contents have been updated.)
1794 */
1795
1796typedef
1797#include "vmware_pack_begin.h"
1798struct SVGA3dCmdUpdateGBSurface {
1799   uint32 sid;
1800}
1801#include "vmware_pack_end.h"
1802SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1803
1804/*
1805 * Readback an image in a guest-backed surface.
1806 * (Request the device to flush the dirty contents into the guest.)
1807 */
1808
1809typedef
1810#include "vmware_pack_begin.h"
1811struct SVGA3dCmdReadbackGBImage {
1812   SVGA3dSurfaceImageId image;
1813}
1814#include "vmware_pack_end.h"
1815SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1816
1817/*
1818 * Readback an entire guest-backed surface.
1819 * (Request the device to flush the dirty contents into the guest.)
1820 */
1821
1822typedef
1823#include "vmware_pack_begin.h"
1824struct SVGA3dCmdReadbackGBSurface {
1825   uint32 sid;
1826}
1827#include "vmware_pack_end.h"
1828SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1829
1830/*
1831 * Readback a sub rect of an image in a guest-backed surface.  After
1832 * issuing this command the driver is required to issue an update call
1833 * of the same region before issuing any other commands that reference
1834 * this surface or rendering is not guaranteed.
1835 */
1836
1837typedef
1838#include "vmware_pack_begin.h"
1839struct SVGA3dCmdReadbackGBImagePartial {
1840   SVGA3dSurfaceImageId image;
1841   SVGA3dBox box;
1842   uint32 invertBox;
1843}
1844#include "vmware_pack_end.h"
1845SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1846
1847
1848/*
1849 * Invalidate an image in a guest-backed surface.
1850 * (Notify the device that the contents can be lost.)
1851 */
1852
1853typedef
1854#include "vmware_pack_begin.h"
1855struct SVGA3dCmdInvalidateGBImage {
1856   SVGA3dSurfaceImageId image;
1857}
1858#include "vmware_pack_end.h"
1859SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1860
1861/*
1862 * Invalidate an entire guest-backed surface.
1863 * (Notify the device that the contents if all images can be lost.)
1864 */
1865
1866typedef
1867#include "vmware_pack_begin.h"
1868struct SVGA3dCmdInvalidateGBSurface {
1869   uint32 sid;
1870}
1871#include "vmware_pack_end.h"
1872SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1873
1874/*
1875 * Invalidate a sub rect of an image in a guest-backed surface.  After
1876 * issuing this command the driver is required to issue an update call
1877 * of the same region before issuing any other commands that reference
1878 * this surface or rendering is not guaranteed.
1879 */
1880
1881typedef
1882#include "vmware_pack_begin.h"
1883struct SVGA3dCmdInvalidateGBImagePartial {
1884   SVGA3dSurfaceImageId image;
1885   SVGA3dBox box;
1886   uint32 invertBox;
1887}
1888#include "vmware_pack_end.h"
1889SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1890
1891
1892/*
1893 * Define a guest-backed context.
1894 */
1895
1896typedef
1897#include "vmware_pack_begin.h"
1898struct SVGA3dCmdDefineGBContext {
1899   uint32 cid;
1900}
1901#include "vmware_pack_end.h"
1902SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1903
1904/*
1905 * Destroy a guest-backed context.
1906 */
1907
1908typedef
1909#include "vmware_pack_begin.h"
1910struct SVGA3dCmdDestroyGBContext {
1911   uint32 cid;
1912}
1913#include "vmware_pack_end.h"
1914SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1915
1916/*
1917 * Bind a guest-backed context.
1918 *
1919 * validContents should be set to 0 for new contexts,
1920 * and 1 if this is an old context which is getting paged
1921 * back on to the device.
1922 *
1923 * For new contexts, it is recommended that the driver
1924 * issue commands to initialize all interesting state
1925 * prior to rendering.
1926 */
1927
1928typedef
1929#include "vmware_pack_begin.h"
1930struct SVGA3dCmdBindGBContext {
1931   uint32 cid;
1932   SVGAMobId mobid;
1933   uint32 validContents;
1934}
1935#include "vmware_pack_end.h"
1936SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1937
1938/*
1939 * Readback a guest-backed context.
1940 * (Request that the device flush the contents back into guest memory.)
1941 */
1942
1943typedef
1944#include "vmware_pack_begin.h"
1945struct SVGA3dCmdReadbackGBContext {
1946   uint32 cid;
1947}
1948#include "vmware_pack_end.h"
1949SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1950
1951/*
1952 * Invalidate a guest-backed context.
1953 */
1954typedef
1955#include "vmware_pack_begin.h"
1956struct SVGA3dCmdInvalidateGBContext {
1957   uint32 cid;
1958}
1959#include "vmware_pack_end.h"
1960SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1961
1962/*
1963 * Define a guest-backed shader.
1964 */
1965
1966typedef
1967#include "vmware_pack_begin.h"
1968struct SVGA3dCmdDefineGBShader {
1969   uint32 shid;
1970   SVGA3dShaderType type;
1971   uint32 sizeInBytes;
1972}
1973#include "vmware_pack_end.h"
1974SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1975
1976/*
1977 * Bind a guest-backed shader.
1978 */
1979
1980typedef
1981#include "vmware_pack_begin.h"
1982struct SVGA3dCmdBindGBShader {
1983   uint32 shid;
1984   SVGAMobId mobid;
1985   uint32 offsetInBytes;
1986}
1987#include "vmware_pack_end.h"
1988SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
1989
1990/*
1991 * Destroy a guest-backed shader.
1992 */
1993
1994typedef
1995#include "vmware_pack_begin.h"
1996struct SVGA3dCmdDestroyGBShader {
1997   uint32 shid;
1998}
1999#include "vmware_pack_end.h"
2000SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2001
2002typedef
2003#include "vmware_pack_begin.h"
2004struct {
2005   uint32                  cid;
2006   uint32                  regStart;
2007   SVGA3dShaderType        shaderType;
2008   SVGA3dShaderConstType   constType;
2009
2010   /*
2011    * Followed by a variable number of shader constants.
2012    *
2013    * Note that FLOAT and INT constants are 4-dwords in length, while
2014    * BOOL constants are 1-dword in length.
2015    */
2016}
2017#include "vmware_pack_end.h"
2018SVGA3dCmdSetGBShaderConstInline;   /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2019
2020
2021typedef
2022#include "vmware_pack_begin.h"
2023struct {
2024   uint32               cid;
2025   SVGA3dQueryType      type;
2026}
2027#include "vmware_pack_end.h"
2028SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2029
2030typedef
2031#include "vmware_pack_begin.h"
2032struct {
2033   uint32               cid;
2034   SVGA3dQueryType      type;
2035   SVGAMobId mobid;
2036   uint32 offset;
2037}
2038#include "vmware_pack_end.h"
2039SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
2040
2041
2042/*
2043 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2044 *
2045 *    The semantics of this command are identical to the
2046 *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2047 *    to a Mob instead of a GMR.
