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v4.6
 
  1/*
  2 *  Force feedback support for memoryless devices
  3 *
  4 *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
  5 *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
  6 */
  7
  8/*
  9 * This program is free software; you can redistribute it and/or modify
 10 * it under the terms of the GNU General Public License as published by
 11 * the Free Software Foundation; either version 2 of the License, or
 12 * (at your option) any later version.
 13 *
 14 * This program is distributed in the hope that it will be useful,
 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 17 * GNU General Public License for more details.
 18 *
 19 * You should have received a copy of the GNU General Public License
 20 * along with this program; if not, write to the Free Software
 21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 22 */
 23
 24/* #define DEBUG */
 25
 26#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
 27
 28#include <linux/slab.h>
 29#include <linux/input.h>
 30#include <linux/module.h>
 31#include <linux/mutex.h>
 32#include <linux/spinlock.h>
 33#include <linux/jiffies.h>
 34#include <linux/fixp-arith.h>
 35
 36MODULE_LICENSE("GPL");
 37MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
 38MODULE_DESCRIPTION("Force feedback support for memoryless devices");
 39
 40/* Number of effects handled with memoryless devices */
 41#define FF_MEMLESS_EFFECTS	16
 42
 43/* Envelope update interval in ms */
 44#define FF_ENVELOPE_INTERVAL	50
 45
 46#define FF_EFFECT_STARTED	0
 47#define FF_EFFECT_PLAYING	1
 48#define FF_EFFECT_ABORTING	2
 49
 50struct ml_effect_state {
 51	struct ff_effect *effect;
 52	unsigned long flags;	/* effect state (STARTED, PLAYING, etc) */
 53	int count;		/* loop count of the effect */
 54	unsigned long play_at;	/* start time */
 55	unsigned long stop_at;	/* stop time */
 56	unsigned long adj_at;	/* last time the effect was sent */
 57};
 58
 59struct ml_device {
 60	void *private;
 61	struct ml_effect_state states[FF_MEMLESS_EFFECTS];
 62	int gain;
 63	struct timer_list timer;
 64	struct input_dev *dev;
 65
 66	int (*play_effect)(struct input_dev *dev, void *data,
 67			   struct ff_effect *effect);
 68};
 69
 70static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
 71{
 72	static const struct ff_envelope empty_envelope;
 73
 74	switch (effect->type) {
 75	case FF_PERIODIC:
 76		return &effect->u.periodic.envelope;
 77
 78	case FF_CONSTANT:
 79		return &effect->u.constant.envelope;
 80
 81	default:
 82		return &empty_envelope;
 83	}
 84}
 85
 86/*
 87 * Check for the next time envelope requires an update on memoryless devices
 88 */
 89static unsigned long calculate_next_time(struct ml_effect_state *state)
 90{
 91	const struct ff_envelope *envelope = get_envelope(state->effect);
 92	unsigned long attack_stop, fade_start, next_fade;
 93
 94	if (envelope->attack_length) {
 95		attack_stop = state->play_at +
 96			msecs_to_jiffies(envelope->attack_length);
 97		if (time_before(state->adj_at, attack_stop))
 98			return state->adj_at +
 99					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
100	}
101
102	if (state->effect->replay.length) {
103		if (envelope->fade_length) {
104			/* check when fading should start */
105			fade_start = state->stop_at -
106					msecs_to_jiffies(envelope->fade_length);
107
108			if (time_before(state->adj_at, fade_start))
109				return fade_start;
110
111			/* already fading, advance to next checkpoint */
112			next_fade = state->adj_at +
113					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
114			if (time_before(next_fade, state->stop_at))
115				return next_fade;
116		}
117
118		return state->stop_at;
