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1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/**********************************************************
3 * Copyright 1998-2015 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 **********************************************************/
26
27/*
28 * svga3d_cmd.h --
29 *
30 * SVGA 3d hardware cmd definitions
31 */
32
33#ifndef _SVGA3D_CMD_H_
34#define _SVGA3D_CMD_H_
35
36#define INCLUDE_ALLOW_MODULE
37#define INCLUDE_ALLOW_USERLEVEL
38#define INCLUDE_ALLOW_VMCORE
39
40#include "includeCheck.h"
41#include "svga3d_types.h"
42
43/*
44 * Identifiers for commands in the command FIFO.
45 *
46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
47 * the SVGA3D protocol and remain reserved; they should not be used in the
48 * future.
49 *
50 * IDs between 1040 and 2999 (inclusive) are available for use by the
51 * current SVGA3D protocol.
52 *
53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
54 * and up.
55 */
56
57typedef enum {
58 SVGA_3D_CMD_LEGACY_BASE = 1000,
59 SVGA_3D_CMD_BASE = 1040,
60
61 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
62 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
63 SVGA_3D_CMD_SURFACE_COPY = 1042,
64 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
65 SVGA_3D_CMD_SURFACE_DMA = 1044,
66 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
67 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
68 SVGA_3D_CMD_SETTRANSFORM = 1047,
69 SVGA_3D_CMD_SETZRANGE = 1048,
70 SVGA_3D_CMD_SETRENDERSTATE = 1049,
71 SVGA_3D_CMD_SETRENDERTARGET = 1050,
72 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
73 SVGA_3D_CMD_SETMATERIAL = 1052,
74 SVGA_3D_CMD_SETLIGHTDATA = 1053,
75 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
76 SVGA_3D_CMD_SETVIEWPORT = 1055,
77 SVGA_3D_CMD_SETCLIPPLANE = 1056,
78 SVGA_3D_CMD_CLEAR = 1057,
79 SVGA_3D_CMD_PRESENT = 1058,
80 SVGA_3D_CMD_SHADER_DEFINE = 1059,
81 SVGA_3D_CMD_SHADER_DESTROY = 1060,
82 SVGA_3D_CMD_SET_SHADER = 1061,
83 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
84 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
85 SVGA_3D_CMD_SETSCISSORRECT = 1064,
86 SVGA_3D_CMD_BEGIN_QUERY = 1065,
87 SVGA_3D_CMD_END_QUERY = 1066,
88 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
89 SVGA_3D_CMD_PRESENT_READBACK = 1068,
90 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
91 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
92 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
93 SVGA_3D_CMD_DEAD4 = 1072,
94 SVGA_3D_CMD_DEAD5 = 1073,
95 SVGA_3D_CMD_DEAD6 = 1074,
96 SVGA_3D_CMD_DEAD7 = 1075,
97 SVGA_3D_CMD_DEAD8 = 1076,
98 SVGA_3D_CMD_DEAD9 = 1077,
99 SVGA_3D_CMD_DEAD10 = 1078,
100 SVGA_3D_CMD_DEAD11 = 1079,
101 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
102 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
103 SVGA_3D_CMD_SCREEN_DMA = 1082,
104 SVGA_3D_CMD_DEAD1 = 1083,
105 SVGA_3D_CMD_DEAD2 = 1084,
106
107 SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
108 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
109 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087,
110 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088,
111 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089,
112 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090,
113
114 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
115 SVGA_3D_CMD_READBACK_OTABLE = 1092,
116
117 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
118 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
119 SVGA_3D_CMD_DEAD3 = 1095,
120 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
121
122 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
123 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
124 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
125 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
126 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
127 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
128 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
129 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
130 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
131 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
132
133 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
134 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
135 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
136 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
137 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
138
139 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
140 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
141 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
142
143 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
144
145 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
146 SVGA_3D_CMD_END_GB_QUERY = 1117,
147 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
148
149 SVGA_3D_CMD_NOP = 1119,
150
151 SVGA_3D_CMD_ENABLE_GART = 1120,
152 SVGA_3D_CMD_DISABLE_GART = 1121,
153 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
154 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
155
156 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
157 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
158 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
159 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
160
161 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
162 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
163
164 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
165
166 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
167 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
168 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
169 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
170 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
171 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
172 SVGA_3D_CMD_NOP_ERROR = 1137,
173
174 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
175 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
176 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
177 SVGA_3D_CMD_DRAW = 1141,
178 SVGA_3D_CMD_DRAW_INDEXED = 1142,
179
180 /*
181 * DX10 Commands
182 */
183 SVGA_3D_CMD_DX_MIN = 1143,
184 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
185 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
186 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
187 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
188 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
189 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
190 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
191 SVGA_3D_CMD_DX_SET_SHADER = 1150,
192 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
193 SVGA_3D_CMD_DX_DRAW = 1152,
194 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
195 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
196 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
197 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
198 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
199 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
200 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
201 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
202 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
203 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
204 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
205 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
206 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
207 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
208 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
209 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
210 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
211 SVGA_3D_CMD_DX_END_QUERY = 1170,
212 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
213 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
214 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
215 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
216 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
217 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
218 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
219 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
220 SVGA_3D_CMD_DX_PRED_COPY = 1179,
221 SVGA_3D_CMD_DX_PRESENTBLT = 1180,
222 SVGA_3D_CMD_DX_GENMIPS = 1181,
223 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
224 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
225 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
226 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
227 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
228 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
229 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
230 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
231 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
232 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
233 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
234 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
235 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
236 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
237 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
238 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
239 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
240 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
241 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
242 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
243 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
244 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
245 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
246 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
247 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
248 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
249 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
250 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
251 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
252 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
253 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
254 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
255 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
256 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
257 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
258 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
259 SVGA_3D_CMD_DX_HINT = 1218,
260 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
261 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
262 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
263 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
264
265 /*
266 * Reserve some IDs to be used for the SM5 shader types.
267 */
268 SVGA_3D_CMD_DX_RESERVED1 = 1223,
269 SVGA_3D_CMD_DX_RESERVED2 = 1224,
270 SVGA_3D_CMD_DX_RESERVED3 = 1225,
271
272 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
273 SVGA_3D_CMD_DX_MAX = 1227,
274
275 SVGA_3D_CMD_SCREEN_COPY = 1227,
276
277 /*
278 * Reserve some IDs to be used for video.
279 */
280 SVGA_3D_CMD_VIDEO_RESERVED1 = 1228,
281 SVGA_3D_CMD_VIDEO_RESERVED2 = 1229,
282 SVGA_3D_CMD_VIDEO_RESERVED3 = 1230,
283 SVGA_3D_CMD_VIDEO_RESERVED4 = 1231,
284 SVGA_3D_CMD_VIDEO_RESERVED5 = 1232,
285 SVGA_3D_CMD_VIDEO_RESERVED6 = 1233,
286 SVGA_3D_CMD_VIDEO_RESERVED7 = 1234,
287 SVGA_3D_CMD_VIDEO_RESERVED8 = 1235,
288
289 SVGA_3D_CMD_GROW_OTABLE = 1236,
290 SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
291 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
292
293 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
294
295 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
296 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
297 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
298 SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
299 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
300
301 SVGA_3D_CMD_MAX = 1245,
302 SVGA_3D_CMD_FUTURE_MAX = 3000
303} SVGAFifo3dCmdId;
304
305#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
306
307/*
308 * FIFO command format definitions:
309 */
310
311/*
312 * The data size header following cmdNum for every 3d command
313 */
314typedef
315#include "vmware_pack_begin.h"
316struct {
317 uint32 id;
318 uint32 size;
319}
320#include "vmware_pack_end.h"
321SVGA3dCmdHeader;
322
323typedef
324#include "vmware_pack_begin.h"
325struct {
326 uint32 numMipLevels;
327}
328#include "vmware_pack_end.h"
329SVGA3dSurfaceFace;
330
331typedef
332#include "vmware_pack_begin.h"
333struct {
334 uint32 sid;
335 SVGA3dSurface1Flags surfaceFlags;
336 SVGA3dSurfaceFormat format;
337 /*
338 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
339 * structures must have the same value of numMipLevels field.
340 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
341 * numMipLevels set to 0.
342 */
343 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
344 /*
345 * Followed by an SVGA3dSize structure for each mip level in each face.
346 *
347 * A note on surface sizes: Sizes are always specified in pixels,
348 * even if the true surface size is not a multiple of the minimum
349 * block size of the surface's format. For example, a 3x3x1 DXT1
350 * compressed texture would actually be stored as a 4x4x1 image in
351 * memory.
352 */
353}
354#include "vmware_pack_end.h"
355SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
356
357typedef
358#include "vmware_pack_begin.h"
359struct {
360 uint32 sid;
361 SVGA3dSurface1Flags surfaceFlags;
362 SVGA3dSurfaceFormat format;
363 /*
364 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
365 * structures must have the same value of numMipLevels field.
366 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
367 * numMipLevels set to 0.
368 */
369 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
370 uint32 multisampleCount;
371 SVGA3dTextureFilter autogenFilter;
372 /*
373 * Followed by an SVGA3dSize structure for each mip level in each face.
374 *
375 * A note on surface sizes: Sizes are always specified in pixels,
376 * even if the true surface size is not a multiple of the minimum
377 * block size of the surface's format. For example, a 3x3x1 DXT1
378 * compressed texture would actually be stored as a 4x4x1 image in
379 * memory.
380 */
381}
382#include "vmware_pack_end.h"
383SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
384
385typedef
386#include "vmware_pack_begin.h"
387struct {
388 uint32 sid;
389}
390#include "vmware_pack_end.h"
391SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
392
393typedef
394#include "vmware_pack_begin.h"
395struct {
396 uint32 cid;
397}
398#include "vmware_pack_end.h"
399SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
400
401typedef
402#include "vmware_pack_begin.h"
403struct {
404 uint32 cid;
405}
406#include "vmware_pack_end.h"
407SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
408
409typedef
410#include "vmware_pack_begin.h"
411struct {
412 uint32 cid;
413 SVGA3dClearFlag clearFlag;
414 uint32 color;
415 float depth;
416 uint32 stencil;
417 /* Followed by variable number of SVGA3dRect structures */
418}
419#include "vmware_pack_end.h"
420SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
421
422typedef
423#include "vmware_pack_begin.h"
424struct {
425 SVGA3dLightType type;
426 SVGA3dBool inWorldSpace;
427 float diffuse[4];
428 float specular[4];
429 float ambient[4];
430 float position[4];
431 float direction[4];
432 float range;
433 float falloff;
434 float attenuation0;
435 float attenuation1;
436 float attenuation2;
437 float theta;
438 float phi;
439}
440#include "vmware_pack_end.h"
441SVGA3dLightData;
442
443typedef
444#include "vmware_pack_begin.h"
445struct {
446 uint32 sid;
447 /* Followed by variable number of SVGA3dCopyRect structures */
448}
449#include "vmware_pack_end.h"
450SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
451
452typedef
453#include "vmware_pack_begin.h"
454struct {
455 SVGA3dRenderStateName state;
456 union {
457 uint32 uintValue;
458 float floatValue;
459 };
460}
461#include "vmware_pack_end.h"
462SVGA3dRenderState;
463
464typedef
465#include "vmware_pack_begin.h"
466struct {
467 uint32 cid;
468 /* Followed by variable number of SVGA3dRenderState structures */
469}
470#include "vmware_pack_end.h"
471SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
472
473typedef
474#include "vmware_pack_begin.h"
475struct {
476 uint32 cid;
477 SVGA3dRenderTargetType type;
478 SVGA3dSurfaceImageId target;
479}
480#include "vmware_pack_end.h"
481SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
482
483typedef
484#include "vmware_pack_begin.h"
485struct {
486 SVGA3dSurfaceImageId src;
487 SVGA3dSurfaceImageId dest;
488 /* Followed by variable number of SVGA3dCopyBox structures */
489}
490#include "vmware_pack_end.h"
491SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
492
493/*
494 * Perform a surface copy within the same image.
495 * The src/dest boxes are allowed to overlap.
496 */
497typedef
498#include "vmware_pack_begin.h"
499struct {
500 SVGA3dSurfaceImageId surface;
501 SVGA3dCopyBox box;
502}
503#include "vmware_pack_end.h"
504SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
505
506typedef
507#include "vmware_pack_begin.h"
508struct {
509 uint32 srcSid;
510 uint32 destSid;
511}
512#include "vmware_pack_end.h"
513SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
514
515typedef
516#include "vmware_pack_begin.h"
517struct {
518 SVGA3dSurfaceImageId src;
519 SVGA3dSurfaceImageId dest;
520 SVGA3dBox boxSrc;
521 SVGA3dBox boxDest;
522 SVGA3dStretchBltMode mode;
523}
524#include "vmware_pack_end.h"
525SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
526
527typedef
528#include "vmware_pack_begin.h"
529struct {
530 /*
531 * If the discard flag is present in a surface DMA operation, the host may
532 * discard the contents of the current mipmap level and face of the target
533 * surface before applying the surface DMA contents.
534 */
535 uint32 discard : 1;
536
537 /*
538 * If the unsynchronized flag is present, the host may perform this upload
539 * without syncing to pending reads on this surface.
540 */
541 uint32 unsynchronized : 1;
542
543 /*
544 * Guests *MUST* set the reserved bits to 0 before submitting the command
545 * suffix as future flags may occupy these bits.
546 */
547 uint32 reserved : 30;
548}
549#include "vmware_pack_end.h"
550SVGA3dSurfaceDMAFlags;
551
552typedef
553#include "vmware_pack_begin.h"
554struct {
555 SVGAGuestImage guest;
556 SVGA3dSurfaceImageId host;
557 SVGA3dTransferType transfer;
558 /*
559 * Followed by variable number of SVGA3dCopyBox structures. For consistency
560 * in all clipping logic and coordinate translation, we define the
561 * "source" in each copyBox as the guest image and the
562 * "destination" as the host image, regardless of transfer
563 * direction.
564 *
565 * For efficiency, the SVGA3D device is free to copy more data than
566 * specified. For example, it may round copy boxes outwards such
567 * that they lie on particular alignment boundaries.
568 */
569}
570#include "vmware_pack_end.h"
571SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
572
573/*
574 * SVGA3dCmdSurfaceDMASuffix --
575 *
576 * This is a command suffix that will appear after a SurfaceDMA command in
577 * the FIFO. It contains some extra information that hosts may use to
578 * optimize performance or protect the guest. This suffix exists to preserve
579 * backwards compatibility while also allowing for new functionality to be
580 * implemented.
581 */
582
583typedef
584#include "vmware_pack_begin.h"
585struct {
586 uint32 suffixSize;
587
588 /*
589 * The maximum offset is used to determine the maximum offset from the
590 * guestPtr base address that will be accessed or written to during this
591 * surfaceDMA. If the suffix is supported, the host will respect this
592 * boundary while performing surface DMAs.
