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  1/* SPDX-License-Identifier: GPL-2.0 */
  2/* Copyright 2018 Marty E. Plummer <hanetzer@startmail.com> */
  3/* Copyright 2019 Linaro, Ltd, Rob Herring <robh@kernel.org> */
  4/*
  5 * Register definitions based on mali_midg_regmap.h
  6 * (C) COPYRIGHT 2010-2018 ARM Limited. All rights reserved.
  7 */
  8#ifndef __PANFROST_REGS_H__
  9#define __PANFROST_REGS_H__
 10
 11#define GPU_ID				0x00
 12#define GPU_L2_FEATURES			0x004	/* (RO) Level 2 cache features */
 13#define GPU_CORE_FEATURES		0x008	/* (RO) Shader Core Features */
 14#define GPU_TILER_FEATURES		0x00C	/* (RO) Tiler Features */
 15#define GPU_MEM_FEATURES		0x010	/* (RO) Memory system features */
 16#define   GROUPS_L2_COHERENT		BIT(0)	/* Cores groups are l2 coherent */
 17
 18#define GPU_MMU_FEATURES		0x014	/* (RO) MMU features */
 19#define GPU_AS_PRESENT			0x018	/* (RO) Address space slots present */
 20#define GPU_JS_PRESENT			0x01C	/* (RO) Job slots present */
 21
 22#define GPU_INT_RAWSTAT			0x20
 23#define GPU_INT_CLEAR			0x24
 24#define GPU_INT_MASK			0x28
 25#define GPU_INT_STAT			0x2c
 26#define   GPU_IRQ_FAULT			BIT(0)
 27#define   GPU_IRQ_MULTIPLE_FAULT	BIT(7)
 28#define   GPU_IRQ_RESET_COMPLETED	BIT(8)
 29#define   GPU_IRQ_POWER_CHANGED		BIT(9)
 30#define   GPU_IRQ_POWER_CHANGED_ALL	BIT(10)
 31#define   GPU_IRQ_PERFCNT_SAMPLE_COMPLETED BIT(16)
 32#define   GPU_IRQ_CLEAN_CACHES_COMPLETED BIT(17)
 33#define   GPU_IRQ_MASK_ALL			 \
 34	  (GPU_IRQ_FAULT			|\
 35	   GPU_IRQ_MULTIPLE_FAULT		|\
 36	   GPU_IRQ_RESET_COMPLETED		|\
 37	   GPU_IRQ_POWER_CHANGED		|\
 38	   GPU_IRQ_POWER_CHANGED_ALL		|\
 39	   GPU_IRQ_PERFCNT_SAMPLE_COMPLETED	|\
 40	   GPU_IRQ_CLEAN_CACHES_COMPLETED)
 41#define GPU_IRQ_MASK_ERROR	   		\
 42	(					\
 43	 GPU_IRQ_FAULT				|\
 44	 GPU_IRQ_MULTIPLE_FAULT)
 45#define GPU_CMD				0x30
 46#define   GPU_CMD_SOFT_RESET		0x01
 47#define   GPU_CMD_PERFCNT_CLEAR		0x03
 48#define   GPU_CMD_PERFCNT_SAMPLE	0x04
 49#define   GPU_CMD_CLEAN_CACHES		0x07
 50#define   GPU_CMD_CLEAN_INV_CACHES	0x08
 51#define GPU_STATUS			0x34
 52#define   GPU_STATUS_PRFCNT_ACTIVE	BIT(2)
 53#define GPU_LATEST_FLUSH_ID		0x38
 54#define GPU_FAULT_STATUS		0x3C
 55#define GPU_FAULT_ADDRESS_LO		0x40
 56#define GPU_FAULT_ADDRESS_HI		0x44
 57
 58#define GPU_PERFCNT_BASE_LO		0x60
 59#define GPU_PERFCNT_BASE_HI		0x64
 60#define GPU_PERFCNT_CFG			0x68
 61#define   GPU_PERFCNT_CFG_MODE(x)	(x)
 62#define   GPU_PERFCNT_CFG_MODE_OFF	0
 63#define   GPU_PERFCNT_CFG_MODE_MANUAL	1
 64#define   GPU_PERFCNT_CFG_MODE_TILE	2
 65#define   GPU_PERFCNT_CFG_AS(x)		((x) << 4)
 66#define   GPU_PERFCNT_CFG_SETSEL(x)	((x) << 8)
 67#define GPU_PRFCNT_JM_EN		0x6c
 68#define GPU_PRFCNT_SHADER_EN		0x70
 69#define GPU_PRFCNT_TILER_EN		0x74
 70#define GPU_PRFCNT_MMU_L2_EN		0x7c
 71
 72#define GPU_THREAD_MAX_THREADS		0x0A0	/* (RO) Maximum number of threads per core */
 73#define GPU_THREAD_MAX_WORKGROUP_SIZE	0x0A4	/* (RO) Maximum workgroup size */
 74#define GPU_THREAD_MAX_BARRIER_SIZE	0x0A8	/* (RO) Maximum threads waiting at a barrier */
 75#define GPU_THREAD_FEATURES		0x0AC	/* (RO) Thread features */
 76#define GPU_THREAD_TLS_ALLOC		0x310   /* (RO) Number of threads per core that
 77						 * TLS must be allocated for */
 78
 79#define GPU_TEXTURE_FEATURES(n)		(0x0B0 + ((n) * 4))
 80#define GPU_JS_FEATURES(n)		(0x0C0 + ((n) * 4))
