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v4.6
 
  1/*
  2 * Copyright (C) 2015 Broadcom
  3 *
  4 * This program is free software; you can redistribute it and/or modify
  5 * it under the terms of the GNU General Public License version 2 as
  6 * published by the Free Software Foundation.
  7 */
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  8
  9#include "drmP.h"
 10#include "drm_gem_cma_helper.h"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 11
 12struct vc4_dev {
 13	struct drm_device *dev;
 
 
 
 
 
 14
 15	struct vc4_hdmi *hdmi;
 16	struct vc4_hvs *hvs;
 17	struct vc4_crtc *crtc[3];
 18	struct vc4_v3d *v3d;
 19
 20	struct drm_fbdev_cma *fbdev;
 21
 22	struct vc4_hang_state *hang_state;
 23
 24	/* The kernel-space BO cache.  Tracks buffers that have been
 25	 * unreferenced by all other users (refcounts of 0!) but not
 26	 * yet freed, so we can do cheap allocations.
 27	 */
 28	struct vc4_bo_cache {
 29		/* Array of list heads for entries in the BO cache,
 30		 * based on number of pages, so we can do O(1) lookups
 31		 * in the cache when allocating.
 32		 */
 33		struct list_head *size_list;
 34		uint32_t size_list_size;
 35
 36		/* List of all BOs in the cache, ordered by age, so we
 37		 * can do O(1) lookups when trying to free old
 38		 * buffers.
 39		 */
 40		struct list_head time_list;
 41		struct work_struct time_work;
 42		struct timer_list time_timer;
 43	} bo_cache;
 44
 45	struct vc4_bo_stats {
 
 
 46		u32 num_allocated;
 47		u32 size_allocated;
 48		u32 num_cached;
 49		u32 size_cached;
 50	} bo_stats;
 51
 52	/* Protects bo_cache and the BO stats. */
 53	struct mutex bo_lock;
 54
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 55	/* Sequence number for the last job queued in bin_job_list.
 56	 * Starts at 0 (no jobs emitted).
 57	 */
 58	uint64_t emit_seqno;
 59
 60	/* Sequence number for the last completed job on the GPU.
 61	 * Starts at 0 (no jobs completed).
 62	 */
 63	uint64_t finished_seqno;
 64
 65	/* List of all struct vc4_exec_info for jobs to be executed in
 66	 * the binner.  The first job in the list is the one currently
 67	 * programmed into ct0ca for execution.
 68	 */
 69	struct list_head bin_job_list;
 70
 71	/* List of all struct vc4_exec_info for jobs that have
 72	 * completed binning and are ready for rendering.  The first
 73	 * job in the list is the one currently programmed into ct1ca
 74	 * for execution.
 75	 */
 76	struct list_head render_job_list;
 77
 78	/* List of the finished vc4_exec_infos waiting to be freed by
 79	 * job_done_work.
 80	 */
 81	struct list_head job_done_list;
 82	/* Spinlock used to synchronize the job_list and seqno
 83	 * accesses between the IRQ handler and GEM ioctls.
 84	 */
 85	spinlock_t job_lock;
 86	wait_queue_head_t job_wait_queue;
 87	struct work_struct job_done_work;
 88
 
 
 
 
 
 89	/* List of struct vc4_seqno_cb for callbacks to be made from a
 90	 * workqueue when the given seqno is passed.
 91	 */
 92	struct list_head seqno_cb_list;
 93
 94	/* The binner overflow memory that's currently set up in
 95	 * BPOA/BPOS registers.  When overflow occurs and a new one is
 96	 * allocated, the previous one will be moved to
 97	 * vc4->current_exec's free list.
 98	 */
 99	struct vc4_bo *overflow_mem;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
100	struct work_struct overflow_mem_work;
101
102	int power_refcount;
103
 
 
 
104	/* Mutex controlling the power refcount. */
105	struct mutex power_lock;
106
107	struct {
108		struct timer_list timer;
109		struct work_struct reset_work;
110	} hangcheck;
111
112	struct semaphore async_modeset;
 
 
 
 
 
 
 
 
 
 
 
 
 
113};
114
115static inline struct vc4_dev *
116to_vc4_dev(struct drm_device *dev)
117{
118	return (struct vc4_dev *)dev->dev_private;
119}
120
121struct vc4_bo {
122	struct drm_gem_cma_object base;
123
124	/* seqno of the last job to render to this BO. */
125	uint64_t seqno;
126
 
 
 
 
 
 
 
 
 
127	/* List entry for the BO's position in either
128	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
129	 */
130	struct list_head unref_head;
131
132	/* Time in jiffies when the BO was put in vc4->bo_cache. */
133	unsigned long free_time;
134
135	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
136	struct list_head size_head;
137
138	/* Struct for shader validation state, if created by
139	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
140	 */
141	struct vc4_validated_shader_info *validated_shader;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
142};
143
144static inline struct vc4_bo *
145to_vc4_bo(struct drm_gem_object *bo)
146{
147	return (struct vc4_bo *)bo;
 
 
 
 
 
 
 
 
 
 
 
 
 
148}
149
150struct vc4_seqno_cb {
151	struct work_struct work;
152	uint64_t seqno;
153	void (*func)(struct vc4_seqno_cb *cb);
154};
155
156struct vc4_v3d {
157	struct vc4_dev *vc4;
158	struct platform_device *pdev;
159	void __iomem *regs;
 
 
160};
161
162struct vc4_hvs {
 
163	struct platform_device *pdev;
164	void __iomem *regs;
165	u32 __iomem *dlist;
166
 
 
 
 
167	/* Memory manager for CRTCs to allocate space in the display
168	 * list.  Units are dwords.
169	 */
170	struct drm_mm dlist_mm;
171	/* Memory manager for the LBM memory used by HVS scaling. */
172	struct drm_mm lbm_mm;
173	spinlock_t mm_lock;
174
175	struct drm_mm_node mitchell_netravali_filter;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
176};
177
178struct vc4_plane {
179	struct drm_plane base;
180};
181
182static inline struct vc4_plane *
183to_vc4_plane(struct drm_plane *plane)
184{
185	return (struct vc4_plane *)plane;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
186}
187
188enum vc4_encoder_type {
189	VC4_ENCODER_TYPE_HDMI,
 
 
190	VC4_ENCODER_TYPE_VEC,
191	VC4_ENCODER_TYPE_DSI0,
192	VC4_ENCODER_TYPE_DSI1,
193	VC4_ENCODER_TYPE_SMI,
194	VC4_ENCODER_TYPE_DPI,
195};
196
197struct vc4_encoder {
198	struct drm_encoder base;
199	enum vc4_encoder_type type;
200	u32 clock_select;
 
