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v5.14.15
  1/* SPDX-License-Identifier: GPL-2.0 */
  2/*
  3 * Optmized version of the ip_fast_csum() function
  4 * Used for calculating IP header checksum
  5 *
  6 * Return: 16bit checksum, complemented
  7 *
  8 * Inputs:
  9 *      in0: address of buffer to checksum (char *)
 10 *      in1: length of the buffer (int)
 11 *
 12 * Copyright (C) 2002, 2006 Intel Corp.
 13 * Copyright (C) 2002, 2006 Ken Chen <kenneth.w.chen@intel.com>
 14 */
 15
 16#include <asm/asmmacro.h>
 17#include <asm/export.h>
 18
 19/*
 20 * Since we know that most likely this function is called with buf aligned
 21 * on 4-byte boundary and 20 bytes in length, we can execution rather quickly
 22 * versus calling generic version of do_csum, which has lots of overhead in
 23 * handling various alignments and sizes.  However, due to lack of constrains
 24 * put on the function input argument, cases with alignment not on 4-byte or
 25 * size not equal to 20 bytes will be handled by the generic do_csum function.
 26 */
 27
 28#define in0	r32
 29#define in1	r33
 30#define in2	r34
 31#define in3	r35
 32#define in4	r36
 33#define ret0	r8
 34
 35GLOBAL_ENTRY(ip_fast_csum)
 36	.prologue
 37	.body
 38	cmp.ne	p6,p7=5,in1	// size other than 20 byte?
 39	and	r14=3,in0	// is it aligned on 4-byte?
 40	add	r15=4,in0	// second source pointer
 41	;;
 42	cmp.ne.or.andcm p6,p7=r14,r0
 43	;;
 44(p7)	ld4	r20=[in0],8
 45(p7)	ld4	r21=[r15],8
 46(p6)	br.spnt	.generic
 47	;;
 48	ld4	r22=[in0],8
 49	ld4	r23=[r15],8
 50	;;
 51	ld4	r24=[in0]
 52	add	r20=r20,r21
 53	add	r22=r22,r23
 54	;;
 55	add	r20=r20,r22
 56	;;
 57	add	r20=r20,r24
 58	;;
 59	shr.u	ret0=r20,16	// now need to add the carry
 60	zxt2	r20=r20
 61	;;
 62	add	r20=ret0,r20
 63	;;
 64	shr.u	ret0=r20,16	// add carry again
 65	zxt2	r20=r20
 66	;;
 67	add	r20=ret0,r20
 68	;;
 69	shr.u	ret0=r20,16
 70	zxt2	r20=r20
 71	;;
 72	add	r20=ret0,r20
 73	mov	r9=0xffff
 74	;;
 75	andcm	ret0=r9,r20
 76	.restore sp		// reset frame state
 77	br.ret.sptk.many b0
 78	;;
 79
 80.generic:
 81	.prologue
 82	.save ar.pfs, r35
 83	alloc	r35=ar.pfs,2,2,2,0
 84	.save rp, r34
 85	mov	r34=b0
 86	.body
 87	dep.z	out1=in1,2,30
 88	mov	out0=in0
 89	;;
 90	br.call.sptk.many b0=do_csum
 91	;;
 92	andcm	ret0=-1,ret0
 93	mov	ar.pfs=r35
 94	mov	b0=r34
 95	br.ret.sptk.many b0
 96END(ip_fast_csum)
 97EXPORT_SYMBOL(ip_fast_csum)
 98
 99GLOBAL_ENTRY(csum_ipv6_magic)
100	ld4	r20=[in0],4
101	ld4	r21=[in1],4
102	zxt4	in2=in2
103	;;
104	ld4	r22=[in0],4
105	ld4	r23=[in1],4
106	dep	r15=in3,in2,32,16
107	;;
108	ld4	r24=[in0],4
109	ld4	r25=[in1],4
110	mux1	r15=r15,@rev
111	add	r16=r20,r21
112	add	r17=r22,r23
113	zxt4	in4=in4
114	;;
115	ld4	r26=[in0],4
116	ld4	r27=[in1],4
117	shr.u	r15=r15,16
118	add	r18=r24,r25
119	add	r8=r16,r17
120	;;
121	add	r19=r26,r27
122	add	r8=r8,r18
123	;;
124	add	r8=r8,r19
125	add	r15=r15,in4
126	;;
127	add	r8=r8,r15
128	;;
129	shr.u	r10=r8,32	// now fold sum into short
130	zxt4	r11=r8
131	;;
132	add	r8=r10,r11
133	;;
134	shr.u	r10=r8,16	// yeah, keep it rolling
135	zxt2	r11=r8
136	;;
137	add	r8=r10,r11
138	;;
139	shr.u	r10=r8,16	// three times lucky
140	zxt2	r11=r8
141	;;
142	add	r8=r10,r11
143	mov	r9=0xffff
144	;;
145	andcm	r8=r9,r8
146	br.ret.sptk.many b0
147END(csum_ipv6_magic)
148EXPORT_SYMBOL(csum_ipv6_magic)
v4.17
  1/* SPDX-License-Identifier: GPL-2.0 */
  2/*
  3 * Optmized version of the ip_fast_csum() function
  4 * Used for calculating IP header checksum
  5 *
  6 * Return: 16bit checksum, complemented
  7 *
  8 * Inputs:
  9 *      in0: address of buffer to checksum (char *)
 10 *      in1: length of the buffer (int)
 11 *
 12 * Copyright (C) 2002, 2006 Intel Corp.
