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v4.6
 
   1/**********************************************************
   2 * Copyright 1998-2015 VMware, Inc.  All rights reserved.
   3 *
   4 * Permission is hereby granted, free of charge, to any person
   5 * obtaining a copy of this software and associated documentation
   6 * files (the "Software"), to deal in the Software without
   7 * restriction, including without limitation the rights to use, copy,
   8 * modify, merge, publish, distribute, sublicense, and/or sell copies
   9 * of the Software, and to permit persons to whom the Software is
  10 * furnished to do so, subject to the following conditions:
  11 *
  12 * The above copyright notice and this permission notice shall be
  13 * included in all copies or substantial portions of the Software.
  14 *
  15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22 * SOFTWARE.
  23 *
  24 **********************************************************/
  25
  26/*
  27 * svga3d_cmd.h --
  28 *
  29 *       SVGA 3d hardware cmd definitions
  30 */
  31
  32#ifndef _SVGA3D_CMD_H_
  33#define _SVGA3D_CMD_H_
  34
  35#define INCLUDE_ALLOW_MODULE
  36#define INCLUDE_ALLOW_USERLEVEL
  37#define INCLUDE_ALLOW_VMCORE
  38
  39#include "includeCheck.h"
  40#include "svga3d_types.h"
  41
  42/*
  43 * Identifiers for commands in the command FIFO.
  44 *
  45 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
  46 * the SVGA3D protocol and remain reserved; they should not be used in the
  47 * future.
  48 *
  49 * IDs between 1040 and 1999 (inclusive) are available for use by the
  50 * current SVGA3D protocol.
  51 *
  52 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
  53 * and up.
  54 */
  55
  56typedef enum {
  57   SVGA_3D_CMD_LEGACY_BASE                                = 1000,
  58   SVGA_3D_CMD_BASE                                       = 1040,
  59
  60   SVGA_3D_CMD_SURFACE_DEFINE                             = 1040,
  61   SVGA_3D_CMD_SURFACE_DESTROY                            = 1041,
  62   SVGA_3D_CMD_SURFACE_COPY                               = 1042,
  63   SVGA_3D_CMD_SURFACE_STRETCHBLT                         = 1043,
  64   SVGA_3D_CMD_SURFACE_DMA                                = 1044,
  65   SVGA_3D_CMD_CONTEXT_DEFINE                             = 1045,
  66   SVGA_3D_CMD_CONTEXT_DESTROY                            = 1046,
  67   SVGA_3D_CMD_SETTRANSFORM                               = 1047,
  68   SVGA_3D_CMD_SETZRANGE                                  = 1048,
  69   SVGA_3D_CMD_SETRENDERSTATE                             = 1049,
  70   SVGA_3D_CMD_SETRENDERTARGET                            = 1050,
  71   SVGA_3D_CMD_SETTEXTURESTATE                            = 1051,
  72   SVGA_3D_CMD_SETMATERIAL                                = 1052,
  73   SVGA_3D_CMD_SETLIGHTDATA                               = 1053,
  74   SVGA_3D_CMD_SETLIGHTENABLED                            = 1054,
  75   SVGA_3D_CMD_SETVIEWPORT                                = 1055,
  76   SVGA_3D_CMD_SETCLIPPLANE                               = 1056,
  77   SVGA_3D_CMD_CLEAR                                      = 1057,
  78   SVGA_3D_CMD_PRESENT                                    = 1058,
  79   SVGA_3D_CMD_SHADER_DEFINE                              = 1059,
  80   SVGA_3D_CMD_SHADER_DESTROY                             = 1060,
  81   SVGA_3D_CMD_SET_SHADER                                 = 1061,
  82   SVGA_3D_CMD_SET_SHADER_CONST                           = 1062,
  83   SVGA_3D_CMD_DRAW_PRIMITIVES                            = 1063,
  84   SVGA_3D_CMD_SETSCISSORRECT                             = 1064,
  85   SVGA_3D_CMD_BEGIN_QUERY                                = 1065,
  86   SVGA_3D_CMD_END_QUERY                                  = 1066,
  87   SVGA_3D_CMD_WAIT_FOR_QUERY                             = 1067,
  88   SVGA_3D_CMD_PRESENT_READBACK                           = 1068,
  89   SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     = 1069,
  90   SVGA_3D_CMD_SURFACE_DEFINE_V2                          = 1070,
  91   SVGA_3D_CMD_GENERATE_MIPMAPS                           = 1071,
  92   SVGA_3D_CMD_VIDEO_CREATE_DECODER                       = 1072,
  93   SVGA_3D_CMD_VIDEO_DESTROY_DECODER                      = 1073,
  94   SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR                     = 1074,
  95   SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR                    = 1075,
  96   SVGA_3D_CMD_VIDEO_DECODE_START_FRAME                   = 1076,
  97   SVGA_3D_CMD_VIDEO_DECODE_RENDER                        = 1077,
  98   SVGA_3D_CMD_VIDEO_DECODE_END_FRAME                     = 1078,