 
 
 
 
 
 
201};
202
203static inline struct vc4_encoder *
204to_vc4_encoder(struct drm_encoder *encoder)
205{
206	return container_of(encoder, struct vc4_encoder, base);
207}
208
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
209#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
210#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
211#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
212#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
 
 
213
214struct vc4_exec_info {
 
 
215	/* Sequence number for this bin/render job. */
216	uint64_t seqno;
217
 
 
 
 
 
218	/* Last current addresses the hardware was processing when the
219	 * hangcheck timer checked on us.
220	 */
221	uint32_t last_ct0ca, last_ct1ca;
222
223	/* Kernel-space copy of the ioctl arguments */
224	struct drm_vc4_submit_cl *args;
225
226	/* This is the array of BOs that were looked up at the start of exec.
227	 * Command validation will use indices into this array.
228	 */
229	struct drm_gem_cma_object **bo;
230	uint32_t bo_count;
231
 
 
 
 
 
 
 
232	/* Pointers for our position in vc4->job_list */
233	struct list_head head;
234
235	/* List of other BOs used in the job that need to be released
236	 * once the job is complete.
237	 */
238	struct list_head unref_list;
239
240	/* Current unvalidated indices into @bo loaded by the non-hardware
241	 * VC4_PACKET_GEM_HANDLES.
242	 */
243	uint32_t bo_index[2];
244
245	/* This is the BO where we store the validated command lists, shader
246	 * records, and uniforms.
247	 */
248	struct drm_gem_cma_object *exec_bo;
249
250	/**
251	 * This tracks the per-shader-record state (packet 64) that
252	 * determines the length of the shader record and the offset
253	 * it's expected to be found at.  It gets read in from the
254	 * command lists.
255	 */
256	struct vc4_shader_state {
257		uint32_t addr;
258		/* Maximum vertex index referenced by any primitive using this
259		 * shader state.
260		 */
261		uint32_t max_index;
262	} *shader_state;
263
264	/** How many shader states the user declared they were using. */
265	uint32_t shader_state_size;
266	/** How many shader state records the validator has seen. */
267	uint32_t shader_state_count;
268
269	bool found_tile_binning_mode_config_packet;
270	bool found_start_tile_binning_packet;
271	bool found_increment_semaphore_packet;
272	bool found_flush;
273	uint8_t bin_tiles_x, bin_tiles_y;
274	struct drm_gem_cma_object *tile_bo;
 
 
275	uint32_t tile_alloc_offset;
 
 
276
277	/**
278	 * Computed addresses pointing into exec_bo where we start the
279	 * bin thread (ct0) and render thread (ct1).
280	 */
281	uint32_t ct0ca, ct0ea;
282	uint32_t ct1ca, ct1ea;
283
284	/* Pointer to the unvalidated bin CL (if present). */
285	void *bin_u;
286
287	/* Pointers to the shader recs.  These paddr gets incremented as CL
288	 * packets are relocated in validate_gl_shader_state, and the vaddrs
289	 * (u and v) get incremented and size decremented as the shader recs
290	 * themselves are validated.
291	 */
292	void *shader_rec_u;
293	void *shader_rec_v;
294	uint32_t shader_rec_p;
295	uint32_t shader_rec_size;
296
297	/* Pointers to the uniform data.  These pointers are incremented, and
298	 * size decremented, as each batch of uniforms is uploaded.
299	 */
300	void *uniforms_u;
301	void *uniforms_v;
302	uint32_t uniforms_p;
303	uint32_t uniforms_size;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
304};
305
306static inline struct vc4_exec_info *
307vc4_first_bin_job(struct vc4_dev *vc4)
308{
309	if (list_empty(&vc4->bin_job_list))
310		return NULL;
311	return list_first_entry(&vc4->bin_job_list, struct vc4_exec_info, head);
312}
313
314static inline struct vc4_exec_info *
315vc4_first_render_job(struct vc4_dev *vc4)
316{
 
 
 
 
 
 
 
317	if (list_empty(&vc4->render_job_list))
318		return NULL;
319	return list_first_entry(&vc4->render_job_list,
320				struct vc4_exec_info, head);
321}
322
323/**
324 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
325 * setup parameters.
326 *
327 * This will be used at draw time to relocate the reference to the texture
328 * contents in p0, and validate that the offset combined with
329 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
330 * Note that the hardware treats unprovided config parameters as 0, so not all
331 * of them need to be set up for every texure sample, and we'll store ~0 as
332 * the offset to mark the unused ones.
333 *
334 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
335 * Setup") for definitions of the texture parameters.
336 */
337struct vc4_texture_sample_info {
338	bool is_direct;
339	uint32_t p_offset[4];
340};
341
342/**
343 * struct vc4_validated_shader_info - information about validated shaders that
344 * needs to be used from command list validation.
345 *
346 * For a given shader, each time a shader state record references it, we need
347 * to verify that the shader doesn't read more uniforms than the shader state
348 * record's uniform BO pointer can provide, and we need to apply relocations
349 * and validate the shader state record's uniforms that define the texture
350 * samples.
351 */
352struct vc4_validated_shader_info {
353	uint32_t uniforms_size;
354	uint32_t uniforms_src_size;
355	uint32_t num_texture_samples;
356	struct vc4_texture_sample_info *texture_samples;
 
 
 
 
 
357};
358
359/**
360 * _wait_for - magic (register) wait macro
361 *
362 * Does the right thing for modeset paths when run under kdgb or similar atomic
363 * contexts. Note that it's important that we check the condition again after
364 * having timed out, since the timeout could be due to preemption or similar and
365 * we've never had a chance to check the condition before the timeout.
366 */
367#define _wait_for(COND, MS, W) ({ \
368	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
369	int ret__ = 0;							\
370	while (!(COND)) {						\
371		if (time_after(jiffies, timeout__)) {			\
372			if (!(COND))					\
373				ret__ = -ETIMEDOUT;			\
 
 
 
 
 
374			break;						\
375		}							\
376		if (W && drm_can_sleep())  {				\
377			msleep(W);					\
378		} else {						\
379			cpu_relax();					\
380		}							\
 
 
 
381	}								\
382	ret__;								\
383})
384
385#define wait_for(COND, MS) _wait_for(COND, MS, 1)
 
