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1/**********************************************************
2 * Copyright 1998-2015 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26/*
27 * svga3d_cmd.h --
28 *
29 * SVGA 3d hardware cmd definitions
30 */
31
32#ifndef _SVGA3D_CMD_H_
33#define _SVGA3D_CMD_H_
34
35#define INCLUDE_ALLOW_MODULE
36#define INCLUDE_ALLOW_USERLEVEL
37#define INCLUDE_ALLOW_VMCORE
38
39#include "includeCheck.h"
40#include "svga3d_types.h"
41
42/*
43 * Identifiers for commands in the command FIFO.
44 *
45 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
46 * the SVGA3D protocol and remain reserved; they should not be used in the
47 * future.
48 *
49 * IDs between 1040 and 1999 (inclusive) are available for use by the
50 * current SVGA3D protocol.
51 *
52 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
53 * and up.
54 */
55
56typedef enum {
57 SVGA_3D_CMD_LEGACY_BASE = 1000,
58 SVGA_3D_CMD_BASE = 1040,
59
60 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
61 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
62 SVGA_3D_CMD_SURFACE_COPY = 1042,
63 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
64 SVGA_3D_CMD_SURFACE_DMA = 1044,
65 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
66 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
67 SVGA_3D_CMD_SETTRANSFORM = 1047,
68 SVGA_3D_CMD_SETZRANGE = 1048,
69 SVGA_3D_CMD_SETRENDERSTATE = 1049,
70 SVGA_3D_CMD_SETRENDERTARGET = 1050,
71 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
72 SVGA_3D_CMD_SETMATERIAL = 1052,
73 SVGA_3D_CMD_SETLIGHTDATA = 1053,
74 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
75 SVGA_3D_CMD_SETVIEWPORT = 1055,
76 SVGA_3D_CMD_SETCLIPPLANE = 1056,
77 SVGA_3D_CMD_CLEAR = 1057,
78 SVGA_3D_CMD_PRESENT = 1058,
79 SVGA_3D_CMD_SHADER_DEFINE = 1059,
80 SVGA_3D_CMD_SHADER_DESTROY = 1060,
81 SVGA_3D_CMD_SET_SHADER = 1061,
82 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
83 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
84 SVGA_3D_CMD_SETSCISSORRECT = 1064,
85 SVGA_3D_CMD_BEGIN_QUERY = 1065,
86 SVGA_3D_CMD_END_QUERY = 1066,
87 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
88 SVGA_3D_CMD_PRESENT_READBACK = 1068,
89 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
90 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
91 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
92 SVGA_3D_CMD_VIDEO_CREATE_DECODER = 1072,
93 SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1073,
94 SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR = 1074,
95 SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1075,
96 SVGA_3D_CMD_VIDEO_DECODE_START_FRAME = 1076,
97 SVGA_3D_CMD_VIDEO_DECODE_RENDER = 1077,
98 SVGA_3D_CMD_VIDEO_DECODE_END_FRAME = 1078,
99 SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1079,
100 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
101 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
102 SVGA_3D_CMD_SCREEN_DMA = 1082,
103 SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE = 1083,
104 SVGA_3D_CMD_OPEN_CONTEXT_SURFACE = 1084,
105
106 SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
107 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
108 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087,
109 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088,
110 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089,
111 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090,
112
113 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
114 SVGA_3D_CMD_READBACK_OTABLE = 1092,
115
116 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
117 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
118 SVGA_3D_CMD_DEAD3 = 1095,
119 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
120
121 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
122 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
123 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
124 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
125 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
126 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
127 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
128 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
129 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
130 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
131
132 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
133 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
134 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
135 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
136 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
137
138 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
139 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
140 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
141
142 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
143
144 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
145 SVGA_3D_CMD_END_GB_QUERY = 1117,
146 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
147
148 SVGA_3D_CMD_NOP = 1119,
149
150 SVGA_3D_CMD_ENABLE_GART = 1120,
151 SVGA_3D_CMD_DISABLE_GART = 1121,
152 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
153 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
154
155 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
156 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
157 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
158 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
159
160 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
161 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
162
163 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
164
165 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
166 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
167 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
168 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
169 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
170 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
171 SVGA_3D_CMD_NOP_ERROR = 1137,
172
173 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
174 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
175 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
176 SVGA_3D_CMD_DRAW = 1141,
177 SVGA_3D_CMD_DRAW_INDEXED = 1142,
178
179 /*
180 * DX10 Commands
181 */
182 SVGA_3D_CMD_DX_MIN = 1143,
183 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
184 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
185 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
186 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
187 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
188 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
189 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
190 SVGA_3D_CMD_DX_SET_SHADER = 1150,
191 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
192 SVGA_3D_CMD_DX_DRAW = 1152,
193 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
194 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
195 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
196 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
197 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
198 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
199 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
200 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
201 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
202 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
203 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
204 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
205 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
206 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
207 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
208 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
209 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
210 SVGA_3D_CMD_DX_END_QUERY = 1170,
211 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
212 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
213 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
214 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
215 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
216 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
217 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
218 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
219 SVGA_3D_CMD_DX_PRED_COPY = 1179,
220 SVGA_3D_CMD_DX_STRETCHBLT = 1180,
221 SVGA_3D_CMD_DX_GENMIPS = 1181,
222 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
223 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
224 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
225 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
226 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
227 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
228 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
229 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
230 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
231 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
232 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
233 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
234 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
235 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
236 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
237 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
238 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
239 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
240 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
241 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
242 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
243 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
244 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
245 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
246 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
247 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
248 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
249 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
250 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
251 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
252 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
253 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
254 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
255 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
256 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
257 SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT = 1217,
258 SVGA_3D_CMD_DX_HINT = 1218,
259 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
260 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
261 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
262 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
263
264 /*
265 * Reserve some IDs to be used for the DX11 shader types.
266 */
267 SVGA_3D_CMD_DX_RESERVED1 = 1223,
268 SVGA_3D_CMD_DX_RESERVED2 = 1224,
269 SVGA_3D_CMD_DX_RESERVED3 = 1225,
270
271 SVGA_3D_CMD_DX_MAX = 1226,
272 SVGA_3D_CMD_MAX = 1226,
273 SVGA_3D_CMD_FUTURE_MAX = 3000
274} SVGAFifo3dCmdId;
275
276/*
277 * FIFO command format definitions:
278 */
279
280/*
281 * The data size header following cmdNum for every 3d command
282 */
283typedef
284#include "vmware_pack_begin.h"
285struct {
286 uint32 id;
287 uint32 size;
288}
289#include "vmware_pack_end.h"
290SVGA3dCmdHeader;
291
292typedef
293#include "vmware_pack_begin.h"
294struct {
295 uint32 numMipLevels;
296}
297#include "vmware_pack_end.h"
298SVGA3dSurfaceFace;
299
300typedef
301#include "vmware_pack_begin.h"
302struct {
303 uint32 sid;
304 SVGA3dSurfaceFlags surfaceFlags;
305 SVGA3dSurfaceFormat format;
306 /*
307 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
308 * structures must have the same value of numMipLevels field.
309 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
310 * numMipLevels set to 0.
311 */
312 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
313 /*
314 * Followed by an SVGA3dSize structure for each mip level in each face.
315 *
316 * A note on surface sizes: Sizes are always specified in pixels,
317 * even if the true surface size is not a multiple of the minimum
318 * block size of the surface's format. For example, a 3x3x1 DXT1
319 * compressed texture would actually be stored as a 4x4x1 image in
320 * memory.
321 */
322}
323#include "vmware_pack_end.h"
324SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
325
326typedef
327#include "vmware_pack_begin.h"
328struct {
329 uint32 sid;
330 SVGA3dSurfaceFlags surfaceFlags;
331 SVGA3dSurfaceFormat format;
332 /*
333 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
334 * structures must have the same value of numMipLevels field.
335 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
336 * numMipLevels set to 0.
337 */
338 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
339 uint32 multisampleCount;
340 SVGA3dTextureFilter autogenFilter;
341 /*
342 * Followed by an SVGA3dSize structure for each mip level in each face.
343 *
344 * A note on surface sizes: Sizes are always specified in pixels,
345 * even if the true surface size is not a multiple of the minimum
346 * block size of the surface's format. For example, a 3x3x1 DXT1
347 * compressed texture would actually be stored as a 4x4x1 image in
348 * memory.
349 */
350}
351#include "vmware_pack_end.h"
352SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
353
354typedef
355#include "vmware_pack_begin.h"
356struct {
357 uint32 sid;
358}
359#include "vmware_pack_end.h"
360SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
361
362typedef
363#include "vmware_pack_begin.h"
364struct {
365 uint32 cid;
366}
367#include "vmware_pack_end.h"
368SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
369
370typedef
371#include "vmware_pack_begin.h"
372struct {
373 uint32 cid;
374}
375#include "vmware_pack_end.h"
376SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
377
378typedef
379#include "vmware_pack_begin.h"
380struct {
381 uint32 cid;
382 SVGA3dClearFlag clearFlag;
383 uint32 color;
384 float depth;
385 uint32 stencil;
386 /* Followed by variable number of SVGA3dRect structures */
387}
388#include "vmware_pack_end.h"
389SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
390
391typedef
392#include "vmware_pack_begin.h"
393struct {
394 SVGA3dLightType type;
395 SVGA3dBool inWorldSpace;
396 float diffuse[4];
397 float specular[4];
398 float ambient[4];
399 float position[4];
400 float direction[4];
401 float range;
402 float falloff;
403 float attenuation0;
404 float attenuation1;
405 float attenuation2;
406 float theta;
407 float phi;
408}
409#include "vmware_pack_end.h"
410SVGA3dLightData;
411
412typedef
413#include "vmware_pack_begin.h"
414struct {
415 uint32 sid;
416 /* Followed by variable number of SVGA3dCopyRect structures */
417}
418#include "vmware_pack_end.h"
419SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
420
421typedef
422#include "vmware_pack_begin.h"
423struct {
424 SVGA3dRenderStateName state;
425 union {
426 uint32 uintValue;
427 float floatValue;
428 };
429}
430#include "vmware_pack_end.h"
431SVGA3dRenderState;
432
433typedef
434#include "vmware_pack_begin.h"
435struct {
436 uint32 cid;
437 /* Followed by variable number of SVGA3dRenderState structures */
438}
439#include "vmware_pack_end.h"
440SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
441
442typedef
443#include "vmware_pack_begin.h"
444struct {
445 uint32 cid;
446 SVGA3dRenderTargetType type;
447 SVGA3dSurfaceImageId target;
448}
449#include "vmware_pack_end.h"
450SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
451
452typedef
453#include "vmware_pack_begin.h"
454struct {
455 SVGA3dSurfaceImageId src;
456 SVGA3dSurfaceImageId dest;
457 /* Followed by variable number of SVGA3dCopyBox structures */
458}
459#include "vmware_pack_end.h"
460SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
461
462typedef
463#include "vmware_pack_begin.h"
464struct {
465 SVGA3dSurfaceImageId src;
466 SVGA3dSurfaceImageId dest;
467 SVGA3dBox boxSrc;
468 SVGA3dBox boxDest;
469 SVGA3dStretchBltMode mode;
470}
471#include "vmware_pack_end.h"
472SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
473
474typedef
475#include "vmware_pack_begin.h"
476struct {
477 /*
478 * If the discard flag is present in a surface DMA operation, the host may
479 * discard the contents of the current mipmap level and face of the target
480 * surface before applying the surface DMA contents.
481 */
482 uint32 discard : 1;
483
484 /*
485 * If the unsynchronized flag is present, the host may perform this upload
486 * without syncing to pending reads on this surface.
487 */
488 uint32 unsynchronized : 1;
489
490 /*
491 * Guests *MUST* set the reserved bits to 0 before submitting the command
492 * suffix as future flags may occupy these bits.
493 */
494 uint32 reserved : 30;
495}
496#include "vmware_pack_end.h"
497SVGA3dSurfaceDMAFlags;
498
499typedef
500#include "vmware_pack_begin.h"
501struct {
502 SVGAGuestImage guest;
503 SVGA3dSurfaceImageId host;
504 SVGA3dTransferType transfer;
505 /*
506 * Followed by variable number of SVGA3dCopyBox structures. For consistency
507 * in all clipping logic and coordinate translation, we define the
508 * "source" in each copyBox as the guest image and the
509 * "destination" as the host image, regardless of transfer
510 * direction.
511 *
512 * For efficiency, the SVGA3D device is free to copy more data than
513 * specified. For example, it may round copy boxes outwards such
514 * that they lie on particular alignment boundaries.
515 */
516}
517#include "vmware_pack_end.h"
518SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
519
520/*
521 * SVGA3dCmdSurfaceDMASuffix --
522 *
523 * This is a command suffix that will appear after a SurfaceDMA command in
524 * the FIFO. It contains some extra information that hosts may use to
525 * optimize performance or protect the guest. This suffix exists to preserve
526 * backwards compatibility while also allowing for new functionality to be
527 * implemented.
528 */
529
530typedef
531#include "vmware_pack_begin.h"
532struct {
533 uint32 suffixSize;
534
535 /*
536 * The maximum offset is used to determine the maximum offset from the
537 * guestPtr base address that will be accessed or written to during this
538 * surfaceDMA. If the suffix is supported, the host will respect this
539 * boundary while performing surface DMAs.
540 *
541 * Defaults to MAX_UINT32
542 */
543 uint32 maximumOffset;
544
545 /*
546 * A set of flags that describes optimizations that the host may perform
547 * while performing this surface DMA operation. The guest should never rely
548 * on behaviour that is different when these flags are set for correctness.
549 *
550 * Defaults to 0
551 */
552 SVGA3dSurfaceDMAFlags flags;
553}
554#include "vmware_pack_end.h"
555SVGA3dCmdSurfaceDMASuffix;
556
557/*
558 * SVGA_3D_CMD_DRAW_PRIMITIVES --
559 *
560 * This command is the SVGA3D device's generic drawing entry point.
561 * It can draw multiple ranges of primitives, optionally using an
562 * index buffer, using an arbitrary collection of vertex buffers.