  99   SVGA_3D_CMD_VIDEO_PROCESS_FRAME                        = 1079,
 100   SVGA_3D_CMD_ACTIVATE_SURFACE                           = 1080,
 101   SVGA_3D_CMD_DEACTIVATE_SURFACE                         = 1081,
 102   SVGA_3D_CMD_SCREEN_DMA                                 = 1082,
 103   SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE                   = 1083,
 104   SVGA_3D_CMD_OPEN_CONTEXT_SURFACE                       = 1084,
 105
 106   SVGA_3D_CMD_LOGICOPS_BITBLT                            = 1085,
 107   SVGA_3D_CMD_LOGICOPS_TRANSBLT                          = 1086,
 108   SVGA_3D_CMD_LOGICOPS_STRETCHBLT                        = 1087,
 109   SVGA_3D_CMD_LOGICOPS_COLORFILL                         = 1088,
 110   SVGA_3D_CMD_LOGICOPS_ALPHABLEND                        = 1089,
 111   SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND                    = 1090,
 112
 113   SVGA_3D_CMD_SET_OTABLE_BASE                            = 1091,
 114   SVGA_3D_CMD_READBACK_OTABLE                            = 1092,
 115
 116   SVGA_3D_CMD_DEFINE_GB_MOB                              = 1093,
 117   SVGA_3D_CMD_DESTROY_GB_MOB                             = 1094,
 118   SVGA_3D_CMD_DEAD3                                      = 1095,
 119   SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING                      = 1096,
 120
 121   SVGA_3D_CMD_DEFINE_GB_SURFACE                          = 1097,
 122   SVGA_3D_CMD_DESTROY_GB_SURFACE                         = 1098,
 123   SVGA_3D_CMD_BIND_GB_SURFACE                            = 1099,
 124   SVGA_3D_CMD_COND_BIND_GB_SURFACE                       = 1100,
 125   SVGA_3D_CMD_UPDATE_GB_IMAGE                            = 1101,
 126   SVGA_3D_CMD_UPDATE_GB_SURFACE                          = 1102,
 127   SVGA_3D_CMD_READBACK_GB_IMAGE                          = 1103,
 128   SVGA_3D_CMD_READBACK_GB_SURFACE                        = 1104,
 129   SVGA_3D_CMD_INVALIDATE_GB_IMAGE                        = 1105,
 130   SVGA_3D_CMD_INVALIDATE_GB_SURFACE                      = 1106,
 131
 132   SVGA_3D_CMD_DEFINE_GB_CONTEXT                          = 1107,
 133   SVGA_3D_CMD_DESTROY_GB_CONTEXT                         = 1108,
 134   SVGA_3D_CMD_BIND_GB_CONTEXT                            = 1109,
 135   SVGA_3D_CMD_READBACK_GB_CONTEXT                        = 1110,
 136   SVGA_3D_CMD_INVALIDATE_GB_CONTEXT                      = 1111,
 137
 138   SVGA_3D_CMD_DEFINE_GB_SHADER                           = 1112,
 139   SVGA_3D_CMD_DESTROY_GB_SHADER                          = 1113,
 140   SVGA_3D_CMD_BIND_GB_SHADER                             = 1114,
 141
 142   SVGA_3D_CMD_SET_OTABLE_BASE64                          = 1115,
 143
 144   SVGA_3D_CMD_BEGIN_GB_QUERY                             = 1116,
 145   SVGA_3D_CMD_END_GB_QUERY                               = 1117,
 146   SVGA_3D_CMD_WAIT_FOR_GB_QUERY                          = 1118,
 147
 148   SVGA_3D_CMD_NOP                                        = 1119,
 149
 150   SVGA_3D_CMD_ENABLE_GART                                = 1120,
 151   SVGA_3D_CMD_DISABLE_GART                               = 1121,
 152   SVGA_3D_CMD_MAP_MOB_INTO_GART                          = 1122,
 153   SVGA_3D_CMD_UNMAP_GART_RANGE                           = 1123,
 154
 155   SVGA_3D_CMD_DEFINE_GB_SCREENTARGET                     = 1124,
 156   SVGA_3D_CMD_DESTROY_GB_SCREENTARGET                    = 1125,
 157   SVGA_3D_CMD_BIND_GB_SCREENTARGET                       = 1126,
 158   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET                     = 1127,
 159
 160   SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL                  = 1128,
 161   SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL                = 1129,
 162
 163   SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE                 = 1130,
 164
 165   SVGA_3D_CMD_GB_SCREEN_DMA                              = 1131,
 166   SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH                 = 1132,
 167   SVGA_3D_CMD_GB_MOB_FENCE                               = 1133,
 168   SVGA_3D_CMD_DEFINE_GB_SURFACE_V2                       = 1134,
 169   SVGA_3D_CMD_DEFINE_GB_MOB64                            = 1135,
 170   SVGA_3D_CMD_REDEFINE_GB_MOB64                          = 1136,
 171   SVGA_3D_CMD_NOP_ERROR                                  = 1137,
 172
 173   SVGA_3D_CMD_SET_VERTEX_STREAMS                         = 1138,
 174   SVGA_3D_CMD_SET_VERTEX_DECLS                           = 1139,
 175   SVGA_3D_CMD_SET_VERTEX_DIVISORS                        = 1140,
 176   SVGA_3D_CMD_DRAW                                       = 1141,
 177   SVGA_3D_CMD_DRAW_INDEXED                               = 1142,