2048 */
2049
2050typedef
2051#include "vmware_pack_begin.h"
2052struct {
2053   uint32               cid;
2054   SVGA3dQueryType      type;
2055   SVGAMobId mobid;
2056   uint32 offset;
2057}
2058#include "vmware_pack_end.h"
2059SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2060
2061
2062typedef
2063#include "vmware_pack_begin.h"
2064struct {
2065   SVGAMobId mobid;
2066   uint32 mustBeZero;
2067   uint32 initialized;
2068}
2069#include "vmware_pack_end.h"
2070SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
2071
2072typedef
2073#include "vmware_pack_begin.h"
2074struct {
2075   SVGAMobId mobid;
2076   uint32 gartOffset;
2077}
2078#include "vmware_pack_end.h"
2079SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2080
2081
2082typedef
2083#include "vmware_pack_begin.h"
2084struct {
2085   uint32 gartOffset;
2086   uint32 numPages;
2087}
2088#include "vmware_pack_end.h"
2089SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2090
2091
2092/*
2093 * Screen Targets
2094 */
2095
2096typedef
2097#include "vmware_pack_begin.h"
2098struct {
2099   uint32 stid;
2100   uint32 width;
2101   uint32 height;
2102   int32 xRoot;
2103   int32 yRoot;
2104   SVGAScreenTargetFlags flags;
2105
2106   /*
2107    * The physical DPI that the guest expects this screen displayed at.
2108    *
2109    * Guests which are not DPI-aware should set this to zero.
2110    */
2111   uint32 dpi;
2112}
2113#include "vmware_pack_end.h"
2114SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2115
2116typedef
2117#include "vmware_pack_begin.h"
2118struct {
2119   uint32 stid;
2120}
2121#include "vmware_pack_end.h"
2122SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2123
2124typedef
2125#include "vmware_pack_begin.h"
2126struct {
2127   uint32 stid;
2128   SVGA3dSurfaceImageId image;
2129}
2130#include "vmware_pack_end.h"
2131SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2132
2133typedef
2134#include "vmware_pack_begin.h"
2135struct {
2136   uint32 stid;
2137   SVGA3dRect rect;
2138}
2139#include "vmware_pack_end.h"
2140SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2141
2142typedef
2143#include "vmware_pack_begin.h"
2144struct SVGA3dCmdGBScreenDMA {
2145   uint32 screenId;
2146   uint32 dead;
2147   SVGAMobId destMobID;
2148   uint32 destPitch;
2149   SVGAMobId changeMapMobID;
2150}
2151#include "vmware_pack_end.h"
2152SVGA3dCmdGBScreenDMA;        /* SVGA_3D_CMD_GB_SCREEN_DMA */
2153
2154typedef
2155#include "vmware_pack_begin.h"
2156struct {
2157   uint32 value;
2158   uint32 mobId;
2159   uint32 mobOffset;
2160}
2161#include "vmware_pack_end.h"
2162SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE */
2163
2164typedef
2165#include "vmware_pack_begin.h"
2166struct {
2167   uint32 stid;
2168   SVGA3dSurfaceImageId dest;
2169
2170   uint32 statusMobId;
2171   uint32 statusMobOffset;
2172
2173   /* Reserved fields */
2174   uint32 mustBeInvalidId;
2175   uint32 mustBeZero;
2176}
2177#include "vmware_pack_end.h"
2178SVGA3dCmdScreenCopy;  /* SVGA_3D_CMD_SCREEN_COPY */
2179
2180#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2181#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2182#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2183
2184#endif /* _SVGA3D_CMD_H_ */
 
 
 
 
 
 
 
 
 
 
 
 
v6.8
   1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
   2/*
   3 * Copyright 2012-2021 VMware, Inc.
   4 *
   5 * Permission is hereby granted, free of charge, to any person
   6 * obtaining a copy of this software and associated documentation
   7 * files (the "Software"), to deal in the Software without
   8 * restriction, including without limitation the rights to use, copy,
   9 * modify, merge, publish, distribute, sublicense, and/or sell copies
  10 * of the Software, and to permit persons to whom the Software is
  11 * furnished to do so, subject to the following conditions:
  12 *
  13 * The above copyright notice and this permission notice shall be
  14 * included in all copies or substantial portions of the Software.
  15 *
  16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23 * SOFTWARE.
  24 *
  25 */
  26
  27/*
  28 * svga3d_cmd.h --
  29 *
  30 *    SVGA 3d hardware cmd definitions
  31 */
  32
  33
  34
  35#ifndef _SVGA3D_CMD_H_
  36#define _SVGA3D_CMD_H_
  37
 
 
 
 
 
  38#include "svga3d_types.h"
  39#include "svga3d_limits.h"
  40#include "svga_reg.h"
  41
  42typedef enum SVGAFifo3dCmdId {
  43	SVGA_3D_CMD_LEGACY_BASE = 1000,
  44	SVGA_3D_CMD_BASE = 1040,
  45
  46	SVGA_3D_CMD_SURFACE_DEFINE = 1040,
  47	SVGA_3D_CMD_SURFACE_DESTROY = 1041,
  48	SVGA_3D_CMD_SURFACE_COPY = 1042,
  49	SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
  50	SVGA_3D_CMD_SURFACE_DMA = 1044,
  51	SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
  52	SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
  53	SVGA_3D_CMD_SETTRANSFORM = 1047,
  54	SVGA_3D_CMD_SETZRANGE = 1048,
  55	SVGA_3D_CMD_SETRENDERSTATE = 1049,
  56	SVGA_3D_CMD_SETRENDERTARGET = 1050,
  57	SVGA_3D_CMD_SETTEXTURESTATE = 1051,
  58	SVGA_3D_CMD_SETMATERIAL = 1052,
  59	SVGA_3D_CMD_SETLIGHTDATA = 1053,
  60	SVGA_3D_CMD_SETLIGHTENABLED = 1054,
  61	SVGA_3D_CMD_SETVIEWPORT = 1055,
  62	SVGA_3D_CMD_SETCLIPPLANE = 1056,
  63	SVGA_3D_CMD_CLEAR = 1057,
  64	SVGA_3D_CMD_PRESENT = 1058,
  65	SVGA_3D_CMD_SHADER_DEFINE = 1059,
  66	SVGA_3D_CMD_SHADER_DESTROY = 1060,
  67	SVGA_3D_CMD_SET_SHADER = 1061,
  68	SVGA_3D_CMD_SET_SHADER_CONST = 1062,
  69	SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
  70	SVGA_3D_CMD_SETSCISSORRECT = 1064,
  71	SVGA_3D_CMD_BEGIN_QUERY = 1065,
  72	SVGA_3D_CMD_END_QUERY = 1066,
  73	SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
  74	SVGA_3D_CMD_PRESENT_READBACK = 1068,
  75	SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
  76	SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
  77	SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
  78	SVGA_3D_CMD_DEAD4 = 1072,
  79	SVGA_3D_CMD_DEAD5 = 1073,
  80	SVGA_3D_CMD_DEAD6 = 1074,
  81	SVGA_3D_CMD_DEAD7 = 1075,
  82	SVGA_3D_CMD_DEAD8 = 1076,
  83	SVGA_3D_CMD_DEAD9 = 1077,
  84	SVGA_3D_CMD_DEAD10 = 1078,
  85	SVGA_3D_CMD_DEAD11 = 1079,
  86	SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
  87	SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
  88	SVGA_3D_CMD_SCREEN_DMA = 1082,
  89	SVGA_3D_CMD_DEAD1 = 1083,
  90	SVGA_3D_CMD_DEAD2 = 1084,
  91
  92	SVGA_3D_CMD_DEAD12 = 1085,
  93	SVGA_3D_CMD_DEAD13 = 1086,
  94	SVGA_3D_CMD_DEAD14 = 1087,
  95	SVGA_3D_CMD_DEAD15 = 1088,
  96	SVGA_3D_CMD_DEAD16 = 1089,
  97	SVGA_3D_CMD_DEAD17 = 1090,
  98