119	}
120
121	return state->play_at;
122}
123
124static void ml_schedule_timer(struct ml_device *ml)
125{
126	struct ml_effect_state *state;
127	unsigned long now = jiffies;
128	unsigned long earliest = 0;
129	unsigned long next_at;
130	int events = 0;
131	int i;
132
133	pr_debug("calculating next timer\n");
134
135	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
136
137		state = &ml->states[i];
138
139		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
140			continue;
141
142		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
143			next_at = calculate_next_time(state);
144		else
145			next_at = state->play_at;
146
147		if (time_before_eq(now, next_at) &&
148		    (++events == 1 || time_before(next_at, earliest)))
149			earliest = next_at;
150	}
151
152	if (!events) {
153		pr_debug("no actions\n");
154		del_timer(&ml->timer);
155	} else {
156		pr_debug("timer set\n");
157		mod_timer(&ml->timer, earliest);
158	}
159}
160
161/*
162 * Apply an envelope to a value
163 */
164static int apply_envelope(struct ml_effect_state *state, int value,
165			  struct ff_envelope *envelope)
166{
167	struct ff_effect *effect = state->effect;
168	unsigned long now = jiffies;
169	int time_from_level;
170	int time_of_envelope;
171	int envelope_level;
172	int difference;
173
174	if (envelope->attack_length &&
175	    time_before(now,
176			state->play_at + msecs_to_jiffies(envelope->attack_length))) {
177		pr_debug("value = 0x%x, attack_level = 0x%x\n",
178			 value, envelope->attack_level);
179		time_from_level = jiffies_to_msecs(now - state->play_at);
180		time_of_envelope = envelope->attack_length;
181		envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
182
183	} else if (envelope->fade_length && effect->replay.length &&
184		   time_after(now,
185			      state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
186		   time_before(now, state->stop_at)) {
187		time_from_level = jiffies_to_msecs(state->stop_at - now);
188		time_of_envelope = envelope->fade_length;
189		envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
190	} else
191		return value;
192
193	difference = abs(value) - envelope_level;
194
195	pr_debug("difference = %d\n", difference);
196	pr_debug("time_from_level = 0x%x\n", time_from_level);
197	pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
198
199	difference = difference * time_from_level / time_of_envelope;
200
201	pr_debug("difference = %d\n", difference);
202
203	return value < 0 ?
204		-(difference + envelope_level) : (difference + envelope_level);
205}
206
207/*
208 * Return the type the effect has to be converted into (memless devices)
209 */
210static int get_compatible_type(struct ff_device *ff, int effect_type)
211{
212
213	if (test_bit(effect_type, ff->ffbit))
214		return effect_type;
215
216	if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
217		return FF_RUMBLE;
218
219	pr_err("invalid type in get_compatible_type()\n");
220
221	return 0;
222}
223
224/*
225 * Only left/right direction should be used (under/over 0x8000) for
226 * forward/reverse motor direction (to keep calculation fast & simple).
227 */
228static u16 ml_calculate_direction(u16 direction, u16 force,
229				  u16 new_direction, u16 new_force)
230{
231	if (!force)
232		return new_direction;
233	if (!new_force)
234		return direction;
235	return (((u32)(direction >> 1) * force +
236		 (new_direction >> 1) * new_force) /
237		(force + new_force)) << 1;
238}
239
240#define FRAC_N 8
241static inline s16 fixp_new16(s16 a)
242{
243	return ((s32)a) >> (16 - FRAC_N);
244}
245
246static inline s16 fixp_mult(s16 a, s16 b)
247{
248	a = ((s32)a * 0x100) / 0x7fff;
249	return ((s32)(a * b)) >> FRAC_N;
250}
251
252/*
253 * Combine two effects and apply gain.
