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v5.4
  1/* SPDX-License-Identifier: GPL-2.0-only */
  2/*
  3 * Copyright (C) 2015 Broadcom
 
 
 
 
  4 */
  5
  6#include <linux/delay.h>
  7#include <linux/refcount.h>
  8#include <linux/uaccess.h>
  9
 10#include <drm/drm_atomic.h>
 11#include <drm/drm_debugfs.h>
 12#include <drm/drm_device.h>
 13#include <drm/drm_encoder.h>
 14#include <drm/drm_gem_cma_helper.h>
 15#include <drm/drm_mm.h>
 16#include <drm/drm_modeset_lock.h>
 17
 18#include "uapi/drm/vc4_drm.h"
 19
 20struct drm_device;
 21struct drm_gem_object;
 22
 23/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
 24 * this.
 25 */
 26enum vc4_kernel_bo_type {
 27	/* Any kernel allocation (gem_create_object hook) before it
 28	 * gets another type set.
 29	 */
 30	VC4_BO_TYPE_KERNEL,
 31	VC4_BO_TYPE_V3D,
 32	VC4_BO_TYPE_V3D_SHADER,
 33	VC4_BO_TYPE_DUMB,
 34	VC4_BO_TYPE_BIN,
 35	VC4_BO_TYPE_RCL,
 36	VC4_BO_TYPE_BCL,
 37	VC4_BO_TYPE_KERNEL_CACHE,
 38	VC4_BO_TYPE_COUNT
 39};
 40
 41/* Performance monitor object. The perform lifetime is controlled by userspace
 42 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
 43 * request, and when this is the case, HW perf counters will be activated just
 44 * before the submit_cl is submitted to the GPU and disabled when the job is
 45 * done. This way, only events related to a specific job will be counted.
 46 */
 47struct vc4_perfmon {
 48	/* Tracks the number of users of the perfmon, when this counter reaches
 49	 * zero the perfmon is destroyed.
 50	 */
 51	refcount_t refcnt;
 52
 53	/* Number of counters activated in this perfmon instance
 54	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
 55	 */
 56	u8 ncounters;
 57
 58	/* Events counted by the HW perf counters. */
 59	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
 60
 61	/* Storage for counter values. Counters are incremented by the HW
 62	 * perf counter values every time the perfmon is attached to a GPU job.
 63	 * This way, perfmon users don't have to retrieve the results after
 64	 * each job if they want to track events covering several submissions.
 65	 * Note that counter values can't be reset, but you can fake a reset by
 66	 * destroying the perfmon and creating a new one.
 67	 */
 68	u64 counters[0];
 69};
 70
 71struct vc4_dev {
 72	struct drm_device *dev;
 73
 74	struct vc4_hdmi *hdmi;
 75	struct vc4_hvs *hvs;
 
 76	struct vc4_v3d *v3d;
 77	struct vc4_dpi *dpi;
 78	struct vc4_dsi *dsi1;
 79	struct vc4_vec *vec;
 80	struct vc4_txp *txp;
 
 81
 82	struct vc4_hang_state *hang_state;
 83
 84	/* The kernel-space BO cache.  Tracks buffers that have been
 85	 * unreferenced by all other users (refcounts of 0!) but not
 86	 * yet freed, so we can do cheap allocations.
 87	 */
 88	struct vc4_bo_cache {
 89		/* Array of list heads for entries in the BO cache,
 90		 * based on number of pages, so we can do O(1) lookups
 91		 * in the cache when allocating.
 92		 */
 93		struct list_head *size_list;
 94		uint32_t size_list_size;
 95
 96		/* List of all BOs in the cache, ordered by age, so we
 97		 * can do O(1) lookups when trying to free old
 98		 * buffers.
 99		 */
100		struct list_head time_list;
101		struct work_struct time_work;
102		struct timer_list time_timer;
103	} bo_cache;
104
105	u32 num_labels;
106	struct vc4_label {
107		const char *name;
108		u32 num_allocated;
109		u32 size_allocated;
110	} *bo_labels;
 
 
111
112	/* Protects bo_cache and bo_labels. */
113	struct mutex bo_lock;
114
115	/* Purgeable BO pool. All BOs in this pool can have their memory
116	 * reclaimed if the driver is unable to allocate new BOs. We also
117	 * keep stats related to the purge mechanism here.
118	 */
119	struct {
120		struct list_head list;
121		unsigned int num;
122		size_t size;
123		unsigned int purged_num;
124		size_t purged_size;
125		struct mutex lock;
126	} purgeable;
127
128	uint64_t dma_fence_context;
129
130	/* Sequence number for the last job queued in bin_job_list.
131	 * Starts at 0 (no jobs emitted).
132	 */
133	uint64_t emit_seqno;
134
135	/* Sequence number for the last completed job on the GPU.
136	 * Starts at 0 (no jobs completed).
137	 */
138	uint64_t finished_seqno;
139
140	/* List of all struct vc4_exec_info for jobs to be executed in
141	 * the binner.  The first job in the list is the one currently
142	 * programmed into ct0ca for execution.
143	 */
144	struct list_head bin_job_list;
145
146	/* List of all struct vc4_exec_info for jobs that have
147	 * completed binning and are ready for rendering.  The first
148	 * job in the list is the one currently programmed into ct1ca
149	 * for execution.
150	 */
151	struct list_head render_job_list;
152
153	/* List of the finished vc4_exec_infos waiting to be freed by
154	 * job_done_work.
155	 */
156	struct list_head job_done_list;
157	/* Spinlock used to synchronize the job_list and seqno
158	 * accesses between the IRQ handler and GEM ioctls.
159	 */
160	spinlock_t job_lock;
161	wait_queue_head_t job_wait_queue;
162	struct work_struct job_done_work;
163
164	/* Used to track the active perfmon if any. Access to this field is
165	 * protected by job_lock.
166	 */
167	struct vc4_perfmon *active_perfmon;
168
169	/* List of struct vc4_seqno_cb for callbacks to be made from a
170	 * workqueue when the given seqno is passed.
171	 */
172	struct list_head seqno_cb_list;
173
174	/* The memory used for storing binner tile alloc, tile state,
175	 * and overflow memory allocations.  This is freed when V3D
176	 * powers down.
 