593 *
594 * Defaults to MAX_UINT32
595 */
596 uint32 maximumOffset;
597
598 /*
599 * A set of flags that describes optimizations that the host may perform
600 * while performing this surface DMA operation. The guest should never rely
601 * on behaviour that is different when these flags are set for correctness.
602 *
603 * Defaults to 0
604 */
605 SVGA3dSurfaceDMAFlags flags;
606}
607#include "vmware_pack_end.h"
608SVGA3dCmdSurfaceDMASuffix;
609
610/*
611 * SVGA_3D_CMD_DRAW_PRIMITIVES --
612 *
613 * This command is the SVGA3D device's generic drawing entry point.
614 * It can draw multiple ranges of primitives, optionally using an
615 * index buffer, using an arbitrary collection of vertex buffers.
616 *
617 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
618 * during this draw call. The declarations specify which surface
619 * the vertex data lives in, what that vertex data is used for,
620 * and how to interpret it.
621 *
622 * Each SVGA3dPrimitiveRange defines a collection of primitives
623 * to render using the same vertex arrays. An index buffer is
624 * optional.
625 */
626
627typedef
628#include "vmware_pack_begin.h"
629struct {
630 /*
631 * A range hint is an optional specification for the range of indices
632 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
633 * that the entire array will be used.
634 *
635 * These are only hints. The SVGA3D device may use them for
636 * performance optimization if possible, but it's also allowed to
637 * ignore these values.
638 */
639 uint32 first;
640 uint32 last;
641}
642#include "vmware_pack_end.h"
643SVGA3dArrayRangeHint;
644
645typedef
646#include "vmware_pack_begin.h"
647struct {
648 /*
649 * Define the origin and shape of a vertex or index array. Both
650 * 'offset' and 'stride' are in bytes. The provided surface will be
651 * reinterpreted as a flat array of bytes in the same format used
652 * by surface DMA operations. To avoid unnecessary conversions, the
653 * surface should be created with the SVGA3D_BUFFER format.
654 *
655 * Index 0 in the array starts 'offset' bytes into the surface.
656 * Index 1 begins at byte 'offset + stride', etc. Array indices may
657 * not be negative.
658 */
659 uint32 surfaceId;
660 uint32 offset;
661 uint32 stride;
662}
663#include "vmware_pack_end.h"
664SVGA3dArray;
665
666typedef
667#include "vmware_pack_begin.h"
668struct {
669 /*
670 * Describe a vertex array's data type, and define how it is to be
671 * used by the fixed function pipeline or the vertex shader. It
672 * isn't useful to have two VertexDecls with the same
673 * VertexArrayIdentity in one draw call.
674 */
675 SVGA3dDeclType type;
676 SVGA3dDeclMethod method;
677 SVGA3dDeclUsage usage;
678 uint32 usageIndex;
679}
680#include "vmware_pack_end.h"
681SVGA3dVertexArrayIdentity;
682
683typedef
684#include "vmware_pack_begin.h"
685struct SVGA3dVertexDecl {
686 SVGA3dVertexArrayIdentity identity;
687 SVGA3dArray array;
688 SVGA3dArrayRangeHint rangeHint;
689}
690#include "vmware_pack_end.h"
691SVGA3dVertexDecl;
692
693typedef
694#include "vmware_pack_begin.h"
695struct SVGA3dPrimitiveRange {
696 /*
697 * Define a group of primitives to render, from sequential indices.
698 *
699 * The value of 'primitiveType' and 'primitiveCount' imply the
700 * total number of vertices that will be rendered.
701 */
702 SVGA3dPrimitiveType primType;
703 uint32 primitiveCount;
704
705 /*
706 * Optional index buffer. If indexArray.surfaceId is
707 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
708 * without an index buffer is identical to rendering with an index
709 * buffer containing the sequence [0, 1, 2, 3, ...].
710 *
711 * If an index buffer is in use, indexWidth specifies the width in
712 * bytes of each index value. It must be less than or equal to
713 * indexArray.stride.
714 *
715 * (Currently, the SVGA3D device requires index buffers to be tightly
716 * packed. In other words, indexWidth == indexArray.stride)
717 */
718 SVGA3dArray indexArray;
719 uint32 indexWidth;
720
721 /*
722 * Optional index bias. This number is added to all indices from
723 * indexArray before they are used as vertex array indices. This
724 * can be used in multiple ways:
725 *
726 * - When not using an indexArray, this bias can be used to
727 * specify where in the vertex arrays to begin rendering.
728 *
729 * - A positive number here is equivalent to increasing the
730 * offset in each vertex array.
731 *
732 * - A negative number can be used to render using a small
733 * vertex array and an index buffer that contains large
734 * values. This may be used by some applications that
735 * crop a vertex buffer without modifying their index
736 * buffer.
737 *
738 * Note that rendering with a negative bias value may be slower and
739 * use more memory than rendering with a positive or zero bias.
740 */
741 int32 indexBias;
742}
743#include "vmware_pack_end.h"
744SVGA3dPrimitiveRange;
745
746typedef
747#include "vmware_pack_begin.h"
748struct {
749 uint32 cid;
750 uint32 numVertexDecls;
751 uint32 numRanges;
752
753 /*
754 * There are two variable size arrays after the
755 * SVGA3dCmdDrawPrimitives structure. In order,
756 * they are:
757 *
758 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
759 * SVGA3D_MAX_VERTEX_ARRAYS;
760 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
761 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
762 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
763 * the frequency divisor for the corresponding vertex decl).
764 */
765}
766#include "vmware_pack_end.h"
767SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
768
769typedef
770#include "vmware_pack_begin.h"
771struct {
772 uint32 cid;
773
774 uint32 primitiveCount; /* How many primitives to render */
775 uint32 startVertexLocation; /* Which vertex do we start rendering at. */
776
777 uint8 primitiveType; /* SVGA3dPrimitiveType */
778 uint8 padding[3];
779}
780#include "vmware_pack_end.h"
781SVGA3dCmdDraw;
782
783typedef
784#include "vmware_pack_begin.h"
785struct {
786 uint32 cid;
787
788 uint8 primitiveType; /* SVGA3dPrimitiveType */
789
790 uint32 indexBufferSid; /* Valid index buffer sid. */
791 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
792 /* always 0 for DX9 guests, non-zero for OpenGL */
793 /* guests. We can't represent non-multiple of */
794 /* stride offsets in D3D9Renderer... */
795 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
796
797 int32 baseVertexLocation; /* Bias applied to the index when selecting a */
798 /* vertex from the streams, may be negative */
799
800 uint32 primitiveCount; /* How many primitives to render */
801 uint32 pad0;
802 uint16 pad1;
803}
804#include "vmware_pack_end.h"
805SVGA3dCmdDrawIndexed;
806
807typedef
808#include "vmware_pack_begin.h"
809struct {
810 /*
811 * Describe a vertex array's data type, and define how it is to be
812 * used by the fixed function pipeline or the vertex shader. It
813 * isn't useful to have two VertexDecls with the same
814 * VertexArrayIdentity in one draw call.
815 */
816 uint16 streamOffset;
817 uint8 stream;
818 uint8 type; /* SVGA3dDeclType */
819 uint8 method; /* SVGA3dDeclMethod */
820 uint8 usage; /* SVGA3dDeclUsage */
821 uint8 usageIndex;
822 uint8 padding;
823
824}
825#include "vmware_pack_end.h"
826SVGA3dVertexElement;
827
828/*
829 * Should the vertex element respect the stream value? The high bit of the
830 * stream should be set to indicate that the stream should be respected. If
831 * the high bit is not set, the stream will be ignored and replaced by the index
832 * of the position of the currently considered vertex element.
833 *
834 * All guests should set this bit and correctly specify the stream going
835 * forward.
836 */
837#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
838
839typedef
840#include "vmware_pack_begin.h"
841struct {
842 uint32 cid;
843
844 uint32 numElements;
845
846 /*
847 * Followed by numElements SVGA3dVertexElement structures.
848 *
849 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
850 * are cleared and will not be used by following draws.
851 */
852}
853#include "vmware_pack_end.h"
854SVGA3dCmdSetVertexDecls;
855
856typedef
857#include "vmware_pack_begin.h"
858struct {
859 uint32 sid;
860 uint32 stride;
861 uint32 offset;
862}
863#include "vmware_pack_end.h"
864SVGA3dVertexStream;
865
866typedef
867#include "vmware_pack_begin.h"
868struct {
869 uint32 cid;
870
871 uint32 numStreams;
872 /*
873 * Followed by numStream SVGA3dVertexStream structures.
874 *
875 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
876 * are cleared and will not be used by following draws.
877 */
878}
879#include "vmware_pack_end.h"
880SVGA3dCmdSetVertexStreams;
881
882typedef
883#include "vmware_pack_begin.h"
884struct {
885 uint32 cid;
886 uint32 numDivisors;
887}
888#include "vmware_pack_end.h"
889SVGA3dCmdSetVertexDivisors;
890
891typedef
892#include "vmware_pack_begin.h"
893struct {
894 uint32 stage;
895 SVGA3dTextureStateName name;
896 union {
897 uint32 value;
898 float floatValue;
899 };
900}
901#include "vmware_pack_end.h"
902SVGA3dTextureState;
903
904typedef
905#include "vmware_pack_begin.h"
906struct {
907 uint32 cid;
908 /* Followed by variable number of SVGA3dTextureState structures */
909}
910#include "vmware_pack_end.h"
911SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
912
913typedef
914#include "vmware_pack_begin.h"
915struct {
916 uint32 cid;
917 SVGA3dTransformType type;
918 float matrix[16];
919}
920#include "vmware_pack_end.h"
921SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
922
923typedef
924#include "vmware_pack_begin.h"
925struct {
926 float min;
927 float max;
928}
929#include "vmware_pack_end.h"
930SVGA3dZRange;
931
932typedef
933#include "vmware_pack_begin.h"
934struct {
935 uint32 cid;
936 SVGA3dZRange zRange;
937}
938#include "vmware_pack_end.h"
939SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
940
941typedef
942#include "vmware_pack_begin.h"
943struct {
944 float diffuse[4];
945 float ambient[4];
946 float specular[4];
947 float emissive[4];
948 float shininess;
949}
950#include "vmware_pack_end.h"
951SVGA3dMaterial;
952
953typedef
954#include "vmware_pack_begin.h"
955struct {
956 uint32 cid;
957 SVGA3dFace face;
958 SVGA3dMaterial material;
959}
960#include "vmware_pack_end.h"
961SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
962
963typedef
964#include "vmware_pack_begin.h"
965struct {
966 uint32 cid;
967 uint32 index;
968 SVGA3dLightData data;
969}
970#include "vmware_pack_end.h"
971SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
972
973typedef
974#include "vmware_pack_begin.h"
975struct {
976 uint32 cid;
977 uint32 index;
978 uint32 enabled;
979}
980#include "vmware_pack_end.h"
981SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
982
983typedef
984#include "vmware_pack_begin.h"
985struct {
986 uint32 cid;
987 SVGA3dRect rect;
988}
989#include "vmware_pack_end.h"
990SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
991
992typedef
993#include "vmware_pack_begin.h"
994struct {
995 uint32 cid;
996 SVGA3dRect rect;
997}
998#include "vmware_pack_end.h"
999SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1000
1001typedef
1002#include "vmware_pack_begin.h"
1003struct {
1004 uint32 cid;
1005 uint32 index;
1006 float plane[4];
1007}
1008#include "vmware_pack_end.h"
1009SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1010
1011typedef
1012#include "vmware_pack_begin.h"
1013struct {
1014 uint32 cid;
1015 uint32 shid;
1016 SVGA3dShaderType type;
1017 /* Followed by variable number of DWORDs for shader bycode */
1018}
1019#include "vmware_pack_end.h"
1020SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1021
1022typedef
1023#include "vmware_pack_begin.h"
1024struct {
1025 uint32 cid;
1026 uint32 shid;
1027 SVGA3dShaderType type;
1028}
1029#include "vmware_pack_end.h"
1030SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1031
1032typedef
1033#include "vmware_pack_begin.h"
1034struct {
1035 uint32 cid;
1036 uint32 reg; /* register number */
1037 SVGA3dShaderType type;
1038 SVGA3dShaderConstType ctype;
1039 uint32 values[4];
1040
1041 /*
1042 * Followed by a variable number of additional values.
1043 */
1044}
1045#include "vmware_pack_end.h"
1046SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1047
1048typedef
1049#include "vmware_pack_begin.h"
1050struct {
1051 uint32 cid;
1052 SVGA3dShaderType type;
1053 uint32 shid;
1054}
1055#include "vmware_pack_end.h"
1056SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1057
1058typedef
1059#include "vmware_pack_begin.h"
1060struct {
1061 uint32 cid;
1062 SVGA3dQueryType type;
1063}
1064#include "vmware_pack_end.h"
1065SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1066
1067typedef
1068#include "vmware_pack_begin.h"
1069struct {
1070 uint32 cid;
1071 SVGA3dQueryType type;
1072 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1073}
1074#include "vmware_pack_end.h"
1075SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1076
1077
1078/*
1079 * SVGA3D_CMD_WAIT_FOR_QUERY --
1080 *
1081 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
1082 * and if the state member is set to anything else than
1083 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1084 *
1085 * Otherwise, in addition to the query explicitly waited for,
1086 * All queries with the same type and issued with the same cid, for which
1087 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1088 * be finished after execution of this command.
1089 *
1090 * A query will be identified by the gmrId and offset of the guestResult
1091 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1092 * been sent previously with an indentical gmrId and offset, it will
1093 * effectively end all queries with an identical type issued with the
1094 * same cid, and the SVGA3dQueryResult structure pointed to by
1095 * guestResult will not be written to. This property can be used to
1096 * implement a query barrier for a given cid and query type.
1097 */
1098
1099typedef
1100#include "vmware_pack_begin.h"
1101struct {
1102 uint32 cid; /* Same parameters passed to END_QUERY */
1103 SVGA3dQueryType type;
1104 SVGAGuestPtr guestResult;
1105}
1106#include "vmware_pack_end.h"
1107SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1108
1109typedef
1110#include "vmware_pack_begin.h"
1111struct {
1112 uint32 totalSize; /* Set by guest before query is ended. */
1113 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1114 union { /* Set by host on exit from PENDING state */
1115 uint32 result32;
1116 uint32 queryCookie; /* May be used to identify which QueryGetData this
1117 result corresponds to. */
1118 };
1119}
1120#include "vmware_pack_end.h"
1121SVGA3dQueryResult;
1122
1123
1124/*
1125 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1126 *
1127 * This is a blit from an SVGA3D surface to a Screen Object.
1128 * This blit must be directed at a specific screen.
1129 *
1130 * The blit copies from a rectangular region of an SVGA3D surface
1131 * image to a rectangular region of a screen.