 
386
387/* vc4_bo.c */
388struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
389void vc4_free_object(struct drm_gem_object *gem_obj);
390struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
391			     bool from_cache);
392int vc4_dumb_create(struct drm_file *file_priv,
393		    struct drm_device *dev,
394		    struct drm_mode_create_dumb *args);
395struct dma_buf *vc4_prime_export(struct drm_device *dev,
396				 struct drm_gem_object *obj, int flags);
397int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
398			struct drm_file *file_priv);
399int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
400			       struct drm_file *file_priv);
401int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
402		      struct drm_file *file_priv);
 
 
 
 
403int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
404			     struct drm_file *file_priv);
405int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
406int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
407void *vc4_prime_vmap(struct drm_gem_object *obj);
408void vc4_bo_cache_init(struct drm_device *dev);
409void vc4_bo_cache_destroy(struct drm_device *dev);
410int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
 
 
411
412/* vc4_crtc.c */
413extern struct platform_driver vc4_crtc_driver;
414int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
415void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
416int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
417
418/* vc4_debugfs.c */
419int vc4_debugfs_init(struct drm_minor *minor);
420void vc4_debugfs_cleanup(struct drm_minor *minor);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
421
422/* vc4_drv.c */
423void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
 
 
 
 
 
 
 
 
 
 
424
425/* vc4_gem.c */
426void vc4_gem_init(struct drm_device *dev);
427void vc4_gem_destroy(struct drm_device *dev);
428int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
429			struct drm_file *file_priv);
430int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
431			 struct drm_file *file_priv);
432int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
433		      struct drm_file *file_priv);
434void vc4_submit_next_bin_job(struct drm_device *dev);
435void vc4_submit_next_render_job(struct drm_device *dev);
436void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
437int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
438		       uint64_t timeout_ns, bool interruptible);
439void vc4_job_handle_completed(struct vc4_dev *vc4);
440int vc4_queue_seqno_cb(struct drm_device *dev,
441		       struct vc4_seqno_cb *cb, uint64_t seqno,
442		       void (*func)(struct vc4_seqno_cb *cb));
 
 
443
444/* vc4_hdmi.c */
445extern struct platform_driver vc4_hdmi_driver;
446int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
 
 
 
 
 
447
448/* vc4_irq.c */
449irqreturn_t vc4_irq(int irq, void *arg);
450void vc4_irq_preinstall(struct drm_device *dev);
451int vc4_irq_postinstall(struct drm_device *dev);
452void vc4_irq_uninstall(struct drm_device *dev);
453void vc4_irq_reset(struct drm_device *dev);
454
455/* vc4_hvs.c */
456extern struct platform_driver vc4_hvs_driver;
457void vc4_hvs_dump_state(struct drm_device *dev);
458int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
 
 
 
 
 
 
 
 
 
 
459
460/* vc4_kms.c */
461int vc4_kms_load(struct drm_device *dev);
462
463/* vc4_plane.c */
464struct drm_plane *vc4_plane_init(struct drm_device *dev,
465				 enum drm_plane_type type);
 
 
466u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
467u32 vc4_plane_dlist_size(struct drm_plane_state *state);
468void vc4_plane_async_set_fb(struct drm_plane *plane,
469			    struct drm_framebuffer *fb);
470
471/* vc4_v3d.c */
472extern struct platform_driver vc4_v3d_driver;
473int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
474int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
 
 
 
 
 
475
476/* vc4_validate.c */
477int
478vc4_validate_bin_cl(struct drm_device *dev,
479		    void *validated,
480		    void *unvalidated,
481		    struct vc4_exec_info *exec);
482
483int
484vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
485
486struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
487				      uint32_t hindex);
488
489int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
490
491bool vc4_check_tex_size(struct vc4_exec_info *exec,
492			struct drm_gem_cma_object *fbo,
493			uint32_t offset, uint8_t tiling_format,
494			uint32_t width, uint32_t height, uint8_t cpp);
495
496/* vc4_validate_shader.c */
497struct vc4_validated_shader_info *
498vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
v6.2
   1/* SPDX-License-Identifier: GPL-2.0-only */
   2/*
   3 * Copyright (C) 2015 Broadcom
 
 
 
 
   4 */
   5#ifndef _VC4_DRV_H_
   6#define _VC4_DRV_H_
   7
   8#include <linux/delay.h>
   9#include <linux/of.h>
  10#include <linux/refcount.h>
  11#include <linux/uaccess.h>
  12
  13#include <drm/drm_atomic.h>
  14#include <drm/drm_debugfs.h>
  15#include <drm/drm_device.h>
  16#include <drm/drm_encoder.h>
  17#include <drm/drm_gem_dma_helper.h>
  18#include <drm/drm_managed.h>
  19#include <drm/drm_mm.h>
  20#include <drm/drm_modeset_lock.h>
  21
  22#include "uapi/drm/vc4_drm.h"
  23
  24struct drm_device;
  25struct drm_gem_object;
  26
  27/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
  28 * this.
  29 */
  30enum vc4_kernel_bo_type {
  31	/* Any kernel allocation (gem_create_object hook) before it
  32	 * gets another type set.
  33	 */
  34	VC4_BO_TYPE_KERNEL,
  35	VC4_BO_TYPE_V3D,
  36	VC4_BO_TYPE_V3D_SHADER,
  37	VC4_BO_TYPE_DUMB,
  38	VC4_BO_TYPE_BIN,
  39	VC4_BO_TYPE_RCL,
  40	VC4_BO_TYPE_BCL,
  41	VC4_BO_TYPE_KERNEL_CACHE,
  42	VC4_BO_TYPE_COUNT
  43};
  44
  45/* Performance monitor object. The perform lifetime is controlled by userspace
  46 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
  47 * request, and when this is the case, HW perf counters will be activated just
  48 * before the submit_cl is submitted to the GPU and disabled when the job is
  49 * done. This way, only events related to a specific job will be counted.
  50 */
  51struct vc4_perfmon {
  52	struct vc4_dev *dev;
  53
  54	/* Tracks the number of users of the perfmon, when this counter reaches
  55	 * zero the perfmon is destroyed.
  56	 */
  57	refcount_t refcnt;
  58
  59	/* Number of counters activated in this perfmon instance
  60	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
  61	 */
  62	u8 ncounters;
  63
  64	/* Events counted by the HW perf counters. */
  65	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
  66
  67	/* Storage for counter values. Counters are incremented by the HW
  68	 * perf counter values every time the perfmon is attached to a GPU job.
  69	 * This way, perfmon users don't have to retrieve the results after
  70	 * each job if they want to track events covering several submissions.
  71	 * Note that counter values can't be reset, but you can fake a reset by
  72	 * destroying the perfmon and creating a new one.
  73	 */
  74	u64 counters[];
  75};
  76
  77struct vc4_dev {
  78	struct drm_device base;
  79	struct device *dev;
  80
  81	bool is_vc5;
  82
  83	unsigned int irq;
  84
 