177	 */
178	struct vc4_bo *bin_bo;
179
180	/* Size of blocks allocated within bin_bo. */
181	uint32_t bin_alloc_size;
182
183	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
184	 * used.
185	 */
186	uint32_t bin_alloc_used;
187
188	/* Bitmask of the current bin_alloc used for overflow memory. */
189	uint32_t bin_alloc_overflow;
190
191	/* Incremented when an underrun error happened after an atomic commit.
192	 * This is particularly useful to detect when a specific modeset is too
193	 * demanding in term of memory or HVS bandwidth which is hard to guess
194	 * at atomic check time.
195	 */
196	atomic_t underrun;
197
198	struct work_struct overflow_mem_work;
199
200	int power_refcount;
201
202	/* Set to true when the load tracker is active. */
203	bool load_tracker_enabled;
204
205	/* Mutex controlling the power refcount. */
206	struct mutex power_lock;
207
208	struct {
209		struct timer_list timer;
210		struct work_struct reset_work;
211	} hangcheck;
212
213	struct semaphore async_modeset;
214
215	struct drm_modeset_lock ctm_state_lock;
216	struct drm_private_obj ctm_manager;
217	struct drm_private_obj load_tracker;
218
219	/* List of vc4_debugfs_info_entry for adding to debugfs once
220	 * the minor is available (after drm_dev_register()).
221	 */
222	struct list_head debugfs_list;
223
224	/* Mutex for binner bo allocation. */
225	struct mutex bin_bo_lock;
226	/* Reference count for our binner bo. */
227	struct kref bin_bo_kref;
228};
229
230static inline struct vc4_dev *
231to_vc4_dev(struct drm_device *dev)
232{
233	return (struct vc4_dev *)dev->dev_private;
234}
235
236struct vc4_bo {
237	struct drm_gem_cma_object base;
238
239	/* seqno of the last job to render using this BO. */
240	uint64_t seqno;
241
242	/* seqno of the last job to use the RCL to write to this BO.
243	 *
244	 * Note that this doesn't include binner overflow memory
245	 * writes.
246	 */
247	uint64_t write_seqno;
248
249	bool t_format;
250
251	/* List entry for the BO's position in either
252	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
253	 */
254	struct list_head unref_head;
255
256	/* Time in jiffies when the BO was put in vc4->bo_cache. */
257	unsigned long free_time;
258
259	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
260	struct list_head size_head;
261
262	/* Struct for shader validation state, if created by
263	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
264	 */
265	struct vc4_validated_shader_info *validated_shader;
266
267	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
268	 * for user-allocated labels.
269	 */
270	int label;
271
272	/* Count the number of active users. This is needed to determine
273	 * whether we can move the BO to the purgeable list or not (when the BO
274	 * is used by the GPU or the display engine we can't purge it).
275	 */
276	refcount_t usecnt;
277
278	/* Store purgeable/purged state here */
279	u32 madv;
280	struct mutex madv_lock;
281};
282
283static inline struct vc4_bo *
284to_vc4_bo(struct drm_gem_object *bo)
285{
286	return (struct vc4_bo *)bo;
287}
288
289struct vc4_fence {
290	struct dma_fence base;
291	struct drm_device *dev;
292	/* vc4 seqno for signaled() test */
293	uint64_t seqno;
294};
295
296static inline struct vc4_fence *
297to_vc4_fence(struct dma_fence *fence)
298{
299	return (struct vc4_fence *)fence;
300}
301
302struct vc4_seqno_cb {
303	struct work_struct work;
304	uint64_t seqno;
305	void (*func)(struct vc4_seqno_cb *cb);
306};
307
308struct vc4_v3d {
309	struct vc4_dev *vc4;
310	struct platform_device *pdev;
311	void __iomem *regs;
312	struct clk *clk;
313	struct debugfs_regset32 regset;
314};
315
316struct vc4_hvs {
317	struct platform_device *pdev;
318	void __iomem *regs;
319	u32 __iomem *dlist;
320
321	/* Memory manager for CRTCs to allocate space in the display
322	 * list.  Units are dwords.
323	 */
324	struct drm_mm dlist_mm;
325	/* Memory manager for the LBM memory used by HVS scaling. */
326	struct drm_mm lbm_mm;
327	spinlock_t mm_lock;
328
329	struct drm_mm_node mitchell_netravali_filter;
330	struct debugfs_regset32 regset;
331};
332
333struct vc4_plane {
334	struct drm_plane base;
335};
336
337static inline struct vc4_plane *
338to_vc4_plane(struct drm_plane *plane)
339{
340	return (struct vc4_plane *)plane;
341}
342
343enum vc4_scaling_mode {
344	VC4_SCALING_NONE,
345	VC4_SCALING_TPZ,
346	VC4_SCALING_PPF,
347};
348
349struct vc4_plane_state {
350	struct drm_plane_state base;
351	/* System memory copy of the display list for this element, computed
352	 * at atomic_check time.
353	 */
354	u32 *dlist;
355	u32 dlist_size; /* Number of dwords allocated for the display list */
356	u32 dlist_count; /* Number of used dwords in the display list. */
357
358	/* Offset in the dlist to various words, for pageflip or
359	 * cursor updates.
360	 */
361	u32 pos0_offset;
362	u32 pos2_offset;
363	u32 ptr0_offset;
364	u32 lbm_offset;
365
366	/* Offset where the plane's dlist was last stored in the
367	 * hardware at vc4_crtc_atomic_flush() time.
368	 */
369	u32 __iomem *hw_dlist;
370
371	/* Clipped coordinates of the plane on the display. */
372	int crtc_x, crtc_y, crtc_w, crtc_h;
373	/* Clipped area being scanned from in the FB. */
374	u32 src_x, src_y;
375
376	u32 src_w[2], src_h[2];
377
378	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
379	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
380	bool is_unity;
381	bool is_yuv;
382
383	/* Offset to start scanning out from the start of the plane's
384	 * BO.
385	 */
386	u32 offsets[3];
387
388	/* Our allocation in LBM for temporary storage during scaling. */
389	struct drm_mm_node lbm;
390
391	/* Set when the plane has per-pixel alpha content or does not cover
392	 * the entire screen. This is a hint to the CRTC that it might need
393	 * to enable background color fill.
394	 */
395	bool needs_bg_fill;
396
397	/* Mark the dlist as initialized. Useful to avoid initializing it twice
398	 * when async update is not possible.
399	 */
400	bool dlist_initialized;
401
402	/* Load of this plane on the HVS block. The load is expressed in HVS
403	 * cycles/sec.
404	 */
405	u64 hvs_load;
406
407	/* Memory bandwidth needed for this plane. This is expressed in
408	 * bytes/sec.
409	 */
410	u64 membus_load;
411};
412
413static inline struct vc4_plane_state *
414to_vc4_plane_state(struct drm_plane_state *state)
415{
416	return (struct vc4_plane_state *)state;
417}
418
419enum vc4_encoder_type {
420	VC4_ENCODER_TYPE_NONE,
421	VC4_ENCODER_TYPE_HDMI,
422	VC4_ENCODER_TYPE_VEC,
423	VC4_ENCODER_TYPE_DSI0,
424	VC4_ENCODER_TYPE_DSI1,
425	VC4_ENCODER_TYPE_SMI,
426	VC4_ENCODER_TYPE_DPI,
427};
428
429struct vc4_encoder {
430	struct drm_encoder base;
431	enum vc4_encoder_type type;
432	u32 clock_select;
433};
434
435static inline struct vc4_encoder *
436to_vc4_encoder(struct drm_encoder *encoder)
437{
438	return container_of(encoder, struct vc4_encoder, base);
439}
440
441struct vc4_crtc_data {
442	/* Which channel of the HVS this pixelvalve sources from. */
443	int hvs_channel;
444
445	enum vc4_encoder_type encoder_types[4];
446	const char *debugfs_name;
447};
448
449struct vc4_crtc {
450	struct drm_crtc base;
451	struct platform_device *pdev;
452	const struct vc4_crtc_data *data;
453	void __iomem *regs;
454
455	/* Timestamp at start of vblank irq - unaffected by lock delays. */
456	ktime_t t_vblank;
457
458	/* Which HVS channel we're using for our CRTC. */
459	int channel;
460
461	u8 lut_r[256];
462	u8 lut_g[256];
463	u8 lut_b[256];
464	/* Size in pixels of the COB memory allocated to this CRTC. */
465	u32 cob_size;
466
467	struct drm_pending_vblank_event *event;
468
469	struct debugfs_regset32 regset;
470};
471
472static inline struct vc4_crtc *
473to_vc4_crtc(struct drm_crtc *crtc)
474{
475	return (struct vc4_crtc *)crtc;
476}
477
478#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
479#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
480#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
481#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
482
483#define VC4_REG32(reg) { .name = #reg, .offset = reg }
484
485struct vc4_exec_info {
486	/* Sequence number for this bin/render job. */
487	uint64_t seqno;
488
489	/* Latest write_seqno of any BO that binning depends on. */
490	uint64_t bin_dep_seqno;
491
492	struct dma_fence *fence;
493
494	/* Last current addresses the hardware was processing when the
495	 * hangcheck timer checked on us.
496	 */
497	uint32_t last_ct0ca, last_ct1ca;
498
499	/* Kernel-space copy of the ioctl arguments */
500	struct drm_vc4_submit_cl *args;
501
502	/* This is the array of BOs that were looked up at the start of exec.
503	 * Command validation will use indices into this array.
504	 */
505	struct drm_gem_cma_object **bo;
506	uint32_t bo_count;
507
508	/* List of BOs that are being written by the RCL.  Other than
509	 * the binner temporary storage, this is all the BOs written
510	 * by the job.
511	 */
512	struct drm_gem_cma_object *rcl_write_bo[4];
513	uint32_t rcl_write_bo_count;
514
515	/* Pointers for our position in vc4->job_list */
516	struct list_head head;
517
518	/* List of other BOs used in the job that need to be released
519	 * once the job is complete.
520	 */
521	struct list_head unref_list;
522
523	/* Current unvalidated indices into @bo loaded by the non-hardware
524	 * VC4_PACKET_GEM_HANDLES.
525	 */
526	uint32_t bo_index[2];
527
528	/* This is the BO where we store the validated command lists, shader
529	 * records, and uniforms.
530	 */
531	struct drm_gem_cma_object *exec_bo;
532
533	/**
534	 * This tracks the per-shader-record state (packet 64) that
535	 * determines the length of the shader record and the offset
536	 * it's expected to be found at.  It gets read in from the
537	 * command lists.
538	 */
539	struct vc4_shader_state {
540		uint32_t addr;
541		/* Maximum vertex index referenced by any primitive using this
542		 * shader state.
543		 */
544		uint32_t max_index;
545	} *shader_state;
546
547	/** How many shader states the user declared they were using. */
548	uint32_t shader_state_size;
549	/** How many shader state records the validator has seen. */
550	uint32_t shader_state_count;
551
552	bool found_tile_binning_mode_config_packet;
553	bool found_start_tile_binning_packet;
554	bool found_increment_semaphore_packet;
555	bool found_flush;
556	uint8_t bin_tiles_x, bin_tiles_y;
557	/* Physical address of the start of the tile alloc array
558	 * (where each tile's binned CL will start)
559	 */
560	uint32_t tile_alloc_offset;
561	/* Bitmask of which binner slots are freed when this job completes. */
562	uint32_t bin_slots;
563
564	/**
565	 * Computed addresses pointing into exec_bo where we start the
566	 * bin thread (ct0) and render thread (ct1).
567	 */
568	uint32_t ct0ca, ct0ea;
569	uint32_t ct1ca, ct1ea;
570
571	/* Pointer to the unvalidated bin CL (if present). */
572	void *bin_u;
573
574	/* Pointers to the shader recs.  These paddr gets incremented as CL
575	 * packets are relocated in validate_gl_shader_state, and the vaddrs
576	 * (u and v) get incremented and size decremented as the shader recs
577	 * themselves are validated.
578	 */
579	void *shader_rec_u;
580	void *shader_rec_v;
581	uint32_t shader_rec_p;
582	uint32_t shader_rec_size;
583
584	/* Pointers to the uniform data.  These pointers are incremented, and
585	 * size decremented, as each batch of uniforms is uploaded.
586	 */
587	void *uniforms_u;
588	void *uniforms_v;
589	uint32_t uniforms_p;
590	uint32_t uniforms_size;
591
592	/* Pointer to a performance monitor object if the user requested it,
593	 * NULL otherwise.
594	 */
595	struct vc4_perfmon *perfmon;
596
597	/* Whether the exec has taken a reference to the binner BO, which should
598	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
599	 */
600	bool bin_bo_used;
601};
602
603/* Per-open file private data. Any driver-specific resource that has to be
604 * released when the DRM file is closed should be placed here.
605 */
606struct vc4_file {
607	struct {
608		struct idr idr;
609		struct mutex lock;
610	} perfmon;
611
612	bool bin_bo_used;
613};
614
615static inline struct vc4_exec_info *
616vc4_first_bin_job(struct vc4_dev *vc4)
617{
618	return list_first_entry_or_null(&vc4->bin_job_list,
619					struct vc4_exec_info, head);
620}
621
622static inline struct vc4_exec_info *
623vc4_first_render_job(struct vc4_dev *vc4)
624{
625	return list_first_entry_or_null(&vc4->render_job_list,
626					struct vc4_exec_info, head);
627}
628
629static inline struct vc4_exec_info *
630vc4_last_render_job(struct vc4_dev *vc4)
631{
632	if (list_empty(&vc4->render_job_list))
633		return NULL;
634	return list_last_entry(&vc4->render_job_list,
635			       struct vc4_exec_info, head);
636}
637
638/**
639 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
640 * setup parameters.
641 *
642 * This will be used at draw time to relocate the reference to the texture
643 * contents in p0, and validate that the offset combined with
644 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
645 * Note that the hardware treats unprovided config parameters as 0, so not all
646 * of them need to be set up for every texure sample, and we'll store ~0 as
647 * the offset to mark the unused ones.
648 *
649 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
650 * Setup") for definitions of the texture parameters.
651 */
652struct vc4_texture_sample_info {
653	bool is_direct;
654	uint32_t p_offset[4];
655};
656
657/**
658 * struct vc4_validated_shader_info - information about validated shaders that
659 * needs to be used from command list validation.
660 *
661 * For a given shader, each time a shader state record references it, we need
662 * to verify that the shader doesn't read more uniforms than the shader state
663 * record's uniform BO pointer can provide, and we need to apply relocations
664 * and validate the shader state record's uniforms that define the texture
665 * samples.
666 */
667struct vc4_validated_shader_info {
668	uint32_t uniforms_size;
669	uint32_t uniforms_src_size;
670	uint32_t num_texture_samples;
671	struct vc4_texture_sample_info *texture_samples;
672
673	uint32_t num_uniform_addr_offsets;
674	uint32_t *uniform_addr_offsets;
675
676	bool is_threaded;
677};
678
679/**
680 * _wait_for - magic (register) wait macro
681 *
682 * Does the right thing for modeset paths when run under kdgb or similar atomic
683 * contexts. Note that it's important that we check the condition again after
684 * having timed out, since the timeout could be due to preemption or similar and
685 * we've never had a chance to check the condition before the timeout.
686 */
687#define _wait_for(COND, MS, W) ({ \
688	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
689	int ret__ = 0;							\
690	while (!(COND)) {						\
691		if (time_after(jiffies, timeout__)) {			\
692			if (!(COND))					\
693				ret__ = -ETIMEDOUT;			\
694			break;						\
695		}							\
696		if (W && drm_can_sleep())  {				\
697			msleep(W);					\
698		} else {						\
699			cpu_relax();					\
700		}							\
701	}								\
702	ret__;								\
703})
704
705#define wait_for(COND, MS) _wait_for(COND, MS, 1)
706
707/* vc4_bo.c */
708struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
709void vc4_free_object(struct drm_gem_object *gem_obj);
710struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
711			     bool from_cache, enum vc4_kernel_bo_type type);
712int vc4_dumb_create(struct drm_file *file_priv,
713		    struct drm_device *dev,
714		    struct drm_mode_create_dumb *args);
715struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags);
 