254 */
255static void ml_combine_effects(struct ff_effect *effect,
256			       struct ml_effect_state *state,
257			       int gain)
258{
259	struct ff_effect *new = state->effect;
260	unsigned int strong, weak, i;
261	int x, y;
262	s16 level;
263
264	switch (new->type) {
265	case FF_CONSTANT:
266		i = new->direction * 360 / 0xffff;
267		level = fixp_new16(apply_envelope(state,
268					new->u.constant.level,
269					&new->u.constant.envelope));
270		x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
271		y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
272		/*
273		 * here we abuse ff_ramp to hold x and y of constant force
274		 * If in future any driver wants something else than x and y
275		 * in s8, this should be changed to something more generic
276		 */
277		effect->u.ramp.start_level =
278			clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
279		effect->u.ramp.end_level =
280			clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
281		break;
282
283	case FF_RUMBLE:
284		strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
285		weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
286
287		if (effect->u.rumble.strong_magnitude + strong)
288			effect->direction = ml_calculate_direction(
289				effect->direction,
290				effect->u.rumble.strong_magnitude,
291				new->direction, strong);
292		else if (effect->u.rumble.weak_magnitude + weak)
293			effect->direction = ml_calculate_direction(
294				effect->direction,
295				effect->u.rumble.weak_magnitude,
296				new->direction, weak);
297		else
298			effect->direction = 0;
299		effect->u.rumble.strong_magnitude =
300			min(strong + effect->u.rumble.strong_magnitude,
301			    0xffffU);
302		effect->u.rumble.weak_magnitude =
303			min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
304		break;
305
306	case FF_PERIODIC:
307		i = apply_envelope(state, abs(new->u.periodic.magnitude),
308				   &new->u.periodic.envelope);
309
310		/* here we also scale it 0x7fff => 0xffff */
311		i = i * gain / 0x7fff;
312
313		if (effect->u.rumble.strong_magnitude + i)
314			effect->direction = ml_calculate_direction(
315				effect->direction,
316				effect->u.rumble.strong_magnitude,
317				new->direction, i);
318		else
319			effect->direction = 0;
320		effect->u.rumble.strong_magnitude =
321			min(i + effect->u.rumble.strong_magnitude, 0xffffU);
322		effect->u.rumble.weak_magnitude =
323			min(i + effect->u.rumble.weak_magnitude, 0xffffU);
324		break;
325
326	default:
327		pr_err("invalid type in ml_combine_effects()\n");
328		break;
329	}
330
331}
332
333
334/*
335 * Because memoryless devices have only one effect per effect type active
336 * at one time we have to combine multiple effects into one
337 */
338static int ml_get_combo_effect(struct ml_device *ml,
339			       unsigned long *effect_handled,
340			       struct ff_effect *combo_effect)
341{
342	struct ff_effect *effect;
343	struct ml_effect_state *state;
344	int effect_type;
345	int i;
346
347	memset(combo_effect, 0, sizeof(struct ff_effect));
348
349	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
350		if (__test_and_set_bit(i, effect_handled))
351			continue;
352
353		state = &ml->states[i];
354		effect = state->effect;
355
356		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
357			continue;
358
359		if (time_before(jiffies, state->play_at))
360			continue;
361
362		/*
363		 * here we have started effects that are either
364		 * currently playing (and may need be aborted)
365		 * or need to start playing.
366		 */
367		effect_type = get_compatible_type(ml->dev->ff, effect->type);
368		if (combo_effect->type != effect_type) {
369			if (combo_effect->type != 0) {
370				__clear_bit(i, effect_handled);
371				continue;
372			}
373			combo_effect->type = effect_type;
374		}
375
376		if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
377			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
378			__clear_bit(FF_EFFECT_STARTED, &state->flags);
379		} else if (effect->replay.length &&
380			   time_after_eq(jiffies, state->stop_at)) {
381
382			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
383
384			if (--state->count <= 0) {
385				__clear_bit(FF_EFFECT_STARTED, &state->flags);
386			} else {
387				state->play_at = jiffies +
388					msecs_to_jiffies(effect->replay.delay);
389				state->stop_at = state->play_at +
390					msecs_to_jiffies(effect->replay.length);
391			}
392		} else {
393			__set_bit(FF_EFFECT_PLAYING, &state->flags);
394			state->adj_at = jiffies;
395			ml_combine_effects(combo_effect, state, ml->gain);
396		}
397	}
398
399	return combo_effect->type != 0;
400}
401
402static void ml_play_effects(struct ml_device *ml)
403{
404	struct ff_effect effect;
405	DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
406
407	memset(handled_bm, 0, sizeof(handled_bm));
408
409	while (ml_get_combo_effect(ml, handled_bm, &effect))
410		ml->play_effect(ml->dev, ml->private, &effect);
411
412	ml_schedule_timer(ml);
413}
414
415static void ml_effect_timer(unsigned long timer_data)
416{
417	struct input_dev *dev = (struct input_dev *)timer_data;
418	struct ml_device *ml = dev->ff->private;
419	unsigned long flags;
420
421	pr_debug("timer: updating effects\n");
422
423	spin_lock_irqsave(&dev->event_lock, flags);
424	ml_play_effects(ml);
425	spin_unlock_irqrestore(&dev->event_lock, flags);
426}
427
428/*
429 * Sets requested gain for FF effects. Called with dev->event_lock held.