  85	struct vc4_hvs *hvs;
 
  86	struct vc4_v3d *v3d;
  87
 
 
  88	struct vc4_hang_state *hang_state;
  89
  90	/* The kernel-space BO cache.  Tracks buffers that have been
  91	 * unreferenced by all other users (refcounts of 0!) but not
  92	 * yet freed, so we can do cheap allocations.
  93	 */
  94	struct vc4_bo_cache {
  95		/* Array of list heads for entries in the BO cache,
  96		 * based on number of pages, so we can do O(1) lookups
  97		 * in the cache when allocating.
  98		 */
  99		struct list_head *size_list;
 100		uint32_t size_list_size;
 101
 102		/* List of all BOs in the cache, ordered by age, so we
 103		 * can do O(1) lookups when trying to free old
 104		 * buffers.
 105		 */
 106		struct list_head time_list;
 107		struct work_struct time_work;
 108		struct timer_list time_timer;
 109	} bo_cache;
 110
 111	u32 num_labels;
 112	struct vc4_label {
 113		const char *name;
 114		u32 num_allocated;
 115		u32 size_allocated;
 116	} *bo_labels;
 
 
 117
 118	/* Protects bo_cache and bo_labels. */
 119	struct mutex bo_lock;
 120
 121	/* Purgeable BO pool. All BOs in this pool can have their memory
 122	 * reclaimed if the driver is unable to allocate new BOs. We also
 123	 * keep stats related to the purge mechanism here.
 124	 */
 125	struct {
 126		struct list_head list;
 127		unsigned int num;
 128		size_t size;
 129		unsigned int purged_num;
 130		size_t purged_size;
 131		struct mutex lock;
 132	} purgeable;
 133
 134	uint64_t dma_fence_context;
 135
 136	/* Sequence number for the last job queued in bin_job_list.
 137	 * Starts at 0 (no jobs emitted).
 138	 */
 139	uint64_t emit_seqno;
 140
 141	/* Sequence number for the last completed job on the GPU.
 142	 * Starts at 0 (no jobs completed).
 143	 */
 144	uint64_t finished_seqno;
 145
 146	/* List of all struct vc4_exec_info for jobs to be executed in
 147	 * the binner.  The first job in the list is the one currently
 148	 * programmed into ct0ca for execution.
 149	 */
 150	struct list_head bin_job_list;
 151
 152	/* List of all struct vc4_exec_info for jobs that have
 153	 * completed binning and are ready for rendering.  The first
 154	 * job in the list is the one currently programmed into ct1ca
 155	 * for execution.
 156	 */
 157	struct list_head render_job_list;
 158
 159	/* List of the finished vc4_exec_infos waiting to be freed by
 160	 * job_done_work.
 161	 */
 162	struct list_head job_done_list;
 163	/* Spinlock used to synchronize the job_list and seqno
 164	 * accesses between the IRQ handler and GEM ioctls.
 165	 */
 166	spinlock_t job_lock;
 167	wait_queue_head_t job_wait_queue;
 168	struct work_struct job_done_work;
 169
 170	/* Used to track the active perfmon if any. Access to this field is
 171	 * protected by job_lock.
 172	 */
 173	struct vc4_perfmon *active_perfmon;
 174
 175	/* List of struct vc4_seqno_cb for callbacks to be made from a
 176	 * workqueue when the given seqno is passed.
 177	 */
 178	struct list_head seqno_cb_list;
 179
 180	/* The memory used for storing binner tile alloc, tile state,
 181	 * and overflow memory allocations.  This is freed when V3D
 182	 * powers down.
 