563 *
564 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
565 * during this draw call. The declarations specify which surface
566 * the vertex data lives in, what that vertex data is used for,
567 * and how to interpret it.
568 *
569 * Each SVGA3dPrimitiveRange defines a collection of primitives
570 * to render using the same vertex arrays. An index buffer is
571 * optional.
572 */
573
574typedef
575#include "vmware_pack_begin.h"
576struct {
577 /*
578 * A range hint is an optional specification for the range of indices
579 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
580 * that the entire array will be used.
581 *
582 * These are only hints. The SVGA3D device may use them for
583 * performance optimization if possible, but it's also allowed to
584 * ignore these values.
585 */
586 uint32 first;
587 uint32 last;
588}
589#include "vmware_pack_end.h"
590SVGA3dArrayRangeHint;
591
592typedef
593#include "vmware_pack_begin.h"
594struct {
595 /*
596 * Define the origin and shape of a vertex or index array. Both
597 * 'offset' and 'stride' are in bytes. The provided surface will be
598 * reinterpreted as a flat array of bytes in the same format used
599 * by surface DMA operations. To avoid unnecessary conversions, the
600 * surface should be created with the SVGA3D_BUFFER format.
601 *
602 * Index 0 in the array starts 'offset' bytes into the surface.
603 * Index 1 begins at byte 'offset + stride', etc. Array indices may
604 * not be negative.
605 */
606 uint32 surfaceId;
607 uint32 offset;
608 uint32 stride;
609}
610#include "vmware_pack_end.h"
611SVGA3dArray;
612
613typedef
614#include "vmware_pack_begin.h"
615struct {
616 /*
617 * Describe a vertex array's data type, and define how it is to be
618 * used by the fixed function pipeline or the vertex shader. It
619 * isn't useful to have two VertexDecls with the same
620 * VertexArrayIdentity in one draw call.
621 */
622 SVGA3dDeclType type;
623 SVGA3dDeclMethod method;
624 SVGA3dDeclUsage usage;
625 uint32 usageIndex;
626}
627#include "vmware_pack_end.h"
628SVGA3dVertexArrayIdentity;
629
630typedef
631#include "vmware_pack_begin.h"
632struct SVGA3dVertexDecl {
633 SVGA3dVertexArrayIdentity identity;
634 SVGA3dArray array;
635 SVGA3dArrayRangeHint rangeHint;
636}
637#include "vmware_pack_end.h"
638SVGA3dVertexDecl;
639
640typedef
641#include "vmware_pack_begin.h"
642struct SVGA3dPrimitiveRange {
643 /*
644 * Define a group of primitives to render, from sequential indices.
645 *
646 * The value of 'primitiveType' and 'primitiveCount' imply the
647 * total number of vertices that will be rendered.
648 */
649 SVGA3dPrimitiveType primType;
650 uint32 primitiveCount;
651
652 /*
653 * Optional index buffer. If indexArray.surfaceId is
654 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
655 * without an index buffer is identical to rendering with an index
656 * buffer containing the sequence [0, 1, 2, 3, ...].
657 *
658 * If an index buffer is in use, indexWidth specifies the width in
659 * bytes of each index value. It must be less than or equal to
660 * indexArray.stride.
661 *
662 * (Currently, the SVGA3D device requires index buffers to be tightly
663 * packed. In other words, indexWidth == indexArray.stride)
664 */
665 SVGA3dArray indexArray;
666 uint32 indexWidth;
667
668 /*
669 * Optional index bias. This number is added to all indices from
670 * indexArray before they are used as vertex array indices. This
671 * can be used in multiple ways:
672 *
673 * - When not using an indexArray, this bias can be used to
674 * specify where in the vertex arrays to begin rendering.
675 *
676 * - A positive number here is equivalent to increasing the
677 * offset in each vertex array.
678 *
679 * - A negative number can be used to render using a small
680 * vertex array and an index buffer that contains large
681 * values. This may be used by some applications that
682 * crop a vertex buffer without modifying their index
683 * buffer.
684 *
685 * Note that rendering with a negative bias value may be slower and
686 * use more memory than rendering with a positive or zero bias.
687 */
688 int32 indexBias;
689}
690#include "vmware_pack_end.h"
691SVGA3dPrimitiveRange;
692
693typedef
694#include "vmware_pack_begin.h"
695struct {
696 uint32 cid;
697 uint32 numVertexDecls;
698 uint32 numRanges;
699
700 /*
701 * There are two variable size arrays after the
702 * SVGA3dCmdDrawPrimitives structure. In order,
703 * they are:
704 *
705 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
706 * SVGA3D_MAX_VERTEX_ARRAYS;
707 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
708 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
709 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
710 * the frequency divisor for the corresponding vertex decl).
711 */
712}
713#include "vmware_pack_end.h"
714SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
715
716typedef
717#include "vmware_pack_begin.h"
718struct {
719 uint32 cid;
720
721 uint32 primitiveCount; /* How many primitives to render */
722 uint32 startVertexLocation; /* Which vertex do we start rendering at. */
723
724 uint8 primitiveType; /* SVGA3dPrimitiveType */
725 uint8 padding[3];
726}
727#include "vmware_pack_end.h"
728SVGA3dCmdDraw;
729
730typedef
731#include "vmware_pack_begin.h"
732struct {
733 uint32 cid;
734
735 uint8 primitiveType; /* SVGA3dPrimitiveType */
736
737 uint32 indexBufferSid; /* Valid index buffer sid. */
738 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
739 /* always 0 for DX9 guests, non-zero for OpenGL */
740 /* guests. We can't represent non-multiple of */
741 /* stride offsets in D3D9Renderer... */
742 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
743
744 int32 baseVertexLocation; /* Bias applied to the index when selecting a */
745 /* vertex from the streams, may be negative */
746
747 uint32 primitiveCount; /* How many primitives to render */
748 uint32 pad0;
749 uint16 pad1;
750}
751#include "vmware_pack_end.h"
752SVGA3dCmdDrawIndexed;
753
754typedef
755#include "vmware_pack_begin.h"
756struct {
757 /*
758 * Describe a vertex array's data type, and define how it is to be
759 * used by the fixed function pipeline or the vertex shader. It
760 * isn't useful to have two VertexDecls with the same
761 * VertexArrayIdentity in one draw call.
762 */
763 uint16 streamOffset;
764 uint8 stream;
765 uint8 type; /* SVGA3dDeclType */
766 uint8 method; /* SVGA3dDeclMethod */
767 uint8 usage; /* SVGA3dDeclUsage */
768 uint8 usageIndex;
769 uint8 padding;
770
771}
772#include "vmware_pack_end.h"
773SVGA3dVertexElement;
774
775typedef
776#include "vmware_pack_begin.h"
777struct {
778 uint32 cid;
779
780 uint32 numElements;
781
782 /*
783 * Followed by numElements SVGA3dVertexElement structures.
784 *
785 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
786 * are cleared and will not be used by following draws.
787 */
788}
789#include "vmware_pack_end.h"
790SVGA3dCmdSetVertexDecls;
791
792typedef
793#include "vmware_pack_begin.h"
794struct {
795 uint32 sid;
796 uint32 stride;
797 uint32 offset;
798}
799#include "vmware_pack_end.h"
800SVGA3dVertexStream;
801
802typedef
803#include "vmware_pack_begin.h"
804struct {
805 uint32 cid;
806
807 uint32 numStreams;
808 /*
809 * Followed by numStream SVGA3dVertexStream structures.
810 *
811 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
812 * are cleared and will not be used by following draws.
813 */
814}
815#include "vmware_pack_end.h"
816SVGA3dCmdSetVertexStreams;
817
818typedef
819#include "vmware_pack_begin.h"
820struct {
821 uint32 cid;
822 uint32 numDivisors;
823}
824#include "vmware_pack_end.h"
825SVGA3dCmdSetVertexDivisors;
826
827typedef
828#include "vmware_pack_begin.h"
829struct {
830 uint32 stage;
831 SVGA3dTextureStateName name;
832 union {
833 uint32 value;
834 float floatValue;
835 };
836}
837#include "vmware_pack_end.h"
838SVGA3dTextureState;
839
840typedef
841#include "vmware_pack_begin.h"
842struct {
843 uint32 cid;
844 /* Followed by variable number of SVGA3dTextureState structures */
845}
846#include "vmware_pack_end.h"
847SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
848
849typedef
850#include "vmware_pack_begin.h"
851struct {
852 uint32 cid;
853 SVGA3dTransformType type;
854 float matrix[16];
855}
856#include "vmware_pack_end.h"
857SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
858
859typedef
860#include "vmware_pack_begin.h"
861struct {
862 float min;
863 float max;
864}
865#include "vmware_pack_end.h"
866SVGA3dZRange;
867
868typedef
869#include "vmware_pack_begin.h"
870struct {
871 uint32 cid;
872 SVGA3dZRange zRange;
873}
874#include "vmware_pack_end.h"
875SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
876
877typedef
878#include "vmware_pack_begin.h"
879struct {
880 float diffuse[4];
881 float ambient[4];
882 float specular[4];
883 float emissive[4];
884 float shininess;
885}
886#include "vmware_pack_end.h"
887SVGA3dMaterial;
888
889typedef
890#include "vmware_pack_begin.h"
891struct {
892 uint32 cid;
893 SVGA3dFace face;
894 SVGA3dMaterial material;
895}
896#include "vmware_pack_end.h"
897SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
898
899typedef
900#include "vmware_pack_begin.h"
901struct {
902 uint32 cid;
903 uint32 index;
904 SVGA3dLightData data;
905}
906#include "vmware_pack_end.h"
907SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
908
909typedef
910#include "vmware_pack_begin.h"
911struct {
912 uint32 cid;
913 uint32 index;
914 uint32 enabled;
915}
916#include "vmware_pack_end.h"
917SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
918
919typedef
920#include "vmware_pack_begin.h"
921struct {
922 uint32 cid;
923 SVGA3dRect rect;
924}
925#include "vmware_pack_end.h"
926SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
927
928typedef
929#include "vmware_pack_begin.h"
930struct {
931 uint32 cid;
932 SVGA3dRect rect;
933}
934#include "vmware_pack_end.h"
935SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
936
937typedef
938#include "vmware_pack_begin.h"
939struct {
940 uint32 cid;
941 uint32 index;
942 float plane[4];
943}
944#include "vmware_pack_end.h"
945SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
946
947typedef
948#include "vmware_pack_begin.h"
949struct {
950 uint32 cid;
951 uint32 shid;
952 SVGA3dShaderType type;
953 /* Followed by variable number of DWORDs for shader bycode */
954}
955#include "vmware_pack_end.h"
956SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
957
958typedef
959#include "vmware_pack_begin.h"
960struct {
961 uint32 cid;
962 uint32 shid;
963 SVGA3dShaderType type;
964}
965#include "vmware_pack_end.h"
966SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
967
968typedef
969#include "vmware_pack_begin.h"
970struct {
971 uint32 cid;
972 uint32 reg; /* register number */
973 SVGA3dShaderType type;
974 SVGA3dShaderConstType ctype;
975 uint32 values[4];
976
977 /*
978 * Followed by a variable number of additional values.
979 */
980}
981#include "vmware_pack_end.h"
982SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
983
984typedef
985#include "vmware_pack_begin.h"
986struct {
987 uint32 cid;
988 SVGA3dShaderType type;
989 uint32 shid;
990}
991#include "vmware_pack_end.h"
992SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
993
994typedef
995#include "vmware_pack_begin.h"
996struct {
997 uint32 cid;
998 SVGA3dQueryType type;
999}
1000#include "vmware_pack_end.h"
1001SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1002
1003typedef
1004#include "vmware_pack_begin.h"
1005struct {
1006 uint32 cid;
1007 SVGA3dQueryType type;
1008 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1009}
1010#include "vmware_pack_end.h"
1011SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1012
1013
1014/*
1015 * SVGA3D_CMD_WAIT_FOR_QUERY --
1016 *
1017 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
1018 * and if the state member is set to anything else than
1019 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1020 *
1021 * Otherwise, in addition to the query explicitly waited for,
1022 * All queries with the same type and issued with the same cid, for which
1023 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1024 * be finished after execution of this command.
1025 *
1026 * A query will be identified by the gmrId and offset of the guestResult
1027 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1028 * been sent previously with an indentical gmrId and offset, it will
1029 * effectively end all queries with an identical type issued with the
1030 * same cid, and the SVGA3dQueryResult structure pointed to by
1031 * guestResult will not be written to. This property can be used to
1032 * implement a query barrier for a given cid and query type.
1033 */
1034
1035typedef
1036#include "vmware_pack_begin.h"
1037struct {
1038 uint32 cid; /* Same parameters passed to END_QUERY */
1039 SVGA3dQueryType type;
1040 SVGAGuestPtr guestResult;
1041}
1042#include "vmware_pack_end.h"
1043SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1044
1045typedef
1046#include "vmware_pack_begin.h"
1047struct {
1048 uint32 totalSize; /* Set by guest before query is ended. */
1049 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1050 union { /* Set by host on exit from PENDING state */
1051 uint32 result32;
1052 uint32 queryCookie; /* May be used to identify which QueryGetData this
1053 result corresponds to. */
1054 };
1055}
1056#include "vmware_pack_end.h"
1057SVGA3dQueryResult;
1058
1059
1060/*
1061 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1062 *
1063 * This is a blit from an SVGA3D surface to a Screen Object.
1064 * This blit must be directed at a specific screen.
1065 *
1066 * The blit copies from a rectangular region of an SVGA3D surface
1067 * image to a rectangular region of a screen.
1068 *
1069 * This command takes an optional variable-length list of clipping
1070 * rectangles after the body of the command. If no rectangles are
1071 * specified, there is no clipping region. The entire destRect is
1072 * drawn to. If one or more rectangles are included, they describe
1073 * a clipping region. The clip rectangle coordinates are measured
1074 * relative to the top-left corner of destRect.
1075 *
1076 * The srcImage must be from mip=0 face=0.
1077 *
1078 * This supports scaling if the src and dest are of different sizes.