1132 *
1133 * This command takes an optional variable-length list of clipping
1134 * rectangles after the body of the command. If no rectangles are
1135 * specified, there is no clipping region. The entire destRect is
1136 * drawn to. If one or more rectangles are included, they describe
1137 * a clipping region. The clip rectangle coordinates are measured
1138 * relative to the top-left corner of destRect.
1139 *
1140 * The srcImage must be from mip=0 face=0.
1141 *
1142 * This supports scaling if the src and dest are of different sizes.
1143 *
1144 * Availability:
1145 * SVGA_FIFO_CAP_SCREEN_OBJECT
1146 */
1147
1148typedef
1149#include "vmware_pack_begin.h"
1150struct {
1151 SVGA3dSurfaceImageId srcImage;
1152 SVGASignedRect srcRect;
1153 uint32 destScreenId; /* Screen Object ID */
1154 SVGASignedRect destRect;
1155 /* Clipping: zero or more SVGASignedRects follow */
1156}
1157#include "vmware_pack_end.h"
1158SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1159
1160typedef
1161#include "vmware_pack_begin.h"
1162struct {
1163 uint32 sid;
1164 SVGA3dTextureFilter filter;
1165}
1166#include "vmware_pack_end.h"
1167SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1168
1169typedef
1170#include "vmware_pack_begin.h"
1171struct {
1172 uint32 sid;
1173}
1174#include "vmware_pack_end.h"
1175SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1176
1177typedef
1178#include "vmware_pack_begin.h"
1179struct {
1180 uint32 sid;
1181}
1182#include "vmware_pack_end.h"
1183SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1184
1185/*
1186 * Screen DMA command
1187 *
1188 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
1189 * cap bit is not required.
1190 *
1191 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1192 * be different, but it is required that guest makes sure refBuffer has
1193 * exactly the same contents that were written to when last time screen DMA
1194 * command is received by host.
1195 *
1196 * - changemap is generated by lib/blit, and it has the changes from last
1197 * received screen DMA or more.
1198 */
1199
1200typedef
1201#include "vmware_pack_begin.h"
1202struct SVGA3dCmdScreenDMA {
1203 uint32 screenId;
1204 SVGAGuestImage refBuffer;
1205 SVGAGuestImage destBuffer;
1206 SVGAGuestImage changeMap;
1207}
1208#include "vmware_pack_end.h"
1209SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
1210
1211/*
1212 * Logic ops
1213 */
1214
1215#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1216#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1217#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1218#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1219
1220typedef
1221#include "vmware_pack_begin.h"
1222struct SVGA3dCmdLogicOpsBitBlt {
1223 /*
1224 * All LogicOps surfaces are one-level
1225 * surfaces so mipmap & face should always
1226 * be zero.
1227 */
1228 SVGA3dSurfaceImageId src;
1229 SVGA3dSurfaceImageId dst;
1230 SVGA3dLogicOp logicOp;
1231 /* Followed by variable number of SVGA3dCopyBox structures */
1232}
1233#include "vmware_pack_end.h"
1234SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1235
1236
1237typedef
1238#include "vmware_pack_begin.h"
1239struct SVGA3dCmdLogicOpsTransBlt {
1240 /*
1241 * All LogicOps surfaces are one-level
1242 * surfaces so mipmap & face should always
1243 * be zero.
1244 */
1245 SVGA3dSurfaceImageId src;
1246 SVGA3dSurfaceImageId dst;
1247 uint32 color;
1248 uint32 flags;
1249 SVGA3dBox srcBox;
1250 SVGA3dBox dstBox;
1251}
1252#include "vmware_pack_end.h"
1253SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1254
1255
1256typedef
1257#include "vmware_pack_begin.h"
1258struct SVGA3dCmdLogicOpsStretchBlt {
1259 /*
1260 * All LogicOps surfaces are one-level
1261 * surfaces so mipmap & face should always
1262 * be zero.
1263 */
1264 SVGA3dSurfaceImageId src;
1265 SVGA3dSurfaceImageId dst;
1266 uint16 mode;
1267 uint16 flags;
1268 SVGA3dBox srcBox;
1269 SVGA3dBox dstBox;
1270}
1271#include "vmware_pack_end.h"
1272SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1273
1274
1275typedef
1276#include "vmware_pack_begin.h"
1277struct SVGA3dCmdLogicOpsColorFill {
1278 /*
1279 * All LogicOps surfaces are one-level
1280 * surfaces so mipmap & face should always
1281 * be zero.
1282 */
1283 SVGA3dSurfaceImageId dst;
1284 uint32 color;
1285 SVGA3dLogicOp logicOp;
1286 /* Followed by variable number of SVGA3dRect structures. */
1287}
1288#include "vmware_pack_end.h"
1289SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1290
1291
1292typedef
1293#include "vmware_pack_begin.h"
1294struct SVGA3dCmdLogicOpsAlphaBlend {
1295 /*
1296 * All LogicOps surfaces are one-level
1297 * surfaces so mipmap & face should always
1298 * be zero.
1299 */
1300 SVGA3dSurfaceImageId src;
1301 SVGA3dSurfaceImageId dst;
1302 uint32 alphaVal;
1303 uint32 flags;
1304 SVGA3dBox srcBox;
1305 SVGA3dBox dstBox;
1306}
1307#include "vmware_pack_end.h"
1308SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1309
1310#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1311
1312#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1313#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1314
1315typedef
1316#include "vmware_pack_begin.h"
1317struct SVGA3dCmdLogicOpsClearTypeBlend {
1318 /*
1319 * All LogicOps surfaces are one-level
1320 * surfaces so mipmap & face should always
1321 * be zero.
1322 */
1323 SVGA3dSurfaceImageId tmp;
1324 SVGA3dSurfaceImageId dst;
1325 SVGA3dSurfaceImageId gammaSurf;
1326 SVGA3dSurfaceImageId alphaSurf;
1327 uint32 gamma;
1328 uint32 color;
1329 uint32 color2;
1330 int32 alphaOffsetX;
1331 int32 alphaOffsetY;
1332 /* Followed by variable number of SVGA3dBox structures */
1333}
1334#include "vmware_pack_end.h"
1335SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1336
1337
1338/*
1339 * Guest-backed objects definitions.
1340 */
1341
1342typedef
1343#include "vmware_pack_begin.h"
1344struct {
1345 SVGAMobFormat ptDepth;
1346 uint32 sizeInBytes;
1347 PPN64 base;
1348}
1349#include "vmware_pack_end.h"
1350SVGAOTableMobEntry;
1351#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1352
1353typedef
1354#include "vmware_pack_begin.h"
1355struct {
1356 SVGA3dSurfaceFormat format;
1357 SVGA3dSurface1Flags surface1Flags;
1358 uint32 numMipLevels;
1359 uint32 multisampleCount;
1360 SVGA3dTextureFilter autogenFilter;
1361 SVGA3dSize size;
1362 SVGAMobId mobid;
1363 uint32 arraySize;
1364 uint32 mobPitch;
1365 SVGA3dSurface2Flags surface2Flags;
1366 uint8 multisamplePattern;
1367 uint8 qualityLevel;
1368 uint8 pad0[2];
1369 uint32 pad1[3];
1370}
1371#include "vmware_pack_end.h"
1372SVGAOTableSurfaceEntry;
1373#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1374
1375typedef
1376#include "vmware_pack_begin.h"
1377struct {
1378 uint32 cid;
1379 SVGAMobId mobid;
1380}
1381#include "vmware_pack_end.h"
1382SVGAOTableContextEntry;
1383#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1384
1385typedef
1386#include "vmware_pack_begin.h"
1387struct {
1388 SVGA3dShaderType type;
1389 uint32 sizeInBytes;
1390 uint32 offsetInBytes;
1391 SVGAMobId mobid;
1392}
1393#include "vmware_pack_end.h"
1394SVGAOTableShaderEntry;
1395#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1396
1397#define SVGA_STFLAG_PRIMARY (1 << 0)
1398#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1399typedef uint32 SVGAScreenTargetFlags;
1400
1401typedef
1402#include "vmware_pack_begin.h"
1403struct {
1404 SVGA3dSurfaceImageId image;
1405 uint32 width;
1406 uint32 height;
1407 int32 xRoot;
1408 int32 yRoot;
1409 SVGAScreenTargetFlags flags;
1410 uint32 dpi;
1411 uint32 pad[7];
1412}
1413#include "vmware_pack_end.h"
1414SVGAOTableScreenTargetEntry;
1415#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1416 (sizeof(SVGAOTableScreenTargetEntry))
1417
1418typedef
1419#include "vmware_pack_begin.h"
1420struct {
1421 float value[4];
1422}
1423#include "vmware_pack_end.h"
1424SVGA3dShaderConstFloat;
1425
1426typedef
1427#include "vmware_pack_begin.h"
1428struct {
1429 int32 value[4];
1430}
1431#include "vmware_pack_end.h"
1432SVGA3dShaderConstInt;
1433
1434typedef
1435#include "vmware_pack_begin.h"
1436struct {
1437 uint32 value;
1438}
1439#include "vmware_pack_end.h"
1440SVGA3dShaderConstBool;
1441
1442typedef
1443#include "vmware_pack_begin.h"
1444struct {
1445 uint16 streamOffset;
1446 uint8 stream;
1447 uint8 type;
1448 uint8 methodUsage;
1449 uint8 usageIndex;
1450}
1451#include "vmware_pack_end.h"
1452SVGAGBVertexElement;
1453
1454typedef
1455#include "vmware_pack_begin.h"
1456struct {
1457 uint32 sid;
1458 uint16 stride;
1459 uint32 offset;
1460}
1461#include "vmware_pack_end.h"
1462SVGAGBVertexStream;
1463typedef
1464#include "vmware_pack_begin.h"
1465struct {
1466 SVGA3dRect viewport;
1467 SVGA3dRect scissorRect;
1468 SVGA3dZRange zRange;
1469
1470 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1471 SVGAGBVertexElement decl1[4];
1472
1473 uint32 renderStates[SVGA3D_RS_MAX];
1474 SVGAGBVertexElement decl2[18];
1475 uint32 pad0[2];
1476
1477 struct {
1478 SVGA3dFace face;
1479 SVGA3dMaterial material;
1480 } material;
1481
1482 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1483 float matrices[SVGA3D_TRANSFORM_MAX][16];
1484
1485 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1486 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1487
1488 /*
1489 * Shaders currently bound
1490 */
1491 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1492 SVGAGBVertexElement decl3[10];
1493 uint32 pad1[3];
1494
1495 uint32 occQueryActive;
1496 uint32 occQueryValue;
1497
1498 /*
1499 * Int/Bool Shader constants
1500 */
1501 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1502 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1503 uint16 pShaderBValues;
1504 uint16 vShaderBValues;
1505
1506
1507 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1508 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1509 uint32 numVertexDecls;
1510 uint32 numVertexStreams;
1511 uint32 numVertexDivisors;
1512 uint32 pad2[30];
1513
1514 /*
1515 * Texture Stages
1516 *
1517 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1518 * textureStages array.
1519 * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1520 */
1521 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1522 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1523 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1524
1525 /*
1526 * Float Shader constants.
1527 */
1528 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1529 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1530}
1531#include "vmware_pack_end.h"
1532SVGAGBContextData;
1533#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1534
1535/*
1536 * SVGA3dCmdSetOTableBase --
1537 *
1538 * This command allows the guest to specify the base PPN of the
1539 * specified object table.
1540 */
1541
1542typedef
1543#include "vmware_pack_begin.h"
1544struct {
1545 SVGAOTableType type;
1546 PPN baseAddress;
1547 uint32 sizeInBytes;
1548 uint32 validSizeInBytes;
1549 SVGAMobFormat ptDepth;
1550}
1551#include "vmware_pack_end.h"
1552SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1553
1554typedef
1555#include "vmware_pack_begin.h"
1556struct {
1557 SVGAOTableType type;
1558 PPN64 baseAddress;
1559 uint32 sizeInBytes;
1560 uint32 validSizeInBytes;
1561 SVGAMobFormat ptDepth;
1562}
1563#include "vmware_pack_end.h"
1564SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1565
1566/*
1567 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1568 * the new OTable contains the same contents as the old one, except possibly
1569 * for some new invalid entries at the end.
1570 *
1571 * (Otherwise, guests should use one of the SetOTableBase commands.)
1572 */
1573typedef
1574#include "vmware_pack_begin.h"
1575struct {
1576 SVGAOTableType type;
1577 PPN64 baseAddress;
1578 uint32 sizeInBytes;
1579 uint32 validSizeInBytes;
1580 SVGAMobFormat ptDepth;
1581}
1582#include "vmware_pack_end.h"
1583SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
1584
1585typedef
1586#include "vmware_pack_begin.h"
1587struct {
1588 SVGAOTableType type;
1589}
1590#include "vmware_pack_end.h"
1591SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1592
1593/*
1594 * Define a memory object (Mob) in the OTable.
1595 */
1596
1597typedef
1598#include "vmware_pack_begin.h"
1599struct SVGA3dCmdDefineGBMob {
1600 SVGAMobId mobid;
1601 SVGAMobFormat ptDepth;
1602 PPN base;
1603 uint32 sizeInBytes;
1604}
1605#include "vmware_pack_end.h"
1606SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
1607
1608
1609/*
1610 * Destroys an object in the OTable.
1611 */
1612
1613typedef
1614#include "vmware_pack_begin.h"
1615struct SVGA3dCmdDestroyGBMob {
1616 SVGAMobId mobid;
1617}
1618#include "vmware_pack_end.h"
1619SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
1620
1621
1622/*
1623 * Define a memory object (Mob) in the OTable with a PPN64 base.
1624 */
1625
1626typedef
1627#include "vmware_pack_begin.h"
1628struct SVGA3dCmdDefineGBMob64 {
1629 SVGAMobId mobid;
1630 SVGAMobFormat ptDepth;
1631 PPN64 base;
1632 uint32 sizeInBytes;
1633}
1634#include "vmware_pack_end.h"
1635SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1636
1637/*
1638 * Redefine an object in the OTable with PPN64 base.
1639 */
1640
1641typedef
1642#include "vmware_pack_begin.h"
1643struct SVGA3dCmdRedefineGBMob64 {
1644 SVGAMobId mobid;
1645 SVGAMobFormat ptDepth;
1646 PPN64 base;
1647 uint32 sizeInBytes;
1648}
1649#include "vmware_pack_end.h"
1650SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1651
1652/*
1653 * Notification that the page tables have been modified.
1654 */
1655
1656typedef
1657#include "vmware_pack_begin.h"
1658struct SVGA3dCmdUpdateGBMobMapping {
1659 SVGAMobId mobid;
1660}
1661#include "vmware_pack_end.h"
1662SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1663
1664/*
1665 * Define a guest-backed surface.
1666 */
1667
1668typedef
1669#include "vmware_pack_begin.h"
1670struct SVGA3dCmdDefineGBSurface {
1671 uint32 sid;
1672 SVGA3dSurface1Flags surfaceFlags;
1673 SVGA3dSurfaceFormat format;
1674 uint32 numMipLevels;
1675 uint32 multisampleCount;
1676 SVGA3dTextureFilter autogenFilter;
1677 SVGA3dSize size;
1678}
1679#include "vmware_pack_end.h"
1680SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1681
1682/*
1683 * Defines a guest-backed surface, adding the arraySize field.