  99	SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
 100	SVGA_3D_CMD_READBACK_OTABLE = 1092,
 101
 102	SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
 103	SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
 104	SVGA_3D_CMD_DEAD3 = 1095,
 105	SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
 106
 107	SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
 108	SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
 109	SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
 110	SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
 111	SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
 112	SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
 113	SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
 114	SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
 115	SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
 116	SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
 117
 118	SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
 119	SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
 120	SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
 121	SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
 122	SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
 123
 124	SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
 125	SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
 126	SVGA_3D_CMD_BIND_GB_SHADER = 1114,
 127
 128	SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
 129
 130	SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
 131	SVGA_3D_CMD_END_GB_QUERY = 1117,
 132	SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
 133
 134	SVGA_3D_CMD_NOP = 1119,
 135
 136	SVGA_3D_CMD_ENABLE_GART = 1120,
 137	SVGA_3D_CMD_DISABLE_GART = 1121,
 138	SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
 139	SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
 140
 141	SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
 142	SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
 143	SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
 144	SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
 145
 146	SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
 147	SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
 148
 149	SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
 150
 151	SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
 152	SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
 153	SVGA_3D_CMD_GB_MOB_FENCE = 1133,
 154	SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
 155	SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
 156	SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
 157	SVGA_3D_CMD_NOP_ERROR = 1137,
 158
 159	SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
 160	SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
 161	SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
 162	SVGA_3D_CMD_DRAW = 1141,
 163	SVGA_3D_CMD_DRAW_INDEXED = 1142,
 164
 165	SVGA_3D_CMD_DX_MIN = 1143,
 166	SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
 167	SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
 168	SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
 169	SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
 170	SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
 171	SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
 172	SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
 173	SVGA_3D_CMD_DX_SET_SHADER = 1150,
 174	SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
 175	SVGA_3D_CMD_DX_DRAW = 1152,
 176	SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
 177	SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
 178	SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
 179	SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
 180	SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
 181	SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
 182	SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
 183	SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
 184	SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
 185	SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
 186	SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
 187	SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
 188	SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
 189	SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
 190	SVGA_3D_CMD_DX_BIND_QUERY = 1167,
 191	SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
 192	SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
 193	SVGA_3D_CMD_DX_END_QUERY = 1170,
 194	SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
 195	SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
 196	SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
 197	SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
 198	SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
 199	SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
 200	SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
 201	SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
 202	SVGA_3D_CMD_DX_PRED_COPY = 1179,
 203	SVGA_3D_CMD_DX_PRESENTBLT = 1180,
 204	SVGA_3D_CMD_DX_GENMIPS = 1181,
 205	SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
 206	SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
 207	SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
 208	SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
 209	SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
 210	SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
 211	SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
 212	SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
 213	SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
 214	SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
 215	SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
 216	SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
 217	SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
 218	SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
 219	SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
 220	SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
 221	SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
 222	SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
 223	SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
 224	SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
 225	SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
 226	SVGA_3D_CMD_DX_BIND_SHADER = 1203,
 227	SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
 228	SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
 229	SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