1079 *
1080 * Availability:
1081 * SVGA_FIFO_CAP_SCREEN_OBJECT
1082 */
1083
1084typedef
1085#include "vmware_pack_begin.h"
1086struct {
1087 SVGA3dSurfaceImageId srcImage;
1088 SVGASignedRect srcRect;
1089 uint32 destScreenId; /* Screen Object ID */
1090 SVGASignedRect destRect;
1091 /* Clipping: zero or more SVGASignedRects follow */
1092}
1093#include "vmware_pack_end.h"
1094SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1095
1096typedef
1097#include "vmware_pack_begin.h"
1098struct {
1099 uint32 sid;
1100 SVGA3dTextureFilter filter;
1101}
1102#include "vmware_pack_end.h"
1103SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1104
1105
1106
1107typedef
1108#include "vmware_pack_begin.h"
1109struct {
1110 uint32 sid;
1111}
1112#include "vmware_pack_end.h"
1113SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1114
1115typedef
1116#include "vmware_pack_begin.h"
1117struct {
1118 uint32 sid;
1119}
1120#include "vmware_pack_end.h"
1121SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1122
1123/*
1124 * Screen DMA command
1125 *
1126 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
1127 * cap bit is not required.
1128 *
1129 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1130 * be different, but it is required that guest makes sure refBuffer has
1131 * exactly the same contents that were written to when last time screen DMA
1132 * command is received by host.
1133 *
1134 * - changemap is generated by lib/blit, and it has the changes from last
1135 * received screen DMA or more.
1136 */
1137
1138typedef
1139#include "vmware_pack_begin.h"
1140struct SVGA3dCmdScreenDMA {
1141 uint32 screenId;
1142 SVGAGuestImage refBuffer;
1143 SVGAGuestImage destBuffer;
1144 SVGAGuestImage changeMap;
1145}
1146#include "vmware_pack_end.h"
1147SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
1148
1149/*
1150 * Set Unity Surface Cookie
1151 *
1152 * Associates the supplied cookie with the surface id for use with
1153 * Unity. This cookie is a hint from guest to host, there is no way
1154 * for the guest to readback the cookie and the host is free to drop
1155 * the cookie association at will. The default value for the cookie
1156 * on all surfaces is 0.
1157 */
1158
1159typedef
1160#include "vmware_pack_begin.h"
1161struct SVGA3dCmdSetUnitySurfaceCookie {
1162 uint32 sid;
1163 uint64 cookie;
1164}
1165#include "vmware_pack_end.h"
1166SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
1167
1168/*
1169 * Open a context-specific surface in a non-context-specific manner.
1170 */
1171
1172typedef
1173#include "vmware_pack_begin.h"
1174struct SVGA3dCmdOpenContextSurface {
1175 uint32 sid;
1176}
1177#include "vmware_pack_end.h"
1178SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
1179
1180
1181/*
1182 * Logic ops
1183 */
1184
1185#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1186#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1187#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1188#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1189
1190typedef
1191#include "vmware_pack_begin.h"
1192struct SVGA3dCmdLogicOpsBitBlt {
1193 /*
1194 * All LogicOps surfaces are one-level
1195 * surfaces so mipmap & face should always
1196 * be zero.
1197 */
1198 SVGA3dSurfaceImageId src;
1199 SVGA3dSurfaceImageId dst;
1200 SVGA3dLogicOp logicOp;
1201 /* Followed by variable number of SVGA3dCopyBox structures */
1202}
1203#include "vmware_pack_end.h"
1204SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1205
1206
1207typedef
1208#include "vmware_pack_begin.h"
1209struct SVGA3dCmdLogicOpsTransBlt {
1210 /*
1211 * All LogicOps surfaces are one-level
1212 * surfaces so mipmap & face should always
1213 * be zero.
1214 */
1215 SVGA3dSurfaceImageId src;
1216 SVGA3dSurfaceImageId dst;
1217 uint32 color;
1218 uint32 flags;
1219 SVGA3dBox srcBox;
1220 SVGA3dBox dstBox;
1221}
1222#include "vmware_pack_end.h"
1223SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1224
1225
1226typedef
1227#include "vmware_pack_begin.h"
1228struct SVGA3dCmdLogicOpsStretchBlt {
1229 /*
1230 * All LogicOps surfaces are one-level
1231 * surfaces so mipmap & face should always
1232 * be zero.
1233 */
1234 SVGA3dSurfaceImageId src;
1235 SVGA3dSurfaceImageId dst;
1236 uint16 mode;
1237 uint16 flags;
1238 SVGA3dBox srcBox;
1239 SVGA3dBox dstBox;
1240}
1241#include "vmware_pack_end.h"
1242SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1243
1244
1245typedef
1246#include "vmware_pack_begin.h"
1247struct SVGA3dCmdLogicOpsColorFill {
1248 /*
1249 * All LogicOps surfaces are one-level
1250 * surfaces so mipmap & face should always
1251 * be zero.
1252 */
1253 SVGA3dSurfaceImageId dst;
1254 uint32 color;
1255 SVGA3dLogicOp logicOp;
1256 /* Followed by variable number of SVGA3dRect structures. */
1257}
1258#include "vmware_pack_end.h"
1259SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1260
1261
1262typedef
1263#include "vmware_pack_begin.h"
1264struct SVGA3dCmdLogicOpsAlphaBlend {
1265 /*
1266 * All LogicOps surfaces are one-level
1267 * surfaces so mipmap & face should always
1268 * be zero.
1269 */
1270 SVGA3dSurfaceImageId src;
1271 SVGA3dSurfaceImageId dst;
1272 uint32 alphaVal;
1273 uint32 flags;
1274 SVGA3dBox srcBox;
1275 SVGA3dBox dstBox;
1276}
1277#include "vmware_pack_end.h"
1278SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1279
1280#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1281
1282#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1283#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1284
1285typedef
1286#include "vmware_pack_begin.h"
1287struct SVGA3dCmdLogicOpsClearTypeBlend {
1288 /*
1289 * All LogicOps surfaces are one-level
1290 * surfaces so mipmap & face should always
1291 * be zero.
1292 */
1293 SVGA3dSurfaceImageId tmp;
1294 SVGA3dSurfaceImageId dst;
1295 SVGA3dSurfaceImageId gammaSurf;
1296 SVGA3dSurfaceImageId alphaSurf;
1297 uint32 gamma;
1298 uint32 color;
1299 uint32 color2;
1300 int32 alphaOffsetX;
1301 int32 alphaOffsetY;
1302 /* Followed by variable number of SVGA3dBox structures */
1303}
1304#include "vmware_pack_end.h"
1305SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1306
1307
1308/*
1309 * Guest-backed objects definitions.
1310 */
1311
1312typedef
1313#include "vmware_pack_begin.h"
1314struct {
1315 SVGAMobFormat ptDepth;
1316 uint32 sizeInBytes;
1317 PPN64 base;
1318}
1319#include "vmware_pack_end.h"
1320SVGAOTableMobEntry;
1321#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1322
1323typedef
1324#include "vmware_pack_begin.h"
1325struct {
1326 SVGA3dSurfaceFormat format;
1327 SVGA3dSurfaceFlags surfaceFlags;
1328 uint32 numMipLevels;
1329 uint32 multisampleCount;
1330 SVGA3dTextureFilter autogenFilter;
1331 SVGA3dSize size;
1332 SVGAMobId mobid;
1333 uint32 arraySize;
1334 uint32 mobPitch;
1335 uint32 pad[5];
1336}
1337#include "vmware_pack_end.h"
1338SVGAOTableSurfaceEntry;
1339#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1340
1341typedef
1342#include "vmware_pack_begin.h"
1343struct {
1344 uint32 cid;
1345 SVGAMobId mobid;
1346}
1347#include "vmware_pack_end.h"
1348SVGAOTableContextEntry;
1349#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1350
1351typedef
1352#include "vmware_pack_begin.h"
1353struct {
1354 SVGA3dShaderType type;
1355 uint32 sizeInBytes;
1356 uint32 offsetInBytes;
1357 SVGAMobId mobid;
1358}
1359#include "vmware_pack_end.h"
1360SVGAOTableShaderEntry;
1361#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1362
1363#define SVGA_STFLAG_PRIMARY (1 << 0)
1364typedef uint32 SVGAScreenTargetFlags;
1365
1366typedef
1367#include "vmware_pack_begin.h"
1368struct {
1369 SVGA3dSurfaceImageId image;
1370 uint32 width;
1371 uint32 height;
1372 int32 xRoot;
1373 int32 yRoot;
1374 SVGAScreenTargetFlags flags;
1375 uint32 dpi;
1376 uint32 pad[7];
1377}
1378#include "vmware_pack_end.h"
1379SVGAOTableScreenTargetEntry;
1380#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1381 (sizeof(SVGAOTableScreenTargetEntry))
1382
1383typedef
1384#include "vmware_pack_begin.h"
1385struct {
1386 float value[4];
1387}
1388#include "vmware_pack_end.h"
1389SVGA3dShaderConstFloat;
1390
1391typedef
1392#include "vmware_pack_begin.h"
1393struct {
1394 int32 value[4];
1395}
1396#include "vmware_pack_end.h"
1397SVGA3dShaderConstInt;
1398
1399typedef
1400#include "vmware_pack_begin.h"
1401struct {
1402 uint32 value;
1403}
1404#include "vmware_pack_end.h"
1405SVGA3dShaderConstBool;
1406
1407typedef
1408#include "vmware_pack_begin.h"
1409struct {
1410 uint16 streamOffset;
1411 uint8 stream;
1412 uint8 type;
1413 uint8 methodUsage;
1414 uint8 usageIndex;
1415}
1416#include "vmware_pack_end.h"
1417SVGAGBVertexElement;
1418
1419typedef
1420#include "vmware_pack_begin.h"
1421struct {
1422 uint32 sid;
1423 uint16 stride;
1424 uint32 offset;
1425}
1426#include "vmware_pack_end.h"
1427SVGAGBVertexStream;
1428typedef
1429#include "vmware_pack_begin.h"
1430struct {
1431 SVGA3dRect viewport;
1432 SVGA3dRect scissorRect;
1433 SVGA3dZRange zRange;
1434
1435 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1436 SVGAGBVertexElement decl1[4];
1437
1438 uint32 renderStates[SVGA3D_RS_MAX];
1439 SVGAGBVertexElement decl2[18];
1440 uint32 pad0[2];
1441
1442 struct {
1443 SVGA3dFace face;
1444 SVGA3dMaterial material;
1445 } material;
1446
1447 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1448 float matrices[SVGA3D_TRANSFORM_MAX][16];
1449
1450 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1451 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1452
1453 /*
1454 * Shaders currently bound
1455 */
1456 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1457 SVGAGBVertexElement decl3[10];
1458 uint32 pad1[3];
1459
1460 uint32 occQueryActive;
1461 uint32 occQueryValue;
1462
1463 /*
1464 * Int/Bool Shader constants
1465 */
1466 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1467 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1468 uint16 pShaderBValues;
1469 uint16 vShaderBValues;
1470
1471
1472 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1473 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1474 uint32 numVertexDecls;
1475 uint32 numVertexStreams;
1476 uint32 numVertexDivisors;
1477 uint32 pad2[30];
1478
1479 /*
1480 * Texture Stages
1481 *
1482 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1483 * textureStages array.
1484 * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1485 */
1486 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1487 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1488 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1489
1490 /*
1491 * Float Shader constants.
1492 */
1493 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1494 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1495}
1496#include "vmware_pack_end.h"
1497SVGAGBContextData;
1498#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1499
1500/*
1501 * SVGA3dCmdSetOTableBase --
1502 *
1503 * This command allows the guest to specify the base PPN of the
1504 * specified object table.
1505 */
1506
1507typedef
1508#include "vmware_pack_begin.h"
1509struct {
1510 SVGAOTableType type;
1511 PPN baseAddress;
1512 uint32 sizeInBytes;
1513 uint32 validSizeInBytes;
1514 SVGAMobFormat ptDepth;
1515}
1516#include "vmware_pack_end.h"
1517SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1518
1519typedef
1520#include "vmware_pack_begin.h"
1521struct {
1522 SVGAOTableType type;
1523 PPN64 baseAddress;
1524 uint32 sizeInBytes;
1525 uint32 validSizeInBytes;
1526 SVGAMobFormat ptDepth;
1527}
1528#include "vmware_pack_end.h"
1529SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1530
1531typedef
1532#include "vmware_pack_begin.h"
1533struct {
1534 SVGAOTableType type;
1535}
1536#include "vmware_pack_end.h"
1537SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1538
1539/*
1540 * Define a memory object (Mob) in the OTable.
1541 */
1542
1543typedef
1544#include "vmware_pack_begin.h"
1545struct SVGA3dCmdDefineGBMob {
1546 SVGAMobId mobid;
1547 SVGAMobFormat ptDepth;
1548 PPN base;
1549 uint32 sizeInBytes;
1550}
1551#include "vmware_pack_end.h"
1552SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
1553
1554
1555/*
1556 * Destroys an object in the OTable.
1557 */
1558
1559typedef
1560#include "vmware_pack_begin.h"
1561struct SVGA3dCmdDestroyGBMob {
1562 SVGAMobId mobid;
1563}
1564#include "vmware_pack_end.h"
1565SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
1566
1567
1568/*
1569 * Define a memory object (Mob) in the OTable with a PPN64 base.
1570 */
1571
1572typedef
1573#include "vmware_pack_begin.h"
1574struct SVGA3dCmdDefineGBMob64 {
1575 SVGAMobId mobid;
1576 SVGAMobFormat ptDepth;
1577 PPN64 base;
1578 uint32 sizeInBytes;
1579}
1580#include "vmware_pack_end.h"
1581SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1582
1583/*
1584 * Redefine an object in the OTable with PPN64 base.
1585 */
1586
1587typedef
1588#include "vmware_pack_begin.h"
1589struct SVGA3dCmdRedefineGBMob64 {
1590 SVGAMobId mobid;
1591 SVGAMobFormat ptDepth;
1592 PPN64 base;
1593 uint32 sizeInBytes;
1594}
1595#include "vmware_pack_end.h"
1596SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1597
1598/*
1599 * Notification that the page tables have been modified.