1684 */
1685typedef
1686#include "vmware_pack_begin.h"
1687struct SVGA3dCmdDefineGBSurface_v2 {
1688 uint32 sid;
1689 SVGA3dSurface1Flags surfaceFlags;
1690 SVGA3dSurfaceFormat format;
1691 uint32 numMipLevels;
1692 uint32 multisampleCount;
1693 SVGA3dTextureFilter autogenFilter;
1694 SVGA3dSize size;
1695 uint32 arraySize;
1696 uint32 pad;
1697}
1698#include "vmware_pack_end.h"
1699SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1700
1701/*
1702 * Defines a guest-backed surface, adding the larger flags.
1703 */
1704typedef
1705#include "vmware_pack_begin.h"
1706struct SVGA3dCmdDefineGBSurface_v3 {
1707 uint32 sid;
1708 SVGA3dSurfaceAllFlags surfaceFlags;
1709 SVGA3dSurfaceFormat format;
1710 uint32 numMipLevels;
1711 uint32 multisampleCount;
1712 SVGA3dMSPattern multisamplePattern;
1713 SVGA3dMSQualityLevel qualityLevel;
1714 SVGA3dTextureFilter autogenFilter;
1715 SVGA3dSize size;
1716 uint32 arraySize;
1717}
1718#include "vmware_pack_end.h"
1719SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1720
1721/*
1722 * Destroy a guest-backed surface.
1723 */
1724
1725typedef
1726#include "vmware_pack_begin.h"
1727struct SVGA3dCmdDestroyGBSurface {
1728 uint32 sid;
1729}
1730#include "vmware_pack_end.h"
1731SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1732
1733/*
1734 * Bind a guest-backed surface to a mob.
1735 */
1736
1737typedef
1738#include "vmware_pack_begin.h"
1739struct SVGA3dCmdBindGBSurface {
1740 uint32 sid;
1741 SVGAMobId mobid;
1742}
1743#include "vmware_pack_end.h"
1744SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1745
1746typedef
1747#include "vmware_pack_begin.h"
1748struct SVGA3dCmdBindGBSurfaceWithPitch {
1749 uint32 sid;
1750 SVGAMobId mobid;
1751 uint32 baseLevelPitch;
1752}
1753#include "vmware_pack_end.h"
1754SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1755
1756/*
1757 * Conditionally bind a mob to a guest-backed surface if testMobid
1758 * matches the currently bound mob. Optionally issue a
1759 * readback/update on the surface while it is still bound to the old
1760 * mobid if the mobid is changed by this command.
1761 */
1762
1763#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1764#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1765
1766typedef
1767#include "vmware_pack_begin.h"
1768struct SVGA3dCmdCondBindGBSurface {
1769 uint32 sid;
1770 SVGAMobId testMobid;
1771 SVGAMobId mobid;
1772 uint32 flags;
1773}
1774#include "vmware_pack_end.h"
1775SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1776
1777/*
1778 * Update an image in a guest-backed surface.
1779 * (Inform the device that the guest-contents have been updated.)
1780 */
1781
1782typedef
1783#include "vmware_pack_begin.h"
1784struct SVGA3dCmdUpdateGBImage {
1785 SVGA3dSurfaceImageId image;
1786 SVGA3dBox box;
1787}
1788#include "vmware_pack_end.h"
1789SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1790
1791/*
1792 * Update an entire guest-backed surface.
1793 * (Inform the device that the guest-contents have been updated.)
1794 */
1795
1796typedef
1797#include "vmware_pack_begin.h"
1798struct SVGA3dCmdUpdateGBSurface {
1799 uint32 sid;
1800}
1801#include "vmware_pack_end.h"
1802SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1803
1804/*
1805 * Readback an image in a guest-backed surface.
1806 * (Request the device to flush the dirty contents into the guest.)
1807 */
1808
1809typedef
1810#include "vmware_pack_begin.h"
1811struct SVGA3dCmdReadbackGBImage {
1812 SVGA3dSurfaceImageId image;
1813}
1814#include "vmware_pack_end.h"
1815SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1816
1817/*
1818 * Readback an entire guest-backed surface.
1819 * (Request the device to flush the dirty contents into the guest.)
1820 */
1821
1822typedef
1823#include "vmware_pack_begin.h"
1824struct SVGA3dCmdReadbackGBSurface {
1825 uint32 sid;
1826}
1827#include "vmware_pack_end.h"
1828SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1829
1830/*
1831 * Readback a sub rect of an image in a guest-backed surface. After
1832 * issuing this command the driver is required to issue an update call
1833 * of the same region before issuing any other commands that reference
1834 * this surface or rendering is not guaranteed.
1835 */
1836
1837typedef
1838#include "vmware_pack_begin.h"
1839struct SVGA3dCmdReadbackGBImagePartial {
1840 SVGA3dSurfaceImageId image;
1841 SVGA3dBox box;
1842 uint32 invertBox;
1843}
1844#include "vmware_pack_end.h"
1845SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1846
1847
1848/*
1849 * Invalidate an image in a guest-backed surface.
1850 * (Notify the device that the contents can be lost.)
1851 */
1852
1853typedef
1854#include "vmware_pack_begin.h"
1855struct SVGA3dCmdInvalidateGBImage {
1856 SVGA3dSurfaceImageId image;
1857}
1858#include "vmware_pack_end.h"
1859SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1860
1861/*
1862 * Invalidate an entire guest-backed surface.
1863 * (Notify the device that the contents if all images can be lost.)
1864 */
1865
1866typedef
1867#include "vmware_pack_begin.h"
1868struct SVGA3dCmdInvalidateGBSurface {
1869 uint32 sid;
1870}
1871#include "vmware_pack_end.h"
1872SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1873
1874/*
1875 * Invalidate a sub rect of an image in a guest-backed surface. After
1876 * issuing this command the driver is required to issue an update call
1877 * of the same region before issuing any other commands that reference
1878 * this surface or rendering is not guaranteed.
1879 */
1880
1881typedef
1882#include "vmware_pack_begin.h"
1883struct SVGA3dCmdInvalidateGBImagePartial {
1884 SVGA3dSurfaceImageId image;
1885 SVGA3dBox box;
1886 uint32 invertBox;
1887}
1888#include "vmware_pack_end.h"
1889SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1890
1891
1892/*
1893 * Define a guest-backed context.
1894 */
1895
1896typedef
1897#include "vmware_pack_begin.h"
1898struct SVGA3dCmdDefineGBContext {
1899 uint32 cid;
1900}
1901#include "vmware_pack_end.h"
1902SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1903
1904/*
1905 * Destroy a guest-backed context.
1906 */
1907
1908typedef
1909#include "vmware_pack_begin.h"
1910struct SVGA3dCmdDestroyGBContext {
1911 uint32 cid;
1912}
1913#include "vmware_pack_end.h"
1914SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1915
1916/*
1917 * Bind a guest-backed context.
1918 *
1919 * validContents should be set to 0 for new contexts,
1920 * and 1 if this is an old context which is getting paged
1921 * back on to the device.
1922 *
1923 * For new contexts, it is recommended that the driver
1924 * issue commands to initialize all interesting state
1925 * prior to rendering.
1926 */
1927
1928typedef
1929#include "vmware_pack_begin.h"
1930struct SVGA3dCmdBindGBContext {
1931 uint32 cid;
1932 SVGAMobId mobid;
1933 uint32 validContents;
1934}
1935#include "vmware_pack_end.h"
1936SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1937
1938/*
1939 * Readback a guest-backed context.
1940 * (Request that the device flush the contents back into guest memory.)
1941 */
1942
1943typedef
1944#include "vmware_pack_begin.h"
1945struct SVGA3dCmdReadbackGBContext {
1946 uint32 cid;
1947}
1948#include "vmware_pack_end.h"
1949SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1950
1951/*
1952 * Invalidate a guest-backed context.
1953 */
1954typedef
1955#include "vmware_pack_begin.h"
1956struct SVGA3dCmdInvalidateGBContext {
1957 uint32 cid;
1958}
1959#include "vmware_pack_end.h"
1960SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1961
1962/*
1963 * Define a guest-backed shader.
1964 */
1965
1966typedef
1967#include "vmware_pack_begin.h"
1968struct SVGA3dCmdDefineGBShader {
1969 uint32 shid;
1970 SVGA3dShaderType type;
1971 uint32 sizeInBytes;
1972}
1973#include "vmware_pack_end.h"
1974SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1975
1976/*
1977 * Bind a guest-backed shader.
1978 */
1979
1980typedef
1981#include "vmware_pack_begin.h"
1982struct SVGA3dCmdBindGBShader {
1983 uint32 shid;
1984 SVGAMobId mobid;
1985 uint32 offsetInBytes;
1986}
1987#include "vmware_pack_end.h"
1988SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
1989
1990/*
1991 * Destroy a guest-backed shader.
1992 */
1993
1994typedef
1995#include "vmware_pack_begin.h"
1996struct SVGA3dCmdDestroyGBShader {
1997 uint32 shid;
1998}
1999#include "vmware_pack_end.h"
2000SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2001
2002typedef
2003#include "vmware_pack_begin.h"
2004struct {
2005 uint32 cid;
2006 uint32 regStart;
2007 SVGA3dShaderType shaderType;
2008 SVGA3dShaderConstType constType;
2009
2010 /*
2011 * Followed by a variable number of shader constants.
2012 *
2013 * Note that FLOAT and INT constants are 4-dwords in length, while
2014 * BOOL constants are 1-dword in length.
2015 */
2016}
2017#include "vmware_pack_end.h"
2018SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2019
2020
2021typedef
2022#include "vmware_pack_begin.h"
2023struct {
2024 uint32 cid;
2025 SVGA3dQueryType type;
2026}
2027#include "vmware_pack_end.h"
2028SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2029
2030typedef
2031#include "vmware_pack_begin.h"
2032struct {
2033 uint32 cid;
2034 SVGA3dQueryType type;
2035 SVGAMobId mobid;
2036 uint32 offset;
2037}
2038#include "vmware_pack_end.h"
2039SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
2040
2041
2042/*
2043 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2044 *
2045 * The semantics of this command are identical to the
2046 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2047 * to a Mob instead of a GMR.
2048 */
2049
2050typedef
2051#include "vmware_pack_begin.h"
2052struct {
2053 uint32 cid;
2054 SVGA3dQueryType type;
2055 SVGAMobId mobid;
2056 uint32 offset;
2057}
2058#include "vmware_pack_end.h"
2059SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2060
2061
2062typedef
2063#include "vmware_pack_begin.h"
2064struct {
2065 SVGAMobId mobid;
2066 uint32 mustBeZero;
2067 uint32 initialized;
2068}
2069#include "vmware_pack_end.h"
2070SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
2071
2072typedef
2073#include "vmware_pack_begin.h"
2074struct {
2075 SVGAMobId mobid;
2076 uint32 gartOffset;
2077}
2078#include "vmware_pack_end.h"
2079SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2080
2081
2082typedef
2083#include "vmware_pack_begin.h"
2084struct {
2085 uint32 gartOffset;
2086 uint32 numPages;
2087}
2088#include "vmware_pack_end.h"
2089SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2090
2091
2092/*
2093 * Screen Targets
2094 */
2095
2096typedef
2097#include "vmware_pack_begin.h"
2098struct {
2099 uint32 stid;
2100 uint32 width;
2101 uint32 height;
2102 int32 xRoot;
2103 int32 yRoot;
2104 SVGAScreenTargetFlags flags;
2105
2106 /*
2107 * The physical DPI that the guest expects this screen displayed at.
2108 *
2109 * Guests which are not DPI-aware should set this to zero.
2110 */
2111 uint32 dpi;
2112}
2113#include "vmware_pack_end.h"
2114SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2115
2116typedef
2117#include "vmware_pack_begin.h"
2118struct {
2119 uint32 stid;
2120}
2121#include "vmware_pack_end.h"
2122SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2123
2124typedef
2125#include "vmware_pack_begin.h"
2126struct {
2127 uint32 stid;
2128 SVGA3dSurfaceImageId image;
2129}
2130#include "vmware_pack_end.h"
2131SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2132
2133typedef
2134#include "vmware_pack_begin.h"
2135struct {
2136 uint32 stid;
2137 SVGA3dRect rect;
2138}
2139#include "vmware_pack_end.h"
2140SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2141
2142typedef
2143#include "vmware_pack_begin.h"
2144struct SVGA3dCmdGBScreenDMA {
2145 uint32 screenId;
2146 uint32 dead;
2147 SVGAMobId destMobID;
2148 uint32 destPitch;
2149 SVGAMobId changeMapMobID;
2150}
2151#include "vmware_pack_end.h"
2152SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
2153
2154typedef
2155#include "vmware_pack_begin.h"
2156struct {
2157 uint32 value;
2158 uint32 mobId;
2159 uint32 mobOffset;
2160}
2161#include "vmware_pack_end.h"
2162SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
2163
2164typedef
2165#include "vmware_pack_begin.h"
2166struct {
2167 uint32 stid;
2168 SVGA3dSurfaceImageId dest;
2169
2170 uint32 statusMobId;
2171 uint32 statusMobOffset;
2172
2173 /* Reserved fields */
2174 uint32 mustBeInvalidId;
2175 uint32 mustBeZero;
2176}
2177#include "vmware_pack_end.h"
2178SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
2179
2180#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2181#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2182#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2183
2184#endif /* _SVGA3D_CMD_H_ */
1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/**********************************************************
3 * Copyright 1998-2020 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 **********************************************************/
26
27/*
28 * svga3d_cmd.h --
29 *
30 * SVGA 3d hardware cmd definitions
31 */
32
33#ifndef _SVGA3D_CMD_H_
34#define _SVGA3D_CMD_H_
35
36#define INCLUDE_ALLOW_MODULE
37#define INCLUDE_ALLOW_USERLEVEL
38#define INCLUDE_ALLOW_VMCORE
39
40#include "includeCheck.h"
41#include "svga3d_types.h"
42
43/*
44 * Identifiers for commands in the command FIFO.
45 *
46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
47 * the SVGA3D protocol and remain reserved; they should not be used in the
48 * future.
49 *
50 * IDs between 1040 and 2999 (inclusive) are available for use by the
51 * current SVGA3D protocol.
52 *
53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
54 * and up.