 230	SVGA_3D_CMD_DX_SET_COTABLE = 1207,
 231	SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
 232	SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
 233	SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
 234	SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
 235	SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
 236	SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
 237	SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
 238	SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
 239	SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
 240	SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
 241	SVGA_3D_CMD_DX_HINT = 1218,
 242	SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
 243	SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
 244	SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
 245	SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
 246	SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
 247	SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
 248	SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
 249
 250	SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
 251	SVGA_3D_CMD_DX_MAX = 1227,
 252
 253	SVGA_3D_CMD_SCREEN_COPY = 1227,
 254
 255	SVGA_3D_CMD_RESERVED1 = 1228,
 256	SVGA_3D_CMD_RESERVED2 = 1229,
 257	SVGA_3D_CMD_RESERVED3 = 1230,
 258	SVGA_3D_CMD_RESERVED4 = 1231,
 259	SVGA_3D_CMD_RESERVED5 = 1232,
 260	SVGA_3D_CMD_RESERVED6 = 1233,
 261	SVGA_3D_CMD_RESERVED7 = 1234,
 262	SVGA_3D_CMD_RESERVED8 = 1235,
 263
 264	SVGA_3D_CMD_GROW_OTABLE = 1236,
 265	SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
 266	SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
 267
 268	SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
 269
 270	SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
 271	SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
 272	SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
 273	SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
 274	SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
 275
 276	SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
 277	SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
 278	SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
 279	SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
 280	SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
 281	SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
 282
 283	SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
 284	SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
 285	SVGA_3D_CMD_DX_DISPATCH = 1253,
 286	SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
 287
 288	SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
 289	SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256,
 290	SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
 291	SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
 292
 293	SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
 294	SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
 295	SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
 296	SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
 297	SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
 298	SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
 299
 300	SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265,
 301
 302	SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266,
 303
 304	SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
 305	SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
 306	SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
 307
 308	SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
 309	SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
 310	SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
 311	SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
 312	SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
 313	SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
 314
 315	SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278,
 316
 317	SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281,
 318	SVGA_3D_CMD_DX_STAGING_COPY = 1282,
 319	SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283,
 320	SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284,
 321	SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285,
 322	SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286,
 323	SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287,
 324	SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288,
 325	SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289,
 326	SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290,
 327	SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291,
 328
 329	SVGA_3D_CMD_MAX = 1303,
 330	SVGA_3D_CMD_FUTURE_MAX = 3000
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 331} SVGAFifo3dCmdId;
 332
 333#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
 334
 335#pragma pack(push, 1)
 336typedef struct {
 337	uint32 id;
 338	uint32 size;
 339} SVGA3dCmdHeader;
 340#pragma pack(pop)
 341
 342#pragma pack(push, 1)
 343typedef struct {
 344	uint32 numMipLevels;
 345} SVGA3dSurfaceFace;
 346#pragma pack(pop)
 347
 348#pragma pack(push, 1)
 349typedef struct {
 350	uint32 sid;
 351	SVGA3dSurface1Flags surfaceFlags;
 352	SVGA3dSurfaceFormat format;
 353
 354	SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
 355
 356} SVGA3dCmdDefineSurface;
 357#pragma pack(pop)
 358
 359#pragma pack(push, 1)
 360typedef struct {
 361	uint32 sid;
 362	SVGA3dSurface1Flags surfaceFlags;
 363	SVGA3dSurfaceFormat format;
 364
 365	SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
 366	uint32 multisampleCount;
 367	SVGA3dTextureFilter autogenFilter;
 368
 369} SVGA3dCmdDefineSurface_v2;
 370#pragma pack(pop)
 371
 372#pragma pack(push, 1)
 373typedef struct {
 374	uint32 sid;
 375} SVGA3dCmdDestroySurface;
 376#pragma pack(pop)
 377
 378#pragma pack(push, 1)
 379typedef struct {
 380	uint32 cid;
 381} SVGA3dCmdDefineContext;
 382#pragma pack(pop)
 383
 384#pragma pack(push, 1)
 385typedef struct {
 386	uint32 cid;
 387} SVGA3dCmdDestroyContext;
 388#pragma pack(pop)
 389
 390#pragma pack(push, 1)
 391typedef struct {
 392	uint32 cid;
 393	SVGA3dClearFlag clearFlag;
 394	uint32 color;
 395	float depth;
 396	uint32 stencil;
 397
 398} SVGA3dCmdClear;
 399#pragma pack(pop)
 400
 401#pragma pack(push, 1)
 402typedef struct {
 403	SVGA3dLightType type;
 404	SVGA3dBool inWorldSpace;
 405	float diffuse[4];
 406	float specular[4];
 407	float ambient[4];
 408	float position[4];
 409	float direction[4];