430 */
431static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
432{
433	struct ml_device *ml = dev->ff->private;
434	int i;
435
436	ml->gain = gain;
437
438	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
439		__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
440
441	ml_play_effects(ml);
442}
443
444/*
445 * Start/stop specified FF effect. Called with dev->event_lock held.
446 */
447static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
448{
449	struct ml_device *ml = dev->ff->private;
450	struct ml_effect_state *state = &ml->states[effect_id];
451
452	if (value > 0) {
453		pr_debug("initiated play\n");
454
455		__set_bit(FF_EFFECT_STARTED, &state->flags);
456		state->count = value;
457		state->play_at = jiffies +
458				 msecs_to_jiffies(state->effect->replay.delay);
459		state->stop_at = state->play_at +
460				 msecs_to_jiffies(state->effect->replay.length);
461		state->adj_at = state->play_at;
462
463	} else {
464		pr_debug("initiated stop\n");
465
466		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
467			__set_bit(FF_EFFECT_ABORTING, &state->flags);
468		else
469			__clear_bit(FF_EFFECT_STARTED, &state->flags);
470	}
471
472	ml_play_effects(ml);
473
474	return 0;
475}
476
477static int ml_ff_upload(struct input_dev *dev,
478			struct ff_effect *effect, struct ff_effect *old)
479{
480	struct ml_device *ml = dev->ff->private;
481	struct ml_effect_state *state = &ml->states[effect->id];
482
483	spin_lock_irq(&dev->event_lock);
484
485	if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
486		__clear_bit(FF_EFFECT_PLAYING, &state->flags);
487		state->play_at = jiffies +
488				 msecs_to_jiffies(state->effect->replay.delay);
489		state->stop_at = state->play_at +
490				 msecs_to_jiffies(state->effect->replay.length);
491		state->adj_at = state->play_at;
492		ml_schedule_timer(ml);
493	}
494
495	spin_unlock_irq(&dev->event_lock);
496
497	return 0;
498}
499
500static void ml_ff_destroy(struct ff_device *ff)
501{
502	struct ml_device *ml = ff->private;
503
 
 
 
 
 
 
 
 
 
504	kfree(ml->private);
505}
506
507/**
508 * input_ff_create_memless() - create memoryless force-feedback device
509 * @dev: input device supporting force-feedback
510 * @data: driver-specific data to be passed into @play_effect
511 * @play_effect: driver-specific method for playing FF effect
512 */
513int input_ff_create_memless(struct input_dev *dev, void *data,
514		int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
515{
516	struct ml_device *ml;
517	struct ff_device *ff;
518	int error;
519	int i;
520
521	ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
522	if (!ml)
523		return -ENOMEM;
524
525	ml->dev = dev;
526	ml->private = data;
527	ml->play_effect = play_effect;
528	ml->gain = 0xffff;
529	setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);
530
531	set_bit(FF_GAIN, dev->ffbit);
532
533	error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
534	if (error) {
535		kfree(ml);
536		return error;
537	}
538
539	ff = dev->ff;
540	ff->private = ml;
541	ff->upload = ml_ff_upload;
542	ff->playback = ml_ff_playback;
543	ff->set_gain = ml_ff_set_gain;
544	ff->destroy = ml_ff_destroy;
545
546	/* we can emulate periodic effects with RUMBLE */
547	if (test_bit(FF_RUMBLE, ff->ffbit)) {
548		set_bit(FF_PERIODIC, dev->ffbit);
549		set_bit(FF_SINE, dev->ffbit);
550		set_bit(FF_TRIANGLE, dev->ffbit);
551		set_bit(FF_SQUARE, dev->ffbit);
552	}
553
554	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