 178
 179   /*
 180    * DX10 Commands
 181    */
 182   SVGA_3D_CMD_DX_MIN                                     = 1143,
 183   SVGA_3D_CMD_DX_DEFINE_CONTEXT                          = 1143,
 184   SVGA_3D_CMD_DX_DESTROY_CONTEXT                         = 1144,
 185   SVGA_3D_CMD_DX_BIND_CONTEXT                            = 1145,
 186   SVGA_3D_CMD_DX_READBACK_CONTEXT                        = 1146,
 187   SVGA_3D_CMD_DX_INVALIDATE_CONTEXT                      = 1147,
 188   SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER              = 1148,
 189   SVGA_3D_CMD_DX_SET_SHADER_RESOURCES                    = 1149,
 190   SVGA_3D_CMD_DX_SET_SHADER                              = 1150,
 191   SVGA_3D_CMD_DX_SET_SAMPLERS                            = 1151,
 192   SVGA_3D_CMD_DX_DRAW                                    = 1152,
 193   SVGA_3D_CMD_DX_DRAW_INDEXED                            = 1153,
 194   SVGA_3D_CMD_DX_DRAW_INSTANCED                          = 1154,
 195   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED                  = 1155,
 196   SVGA_3D_CMD_DX_DRAW_AUTO                               = 1156,
 197   SVGA_3D_CMD_DX_SET_INPUT_LAYOUT                        = 1157,
 198   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS                      = 1158,
 199   SVGA_3D_CMD_DX_SET_INDEX_BUFFER                        = 1159,
 200   SVGA_3D_CMD_DX_SET_TOPOLOGY                            = 1160,
 201   SVGA_3D_CMD_DX_SET_RENDERTARGETS                       = 1161,
 202   SVGA_3D_CMD_DX_SET_BLEND_STATE                         = 1162,
 203   SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE                  = 1163,
 204   SVGA_3D_CMD_DX_SET_RASTERIZER_STATE                    = 1164,
 205   SVGA_3D_CMD_DX_DEFINE_QUERY                            = 1165,
 206   SVGA_3D_CMD_DX_DESTROY_QUERY                           = 1166,
 207   SVGA_3D_CMD_DX_BIND_QUERY                              = 1167,
 208   SVGA_3D_CMD_DX_SET_QUERY_OFFSET                        = 1168,
 209   SVGA_3D_CMD_DX_BEGIN_QUERY                             = 1169,
 210   SVGA_3D_CMD_DX_END_QUERY                               = 1170,
 211   SVGA_3D_CMD_DX_READBACK_QUERY                          = 1171,
 212   SVGA_3D_CMD_DX_SET_PREDICATION                         = 1172,
 213   SVGA_3D_CMD_DX_SET_SOTARGETS                           = 1173,
 214   SVGA_3D_CMD_DX_SET_VIEWPORTS                           = 1174,
 215   SVGA_3D_CMD_DX_SET_SCISSORRECTS                        = 1175,
 216   SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW                 = 1176,
 217   SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW                 = 1177,
 218   SVGA_3D_CMD_DX_PRED_COPY_REGION                        = 1178,
 219   SVGA_3D_CMD_DX_PRED_COPY                               = 1179,
 220   SVGA_3D_CMD_DX_STRETCHBLT                              = 1180,
 221   SVGA_3D_CMD_DX_GENMIPS                                 = 1181,
 222   SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE                      = 1182,
 223   SVGA_3D_CMD_DX_READBACK_SUBRESOURCE                    = 1183,
 224   SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE                  = 1184,
 225   SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW              = 1185,
 226   SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW             = 1186,
 227   SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW                = 1187,
 228   SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW               = 1188,
 229   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW                = 1189,
 230   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW               = 1190,
 231   SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT                    = 1191,
 232   SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT                   = 1192,
 233   SVGA_3D_CMD_DX_DEFINE_BLEND_STATE                      = 1193,
 234   SVGA_3D_CMD_DX_DESTROY_BLEND_STATE                     = 1194,
 235   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE               = 1195,
 236   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE              = 1196,
 237   SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE                 = 1197,
 238   SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE                = 1198,
 239   SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE                    = 1199,
 240   SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE                   = 1200,
 241   SVGA_3D_CMD_DX_DEFINE_SHADER                           = 1201,
 242   SVGA_3D_CMD_DX_DESTROY_SHADER                          = 1202,