 410	float range;
 411	float falloff;
 412	float attenuation0;
 413	float attenuation1;
 414	float attenuation2;
 415	float theta;
 416	float phi;
 417} SVGA3dLightData;
 418#pragma pack(pop)
 419
 420#pragma pack(push, 1)
 421typedef struct {
 422	uint32 sid;
 423
 424} SVGA3dCmdPresent;
 425#pragma pack(pop)
 426
 427#pragma pack(push, 1)
 428typedef struct {
 429	SVGA3dRenderStateName state;
 430	union {
 431		uint32 uintValue;
 432		float floatValue;
 433	};
 434} SVGA3dRenderState;
 435#pragma pack(pop)
 436
 437#pragma pack(push, 1)
 438typedef struct {
 439	uint32 cid;
 440
 441} SVGA3dCmdSetRenderState;
 442#pragma pack(pop)
 443
 444#pragma pack(push, 1)
 445typedef struct {
 446	uint32 cid;
 447	SVGA3dRenderTargetType type;
 448	SVGA3dSurfaceImageId target;
 449} SVGA3dCmdSetRenderTarget;
 450#pragma pack(pop)
 451
 452#pragma pack(push, 1)
 453typedef struct {
 454	SVGA3dSurfaceImageId src;
 455	SVGA3dSurfaceImageId dest;
 456
 457} SVGA3dCmdSurfaceCopy;
 458#pragma pack(pop)
 459
 460#pragma pack(push, 1)
 461typedef struct {
 462	SVGA3dSurfaceImageId surface;
 463	SVGA3dCopyBox box;
 464} SVGA3dCmdIntraSurfaceCopy;
 465#pragma pack(pop)
 466
 467#pragma pack(push, 1)
 468typedef struct {
 469	uint32 srcSid;
 470	uint32 destSid;
 471} SVGA3dCmdWholeSurfaceCopy;
 472#pragma pack(pop)
 473
 474#pragma pack(push, 1)
 475typedef struct {
 476	SVGA3dSurfaceImageId src;
 477	SVGA3dSurfaceImageId dest;
 478	SVGA3dBox boxSrc;
 479	SVGA3dBox boxDest;
 480} SVGA3dCmdSurfaceStretchBltNonMSToMS;
 481#pragma pack(pop)
 482
 483#pragma pack(push, 1)
 484typedef struct {
 485	SVGA3dSurfaceImageId src;
 486	SVGA3dSurfaceImageId dest;
 487	SVGA3dBox boxSrc;
 488	SVGA3dBox boxDest;
 489	SVGA3dStretchBltMode mode;
 490} SVGA3dCmdSurfaceStretchBlt;
 491#pragma pack(pop)
 492
 493#pragma pack(push, 1)
 494typedef struct {
 495	uint32 discard : 1;
 496
 497	uint32 unsynchronized : 1;
 498
 499	uint32 reserved : 30;
 500} SVGA3dSurfaceDMAFlags;
 501#pragma pack(pop)
 502
 503#pragma pack(push, 1)
 504typedef struct {
 505	SVGAGuestImage guest;
 506	SVGA3dSurfaceImageId host;
 507	SVGA3dTransferType transfer;
 508
 509} SVGA3dCmdSurfaceDMA;
 510#pragma pack(pop)
 511
 512#pragma pack(push, 1)
 513typedef struct {
 514	uint32 suffixSize;
 515
 516	uint32 maximumOffset;
 517
 518	SVGA3dSurfaceDMAFlags flags;
 519} SVGA3dCmdSurfaceDMASuffix;
 520#pragma pack(pop)
 521
 522#pragma pack(push, 1)
 523typedef struct {
 524	uint32 first;
 525	uint32 last;
 526} SVGA3dArrayRangeHint;
 527#pragma pack(pop)
 528
 529#pragma pack(push, 1)
 530typedef struct {
 531	uint32 surfaceId;
 532	uint32 offset;
 533	uint32 stride;
 534} SVGA3dArray;
 535#pragma pack(pop)
 536
 537#pragma pack(push, 1)
 538typedef struct {
 539	SVGA3dDeclType type;
 540	SVGA3dDeclMethod method;
 541	SVGA3dDeclUsage usage;
 542	uint32 usageIndex;
 543} SVGA3dVertexArrayIdentity;
 544#pragma pack(pop)
 545
 546#pragma pack(push, 1)
 547typedef struct SVGA3dVertexDecl {
 548	SVGA3dVertexArrayIdentity identity;
 549	SVGA3dArray array;
 550	SVGA3dArrayRangeHint rangeHint;
 551} SVGA3dVertexDecl;
 552#pragma pack(pop)
 553
 554#pragma pack(push, 1)
 555typedef struct SVGA3dPrimitiveRange {
 556	SVGA3dPrimitiveType primType;
 557	uint32 primitiveCount;
 558
 559	SVGA3dArray indexArray;
 560	uint32 indexWidth;
 561
 562	int32 indexBias;
 563} SVGA3dPrimitiveRange;
 564#pragma pack(pop)
 565
 566#pragma pack(push, 1)
 567typedef struct {
 568	uint32 cid;
 569	uint32 numVertexDecls;
 570	uint32 numRanges;
 571
 572} SVGA3dCmdDrawPrimitives;
 573#pragma pack(pop)
 574
 575#pragma pack(push, 1)
 576typedef struct {
 577	uint32 cid;
 578
 579	uint32 primitiveCount;
 580	uint32 startVertexLocation;
 581
 582	uint8 primitiveType;
 583	uint8 padding[3];
 584} SVGA3dCmdDraw;
 585#pragma pack(pop)
 586
 587#pragma pack(push, 1)
 588typedef struct {
 589	uint32 cid;
 590
 591	uint8 primitiveType;
 592
 593	uint32 indexBufferSid;
 594	uint32 indexBufferOffset;
 595
 596	uint8 indexBufferStride;
 597
 598	int32 baseVertexLocation;
 599
 600	uint32 primitiveCount;
 601	uint32 pad0;
 602	uint16 pad1;
 603} SVGA3dCmdDrawIndexed;
 604#pragma pack(pop)
 605
 606#pragma pack(push, 1)
 607typedef struct {
 608	uint16 streamOffset;
 609	uint8 stream;
 610	uint8 type;
 611	uint8 method;
 612	uint8 usage;
 613	uint8 usageIndex;
 614	uint8 padding;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 615
 616} SVGA3dVertexElement;
 617#pragma pack(pop)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 618
 
 
 
 
 
 
 
 
 
 619#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
 620
 621#pragma pack(push, 1)
 622typedef struct {
 623	uint32 cid;
 624
 625	uint32 numElements;
 626
 627} SVGA3dCmdSetVertexDecls;
 628#pragma pack(pop)
 629
 630#pragma pack(push, 1)
 631typedef struct {
 632	uint32 sid;
 633	uint32 stride;
 634	uint32 offset;
 635} SVGA3dVertexStream;
 636#pragma pack(pop)
 637
 638#pragma pack(push, 1)
 639typedef struct {
 640	uint32 cid;
 641
 642	uint32 numStreams;
 643
 644} SVGA3dCmdSetVertexStreams;
 645#pragma pack(pop)
 646
 647#pragma pack(push, 1)
 648typedef struct {
 649	uint32 cid;
 650	uint32 numDivisors;
 651} SVGA3dCmdSetVertexDivisors;
 652#pragma pack(pop)
 653
 654#pragma pack(push, 1)
 655typedef struct {
 656	uint32 stage;
 657	SVGA3dTextureStateName name;
 658	union {
 659		uint32 value;
 660		float floatValue;
 661	};
 662} SVGA3dTextureState;
 663#pragma pack(pop)
 664
 665#pragma pack(push, 1)
 666typedef struct {
 667	uint32 cid;
 668
 669} SVGA3dCmdSetTextureState;
 670#pragma pack(pop)
 671
 672#pragma pack(push, 1)
 673typedef struct {
 674	uint32 cid;
 675	SVGA3dTransformType type;
 676	float matrix[16];
 677} SVGA3dCmdSetTransform;
 678#pragma pack(pop)
 679
 680#pragma pack(push, 1)
 681typedef struct {
 682	float min;
 683	float max;
 684} SVGA3dZRange;
 685#pragma pack(pop)
 686
 687#pragma pack(push, 1)
 688typedef struct {
 689	uint32 cid;
 690	SVGA3dZRange zRange;
 691} SVGA3dCmdSetZRange;
 692#pragma pack(pop)
 693
 694#pragma pack(push, 1)
 695typedef struct {
 696	float diffuse[4];
 697	float ambient[4];
 698	float specular[4];
 699	float emissive[4];
 700	float shininess;
 701} SVGA3dMaterial;
 702#pragma pack(pop)
 703
 704#pragma pack(push, 1)
 705typedef struct {
 706	uint32 cid;
 707	SVGA3dFace face;
 708	SVGA3dMaterial material;
 709} SVGA3dCmdSetMaterial;
 710#pragma pack(pop)
 711
 712#pragma pack(push, 1)
 713typedef struct {
 714	uint32 cid;
 715	uint32 index;
 716	SVGA3dLightData data;
 717} SVGA3dCmdSetLightData;
 718#pragma pack(pop)
 719
 720#pragma pack(push, 1)