555		ml->states[i].effect = &ff->effects[i];
556
557	return 0;
558}
559EXPORT_SYMBOL_GPL(input_ff_create_memless);
v5.9
  1// SPDX-License-Identifier: GPL-2.0-or-later
  2/*
  3 *  Force feedback support for memoryless devices
  4 *
  5 *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
  6 *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
  7 */
  8
  9/*
 
 
 
 
 
 
 
 
 
 
 
 
 
 10 */
 11
 12/* #define DEBUG */
 13
 14#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
 15
 16#include <linux/slab.h>
 17#include <linux/input.h>
 18#include <linux/module.h>
 19#include <linux/mutex.h>
 20#include <linux/spinlock.h>
 21#include <linux/jiffies.h>
 22#include <linux/fixp-arith.h>
 23
 24MODULE_LICENSE("GPL");
 25MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
 26MODULE_DESCRIPTION("Force feedback support for memoryless devices");
 27
 28/* Number of effects handled with memoryless devices */
 29#define FF_MEMLESS_EFFECTS	16
 30
 31/* Envelope update interval in ms */
 32#define FF_ENVELOPE_INTERVAL	50
 33
 34#define FF_EFFECT_STARTED	0
 35#define FF_EFFECT_PLAYING	1
 36#define FF_EFFECT_ABORTING	2
 37
 38struct ml_effect_state {
 39	struct ff_effect *effect;
 40	unsigned long flags;	/* effect state (STARTED, PLAYING, etc) */
 41	int count;		/* loop count of the effect */
 42	unsigned long play_at;	/* start time */
 43	unsigned long stop_at;	/* stop time */
 44	unsigned long adj_at;	/* last time the effect was sent */
 45};
 46
 47struct ml_device {
 48	void *private;
 49	struct ml_effect_state states[FF_MEMLESS_EFFECTS];
 50	int gain;
 51	struct timer_list timer;
 52	struct input_dev *dev;
 53
 54	int (*play_effect)(struct input_dev *dev, void *data,
 55			   struct ff_effect *effect);
 56};
 57
 58static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
 59{
 60	static const struct ff_envelope empty_envelope;
 61
 62	switch (effect->type) {
 63	case FF_PERIODIC:
 64		return &effect->u.periodic.envelope;
 65
 66	case FF_CONSTANT:
 67		return &effect->u.constant.envelope;
 68
 69	default:
 70		return &empty_envelope;
 71	}
 72}
 73
 74/*
 75 * Check for the next time envelope requires an update on memoryless devices
 76 */
 77static unsigned long calculate_next_time(struct ml_effect_state *state)
 78{
 79	const struct ff_envelope *envelope = get_envelope(state->effect);
 80	unsigned long attack_stop, fade_start, next_fade;
 81
 82	if (envelope->attack_length) {
 83		attack_stop = state->play_at +
 84			msecs_to_jiffies(envelope->attack_length);
 85		if (time_before(state->adj_at, attack_stop))
 86			return state->adj_at +
 87					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
 88	}
 89
 90	if (state->effect->replay.length) {
 91		if (envelope->fade_length) {
 92			/* check when fading should start */
 93			fade_start = state->stop_at -
 94					msecs_to_jiffies(envelope->fade_length);
 95
 96			if (time_before(state->adj_at, fade_start))
 97				return fade_start;
 98
 99			/* already fading, advance to next checkpoint */
100			next_fade = state->adj_at +
101					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
102			if (time_before(next_fade, state->stop_at))
103				return next_fade;
104		}
105
106		return state->stop_at;
107	}
108
109	return state->play_at;
110}
111
112static void ml_schedule_timer(struct ml_device *ml)
113{
114	struct ml_effect_state *state;
115	unsigned long now = jiffies;
116	unsigned long earliest = 0;
117	unsigned long next_at;
118	int events = 0;