 243   SVGA_3D_CMD_DX_BIND_SHADER                             = 1203,
 244   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT                     = 1204,
 245   SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT                    = 1205,
 246   SVGA_3D_CMD_DX_SET_STREAMOUTPUT                        = 1206,
 247   SVGA_3D_CMD_DX_SET_COTABLE                             = 1207,
 248   SVGA_3D_CMD_DX_READBACK_COTABLE                        = 1208,
 249   SVGA_3D_CMD_DX_BUFFER_COPY                             = 1209,
 250   SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER                    = 1210,
 251   SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK               = 1211,
 252   SVGA_3D_CMD_DX_MOVE_QUERY                              = 1212,
 253   SVGA_3D_CMD_DX_BIND_ALL_QUERY                          = 1213,
 254   SVGA_3D_CMD_DX_READBACK_ALL_QUERY                      = 1214,
 255   SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER               = 1215,
 256   SVGA_3D_CMD_DX_MOB_FENCE_64                            = 1216,
 257   SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT                  = 1217,
 258   SVGA_3D_CMD_DX_HINT                                    = 1218,
 259   SVGA_3D_CMD_DX_BUFFER_UPDATE                           = 1219,
 260   SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET           = 1220,
 261   SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET           = 1221,
 262   SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET           = 1222,
 263
 264   /*
 265    * Reserve some IDs to be used for the DX11 shader types.
 266    */
 267   SVGA_3D_CMD_DX_RESERVED1                               = 1223,
 268   SVGA_3D_CMD_DX_RESERVED2                               = 1224,
 269   SVGA_3D_CMD_DX_RESERVED3                               = 1225,
 270
 271   SVGA_3D_CMD_DX_MAX                                     = 1226,
 272   SVGA_3D_CMD_MAX                                        = 1226,
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 273   SVGA_3D_CMD_FUTURE_MAX                                 = 3000
 274} SVGAFifo3dCmdId;
 275
 
 
 276/*
 277 * FIFO command format definitions:
 278 */
 279
 280/*
 281 * The data size header following cmdNum for every 3d command
 282 */
 283typedef
 284#include "vmware_pack_begin.h"
 285struct {
 286   uint32               id;
 287   uint32               size;
 288}
 289#include "vmware_pack_end.h"
 290SVGA3dCmdHeader;
 291
 292typedef
 293#include "vmware_pack_begin.h"
 294struct {
 295   uint32               numMipLevels;
 296}
 297#include "vmware_pack_end.h"
 298SVGA3dSurfaceFace;
 299
 300typedef
 301#include "vmware_pack_begin.h"
 302struct {
 303   uint32                      sid;
 304   SVGA3dSurfaceFlags          surfaceFlags;
 305   SVGA3dSurfaceFormat         format;
 306   /*
 307    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
 308    * structures must have the same value of numMipLevels field.
 309    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
 310    * numMipLevels set to 0.
 311    */
 312   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
 313   /*
 314    * Followed by an SVGA3dSize structure for each mip level in each face.
 315    *
 316    * A note on surface sizes: Sizes are always specified in pixels,
 317    * even if the true surface size is not a multiple of the minimum
 318    * block size of the surface's format. For example, a 3x3x1 DXT1
 319    * compressed texture would actually be stored as a 4x4x1 image in
 320    * memory.
 321    */
 322}
 323#include "vmware_pack_end.h"
 324SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
 325
 326typedef
 327#include "vmware_pack_begin.h"
 328struct {
 329   uint32                      sid;
 330   SVGA3dSurfaceFlags          surfaceFlags;
 331   SVGA3dSurfaceFormat         format;
 332   /*
 333    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
 334    * structures must have the same value of numMipLevels field.
 335    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
 336    * numMipLevels set to 0.
 337    */
 338   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
 339   uint32                      multisampleCount;
 340   SVGA3dTextureFilter         autogenFilter;
 341   /*
 342    * Followed by an SVGA3dSize structure for each mip level in each face.
 343    *
 344    * A note on surface sizes: Sizes are always specified in pixels,
 345    * even if the true surface size is not a multiple of the minimum
 346    * block size of the surface's format. For example, a 3x3x1 DXT1
 347    * compressed texture would actually be stored as a 4x4x1 image in
 348    * memory.