 721typedef struct {
 722	uint32 cid;
 723	uint32 index;
 724	uint32 enabled;
 725} SVGA3dCmdSetLightEnabled;
 726#pragma pack(pop)
 727
 728#pragma pack(push, 1)
 729typedef struct {
 730	uint32 cid;
 731	SVGA3dRect rect;
 732} SVGA3dCmdSetViewport;
 733#pragma pack(pop)
 734
 735#pragma pack(push, 1)
 736typedef struct {
 737	uint32 cid;
 738	SVGA3dRect rect;
 739} SVGA3dCmdSetScissorRect;
 740#pragma pack(pop)
 741
 742#pragma pack(push, 1)
 743typedef struct {
 744	uint32 cid;
 745	uint32 index;
 746	float plane[4];
 747} SVGA3dCmdSetClipPlane;
 748#pragma pack(pop)
 749
 750#pragma pack(push, 1)
 751typedef struct {
 752	uint32 cid;
 753	uint32 shid;
 754	SVGA3dShaderType type;
 755
 756} SVGA3dCmdDefineShader;
 757#pragma pack(pop)
 758
 759#pragma pack(push, 1)
 760typedef struct {
 761	uint32 cid;
 762	uint32 shid;
 763	SVGA3dShaderType type;
 764} SVGA3dCmdDestroyShader;
 765#pragma pack(pop)
 766
 767#pragma pack(push, 1)
 768typedef struct {
 769	uint32 cid;
 770	uint32 reg;
 771	SVGA3dShaderType type;
 772	SVGA3dShaderConstType ctype;
 773	uint32 values[4];
 774
 775} SVGA3dCmdSetShaderConst;
 776#pragma pack(pop)
 777
 778#pragma pack(push, 1)
 779typedef struct {
 780	uint32 cid;
 781	SVGA3dShaderType type;
 782	uint32 shid;
 783} SVGA3dCmdSetShader;
 784#pragma pack(pop)
 785
 786#pragma pack(push, 1)
 787typedef struct {
 788	uint32 cid;
 789	SVGA3dQueryType type;
 790} SVGA3dCmdBeginQuery;
 791#pragma pack(pop)
 792
 793#pragma pack(push, 1)
 794typedef struct {
 795	uint32 cid;
 796	SVGA3dQueryType type;
 797	SVGAGuestPtr guestResult;
 798} SVGA3dCmdEndQuery;
 799#pragma pack(pop)
 800
 801#pragma pack(push, 1)
 802typedef struct {
 803	uint32 cid;
 804	SVGA3dQueryType type;
 805	SVGAGuestPtr guestResult;
 806} SVGA3dCmdWaitForQuery;
 807#pragma pack(pop)
 808
 809#pragma pack(push, 1)
 810typedef struct {
 811	uint32 totalSize;
 812	SVGA3dQueryState state;
 813	union {
 814		uint32 result32;
 815		uint32 queryCookie;
 816	};
 817} SVGA3dQueryResult;
 818#pragma pack(pop)
 819
 820#pragma pack(push, 1)
 821typedef struct {
 822	SVGA3dSurfaceImageId srcImage;
 823	SVGASignedRect srcRect;
 824	uint32 destScreenId;
 825	SVGASignedRect destRect;
 826
 827} SVGA3dCmdBlitSurfaceToScreen;
 828#pragma pack(pop)
 829
 830#pragma pack(push, 1)
 831typedef struct {
 832	uint32 sid;
 833	SVGA3dTextureFilter filter;
 834} SVGA3dCmdGenerateMipmaps;
 835#pragma pack(pop)
 836
 837#pragma pack(push, 1)
 838typedef struct {
 839	uint32 sid;
 840} SVGA3dCmdActivateSurface;
 841#pragma pack(pop)
 842
 843#pragma pack(push, 1)
 844typedef struct {
 845	uint32 sid;
 846} SVGA3dCmdDeactivateSurface;
 847#pragma pack(pop)
 848
 849#pragma pack(push, 1)
 850typedef struct SVGA3dCmdScreenDMA {
 851	uint32 screenId;
 852	SVGAGuestImage refBuffer;
 853	SVGAGuestImage destBuffer;
 854	SVGAGuestImage changeMap;
 855} SVGA3dCmdScreenDMA;
 856#pragma pack(pop)
 857
 858#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
 859#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
 860#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
 861#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
 862
 863#pragma pack(push, 1)
 864typedef struct SVGA3dCmdLogicOpsBitBlt {
 865	SVGA3dSurfaceImageId src;
 866	SVGA3dSurfaceImageId dst;
 867	SVGA3dLogicOp logicOp;
 868	SVGA3dLogicOpRop3 logicOpRop3;
 869
 870} SVGA3dCmdLogicOpsBitBlt;
 871#pragma pack(pop)
 872
 873#pragma pack(push, 1)
 874typedef struct SVGA3dCmdLogicOpsTransBlt {
 875	SVGA3dSurfaceImageId src;
 876	SVGA3dSurfaceImageId dst;
 877	uint32 color;
 878	uint32 flags;
 879	SVGA3dBox srcBox;
 880	SVGA3dSignedBox dstBox;
 881	SVGA3dBox clipBox;
 882} SVGA3dCmdLogicOpsTransBlt;
 883#pragma pack(pop)
 884
 885#pragma pack(push, 1)
 886typedef struct SVGA3dCmdLogicOpsStretchBlt {
 887	SVGA3dSurfaceImageId src;
 888	SVGA3dSurfaceImageId dst;
 889	uint16 mode;
 890	uint16 flags;
 891	SVGA3dBox srcBox;
 892	SVGA3dSignedBox dstBox;
 893	SVGA3dBox clipBox;
 894} SVGA3dCmdLogicOpsStretchBlt;
 895#pragma pack(pop)
 896
 897#pragma pack(push, 1)
 898typedef struct SVGA3dCmdLogicOpsColorFill {
 899	SVGA3dSurfaceImageId dst;
 900	uint32 color;
 901	SVGA3dLogicOp logicOp;
 902	SVGA3dLogicOpRop3 logicOpRop3;
 903
 904} SVGA3dCmdLogicOpsColorFill;
 905#pragma pack(pop)
 906
 907#pragma pack(push, 1)
 908typedef struct SVGA3dCmdLogicOpsAlphaBlend {
 909	SVGA3dSurfaceImageId src;
 910	SVGA3dSurfaceImageId dst;
 911	uint32 alphaVal;
 912	uint32 flags;
 913	SVGA3dBox srcBox;
 914	SVGA3dSignedBox dstBox;
 915	SVGA3dBox clipBox;
 916} SVGA3dCmdLogicOpsAlphaBlend;
 917#pragma pack(pop)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 918
 919#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
 920
 921#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
 922#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
 923
 924#pragma pack(push, 1)
 925typedef struct SVGA3dCmdLogicOpsClearTypeBlend {
 926	SVGA3dSurfaceImageId tmp;
 927	SVGA3dSurfaceImageId dst;
 928	SVGA3dSurfaceImageId gammaSurf;
 929	SVGA3dSurfaceImageId alphaSurf;
 930	uint32 gamma;
 931	uint32 color;
 932	uint32 color2;
 933	int32 alphaOffsetX;
 934	int32 alphaOffsetY;
 935
 936} SVGA3dCmdLogicOpsClearTypeBlend;
 937#pragma pack(pop)
 938
 939#pragma pack(push, 1)
 940typedef struct {
 941	SVGAMobFormat ptDepth;
 942	uint32 sizeInBytes;
 943	PPN64 base;
 944} SVGAOTableMobEntry;
 945#pragma pack(pop)
 946
 947#pragma pack(push, 1)
 948typedef struct {
 949	SVGA3dSurfaceFormat format;
 950	SVGA3dSurface1Flags surface1Flags;
 951	uint32 numMipLevels;
 952	uint32 multisampleCount;
 953	SVGA3dTextureFilter autogenFilter;
 954	SVGA3dSize size;
 955	SVGAMobId mobid;
 956	uint32 arraySize;
 957	uint32 mobPitch;
 958	SVGA3dSurface2Flags surface2Flags;
 959	uint8 multisamplePattern;
 960	uint8 qualityLevel;
 961	uint16 bufferByteStride;
 962	float minLOD;
 963	uint32 pad0[2];
 964} SVGAOTableSurfaceEntry;
 965#pragma pack(pop)
 966
 967#pragma pack(push, 1)
 968typedef struct {
 969	uint32 cid;
 970	SVGAMobId mobid;
 971} SVGAOTableContextEntry;
 972#pragma pack(pop)
 973
 974#pragma pack(push, 1)
 975typedef struct {
 976	SVGA3dShaderType type;
 977	uint32 sizeInBytes;
 978	uint32 offsetInBytes;
 979	SVGAMobId mobid;
 980} SVGAOTableShaderEntry;
 981#pragma pack(pop)
 982
 983#define SVGA_STFLAG_PRIMARY (1 << 0)
 984#define SVGA_STFLAG_RESERVED (1 << 1)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 985typedef uint32 SVGAScreenTargetFlags;
 986
 987#pragma pack(push, 1)
 988typedef struct {
 989	SVGA3dSurfaceImageId image;
 990	uint32 width;
 991	uint32 height;