119	int i;
120
121	pr_debug("calculating next timer\n");
122
123	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
124
125		state = &ml->states[i];
126
127		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
128			continue;
129
130		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
131			next_at = calculate_next_time(state);
132		else
133			next_at = state->play_at;
134
135		if (time_before_eq(now, next_at) &&
136		    (++events == 1 || time_before(next_at, earliest)))
137			earliest = next_at;
138	}
139
140	if (!events) {
141		pr_debug("no actions\n");
142		del_timer(&ml->timer);
143	} else {
144		pr_debug("timer set\n");
145		mod_timer(&ml->timer, earliest);
146	}
147}
148
149/*
150 * Apply an envelope to a value
151 */
152static int apply_envelope(struct ml_effect_state *state, int value,
153			  struct ff_envelope *envelope)
154{
155	struct ff_effect *effect = state->effect;
156	unsigned long now = jiffies;
157	int time_from_level;
158	int time_of_envelope;
159	int envelope_level;
160	int difference;
161
162	if (envelope->attack_length &&
163	    time_before(now,
164			state->play_at + msecs_to_jiffies(envelope->attack_length))) {
165		pr_debug("value = 0x%x, attack_level = 0x%x\n",
166			 value, envelope->attack_level);
167		time_from_level = jiffies_to_msecs(now - state->play_at);
168		time_of_envelope = envelope->attack_length;
169		envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
170
171	} else if (envelope->fade_length && effect->replay.length &&
172		   time_after(now,
173			      state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
174		   time_before(now, state->stop_at)) {
175		time_from_level = jiffies_to_msecs(state->stop_at - now);
176		time_of_envelope = envelope->fade_length;
177		envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
178	} else
179		return value;
180
181	difference = abs(value) - envelope_level;
182
183	pr_debug("difference = %d\n", difference);
184	pr_debug("time_from_level = 0x%x\n", time_from_level);
185	pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
186
187	difference = difference * time_from_level / time_of_envelope;
188
189	pr_debug("difference = %d\n", difference);
190
191	return value < 0 ?
192		-(difference + envelope_level) : (difference + envelope_level);
193}
194
195/*
196 * Return the type the effect has to be converted into (memless devices)
197 */
198static int get_compatible_type(struct ff_device *ff, int effect_type)
199{
200
201	if (test_bit(effect_type, ff->ffbit))
202		return effect_type;
203
204	if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
205		return FF_RUMBLE;
206
207	pr_err("invalid type in get_compatible_type()\n");
208
209	return 0;
210}
211
212/*
213 * Only left/right direction should be used (under/over 0x8000) for
214 * forward/reverse motor direction (to keep calculation fast & simple).
215 */
216static u16 ml_calculate_direction(u16 direction, u16 force,
217				  u16 new_direction, u16 new_force)
218{
219	if (!force)
220		return new_direction;
221	if (!new_force)
222		return direction;
223	return (((u32)(direction >> 1) * force +
224		 (new_direction >> 1) * new_force) /
225		(force + new_force)) << 1;
226}
227
228#define FRAC_N 8
229static inline s16 fixp_new16(s16 a)
230{
231	return ((s32)a) >> (16 - FRAC_N);
232}
233
234static inline s16 fixp_mult(s16 a, s16 b)
235{
236	a = ((s32)a * 0x100) / 0x7fff;
237	return ((s32)(a * b)) >> FRAC_N;
238}
239
240/*
241 * Combine two effects and apply gain.