 349    */
 350}
 351#include "vmware_pack_end.h"
 352SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
 353
 354typedef
 355#include "vmware_pack_begin.h"
 356struct {
 357   uint32               sid;
 358}
 359#include "vmware_pack_end.h"
 360SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
 361
 362typedef
 363#include "vmware_pack_begin.h"
 364struct {
 365   uint32               cid;
 366}
 367#include "vmware_pack_end.h"
 368SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
 369
 370typedef
 371#include "vmware_pack_begin.h"
 372struct {
 373   uint32               cid;
 374}
 375#include "vmware_pack_end.h"
 376SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
 377
 378typedef
 379#include "vmware_pack_begin.h"
 380struct {
 381   uint32               cid;
 382   SVGA3dClearFlag      clearFlag;
 383   uint32               color;
 384   float                depth;
 385   uint32               stencil;
 386   /* Followed by variable number of SVGA3dRect structures */
 387}
 388#include "vmware_pack_end.h"
 389SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
 390
 391typedef
 392#include "vmware_pack_begin.h"
 393struct {
 394   SVGA3dLightType      type;
 395   SVGA3dBool           inWorldSpace;
 396   float                diffuse[4];
 397   float                specular[4];
 398   float                ambient[4];
 399   float                position[4];
 400   float                direction[4];
 401   float                range;
 402   float                falloff;
 403   float                attenuation0;
 404   float                attenuation1;
 405   float                attenuation2;
 406   float                theta;
 407   float                phi;
 408}
 409#include "vmware_pack_end.h"
 410SVGA3dLightData;
 411
 412typedef
 413#include "vmware_pack_begin.h"
 414struct {
 415   uint32               sid;
 416   /* Followed by variable number of SVGA3dCopyRect structures */
 417}
 418#include "vmware_pack_end.h"
 419SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
 420
 421typedef
 422#include "vmware_pack_begin.h"
 423struct {
 424   SVGA3dRenderStateName   state;
 425   union {
 426      uint32               uintValue;
 427      float                floatValue;
 428   };
 429}
 430#include "vmware_pack_end.h"
 431SVGA3dRenderState;
 432
 433typedef
 434#include "vmware_pack_begin.h"
 435struct {
 436   uint32               cid;
 437   /* Followed by variable number of SVGA3dRenderState structures */
 438}
 439#include "vmware_pack_end.h"
 440SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
 441
 442typedef
 443#include "vmware_pack_begin.h"
 444struct {
 445   uint32                 cid;
 446   SVGA3dRenderTargetType type;
 447   SVGA3dSurfaceImageId   target;
 448}
 449#include "vmware_pack_end.h"
 450SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
 451
 452typedef
 453#include "vmware_pack_begin.h"
 454struct {
 455   SVGA3dSurfaceImageId  src;
 456   SVGA3dSurfaceImageId  dest;
 457   /* Followed by variable number of SVGA3dCopyBox structures */
 458}
 459#include "vmware_pack_end.h"
 460SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
 461
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 462typedef
 463#include "vmware_pack_begin.h"
 464struct {
 465   SVGA3dSurfaceImageId  src;
 466   SVGA3dSurfaceImageId  dest;
 467   SVGA3dBox             boxSrc;
 468   SVGA3dBox             boxDest;
 469   SVGA3dStretchBltMode  mode;
 470}
 471#include "vmware_pack_end.h"
 472SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
 473
 474typedef
 475#include "vmware_pack_begin.h"
 476struct {
 477   /*
 478    * If the discard flag is present in a surface DMA operation, the host may
 479    * discard the contents of the current mipmap level and face of the target
 480    * surface before applying the surface DMA contents.
 481    */
 482   uint32 discard : 1;
 483
 484   /*
 485    * If the unsynchronized flag is present, the host may perform this upload
 486    * without syncing to pending reads on this surface.
 487    */
 488   uint32 unsynchronized : 1;
 489
 490   /*
 491    * Guests *MUST* set the reserved bits to 0 before submitting the command
 492    * suffix as future flags may occupy these bits.
 493    */
 494   uint32 reserved : 30;
 495}
 496#include "vmware_pack_end.h"
 497SVGA3dSurfaceDMAFlags;
 498
 499typedef
 500#include "vmware_pack_begin.h"
 501struct {
 502   SVGAGuestImage guest;
 503   SVGA3dSurfaceImageId host;
 504   SVGA3dTransferType transfer;
 505   /*
 506    * Followed by variable number of SVGA3dCopyBox structures. For consistency
 507    * in all clipping logic and coordinate translation, we define the
 508    * "source" in each copyBox as the guest image and the
 509    * "destination" as the host image, regardless of transfer
 510    * direction.
 511    *
 512    * For efficiency, the SVGA3D device is free to copy more data than
 513    * specified. For example, it may round copy boxes outwards such
 514    * that they lie on particular alignment boundaries.