 992	int32 xRoot;
 993	int32 yRoot;
 994	SVGAScreenTargetFlags flags;
 995	uint32 dpi;
 996	uint32 pad[7];
 997} SVGAOTableScreenTargetEntry;
 998#pragma pack(pop)
 999
1000#pragma pack(push, 1)
1001typedef struct {
1002	float value[4];
1003} SVGA3dShaderConstFloat;
1004#pragma pack(pop)
1005
1006#pragma pack(push, 1)
1007typedef struct {
1008	int32 value[4];
1009} SVGA3dShaderConstInt;
1010#pragma pack(pop)
1011
1012#pragma pack(push, 1)
1013typedef struct {
1014	uint32 value;
1015} SVGA3dShaderConstBool;
1016#pragma pack(pop)
1017
1018#pragma pack(push, 1)
1019typedef struct {
1020	uint16 streamOffset;
1021	uint8 stream;
1022	uint8 type;
1023	uint8 methodUsage;
1024	uint8 usageIndex;
1025} SVGAGBVertexElement;
1026#pragma pack(pop)
1027
1028#pragma pack(push, 1)
1029typedef struct {
1030	uint32 sid;
1031	uint16 stride;
1032	uint32 offset;
1033} SVGAGBVertexStream;
1034#pragma pack(pop)
1035#pragma pack(push, 1)
1036typedef struct {
1037	SVGA3dRect viewport;
1038	SVGA3dRect scissorRect;
1039	SVGA3dZRange zRange;
1040
1041	SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1042	SVGAGBVertexElement decl1[4];
1043
1044	uint32 renderStates[SVGA3D_RS_MAX];
1045	SVGAGBVertexElement decl2[18];
1046	uint32 pad0[2];
1047
1048	struct {
1049		SVGA3dFace face;
1050		SVGA3dMaterial material;
1051	} material;
1052
1053	float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4];
1054	float matrices[SVGA3D_TRANSFORM_MAX][16];
1055
1056	SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1057	SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1058
1059	uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1060	SVGAGBVertexElement decl3[10];
1061	uint32 pad1[3];
1062
1063	uint32 occQueryActive;
1064	uint32 occQueryValue;
1065
1066	SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1067	SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1068	uint16 pShaderBValues;
1069	uint16 vShaderBValues;
1070
1071	SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1072	SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1073	uint32 numVertexDecls;
1074	uint32 numVertexStreams;
1075	uint32 numVertexDivisors;
1076	uint32 pad2[30];
1077
1078	uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1079	uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1080	uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1081
1082	SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1083	SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1084} SVGAGBContextData;
1085#pragma pack(pop)
1086
1087#pragma pack(push, 1)
1088typedef struct {
1089	SVGAOTableType type;
1090	PPN32 baseAddress;
1091	uint32 sizeInBytes;
1092	uint32 validSizeInBytes;
1093	SVGAMobFormat ptDepth;
1094} SVGA3dCmdSetOTableBase;
1095#pragma pack(pop)
1096
1097#pragma pack(push, 1)
1098typedef struct {
1099	SVGAOTableType type;
1100	PPN64 baseAddress;
1101	uint32 sizeInBytes;
1102	uint32 validSizeInBytes;
1103	SVGAMobFormat ptDepth;
1104} SVGA3dCmdSetOTableBase64;
1105#pragma pack(pop)
1106
1107#pragma pack(push, 1)
1108typedef struct {
1109	SVGAOTableType type;
1110	PPN64 baseAddress;
1111	uint32 sizeInBytes;
1112	uint32 validSizeInBytes;
1113	SVGAMobFormat ptDepth;
1114} SVGA3dCmdGrowOTable;
1115#pragma pack(pop)
1116
1117#pragma pack(push, 1)
1118typedef struct {
1119	SVGAOTableType type;
1120} SVGA3dCmdReadbackOTable;
1121#pragma pack(pop)
1122
1123#pragma pack(push, 1)
1124typedef struct SVGA3dCmdDefineGBMob {
1125	SVGAMobId mobid;
1126	SVGAMobFormat ptDepth;
1127	PPN32 base;
1128	uint32 sizeInBytes;
1129} SVGA3dCmdDefineGBMob;
1130#pragma pack(pop)
1131
1132#pragma pack(push, 1)
1133typedef struct SVGA3dCmdDestroyGBMob {
1134	SVGAMobId mobid;
1135} SVGA3dCmdDestroyGBMob;
1136#pragma pack(pop)
1137
1138#pragma pack(push, 1)
1139typedef struct SVGA3dCmdDefineGBMob64 {
1140	SVGAMobId mobid;
1141	SVGAMobFormat ptDepth;
1142	PPN64 base;
1143	uint32 sizeInBytes;
1144} SVGA3dCmdDefineGBMob64;
1145#pragma pack(pop)
1146
1147#pragma pack(push, 1)
1148typedef struct SVGA3dCmdRedefineGBMob64 {
1149	SVGAMobId mobid;
1150	SVGAMobFormat ptDepth;
1151	PPN64 base;
1152	uint32 sizeInBytes;
1153} SVGA3dCmdRedefineGBMob64;
1154#pragma pack(pop)
1155
1156#pragma pack(push, 1)
1157typedef struct SVGA3dCmdUpdateGBMobMapping {
1158	SVGAMobId mobid;
1159} SVGA3dCmdUpdateGBMobMapping;
1160#pragma pack(pop)
1161
1162#pragma pack(push, 1)
1163typedef struct SVGA3dCmdDefineGBSurface {
1164	uint32 sid;
1165	SVGA3dSurface1Flags surfaceFlags;
1166	SVGA3dSurfaceFormat format;
1167	uint32 numMipLevels;
1168	uint32 multisampleCount;
1169	SVGA3dTextureFilter autogenFilter;
1170	SVGA3dSize size;
1171} SVGA3dCmdDefineGBSurface;
1172#pragma pack(pop)
1173
1174#pragma pack(push, 1)
1175typedef struct SVGA3dCmdDefineGBSurface_v2 {
1176	uint32 sid;
1177	SVGA3dSurface1Flags surfaceFlags;
1178	SVGA3dSurfaceFormat format;
1179	uint32 numMipLevels;
1180	uint32 multisampleCount;
1181	SVGA3dTextureFilter autogenFilter;
1182	SVGA3dSize size;
1183	uint32 arraySize;
1184	uint32 pad;
1185} SVGA3dCmdDefineGBSurface_v2;
1186#pragma pack(pop)
1187
1188#pragma pack(push, 1)
1189typedef struct SVGA3dCmdDefineGBSurface_v3 {
1190	uint32 sid;
1191	SVGA3dSurfaceAllFlags surfaceFlags;
1192	SVGA3dSurfaceFormat format;
1193	uint32 numMipLevels;
1194	uint32 multisampleCount;
1195	SVGA3dMSPattern multisamplePattern;
1196	SVGA3dMSQualityLevel qualityLevel;
1197	SVGA3dTextureFilter autogenFilter;
1198	SVGA3dSize size;
1199	uint32 arraySize;
1200} SVGA3dCmdDefineGBSurface_v3;
1201#pragma pack(pop)
1202
1203#pragma pack(push, 1)
1204typedef struct SVGA3dCmdDefineGBSurface_v4 {
1205	uint32 sid;
1206	SVGA3dSurfaceAllFlags surfaceFlags;
1207	SVGA3dSurfaceFormat format;
1208	uint32 numMipLevels;
1209	uint32 multisampleCount;
1210	SVGA3dMSPattern multisamplePattern;
1211	SVGA3dMSQualityLevel qualityLevel;
1212	SVGA3dTextureFilter autogenFilter;
1213	SVGA3dSize size;
1214	uint32 arraySize;
1215	uint32 bufferByteStride;
1216} SVGA3dCmdDefineGBSurface_v4;
1217#pragma pack(pop)
1218
1219#pragma pack(push, 1)
1220typedef struct SVGA3dCmdDestroyGBSurface {
1221	uint32 sid;
1222} SVGA3dCmdDestroyGBSurface;
1223#pragma pack(pop)
1224
1225#pragma pack(push, 1)
1226typedef struct SVGA3dCmdBindGBSurface {
1227	uint32 sid;
1228	SVGAMobId mobid;
1229} SVGA3dCmdBindGBSurface;
1230#pragma pack(pop)
1231
1232#pragma pack(push, 1)
1233typedef struct SVGA3dCmdBindGBSurfaceWithPitch {
1234	uint32 sid;
1235	SVGAMobId mobid;
1236	uint32 baseLevelPitch;
1237} SVGA3dCmdBindGBSurfaceWithPitch;
1238#pragma pack(pop)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1239