1600 */
1601
1602typedef
1603#include "vmware_pack_begin.h"
1604struct SVGA3dCmdUpdateGBMobMapping {
1605 SVGAMobId mobid;
1606}
1607#include "vmware_pack_end.h"
1608SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1609
1610/*
1611 * Define a guest-backed surface.
1612 */
1613
1614typedef
1615#include "vmware_pack_begin.h"
1616struct SVGA3dCmdDefineGBSurface {
1617 uint32 sid;
1618 SVGA3dSurfaceFlags surfaceFlags;
1619 SVGA3dSurfaceFormat format;
1620 uint32 numMipLevels;
1621 uint32 multisampleCount;
1622 SVGA3dTextureFilter autogenFilter;
1623 SVGA3dSize size;
1624}
1625#include "vmware_pack_end.h"
1626SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1627
1628/*
1629 * Destroy a guest-backed surface.
1630 */
1631
1632typedef
1633#include "vmware_pack_begin.h"
1634struct SVGA3dCmdDestroyGBSurface {
1635 uint32 sid;
1636}
1637#include "vmware_pack_end.h"
1638SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1639
1640/*
1641 * Bind a guest-backed surface to a mob.
1642 */
1643
1644typedef
1645#include "vmware_pack_begin.h"
1646struct SVGA3dCmdBindGBSurface {
1647 uint32 sid;
1648 SVGAMobId mobid;
1649}
1650#include "vmware_pack_end.h"
1651SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1652
1653typedef
1654#include "vmware_pack_begin.h"
1655struct SVGA3dCmdBindGBSurfaceWithPitch {
1656 uint32 sid;
1657 SVGAMobId mobid;
1658 uint32 baseLevelPitch;
1659}
1660#include "vmware_pack_end.h"
1661SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1662
1663/*
1664 * Conditionally bind a mob to a guest-backed surface if testMobid
1665 * matches the currently bound mob. Optionally issue a
1666 * readback/update on the surface while it is still bound to the old
1667 * mobid if the mobid is changed by this command.
1668 */
1669
1670#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1671#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1672
1673typedef
1674#include "vmware_pack_begin.h"
1675struct{
1676 uint32 sid;
1677 SVGAMobId testMobid;
1678 SVGAMobId mobid;
1679 uint32 flags;
1680}
1681#include "vmware_pack_end.h"
1682SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1683
1684/*
1685 * Update an image in a guest-backed surface.
1686 * (Inform the device that the guest-contents have been updated.)
1687 */
1688
1689typedef
1690#include "vmware_pack_begin.h"
1691struct SVGA3dCmdUpdateGBImage {
1692 SVGA3dSurfaceImageId image;
1693 SVGA3dBox box;
1694}
1695#include "vmware_pack_end.h"
1696SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1697
1698/*
1699 * Update an entire guest-backed surface.
1700 * (Inform the device that the guest-contents have been updated.)
1701 */
1702
1703typedef
1704#include "vmware_pack_begin.h"
1705struct SVGA3dCmdUpdateGBSurface {
1706 uint32 sid;
1707}
1708#include "vmware_pack_end.h"
1709SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1710
1711/*
1712 * Readback an image in a guest-backed surface.
1713 * (Request the device to flush the dirty contents into the guest.)
1714 */
1715
1716typedef
1717#include "vmware_pack_begin.h"
1718struct SVGA3dCmdReadbackGBImage {
1719 SVGA3dSurfaceImageId image;
1720}
1721#include "vmware_pack_end.h"
1722SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1723
1724/*
1725 * Readback an entire guest-backed surface.
1726 * (Request the device to flush the dirty contents into the guest.)
1727 */
1728
1729typedef
1730#include "vmware_pack_begin.h"
1731struct SVGA3dCmdReadbackGBSurface {
1732 uint32 sid;
1733}
1734#include "vmware_pack_end.h"
1735SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1736
1737/*
1738 * Readback a sub rect of an image in a guest-backed surface. After
1739 * issuing this command the driver is required to issue an update call
1740 * of the same region before issuing any other commands that reference
1741 * this surface or rendering is not guaranteed.
1742 */
1743
1744typedef
1745#include "vmware_pack_begin.h"
1746struct SVGA3dCmdReadbackGBImagePartial {
1747 SVGA3dSurfaceImageId image;
1748 SVGA3dBox box;
1749 uint32 invertBox;
1750}
1751#include "vmware_pack_end.h"
1752SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1753
1754
1755/*
1756 * Invalidate an image in a guest-backed surface.
1757 * (Notify the device that the contents can be lost.)
1758 */
1759
1760typedef
1761#include "vmware_pack_begin.h"
1762struct SVGA3dCmdInvalidateGBImage {
1763 SVGA3dSurfaceImageId image;
1764}
1765#include "vmware_pack_end.h"
1766SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1767
1768/*
1769 * Invalidate an entire guest-backed surface.
1770 * (Notify the device that the contents if all images can be lost.)
1771 */
1772
1773typedef
1774#include "vmware_pack_begin.h"
1775struct SVGA3dCmdInvalidateGBSurface {
1776 uint32 sid;
1777}
1778#include "vmware_pack_end.h"
1779SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1780
1781/*
1782 * Invalidate a sub rect of an image in a guest-backed surface. After
1783 * issuing this command the driver is required to issue an update call
1784 * of the same region before issuing any other commands that reference
1785 * this surface or rendering is not guaranteed.
1786 */
1787
1788typedef
1789#include "vmware_pack_begin.h"
1790struct SVGA3dCmdInvalidateGBImagePartial {
1791 SVGA3dSurfaceImageId image;
1792 SVGA3dBox box;
1793 uint32 invertBox;
1794}
1795#include "vmware_pack_end.h"
1796SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1797
1798
1799/*
1800 * Define a guest-backed context.
1801 */
1802
1803typedef
1804#include "vmware_pack_begin.h"
1805struct SVGA3dCmdDefineGBContext {
1806 uint32 cid;
1807}
1808#include "vmware_pack_end.h"
1809SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1810
1811/*
1812 * Destroy a guest-backed context.
1813 */
1814
1815typedef
1816#include "vmware_pack_begin.h"
1817struct SVGA3dCmdDestroyGBContext {
1818 uint32 cid;
1819}
1820#include "vmware_pack_end.h"
1821SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1822
1823/*
1824 * Bind a guest-backed context.
1825 *
1826 * validContents should be set to 0 for new contexts,
1827 * and 1 if this is an old context which is getting paged
1828 * back on to the device.
1829 *
1830 * For new contexts, it is recommended that the driver
1831 * issue commands to initialize all interesting state
1832 * prior to rendering.
1833 */
1834
1835typedef
1836#include "vmware_pack_begin.h"
1837struct SVGA3dCmdBindGBContext {
1838 uint32 cid;
1839 SVGAMobId mobid;
1840 uint32 validContents;
1841}
1842#include "vmware_pack_end.h"
1843SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1844
1845/*
1846 * Readback a guest-backed context.
1847 * (Request that the device flush the contents back into guest memory.)
1848 */
1849
1850typedef
1851#include "vmware_pack_begin.h"
1852struct SVGA3dCmdReadbackGBContext {
1853 uint32 cid;
1854}
1855#include "vmware_pack_end.h"
1856SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1857
1858/*
1859 * Invalidate a guest-backed context.
1860 */
1861typedef
1862#include "vmware_pack_begin.h"
1863struct SVGA3dCmdInvalidateGBContext {
1864 uint32 cid;
1865}
1866#include "vmware_pack_end.h"
1867SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1868
1869/*
1870 * Define a guest-backed shader.
1871 */
1872
1873typedef
1874#include "vmware_pack_begin.h"
1875struct SVGA3dCmdDefineGBShader {
1876 uint32 shid;
1877 SVGA3dShaderType type;
1878 uint32 sizeInBytes;
1879}
1880#include "vmware_pack_end.h"
1881SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1882
1883/*
1884 * Bind a guest-backed shader.
1885 */
1886
1887typedef
1888#include "vmware_pack_begin.h"
1889struct SVGA3dCmdBindGBShader {
1890 uint32 shid;
1891 SVGAMobId mobid;
1892 uint32 offsetInBytes;
1893}
1894#include "vmware_pack_end.h"
1895SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
1896
1897/*
1898 * Destroy a guest-backed shader.
1899 */
1900
1901typedef
1902#include "vmware_pack_begin.h"
1903struct SVGA3dCmdDestroyGBShader {
1904 uint32 shid;
1905}
1906#include "vmware_pack_end.h"
1907SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
1908
1909typedef
1910#include "vmware_pack_begin.h"
1911struct {
1912 uint32 cid;
1913 uint32 regStart;
1914 SVGA3dShaderType shaderType;
1915 SVGA3dShaderConstType constType;
1916
1917 /*
1918 * Followed by a variable number of shader constants.
1919 *
1920 * Note that FLOAT and INT constants are 4-dwords in length, while
1921 * BOOL constants are 1-dword in length.
1922 */
1923}
1924#include "vmware_pack_end.h"
1925SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
1926
1927
1928typedef
1929#include "vmware_pack_begin.h"
1930struct {
1931 uint32 cid;
1932 SVGA3dQueryType type;
1933}
1934#include "vmware_pack_end.h"
1935SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
1936
1937typedef
1938#include "vmware_pack_begin.h"
1939struct {
1940 uint32 cid;
1941 SVGA3dQueryType type;
1942 SVGAMobId mobid;
1943 uint32 offset;
1944}
1945#include "vmware_pack_end.h"
1946SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
1947
1948
1949/*
1950 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
1951 *
1952 * The semantics of this command are identical to the
1953 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
1954 * to a Mob instead of a GMR.
1955 */
1956
1957typedef
1958#include "vmware_pack_begin.h"
1959struct {
1960 uint32 cid;
1961 SVGA3dQueryType type;
1962 SVGAMobId mobid;
1963 uint32 offset;
1964}
1965#include "vmware_pack_end.h"
1966SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
1967
1968
1969typedef
1970#include "vmware_pack_begin.h"
1971struct {
1972 SVGAMobId mobid;
1973 uint32 mustBeZero;
1974 uint32 initialized;
1975}
1976#include "vmware_pack_end.h"
1977SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
1978
1979typedef
1980#include "vmware_pack_begin.h"
1981struct {
1982 SVGAMobId mobid;
1983 uint32 gartOffset;
1984}
1985#include "vmware_pack_end.h"
1986SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
1987
1988
1989typedef
1990#include "vmware_pack_begin.h"
1991struct {
1992 uint32 gartOffset;
1993 uint32 numPages;
1994}
1995#include "vmware_pack_end.h"
1996SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
1997
1998
1999/*
2000 * Screen Targets
2001 */
2002
2003typedef
2004#include "vmware_pack_begin.h"
2005struct {
2006 uint32 stid;
2007 uint32 width;
2008 uint32 height;
2009 int32 xRoot;
2010 int32 yRoot;
2011 SVGAScreenTargetFlags flags;
2012
2013 /*
2014 * The physical DPI that the guest expects this screen displayed at.
2015 *
2016 * Guests which are not DPI-aware should set this to zero.
2017 */
2018 uint32 dpi;
2019}
2020#include "vmware_pack_end.h"
2021SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2022
2023typedef
2024#include "vmware_pack_begin.h"
2025struct {
2026 uint32 stid;
2027}
2028#include "vmware_pack_end.h"
2029SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2030
2031typedef
2032#include "vmware_pack_begin.h"
2033struct {
2034 uint32 stid;
2035 SVGA3dSurfaceImageId image;
2036}
2037#include "vmware_pack_end.h"
2038SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2039
2040typedef
2041#include "vmware_pack_begin.h"
2042struct {
2043 uint32 stid;
2044 SVGA3dRect rect;
2045}
2046#include "vmware_pack_end.h"
2047SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2048
2049typedef
2050#include "vmware_pack_begin.h"
2051struct SVGA3dCmdGBScreenDMA {
2052 uint32 screenId;
2053 uint32 dead;
2054 SVGAMobId destMobID;
2055 uint32 destPitch;
2056 SVGAMobId changeMapMobID;
2057}
2058#include "vmware_pack_end.h"
2059SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
2060
2061typedef
2062#include "vmware_pack_begin.h"
2063struct {
2064 uint32 value;
2065 uint32 mobId;
2066 uint32 mobOffset;
2067}
2068#include "vmware_pack_end.h"
2069SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/
2070
2071#endif /* _SVGA3D_CMD_H_ */
1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/**********************************************************
3 * Copyright 1998-2015 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 **********************************************************/
26
27/*
28 * svga3d_cmd.h --
29 *
30 * SVGA 3d hardware cmd definitions
31 */
32
33#ifndef _SVGA3D_CMD_H_
34#define _SVGA3D_CMD_H_
35
36#define INCLUDE_ALLOW_MODULE
37#define INCLUDE_ALLOW_USERLEVEL
38#define INCLUDE_ALLOW_VMCORE
39
40#include "includeCheck.h"
41#include "svga3d_types.h"
42
43/*
44 * Identifiers for commands in the command FIFO.
45 *
46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
47 * the SVGA3D protocol and remain reserved; they should not be used in the
48 * future.
49 *
50 * IDs between 1040 and 2999 (inclusive) are available for use by the
51 * current SVGA3D protocol.
52 *
53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
54 * and up.