 515    */
 516}
 517#include "vmware_pack_end.h"
 518SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
 519
 520/*
 521 * SVGA3dCmdSurfaceDMASuffix --
 522 *
 523 *    This is a command suffix that will appear after a SurfaceDMA command in
 524 *    the FIFO.  It contains some extra information that hosts may use to
 525 *    optimize performance or protect the guest.  This suffix exists to preserve
 526 *    backwards compatibility while also allowing for new functionality to be
 527 *    implemented.
 528 */
 529
 530typedef
 531#include "vmware_pack_begin.h"
 532struct {
 533   uint32 suffixSize;
 534
 535   /*
 536    * The maximum offset is used to determine the maximum offset from the
 537    * guestPtr base address that will be accessed or written to during this
 538    * surfaceDMA.  If the suffix is supported, the host will respect this
 539    * boundary while performing surface DMAs.
 540    *
 541    * Defaults to MAX_UINT32
 542    */
 543   uint32 maximumOffset;
 544
 545   /*
 546    * A set of flags that describes optimizations that the host may perform
 547    * while performing this surface DMA operation.  The guest should never rely
 548    * on behaviour that is different when these flags are set for correctness.
 549    *
 550    * Defaults to 0
 551    */
 552   SVGA3dSurfaceDMAFlags flags;
 553}
 554#include "vmware_pack_end.h"
 555SVGA3dCmdSurfaceDMASuffix;
 556
 557/*
 558 * SVGA_3D_CMD_DRAW_PRIMITIVES --
 559 *
 560 *   This command is the SVGA3D device's generic drawing entry point.
 561 *   It can draw multiple ranges of primitives, optionally using an
 562 *   index buffer, using an arbitrary collection of vertex buffers.
 563 *
 564 *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
 565 *   during this draw call. The declarations specify which surface
 566 *   the vertex data lives in, what that vertex data is used for,
 567 *   and how to interpret it.
 568 *
 569 *   Each SVGA3dPrimitiveRange defines a collection of primitives
 570 *   to render using the same vertex arrays. An index buffer is
 571 *   optional.
 572 */
 573
 574typedef
 575#include "vmware_pack_begin.h"
 576struct {
 577   /*
 578    * A range hint is an optional specification for the range of indices
 579    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
 580    * that the entire array will be used.
 581    *
 582    * These are only hints. The SVGA3D device may use them for
 583    * performance optimization if possible, but it's also allowed to
 584    * ignore these values.
 585    */
 586   uint32               first;
 587   uint32               last;
 588}
 589#include "vmware_pack_end.h"
 590SVGA3dArrayRangeHint;
 591
 592typedef
 593#include "vmware_pack_begin.h"
 594struct {
 595   /*
 596    * Define the origin and shape of a vertex or index array. Both
 597    * 'offset' and 'stride' are in bytes. The provided surface will be
 598    * reinterpreted as a flat array of bytes in the same format used
 599    * by surface DMA operations. To avoid unnecessary conversions, the
 600    * surface should be created with the SVGA3D_BUFFER format.
 601    *
 602    * Index 0 in the array starts 'offset' bytes into the surface.
 603    * Index 1 begins at byte 'offset + stride', etc. Array indices may
 604    * not be negative.
 605    */
 606   uint32               surfaceId;
 607   uint32               offset;
 608   uint32               stride;
 609}
 610#include "vmware_pack_end.h"
 611SVGA3dArray;
 612
 613typedef
 614#include "vmware_pack_begin.h"
 615struct {
 616   /*
 617    * Describe a vertex array's data type, and define how it is to be
 618    * used by the fixed function pipeline or the vertex shader. It
 619    * isn't useful to have two VertexDecls with the same
 620    * VertexArrayIdentity in one draw call.
 621    */
 622   SVGA3dDeclType       type;
 623   SVGA3dDeclMethod     method;
 624   SVGA3dDeclUsage      usage;
 625   uint32               usageIndex;
 626}
 627#include "vmware_pack_end.h"
 628SVGA3dVertexArrayIdentity;
 629
 630typedef
 631#include "vmware_pack_begin.h"
 632struct SVGA3dVertexDecl {
 633   SVGA3dVertexArrayIdentity  identity;
 634   SVGA3dArray                array;
 635   SVGA3dArrayRangeHint       rangeHint;
 636}
 637#include "vmware_pack_end.h"
 638SVGA3dVertexDecl;
 639
 640typedef
 641#include "vmware_pack_begin.h"
 642struct SVGA3dPrimitiveRange {
 643   /*
 644    * Define a group of primitives to render, from sequential indices.
 645    *
 646    * The value of 'primitiveType' and 'primitiveCount' imply the
 647    * total number of vertices that will be rendered.
 648    */
 649   SVGA3dPrimitiveType  primType;
 650   uint32               primitiveCount;
 651
 652   /*
 653    * Optional index buffer. If indexArray.surfaceId is
 654    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
 655    * without an index buffer is identical to rendering with an index
 656    * buffer containing the sequence [0, 1, 2, 3, ...].