 13 * Copyright (C) 2002, 2006 Ken Chen <kenneth.w.chen@intel.com>
 14 */
 15
 16#include <asm/asmmacro.h>
 17#include <asm/export.h>
 18
 19/*
 20 * Since we know that most likely this function is called with buf aligned
 21 * on 4-byte boundary and 20 bytes in length, we can execution rather quickly
 22 * versus calling generic version of do_csum, which has lots of overhead in
 23 * handling various alignments and sizes.  However, due to lack of constrains
 24 * put on the function input argument, cases with alignment not on 4-byte or
 25 * size not equal to 20 bytes will be handled by the generic do_csum function.
 26 */
 27
 28#define in0	r32
 29#define in1	r33
 30#define in2	r34
 31#define in3	r35
 32#define in4	r36
 33#define ret0	r8
 34
 35GLOBAL_ENTRY(ip_fast_csum)
 36	.prologue
 37	.body
 38	cmp.ne	p6,p7=5,in1	// size other than 20 byte?
 39	and	r14=3,in0	// is it aligned on 4-byte?
 40	add	r15=4,in0	// second source pointer
 41	;;
 42	cmp.ne.or.andcm p6,p7=r14,r0
 43	;;
 44(p7)	ld4	r20=[in0],8
 45(p7)	ld4	r21=[r15],8
 46(p6)	br.spnt	.generic
 47	;;
 48	ld4	r22=[in0],8
 49	ld4	r23=[r15],8
 50	;;
 51	ld4	r24=[in0]
 52	add	r20=r20,r21
 53	add	r22=r22,r23
 54	;;
 55	add	r20=r20,r22
 56	;;
 57	add	r20=r20,r24
 58	;;
 59	shr.u	ret0=r20,16	// now need to add the carry
 60	zxt2	r20=r20
 61	;;
 62	add	r20=ret0,r20
 63	;;
 64	shr.u	ret0=r20,16	// add carry again
 65	zxt2	r20=r20
 66	;;
 67	add	r20=ret0,r20
 68	;;
 69	shr.u	ret0=r20,16
 70	zxt2	r20=r20
 71	;;
 72	add	r20=ret0,r20
 73	mov	r9=0xffff
 74	;;
 75	andcm	ret0=r9,r20
 76	.restore sp		// reset frame state
 77	br.ret.sptk.many b0
 78	;;
 79
 80.generic:
 81	.prologue
 82	.save ar.pfs, r35
 83	alloc	r35=ar.pfs,2,2,2,0
 84	.save rp, r34
 85	mov	r34=b0
 86	.body
 87	dep.z	out1=in1,2,30
 88	mov	out0=in0
 89	;;
 90	br.call.sptk.many b0=do_csum
 91	;;
 92	andcm	ret0=-1,ret0
 93	mov	ar.pfs=r35
 94	mov	b0=r34
 95	br.ret.sptk.many b0
 96END(ip_fast_csum)
 97EXPORT_SYMBOL(ip_fast_csum)
 98
 99GLOBAL_ENTRY(csum_ipv6_magic)
100	ld4	r20=[in0],4
101	ld4	r21=[in1],4
102	zxt4	in2=in2
103	;;
104	ld4	r22=[in0],4
105	ld4	r23=[in1],4
106	dep	r15=in3,in2,32,16
107	;;
108	ld4	r24=[in0],4
109	ld4	r25=[in1],4
110	mux1	r15=r15,@rev
111	add	r16=r20,r21
112	add	r17=r22,r23
113	zxt4	in4=in4
114	;;
115	ld4	r26=[in0],4
116	ld4	r27=[in1],4
117	shr.u	r15=r15,16
118	add	r18=r24,r25
119	add	r8=r16,r17
120	;;
121	add	r19=r26,r27
122	add	r8=r8,r18
123	;;
124	add	r8=r8,r19
125	add	r15=r15,in4
126	;;
127	add	r8=r8,r15
128	;;
129	shr.u	r10=r8,32	// now fold sum into short
130	zxt4	r11=r8
131	;;
132	add	r8=r10,r11
133	;;
134	shr.u	r10=r8,16	// yeah, keep it rolling
135	zxt2	r11=r8
136	;;
137	add	r8=r10,r11
138	;;
139	shr.u	r10=r8,16	// three times lucky
140	zxt2	r11=r8
141	;;
142	add	r8=r10,r11
143	mov	r9=0xffff
144	;;
145	andcm	r8=r9,r8
146	br.ret.sptk.many b0
147END(csum_ipv6_magic)
148EXPORT_SYMBOL(csum_ipv6_magic)