 81
 82#define GPU_SHADER_PRESENT_LO		0x100	/* (RO) Shader core present bitmap, low word */
 83#define GPU_SHADER_PRESENT_HI		0x104	/* (RO) Shader core present bitmap, high word */
 84#define GPU_TILER_PRESENT_LO		0x110	/* (RO) Tiler core present bitmap, low word */
 85#define GPU_TILER_PRESENT_HI		0x114	/* (RO) Tiler core present bitmap, high word */
 86
 87#define GPU_L2_PRESENT_LO		0x120	/* (RO) Level 2 cache present bitmap, low word */
 88#define GPU_L2_PRESENT_HI		0x124	/* (RO) Level 2 cache present bitmap, high word */
 89
 90#define GPU_COHERENCY_FEATURES		0x300	/* (RO) Coherency features present */
 91#define   COHERENCY_ACE_LITE		BIT(0)
 92#define   COHERENCY_ACE			BIT(1)
 93
 94#define GPU_STACK_PRESENT_LO		0xE00   /* (RO) Core stack present bitmap, low word */
 95#define GPU_STACK_PRESENT_HI		0xE04   /* (RO) Core stack present bitmap, high word */
 96
 97#define SHADER_READY_LO			0x140	/* (RO) Shader core ready bitmap, low word */
 98#define SHADER_READY_HI			0x144	/* (RO) Shader core ready bitmap, high word */
 99
100#define TILER_READY_LO			0x150	/* (RO) Tiler core ready bitmap, low word */
101#define TILER_READY_HI			0x154	/* (RO) Tiler core ready bitmap, high word */
102
103#define L2_READY_LO			0x160	/* (RO) Level 2 cache ready bitmap, low word */
104#define L2_READY_HI			0x164	/* (RO) Level 2 cache ready bitmap, high word */
105
106#define STACK_READY_LO			0xE10   /* (RO) Core stack ready bitmap, low word */
107#define STACK_READY_HI			0xE14   /* (RO) Core stack ready bitmap, high word */
108
109
110#define SHADER_PWRON_LO			0x180	/* (WO) Shader core power on bitmap, low word */
111#define SHADER_PWRON_HI			0x184	/* (WO) Shader core power on bitmap, high word */
112
113#define TILER_PWRON_LO			0x190	/* (WO) Tiler core power on bitmap, low word */
114#define TILER_PWRON_HI			0x194	/* (WO) Tiler core power on bitmap, high word */
115
116#define L2_PWRON_LO			0x1A0	/* (WO) Level 2 cache power on bitmap, low word */
117#define L2_PWRON_HI			0x1A4	/* (WO) Level 2 cache power on bitmap, high word */
118
119#define STACK_PWRON_LO			0xE20   /* (RO) Core stack power on bitmap, low word */
120#define STACK_PWRON_HI			0xE24   /* (RO) Core stack power on bitmap, high word */
121
122
123#define SHADER_PWROFF_LO		0x1C0	/* (WO) Shader core power off bitmap, low word */
124#define SHADER_PWROFF_HI		0x1C4	/* (WO) Shader core power off bitmap, high word */
125
126#define TILER_PWROFF_LO			0x1D0	/* (WO) Tiler core power off bitmap, low word */
127#define TILER_PWROFF_HI			0x1D4	/* (WO) Tiler core power off bitmap, high word */
128
129#define L2_PWROFF_LO			0x1E0	/* (WO) Level 2 cache power off bitmap, low word */
130#define L2_PWROFF_HI			0x1E4	/* (WO) Level 2 cache power off bitmap, high word */
131
132#define STACK_PWROFF_LO			0xE30   /* (RO) Core stack power off bitmap, low word */
133#define STACK_PWROFF_HI			0xE34   /* (RO) Core stack power off bitmap, high word */
134
135
136#define SHADER_PWRTRANS_LO		0x200	/* (RO) Shader core power transition bitmap, low word */
137#define SHADER_PWRTRANS_HI		0x204	/* (RO) Shader core power transition bitmap, high word */
138
139#define TILER_PWRTRANS_LO		0x210	/* (RO) Tiler core power transition bitmap, low word */
140#define TILER_PWRTRANS_HI		0x214	/* (RO) Tiler core power transition bitmap, high word */
141