716int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
717			struct drm_file *file_priv);
718int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
719			       struct drm_file *file_priv);
720int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
721		      struct drm_file *file_priv);
722int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
723			 struct drm_file *file_priv);
724int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
725			 struct drm_file *file_priv);
726int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
727			     struct drm_file *file_priv);
728int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
729		       struct drm_file *file_priv);
730vm_fault_t vc4_fault(struct vm_fault *vmf);
731int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
732int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
733struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
734						 struct dma_buf_attachment *attach,
735						 struct sg_table *sgt);
736void *vc4_prime_vmap(struct drm_gem_object *obj);
737int vc4_bo_cache_init(struct drm_device *dev);
738void vc4_bo_cache_destroy(struct drm_device *dev);
739int vc4_bo_inc_usecnt(struct vc4_bo *bo);
740void vc4_bo_dec_usecnt(struct vc4_bo *bo);
741void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
742void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
743
744/* vc4_crtc.c */
745extern struct platform_driver vc4_crtc_driver;
746bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
747			     bool in_vblank_irq, int *vpos, int *hpos,
748			     ktime_t *stime, ktime_t *etime,
749			     const struct drm_display_mode *mode);
750void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
751void vc4_crtc_txp_armed(struct drm_crtc_state *state);
752void vc4_crtc_get_margins(struct drm_crtc_state *state,
753			  unsigned int *right, unsigned int *left,
754			  unsigned int *top, unsigned int *bottom);
 