 657    *
 658    * If an index buffer is in use, indexWidth specifies the width in
 659    * bytes of each index value. It must be less than or equal to
 660    * indexArray.stride.
 661    *
 662    * (Currently, the SVGA3D device requires index buffers to be tightly
 663    * packed. In other words, indexWidth == indexArray.stride)
 664    */
 665   SVGA3dArray          indexArray;
 666   uint32               indexWidth;
 667
 668   /*
 669    * Optional index bias. This number is added to all indices from
 670    * indexArray before they are used as vertex array indices. This
 671    * can be used in multiple ways:
 672    *
 673    *  - When not using an indexArray, this bias can be used to
 674    *    specify where in the vertex arrays to begin rendering.
 675    *
 676    *  - A positive number here is equivalent to increasing the
 677    *    offset in each vertex array.
 678    *
 679    *  - A negative number can be used to render using a small
 680    *    vertex array and an index buffer that contains large
 681    *    values. This may be used by some applications that
 682    *    crop a vertex buffer without modifying their index
 683    *    buffer.
 684    *
 685    * Note that rendering with a negative bias value may be slower and
 686    * use more memory than rendering with a positive or zero bias.
 687    */
 688   int32                indexBias;
 689}
 690#include "vmware_pack_end.h"
 691SVGA3dPrimitiveRange;
 692
 693typedef
 694#include "vmware_pack_begin.h"
 695struct {
 696   uint32               cid;
 697   uint32               numVertexDecls;
 698   uint32               numRanges;
 699
 700   /*
 701    * There are two variable size arrays after the
 702    * SVGA3dCmdDrawPrimitives structure. In order,
 703    * they are:
 704    *
 705    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
 706    *    SVGA3D_MAX_VERTEX_ARRAYS;
 707    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
 708    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
 709    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
 710    *    the frequency divisor for the corresponding vertex decl).
 711    */
 712}
 713#include "vmware_pack_end.h"
 714SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
 715
 716typedef
 717#include "vmware_pack_begin.h"
 718struct {
 719   uint32 cid;
 720
 721   uint32 primitiveCount;        /* How many primitives to render */
 722   uint32 startVertexLocation;   /* Which vertex do we start rendering at. */
 723
 724   uint8 primitiveType;          /* SVGA3dPrimitiveType */
 725   uint8 padding[3];
 726}
 727#include "vmware_pack_end.h"
 728SVGA3dCmdDraw;
 729
 730typedef
 731#include "vmware_pack_begin.h"
 732struct {
 733   uint32 cid;
 734
 735   uint8 primitiveType;       /* SVGA3dPrimitiveType */
 736
 737   uint32 indexBufferSid;     /* Valid index buffer sid. */
 738   uint32 indexBufferOffset;  /* Byte offset into the vertex buffer, almost */
 739			      /* always 0 for DX9 guests, non-zero for OpenGL */
 740                              /* guests.  We can't represent non-multiple of */
 741                              /* stride offsets in D3D9Renderer... */
 742   uint8 indexBufferStride;   /* Allowable values = 1, 2, or 4 */
 743
 744   int32 baseVertexLocation;  /* Bias applied to the index when selecting a */
 745                              /* vertex from the streams, may be negative */
 746
 747   uint32 primitiveCount;     /* How many primitives to render */
 748   uint32 pad0;
 749   uint16 pad1;
 750}
 751#include "vmware_pack_end.h"
 752SVGA3dCmdDrawIndexed;
 753
 754typedef
 755#include "vmware_pack_begin.h"
 756struct {
 757   /*
 758    * Describe a vertex array's data type, and define how it is to be
 759    * used by the fixed function pipeline or the vertex shader. It
 760    * isn't useful to have two VertexDecls with the same
 761    * VertexArrayIdentity in one draw call.
 762    */
 763   uint16 streamOffset;
 764   uint8 stream;
 765   uint8 type;          /* SVGA3dDeclType */
 766   uint8 method;        /* SVGA3dDeclMethod */
 767   uint8 usage;         /* SVGA3dDeclUsage */
 768   uint8 usageIndex;
 769   uint8 padding;
 770
 771}
 772#include "vmware_pack_end.h"
 773SVGA3dVertexElement;
 774
 
 
 
 
 
 
 
 
 
 
 
 775typedef
 776#include "vmware_pack_begin.h"
 777struct {
 778   uint32 cid;
 779
 780   uint32 numElements;
 781
 782   /*
 783    * Followed by numElements SVGA3dVertexElement structures.
 784    *
 785    * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
 786    * are cleared and will not be used by following draws.