55 */
56
57typedef enum {
58 SVGA_3D_CMD_LEGACY_BASE = 1000,
59 SVGA_3D_CMD_BASE = 1040,
60
61 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
62 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
63 SVGA_3D_CMD_SURFACE_COPY = 1042,
64 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
65 SVGA_3D_CMD_SURFACE_DMA = 1044,
66 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
67 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
68 SVGA_3D_CMD_SETTRANSFORM = 1047,
69 SVGA_3D_CMD_SETZRANGE = 1048,
70 SVGA_3D_CMD_SETRENDERSTATE = 1049,
71 SVGA_3D_CMD_SETRENDERTARGET = 1050,
72 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
73 SVGA_3D_CMD_SETMATERIAL = 1052,
74 SVGA_3D_CMD_SETLIGHTDATA = 1053,
75 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
76 SVGA_3D_CMD_SETVIEWPORT = 1055,
77 SVGA_3D_CMD_SETCLIPPLANE = 1056,
78 SVGA_3D_CMD_CLEAR = 1057,
79 SVGA_3D_CMD_PRESENT = 1058,
80 SVGA_3D_CMD_SHADER_DEFINE = 1059,
81 SVGA_3D_CMD_SHADER_DESTROY = 1060,
82 SVGA_3D_CMD_SET_SHADER = 1061,
83 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
84 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
85 SVGA_3D_CMD_SETSCISSORRECT = 1064,
86 SVGA_3D_CMD_BEGIN_QUERY = 1065,
87 SVGA_3D_CMD_END_QUERY = 1066,
88 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
89 SVGA_3D_CMD_PRESENT_READBACK = 1068,
90 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
91 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
92 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
93 SVGA_3D_CMD_DEAD4 = 1072,
94 SVGA_3D_CMD_DEAD5 = 1073,
95 SVGA_3D_CMD_DEAD6 = 1074,
96 SVGA_3D_CMD_DEAD7 = 1075,
97 SVGA_3D_CMD_DEAD8 = 1076,
98 SVGA_3D_CMD_DEAD9 = 1077,
99 SVGA_3D_CMD_DEAD10 = 1078,
100 SVGA_3D_CMD_DEAD11 = 1079,
101 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
102 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
103 SVGA_3D_CMD_SCREEN_DMA = 1082,
104 SVGA_3D_CMD_DEAD1 = 1083,
105 SVGA_3D_CMD_DEAD2 = 1084,
106
107 SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
108 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
109 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087,
110 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088,
111 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089,
112 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090,
113
114 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
115 SVGA_3D_CMD_READBACK_OTABLE = 1092,
116
117 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
118 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
119 SVGA_3D_CMD_DEAD3 = 1095,
120 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
121
122 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
123 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
124 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
125 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
126 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
127 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
128 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
129 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
130 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
131 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
132
133 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
134 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
135 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
136 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
137 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
138
139 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
140 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
141 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
142
143 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
144
145 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
146 SVGA_3D_CMD_END_GB_QUERY = 1117,
147 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
148
149 SVGA_3D_CMD_NOP = 1119,
150
151 SVGA_3D_CMD_ENABLE_GART = 1120,
152 SVGA_3D_CMD_DISABLE_GART = 1121,
153 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
154 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
155
156 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
157 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
158 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
159 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
160
161 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
162 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
163
164 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
165
166 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
167 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
168 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
169 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
170 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
171 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
172 SVGA_3D_CMD_NOP_ERROR = 1137,
173
174 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
175 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
176 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
177 SVGA_3D_CMD_DRAW = 1141,
178 SVGA_3D_CMD_DRAW_INDEXED = 1142,
179
180 /*
181 * DX10 Commands
182 */
183 SVGA_3D_CMD_DX_MIN = 1143,
184 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
185 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
186 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
187 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
188 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
189 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
190 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
191 SVGA_3D_CMD_DX_SET_SHADER = 1150,
192 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
193 SVGA_3D_CMD_DX_DRAW = 1152,
194 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
195 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
196 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
197 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
198 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
199 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
200 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
201 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
202 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
203 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
204 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
205 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
206 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
207 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
208 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
209 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
210 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
211 SVGA_3D_CMD_DX_END_QUERY = 1170,
212 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
213 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
214 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
215 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
216 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
217 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
218 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
219 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
220 SVGA_3D_CMD_DX_PRED_COPY = 1179,
221 SVGA_3D_CMD_DX_PRESENTBLT = 1180,
222 SVGA_3D_CMD_DX_GENMIPS = 1181,
223 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
224 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
225 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
226 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
227 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
228 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
229 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
230 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
231 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
232 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
233 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
234 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
235 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
236 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
237 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
238 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
239 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
240 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
241 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
242 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
243 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
244 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
245 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
246 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
247 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
248 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
249 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
250 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
251 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
252 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
253 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
254 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
255 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
256 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
257 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
258 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
259 SVGA_3D_CMD_DX_HINT = 1218,
260 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
261 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
262 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
263 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
264
265 /*
266 * Reserve some IDs to be used for the SM5 shader types.
267 */
268 SVGA_3D_CMD_DX_RESERVED1 = 1223,
269 SVGA_3D_CMD_DX_RESERVED2 = 1224,
270 SVGA_3D_CMD_DX_RESERVED3 = 1225,
271
272 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
273 SVGA_3D_CMD_DX_MAX = 1227,
274
275 SVGA_3D_CMD_SCREEN_COPY = 1227,
276
277 /*
278 * Reserve some IDs to be used for video.
279 */
280 SVGA_3D_CMD_VIDEO_RESERVED1 = 1228,
281 SVGA_3D_CMD_VIDEO_RESERVED2 = 1229,
282 SVGA_3D_CMD_VIDEO_RESERVED3 = 1230,
283 SVGA_3D_CMD_VIDEO_RESERVED4 = 1231,
284 SVGA_3D_CMD_VIDEO_RESERVED5 = 1232,
285 SVGA_3D_CMD_VIDEO_RESERVED6 = 1233,
286 SVGA_3D_CMD_VIDEO_RESERVED7 = 1234,
287 SVGA_3D_CMD_VIDEO_RESERVED8 = 1235,
288
289 SVGA_3D_CMD_GROW_OTABLE = 1236,
290 SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
291 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
292
293 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
294
295 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
296 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
297 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
298 SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
299 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
300
301 SVGA_3D_CMD_MAX = 1245,
302 SVGA_3D_CMD_FUTURE_MAX = 3000
303} SVGAFifo3dCmdId;
304
305#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
306
307/*
308 * FIFO command format definitions:
309 */
310
311/*
312 * The data size header following cmdNum for every 3d command
313 */
314typedef
315#include "vmware_pack_begin.h"
316struct {
317 uint32 id;
318 uint32 size;
319}
320#include "vmware_pack_end.h"
321SVGA3dCmdHeader;
322
323typedef
324#include "vmware_pack_begin.h"
325struct {
326 uint32 numMipLevels;
327}
328#include "vmware_pack_end.h"
329SVGA3dSurfaceFace;
330
331typedef
332#include "vmware_pack_begin.h"
333struct {
334 uint32 sid;
335 SVGA3dSurface1Flags surfaceFlags;
336 SVGA3dSurfaceFormat format;
337 /*
338 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
339 * structures must have the same value of numMipLevels field.
340 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
341 * numMipLevels set to 0.
342 */
343 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
344 /*
345 * Followed by an SVGA3dSize structure for each mip level in each face.
346 *
347 * A note on surface sizes: Sizes are always specified in pixels,
348 * even if the true surface size is not a multiple of the minimum
349 * block size of the surface's format. For example, a 3x3x1 DXT1
350 * compressed texture would actually be stored as a 4x4x1 image in
351 * memory.
352 */
353}
354#include "vmware_pack_end.h"
355SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
356
357typedef
358#include "vmware_pack_begin.h"
359struct {
360 uint32 sid;
361 SVGA3dSurface1Flags surfaceFlags;
362 SVGA3dSurfaceFormat format;
363 /*
364 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
365 * structures must have the same value of numMipLevels field.
366 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
367 * numMipLevels set to 0.
368 */
369 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
370 uint32 multisampleCount;
371 SVGA3dTextureFilter autogenFilter;
372 /*
373 * Followed by an SVGA3dSize structure for each mip level in each face.
374 *
375 * A note on surface sizes: Sizes are always specified in pixels,
376 * even if the true surface size is not a multiple of the minimum
377 * block size of the surface's format. For example, a 3x3x1 DXT1
378 * compressed texture would actually be stored as a 4x4x1 image in
379 * memory.
380 */
381}
382#include "vmware_pack_end.h"
383SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
384
385typedef
386#include "vmware_pack_begin.h"
387struct {
388 uint32 sid;
389}
390#include "vmware_pack_end.h"
391SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
392
393typedef
394#include "vmware_pack_begin.h"
395struct {
396 uint32 cid;
397}
398#include "vmware_pack_end.h"
399SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
400
401typedef
402#include "vmware_pack_begin.h"
403struct {
404 uint32 cid;
405}
406#include "vmware_pack_end.h"
407SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
408
409typedef
410#include "vmware_pack_begin.h"
411struct {
412 uint32 cid;
413 SVGA3dClearFlag clearFlag;
414 uint32 color;
415 float depth;
416 uint32 stencil;
417 /* Followed by variable number of SVGA3dRect structures */
418}
419#include "vmware_pack_end.h"
420SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
421
422typedef
423#include "vmware_pack_begin.h"
424struct {
425 SVGA3dLightType type;
426 SVGA3dBool inWorldSpace;
427 float diffuse[4];
428 float specular[4];
429 float ambient[4];
430 float position[4];
431 float direction[4];
432 float range;
433 float falloff;
434 float attenuation0;
435 float attenuation1;
436 float attenuation2;
437 float theta;
438 float phi;
439}
440#include "vmware_pack_end.h"
441SVGA3dLightData;
442
443typedef
444#include "vmware_pack_begin.h"
445struct {
446 uint32 sid;
447 /* Followed by variable number of SVGA3dCopyRect structures */
448}
449#include "vmware_pack_end.h"
450SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
451
452typedef
453#include "vmware_pack_begin.h"
454struct {
455 SVGA3dRenderStateName state;
456 union {
457 uint32 uintValue;
458 float floatValue;
459 };
460}
461#include "vmware_pack_end.h"
462SVGA3dRenderState;
463
464typedef
465#include "vmware_pack_begin.h"
466struct {
467 uint32 cid;
468 /* Followed by variable number of SVGA3dRenderState structures */
469}
470#include "vmware_pack_end.h"
471SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
472
473typedef
474#include "vmware_pack_begin.h"
475struct {
476 uint32 cid;
477 SVGA3dRenderTargetType type;
478 SVGA3dSurfaceImageId target;
479}
480#include "vmware_pack_end.h"
481SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
482
483typedef
484#include "vmware_pack_begin.h"
485struct {
486 SVGA3dSurfaceImageId src;
487 SVGA3dSurfaceImageId dest;
488 /* Followed by variable number of SVGA3dCopyBox structures */
489}
490#include "vmware_pack_end.h"
491SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
492
493/*
494 * Perform a surface copy within the same image.
495 * The src/dest boxes are allowed to overlap.
496 */
497typedef
498#include "vmware_pack_begin.h"
499struct {
500 SVGA3dSurfaceImageId surface;
501 SVGA3dCopyBox box;
502}
503#include "vmware_pack_end.h"
504SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
505
506typedef
507#include "vmware_pack_begin.h"
508struct {
509 uint32 srcSid;
510 uint32 destSid;
511}
512#include "vmware_pack_end.h"
513SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
514
515typedef
516#include "vmware_pack_begin.h"
517struct {
518 SVGA3dSurfaceImageId src;
519 SVGA3dSurfaceImageId dest;
520 SVGA3dBox boxSrc;
521 SVGA3dBox boxDest;
522 SVGA3dStretchBltMode mode;
523}
524#include "vmware_pack_end.h"
525SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
526
527typedef
528#include "vmware_pack_begin.h"
529struct {
530 /*
531 * If the discard flag is present in a surface DMA operation, the host may
532 * discard the contents of the current mipmap level and face of the target
533 * surface before applying the surface DMA contents.
534 */
535 uint32 discard : 1;
536
537 /*
538 * If the unsynchronized flag is present, the host may perform this upload
539 * without syncing to pending reads on this surface.
540 */
541 uint32 unsynchronized : 1;
542
543 /*
544 * Guests *MUST* set the reserved bits to 0 before submitting the command
545 * suffix as future flags may occupy these bits.
546 */
547 uint32 reserved : 30;
548}
549#include "vmware_pack_end.h"
550SVGA3dSurfaceDMAFlags;
551
552typedef
553#include "vmware_pack_begin.h"
554struct {
555 SVGAGuestImage guest;
556 SVGA3dSurfaceImageId host;
557 SVGA3dTransferType transfer;
558 /*
559 * Followed by variable number of SVGA3dCopyBox structures. For consistency
560 * in all clipping logic and coordinate translation, we define the
561 * "source" in each copyBox as the guest image and the
562 * "destination" as the host image, regardless of transfer
563 * direction.
564 *
565 * For efficiency, the SVGA3D device is free to copy more data than
566 * specified. For example, it may round copy boxes outwards such
567 * that they lie on particular alignment boundaries.
568 */
569}
570#include "vmware_pack_end.h"
571SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
572
573/*
574 * SVGA3dCmdSurfaceDMASuffix --
575 *
576 * This is a command suffix that will appear after a SurfaceDMA command in
577 * the FIFO. It contains some extra information that hosts may use to
578 * optimize performance or protect the guest. This suffix exists to preserve
579 * backwards compatibility while also allowing for new functionality to be
580 * implemented.
581 */
582
583typedef
584#include "vmware_pack_begin.h"
585struct {
586 uint32 suffixSize;
587
588 /*
589 * The maximum offset is used to determine the maximum offset from the
590 * guestPtr base address that will be accessed or written to during this
591 * surfaceDMA. If the suffix is supported, the host will respect this
592 * boundary while performing surface DMAs.
593 *
594 * Defaults to MAX_UINT32
595 */
596 uint32 maximumOffset;
597
598 /*
599 * A set of flags that describes optimizations that the host may perform
600 * while performing this surface DMA operation. The guest should never rely
601 * on behaviour that is different when these flags are set for correctness.
602 *
603 * Defaults to 0
604 */
605 SVGA3dSurfaceDMAFlags flags;
606}
607#include "vmware_pack_end.h"
608SVGA3dCmdSurfaceDMASuffix;
609
610/*
611 * SVGA_3D_CMD_DRAW_PRIMITIVES --
612 *
613 * This command is the SVGA3D device's generic drawing entry point.
614 * It can draw multiple ranges of primitives, optionally using an
615 * index buffer, using an arbitrary collection of vertex buffers.
616 *
617 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
618 * during this draw call. The declarations specify which surface
619 * the vertex data lives in, what that vertex data is used for,
620 * and how to interpret it.
621 *
622 * Each SVGA3dPrimitiveRange defines a collection of primitives
623 * to render using the same vertex arrays. An index buffer is
624 * optional.