242 */
243static void ml_combine_effects(struct ff_effect *effect,
244			       struct ml_effect_state *state,
245			       int gain)
246{
247	struct ff_effect *new = state->effect;
248	unsigned int strong, weak, i;
249	int x, y;
250	s16 level;
251
252	switch (new->type) {
253	case FF_CONSTANT:
254		i = new->direction * 360 / 0xffff;
255		level = fixp_new16(apply_envelope(state,
256					new->u.constant.level,
257					&new->u.constant.envelope));
258		x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
259		y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
260		/*
261		 * here we abuse ff_ramp to hold x and y of constant force
262		 * If in future any driver wants something else than x and y
263		 * in s8, this should be changed to something more generic
264		 */
265		effect->u.ramp.start_level =
266			clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
267		effect->u.ramp.end_level =
268			clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
269		break;
270
271	case FF_RUMBLE:
272		strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
273		weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
274
275		if (effect->u.rumble.strong_magnitude + strong)
276			effect->direction = ml_calculate_direction(
277				effect->direction,
278				effect->u.rumble.strong_magnitude,
279				new->direction, strong);
280		else if (effect->u.rumble.weak_magnitude + weak)
281			effect->direction = ml_calculate_direction(
282				effect->direction,
283				effect->u.rumble.weak_magnitude,
284				new->direction, weak);
285		else
286			effect->direction = 0;
287		effect->u.rumble.strong_magnitude =
288			min(strong + effect->u.rumble.strong_magnitude,
289			    0xffffU);
290		effect->u.rumble.weak_magnitude =
291			min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
292		break;
293
294	case FF_PERIODIC:
295		i = apply_envelope(state, abs(new->u.periodic.magnitude),
296				   &new->u.periodic.envelope);
297
298		/* here we also scale it 0x7fff => 0xffff */
299		i = i * gain / 0x7fff;
300
301		if (effect->u.rumble.strong_magnitude + i)
302			effect->direction = ml_calculate_direction(
303				effect->direction,
304				effect->u.rumble.strong_magnitude,
305				new->direction, i);
306		else
307			effect->direction = 0;
308		effect->u.rumble.strong_magnitude =
309			min(i + effect->u.rumble.strong_magnitude, 0xffffU);
310		effect->u.rumble.weak_magnitude =
311			min(i + effect->u.rumble.weak_magnitude, 0xffffU);
312		break;
313
314	default:
315		pr_err("invalid type in ml_combine_effects()\n");
316		break;
317	}
318
319}
320
321
322/*
323 * Because memoryless devices have only one effect per effect type active
324 * at one time we have to combine multiple effects into one
325 */
326static int ml_get_combo_effect(struct ml_device *ml,
327			       unsigned long *effect_handled,
328			       struct ff_effect *combo_effect)
329{
330	struct ff_effect *effect;
331	struct ml_effect_state *state;
332	int effect_type;
333	int i;
334
335	memset(combo_effect, 0, sizeof(struct ff_effect));
336
337	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
338		if (__test_and_set_bit(i, effect_handled))
339			continue;
340
341		state = &ml->states[i];
342		effect = state->effect;
343
344		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
345			continue;
346
347		if (time_before(jiffies, state->play_at))
348			continue;
349
350		/*
351		 * here we have started effects that are either
352		 * currently playing (and may need be aborted)
353		 * or need to start playing.
354		 */
355		effect_type = get_compatible_type(ml->dev->ff, effect->type);
356		if (combo_effect->type != effect_type) {
357			if (combo_effect->type != 0) {
358				__clear_bit(i, effect_handled);
359				continue;
360			}
361			combo_effect->type = effect_type;
362		}
363
364		if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
365			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
366			__clear_bit(FF_EFFECT_STARTED, &state->flags);
367		} else if (effect->replay.length &&
368			   time_after_eq(jiffies, state->stop_at)) {
369
370			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
371
372			if (--state->count <= 0) {
373				__clear_bit(FF_EFFECT_STARTED, &state->flags);
374			} else {
375				state->play_at = jiffies +
376					msecs_to_jiffies(effect->replay.delay);
377				state->stop_at = state->play_at +
378					msecs_to_jiffies(effect->replay.length);
379			}
380		} else {
381			__set_bit(FF_EFFECT_PLAYING, &state->flags);
382			state->adj_at = jiffies;
383			ml_combine_effects(combo_effect, state, ml->gain);
384		}
385	}
386
387	return combo_effect->type != 0;
388}
389
390static void ml_play_effects(struct ml_device *ml)
391{
392	struct ff_effect effect;
393	DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
394
395	memset(handled_bm, 0, sizeof(handled_bm));
396
397	while (ml_get_combo_effect(ml, handled_bm, &effect))
398		ml->play_effect(ml->dev, ml->private, &effect);
399
400	ml_schedule_timer(ml);
401}
402
403static void ml_effect_timer(struct timer_list *t)
404{
405	struct ml_device *ml = from_timer(ml, t, timer);
406	struct input_dev *dev = ml->dev;
407	unsigned long flags;
408
409	pr_debug("timer: updating effects\n");
410
411	spin_lock_irqsave(&dev->event_lock, flags);
412	ml_play_effects(ml);
413	spin_unlock_irqrestore(&dev->event_lock, flags);
414}
415
416/*
417 * Sets requested gain for FF effects. Called with dev->event_lock held.