 183	 */
 184	struct vc4_bo *bin_bo;
 185
 186	/* Size of blocks allocated within bin_bo. */
 187	uint32_t bin_alloc_size;
 188
 189	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
 190	 * used.
 191	 */
 192	uint32_t bin_alloc_used;
 193
 194	/* Bitmask of the current bin_alloc used for overflow memory. */
 195	uint32_t bin_alloc_overflow;
 196
 197	/* Incremented when an underrun error happened after an atomic commit.
 198	 * This is particularly useful to detect when a specific modeset is too
 199	 * demanding in term of memory or HVS bandwidth which is hard to guess
 200	 * at atomic check time.
 201	 */
 202	atomic_t underrun;
 203
 204	struct work_struct overflow_mem_work;
 205
 206	int power_refcount;
 207
 208	/* Set to true when the load tracker is active. */
 209	bool load_tracker_enabled;
 210
 211	/* Mutex controlling the power refcount. */
 212	struct mutex power_lock;
 213
 214	struct {
 215		struct timer_list timer;
 216		struct work_struct reset_work;
 217	} hangcheck;
 218
 219	struct drm_modeset_lock ctm_state_lock;
 220	struct drm_private_obj ctm_manager;
 221	struct drm_private_obj hvs_channels;
 222	struct drm_private_obj load_tracker;
 223
 224	/* List of vc4_debugfs_info_entry for adding to debugfs once
 225	 * the minor is available (after drm_dev_register()).
 226	 */
 227	struct list_head debugfs_list;
 228
 229	/* Mutex for binner bo allocation. */
 230	struct mutex bin_bo_lock;
 231	/* Reference count for our binner bo. */
 232	struct kref bin_bo_kref;
 233};
 234
 235static inline struct vc4_dev *
 236to_vc4_dev(struct drm_device *dev)
 237{
 238	return container_of(dev, struct vc4_dev, base);
 239}
 240
 241struct vc4_bo {
 242	struct drm_gem_dma_object base;
 243
 244	/* seqno of the last job to render using this BO. */
 245	uint64_t seqno;
 246
 247	/* seqno of the last job to use the RCL to write to this BO.
 248	 *
 249	 * Note that this doesn't include binner overflow memory
 250	 * writes.
 251	 */
 252	uint64_t write_seqno;
 253
 254	bool t_format;
 255
 256	/* List entry for the BO's position in either
 257	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
 258	 */
 259	struct list_head unref_head;
 260
 261	/* Time in jiffies when the BO was put in vc4->bo_cache. */
 262	unsigned long free_time;
 263
 264	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
 265	struct list_head size_head;
 266
 267	/* Struct for shader validation state, if created by
 268	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
 269	 */
 270	struct vc4_validated_shader_info *validated_shader;
 271
 272	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
 273	 * for user-allocated labels.
 274	 */
 275	int label;
 276
 277	/* Count the number of active users. This is needed to determine
 278	 * whether we can move the BO to the purgeable list or not (when the BO
 279	 * is used by the GPU or the display engine we can't purge it).
 280	 */
 281	refcount_t usecnt;
 282
 283	/* Store purgeable/purged state here */
 284	u32 madv;
 285	struct mutex madv_lock;
 286};
 287
 288static inline struct vc4_bo *
 289to_vc4_bo(struct drm_gem_object *bo)
 290{
 291	return container_of(to_drm_gem_dma_obj(bo), struct vc4_bo, base);
 292}
 293
 294struct vc4_fence {
 295	struct dma_fence base;
 296	struct drm_device *dev;
 297	/* vc4 seqno for signaled() test */
 298	uint64_t seqno;
 299};
 300
 301static inline struct vc4_fence *
 302to_vc4_fence(struct dma_fence *fence)
 303{
 304	return container_of(fence, struct vc4_fence, base);
 305}
 306
 307struct vc4_seqno_cb {
 308	struct work_struct work;
 309	uint64_t seqno;
 310	void (*func)(struct vc4_seqno_cb *cb);
 311};
 312
 313struct vc4_v3d {
 314	struct vc4_dev *vc4;
 315	struct platform_device *pdev;
 316	void __iomem *regs;
 317	struct clk *clk;
 318	struct debugfs_regset32 regset;
 319};
 320
 321struct vc4_hvs {
 322	struct vc4_dev *vc4;
 323	struct platform_device *pdev;
 324	void __iomem *regs;
 325	u32 __iomem *dlist;
 326
 327	struct clk *core_clk;
 328
 329	unsigned long max_core_rate;
 330
 331	/* Memory manager for CRTCs to allocate space in the display
 332	 * list.  Units are dwords.
 333	 */
 334	struct drm_mm dlist_mm;
 335	/* Memory manager for the LBM memory used by HVS scaling. */
 336	struct drm_mm lbm_mm;
 337	spinlock_t mm_lock;
 338
 339	struct drm_mm_node mitchell_netravali_filter;
 340
 341	struct debugfs_regset32 regset;
 342
 343	/*
 344	 * Even if HDMI0 on the RPi4 can output modes requiring a pixel
 345	 * rate higher than 297MHz, it needs some adjustments in the
 346	 * config.txt file to be able to do so and thus won't always be
 347	 * available.
 348	 */
 349	bool vc5_hdmi_enable_hdmi_20;
 350
 351	/*
 352	 * 4096x2160@60 requires a core overclock to work, so register
 353	 * whether that is sufficient.
 354	 */
 355	bool vc5_hdmi_enable_4096by2160;
 356};
 357
 358struct vc4_plane {
 359	struct drm_plane base;
 360};
 361
 362static inline struct vc4_plane *
 363to_vc4_plane(struct drm_plane *plane)
 364{
 365	return container_of(plane, struct vc4_plane, base);
 366}
 367
 368enum vc4_scaling_mode {
 369	VC4_SCALING_NONE,
 370	VC4_SCALING_TPZ,
 371	VC4_SCALING_PPF,
 372};
 373
 374struct vc4_plane_state {
 375	struct drm_plane_state base;
 376	/* System memory copy of the display list for this element, computed
 377	 * at atomic_check time.
 378	 */
 379	u32 *dlist;
 380	u32 dlist_size; /* Number of dwords allocated for the display list */
 381	u32 dlist_count; /* Number of used dwords in the display list. */
 382
 383	/* Offset in the dlist to various words, for pageflip or
 384	 * cursor updates.
 385	 */
 386	u32 pos0_offset;
 387	u32 pos2_offset;
 388	u32 ptr0_offset;
 389	u32 lbm_offset;
 390
 391	/* Offset where the plane's dlist was last stored in the
 392	 * hardware at vc4_crtc_atomic_flush() time.
 393	 */
 394	u32 __iomem *hw_dlist;
 395
 396	/* Clipped coordinates of the plane on the display. */
 397	int crtc_x, crtc_y, crtc_w, crtc_h;
 398	/* Clipped area being scanned from in the FB. */
 399	u32 src_x, src_y;
 400
 401	u32 src_w[2], src_h[2];
 402
 403	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
 404	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
 405	bool is_unity;
 406	bool is_yuv;
 407
 408	/* Offset to start scanning out from the start of the plane's
 409	 * BO.
 410	 */
 411	u32 offsets[3];
 412
 413	/* Our allocation in LBM for temporary storage during scaling. */
 414	struct drm_mm_node lbm;
 415
 416	/* Set when the plane has per-pixel alpha content or does not cover
 417	 * the entire screen. This is a hint to the CRTC that it might need
 418	 * to enable background color fill.
 419	 */
 420	bool needs_bg_fill;
 421
 422	/* Mark the dlist as initialized. Useful to avoid initializing it twice
 423	 * when async update is not possible.
 424	 */
 425	bool dlist_initialized;
 426
 427	/* Load of this plane on the HVS block. The load is expressed in HVS
 428	 * cycles/sec.
 429	 */
 430	u64 hvs_load;
 431
 432	/* Memory bandwidth needed for this plane. This is expressed in
 433	 * bytes/sec.
 434	 */
 435	u64 membus_load;
 436};
 437
 438static inline struct vc4_plane_state *
 439to_vc4_plane_state(struct drm_plane_state *state)
 440{
 441	return container_of(state, struct vc4_plane_state, base);
 442}
 443
 444enum vc4_encoder_type {
 445	VC4_ENCODER_TYPE_NONE,
 446	VC4_ENCODER_TYPE_HDMI0,
 447	VC4_ENCODER_TYPE_HDMI1,
 448	VC4_ENCODER_TYPE_VEC,
 449	VC4_ENCODER_TYPE_DSI0,
 450	VC4_ENCODER_TYPE_DSI1,
 451	VC4_ENCODER_TYPE_SMI,
 452	VC4_ENCODER_TYPE_DPI,
 453};
 454
 455struct vc4_encoder {
 456	struct drm_encoder base;
 457	enum vc4_encoder_type type;
 458	u32 clock_select;
 459
 460	void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state);
 461	void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
 462	void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
 463
 464	void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
 465	void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state);
 466};
 467
 468static inline struct vc4_encoder *