55 */
56
57typedef enum {
58 SVGA_3D_CMD_LEGACY_BASE = 1000,
59 SVGA_3D_CMD_BASE = 1040,
60
61 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
62 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
63 SVGA_3D_CMD_SURFACE_COPY = 1042,
64 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
65 SVGA_3D_CMD_SURFACE_DMA = 1044,
66 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
67 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
68 SVGA_3D_CMD_SETTRANSFORM = 1047,
69 SVGA_3D_CMD_SETZRANGE = 1048,
70 SVGA_3D_CMD_SETRENDERSTATE = 1049,
71 SVGA_3D_CMD_SETRENDERTARGET = 1050,
72 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
73 SVGA_3D_CMD_SETMATERIAL = 1052,
74 SVGA_3D_CMD_SETLIGHTDATA = 1053,
75 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
76 SVGA_3D_CMD_SETVIEWPORT = 1055,
77 SVGA_3D_CMD_SETCLIPPLANE = 1056,
78 SVGA_3D_CMD_CLEAR = 1057,
79 SVGA_3D_CMD_PRESENT = 1058,
80 SVGA_3D_CMD_SHADER_DEFINE = 1059,
81 SVGA_3D_CMD_SHADER_DESTROY = 1060,
82 SVGA_3D_CMD_SET_SHADER = 1061,
83 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
84 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
85 SVGA_3D_CMD_SETSCISSORRECT = 1064,
86 SVGA_3D_CMD_BEGIN_QUERY = 1065,
87 SVGA_3D_CMD_END_QUERY = 1066,
88 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
89 SVGA_3D_CMD_PRESENT_READBACK = 1068,
90 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
91 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
92 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
93 SVGA_3D_CMD_DEAD4 = 1072,
94 SVGA_3D_CMD_DEAD5 = 1073,
95 SVGA_3D_CMD_DEAD6 = 1074,
96 SVGA_3D_CMD_DEAD7 = 1075,
97 SVGA_3D_CMD_DEAD8 = 1076,
98 SVGA_3D_CMD_DEAD9 = 1077,
99 SVGA_3D_CMD_DEAD10 = 1078,
100 SVGA_3D_CMD_DEAD11 = 1079,
101 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
102 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
103 SVGA_3D_CMD_SCREEN_DMA = 1082,
104 SVGA_3D_CMD_DEAD1 = 1083,
105 SVGA_3D_CMD_DEAD2 = 1084,
106
107 SVGA_3D_CMD_DEAD12 = 1085,
108 SVGA_3D_CMD_DEAD13 = 1086,
109 SVGA_3D_CMD_DEAD14 = 1087,
110 SVGA_3D_CMD_DEAD15 = 1088,
111 SVGA_3D_CMD_DEAD16 = 1089,
112 SVGA_3D_CMD_DEAD17 = 1090,
113
114 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
115 SVGA_3D_CMD_READBACK_OTABLE = 1092,
116
117 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
118 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
119 SVGA_3D_CMD_DEAD3 = 1095,
120 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
121
122 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
123 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
124 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
125 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
126 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
127 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
128 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
129 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
130 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
131 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
132
133 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
134 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
135 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
136 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
137 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
138
139 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
140 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
141 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
142
143 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
144
145 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
146 SVGA_3D_CMD_END_GB_QUERY = 1117,
147 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
148
149 SVGA_3D_CMD_NOP = 1119,
150
151 SVGA_3D_CMD_ENABLE_GART = 1120,
152 SVGA_3D_CMD_DISABLE_GART = 1121,
153 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
154 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
155
156 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
157 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
158 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
159 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
160
161 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
162 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
163
164 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
165
166 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
167 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
168 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
169 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
170 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
171 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
172 SVGA_3D_CMD_NOP_ERROR = 1137,
173
174 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
175 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
176 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
177 SVGA_3D_CMD_DRAW = 1141,
178 SVGA_3D_CMD_DRAW_INDEXED = 1142,
179
180 /*
181 * DX10 Commands
182 */
183 SVGA_3D_CMD_DX_MIN = 1143,
184 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
185 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
186 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
187 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
188 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
189 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
190 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
191 SVGA_3D_CMD_DX_SET_SHADER = 1150,
192 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
193 SVGA_3D_CMD_DX_DRAW = 1152,
194 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
195 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
196 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
197 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
198 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
199 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
200 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
201 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
202 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
203 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
204 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
205 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
206 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
207 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
208 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
209 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
210 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
211 SVGA_3D_CMD_DX_END_QUERY = 1170,
212 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
213 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
214 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
215 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
216 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
217 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
218 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
219 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
220 SVGA_3D_CMD_DX_PRED_COPY = 1179,
221 SVGA_3D_CMD_DX_PRESENTBLT = 1180,
222 SVGA_3D_CMD_DX_GENMIPS = 1181,
223 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
224 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
225 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
226 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
227 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
228 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
229 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
230 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
231 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
232 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
233 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
234 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
235 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
236 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
237 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
238 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
239 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
240 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
241 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
242 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
243 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
244 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
245 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
246 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
247 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
248 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
249 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
250 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
251 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
252 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
253 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
254 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
255 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
256 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
257 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
258 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
259 SVGA_3D_CMD_DX_HINT = 1218,
260 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
261 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
262 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
263 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
264 SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
265 SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
266 SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
267
268 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
269 SVGA_3D_CMD_DX_MAX = 1227,
270
271 SVGA_3D_CMD_SCREEN_COPY = 1227,
272
273 SVGA_3D_CMD_RESERVED1 = 1228,
274 SVGA_3D_CMD_RESERVED2 = 1229,
275 SVGA_3D_CMD_RESERVED3 = 1230,
276 SVGA_3D_CMD_RESERVED4 = 1231,
277 SVGA_3D_CMD_RESERVED5 = 1232,
278 SVGA_3D_CMD_RESERVED6 = 1233,
279 SVGA_3D_CMD_RESERVED7 = 1234,
280 SVGA_3D_CMD_RESERVED8 = 1235,
281
282 SVGA_3D_CMD_GROW_OTABLE = 1236,
283 SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
284 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
285
286 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
287
288 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
289 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
290 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
291 SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
292 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
293
294 SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
295 SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
296 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
297 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
298 SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
299 SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
300
301 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
302 SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
303 SVGA_3D_CMD_DX_DISPATCH = 1253,
304 SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
305
306 SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
307 SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256,
308 SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
309 SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
310
311 SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
312 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
313 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
314 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
315 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
316 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
317
318 SVGA_3D_CMD_RESERVED2_1 = 1265,
319
320 SVGA_3D_CMD_RESERVED2_2 = 1266,
321 SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
322 SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
323 SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
324 SVGA_3D_CMD_RESERVED2_3 = 1270,
325 SVGA_3D_CMD_RESERVED2_4 = 1271,
326 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
327 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
328 SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
329 SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
330 SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
331 SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
332
333 SVGA_3D_CMD_MAX = 1278,
334 SVGA_3D_CMD_FUTURE_MAX = 3000
335} SVGAFifo3dCmdId;
336
337#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
338
339/*
340 * FIFO command format definitions:
341 */
342
343/*
344 * The data size header following cmdNum for every 3d command
345 */
346typedef
347#include "vmware_pack_begin.h"
348struct {
349 uint32 id;
350 uint32 size;
351}
352#include "vmware_pack_end.h"
353SVGA3dCmdHeader;
354
355typedef
356#include "vmware_pack_begin.h"
357struct {
358 uint32 numMipLevels;
359}
360#include "vmware_pack_end.h"
361SVGA3dSurfaceFace;
362
363typedef
364#include "vmware_pack_begin.h"
365struct {
366 uint32 sid;
367 SVGA3dSurface1Flags surfaceFlags;
368 SVGA3dSurfaceFormat format;
369
370 /*
371 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
372 * structures must have the same value of numMipLevels field.
373 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
374 * numMipLevels set to 0.
375 */
376 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
377
378 /*
379 * Followed by an SVGA3dSize structure for each mip level in each face.
380 *
381 * A note on surface sizes: Sizes are always specified in pixels,
382 * even if the true surface size is not a multiple of the minimum
383 * block size of the surface's format. For example, a 3x3x1 DXT1
384 * compressed texture would actually be stored as a 4x4x1 image in
385 * memory.
386 */
387}
388#include "vmware_pack_end.h"
389SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
390
391typedef
392#include "vmware_pack_begin.h"
393struct {
394 uint32 sid;
395 SVGA3dSurface1Flags surfaceFlags;
396 SVGA3dSurfaceFormat format;
397
398 /*
399 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
400 * structures must have the same value of numMipLevels field.
401 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
402 * numMipLevels set to 0.
403 */
404 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
405 uint32 multisampleCount;
406 SVGA3dTextureFilter autogenFilter;
407
408 /*
409 * Followed by an SVGA3dSize structure for each mip level in each face.
410 *
411 * A note on surface sizes: Sizes are always specified in pixels,
412 * even if the true surface size is not a multiple of the minimum
413 * block size of the surface's format. For example, a 3x3x1 DXT1
414 * compressed texture would actually be stored as a 4x4x1 image in
415 * memory.
416 */
417}
418#include "vmware_pack_end.h"
419SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
420
421typedef
422#include "vmware_pack_begin.h"
423struct {
424 uint32 sid;
425}
426#include "vmware_pack_end.h"
427SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
428
429typedef
430#include "vmware_pack_begin.h"
431struct {
432 uint32 cid;
433}
434#include "vmware_pack_end.h"
435SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
436
437typedef
438#include "vmware_pack_begin.h"
439struct {
440 uint32 cid;
441}
442#include "vmware_pack_end.h"
443SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
444
445typedef
446#include "vmware_pack_begin.h"
447struct {
448 uint32 cid;
449 SVGA3dClearFlag clearFlag;
450 uint32 color;
451 float depth;
452 uint32 stencil;
453 /* Followed by variable number of SVGA3dRect structures */
454}
455#include "vmware_pack_end.h"
456SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
457
458typedef
459#include "vmware_pack_begin.h"
460struct {
461 SVGA3dLightType type;
462 SVGA3dBool inWorldSpace;
463 float diffuse[4];
464 float specular[4];
465 float ambient[4];
466 float position[4];
467 float direction[4];
468 float range;
469 float falloff;
470 float attenuation0;
471 float attenuation1;
472 float attenuation2;
473 float theta;
474 float phi;
475}
476#include "vmware_pack_end.h"
477SVGA3dLightData;
478
479typedef
480#include "vmware_pack_begin.h"
481struct {
482 uint32 sid;
483 /* Followed by variable number of SVGA3dCopyRect structures */
484}
485#include "vmware_pack_end.h"
486SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
487
488typedef
489#include "vmware_pack_begin.h"
490struct {
491 SVGA3dRenderStateName state;
492 union {
493 uint32 uintValue;
494 float floatValue;
495 };
496}
497#include "vmware_pack_end.h"
498SVGA3dRenderState;
499
500typedef
501#include "vmware_pack_begin.h"
502struct {
503 uint32 cid;
504 /* Followed by variable number of SVGA3dRenderState structures */
505}
506#include "vmware_pack_end.h"
507SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
508
509typedef
510#include "vmware_pack_begin.h"
511struct {
512 uint32 cid;
513 SVGA3dRenderTargetType type;
514 SVGA3dSurfaceImageId target;
515}
516#include "vmware_pack_end.h"
517SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
518
519typedef
520#include "vmware_pack_begin.h"
521struct {
522 SVGA3dSurfaceImageId src;
523 SVGA3dSurfaceImageId dest;
524 /* Followed by variable number of SVGA3dCopyBox structures */
525}
526#include "vmware_pack_end.h"
527SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
528
529/*
530 * Perform a surface copy within the same image.
531 * The src/dest boxes are allowed to overlap.
532 */
533typedef
534#include "vmware_pack_begin.h"
535struct {
536 SVGA3dSurfaceImageId surface;
537 SVGA3dCopyBox box;
538}
539#include "vmware_pack_end.h"
540SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
541
542typedef
543#include "vmware_pack_begin.h"
544struct {
545 uint32 srcSid;
546 uint32 destSid;
547}
548#include "vmware_pack_end.h"
549SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
550
551typedef
552#include "vmware_pack_begin.h"
553struct {
554 SVGA3dSurfaceImageId src;
555 SVGA3dSurfaceImageId dest;
556 SVGA3dBox boxSrc;
557 SVGA3dBox boxDest;
558}
559#include "vmware_pack_end.h"
560SVGA3dCmdSurfaceStretchBltNonMSToMS;
561/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */
562
563typedef
564#include "vmware_pack_begin.h"
565struct {
566 SVGA3dSurfaceImageId src;
567 SVGA3dSurfaceImageId dest;
568 SVGA3dBox boxSrc;
569 SVGA3dBox boxDest;
570 SVGA3dStretchBltMode mode;
571}
572#include "vmware_pack_end.h"
573SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
574
575typedef
576#include "vmware_pack_begin.h"
577struct {
578 /*
579 * If the discard flag is present in a surface DMA operation, the host may
580 * discard the contents of the current mipmap level and face of the target
581 * surface before applying the surface DMA contents.
582 */
583 uint32 discard : 1;
584
585 /*
586 * If the unsynchronized flag is present, the host may perform this upload
587 * without syncing to pending reads on this surface.
588 */
589 uint32 unsynchronized : 1;
590
591 /*
592 * Guests *MUST* set the reserved bits to 0 before submitting the command
593 * suffix as future flags may occupy these bits.
594 */
595 uint32 reserved : 30;
596}
597#include "vmware_pack_end.h"
598SVGA3dSurfaceDMAFlags;
599
600typedef
601#include "vmware_pack_begin.h"
602struct {
603 SVGAGuestImage guest;
604 SVGA3dSurfaceImageId host;
605 SVGA3dTransferType transfer;
606
607 /*
608 * Followed by variable number of SVGA3dCopyBox structures. For consistency
609 * in all clipping logic and coordinate translation, we define the
610 * "source" in each copyBox as the guest image and the
611 * "destination" as the host image, regardless of transfer
612 * direction.
613 *
614 * For efficiency, the SVGA3D device is free to copy more data than
615 * specified. For example, it may round copy boxes outwards such
616 * that they lie on particular alignment boundaries.
617 */
618}
619#include "vmware_pack_end.h"
620SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
621
622/*
623 * SVGA3dCmdSurfaceDMASuffix --
624 *
625 * This is a command suffix that will appear after a SurfaceDMA command in
626 * the FIFO. It contains some extra information that hosts may use to
627 * optimize performance or protect the guest. This suffix exists to preserve
628 * backwards compatibility while also allowing for new functionality to be
629 * implemented.
630 */
631
632typedef
633#include "vmware_pack_begin.h"
634struct {
635 uint32 suffixSize;
636
637 /*
638 * The maximum offset is used to determine the maximum offset from the
639 * guestPtr base address that will be accessed or written to during this
640 * surfaceDMA. If the suffix is supported, the host will respect this
641 * boundary while performing surface DMAs.
642 *
643 * Defaults to MAX_UINT32
644 */
645 uint32 maximumOffset;
646
647 /*
648 * A set of flags that describes optimizations that the host may perform
649 * while performing this surface DMA operation. The guest should never rely
650 * on behaviour that is different when these flags are set for correctness.