 
755
756/* vc4_debugfs.c */
757int vc4_debugfs_init(struct drm_minor *minor);
758#ifdef CONFIG_DEBUG_FS
759void vc4_debugfs_add_file(struct drm_device *drm,
760			  const char *filename,
761			  int (*show)(struct seq_file*, void*),
762			  void *data);
763void vc4_debugfs_add_regset32(struct drm_device *drm,
764			      const char *filename,
765			      struct debugfs_regset32 *regset);
766#else
767static inline void vc4_debugfs_add_file(struct drm_device *drm,
768					const char *filename,
769					int (*show)(struct seq_file*, void*),
770					void *data)
771{
772}
773
774static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
775					    const char *filename,
776					    struct debugfs_regset32 *regset)
777{
778}
779#endif
780
781/* vc4_drv.c */
782void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
783
784/* vc4_dpi.c */
785extern struct platform_driver vc4_dpi_driver;
786
787/* vc4_dsi.c */
788extern struct platform_driver vc4_dsi_driver;
789
790/* vc4_fence.c */
791extern const struct dma_fence_ops vc4_fence_ops;
792
793/* vc4_gem.c */
794void vc4_gem_init(struct drm_device *dev);
795void vc4_gem_destroy(struct drm_device *dev);
796int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
797			struct drm_file *file_priv);
798int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
799			 struct drm_file *file_priv);
800int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
801		      struct drm_file *file_priv);
802void vc4_submit_next_bin_job(struct drm_device *dev);
803void vc4_submit_next_render_job(struct drm_device *dev);
804void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
805int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
806		       uint64_t timeout_ns, bool interruptible);
807void vc4_job_handle_completed(struct vc4_dev *vc4);
808int vc4_queue_seqno_cb(struct drm_device *dev,
809		       struct vc4_seqno_cb *cb, uint64_t seqno,
810		       void (*func)(struct vc4_seqno_cb *cb));
811int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
812			  struct drm_file *file_priv);
813
814/* vc4_hdmi.c */
815extern struct platform_driver vc4_hdmi_driver;
 