142#define L2_PWRTRANS_LO			0x220	/* (RO) Level 2 cache power transition bitmap, low word */
143#define L2_PWRTRANS_HI			0x224	/* (RO) Level 2 cache power transition bitmap, high word */
144
145#define STACK_PWRTRANS_LO		0xE40   /* (RO) Core stack power transition bitmap, low word */
146#define STACK_PWRTRANS_HI		0xE44   /* (RO) Core stack power transition bitmap, high word */
147
148
149#define SHADER_PWRACTIVE_LO		0x240	/* (RO) Shader core active bitmap, low word */
150#define SHADER_PWRACTIVE_HI		0x244	/* (RO) Shader core active bitmap, high word */
151
152#define TILER_PWRACTIVE_LO		0x250	/* (RO) Tiler core active bitmap, low word */
153#define TILER_PWRACTIVE_HI		0x254	/* (RO) Tiler core active bitmap, high word */
154
155#define L2_PWRACTIVE_LO			0x260	/* (RO) Level 2 cache active bitmap, low word */
156#define L2_PWRACTIVE_HI			0x264	/* (RO) Level 2 cache active bitmap, high word */
157
158#define GPU_JM_CONFIG			0xF00   /* (RW) Job Manager configuration register (Implementation specific register) */
159#define GPU_SHADER_CONFIG		0xF04	/* (RW) Shader core configuration settings (Implementation specific register) */
160#define GPU_TILER_CONFIG		0xF08   /* (RW) Tiler core configuration settings (Implementation specific register) */
161#define GPU_L2_MMU_CONFIG		0xF0C	/* (RW) Configuration of the L2 cache and MMU (Implementation specific register) */
162
163/* L2_MMU_CONFIG register */
164#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT	23
165#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY		(0x1 << L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT)
166#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT	24
167#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
168#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_OCTANT	(0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
169#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_QUARTER	(0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
170#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_HALF		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
171
172#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT	26
173#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
174#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_OCTANT	(0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
175#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_QUARTER	(0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
176#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_HALF	(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
177
178#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS_SHIFT	12
179#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS		(0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
180
181#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES_SHIFT	15
182#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES	(0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
183
184/* SHADER_CONFIG register */
185#define SC_ALT_COUNTERS			BIT(3)
186#define SC_OVERRIDE_FWD_PIXEL_KILL	BIT(4)
187#define SC_SDC_DISABLE_OQ_DISCARD	BIT(6)
188#define SC_LS_ALLOW_ATTR_TYPES		BIT(16)
189#define SC_LS_PAUSEBUFFER_DISABLE	BIT(16)
190#define SC_TLS_HASH_ENABLE		BIT(17)
191#define SC_LS_ATTR_CHECK_DISABLE	BIT(18)
192#define SC_ENABLE_TEXGRD_FLAGS		BIT(25)
193/* End SHADER_CONFIG register */