1240#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1241#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1242
1243#pragma pack(push, 1)
1244typedef struct SVGA3dCmdCondBindGBSurface {
1245	uint32 sid;
1246	SVGAMobId testMobid;
1247	SVGAMobId mobid;
1248	uint32 flags;
1249} SVGA3dCmdCondBindGBSurface;
1250#pragma pack(pop)
1251
1252#pragma pack(push, 1)
1253typedef struct SVGA3dCmdUpdateGBImage {
1254	SVGA3dSurfaceImageId image;
1255	SVGA3dBox box;
1256} SVGA3dCmdUpdateGBImage;
1257#pragma pack(pop)
1258
1259#pragma pack(push, 1)
1260typedef struct SVGA3dCmdUpdateGBSurface {
1261	uint32 sid;
1262} SVGA3dCmdUpdateGBSurface;
1263#pragma pack(pop)
1264
1265#pragma pack(push, 1)
1266typedef struct SVGA3dCmdReadbackGBImage {
1267	SVGA3dSurfaceImageId image;
1268} SVGA3dCmdReadbackGBImage;
1269#pragma pack(pop)
1270
1271#pragma pack(push, 1)
1272typedef struct SVGA3dCmdReadbackGBSurface {
1273	uint32 sid;
1274} SVGA3dCmdReadbackGBSurface;
1275#pragma pack(pop)
1276
1277#pragma pack(push, 1)
1278typedef struct SVGA3dCmdReadbackGBImagePartial {
1279	SVGA3dSurfaceImageId image;
1280	SVGA3dBox box;
1281	uint32 invertBox;
1282} SVGA3dCmdReadbackGBImagePartial;
1283#pragma pack(pop)
1284
1285#pragma pack(push, 1)
1286typedef struct SVGA3dCmdInvalidateGBImage {
1287	SVGA3dSurfaceImageId image;
1288} SVGA3dCmdInvalidateGBImage;
1289#pragma pack(pop)
1290
1291#pragma pack(push, 1)
1292typedef struct SVGA3dCmdInvalidateGBSurface {
1293	uint32 sid;
1294} SVGA3dCmdInvalidateGBSurface;
1295#pragma pack(pop)
1296
1297#pragma pack(push, 1)
1298typedef struct SVGA3dCmdInvalidateGBImagePartial {
1299	SVGA3dSurfaceImageId image;
1300	SVGA3dBox box;
1301	uint32 invertBox;
1302} SVGA3dCmdInvalidateGBImagePartial;
1303#pragma pack(pop)
1304
1305#pragma pack(push, 1)
1306typedef struct SVGA3dCmdDefineGBContext {
1307	uint32 cid;
1308} SVGA3dCmdDefineGBContext;
1309#pragma pack(pop)
1310
1311#pragma pack(push, 1)
1312typedef struct SVGA3dCmdDestroyGBContext {
1313	uint32 cid;
1314} SVGA3dCmdDestroyGBContext;
1315#pragma pack(pop)
1316
1317#pragma pack(push, 1)
1318typedef struct SVGA3dCmdBindGBContext {
1319	uint32 cid;
1320	SVGAMobId mobid;
1321	uint32 validContents;
1322} SVGA3dCmdBindGBContext;
1323#pragma pack(pop)
1324
1325#pragma pack(push, 1)
1326typedef struct SVGA3dCmdReadbackGBContext {
1327	uint32 cid;
1328} SVGA3dCmdReadbackGBContext;
1329#pragma pack(pop)
1330
1331#pragma pack(push, 1)
1332typedef struct SVGA3dCmdInvalidateGBContext {
1333	uint32 cid;
1334} SVGA3dCmdInvalidateGBContext;
1335#pragma pack(pop)
1336
1337#pragma pack(push, 1)
1338typedef struct SVGA3dCmdDefineGBShader {
1339	uint32 shid;
1340	SVGA3dShaderType type;
1341	uint32 sizeInBytes;
1342} SVGA3dCmdDefineGBShader;
1343#pragma pack(pop)
1344
1345#pragma pack(push, 1)
1346typedef struct SVGA3dCmdBindGBShader {
1347	uint32 shid;
1348	SVGAMobId mobid;
1349	uint32 offsetInBytes;
1350} SVGA3dCmdBindGBShader;
1351#pragma pack(pop)
1352
1353#pragma pack(push, 1)
1354typedef struct SVGA3dCmdDestroyGBShader {
1355	uint32 shid;
1356} SVGA3dCmdDestroyGBShader;
1357#pragma pack(pop)
1358
1359#pragma pack(push, 1)
1360typedef struct {
1361	uint32 cid;
1362	uint32 regStart;
1363	SVGA3dShaderType shaderType;
1364	SVGA3dShaderConstType constType;
1365
1366} SVGA3dCmdSetGBShaderConstInline;
1367#pragma pack(pop)
1368
1369#pragma pack(push, 1)
1370typedef struct {
1371	uint32 cid;
1372	SVGA3dQueryType type;
1373} SVGA3dCmdBeginGBQuery;
1374#pragma pack(pop)
1375
1376#pragma pack(push, 1)
1377typedef struct {
1378	uint32 cid;
1379	SVGA3dQueryType type;
1380	SVGAMobId mobid;
1381	uint32 offset;
1382} SVGA3dCmdEndGBQuery;
1383#pragma pack(pop)
1384
1385#pragma pack(push, 1)
1386typedef struct {
1387	uint32 cid;
1388	SVGA3dQueryType type;
1389	SVGAMobId mobid;
1390	uint32 offset;
1391} SVGA3dCmdWaitForGBQuery;
1392#pragma pack(pop)
1393
1394#pragma pack(push, 1)
1395typedef struct {
1396	SVGAMobId mobid;
1397	uint32 mustBeZero;
1398	uint32 initialized;
1399} SVGA3dCmdEnableGart;
1400#pragma pack(pop)
1401
1402#pragma pack(push, 1)
1403typedef struct {
1404	SVGAMobId mobid;
1405	uint32 gartOffset;
1406} SVGA3dCmdMapMobIntoGart;
1407#pragma pack(pop)
1408
1409#pragma pack(push, 1)
1410typedef struct {
1411	uint32 gartOffset;
1412	uint32 numPages;
1413} SVGA3dCmdUnmapGartRange;
1414#pragma pack(pop)
1415
1416#pragma pack(push, 1)
1417typedef struct {
1418	uint32 stid;
1419	uint32 width;
1420	uint32 height;
1421	int32 xRoot;
1422	int32 yRoot;
1423	SVGAScreenTargetFlags flags;
1424
1425	uint32 dpi;
1426} SVGA3dCmdDefineGBScreenTarget;
1427#pragma pack(pop)
1428
1429#pragma pack(push, 1)
1430typedef struct {
1431	uint32 stid;
1432} SVGA3dCmdDestroyGBScreenTarget;
1433#pragma pack(pop)
1434
1435#pragma pack(push, 1)
1436typedef struct {
1437	uint32 stid;
1438	SVGA3dSurfaceImageId image;
1439} SVGA3dCmdBindGBScreenTarget;
1440#pragma pack(pop)
1441
1442#pragma pack(push, 1)
1443typedef struct {
1444	uint32 stid;
1445	SVGA3dRect rect;
1446} SVGA3dCmdUpdateGBScreenTarget;
1447#pragma pack(pop)
1448
1449#pragma pack(push, 1)
1450typedef struct {
1451	uint32 stid;
1452	SVGA3dRect rect;
1453	SVGA3dFrameUpdateType type;
1454} SVGA3dCmdUpdateGBScreenTarget_v2;
1455#pragma pack(pop)
1456
1457#pragma pack(push, 1)
1458typedef struct {
1459	uint32 stid;
1460	SVGA3dRect rect;
1461	SVGA3dFrameUpdateType type;
1462	SVGAUnsignedPoint srcPoint;
1463} SVGA3dCmdUpdateGBScreenTargetMove;
1464#pragma pack(pop)
1465
1466#pragma pack(push, 1)
1467typedef struct SVGA3dCmdGBScreenDMA {
1468	uint32 screenId;
1469	uint32 dead;
1470	SVGAMobId destMobID;
1471	uint32 destPitch;
1472	SVGAMobId changeMapMobID;
1473} SVGA3dCmdGBScreenDMA;
1474#pragma pack(pop)
1475
1476#pragma pack(push, 1)
1477typedef struct {
1478	uint32 value;
1479	uint32 mobId;
1480	uint32 mobOffset;
1481} SVGA3dCmdGBMobFence;
1482#pragma pack(pop)
1483
1484#pragma pack(push, 1)
1485typedef struct {
1486	uint32 stid;
1487	SVGA3dSurfaceImageId dest;
1488
1489	uint32 statusMobId;
1490	uint32 statusMobOffset;
1491
1492	uint32 mustBeInvalidId;
1493	uint32 mustBeZero;
1494} SVGA3dCmdScreenCopy;
1495#pragma pack(pop)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1496
1497#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
1498#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
1499#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
1500
1501#pragma pack(push, 1)
1502typedef struct {
1503	uint32 sid;
1504} SVGA3dCmdWriteZeroSurface;
1505#pragma pack(pop)
1506
1507#pragma pack(push, 1)
1508typedef struct {
1509	uint32 sid;
1510} SVGA3dCmdUpdateZeroSurface;
1511#pragma pack(pop)
1512
1513#endif