 469to_vc4_encoder(struct drm_encoder *encoder)
 470{
 471	return container_of(encoder, struct vc4_encoder, base);
 472}
 473
 474struct vc4_crtc_data {
 475	const char *debugfs_name;
 476
 477	/* Bitmask of channels (FIFOs) of the HVS that the output can source from */
 478	unsigned int hvs_available_channels;
 479
 480	/* Which output of the HVS this pixelvalve sources from. */
 481	int hvs_output;
 482};
 483
 484struct vc4_pv_data {
 485	struct vc4_crtc_data	base;
 486
 487	/* Depth of the PixelValve FIFO in bytes */
 488	unsigned int fifo_depth;
 489
 490	/* Number of pixels output per clock period */
 491	u8 pixels_per_clock;
 492
 493	enum vc4_encoder_type encoder_types[4];
 494};
 495
 496struct vc4_crtc {
 497	struct drm_crtc base;
 498	struct platform_device *pdev;
 499	const struct vc4_crtc_data *data;
 500	void __iomem *regs;
 501
 502	/* Timestamp at start of vblank irq - unaffected by lock delays. */
 503	ktime_t t_vblank;
 504
 505	u8 lut_r[256];
 506	u8 lut_g[256];
 507	u8 lut_b[256];
 508
 509	struct drm_pending_vblank_event *event;
 510
 511	struct debugfs_regset32 regset;
 512
 513	/**
 514	 * @feeds_txp: True if the CRTC feeds our writeback controller.
 515	 */
 516	bool feeds_txp;
 517
 518	/**
 519	 * @irq_lock: Spinlock protecting the resources shared between
 520	 * the atomic code and our vblank handler.
 521	 */
 522	spinlock_t irq_lock;
 523
 524	/**
 525	 * @current_dlist: Start offset of the display list currently
 526	 * set in the HVS for that CRTC. Protected by @irq_lock, and
 527	 * copied in vc4_hvs_update_dlist() for the CRTC interrupt
 528	 * handler to have access to that value.
 529	 */
 530	unsigned int current_dlist;
 531
 532	/**
 533	 * @current_hvs_channel: HVS channel currently assigned to the
 534	 * CRTC. Protected by @irq_lock, and copied in
 535	 * vc4_hvs_atomic_begin() for the CRTC interrupt handler to have
 536	 * access to that value.
 537	 */
 538	unsigned int current_hvs_channel;
 539};
 540
 541static inline struct vc4_crtc *
 542to_vc4_crtc(struct drm_crtc *crtc)
 543{
 544	return container_of(crtc, struct vc4_crtc, base);
 545}
 546
 547static inline const struct vc4_crtc_data *
 548vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
 549{
 550	return crtc->data;
 551}
 552
 553static inline const struct vc4_pv_data *
 554vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
 555{
 556	const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
 557
 558	return container_of(data, struct vc4_pv_data, base);
 559}
 560
 561struct drm_encoder *vc4_get_crtc_encoder(struct drm_crtc *crtc,
 562					 struct drm_crtc_state *state);
 563
 564struct vc4_crtc_state {
 565	struct drm_crtc_state base;
 566	/* Dlist area for this CRTC configuration. */
 567	struct drm_mm_node mm;
 568	bool txp_armed;
 569	unsigned int assigned_channel;
 570
 571	struct {
 572		unsigned int left;
 573		unsigned int right;
 574		unsigned int top;
 575		unsigned int bottom;
 576	} margins;
 577
 578	unsigned long hvs_load;
 579
 580	/* Transitional state below, only valid during atomic commits */
 581	bool update_muxing;
 582};
 583
 584#define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
 585
 586static inline struct vc4_crtc_state *
 587to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
 588{
 589	return container_of(crtc_state, struct vc4_crtc_state, base);
 590}
 591
 592#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
 593#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
 594#define HVS_READ(offset) readl(hvs->regs + offset)
 595#define HVS_WRITE(offset, val) writel(val, hvs->regs + offset)
 596
 597#define VC4_REG32(reg) { .name = #reg, .offset = reg }
 598
 599struct vc4_exec_info {
 600	struct vc4_dev *dev;
 601
 602	/* Sequence number for this bin/render job. */
 603	uint64_t seqno;
 604
 605	/* Latest write_seqno of any BO that binning depends on. */
 606	uint64_t bin_dep_seqno;
 607
 608	struct dma_fence *fence;
 609
 610	/* Last current addresses the hardware was processing when the
 611	 * hangcheck timer checked on us.
 612	 */
 613	uint32_t last_ct0ca, last_ct1ca;
 614
 615	/* Kernel-space copy of the ioctl arguments */
 616	struct drm_vc4_submit_cl *args;
 617
 618	/* This is the array of BOs that were looked up at the start of exec.
 619	 * Command validation will use indices into this array.
 620	 */
 621	struct drm_gem_dma_object **bo;
 622	uint32_t bo_count;
 623
 624	/* List of BOs that are being written by the RCL.  Other than
 625	 * the binner temporary storage, this is all the BOs written
 626	 * by the job.
 627	 */
 628	struct drm_gem_dma_object *rcl_write_bo[4];
 629	uint32_t rcl_write_bo_count;
 630
 631	/* Pointers for our position in vc4->job_list */
 632	struct list_head head;
 633
 634	/* List of other BOs used in the job that need to be released
 635	 * once the job is complete.
 636	 */
 637	struct list_head unref_list;
 638
 639	/* Current unvalidated indices into @bo loaded by the non-hardware
 640	 * VC4_PACKET_GEM_HANDLES.
 641	 */
 642	uint32_t bo_index[2];
 643
 644	/* This is the BO where we store the validated command lists, shader
 645	 * records, and uniforms.
 646	 */
 647	struct drm_gem_dma_object *exec_bo;
 648
 649	/**
 650	 * This tracks the per-shader-record state (packet 64) that
 651	 * determines the length of the shader record and the offset
 652	 * it's expected to be found at.  It gets read in from the
 653	 * command lists.
 654	 */
 655	struct vc4_shader_state {
 656		uint32_t addr;
 657		/* Maximum vertex index referenced by any primitive using this
 658		 * shader state.
 659		 */
 660		uint32_t max_index;
 661	} *shader_state;
 662
 663	/** How many shader states the user declared they were using. */
 664	uint32_t shader_state_size;
 665	/** How many shader state records the validator has seen. */
 666	uint32_t shader_state_count;
 667
 668	bool found_tile_binning_mode_config_packet;
 669	bool found_start_tile_binning_packet;
 670	bool found_increment_semaphore_packet;
 671	bool found_flush;
 672	uint8_t bin_tiles_x, bin_tiles_y;
 673	/* Physical address of the start of the tile alloc array
 674	 * (where each tile's binned CL will start)
 675	 */
 676	uint32_t tile_alloc_offset;
 677	/* Bitmask of which binner slots are freed when this job completes. */
 678	uint32_t bin_slots;
 679
 680	/**
 681	 * Computed addresses pointing into exec_bo where we start the
 682	 * bin thread (ct0) and render thread (ct1).
 683	 */
 684	uint32_t ct0ca, ct0ea;
 685	uint32_t ct1ca, ct1ea;
 686
 687	/* Pointer to the unvalidated bin CL (if present). */
 688	void *bin_u;
 689
 690	/* Pointers to the shader recs.  These paddr gets incremented as CL
 691	 * packets are relocated in validate_gl_shader_state, and the vaddrs
 692	 * (u and v) get incremented and size decremented as the shader recs
 693	 * themselves are validated.
 694	 */
 695	void *shader_rec_u;
 696	void *shader_rec_v;
 697	uint32_t shader_rec_p;
 698	uint32_t shader_rec_size;
 699
 700	/* Pointers to the uniform data.  These pointers are incremented, and
 701	 * size decremented, as each batch of uniforms is uploaded.
 702	 */
 703	void *uniforms_u;
 704	void *uniforms_v;
 705	uint32_t uniforms_p;
 706	uint32_t uniforms_size;
 707
 708	/* Pointer to a performance monitor object if the user requested it,
 709	 * NULL otherwise.
 710	 */
 711	struct vc4_perfmon *perfmon;
 712
 713	/* Whether the exec has taken a reference to the binner BO, which should
 714	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
 715	 */
 716	bool bin_bo_used;
 717};
 718
 719/* Per-open file private data. Any driver-specific resource that has to be
 720 * released when the DRM file is closed should be placed here.
 721 */
 722struct vc4_file {
 723	struct vc4_dev *dev;
 724
 725	struct {
 726		struct idr idr;
 727		struct mutex lock;
 728	} perfmon;
 729
 730	bool bin_bo_used;
 731};
 732
 733static inline struct vc4_exec_info *
 734vc4_first_bin_job(struct vc4_dev *vc4)
 735{
 736	return list_first_entry_or_null(&vc4->bin_job_list,
 737					struct vc4_exec_info, head);
 