194
195/* TILER_CONFIG register */
196#define TC_CLOCK_GATE_OVERRIDE		BIT(0)
197
198/* JM_CONFIG register */
199#define JM_TIMESTAMP_OVERRIDE		BIT(0)
200#define JM_CLOCK_GATE_OVERRIDE		BIT(1)
201#define JM_JOB_THROTTLE_ENABLE		BIT(2)
202#define JM_JOB_THROTTLE_LIMIT_SHIFT	3
203#define JM_MAX_JOB_THROTTLE_LIMIT	0x3F
204#define JM_FORCE_COHERENCY_FEATURES_SHIFT 2
205#define JM_IDVS_GROUP_SIZE_SHIFT	16
206#define JM_MAX_IDVS_GROUP_SIZE		0x3F
207
208
209/* Job Control regs */
210#define JOB_INT_RAWSTAT			0x1000
211#define JOB_INT_CLEAR			0x1004
212#define JOB_INT_MASK			0x1008
213#define JOB_INT_STAT			0x100c
214#define JOB_INT_JS_STATE		0x1010
215#define JOB_INT_THROTTLE		0x1014
216
217#define MK_JS_MASK(j)			(0x10001 << (j))
218#define JOB_INT_MASK_ERR(j)		BIT((j) + 16)
219#define JOB_INT_MASK_DONE(j)		BIT(j)
220
221#define JS_BASE				0x1800
222#define JS_HEAD_LO(n)			(JS_BASE + ((n) * 0x80) + 0x00)
223#define JS_HEAD_HI(n)			(JS_BASE + ((n) * 0x80) + 0x04)
224#define JS_TAIL_LO(n)			(JS_BASE + ((n) * 0x80) + 0x08)
225#define JS_TAIL_HI(n)			(JS_BASE + ((n) * 0x80) + 0x0c)
226#define JS_AFFINITY_LO(n)		(JS_BASE + ((n) * 0x80) + 0x10)
227#define JS_AFFINITY_HI(n)		(JS_BASE + ((n) * 0x80) + 0x14)
228#define JS_CONFIG(n)			(JS_BASE + ((n) * 0x80) + 0x18)
229#define JS_XAFFINITY(n)			(JS_BASE + ((n) * 0x80) + 0x1c)
230#define JS_COMMAND(n)			(JS_BASE + ((n) * 0x80) + 0x20)
231#define JS_STATUS(n)			(JS_BASE + ((n) * 0x80) + 0x24)
232#define JS_HEAD_NEXT_LO(n)		(JS_BASE + ((n) * 0x80) + 0x40)
233#define JS_HEAD_NEXT_HI(n)		(JS_BASE + ((n) * 0x80) + 0x44)
234#define JS_AFFINITY_NEXT_LO(n)		(JS_BASE + ((n) * 0x80) + 0x50)
235#define JS_AFFINITY_NEXT_HI(n)		(JS_BASE + ((n) * 0x80) + 0x54)
236#define JS_CONFIG_NEXT(n)		(JS_BASE + ((n) * 0x80) + 0x58)
237#define JS_COMMAND_NEXT(n)		(JS_BASE + ((n) * 0x80) + 0x60)
238#define JS_FLUSH_ID_NEXT(n)		(JS_BASE + ((n) * 0x80) + 0x70)
239
240/* Possible values of JS_CONFIG and JS_CONFIG_NEXT registers */
241#define JS_CONFIG_START_FLUSH_CLEAN		BIT(8)
242#define JS_CONFIG_START_FLUSH_CLEAN_INVALIDATE	(3u << 8)
243#define JS_CONFIG_START_MMU			BIT(10)
244#define JS_CONFIG_JOB_CHAIN_FLAG		BIT(11)
245#define JS_CONFIG_END_FLUSH_CLEAN		BIT(12)
246#define JS_CONFIG_END_FLUSH_CLEAN_INVALIDATE	(3u << 12)
247#define JS_CONFIG_ENABLE_FLUSH_REDUCTION	BIT(14)
248#define JS_CONFIG_DISABLE_DESCRIPTOR_WR_BK	BIT(15)
249#define JS_CONFIG_THREAD_PRI(n)			((n) << 16)
250
251#define JS_COMMAND_NOP			0x00
252#define JS_COMMAND_START		0x01
253#define JS_COMMAND_SOFT_STOP		0x02	/* Gently stop processing a job chain */
254#define JS_COMMAND_HARD_STOP		0x03	/* Rudely stop processing a job chain */
255#define JS_COMMAND_SOFT_STOP_0		0x04	/* Execute SOFT_STOP if JOB_CHAIN_FLAG is 0 */
256#define JS_COMMAND_HARD_STOP_0		0x05	/* Execute HARD_STOP if JOB_CHAIN_FLAG is 0 */
257#define JS_COMMAND_SOFT_STOP_1		0x06	/* Execute SOFT_STOP if JOB_CHAIN_FLAG is 1 */
258#define JS_COMMAND_HARD_STOP_1		0x07	/* Execute HARD_STOP if JOB_CHAIN_FLAG is 1 */
259
260#define JS_STATUS_EVENT_ACTIVE		0x08
261
262
263/* MMU regs */
264#define MMU_INT_RAWSTAT			0x2000
265#define MMU_INT_CLEAR			0x2004
266#define MMU_INT_MASK			0x2008
267#define MMU_INT_STAT			0x200c
268
269/* AS_COMMAND register commands */
270#define AS_COMMAND_NOP			0x00	/* NOP Operation */