651 *
652 * Defaults to 0
653 */
654 SVGA3dSurfaceDMAFlags flags;
655}
656#include "vmware_pack_end.h"
657SVGA3dCmdSurfaceDMASuffix;
658
659/*
660 * SVGA_3D_CMD_DRAW_PRIMITIVES --
661 *
662 * This command is the SVGA3D device's generic drawing entry point.
663 * It can draw multiple ranges of primitives, optionally using an
664 * index buffer, using an arbitrary collection of vertex buffers.
665 *
666 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
667 * during this draw call. The declarations specify which surface
668 * the vertex data lives in, what that vertex data is used for,
669 * and how to interpret it.
670 *
671 * Each SVGA3dPrimitiveRange defines a collection of primitives
672 * to render using the same vertex arrays. An index buffer is
673 * optional.
674 */
675
676typedef
677#include "vmware_pack_begin.h"
678struct {
679 /*
680 * A range hint is an optional specification for the range of indices
681 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
682 * that the entire array will be used.
683 *
684 * These are only hints. The SVGA3D device may use them for
685 * performance optimization if possible, but it's also allowed to
686 * ignore these values.
687 */
688 uint32 first;
689 uint32 last;
690}
691#include "vmware_pack_end.h"
692SVGA3dArrayRangeHint;
693
694typedef
695#include "vmware_pack_begin.h"
696struct {
697 /*
698 * Define the origin and shape of a vertex or index array. Both
699 * 'offset' and 'stride' are in bytes. The provided surface will be
700 * reinterpreted as a flat array of bytes in the same format used
701 * by surface DMA operations. To avoid unnecessary conversions, the
702 * surface should be created with the SVGA3D_BUFFER format.
703 *
704 * Index 0 in the array starts 'offset' bytes into the surface.
705 * Index 1 begins at byte 'offset + stride', etc. Array indices may
706 * not be negative.
707 */
708 uint32 surfaceId;
709 uint32 offset;
710 uint32 stride;
711}
712#include "vmware_pack_end.h"
713SVGA3dArray;
714
715typedef
716#include "vmware_pack_begin.h"
717struct {
718 /*
719 * Describe a vertex array's data type, and define how it is to be
720 * used by the fixed function pipeline or the vertex shader. It
721 * isn't useful to have two VertexDecls with the same
722 * VertexArrayIdentity in one draw call.
723 */
724 SVGA3dDeclType type;
725 SVGA3dDeclMethod method;
726 SVGA3dDeclUsage usage;
727 uint32 usageIndex;
728}
729#include "vmware_pack_end.h"
730SVGA3dVertexArrayIdentity;
731
732typedef
733#include "vmware_pack_begin.h"
734struct SVGA3dVertexDecl {
735 SVGA3dVertexArrayIdentity identity;
736 SVGA3dArray array;
737 SVGA3dArrayRangeHint rangeHint;
738}
739#include "vmware_pack_end.h"
740SVGA3dVertexDecl;
741
742typedef
743#include "vmware_pack_begin.h"
744struct SVGA3dPrimitiveRange {
745 /*
746 * Define a group of primitives to render, from sequential indices.
747 *
748 * The value of 'primitiveType' and 'primitiveCount' imply the
749 * total number of vertices that will be rendered.
750 */
751 SVGA3dPrimitiveType primType;
752 uint32 primitiveCount;
753
754 /*
755 * Optional index buffer. If indexArray.surfaceId is
756 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
757 * without an index buffer is identical to rendering with an index
758 * buffer containing the sequence [0, 1, 2, 3, ...].
759 *
760 * If an index buffer is in use, indexWidth specifies the width in
761 * bytes of each index value. It must be less than or equal to
762 * indexArray.stride.
763 *
764 * (Currently, the SVGA3D device requires index buffers to be tightly
765 * packed. In other words, indexWidth == indexArray.stride)
766 */
767 SVGA3dArray indexArray;
768 uint32 indexWidth;
769
770 /*
771 * Optional index bias. This number is added to all indices from
772 * indexArray before they are used as vertex array indices. This
773 * can be used in multiple ways:
774 *
775 * - When not using an indexArray, this bias can be used to
776 * specify where in the vertex arrays to begin rendering.
777 *
778 * - A positive number here is equivalent to increasing the
779 * offset in each vertex array.
780 *
781 * - A negative number can be used to render using a small
782 * vertex array and an index buffer that contains large
783 * values. This may be used by some applications that
784 * crop a vertex buffer without modifying their index
785 * buffer.
786 *
787 * Note that rendering with a negative bias value may be slower and
788 * use more memory than rendering with a positive or zero bias.
789 */
790 int32 indexBias;
791}
792#include "vmware_pack_end.h"
793SVGA3dPrimitiveRange;
794
795typedef
796#include "vmware_pack_begin.h"
797struct {
798 uint32 cid;
799 uint32 numVertexDecls;
800 uint32 numRanges;
801
802 /*
803 * There are two variable size arrays after the
804 * SVGA3dCmdDrawPrimitives structure. In order,
805 * they are:
806 *
807 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
808 * SVGA3D_MAX_VERTEX_ARRAYS;
809 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
810 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
811 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
812 * the frequency divisor for the corresponding vertex decl).
813 */
814}
815#include "vmware_pack_end.h"
816SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
817
818typedef
819#include "vmware_pack_begin.h"
820struct {
821 uint32 cid;
822
823 uint32 primitiveCount; /* How many primitives to render */
824 uint32 startVertexLocation; /* Which vertex do we start rendering at. */
825
826 uint8 primitiveType; /* SVGA3dPrimitiveType */
827 uint8 padding[3];
828}
829#include "vmware_pack_end.h"
830SVGA3dCmdDraw;
831
832typedef
833#include "vmware_pack_begin.h"
834struct {
835 uint32 cid;
836
837 uint8 primitiveType; /* SVGA3dPrimitiveType */
838
839 uint32 indexBufferSid; /* Valid index buffer sid. */
840 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
841 /* always 0 for pre SM guests, non-zero for OpenGL */
842 /* guests. We can't represent non-multiple of */
843 /* stride offsets in D3D9Renderer... */
844 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
845
846 int32 baseVertexLocation; /* Bias applied to the index when selecting a */
847 /* vertex from the streams, may be negative */
848
849 uint32 primitiveCount; /* How many primitives to render */
850 uint32 pad0;
851 uint16 pad1;
852}
853#include "vmware_pack_end.h"
854SVGA3dCmdDrawIndexed;
855
856typedef
857#include "vmware_pack_begin.h"
858struct {
859 /*
860 * Describe a vertex array's data type, and define how it is to be
861 * used by the fixed function pipeline or the vertex shader. It
862 * isn't useful to have two VertexDecls with the same
863 * VertexArrayIdentity in one draw call.
864 */
865 uint16 streamOffset;
866 uint8 stream;
867 uint8 type; /* SVGA3dDeclType */
868 uint8 method; /* SVGA3dDeclMethod */
869 uint8 usage; /* SVGA3dDeclUsage */
870 uint8 usageIndex;
871 uint8 padding;
872
873}
874#include "vmware_pack_end.h"
875SVGA3dVertexElement;
876
877/*
878 * Should the vertex element respect the stream value? The high bit of the
879 * stream should be set to indicate that the stream should be respected. If
880 * the high bit is not set, the stream will be ignored and replaced by the index
881 * of the position of the currently considered vertex element.
882 *
883 * All guests should set this bit and correctly specify the stream going
884 * forward.
885 */
886#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
887
888typedef
889#include "vmware_pack_begin.h"
890struct {
891 uint32 cid;
892
893 uint32 numElements;
894
895 /*
896 * Followed by numElements SVGA3dVertexElement structures.
897 *
898 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
899 * are cleared and will not be used by following draws.
900 */
901}
902#include "vmware_pack_end.h"
903SVGA3dCmdSetVertexDecls;
904
905typedef
906#include "vmware_pack_begin.h"
907struct {
908 uint32 sid;
909 uint32 stride;
910 uint32 offset;
911}
912#include "vmware_pack_end.h"
913SVGA3dVertexStream;
914
915typedef
916#include "vmware_pack_begin.h"
917struct {
918 uint32 cid;
919
920 uint32 numStreams;
921 /*
922 * Followed by numStream SVGA3dVertexStream structures.
923 *
924 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
925 * are cleared and will not be used by following draws.
926 */
927}
928#include "vmware_pack_end.h"
929SVGA3dCmdSetVertexStreams;
930
931typedef
932#include "vmware_pack_begin.h"
933struct {
934 uint32 cid;
935 uint32 numDivisors;
936}
937#include "vmware_pack_end.h"
938SVGA3dCmdSetVertexDivisors;
939
940typedef
941#include "vmware_pack_begin.h"
942struct {
943 uint32 stage;
944 SVGA3dTextureStateName name;
945 union {
946 uint32 value;
947 float floatValue;
948 };
949}
950#include "vmware_pack_end.h"
951SVGA3dTextureState;
952
953typedef
954#include "vmware_pack_begin.h"
955struct {
956 uint32 cid;
957 /* Followed by variable number of SVGA3dTextureState structures */
958}
959#include "vmware_pack_end.h"
960SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
961
962typedef
963#include "vmware_pack_begin.h"
964struct {
965 uint32 cid;
966 SVGA3dTransformType type;
967 float matrix[16];
968}
969#include "vmware_pack_end.h"
970SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
971
972typedef
973#include "vmware_pack_begin.h"
974struct {
975 float min;
976 float max;
977}
978#include "vmware_pack_end.h"
979SVGA3dZRange;
980
981typedef
982#include "vmware_pack_begin.h"
983struct {
984 uint32 cid;
985 SVGA3dZRange zRange;
986}
987#include "vmware_pack_end.h"
988SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
989
990typedef
991#include "vmware_pack_begin.h"
992struct {
993 float diffuse[4];
994 float ambient[4];
995 float specular[4];
996 float emissive[4];
997 float shininess;
998}
999#include "vmware_pack_end.h"
1000SVGA3dMaterial;
1001
1002typedef
1003#include "vmware_pack_begin.h"
1004struct {
1005 uint32 cid;
1006 SVGA3dFace face;
1007 SVGA3dMaterial material;
1008}
1009#include "vmware_pack_end.h"
1010SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
1011
1012typedef
1013#include "vmware_pack_begin.h"
1014struct {
1015 uint32 cid;
1016 uint32 index;
1017 SVGA3dLightData data;
1018}
1019#include "vmware_pack_end.h"
1020SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
1021
1022typedef
1023#include "vmware_pack_begin.h"
1024struct {
1025 uint32 cid;
1026 uint32 index;
1027 uint32 enabled;
1028}
1029#include "vmware_pack_end.h"
1030SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
1031
1032typedef
1033#include "vmware_pack_begin.h"
1034struct {
1035 uint32 cid;
1036 SVGA3dRect rect;
1037}
1038#include "vmware_pack_end.h"
1039SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
1040
1041typedef
1042#include "vmware_pack_begin.h"
1043struct {
1044 uint32 cid;
1045 SVGA3dRect rect;
1046}
1047#include "vmware_pack_end.h"
1048SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1049
1050typedef
1051#include "vmware_pack_begin.h"
1052struct {
1053 uint32 cid;
1054 uint32 index;
1055 float plane[4];
1056}
1057#include "vmware_pack_end.h"
1058SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1059
1060typedef
1061#include "vmware_pack_begin.h"
1062struct {
1063 uint32 cid;
1064 uint32 shid;
1065 SVGA3dShaderType type;
1066 /* Followed by variable number of DWORDs for shader bycode */
1067}
1068#include "vmware_pack_end.h"
1069SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1070
1071typedef
1072#include "vmware_pack_begin.h"
1073struct {
1074 uint32 cid;
1075 uint32 shid;
1076 SVGA3dShaderType type;
1077}
1078#include "vmware_pack_end.h"
1079SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1080
1081typedef
1082#include "vmware_pack_begin.h"
1083struct {
1084 uint32 cid;
1085 uint32 reg; /* register number */
1086 SVGA3dShaderType type;
1087 SVGA3dShaderConstType ctype;
1088 uint32 values[4];
1089
1090 /*
1091 * Followed by a variable number of additional values.
1092 */
1093}
1094#include "vmware_pack_end.h"
1095SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1096
1097typedef
1098#include "vmware_pack_begin.h"
1099struct {
1100 uint32 cid;
1101 SVGA3dShaderType type;
1102 uint32 shid;
1103}
1104#include "vmware_pack_end.h"
1105SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1106
1107typedef
1108#include "vmware_pack_begin.h"
1109struct {
1110 uint32 cid;
1111 SVGA3dQueryType type;
1112}
1113#include "vmware_pack_end.h"
1114SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1115
1116typedef
1117#include "vmware_pack_begin.h"
1118struct {
1119 uint32 cid;
1120 SVGA3dQueryType type;
1121 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1122}
1123#include "vmware_pack_end.h"
1124SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1125
1126
1127/*
1128 * SVGA3D_CMD_WAIT_FOR_QUERY --
1129 *
1130 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
1131 * and if the state member is set to anything else than
1132 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1133 *
1134 * Otherwise, in addition to the query explicitly waited for,
1135 * All queries with the same type and issued with the same cid, for which
1136 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1137 * be finished after execution of this command.
1138 *
1139 * A query will be identified by the gmrId and offset of the guestResult
1140 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1141 * been sent previously with an indentical gmrId and offset, it will
1142 * effectively end all queries with an identical type issued with the
1143 * same cid, and the SVGA3dQueryResult structure pointed to by
1144 * guestResult will not be written to. This property can be used to
1145 * implement a query barrier for a given cid and query type.
1146 */
1147
1148typedef
1149#include "vmware_pack_begin.h"
1150struct {
1151 uint32 cid; /* Same parameters passed to END_QUERY */
1152 SVGA3dQueryType type;
1153 SVGAGuestPtr guestResult;
1154}
1155#include "vmware_pack_end.h"
1156SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1157
1158typedef
1159#include "vmware_pack_begin.h"
1160struct {
1161 uint32 totalSize; /* Set by guest before query is ended. */
1162 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1163 union { /* Set by host on exit from PENDING state */
1164 uint32 result32;
1165 uint32 queryCookie; /* May be used to identify which QueryGetData this
1166 result corresponds to. */
1167 };
1168}
1169#include "vmware_pack_end.h"
1170SVGA3dQueryResult;
1171
1172
1173/*
1174 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1175 *
1176 * This is a blit from an SVGA3D surface to a Screen Object.
1177 * This blit must be directed at a specific screen.
1178 *
1179 * The blit copies from a rectangular region of an SVGA3D surface
1180 * image to a rectangular region of a screen.
1181 *
1182 * This command takes an optional variable-length list of clipping
1183 * rectangles after the body of the command. If no rectangles are
1184 * specified, there is no clipping region. The entire destRect is
1185 * drawn to. If one or more rectangles are included, they describe
1186 * a clipping region. The clip rectangle coordinates are measured
1187 * relative to the top-left corner of destRect.