816
817/* vc4_vec.c */
818extern struct platform_driver vc4_vec_driver;
819
820/* vc4_txp.c */
821extern struct platform_driver vc4_txp_driver;
822
823/* vc4_irq.c */
824irqreturn_t vc4_irq(int irq, void *arg);
825void vc4_irq_preinstall(struct drm_device *dev);
826int vc4_irq_postinstall(struct drm_device *dev);
827void vc4_irq_uninstall(struct drm_device *dev);
828void vc4_irq_reset(struct drm_device *dev);
829
830/* vc4_hvs.c */
831extern struct platform_driver vc4_hvs_driver;
832void vc4_hvs_dump_state(struct drm_device *dev);
833void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
834void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
835
836/* vc4_kms.c */
837int vc4_kms_load(struct drm_device *dev);
838
839/* vc4_plane.c */
840struct drm_plane *vc4_plane_init(struct drm_device *dev,
841				 enum drm_plane_type type);
842u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
843u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
844void vc4_plane_async_set_fb(struct drm_plane *plane,
845			    struct drm_framebuffer *fb);
846
847/* vc4_v3d.c */
848extern struct platform_driver vc4_v3d_driver;
849extern const struct of_device_id vc4_v3d_dt_match[];
850int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
851int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
852void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
853int vc4_v3d_pm_get(struct vc4_dev *vc4);
854void vc4_v3d_pm_put(struct vc4_dev *vc4);
855
856/* vc4_validate.c */
857int
858vc4_validate_bin_cl(struct drm_device *dev,
859		    void *validated,
860		    void *unvalidated,
861		    struct vc4_exec_info *exec);
862
863int
864vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
865
866struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
867				      uint32_t hindex);
868
869int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
870
871bool vc4_check_tex_size(struct vc4_exec_info *exec,
872			struct drm_gem_cma_object *fbo,
873			uint32_t offset, uint8_t tiling_format,
874			uint32_t width, uint32_t height, uint8_t cpp);
875
876/* vc4_validate_shader.c */
877struct vc4_validated_shader_info *
878vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
879
880/* vc4_perfmon.c */
881void vc4_perfmon_get(struct vc4_perfmon *perfmon);
882void vc4_perfmon_put(struct vc4_perfmon *perfmon);
883void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
884void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
885		      bool capture);
886struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
887void vc4_perfmon_open_file(struct vc4_file *vc4file);
888void vc4_perfmon_close_file(struct vc4_file *vc4file);
889int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
890			     struct drm_file *file_priv);
891int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
892			      struct drm_file *file_priv);
893int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
894				 struct drm_file *file_priv);
v4.10.11
 
  1/*
  2 * Copyright (C) 2015 Broadcom
  3 *
  4 * This program is free software; you can redistribute it and/or modify
  5 * it under the terms of the GNU General Public License version 2 as
  6 * published by the Free Software Foundation.
  7 */
  8
  9#include "drmP.h"
 10#include "drm_gem_cma_helper.h"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 11
 12struct vc4_dev {
 13	struct drm_device *dev;
 14
 15	struct vc4_hdmi *hdmi;
 16	struct vc4_hvs *hvs;
 17	struct vc4_crtc *crtc[3];
 18	struct vc4_v3d *v3d;
 19	struct vc4_dpi *dpi;
 