418 */
419static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
420{
421	struct ml_device *ml = dev->ff->private;
422	int i;
423
424	ml->gain = gain;
425
426	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
427		__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
428
429	ml_play_effects(ml);
430}
431
432/*
433 * Start/stop specified FF effect. Called with dev->event_lock held.
434 */
435static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
436{
437	struct ml_device *ml = dev->ff->private;
438	struct ml_effect_state *state = &ml->states[effect_id];
439
440	if (value > 0) {
441		pr_debug("initiated play\n");
442
443		__set_bit(FF_EFFECT_STARTED, &state->flags);
444		state->count = value;
445		state->play_at = jiffies +
446				 msecs_to_jiffies(state->effect->replay.delay);
447		state->stop_at = state->play_at +
448				 msecs_to_jiffies(state->effect->replay.length);
449		state->adj_at = state->play_at;
450
451	} else {
452		pr_debug("initiated stop\n");
453
454		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
455			__set_bit(FF_EFFECT_ABORTING, &state->flags);
456		else
457			__clear_bit(FF_EFFECT_STARTED, &state->flags);
458	}
459
460	ml_play_effects(ml);
461
462	return 0;
463}
464
465static int ml_ff_upload(struct input_dev *dev,
466			struct ff_effect *effect, struct ff_effect *old)
467{
468	struct ml_device *ml = dev->ff->private;
469	struct ml_effect_state *state = &ml->states[effect->id];
470
471	spin_lock_irq(&dev->event_lock);
472
473	if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
474		__clear_bit(FF_EFFECT_PLAYING, &state->flags);
475		state->play_at = jiffies +
476				 msecs_to_jiffies(state->effect->replay.delay);
477		state->stop_at = state->play_at +
478				 msecs_to_jiffies(state->effect->replay.length);
479		state->adj_at = state->play_at;
480		ml_schedule_timer(ml);
481	}
482
483	spin_unlock_irq(&dev->event_lock);
484
485	return 0;
486}
487
488static void ml_ff_destroy(struct ff_device *ff)
489{
490	struct ml_device *ml = ff->private;
491
492	/*
493	 * Even though we stop all playing effects when tearing down
494	 * an input device (via input_device_flush() that calls into
495	 * input_ff_flush() that stops and erases all effects), we
496	 * do not actually stop the timer, and therefore we should
497	 * do it here.
498	 */
499	del_timer_sync(&ml->timer);
500
501	kfree(ml->private);
502}
503
504/**
505 * input_ff_create_memless() - create memoryless force-feedback device
506 * @dev: input device supporting force-feedback
507 * @data: driver-specific data to be passed into @play_effect
508 * @play_effect: driver-specific method for playing FF effect
509 */
510int input_ff_create_memless(struct input_dev *dev, void *data,
511		int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
512{
513	struct ml_device *ml;
514	struct ff_device *ff;
515	int error;
516	int i;
517
518	ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
519	if (!ml)
520		return -ENOMEM;
521
522	ml->dev = dev;
523	ml->private = data;
524	ml->play_effect = play_effect;
525	ml->gain = 0xffff;
526	timer_setup(&ml->timer, ml_effect_timer, 0);
527
528	set_bit(FF_GAIN, dev->ffbit);
529
530	error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
531	if (error) {
532		kfree(ml);
533		return error;
534	}
535
536	ff = dev->ff;
537	ff->private = ml;
538	ff->upload = ml_ff_upload;
539	ff->playback = ml_ff_playback;
540	ff->set_gain = ml_ff_set_gain;
541	ff->destroy = ml_ff_destroy;
542
543	/* we can emulate periodic effects with RUMBLE */
544	if (test_bit(FF_RUMBLE, ff->ffbit)) {
545		set_bit(FF_PERIODIC, dev->ffbit);
546		set_bit(FF_SINE, dev->ffbit);
547		set_bit(FF_TRIANGLE, dev->ffbit);
548		set_bit(FF_SQUARE, dev->ffbit);
549	}
550
551	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
552		ml->states[i].effect = &ff->effects[i];
553
554	return 0;
555}
556EXPORT_SYMBOL_GPL(input_ff_create_memless);