 738}
 739
 740static inline struct vc4_exec_info *
 741vc4_first_render_job(struct vc4_dev *vc4)
 742{
 743	return list_first_entry_or_null(&vc4->render_job_list,
 744					struct vc4_exec_info, head);
 745}
 746
 747static inline struct vc4_exec_info *
 748vc4_last_render_job(struct vc4_dev *vc4)
 749{
 750	if (list_empty(&vc4->render_job_list))
 751		return NULL;
 752	return list_last_entry(&vc4->render_job_list,
 753			       struct vc4_exec_info, head);
 754}
 755
 756/**
 757 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
 758 * setup parameters.
 759 *
 760 * This will be used at draw time to relocate the reference to the texture
 761 * contents in p0, and validate that the offset combined with
 762 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
 763 * Note that the hardware treats unprovided config parameters as 0, so not all
 764 * of them need to be set up for every texure sample, and we'll store ~0 as
 765 * the offset to mark the unused ones.
 766 *
 767 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
 768 * Setup") for definitions of the texture parameters.
 769 */
 770struct vc4_texture_sample_info {
 771	bool is_direct;
 772	uint32_t p_offset[4];
 773};
 774
 775/**
 776 * struct vc4_validated_shader_info - information about validated shaders that
 777 * needs to be used from command list validation.
 778 *
 779 * For a given shader, each time a shader state record references it, we need
 780 * to verify that the shader doesn't read more uniforms than the shader state
 781 * record's uniform BO pointer can provide, and we need to apply relocations
 782 * and validate the shader state record's uniforms that define the texture
 783 * samples.
 784 */
 785struct vc4_validated_shader_info {
 786	uint32_t uniforms_size;
 787	uint32_t uniforms_src_size;
 788	uint32_t num_texture_samples;
 789	struct vc4_texture_sample_info *texture_samples;
 790
 791	uint32_t num_uniform_addr_offsets;
 792	uint32_t *uniform_addr_offsets;
 793
 794	bool is_threaded;
 795};
 796
 797/**
 798 * __wait_for - magic wait macro
 799 *
 800 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
 801 * important that we check the condition again after having timed out, since the
 802 * timeout could be due to preemption or similar and we've never had a chance to
 803 * check the condition before the timeout.
 804 */
 805#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
 806	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
 807	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
 808	int ret__;							\
 809	might_sleep();							\
 810	for (;;) {							\
 811		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
 812		OP;							\
 813		/* Guarantee COND check prior to timeout */		\
 814		barrier();						\
 815		if (COND) {						\
 816			ret__ = 0;					\
 817			break;						\
 818		}							\
 819		if (expired__) {					\
 820			ret__ = -ETIMEDOUT;				\
 821			break;						\
 