 20	struct vc4_vec *vec;
 21
 22	struct drm_fbdev_cma *fbdev;
 23
 24	struct vc4_hang_state *hang_state;
 25
 26	/* The kernel-space BO cache.  Tracks buffers that have been
 27	 * unreferenced by all other users (refcounts of 0!) but not
 28	 * yet freed, so we can do cheap allocations.
 29	 */
 30	struct vc4_bo_cache {
 31		/* Array of list heads for entries in the BO cache,
 32		 * based on number of pages, so we can do O(1) lookups
 33		 * in the cache when allocating.
 34		 */
 35		struct list_head *size_list;
 36		uint32_t size_list_size;
 37
 38		/* List of all BOs in the cache, ordered by age, so we
 39		 * can do O(1) lookups when trying to free old
 40		 * buffers.
 41		 */
 42		struct list_head time_list;
 43		struct work_struct time_work;
 44		struct timer_list time_timer;
 45	} bo_cache;
 46
 47	struct vc4_bo_stats {
 
 
 48		u32 num_allocated;
 49		u32 size_allocated;
 50		u32 num_cached;
 51		u32 size_cached;
 52	} bo_stats;
 53
 54	/* Protects bo_cache and the BO stats. */
 55	struct mutex bo_lock;
 56
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 57	/* Sequence number for the last job queued in bin_job_list.
 58	 * Starts at 0 (no jobs emitted).
 59	 */
 60	uint64_t emit_seqno;
 61
 62	/* Sequence number for the last completed job on the GPU.
 63	 * Starts at 0 (no jobs completed).
 64	 */
 65	uint64_t finished_seqno;
 66
 67	/* List of all struct vc4_exec_info for jobs to be executed in
 68	 * the binner.  The first job in the list is the one currently
 69	 * programmed into ct0ca for execution.
 70	 */
 71	struct list_head bin_job_list;
 72
 73	/* List of all struct vc4_exec_info for jobs that have
 74	 * completed binning and are ready for rendering.  The first
 75	 * job in the list is the one currently programmed into ct1ca
 76	 * for execution.
 77	 */
 78	struct list_head render_job_list;
 79
 80	/* List of the finished vc4_exec_infos waiting to be freed by
 81	 * job_done_work.
 82	 */
 83	struct list_head job_done_list;
 84	/* Spinlock used to synchronize the job_list and seqno
 85	 * accesses between the IRQ handler and GEM ioctls.
 86	 */
 87	spinlock_t job_lock;
 88	wait_queue_head_t job_wait_queue;
 89	struct work_struct job_done_work;
 90
 
 
 
 
 
 91	/* List of struct vc4_seqno_cb for callbacks to be made from a
 92	 * workqueue when the given seqno is passed.
 93	 */
 94	struct list_head seqno_cb_list;
 95
 96	/* The binner overflow memory that's currently set up in
 97	 * BPOA/BPOS registers.  When overflow occurs and a new one is
 98	 * allocated, the previous one will be moved to
 99	 * vc4->current_exec's free list.
100	 */
101	struct vc4_bo *overflow_mem;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
102	struct work_struct overflow_mem_work;
103
104	int power_refcount;
105
 
 
 
106	/* Mutex controlling the power refcount. */
107	struct mutex power_lock;
108
109	struct {
110		struct timer_list timer;
111		struct work_struct reset_work;
112	} hangcheck;
113
114	struct semaphore async_modeset;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
115};
116
117static inline struct vc4_dev *
118to_vc4_dev(struct drm_device *dev)
119{
120	return (struct vc4_dev *)dev->dev_private;
121}
122
123struct vc4_bo {
124	struct drm_gem_cma_object base;
125
126	/* seqno of the last job to render using this BO. */
127	uint64_t seqno;
128
129	/* seqno of the last job to use the RCL to write to this BO.
130	 *
131	 * Note that this doesn't include binner overflow memory
132	 * writes.
133	 */
134	uint64_t write_seqno;
135
 
 
136	/* List entry for the BO's position in either
137	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
138	 */
139	struct list_head unref_head;
140
141	/* Time in jiffies when the BO was put in vc4->bo_cache. */
142	unsigned long free_time;
143
144	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
145	struct list_head size_head;
146
147	/* Struct for shader validation state, if created by
148	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
149	 */
150	struct vc4_validated_shader_info *validated_shader;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
151};
152
153static inline struct vc4_bo *
154to_vc4_bo(struct drm_gem_object *bo)
155{
156	return (struct vc4_bo *)bo;
157}
158
 
 
 
 
 
 
 
 
 
 
 
 
 
159struct vc4_seqno_cb {
160	struct work_struct work;
161	uint64_t seqno;
162	void (*func)(struct vc4_seqno_cb *cb);
163};
164
165struct vc4_v3d {
166	struct vc4_dev *vc4;
167	struct platform_device *pdev;
168	void __iomem *regs;
 
 
169};
170
171struct vc4_hvs {
172	struct platform_device *pdev;
173	void __iomem *regs;
174	u32 __iomem *dlist;
175
176	/* Memory manager for CRTCs to allocate space in the display
177	 * list.  Units are dwords.
178	 */
179	struct drm_mm dlist_mm;
180	/* Memory manager for the LBM memory used by HVS scaling. */
181	struct drm_mm lbm_mm;
182	spinlock_t mm_lock;
183
184	struct drm_mm_node mitchell_netravali_filter;
 