271#define AS_COMMAND_UPDATE		0x01	/* Broadcasts the values in AS_TRANSTAB and ASn_MEMATTR to all MMUs */
272#define AS_COMMAND_LOCK			0x02	/* Issue a lock region command to all MMUs */
273#define AS_COMMAND_UNLOCK		0x03	/* Issue a flush region command to all MMUs */
274#define AS_COMMAND_FLUSH		0x04	/* Flush all L2 caches then issue a flush region command to all MMUs
275						   (deprecated - only for use with T60x) */
276#define AS_COMMAND_FLUSH_PT		0x04	/* Flush all L2 caches then issue a flush region command to all MMUs */
277#define AS_COMMAND_FLUSH_MEM		0x05	/* Wait for memory accesses to complete, flush all the L1s cache then
278						   flush all L2 caches then issue a flush region command to all MMUs */
279
280#define MMU_AS(as)			(0x2400 + ((as) << 6))
281
282#define AS_TRANSTAB_LO(as)		(MMU_AS(as) + 0x00) /* (RW) Translation Table Base Address for address space n, low word */
283#define AS_TRANSTAB_HI(as)		(MMU_AS(as) + 0x04) /* (RW) Translation Table Base Address for address space n, high word */
284#define AS_MEMATTR_LO(as)		(MMU_AS(as) + 0x08) /* (RW) Memory attributes for address space n, low word. */
285#define AS_MEMATTR_HI(as)		(MMU_AS(as) + 0x0C) /* (RW) Memory attributes for address space n, high word. */
286#define AS_LOCKADDR_LO(as)		(MMU_AS(as) + 0x10) /* (RW) Lock region address for address space n, low word */
287#define AS_LOCKADDR_HI(as)		(MMU_AS(as) + 0x14) /* (RW) Lock region address for address space n, high word */
288#define AS_COMMAND(as)			(MMU_AS(as) + 0x18) /* (WO) MMU command register for address space n */
289#define AS_FAULTSTATUS(as)		(MMU_AS(as) + 0x1C) /* (RO) MMU fault status register for address space n */
290#define AS_FAULTADDRESS_LO(as)		(MMU_AS(as) + 0x20) /* (RO) Fault Address for address space n, low word */
291#define AS_FAULTADDRESS_HI(as)		(MMU_AS(as) + 0x24) /* (RO) Fault Address for address space n, high word */
292#define AS_STATUS(as)			(MMU_AS(as) + 0x28) /* (RO) Status flags for address space n */
293/* Additional Bifrost AS regsiters */
294#define AS_TRANSCFG_LO(as)		(MMU_AS(as) + 0x30) /* (RW) Translation table configuration for address space n, low word */
295#define AS_TRANSCFG_HI(as)		(MMU_AS(as) + 0x34) /* (RW) Translation table configuration for address space n, high word */
296#define AS_FAULTEXTRA_LO(as)		(MMU_AS(as) + 0x38) /* (RO) Secondary fault address for address space n, low word */
297#define AS_FAULTEXTRA_HI(as)		(MMU_AS(as) + 0x3C) /* (RO) Secondary fault address for address space n, high word */
298
299/*
300 * Begin LPAE MMU TRANSTAB register values
301 */
302#define AS_TRANSTAB_LPAE_ADDR_SPACE_MASK	0xfffffffffffff000
303#define AS_TRANSTAB_LPAE_ADRMODE_IDENTITY	0x2
304#define AS_TRANSTAB_LPAE_ADRMODE_TABLE		0x3
305#define AS_TRANSTAB_LPAE_ADRMODE_MASK		0x3
306#define AS_TRANSTAB_LPAE_READ_INNER		BIT(2)
307#define AS_TRANSTAB_LPAE_SHARE_OUTER		BIT(4)
308
309#define AS_STATUS_AS_ACTIVE			0x01
310
311#define AS_FAULTSTATUS_ACCESS_TYPE_MASK		(0x3 << 8)
312#define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC	(0x0 << 8)
313#define AS_FAULTSTATUS_ACCESS_TYPE_EX		(0x1 << 8)
314#define AS_FAULTSTATUS_ACCESS_TYPE_READ		(0x2 << 8)
315#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE	(0x3 << 8)
316
317#define gpu_write(dev, reg, data) writel(data, dev->iomem + reg)
318#define gpu_read(dev, reg) readl(dev->iomem + reg)
319
320#endif