1188 *
1189 * The srcImage must be from mip=0 face=0.
1190 *
1191 * This supports scaling if the src and dest are of different sizes.
1192 *
1193 * Availability:
1194 * SVGA_FIFO_CAP_SCREEN_OBJECT
1195 */
1196
1197typedef
1198#include "vmware_pack_begin.h"
1199struct {
1200 SVGA3dSurfaceImageId srcImage;
1201 SVGASignedRect srcRect;
1202 uint32 destScreenId; /* Screen Object ID */
1203 SVGASignedRect destRect;
1204 /* Clipping: zero or more SVGASignedRects follow */
1205}
1206#include "vmware_pack_end.h"
1207SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1208
1209typedef
1210#include "vmware_pack_begin.h"
1211struct {
1212 uint32 sid;
1213 SVGA3dTextureFilter filter;
1214}
1215#include "vmware_pack_end.h"
1216SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1217
1218typedef
1219#include "vmware_pack_begin.h"
1220struct {
1221 uint32 sid;
1222}
1223#include "vmware_pack_end.h"
1224SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1225
1226typedef
1227#include "vmware_pack_begin.h"
1228struct {
1229 uint32 sid;
1230}
1231#include "vmware_pack_end.h"
1232SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1233
1234/*
1235 * Screen DMA command
1236 *
1237 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
1238 * cap bit is not required.
1239 *
1240 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1241 * be different, but it is required that guest makes sure refBuffer has
1242 * exactly the same contents that were written to when last time screen DMA
1243 * command is received by host.
1244 *
1245 * - changemap is generated by lib/blit, and it has the changes from last
1246 * received screen DMA or more.
1247 */
1248
1249typedef
1250#include "vmware_pack_begin.h"
1251struct SVGA3dCmdScreenDMA {
1252 uint32 screenId;
1253 SVGAGuestImage refBuffer;
1254 SVGAGuestImage destBuffer;
1255 SVGAGuestImage changeMap;
1256}
1257#include "vmware_pack_end.h"
1258SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
1259
1260/*
1261 * Logic ops
1262 */
1263
1264#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1265#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1266#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1267#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1268
1269typedef
1270#include "vmware_pack_begin.h"
1271struct SVGA3dCmdLogicOpsBitBlt {
1272 /*
1273 * All LogicOps surfaces are one-level
1274 * surfaces so mipmap & face should always
1275 * be zero.
1276 */
1277 SVGA3dSurfaceImageId src;
1278 SVGA3dSurfaceImageId dst;
1279 SVGA3dLogicOp logicOp;
1280 SVGA3dLogicOpRop3 logicOpRop3;
1281 /* Followed by variable number of SVGA3dCopyBox structures */
1282}
1283#include "vmware_pack_end.h"
1284SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1285
1286
1287typedef
1288#include "vmware_pack_begin.h"
1289struct SVGA3dCmdLogicOpsTransBlt {
1290 /*
1291 * All LogicOps surfaces are one-level
1292 * surfaces so mipmap & face should always
1293 * be zero.
1294 */
1295 SVGA3dSurfaceImageId src;
1296 SVGA3dSurfaceImageId dst;
1297 uint32 color;
1298 uint32 flags;
1299 SVGA3dBox srcBox;
1300 SVGA3dSignedBox dstBox;
1301 SVGA3dBox clipBox;
1302}
1303#include "vmware_pack_end.h"
1304SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1305
1306
1307typedef
1308#include "vmware_pack_begin.h"
1309struct SVGA3dCmdLogicOpsStretchBlt {
1310 /*
1311 * All LogicOps surfaces are one-level
1312 * surfaces so mipmap & face should always
1313 * be zero.
1314 */
1315 SVGA3dSurfaceImageId src;
1316 SVGA3dSurfaceImageId dst;
1317 uint16 mode;
1318 uint16 flags;
1319 SVGA3dBox srcBox;
1320 SVGA3dSignedBox dstBox;
1321 SVGA3dBox clipBox;
1322}
1323#include "vmware_pack_end.h"
1324SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1325
1326
1327typedef
1328#include "vmware_pack_begin.h"
1329struct SVGA3dCmdLogicOpsColorFill {
1330 /*
1331 * All LogicOps surfaces are one-level
1332 * surfaces so mipmap & face should always
1333 * be zero.
1334 */
1335 SVGA3dSurfaceImageId dst;
1336 uint32 color;
1337 SVGA3dLogicOp logicOp;
1338 SVGA3dLogicOpRop3 logicOpRop3;
1339 /* Followed by variable number of SVGA3dRect structures. */
1340}
1341#include "vmware_pack_end.h"
1342SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1343
1344
1345typedef
1346#include "vmware_pack_begin.h"
1347struct SVGA3dCmdLogicOpsAlphaBlend {
1348 /*
1349 * All LogicOps surfaces are one-level
1350 * surfaces so mipmap & face should always
1351 * be zero.
1352 */
1353 SVGA3dSurfaceImageId src;
1354 SVGA3dSurfaceImageId dst;
1355 uint32 alphaVal;
1356 uint32 flags;
1357 SVGA3dBox srcBox;
1358 SVGA3dSignedBox dstBox;
1359 SVGA3dBox clipBox;
1360}
1361#include "vmware_pack_end.h"
1362SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1363
1364#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1365
1366#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1367#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1368
1369typedef
1370#include "vmware_pack_begin.h"
1371struct SVGA3dCmdLogicOpsClearTypeBlend {
1372 /*
1373 * All LogicOps surfaces are one-level
1374 * surfaces so mipmap & face should always
1375 * be zero.
1376 */
1377 SVGA3dSurfaceImageId tmp;
1378 SVGA3dSurfaceImageId dst;
1379 SVGA3dSurfaceImageId gammaSurf;
1380 SVGA3dSurfaceImageId alphaSurf;
1381 uint32 gamma;
1382 uint32 color;
1383 uint32 color2;
1384 int32 alphaOffsetX;
1385 int32 alphaOffsetY;
1386 /* Followed by variable number of SVGA3dBox structures */
1387}
1388#include "vmware_pack_end.h"
1389SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1390
1391
1392/*
1393 * Guest-backed objects definitions.
1394 */
1395
1396typedef
1397#include "vmware_pack_begin.h"
1398struct {
1399 SVGAMobFormat ptDepth;
1400 uint32 sizeInBytes;
1401 PPN64 base;
1402}
1403#include "vmware_pack_end.h"
1404SVGAOTableMobEntry;
1405#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1406
1407typedef
1408#include "vmware_pack_begin.h"
1409struct {
1410 SVGA3dSurfaceFormat format;
1411 SVGA3dSurface1Flags surface1Flags;
1412 uint32 numMipLevels;
1413 uint32 multisampleCount;
1414 SVGA3dTextureFilter autogenFilter;
1415 SVGA3dSize size;
1416 SVGAMobId mobid;
1417 uint32 arraySize;
1418 uint32 mobPitch;
1419 SVGA3dSurface2Flags surface2Flags;
1420 uint8 multisamplePattern;
1421 uint8 qualityLevel;
1422 uint16 bufferByteStride;
1423 float minLOD;
1424 uint32 pad0[2];
1425}
1426#include "vmware_pack_end.h"
1427SVGAOTableSurfaceEntry;
1428#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1429
1430typedef
1431#include "vmware_pack_begin.h"
1432struct {
1433 uint32 cid;
1434 SVGAMobId mobid;
1435}
1436#include "vmware_pack_end.h"
1437SVGAOTableContextEntry;
1438#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1439
1440typedef
1441#include "vmware_pack_begin.h"
1442struct {
1443 SVGA3dShaderType type;
1444 uint32 sizeInBytes;
1445 uint32 offsetInBytes;
1446 SVGAMobId mobid;
1447}
1448#include "vmware_pack_end.h"
1449SVGAOTableShaderEntry;
1450#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1451
1452#define SVGA_STFLAG_PRIMARY (1 << 0)
1453#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1454typedef uint32 SVGAScreenTargetFlags;
1455
1456typedef
1457#include "vmware_pack_begin.h"
1458struct {
1459 SVGA3dSurfaceImageId image;
1460 uint32 width;
1461 uint32 height;
1462 int32 xRoot;
1463 int32 yRoot;
1464 SVGAScreenTargetFlags flags;
1465 uint32 dpi;
1466 uint32 pad[7];
1467}
1468#include "vmware_pack_end.h"
1469SVGAOTableScreenTargetEntry;
1470#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1471 (sizeof(SVGAOTableScreenTargetEntry))
1472
1473typedef
1474#include "vmware_pack_begin.h"
1475struct {
1476 float value[4];
1477}
1478#include "vmware_pack_end.h"
1479SVGA3dShaderConstFloat;
1480
1481typedef
1482#include "vmware_pack_begin.h"
1483struct {
1484 int32 value[4];
1485}
1486#include "vmware_pack_end.h"
1487SVGA3dShaderConstInt;
1488
1489typedef
1490#include "vmware_pack_begin.h"
1491struct {
1492 uint32 value;
1493}
1494#include "vmware_pack_end.h"
1495SVGA3dShaderConstBool;
1496
1497typedef
1498#include "vmware_pack_begin.h"
1499struct {
1500 uint16 streamOffset;
1501 uint8 stream;
1502 uint8 type;
1503 uint8 methodUsage;
1504 uint8 usageIndex;
1505}
1506#include "vmware_pack_end.h"
1507SVGAGBVertexElement;
1508
1509typedef
1510#include "vmware_pack_begin.h"
1511struct {
1512 uint32 sid;
1513 uint16 stride;
1514 uint32 offset;
1515}
1516#include "vmware_pack_end.h"
1517SVGAGBVertexStream;
1518typedef
1519#include "vmware_pack_begin.h"
1520struct {
1521 SVGA3dRect viewport;
1522 SVGA3dRect scissorRect;
1523 SVGA3dZRange zRange;
1524
1525 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1526 SVGAGBVertexElement decl1[4];
1527
1528 uint32 renderStates[SVGA3D_RS_MAX];
1529 SVGAGBVertexElement decl2[18];
1530 uint32 pad0[2];
1531
1532 struct {
1533 SVGA3dFace face;
1534 SVGA3dMaterial material;
1535 } material;
1536
1537 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1538 float matrices[SVGA3D_TRANSFORM_MAX][16];
1539
1540 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1541 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1542
1543 /*
1544 * Shaders currently bound
1545 */
1546 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1547 SVGAGBVertexElement decl3[10];
1548 uint32 pad1[3];
1549
1550 uint32 occQueryActive;
1551 uint32 occQueryValue;
1552
1553 /*
1554 * Int/Bool Shader constants
1555 */
1556 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1557 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1558 uint16 pShaderBValues;
1559 uint16 vShaderBValues;
1560
1561
1562 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1563 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1564 uint32 numVertexDecls;
1565 uint32 numVertexStreams;
1566 uint32 numVertexDivisors;
1567 uint32 pad2[30];
1568
1569 /*
1570 * Texture Stages
1571 *
1572 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1573 * textureStages array.
1574 * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1575 */
1576 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1577 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1578 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1579
1580 /*
1581 * Float Shader constants.
1582 */
1583 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1584 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1585}
1586#include "vmware_pack_end.h"
1587SVGAGBContextData;
1588#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1589
1590/*
1591 * SVGA3dCmdSetOTableBase --
1592 *
1593 * This command allows the guest to specify the base PPN of the
1594 * specified object table.
1595 */
1596
1597typedef
1598#include "vmware_pack_begin.h"
1599struct {
1600 SVGAOTableType type;
1601 PPN32 baseAddress;
1602 uint32 sizeInBytes;
1603 uint32 validSizeInBytes;
1604 SVGAMobFormat ptDepth;
1605}
1606#include "vmware_pack_end.h"
1607SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1608
1609typedef
1610#include "vmware_pack_begin.h"
1611struct {
1612 SVGAOTableType type;
1613 PPN64 baseAddress;
1614 uint32 sizeInBytes;
1615 uint32 validSizeInBytes;
1616 SVGAMobFormat ptDepth;
1617}
1618#include "vmware_pack_end.h"
1619SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1620
1621/*
1622 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1623 * the new OTable contains the same contents as the old one, except possibly
1624 * for some new invalid entries at the end.
1625 *
1626 * (Otherwise, guests should use one of the SetOTableBase commands.)
1627 */
1628typedef
1629#include "vmware_pack_begin.h"
1630struct {
1631 SVGAOTableType type;
1632 PPN64 baseAddress;
1633 uint32 sizeInBytes;
1634 uint32 validSizeInBytes;
1635 SVGAMobFormat ptDepth;
1636}
1637#include "vmware_pack_end.h"
1638SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
1639
1640typedef
1641#include "vmware_pack_begin.h"
1642struct {
1643 SVGAOTableType type;
1644}
1645#include "vmware_pack_end.h"
1646SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1647
1648/*
1649 * Define a memory object (Mob) in the OTable.
1650 */
1651
1652typedef
1653#include "vmware_pack_begin.h"
1654struct SVGA3dCmdDefineGBMob {
1655 SVGAMobId mobid;
1656 SVGAMobFormat ptDepth;
1657 PPN32 base;
1658 uint32 sizeInBytes;
1659}
1660#include "vmware_pack_end.h"
1661SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
1662
1663
1664/*
1665 * Destroys an object in the OTable.
1666 */
1667
1668typedef
1669#include "vmware_pack_begin.h"
1670struct SVGA3dCmdDestroyGBMob {
1671 SVGAMobId mobid;
1672}
1673#include "vmware_pack_end.h"
1674SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
1675
1676/*
1677 * Define a memory object (Mob) in the OTable with a PPN64 base.
1678 */
1679
1680typedef
1681#include "vmware_pack_begin.h"
1682struct SVGA3dCmdDefineGBMob64 {
1683 SVGAMobId mobid;
1684 SVGAMobFormat ptDepth;
1685 PPN64 base;
1686 uint32 sizeInBytes;
1687}
1688#include "vmware_pack_end.h"
1689SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1690
1691/*
1692 * Redefine an object in the OTable with PPN64 base.
1693 */
1694
1695typedef
1696#include "vmware_pack_begin.h"
1697struct SVGA3dCmdRedefineGBMob64 {
1698 SVGAMobId mobid;
1699 SVGAMobFormat ptDepth;
1700 PPN64 base;
1701 uint32 sizeInBytes;
1702}
1703#include "vmware_pack_end.h"
1704SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1705
1706/*
1707 * Notification that the page tables have been modified.
1708 */
1709
1710typedef
1711#include "vmware_pack_begin.h"
1712struct SVGA3dCmdUpdateGBMobMapping {
1713 SVGAMobId mobid;
1714}
1715#include "vmware_pack_end.h"
1716SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1717
1718/*
1719 * Define a guest-backed surface.