185};
186
187struct vc4_plane {
188	struct drm_plane base;
189};
190
191static inline struct vc4_plane *
192to_vc4_plane(struct drm_plane *plane)
193{
194	return (struct vc4_plane *)plane;
195}
196
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
197enum vc4_encoder_type {
198	VC4_ENCODER_TYPE_NONE,
199	VC4_ENCODER_TYPE_HDMI,
200	VC4_ENCODER_TYPE_VEC,
201	VC4_ENCODER_TYPE_DSI0,
202	VC4_ENCODER_TYPE_DSI1,
203	VC4_ENCODER_TYPE_SMI,
204	VC4_ENCODER_TYPE_DPI,
205};
206
207struct vc4_encoder {
208	struct drm_encoder base;
209	enum vc4_encoder_type type;
210	u32 clock_select;
211};
212
213static inline struct vc4_encoder *
214to_vc4_encoder(struct drm_encoder *encoder)
215{
216	return container_of(encoder, struct vc4_encoder, base);
217}
218
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
219#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
220#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
221#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
222#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
223
 
 
224struct vc4_exec_info {
225	/* Sequence number for this bin/render job. */
226	uint64_t seqno;
227
228	/* Latest write_seqno of any BO that binning depends on. */
229	uint64_t bin_dep_seqno;
230
 
 
231	/* Last current addresses the hardware was processing when the
232	 * hangcheck timer checked on us.
233	 */
234	uint32_t last_ct0ca, last_ct1ca;
235
236	/* Kernel-space copy of the ioctl arguments */
237	struct drm_vc4_submit_cl *args;
238
239	/* This is the array of BOs that were looked up at the start of exec.
240	 * Command validation will use indices into this array.
241	 */
242	struct drm_gem_cma_object **bo;
243	uint32_t bo_count;
244
245	/* List of BOs that are being written by the RCL.  Other than
246	 * the binner temporary storage, this is all the BOs written
247	 * by the job.
248	 */
249	struct drm_gem_cma_object *rcl_write_bo[4];
250	uint32_t rcl_write_bo_count;
251
252	/* Pointers for our position in vc4->job_list */
253	struct list_head head;
254
255	/* List of other BOs used in the job that need to be released
256	 * once the job is complete.
257	 */
258	struct list_head unref_list;
259
260	/* Current unvalidated indices into @bo loaded by the non-hardware
261	 * VC4_PACKET_GEM_HANDLES.
262	 */
263	uint32_t bo_index[2];
264
265	/* This is the BO where we store the validated command lists, shader
266	 * records, and uniforms.
267	 */
268	struct drm_gem_cma_object *exec_bo;
269
270	/**
271	 * This tracks the per-shader-record state (packet 64) that
272	 * determines the length of the shader record and the offset
273	 * it's expected to be found at.  It gets read in from the
274	 * command lists.
275	 */
276	struct vc4_shader_state {
277		uint32_t addr;
278		/* Maximum vertex index referenced by any primitive using this
279		 * shader state.
280		 */
281		uint32_t max_index;
282	} *shader_state;
283
284	/** How many shader states the user declared they were using. */
285	uint32_t shader_state_size;
286	/** How many shader state records the validator has seen. */
287	uint32_t shader_state_count;
288
289	bool found_tile_binning_mode_config_packet;
290	bool found_start_tile_binning_packet;
291	bool found_increment_semaphore_packet;
292	bool found_flush;
293	uint8_t bin_tiles_x, bin_tiles_y;
294	struct drm_gem_cma_object *tile_bo;
 
 
295	uint32_t tile_alloc_offset;
 
 
296
297	/**
298	 * Computed addresses pointing into exec_bo where we start the
299	 * bin thread (ct0) and render thread (ct1).
300	 */
301	uint32_t ct0ca, ct0ea;
302	uint32_t ct1ca, ct1ea;
303
304	/* Pointer to the unvalidated bin CL (if present). */
305	void *bin_u;
306
307	/* Pointers to the shader recs.  These paddr gets incremented as CL
308	 * packets are relocated in validate_gl_shader_state, and the vaddrs
309	 * (u and v) get incremented and size decremented as the shader recs
310	 * themselves are validated.
311	 */
312	void *shader_rec_u;
313	void *shader_rec_v;
314	uint32_t shader_rec_p;
315	uint32_t shader_rec_size;
316
317	/* Pointers to the uniform data.  These pointers are incremented, and
318	 * size decremented, as each batch of uniforms is uploaded.
319	 */
320	void *uniforms_u;
321	void *uniforms_v;
322	uint32_t uniforms_p;
323	uint32_t uniforms_size;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
324};
325
326static inline struct vc4_exec_info *
327vc4_first_bin_job(struct vc4_dev *vc4)
328{
329	return list_first_entry_or_null(&vc4->bin_job_list,
330					struct vc4_exec_info, head);
331}
332
333static inline struct vc4_exec_info *
334vc4_first_render_job(struct vc4_dev *vc4)
335{
336	return list_first_entry_or_null(&vc4->render_job_list,
337					struct vc4_exec_info, head);
338}
339
340static inline struct vc4_exec_info *
341vc4_last_render_job(struct vc4_dev *vc4)
342{
343	if (list_empty(&vc4->render_job_list))
344		return NULL;
345	return list_last_entry(&vc4->render_job_list,
346			       struct vc4_exec_info, head);
347}
348
349/**
350 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
351 * setup parameters.
352 *
353 * This will be used at draw time to relocate the reference to the texture
354 * contents in p0, and validate that the offset combined with
355 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
356 * Note that the hardware treats unprovided config parameters as 0, so not all
357 * of them need to be set up for every texure sample, and we'll store ~0 as
358 * the offset to mark the unused ones.
359 *
360 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
361 * Setup") for definitions of the texture parameters.
362 */
363struct vc4_texture_sample_info {
364	bool is_direct;
365	uint32_t p_offset[4];
366};
367
368/**
369 * struct vc4_validated_shader_info - information about validated shaders that
370 * needs to be used from command list validation.
371 *
372 * For a given shader, each time a shader state record references it, we need
373 * to verify that the shader doesn't read more uniforms than the shader state
374 * record's uniform BO pointer can provide, and we need to apply relocations
375 * and validate the shader state record's uniforms that define the texture
376 * samples.
377 */
378struct vc4_validated_shader_info {
379	uint32_t uniforms_size;
380	uint32_t uniforms_src_size;
381	uint32_t num_texture_samples;
382	struct vc4_texture_sample_info *texture_samples;
383
384	uint32_t num_uniform_addr_offsets;
385	uint32_t *uniform_addr_offsets;
386
387	bool is_threaded;
388};
389
390/**
391 * _wait_for - magic (register) wait macro
392 *
393 * Does the right thing for modeset paths when run under kdgb or similar atomic
394 * contexts. Note that it's important that we check the condition again after
395 * having timed out, since the timeout could be due to preemption or similar and
396 * we've never had a chance to check the condition before the timeout.
397 */
398#define _wait_for(COND, MS, W) ({ \
399	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
400	int ret__ = 0;							\
401	while (!(COND)) {						\
402		if (time_after(jiffies, timeout__)) {			\
403			if (!(COND))					\
404				ret__ = -ETIMEDOUT;			\
405			break;						\
406		}							\
407		if (W && drm_can_sleep())  {				\
408			msleep(W);					\
409		} else {						\
410			cpu_relax();					\
411		}							\
412	}								\
413	ret__;								\
414})
415
416#define wait_for(COND, MS) _wait_for(COND, MS, 1)
417
418/* vc4_bo.c */
419struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
420void vc4_free_object(struct drm_gem_object *gem_obj);
421struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
422			     bool from_cache);
423int vc4_dumb_create(struct drm_file *file_priv,
424		    struct drm_device *dev,
425		    struct drm_mode_create_dumb *args);
426struct dma_buf *vc4_prime_export(struct drm_device *dev,
427				 struct drm_gem_object *obj, int flags);
428int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
429			struct drm_file *file_priv);
430int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
431			       struct drm_file *file_priv);
432int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
433		      struct drm_file *file_priv);
 