625 */
626
627typedef
628#include "vmware_pack_begin.h"
629struct {
630 /*
631 * A range hint is an optional specification for the range of indices
632 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
633 * that the entire array will be used.
634 *
635 * These are only hints. The SVGA3D device may use them for
636 * performance optimization if possible, but it's also allowed to
637 * ignore these values.
638 */
639 uint32 first;
640 uint32 last;
641}
642#include "vmware_pack_end.h"
643SVGA3dArrayRangeHint;
644
645typedef
646#include "vmware_pack_begin.h"
647struct {
648 /*
649 * Define the origin and shape of a vertex or index array. Both
650 * 'offset' and 'stride' are in bytes. The provided surface will be
651 * reinterpreted as a flat array of bytes in the same format used
652 * by surface DMA operations. To avoid unnecessary conversions, the
653 * surface should be created with the SVGA3D_BUFFER format.
654 *
655 * Index 0 in the array starts 'offset' bytes into the surface.
656 * Index 1 begins at byte 'offset + stride', etc. Array indices may
657 * not be negative.
658 */
659 uint32 surfaceId;
660 uint32 offset;
661 uint32 stride;
662}
663#include "vmware_pack_end.h"
664SVGA3dArray;
665
666typedef
667#include "vmware_pack_begin.h"
668struct {
669 /*
670 * Describe a vertex array's data type, and define how it is to be
671 * used by the fixed function pipeline or the vertex shader. It
672 * isn't useful to have two VertexDecls with the same
673 * VertexArrayIdentity in one draw call.
674 */
675 SVGA3dDeclType type;
676 SVGA3dDeclMethod method;
677 SVGA3dDeclUsage usage;
678 uint32 usageIndex;
679}
680#include "vmware_pack_end.h"
681SVGA3dVertexArrayIdentity;
682
683typedef
684#include "vmware_pack_begin.h"
685struct SVGA3dVertexDecl {
686 SVGA3dVertexArrayIdentity identity;
687 SVGA3dArray array;
688 SVGA3dArrayRangeHint rangeHint;
689}
690#include "vmware_pack_end.h"
691SVGA3dVertexDecl;
692
693typedef
694#include "vmware_pack_begin.h"
695struct SVGA3dPrimitiveRange {
696 /*
697 * Define a group of primitives to render, from sequential indices.
698 *
699 * The value of 'primitiveType' and 'primitiveCount' imply the
700 * total number of vertices that will be rendered.
701 */
702 SVGA3dPrimitiveType primType;
703 uint32 primitiveCount;
704
705 /*
706 * Optional index buffer. If indexArray.surfaceId is
707 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
708 * without an index buffer is identical to rendering with an index
709 * buffer containing the sequence [0, 1, 2, 3, ...].
710 *
711 * If an index buffer is in use, indexWidth specifies the width in
712 * bytes of each index value. It must be less than or equal to
713 * indexArray.stride.
714 *
715 * (Currently, the SVGA3D device requires index buffers to be tightly
716 * packed. In other words, indexWidth == indexArray.stride)
717 */
718 SVGA3dArray indexArray;
719 uint32 indexWidth;
720
721 /*
722 * Optional index bias. This number is added to all indices from
723 * indexArray before they are used as vertex array indices. This
724 * can be used in multiple ways:
725 *
726 * - When not using an indexArray, this bias can be used to
727 * specify where in the vertex arrays to begin rendering.
728 *
729 * - A positive number here is equivalent to increasing the
730 * offset in each vertex array.
731 *
732 * - A negative number can be used to render using a small
733 * vertex array and an index buffer that contains large
734 * values. This may be used by some applications that
735 * crop a vertex buffer without modifying their index
736 * buffer.
737 *
738 * Note that rendering with a negative bias value may be slower and
739 * use more memory than rendering with a positive or zero bias.
740 */
741 int32 indexBias;
742}
743#include "vmware_pack_end.h"
744SVGA3dPrimitiveRange;
745
746typedef
747#include "vmware_pack_begin.h"
748struct {
749 uint32 cid;
750 uint32 numVertexDecls;
751 uint32 numRanges;
752
753 /*
754 * There are two variable size arrays after the
755 * SVGA3dCmdDrawPrimitives structure. In order,
756 * they are:
757 *
758 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
759 * SVGA3D_MAX_VERTEX_ARRAYS;
760 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
761 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
762 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
763 * the frequency divisor for the corresponding vertex decl).
764 */
765}
766#include "vmware_pack_end.h"
767SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
768
769typedef
770#include "vmware_pack_begin.h"
771struct {
772 uint32 cid;
773
774 uint32 primitiveCount; /* How many primitives to render */
775 uint32 startVertexLocation; /* Which vertex do we start rendering at. */
776
777 uint8 primitiveType; /* SVGA3dPrimitiveType */
778 uint8 padding[3];
779}
780#include "vmware_pack_end.h"
781SVGA3dCmdDraw;
782
783typedef
784#include "vmware_pack_begin.h"
785struct {
786 uint32 cid;
787
788 uint8 primitiveType; /* SVGA3dPrimitiveType */
789
790 uint32 indexBufferSid; /* Valid index buffer sid. */
791 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
792 /* always 0 for DX9 guests, non-zero for OpenGL */
793 /* guests. We can't represent non-multiple of */
794 /* stride offsets in D3D9Renderer... */
795 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
796
797 int32 baseVertexLocation; /* Bias applied to the index when selecting a */
798 /* vertex from the streams, may be negative */
799
800 uint32 primitiveCount; /* How many primitives to render */
801 uint32 pad0;
802 uint16 pad1;
803}
804#include "vmware_pack_end.h"
805SVGA3dCmdDrawIndexed;
806
807typedef
808#include "vmware_pack_begin.h"
809struct {
810 /*
811 * Describe a vertex array's data type, and define how it is to be
812 * used by the fixed function pipeline or the vertex shader. It
813 * isn't useful to have two VertexDecls with the same
814 * VertexArrayIdentity in one draw call.
815 */
816 uint16 streamOffset;
817 uint8 stream;
818 uint8 type; /* SVGA3dDeclType */
819 uint8 method; /* SVGA3dDeclMethod */
820 uint8 usage; /* SVGA3dDeclUsage */
821 uint8 usageIndex;
822 uint8 padding;
823
824}
825#include "vmware_pack_end.h"
826SVGA3dVertexElement;
827
828/*
829 * Should the vertex element respect the stream value? The high bit of the
830 * stream should be set to indicate that the stream should be respected. If
831 * the high bit is not set, the stream will be ignored and replaced by the index
832 * of the position of the currently considered vertex element.
833 *
834 * All guests should set this bit and correctly specify the stream going
835 * forward.
836 */
837#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
838
839typedef
840#include "vmware_pack_begin.h"
841struct {
842 uint32 cid;
843
844 uint32 numElements;
845
846 /*
847 * Followed by numElements SVGA3dVertexElement structures.
848 *
849 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
850 * are cleared and will not be used by following draws.
851 */
852}
853#include "vmware_pack_end.h"
854SVGA3dCmdSetVertexDecls;
855
856typedef
857#include "vmware_pack_begin.h"
858struct {
859 uint32 sid;
860 uint32 stride;
861 uint32 offset;
862}
863#include "vmware_pack_end.h"
864SVGA3dVertexStream;
865
866typedef
867#include "vmware_pack_begin.h"
868struct {
869 uint32 cid;
870
871 uint32 numStreams;
872 /*
873 * Followed by numStream SVGA3dVertexStream structures.
874 *
875 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
876 * are cleared and will not be used by following draws.
877 */
878}
879#include "vmware_pack_end.h"
880SVGA3dCmdSetVertexStreams;
881
882typedef
883#include "vmware_pack_begin.h"
884struct {
885 uint32 cid;
886 uint32 numDivisors;
887}
888#include "vmware_pack_end.h"
889SVGA3dCmdSetVertexDivisors;
890
891typedef
892#include "vmware_pack_begin.h"
893struct {
894 uint32 stage;
895 SVGA3dTextureStateName name;
896 union {
897 uint32 value;
898 float floatValue;
899 };
900}
901#include "vmware_pack_end.h"
902SVGA3dTextureState;
903
904typedef
905#include "vmware_pack_begin.h"
906struct {
907 uint32 cid;
908 /* Followed by variable number of SVGA3dTextureState structures */
909}
910#include "vmware_pack_end.h"
911SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
912
913typedef
914#include "vmware_pack_begin.h"
915struct {
916 uint32 cid;
917 SVGA3dTransformType type;
918 float matrix[16];
919}
920#include "vmware_pack_end.h"
921SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
922
923typedef
924#include "vmware_pack_begin.h"
925struct {
926 float min;
927 float max;
928}
929#include "vmware_pack_end.h"
930SVGA3dZRange;
931
932typedef
933#include "vmware_pack_begin.h"
934struct {
935 uint32 cid;
936 SVGA3dZRange zRange;
937}
938#include "vmware_pack_end.h"
939SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
940
941typedef
942#include "vmware_pack_begin.h"
943struct {
944 float diffuse[4];
945 float ambient[4];
946 float specular[4];
947 float emissive[4];
948 float shininess;
949}
950#include "vmware_pack_end.h"
951SVGA3dMaterial;
952
953typedef
954#include "vmware_pack_begin.h"
955struct {
956 uint32 cid;
957 SVGA3dFace face;
958 SVGA3dMaterial material;
959}
960#include "vmware_pack_end.h"
961SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
962
963typedef
964#include "vmware_pack_begin.h"
965struct {
966 uint32 cid;
967 uint32 index;
968 SVGA3dLightData data;
969}
970#include "vmware_pack_end.h"
971SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
972
973typedef
974#include "vmware_pack_begin.h"
975struct {
976 uint32 cid;
977 uint32 index;
978 uint32 enabled;
979}
980#include "vmware_pack_end.h"
981SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
982
983typedef
984#include "vmware_pack_begin.h"
985struct {
986 uint32 cid;
987 SVGA3dRect rect;
988}
989#include "vmware_pack_end.h"
990SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
991
992typedef
993#include "vmware_pack_begin.h"
994struct {
995 uint32 cid;
996 SVGA3dRect rect;
997}
998#include "vmware_pack_end.h"
999SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1000
1001typedef
1002#include "vmware_pack_begin.h"
1003struct {
1004 uint32 cid;
1005 uint32 index;
1006 float plane[4];
1007}
1008#include "vmware_pack_end.h"
1009SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1010
1011typedef
1012#include "vmware_pack_begin.h"
1013struct {
1014 uint32 cid;
1015 uint32 shid;
1016 SVGA3dShaderType type;
1017 /* Followed by variable number of DWORDs for shader bycode */
1018}
1019#include "vmware_pack_end.h"
1020SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1021
1022typedef
1023#include "vmware_pack_begin.h"
1024struct {
1025 uint32 cid;
1026 uint32 shid;
1027 SVGA3dShaderType type;
1028}
1029#include "vmware_pack_end.h"
1030SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1031
1032typedef
1033#include "vmware_pack_begin.h"
1034struct {
1035 uint32 cid;
1036 uint32 reg; /* register number */
1037 SVGA3dShaderType type;
1038 SVGA3dShaderConstType ctype;
1039 uint32 values[4];
1040
1041 /*
1042 * Followed by a variable number of additional values.
1043 */
1044}
1045#include "vmware_pack_end.h"
1046SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1047
1048typedef
1049#include "vmware_pack_begin.h"
1050struct {
1051 uint32 cid;
1052 SVGA3dShaderType type;
1053 uint32 shid;
1054}
1055#include "vmware_pack_end.h"
1056SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1057
1058typedef
1059#include "vmware_pack_begin.h"
1060struct {
1061 uint32 cid;
1062 SVGA3dQueryType type;
1063}
1064#include "vmware_pack_end.h"
1065SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1066
1067typedef
1068#include "vmware_pack_begin.h"
1069struct {
1070 uint32 cid;
1071 SVGA3dQueryType type;
1072 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1073}
1074#include "vmware_pack_end.h"
1075SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1076
1077
1078/*
1079 * SVGA3D_CMD_WAIT_FOR_QUERY --
1080 *
1081 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
1082 * and if the state member is set to anything else than
1083 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1084 *
1085 * Otherwise, in addition to the query explicitly waited for,
1086 * All queries with the same type and issued with the same cid, for which
1087 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1088 * be finished after execution of this command.
1089 *
1090 * A query will be identified by the gmrId and offset of the guestResult
1091 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1092 * been sent previously with an indentical gmrId and offset, it will
1093 * effectively end all queries with an identical type issued with the
1094 * same cid, and the SVGA3dQueryResult structure pointed to by
1095 * guestResult will not be written to. This property can be used to
1096 * implement a query barrier for a given cid and query type.
1097 */
1098
1099typedef
1100#include "vmware_pack_begin.h"
1101struct {
1102 uint32 cid; /* Same parameters passed to END_QUERY */
1103 SVGA3dQueryType type;
1104 SVGAGuestPtr guestResult;
1105}
1106#include "vmware_pack_end.h"
1107SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1108
1109typedef
1110#include "vmware_pack_begin.h"
1111struct {
1112 uint32 totalSize; /* Set by guest before query is ended. */
1113 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1114 union { /* Set by host on exit from PENDING state */
1115 uint32 result32;
1116 uint32 queryCookie; /* May be used to identify which QueryGetData this
1117 result corresponds to. */
1118 };
1119}
1120#include "vmware_pack_end.h"
1121SVGA3dQueryResult;
1122
1123
1124/*
1125 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1126 *
1127 * This is a blit from an SVGA3D surface to a Screen Object.
1128 * This blit must be directed at a specific screen.
1129 *
1130 * The blit copies from a rectangular region of an SVGA3D surface
1131 * image to a rectangular region of a screen.
1132 *
1133 * This command takes an optional variable-length list of clipping
1134 * rectangles after the body of the command. If no rectangles are
1135 * specified, there is no clipping region. The entire destRect is
1136 * drawn to. If one or more rectangles are included, they describe
1137 * a clipping region. The clip rectangle coordinates are measured
1138 * relative to the top-left corner of destRect.
1139 *
1140 * The srcImage must be from mip=0 face=0.
1141 *
1142 * This supports scaling if the src and dest are of different sizes.