1720 */
1721
1722typedef
1723#include "vmware_pack_begin.h"
1724struct SVGA3dCmdDefineGBSurface {
1725 uint32 sid;
1726 SVGA3dSurface1Flags surfaceFlags;
1727 SVGA3dSurfaceFormat format;
1728 uint32 numMipLevels;
1729 uint32 multisampleCount;
1730 SVGA3dTextureFilter autogenFilter;
1731 SVGA3dSize size;
1732}
1733#include "vmware_pack_end.h"
1734SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1735
1736/*
1737 * Defines a guest-backed surface, adding the arraySize field.
1738 */
1739typedef
1740#include "vmware_pack_begin.h"
1741struct SVGA3dCmdDefineGBSurface_v2 {
1742 uint32 sid;
1743 SVGA3dSurface1Flags surfaceFlags;
1744 SVGA3dSurfaceFormat format;
1745 uint32 numMipLevels;
1746 uint32 multisampleCount;
1747 SVGA3dTextureFilter autogenFilter;
1748 SVGA3dSize size;
1749 uint32 arraySize;
1750 uint32 pad;
1751}
1752#include "vmware_pack_end.h"
1753SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1754
1755/*
1756 * Defines a guest-backed surface, adding the larger flags.
1757 */
1758typedef
1759#include "vmware_pack_begin.h"
1760struct SVGA3dCmdDefineGBSurface_v3 {
1761 uint32 sid;
1762 SVGA3dSurfaceAllFlags surfaceFlags;
1763 SVGA3dSurfaceFormat format;
1764 uint32 numMipLevels;
1765 uint32 multisampleCount;
1766 SVGA3dMSPattern multisamplePattern;
1767 SVGA3dMSQualityLevel qualityLevel;
1768 SVGA3dTextureFilter autogenFilter;
1769 SVGA3dSize size;
1770 uint32 arraySize;
1771}
1772#include "vmware_pack_end.h"
1773SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1774
1775/*
1776 * Defines a guest-backed surface, adding buffer byte stride.
1777 */
1778typedef
1779#include "vmware_pack_begin.h"
1780struct SVGA3dCmdDefineGBSurface_v4 {
1781 uint32 sid;
1782 SVGA3dSurfaceAllFlags surfaceFlags;
1783 SVGA3dSurfaceFormat format;
1784 uint32 numMipLevels;
1785 uint32 multisampleCount;
1786 SVGA3dMSPattern multisamplePattern;
1787 SVGA3dMSQualityLevel qualityLevel;
1788 SVGA3dTextureFilter autogenFilter;
1789 SVGA3dSize size;
1790 uint32 arraySize;
1791 uint32 bufferByteStride;
1792}
1793#include "vmware_pack_end.h"
1794SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */
1795
1796/*
1797 * Destroy a guest-backed surface.
1798 */
1799
1800typedef
1801#include "vmware_pack_begin.h"
1802struct SVGA3dCmdDestroyGBSurface {
1803 uint32 sid;
1804}
1805#include "vmware_pack_end.h"
1806SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1807
1808/*
1809 * Bind a guest-backed surface to a mob.
1810 */
1811
1812typedef
1813#include "vmware_pack_begin.h"
1814struct SVGA3dCmdBindGBSurface {
1815 uint32 sid;
1816 SVGAMobId mobid;
1817}
1818#include "vmware_pack_end.h"
1819SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1820
1821typedef
1822#include "vmware_pack_begin.h"
1823struct SVGA3dCmdBindGBSurfaceWithPitch {
1824 uint32 sid;
1825 SVGAMobId mobid;
1826 uint32 baseLevelPitch;
1827}
1828#include "vmware_pack_end.h"
1829SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1830
1831/*
1832 * Conditionally bind a mob to a guest-backed surface if testMobid
1833 * matches the currently bound mob. Optionally issue a
1834 * readback/update on the surface while it is still bound to the old
1835 * mobid if the mobid is changed by this command.
1836 */
1837
1838#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1839#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1840
1841typedef
1842#include "vmware_pack_begin.h"
1843struct SVGA3dCmdCondBindGBSurface {
1844 uint32 sid;
1845 SVGAMobId testMobid;
1846 SVGAMobId mobid;
1847 uint32 flags;
1848}
1849#include "vmware_pack_end.h"
1850SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1851
1852/*
1853 * Update an image in a guest-backed surface.
1854 * (Inform the device that the guest-contents have been updated.)
1855 */
1856
1857typedef
1858#include "vmware_pack_begin.h"
1859struct SVGA3dCmdUpdateGBImage {
1860 SVGA3dSurfaceImageId image;
1861 SVGA3dBox box;
1862}
1863#include "vmware_pack_end.h"
1864SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1865
1866/*
1867 * Update an entire guest-backed surface.
1868 * (Inform the device that the guest-contents have been updated.)
1869 */
1870
1871typedef
1872#include "vmware_pack_begin.h"
1873struct SVGA3dCmdUpdateGBSurface {
1874 uint32 sid;
1875}
1876#include "vmware_pack_end.h"
1877SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1878
1879/*
1880 * Readback an image in a guest-backed surface.
1881 * (Request the device to flush the dirty contents into the guest.)
1882 */
1883
1884typedef
1885#include "vmware_pack_begin.h"
1886struct SVGA3dCmdReadbackGBImage {
1887 SVGA3dSurfaceImageId image;
1888}
1889#include "vmware_pack_end.h"
1890SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1891
1892/*
1893 * Readback an entire guest-backed surface.
1894 * (Request the device to flush the dirty contents into the guest.)
1895 */
1896
1897typedef
1898#include "vmware_pack_begin.h"
1899struct SVGA3dCmdReadbackGBSurface {
1900 uint32 sid;
1901}
1902#include "vmware_pack_end.h"
1903SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1904
1905/*
1906 * Readback a sub rect of an image in a guest-backed surface. After
1907 * issuing this command the driver is required to issue an update call
1908 * of the same region before issuing any other commands that reference
1909 * this surface or rendering is not guaranteed.
1910 */
1911
1912typedef
1913#include "vmware_pack_begin.h"
1914struct SVGA3dCmdReadbackGBImagePartial {
1915 SVGA3dSurfaceImageId image;
1916 SVGA3dBox box;
1917 uint32 invertBox;
1918}
1919#include "vmware_pack_end.h"
1920SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1921
1922
1923/*
1924 * Invalidate an image in a guest-backed surface.
1925 * (Notify the device that the contents can be lost.)
1926 */
1927
1928typedef
1929#include "vmware_pack_begin.h"
1930struct SVGA3dCmdInvalidateGBImage {
1931 SVGA3dSurfaceImageId image;
1932}
1933#include "vmware_pack_end.h"
1934SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1935
1936/*
1937 * Invalidate an entire guest-backed surface.
1938 * (Notify the device that the contents if all images can be lost.)
1939 */
1940
1941typedef
1942#include "vmware_pack_begin.h"
1943struct SVGA3dCmdInvalidateGBSurface {
1944 uint32 sid;
1945}
1946#include "vmware_pack_end.h"
1947SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1948
1949/*
1950 * Invalidate a sub rect of an image in a guest-backed surface. After
1951 * issuing this command the driver is required to issue an update call
1952 * of the same region before issuing any other commands that reference
1953 * this surface or rendering is not guaranteed.
1954 */
1955
1956typedef
1957#include "vmware_pack_begin.h"
1958struct SVGA3dCmdInvalidateGBImagePartial {
1959 SVGA3dSurfaceImageId image;
1960 SVGA3dBox box;
1961 uint32 invertBox;
1962}
1963#include "vmware_pack_end.h"
1964SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1965
1966
1967/*
1968 * Define a guest-backed context.
1969 */
1970
1971typedef
1972#include "vmware_pack_begin.h"
1973struct SVGA3dCmdDefineGBContext {
1974 uint32 cid;
1975}
1976#include "vmware_pack_end.h"
1977SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1978
1979/*
1980 * Destroy a guest-backed context.
1981 */
1982
1983typedef
1984#include "vmware_pack_begin.h"
1985struct SVGA3dCmdDestroyGBContext {
1986 uint32 cid;
1987}
1988#include "vmware_pack_end.h"
1989SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1990
1991/*
1992 * Bind a guest-backed context.
1993 *
1994 * validContents should be set to 0 for new contexts,
1995 * and 1 if this is an old context which is getting paged
1996 * back on to the device.
1997 *
1998 * For new contexts, it is recommended that the driver
1999 * issue commands to initialize all interesting state
2000 * prior to rendering.
2001 */
2002
2003typedef
2004#include "vmware_pack_begin.h"
2005struct SVGA3dCmdBindGBContext {
2006 uint32 cid;
2007 SVGAMobId mobid;
2008 uint32 validContents;
2009}
2010#include "vmware_pack_end.h"
2011SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
2012
2013/*
2014 * Readback a guest-backed context.
2015 * (Request that the device flush the contents back into guest memory.)
2016 */
2017
2018typedef
2019#include "vmware_pack_begin.h"
2020struct SVGA3dCmdReadbackGBContext {
2021 uint32 cid;
2022}
2023#include "vmware_pack_end.h"
2024SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
2025
2026/*
2027 * Invalidate a guest-backed context.
2028 */
2029typedef
2030#include "vmware_pack_begin.h"
2031struct SVGA3dCmdInvalidateGBContext {
2032 uint32 cid;
2033}
2034#include "vmware_pack_end.h"
2035SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
2036
2037/*
2038 * Define a guest-backed shader.
2039 */
2040
2041typedef
2042#include "vmware_pack_begin.h"
2043struct SVGA3dCmdDefineGBShader {
2044 uint32 shid;
2045 SVGA3dShaderType type;
2046 uint32 sizeInBytes;
2047}
2048#include "vmware_pack_end.h"
2049SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
2050
2051/*
2052 * Bind a guest-backed shader.
2053 */
2054
2055typedef
2056#include "vmware_pack_begin.h"
2057struct SVGA3dCmdBindGBShader {
2058 uint32 shid;
2059 SVGAMobId mobid;
2060 uint32 offsetInBytes;
2061}
2062#include "vmware_pack_end.h"
2063SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
2064
2065/*
2066 * Destroy a guest-backed shader.
2067 */
2068
2069typedef
2070#include "vmware_pack_begin.h"
2071struct SVGA3dCmdDestroyGBShader {
2072 uint32 shid;
2073}
2074#include "vmware_pack_end.h"
2075SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2076
2077typedef
2078#include "vmware_pack_begin.h"
2079struct {
2080 uint32 cid;
2081 uint32 regStart;
2082 SVGA3dShaderType shaderType;
2083 SVGA3dShaderConstType constType;
2084
2085 /*
2086 * Followed by a variable number of shader constants.
2087 *
2088 * Note that FLOAT and INT constants are 4-dwords in length, while
2089 * BOOL constants are 1-dword in length.
2090 */
2091}
2092#include "vmware_pack_end.h"
2093SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2094
2095
2096typedef
2097#include "vmware_pack_begin.h"
2098struct {
2099 uint32 cid;
2100 SVGA3dQueryType type;
2101}
2102#include "vmware_pack_end.h"
2103SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2104
2105typedef
2106#include "vmware_pack_begin.h"
2107struct {
2108 uint32 cid;
2109 SVGA3dQueryType type;
2110 SVGAMobId mobid;
2111 uint32 offset;
2112}
2113#include "vmware_pack_end.h"
2114SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
2115
2116
2117/*
2118 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2119 *
2120 * The semantics of this command are identical to the
2121 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2122 * to a Mob instead of a GMR.
2123 */
2124
2125typedef
2126#include "vmware_pack_begin.h"
2127struct {
2128 uint32 cid;
2129 SVGA3dQueryType type;
2130 SVGAMobId mobid;
2131 uint32 offset;
2132}
2133#include "vmware_pack_end.h"
2134SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2135
2136
2137typedef
2138#include "vmware_pack_begin.h"
2139struct {
2140 SVGAMobId mobid;
2141 uint32 mustBeZero;
2142 uint32 initialized;
2143}
2144#include "vmware_pack_end.h"
2145SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
2146
2147typedef
2148#include "vmware_pack_begin.h"
2149struct {
2150 SVGAMobId mobid;
2151 uint32 gartOffset;
2152}
2153#include "vmware_pack_end.h"
2154SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2155
2156
2157typedef
2158#include "vmware_pack_begin.h"
2159struct {
2160 uint32 gartOffset;
2161 uint32 numPages;
2162}
2163#include "vmware_pack_end.h"
2164SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2165
2166
2167/*
2168 * Screen Targets
2169 */
2170
2171typedef
2172#include "vmware_pack_begin.h"
2173struct {
2174 uint32 stid;
2175 uint32 width;
2176 uint32 height;
2177 int32 xRoot;
2178 int32 yRoot;
2179 SVGAScreenTargetFlags flags;
2180
2181 /*
2182 * The physical DPI that the guest expects this screen displayed at.
2183 *
2184 * Guests which are not DPI-aware should set this to zero.
2185 */
2186 uint32 dpi;
2187}
2188#include "vmware_pack_end.h"
2189SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2190
2191typedef
2192#include "vmware_pack_begin.h"
2193struct {
2194 uint32 stid;
2195}
2196#include "vmware_pack_end.h"
2197SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2198
2199typedef
2200#include "vmware_pack_begin.h"
2201struct {
2202 uint32 stid;
2203 SVGA3dSurfaceImageId image;
2204}
2205#include "vmware_pack_end.h"
2206SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2207
2208typedef
2209#include "vmware_pack_begin.h"
2210struct {
2211 uint32 stid;
2212 SVGA3dRect rect;
2213}
2214#include "vmware_pack_end.h"
2215SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2216
2217typedef
2218#include "vmware_pack_begin.h"
2219struct SVGA3dCmdGBScreenDMA {
2220 uint32 screenId;
2221 uint32 dead;
2222 SVGAMobId destMobID;
2223 uint32 destPitch;
2224 SVGAMobId changeMapMobID;
2225}
2226#include "vmware_pack_end.h"
2227SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
2228
2229typedef
2230#include "vmware_pack_begin.h"
2231struct {
2232 uint32 value;
2233 uint32 mobId;
2234 uint32 mobOffset;
2235}
2236#include "vmware_pack_end.h"
2237SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
2238
2239typedef
2240#include "vmware_pack_begin.h"
2241struct {
2242 uint32 stid;
2243 SVGA3dSurfaceImageId dest;
2244
2245 uint32 statusMobId;
2246 uint32 statusMobOffset;
2247
2248 /* Reserved fields */
2249 uint32 mustBeInvalidId;
2250 uint32 mustBeZero;
2251}
2252#include "vmware_pack_end.h"
2253SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
2254
2255#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2256#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2257#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2258
2259typedef
2260#include "vmware_pack_begin.h"
2261struct {
2262 uint32 sid;
2263}
2264#include "vmware_pack_end.h"
2265SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */
2266
2267typedef
2268#include "vmware_pack_begin.h"
2269struct {
2270 uint32 sid;
2271}
2272#include "vmware_pack_end.h"
2273SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */
2274
2275#endif /* _SVGA3D_CMD_H_ */