 
 
 
434int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
435			     struct drm_file *file_priv);
 
 
 
436int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
437int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
 
 
 
438void *vc4_prime_vmap(struct drm_gem_object *obj);
439void vc4_bo_cache_init(struct drm_device *dev);
440void vc4_bo_cache_destroy(struct drm_device *dev);
441int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
 
 
 
442
443/* vc4_crtc.c */
444extern struct platform_driver vc4_crtc_driver;
445int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
446void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
447bool vc4_event_pending(struct drm_crtc *crtc);
448int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
449int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
450			    unsigned int flags, int *vpos, int *hpos,
451			    ktime_t *stime, ktime_t *etime,
452			    const struct drm_display_mode *mode);
453int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
454				  int *max_error, struct timeval *vblank_time,
455				  unsigned flags);
456
457/* vc4_debugfs.c */
458int vc4_debugfs_init(struct drm_minor *minor);
459void vc4_debugfs_cleanup(struct drm_minor *minor);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
460
461/* vc4_drv.c */
462void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
463
464/* vc4_dpi.c */
465extern struct platform_driver vc4_dpi_driver;
466int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
 
 
 
 
 
467
468/* vc4_gem.c */
469void vc4_gem_init(struct drm_device *dev);
470void vc4_gem_destroy(struct drm_device *dev);
471int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
472			struct drm_file *file_priv);
473int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
474			 struct drm_file *file_priv);
475int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
476		      struct drm_file *file_priv);
477void vc4_submit_next_bin_job(struct drm_device *dev);
478void vc4_submit_next_render_job(struct drm_device *dev);
479void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
480int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
481		       uint64_t timeout_ns, bool interruptible);
482void vc4_job_handle_completed(struct vc4_dev *vc4);
483int vc4_queue_seqno_cb(struct drm_device *dev,
484		       struct vc4_seqno_cb *cb, uint64_t seqno,
485		       void (*func)(struct vc4_seqno_cb *cb));
 
 
486
487/* vc4_hdmi.c */
488extern struct platform_driver vc4_hdmi_driver;
489int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
490
491/* vc4_hdmi.c */
492extern struct platform_driver vc4_vec_driver;
493int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
 
 
494
495/* vc4_irq.c */
496irqreturn_t vc4_irq(int irq, void *arg);
497void vc4_irq_preinstall(struct drm_device *dev);
498int vc4_irq_postinstall(struct drm_device *dev);
499void vc4_irq_uninstall(struct drm_device *dev);
500void vc4_irq_reset(struct drm_device *dev);
501
502/* vc4_hvs.c */
503extern struct platform_driver vc4_hvs_driver;
504void vc4_hvs_dump_state(struct drm_device *dev);
505int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
 
506
507/* vc4_kms.c */
508int vc4_kms_load(struct drm_device *dev);
509
510/* vc4_plane.c */
511struct drm_plane *vc4_plane_init(struct drm_device *dev,
512				 enum drm_plane_type type);
513u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
514u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
515void vc4_plane_async_set_fb(struct drm_plane *plane,
516			    struct drm_framebuffer *fb);
517
518/* vc4_v3d.c */
519extern struct platform_driver vc4_v3d_driver;
520int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
521int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
 
 
 
 
522
523/* vc4_validate.c */
524int
525vc4_validate_bin_cl(struct drm_device *dev,
526		    void *validated,
527		    void *unvalidated,
528		    struct vc4_exec_info *exec);
529
530int
531vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
532
533struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
534				      uint32_t hindex);
535
536int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
537
538bool vc4_check_tex_size(struct vc4_exec_info *exec,
539			struct drm_gem_cma_object *fbo,
540			uint32_t offset, uint8_t tiling_format,
541			uint32_t width, uint32_t height, uint8_t cpp);
542
543/* vc4_validate_shader.c */
544struct vc4_validated_shader_info *
545vc4_validate_shader(struct drm_gem_cma_object *shader_obj);