 822		}							\
 823		usleep_range(wait__, wait__ * 2);			\
 824		if (wait__ < (Wmax))					\
 825			wait__ <<= 1;					\
 826	}								\
 827	ret__;								\
 828})
 829
 830#define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
 831						   (Wmax))
 832#define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
 833
 834/* vc4_bo.c */
 835struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
 
 836struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
 837			     bool from_cache, enum vc4_kernel_bo_type type);
 838int vc4_bo_dumb_create(struct drm_file *file_priv,
 839		       struct drm_device *dev,
 840		       struct drm_mode_create_dumb *args);
 
 
 841int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
 842			struct drm_file *file_priv);
 843int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
 844			       struct drm_file *file_priv);
 845int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
 846		      struct drm_file *file_priv);
 847int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
 848			 struct drm_file *file_priv);
 849int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
 850			 struct drm_file *file_priv);
 851int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
 852			     struct drm_file *file_priv);
 853int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
 854		       struct drm_file *file_priv);
 855int vc4_bo_cache_init(struct drm_device *dev);
 856int vc4_bo_inc_usecnt(struct vc4_bo *bo);
 857void vc4_bo_dec_usecnt(struct vc4_bo *bo);
 858void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
 859void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
 860int vc4_bo_debugfs_init(struct drm_minor *minor);
 861
 862/* vc4_crtc.c */
 863extern struct platform_driver vc4_crtc_driver;
 864int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
 865int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
 866		  const struct drm_crtc_funcs *crtc_funcs,
 867		  const struct drm_crtc_helper_funcs *crtc_helper_funcs);
 868int vc4_page_flip(struct drm_crtc *crtc,
 869		  struct drm_framebuffer *fb,
 870		  struct drm_pending_vblank_event *event,
 871		  uint32_t flags,
 872		  struct drm_modeset_acquire_ctx *ctx);
 873struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
 874void vc4_crtc_destroy_state(struct drm_crtc *crtc,
 875			    struct drm_crtc_state *state);
 876void vc4_crtc_reset(struct drm_crtc *crtc);
 877void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
 878void vc4_crtc_send_vblank(struct drm_crtc *crtc);
 879int vc4_crtc_late_register(struct drm_crtc *crtc);
 880void vc4_crtc_get_margins(struct drm_crtc_state *state,
 881			  unsigned int *left, unsigned int *right,
 882			  unsigned int *top, unsigned int *bottom);
 883
 884/* vc4_debugfs.c */
 885void vc4_debugfs_init(struct drm_minor *minor);
 886#ifdef CONFIG_DEBUG_FS
 887int vc4_debugfs_add_file(struct drm_minor *minor,
 888			 const char *filename,
 889			 int (*show)(struct seq_file*, void*),
 890			 void *data);
 891int vc4_debugfs_add_regset32(struct drm_minor *minor,
 892			     const char *filename,
 893			     struct debugfs_regset32 *regset);
 894#else
 895static inline int vc4_debugfs_add_file(struct drm_minor *minor,
 896				       const char *filename,
 897				       int (*show)(struct seq_file*, void*),
 898				       void *data)
 899{
 900	return 0;
 901}
 902
 903static inline int vc4_debugfs_add_regset32(struct drm_minor *minor,
 904					   const char *filename,
 905					   struct debugfs_regset32 *regset)
 906{
 907	return 0;
 908}
 909#endif
 910
 911/* vc4_drv.c */
 912void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
 913int vc4_dumb_fixup_args(struct drm_mode_create_dumb *args);
 914
 915/* vc4_dpi.c */
 916extern struct platform_driver vc4_dpi_driver;
 917
 918/* vc4_dsi.c */
 919extern struct platform_driver vc4_dsi_driver;
 920
 921/* vc4_fence.c */
 922extern const struct dma_fence_ops vc4_fence_ops;
 923
 924/* vc4_gem.c */
 925int vc4_gem_init(struct drm_device *dev);
 
 926int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
 927			struct drm_file *file_priv);
 928int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
 929			 struct drm_file *file_priv);
 930int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
 931		      struct drm_file *file_priv);
 932void vc4_submit_next_bin_job(struct drm_device *dev);
 933void vc4_submit_next_render_job(struct drm_device *dev);
 934void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
 935int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
 936		       uint64_t timeout_ns, bool interruptible);
 937void vc4_job_handle_completed(struct vc4_dev *vc4);
 938int vc4_queue_seqno_cb(struct drm_device *dev,
 939		       struct vc4_seqno_cb *cb, uint64_t seqno,
 940		       void (*func)(struct vc4_seqno_cb *cb));
 941int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
 942			  struct drm_file *file_priv);
 943
 944/* vc4_hdmi.c */
 945extern struct platform_driver vc4_hdmi_driver;
 946
 947/* vc4_vec.c */
 948extern struct platform_driver vc4_vec_driver;
 949
 950/* vc4_txp.c */
 951extern struct platform_driver vc4_txp_driver;
 952
 953/* vc4_irq.c */
 954void vc4_irq_enable(struct drm_device *dev);
 955void vc4_irq_disable(struct drm_device *dev);
 956int vc4_irq_install(struct drm_device *dev, int irq);
 957void vc4_irq_uninstall(struct drm_device *dev);
 958void vc4_irq_reset(struct drm_device *dev);
 959
 960/* vc4_hvs.c */
 961extern struct platform_driver vc4_hvs_driver;
 962void vc4_hvs_stop_channel(struct vc4_hvs *hvs, unsigned int output);
 963int vc4_hvs_get_fifo_from_output(struct vc4_hvs *hvs, unsigned int output);
 964u8 vc4_hvs_get_fifo_frame_count(struct vc4_hvs *hvs, unsigned int fifo);
 965int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state);
 966void vc4_hvs_atomic_begin(struct drm_crtc *crtc, struct drm_atomic_state *state);
 967void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state);
 968void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state);
 969void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state);
 970void vc4_hvs_dump_state(struct vc4_hvs *hvs);
 971void vc4_hvs_unmask_underrun(struct vc4_hvs *hvs, int channel);
 972void vc4_hvs_mask_underrun(struct vc4_hvs *hvs, int channel);
 973int vc4_hvs_debugfs_init(struct drm_minor *minor);
 974
 975/* vc4_kms.c */
 976int vc4_kms_load(struct drm_device *dev);
 977
 978/* vc4_plane.c */
 979struct drm_plane *vc4_plane_init(struct drm_device *dev,
 980				 enum drm_plane_type type,
 981				 uint32_t possible_crtcs);
 982int vc4_plane_create_additional_planes(struct drm_device *dev);
 983u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
 984u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
 985void vc4_plane_async_set_fb(struct drm_plane *plane,
 986			    struct drm_framebuffer *fb);
 987
 988/* vc4_v3d.c */
 989extern struct platform_driver vc4_v3d_driver;
 990extern const struct of_device_id vc4_v3d_dt_match[];
 991int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
 992int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
 993void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
 994int vc4_v3d_pm_get(struct vc4_dev *vc4);
 995void vc4_v3d_pm_put(struct vc4_dev *vc4);
 996int vc4_v3d_debugfs_init(struct drm_minor *minor);
 997
 998/* vc4_validate.c */
 999int
1000vc4_validate_bin_cl(struct drm_device *dev,
1001		    void *validated,
1002		    void *unvalidated,
1003		    struct vc4_exec_info *exec);
1004
1005int
1006vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
1007
1008struct drm_gem_dma_object *vc4_use_bo(struct vc4_exec_info *exec,
1009				      uint32_t hindex);
1010
1011int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
1012
1013bool vc4_check_tex_size(struct vc4_exec_info *exec,
1014			struct drm_gem_dma_object *fbo,
1015			uint32_t offset, uint8_t tiling_format,
1016			uint32_t width, uint32_t height, uint8_t cpp);
1017
1018/* vc4_validate_shader.c */
1019struct vc4_validated_shader_info *
1020vc4_validate_shader(struct drm_gem_dma_object *shader_obj);
1021
1022/* vc4_perfmon.c */
1023void vc4_perfmon_get(struct vc4_perfmon *perfmon);
1024void vc4_perfmon_put(struct vc4_perfmon *perfmon);
1025void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
1026void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
1027		      bool capture);
1028struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
1029void vc4_perfmon_open_file(struct vc4_file *vc4file);
1030void vc4_perfmon_close_file(struct vc4_file *vc4file);
1031int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
1032			     struct drm_file *file_priv);
1033int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
1034			      struct drm_file *file_priv);
1035int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
1036				 struct drm_file *file_priv);
1037
1038#endif /* _VC4_DRV_H_ */