1143 *
1144 * Availability:
1145 * SVGA_FIFO_CAP_SCREEN_OBJECT
1146 */
1147
1148typedef
1149#include "vmware_pack_begin.h"
1150struct {
1151 SVGA3dSurfaceImageId srcImage;
1152 SVGASignedRect srcRect;
1153 uint32 destScreenId; /* Screen Object ID */
1154 SVGASignedRect destRect;
1155 /* Clipping: zero or more SVGASignedRects follow */
1156}
1157#include "vmware_pack_end.h"
1158SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1159
1160typedef
1161#include "vmware_pack_begin.h"
1162struct {
1163 uint32 sid;
1164 SVGA3dTextureFilter filter;
1165}
1166#include "vmware_pack_end.h"
1167SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1168
1169typedef
1170#include "vmware_pack_begin.h"
1171struct {
1172 uint32 sid;
1173}
1174#include "vmware_pack_end.h"
1175SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1176
1177typedef
1178#include "vmware_pack_begin.h"
1179struct {
1180 uint32 sid;
1181}
1182#include "vmware_pack_end.h"
1183SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1184
1185/*
1186 * Screen DMA command
1187 *
1188 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
1189 * cap bit is not required.
1190 *
1191 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1192 * be different, but it is required that guest makes sure refBuffer has
1193 * exactly the same contents that were written to when last time screen DMA
1194 * command is received by host.
1195 *
1196 * - changemap is generated by lib/blit, and it has the changes from last
1197 * received screen DMA or more.
1198 */
1199
1200typedef
1201#include "vmware_pack_begin.h"
1202struct SVGA3dCmdScreenDMA {
1203 uint32 screenId;
1204 SVGAGuestImage refBuffer;
1205 SVGAGuestImage destBuffer;
1206 SVGAGuestImage changeMap;
1207}
1208#include "vmware_pack_end.h"
1209SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
1210
1211/*
1212 * Logic ops
1213 */
1214
1215#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1216#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1217#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1218#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1219
1220typedef
1221#include "vmware_pack_begin.h"
1222struct SVGA3dCmdLogicOpsBitBlt {
1223 /*
1224 * All LogicOps surfaces are one-level
1225 * surfaces so mipmap & face should always
1226 * be zero.
1227 */
1228 SVGA3dSurfaceImageId src;
1229 SVGA3dSurfaceImageId dst;
1230 SVGA3dLogicOp logicOp;
1231 /* Followed by variable number of SVGA3dCopyBox structures */
1232}
1233#include "vmware_pack_end.h"
1234SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1235
1236
1237typedef
1238#include "vmware_pack_begin.h"
1239struct SVGA3dCmdLogicOpsTransBlt {
1240 /*
1241 * All LogicOps surfaces are one-level
1242 * surfaces so mipmap & face should always
1243 * be zero.
1244 */
1245 SVGA3dSurfaceImageId src;
1246 SVGA3dSurfaceImageId dst;
1247 uint32 color;
1248 uint32 flags;
1249 SVGA3dBox srcBox;
1250 SVGA3dBox dstBox;
1251}
1252#include "vmware_pack_end.h"
1253SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1254
1255
1256typedef
1257#include "vmware_pack_begin.h"
1258struct SVGA3dCmdLogicOpsStretchBlt {
1259 /*
1260 * All LogicOps surfaces are one-level
1261 * surfaces so mipmap & face should always
1262 * be zero.
1263 */
1264 SVGA3dSurfaceImageId src;
1265 SVGA3dSurfaceImageId dst;
1266 uint16 mode;
1267 uint16 flags;
1268 SVGA3dBox srcBox;
1269 SVGA3dBox dstBox;
1270}
1271#include "vmware_pack_end.h"
1272SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1273
1274
1275typedef
1276#include "vmware_pack_begin.h"
1277struct SVGA3dCmdLogicOpsColorFill {
1278 /*
1279 * All LogicOps surfaces are one-level
1280 * surfaces so mipmap & face should always
1281 * be zero.
1282 */
1283 SVGA3dSurfaceImageId dst;
1284 uint32 color;
1285 SVGA3dLogicOp logicOp;
1286 /* Followed by variable number of SVGA3dRect structures. */
1287}
1288#include "vmware_pack_end.h"
1289SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1290
1291
1292typedef
1293#include "vmware_pack_begin.h"
1294struct SVGA3dCmdLogicOpsAlphaBlend {
1295 /*
1296 * All LogicOps surfaces are one-level
1297 * surfaces so mipmap & face should always
1298 * be zero.
1299 */
1300 SVGA3dSurfaceImageId src;
1301 SVGA3dSurfaceImageId dst;
1302 uint32 alphaVal;
1303 uint32 flags;
1304 SVGA3dBox srcBox;
1305 SVGA3dBox dstBox;
1306}
1307#include "vmware_pack_end.h"
1308SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1309
1310#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1311
1312#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1313#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1314
1315typedef
1316#include "vmware_pack_begin.h"
1317struct SVGA3dCmdLogicOpsClearTypeBlend {
1318 /*
1319 * All LogicOps surfaces are one-level
1320 * surfaces so mipmap & face should always
1321 * be zero.
1322 */
1323 SVGA3dSurfaceImageId tmp;
1324 SVGA3dSurfaceImageId dst;
1325 SVGA3dSurfaceImageId gammaSurf;
1326 SVGA3dSurfaceImageId alphaSurf;
1327 uint32 gamma;
1328 uint32 color;
1329 uint32 color2;
1330 int32 alphaOffsetX;
1331 int32 alphaOffsetY;
1332 /* Followed by variable number of SVGA3dBox structures */
1333}
1334#include "vmware_pack_end.h"
1335SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1336
1337
1338/*
1339 * Guest-backed objects definitions.
1340 */
1341
1342typedef
1343#include "vmware_pack_begin.h"
1344struct {
1345 SVGAMobFormat ptDepth;
1346 uint32 sizeInBytes;
1347 PPN64 base;
1348}
1349#include "vmware_pack_end.h"
1350SVGAOTableMobEntry;
1351#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1352
1353typedef
1354#include "vmware_pack_begin.h"
1355struct {
1356 SVGA3dSurfaceFormat format;
1357 SVGA3dSurface1Flags surface1Flags;
1358 uint32 numMipLevels;
1359 uint32 multisampleCount;
1360 SVGA3dTextureFilter autogenFilter;
1361 SVGA3dSize size;
1362 SVGAMobId mobid;
1363 uint32 arraySize;
1364 uint32 mobPitch;
1365 SVGA3dSurface2Flags surface2Flags;
1366 uint8 multisamplePattern;
1367 uint8 qualityLevel;
1368 uint8 pad0[2];
1369 uint32 pad1[3];
1370}
1371#include "vmware_pack_end.h"
1372SVGAOTableSurfaceEntry;
1373#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1374
1375typedef
1376#include "vmware_pack_begin.h"
1377struct {
1378 uint32 cid;
1379 SVGAMobId mobid;
1380}
1381#include "vmware_pack_end.h"
1382SVGAOTableContextEntry;
1383#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1384
1385typedef
1386#include "vmware_pack_begin.h"
1387struct {
1388 SVGA3dShaderType type;
1389 uint32 sizeInBytes;
1390 uint32 offsetInBytes;
1391 SVGAMobId mobid;
1392}
1393#include "vmware_pack_end.h"
1394SVGAOTableShaderEntry;
1395#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1396
1397#define SVGA_STFLAG_PRIMARY (1 << 0)
1398#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1399typedef uint32 SVGAScreenTargetFlags;
1400
1401typedef
1402#include "vmware_pack_begin.h"
1403struct {
1404 SVGA3dSurfaceImageId image;
1405 uint32 width;
1406 uint32 height;
1407 int32 xRoot;
1408 int32 yRoot;
1409 SVGAScreenTargetFlags flags;
1410 uint32 dpi;
1411 uint32 pad[7];
1412}
1413#include "vmware_pack_end.h"
1414SVGAOTableScreenTargetEntry;
1415#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1416 (sizeof(SVGAOTableScreenTargetEntry))
1417
1418typedef
1419#include "vmware_pack_begin.h"
1420struct {
1421 float value[4];
1422}
1423#include "vmware_pack_end.h"
1424SVGA3dShaderConstFloat;
1425
1426typedef
1427#include "vmware_pack_begin.h"
1428struct {
1429 int32 value[4];
1430}
1431#include "vmware_pack_end.h"
1432SVGA3dShaderConstInt;
1433
1434typedef
1435#include "vmware_pack_begin.h"
1436struct {
1437 uint32 value;
1438}
1439#include "vmware_pack_end.h"
1440SVGA3dShaderConstBool;
1441
1442typedef
1443#include "vmware_pack_begin.h"
1444struct {
1445 uint16 streamOffset;
1446 uint8 stream;
1447 uint8 type;
1448 uint8 methodUsage;
1449 uint8 usageIndex;
1450}
1451#include "vmware_pack_end.h"
1452SVGAGBVertexElement;
1453
1454typedef
1455#include "vmware_pack_begin.h"
1456struct {
1457 uint32 sid;
1458 uint16 stride;
1459 uint32 offset;
1460}
1461#include "vmware_pack_end.h"
1462SVGAGBVertexStream;
1463typedef
1464#include "vmware_pack_begin.h"
1465struct {
1466 SVGA3dRect viewport;
1467 SVGA3dRect scissorRect;
1468 SVGA3dZRange zRange;
1469
1470 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1471 SVGAGBVertexElement decl1[4];
1472
1473 uint32 renderStates[SVGA3D_RS_MAX];
1474 SVGAGBVertexElement decl2[18];
1475 uint32 pad0[2];
1476
1477 struct {
1478 SVGA3dFace face;
1479 SVGA3dMaterial material;
1480 } material;
1481
1482 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1483 float matrices[SVGA3D_TRANSFORM_MAX][16];
1484
1485 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1486 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1487
1488 /*
1489 * Shaders currently bound
1490 */
1491 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1492 SVGAGBVertexElement decl3[10];
1493 uint32 pad1[3];
1494
1495 uint32 occQueryActive;
1496 uint32 occQueryValue;
1497
1498 /*
1499 * Int/Bool Shader constants
1500 */
1501 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1502 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1503 uint16 pShaderBValues;
1504 uint16 vShaderBValues;
1505
1506
1507 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1508 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1509 uint32 numVertexDecls;
1510 uint32 numVertexStreams;
1511 uint32 numVertexDivisors;
1512 uint32 pad2[30];
1513
1514 /*
1515 * Texture Stages
1516 *
1517 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1518 * textureStages array.
1519 * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1520 */
1521 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1522 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1523 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1524
1525 /*
1526 * Float Shader constants.
1527 */
1528 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1529 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1530}
1531#include "vmware_pack_end.h"
1532SVGAGBContextData;
1533#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1534
1535/*
1536 * SVGA3dCmdSetOTableBase --
1537 *
1538 * This command allows the guest to specify the base PPN of the
1539 * specified object table.
1540 */
1541
1542typedef
1543#include "vmware_pack_begin.h"
1544struct {
1545 SVGAOTableType type;
1546 PPN baseAddress;
1547 uint32 sizeInBytes;
1548 uint32 validSizeInBytes;
1549 SVGAMobFormat ptDepth;
1550}
1551#include "vmware_pack_end.h"
1552SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1553
1554typedef
1555#include "vmware_pack_begin.h"
1556struct {
1557 SVGAOTableType type;
1558 PPN64 baseAddress;
1559 uint32 sizeInBytes;
1560 uint32 validSizeInBytes;
1561 SVGAMobFormat ptDepth;
1562}
1563#include "vmware_pack_end.h"
1564SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1565
1566/*
1567 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1568 * the new OTable contains the same contents as the old one, except possibly
1569 * for some new invalid entries at the end.
1570 *
1571 * (Otherwise, guests should use one of the SetOTableBase commands.)
1572 */
1573typedef
1574#include "vmware_pack_begin.h"
1575struct {
1576 SVGAOTableType type;
1577 PPN64 baseAddress;
1578 uint32 sizeInBytes;
1579 uint32 validSizeInBytes;
1580 SVGAMobFormat ptDepth;
1581}
1582#include "vmware_pack_end.h"
1583SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
1584
1585typedef
1586#include "vmware_pack_begin.h"
1587struct {
1588 SVGAOTableType type;
1589}
1590#include "vmware_pack_end.h"
1591SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1592
1593/*
1594 * Define a memory object (Mob) in the OTable.
1595 */
1596
1597typedef
1598#include "vmware_pack_begin.h"
1599struct SVGA3dCmdDefineGBMob {
1600 SVGAMobId mobid;
1601 SVGAMobFormat ptDepth;
1602 PPN base;
1603 uint32 sizeInBytes;
1604}
1605#include "vmware_pack_end.h"
1606SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
1607
1608
1609/*
1610 * Destroys an object in the OTable.
1611 */
1612
1613typedef
1614#include "vmware_pack_begin.h"
1615struct SVGA3dCmdDestroyGBMob {
1616 SVGAMobId mobid;
1617}
1618#include "vmware_pack_end.h"
1619SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
1620
1621
1622/*
1623 * Define a memory object (Mob) in the OTable with a PPN64 base.
1624 */
1625
1626typedef
1627#include "vmware_pack_begin.h"
1628struct SVGA3dCmdDefineGBMob64 {
1629 SVGAMobId mobid;
1630 SVGAMobFormat ptDepth;
1631 PPN64 base;
1632 uint32 sizeInBytes;
1633}
1634#include "vmware_pack_end.h"
1635SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1636
1637/*
1638 * Redefine an object in the OTable with PPN64 base.
1639 */
1640
1641typedef
1642#include "vmware_pack_begin.h"
1643struct SVGA3dCmdRedefineGBMob64 {
1644 SVGAMobId mobid;
1645 SVGAMobFormat ptDepth;
1646 PPN64 base;
1647 uint32 sizeInBytes;
1648}
1649#include "vmware_pack_end.h"
1650SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1651
1652/*
1653 * Notification that the page tables have been modified.
