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1/*
2 * PS3 GPU declarations.
3 *
4 * Copyright 2009 Sony Corporation
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; version 2 of the License.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program.
17 * If not, see <http://www.gnu.org/licenses/>.
18 */
19
20#ifndef _ASM_POWERPC_PS3GPU_H
21#define _ASM_POWERPC_PS3GPU_H
22
23#include <linux/mutex.h>
24
25#include <asm/lv1call.h>
26
27
28#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
29#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
30
31#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
32#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
33#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
34#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
35
36#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
37
38#define L1GPU_DISPLAY_SYNC_HSYNC 1
39#define L1GPU_DISPLAY_SYNC_VSYNC 2
40
41
42/* mutex synchronizing GPU accesses and video mode changes */
43extern struct mutex ps3_gpu_mutex;
44
45
46static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
47 u64 ddr_offset)
48{
49 return lv1_gpu_context_attribute(context_handle,
50 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
51 head, ddr_offset, 0, 0);
52}
53
54static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
55 u64 ddr_offset)
56{
57 return lv1_gpu_context_attribute(context_handle,
58 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
59 head, ddr_offset, 0, 0);
60}
61
62static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
63 u64 xdr_size, u64 ioif_offset)
64{
65 return lv1_gpu_context_attribute(context_handle,
66 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
67 xdr_lpar, xdr_size, ioif_offset, 0);
68}
69
70static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
71 u64 ioif_offset, u64 sync_width, u64 pitch)
72{
73 return lv1_gpu_context_attribute(context_handle,
74 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
75 ddr_offset, ioif_offset, sync_width,
76 pitch);
77}
78
79static inline int lv1_gpu_fb_close(u64 context_handle)
80{
81 return lv1_gpu_context_attribute(context_handle,
82 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
83 0, 0, 0);
84}
85
86#endif /* _ASM_POWERPC_PS3GPU_H */
1/* SPDX-License-Identifier: GPL-2.0-only */
2/*
3 * PS3 GPU declarations.
4 *
5 * Copyright 2009 Sony Corporation
6 */
7
8#ifndef _ASM_POWERPC_PS3GPU_H
9#define _ASM_POWERPC_PS3GPU_H
10
11#include <linux/mutex.h>
12
13#include <asm/lv1call.h>
14
15
16#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
17#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
18
19#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
20#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
21#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
22#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
23
24#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
25
26#define L1GPU_DISPLAY_SYNC_HSYNC 1
27#define L1GPU_DISPLAY_SYNC_VSYNC 2
28
29
30/* mutex synchronizing GPU accesses and video mode changes */
31extern struct mutex ps3_gpu_mutex;
32
33
34static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
35 u64 ddr_offset)
36{
37 return lv1_gpu_context_attribute(context_handle,
38 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
39 head, ddr_offset, 0, 0);
40}
41
42static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
43 u64 ddr_offset)
44{
45 return lv1_gpu_context_attribute(context_handle,
46 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
47 head, ddr_offset, 0, 0);
48}
49
50static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
51 u64 xdr_size, u64 ioif_offset)
52{
53 return lv1_gpu_context_attribute(context_handle,
54 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
55 xdr_lpar, xdr_size, ioif_offset, 0);
56}
57
58static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
59 u64 ioif_offset, u64 sync_width, u64 pitch)
60{
61 return lv1_gpu_context_attribute(context_handle,
62 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
63 ddr_offset, ioif_offset, sync_width,
64 pitch);
65}
66
67static inline int lv1_gpu_fb_close(u64 context_handle)
68{
69 return lv1_gpu_context_attribute(context_handle,
70 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
71 0, 0, 0);
72}
73
74#endif /* _ASM_POWERPC_PS3GPU_H */