1654 */
1655
1656typedef
1657#include "vmware_pack_begin.h"
1658struct SVGA3dCmdUpdateGBMobMapping {
1659 SVGAMobId mobid;
1660}
1661#include "vmware_pack_end.h"
1662SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1663
1664/*
1665 * Define a guest-backed surface.
1666 */
1667
1668typedef
1669#include "vmware_pack_begin.h"
1670struct SVGA3dCmdDefineGBSurface {
1671 uint32 sid;
1672 SVGA3dSurface1Flags surfaceFlags;
1673 SVGA3dSurfaceFormat format;
1674 uint32 numMipLevels;
1675 uint32 multisampleCount;
1676 SVGA3dTextureFilter autogenFilter;
1677 SVGA3dSize size;
1678}
1679#include "vmware_pack_end.h"
1680SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1681
1682/*
1683 * Defines a guest-backed surface, adding the arraySize field.
1684 */
1685typedef
1686#include "vmware_pack_begin.h"
1687struct SVGA3dCmdDefineGBSurface_v2 {
1688 uint32 sid;
1689 SVGA3dSurface1Flags surfaceFlags;
1690 SVGA3dSurfaceFormat format;
1691 uint32 numMipLevels;
1692 uint32 multisampleCount;
1693 SVGA3dTextureFilter autogenFilter;
1694 SVGA3dSize size;
1695 uint32 arraySize;
1696 uint32 pad;
1697}
1698#include "vmware_pack_end.h"
1699SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1700
1701/*
1702 * Defines a guest-backed surface, adding the larger flags.
1703 */
1704typedef
1705#include "vmware_pack_begin.h"
1706struct SVGA3dCmdDefineGBSurface_v3 {
1707 uint32 sid;
1708 SVGA3dSurfaceAllFlags surfaceFlags;
1709 SVGA3dSurfaceFormat format;
1710 uint32 numMipLevels;
1711 uint32 multisampleCount;
1712 SVGA3dMSPattern multisamplePattern;
1713 SVGA3dMSQualityLevel qualityLevel;
1714 SVGA3dTextureFilter autogenFilter;
1715 SVGA3dSize size;
1716 uint32 arraySize;
1717}
1718#include "vmware_pack_end.h"
1719SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1720
1721/*
1722 * Destroy a guest-backed surface.
1723 */
1724
1725typedef
1726#include "vmware_pack_begin.h"
1727struct SVGA3dCmdDestroyGBSurface {
1728 uint32 sid;
1729}
1730#include "vmware_pack_end.h"
1731SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1732
1733/*
1734 * Bind a guest-backed surface to a mob.
1735 */
1736
1737typedef
1738#include "vmware_pack_begin.h"
1739struct SVGA3dCmdBindGBSurface {
1740 uint32 sid;
1741 SVGAMobId mobid;
1742}
1743#include "vmware_pack_end.h"
1744SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1745
1746typedef
1747#include "vmware_pack_begin.h"
1748struct SVGA3dCmdBindGBSurfaceWithPitch {
1749 uint32 sid;
1750 SVGAMobId mobid;
1751 uint32 baseLevelPitch;
1752}
1753#include "vmware_pack_end.h"
1754SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1755
1756/*
1757 * Conditionally bind a mob to a guest-backed surface if testMobid
1758 * matches the currently bound mob. Optionally issue a
1759 * readback/update on the surface while it is still bound to the old
1760 * mobid if the mobid is changed by this command.
1761 */
1762
1763#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1764#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1765
1766typedef
1767#include "vmware_pack_begin.h"
1768struct SVGA3dCmdCondBindGBSurface {
1769 uint32 sid;
1770 SVGAMobId testMobid;
1771 SVGAMobId mobid;
1772 uint32 flags;
1773}
1774#include "vmware_pack_end.h"
1775SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1776
1777/*
1778 * Update an image in a guest-backed surface.
1779 * (Inform the device that the guest-contents have been updated.)
1780 */
1781
1782typedef
1783#include "vmware_pack_begin.h"
1784struct SVGA3dCmdUpdateGBImage {
1785 SVGA3dSurfaceImageId image;
1786 SVGA3dBox box;
1787}
1788#include "vmware_pack_end.h"
1789SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1790
1791/*
1792 * Update an entire guest-backed surface.
1793 * (Inform the device that the guest-contents have been updated.)
1794 */
1795
1796typedef
1797#include "vmware_pack_begin.h"
1798struct SVGA3dCmdUpdateGBSurface {
1799 uint32 sid;
1800}
1801#include "vmware_pack_end.h"
1802SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1803
1804/*
1805 * Readback an image in a guest-backed surface.
1806 * (Request the device to flush the dirty contents into the guest.)
1807 */
1808
1809typedef
1810#include "vmware_pack_begin.h"
1811struct SVGA3dCmdReadbackGBImage {
1812 SVGA3dSurfaceImageId image;
1813}
1814#include "vmware_pack_end.h"
1815SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1816
1817/*
1818 * Readback an entire guest-backed surface.
1819 * (Request the device to flush the dirty contents into the guest.)
1820 */
1821
1822typedef
1823#include "vmware_pack_begin.h"
1824struct SVGA3dCmdReadbackGBSurface {
1825 uint32 sid;
1826}
1827#include "vmware_pack_end.h"
1828SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1829
1830/*
1831 * Readback a sub rect of an image in a guest-backed surface. After
1832 * issuing this command the driver is required to issue an update call
1833 * of the same region before issuing any other commands that reference
1834 * this surface or rendering is not guaranteed.
1835 */
1836
1837typedef
1838#include "vmware_pack_begin.h"
1839struct SVGA3dCmdReadbackGBImagePartial {
1840 SVGA3dSurfaceImageId image;
1841 SVGA3dBox box;
1842 uint32 invertBox;
1843}
1844#include "vmware_pack_end.h"
1845SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1846
1847
1848/*
1849 * Invalidate an image in a guest-backed surface.
1850 * (Notify the device that the contents can be lost.)
1851 */
1852
1853typedef
1854#include "vmware_pack_begin.h"
1855struct SVGA3dCmdInvalidateGBImage {
1856 SVGA3dSurfaceImageId image;
1857}
1858#include "vmware_pack_end.h"
1859SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1860
1861/*
1862 * Invalidate an entire guest-backed surface.
1863 * (Notify the device that the contents if all images can be lost.)
1864 */
1865
1866typedef
1867#include "vmware_pack_begin.h"
1868struct SVGA3dCmdInvalidateGBSurface {
1869 uint32 sid;
1870}
1871#include "vmware_pack_end.h"
1872SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1873
1874/*
1875 * Invalidate a sub rect of an image in a guest-backed surface. After
1876 * issuing this command the driver is required to issue an update call
1877 * of the same region before issuing any other commands that reference
1878 * this surface or rendering is not guaranteed.
1879 */
1880
1881typedef
1882#include "vmware_pack_begin.h"
1883struct SVGA3dCmdInvalidateGBImagePartial {
1884 SVGA3dSurfaceImageId image;
1885 SVGA3dBox box;
1886 uint32 invertBox;
1887}
1888#include "vmware_pack_end.h"
1889SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1890
1891
1892/*
1893 * Define a guest-backed context.
1894 */
1895
1896typedef
1897#include "vmware_pack_begin.h"
1898struct SVGA3dCmdDefineGBContext {
1899 uint32 cid;
1900}
1901#include "vmware_pack_end.h"
1902SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1903
1904/*
1905 * Destroy a guest-backed context.
1906 */
1907
1908typedef
1909#include "vmware_pack_begin.h"
1910struct SVGA3dCmdDestroyGBContext {
1911 uint32 cid;
1912}
1913#include "vmware_pack_end.h"
1914SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1915
1916/*
1917 * Bind a guest-backed context.
1918 *
1919 * validContents should be set to 0 for new contexts,
1920 * and 1 if this is an old context which is getting paged
1921 * back on to the device.
1922 *
1923 * For new contexts, it is recommended that the driver
1924 * issue commands to initialize all interesting state
1925 * prior to rendering.
1926 */
1927
1928typedef
1929#include "vmware_pack_begin.h"
1930struct SVGA3dCmdBindGBContext {
1931 uint32 cid;
1932 SVGAMobId mobid;
1933 uint32 validContents;
1934}
1935#include "vmware_pack_end.h"
1936SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1937
1938/*
1939 * Readback a guest-backed context.
1940 * (Request that the device flush the contents back into guest memory.)
1941 */
1942
1943typedef
1944#include "vmware_pack_begin.h"
1945struct SVGA3dCmdReadbackGBContext {
1946 uint32 cid;
1947}
1948#include "vmware_pack_end.h"
1949SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1950
1951/*
1952 * Invalidate a guest-backed context.
1953 */
1954typedef
1955#include "vmware_pack_begin.h"
1956struct SVGA3dCmdInvalidateGBContext {
1957 uint32 cid;
1958}
1959#include "vmware_pack_end.h"
1960SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1961
1962/*
1963 * Define a guest-backed shader.
1964 */
1965
1966typedef
1967#include "vmware_pack_begin.h"
1968struct SVGA3dCmdDefineGBShader {
1969 uint32 shid;
1970 SVGA3dShaderType type;
1971 uint32 sizeInBytes;
1972}
1973#include "vmware_pack_end.h"
1974SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1975
1976/*
1977 * Bind a guest-backed shader.
1978 */
1979
1980typedef
1981#include "vmware_pack_begin.h"
1982struct SVGA3dCmdBindGBShader {
1983 uint32 shid;
1984 SVGAMobId mobid;
1985 uint32 offsetInBytes;
1986}
1987#include "vmware_pack_end.h"
1988SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
1989
1990/*
1991 * Destroy a guest-backed shader.
1992 */
1993
1994typedef
1995#include "vmware_pack_begin.h"
1996struct SVGA3dCmdDestroyGBShader {
1997 uint32 shid;
1998}
1999#include "vmware_pack_end.h"
2000SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2001
2002typedef
2003#include "vmware_pack_begin.h"
2004struct {
2005 uint32 cid;
2006 uint32 regStart;
2007 SVGA3dShaderType shaderType;
2008 SVGA3dShaderConstType constType;
2009
2010 /*
2011 * Followed by a variable number of shader constants.
2012 *
2013 * Note that FLOAT and INT constants are 4-dwords in length, while
2014 * BOOL constants are 1-dword in length.
2015 */
2016}
2017#include "vmware_pack_end.h"
2018SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2019
2020
2021typedef
2022#include "vmware_pack_begin.h"
2023struct {
2024 uint32 cid;
2025 SVGA3dQueryType type;
2026}
2027#include "vmware_pack_end.h"
2028SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2029
2030typedef
2031#include "vmware_pack_begin.h"
2032struct {
2033 uint32 cid;
2034 SVGA3dQueryType type;
2035 SVGAMobId mobid;
2036 uint32 offset;
2037}
2038#include "vmware_pack_end.h"
2039SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
2040
2041
2042/*
2043 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2044 *
2045 * The semantics of this command are identical to the
2046 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2047 * to a Mob instead of a GMR.
2048 */
2049
2050typedef
2051#include "vmware_pack_begin.h"
2052struct {
2053 uint32 cid;
2054 SVGA3dQueryType type;
2055 SVGAMobId mobid;
2056 uint32 offset;
2057}
2058#include "vmware_pack_end.h"
2059SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2060
2061
2062typedef
2063#include "vmware_pack_begin.h"
2064struct {
2065 SVGAMobId mobid;
2066 uint32 mustBeZero;
2067 uint32 initialized;
2068}
2069#include "vmware_pack_end.h"
2070SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
2071
2072typedef
2073#include "vmware_pack_begin.h"
2074struct {
2075 SVGAMobId mobid;
2076 uint32 gartOffset;
2077}
2078#include "vmware_pack_end.h"
2079SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2080
2081
2082typedef
2083#include "vmware_pack_begin.h"
2084struct {
2085 uint32 gartOffset;
2086 uint32 numPages;
2087}
2088#include "vmware_pack_end.h"
2089SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2090
2091
2092/*
2093 * Screen Targets
2094 */
2095
2096typedef
2097#include "vmware_pack_begin.h"
2098struct {
2099 uint32 stid;
2100 uint32 width;
2101 uint32 height;
2102 int32 xRoot;
2103 int32 yRoot;
2104 SVGAScreenTargetFlags flags;
2105
2106 /*
2107 * The physical DPI that the guest expects this screen displayed at.
2108 *
2109 * Guests which are not DPI-aware should set this to zero.
2110 */
2111 uint32 dpi;
2112}
2113#include "vmware_pack_end.h"
2114SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2115
2116typedef
2117#include "vmware_pack_begin.h"
2118struct {
2119 uint32 stid;
2120}
2121#include "vmware_pack_end.h"
2122SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2123
2124typedef
2125#include "vmware_pack_begin.h"
2126struct {
2127 uint32 stid;
2128 SVGA3dSurfaceImageId image;
2129}
2130#include "vmware_pack_end.h"
2131SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2132
2133typedef
2134#include "vmware_pack_begin.h"
2135struct {
2136 uint32 stid;
2137 SVGA3dRect rect;
2138}
2139#include "vmware_pack_end.h"
2140SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2141
2142typedef
2143#include "vmware_pack_begin.h"
2144struct SVGA3dCmdGBScreenDMA {
2145 uint32 screenId;
2146 uint32 dead;
2147 SVGAMobId destMobID;
2148 uint32 destPitch;
2149 SVGAMobId changeMapMobID;
2150}
2151#include "vmware_pack_end.h"
2152SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
2153
2154typedef
2155#include "vmware_pack_begin.h"
2156struct {
2157 uint32 value;
2158 uint32 mobId;
2159 uint32 mobOffset;
2160}
2161#include "vmware_pack_end.h"
2162SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
2163
2164typedef
2165#include "vmware_pack_begin.h"
2166struct {
2167 uint32 stid;
2168 SVGA3dSurfaceImageId dest;
2169
2170 uint32 statusMobId;
2171 uint32 statusMobOffset;
2172
2173 /* Reserved fields */
2174 uint32 mustBeInvalidId;
2175 uint32 mustBeZero;
2176}
2177#include "vmware_pack_end.h"
2178SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
2179
2180#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2181#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2182#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2183
2184#endif /* _SVGA3D_CMD_H_ */