 787    */
 788}
 789#include "vmware_pack_end.h"
 790SVGA3dCmdSetVertexDecls;
 791
 792typedef
 793#include "vmware_pack_begin.h"
 794struct {
 795   uint32 sid;
 796   uint32 stride;
 797   uint32 offset;
 798}
 799#include "vmware_pack_end.h"
 800SVGA3dVertexStream;
 801
 802typedef
 803#include "vmware_pack_begin.h"
 804struct {
 805   uint32 cid;
 806
 807   uint32 numStreams;
 808   /*
 809    * Followed by numStream SVGA3dVertexStream structures.
 810    *
 811    * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
 812    * are cleared and will not be used by following draws.
 813    */
 814}
 815#include "vmware_pack_end.h"
 816SVGA3dCmdSetVertexStreams;
 817
 818typedef
 819#include "vmware_pack_begin.h"
 820struct {
 821   uint32 cid;
 822   uint32 numDivisors;
 823}
 824#include "vmware_pack_end.h"
 825SVGA3dCmdSetVertexDivisors;
 826
 827typedef
 828#include "vmware_pack_begin.h"
 829struct {
 830   uint32                   stage;
 831   SVGA3dTextureStateName   name;
 832   union {
 833      uint32                value;
 834      float                 floatValue;
 835   };
 836}
 837#include "vmware_pack_end.h"
 838SVGA3dTextureState;
 839
 840typedef
 841#include "vmware_pack_begin.h"
 842struct {
 843   uint32               cid;
 844   /* Followed by variable number of SVGA3dTextureState structures */
 845}
 846#include "vmware_pack_end.h"
 847SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
 848
 849typedef
 850#include "vmware_pack_begin.h"
 851struct {
 852   uint32                   cid;
 853   SVGA3dTransformType      type;
 854   float                    matrix[16];
 855}
 856#include "vmware_pack_end.h"
 857SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
 858
 859typedef
 860#include "vmware_pack_begin.h"
 861struct {
 862   float                min;
 863   float                max;
 864}
 865#include "vmware_pack_end.h"
 866SVGA3dZRange;
 867
 868typedef
 869#include "vmware_pack_begin.h"
 870struct {
 871   uint32               cid;
 872   SVGA3dZRange         zRange;
 873}
 874#include "vmware_pack_end.h"
 875SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
 876
 877typedef
 878#include "vmware_pack_begin.h"
 879struct {
 880   float                diffuse[4];
 881   float                ambient[4];
 882   float                specular[4];
 883   float                emissive[4];
 884   float                shininess;
 885}
 886#include "vmware_pack_end.h"
 887SVGA3dMaterial;
 888
 889typedef
 890#include "vmware_pack_begin.h"
 891struct {
 892   uint32               cid;
 893   SVGA3dFace           face;
 894   SVGA3dMaterial       material;
 895}
 896#include "vmware_pack_end.h"
 897SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
 898
 899typedef
 900#include "vmware_pack_begin.h"
 901struct {
 902   uint32               cid;
 903   uint32               index;
 904   SVGA3dLightData      data;
 905}
 906#include "vmware_pack_end.h"
 907SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
 908
 909typedef
 910#include "vmware_pack_begin.h"
 911struct {
 912   uint32               cid;
 913   uint32               index;
 914   uint32               enabled;
 915}
 916#include "vmware_pack_end.h"
 917SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
 918
 919typedef
 920#include "vmware_pack_begin.h"
 921struct {
 922   uint32               cid;
 923   SVGA3dRect           rect;
 924}
 925#include "vmware_pack_end.h"
 926SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
 927
 928typedef
 929#include "vmware_pack_begin.h"
 930struct {
 931   uint32               cid;
 932   SVGA3dRect           rect;
 933}
 934#include "vmware_pack_end.h"
 935SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
 936
 937typedef
 938#include "vmware_pack_begin.h"
 939struct {
 940   uint32               cid;
 941   uint32               index;
 942   float                plane[4];
 943}
 944#include "vmware_pack_end.h"
 945SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
 946
 947typedef
 948#include "vmware_pack_begin.h"
 949struct {
 950   uint32               cid;
 951   uint32               shid;
 952   SVGA3dShaderType     type;
 953   /* Followed by variable number of DWORDs for shader bycode */
 954}
 955#include "vmware_pack_end.h"
 956SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
 957
 958typedef
 959#include "vmware_pack_begin.h"
 960struct {
 961   uint32               cid;
 962   uint32               shid;
 963   SVGA3dShaderType     type;
 964}
 965#include "vmware_pack_end.h"
 966SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
 967
 968typedef
 969#include "vmware_pack_begin.h"
 970struct {
 971   uint32                  cid;
 972   uint32                  reg;     /* register number */
 973   SVGA3dShaderType        type;
 974   SVGA3dShaderConstType   ctype;
 975   uint32                  values[4];
 976
 977   /*
 978    * Followed by a variable number of additional values.
 979    */
 980}
 981#include "vmware_pack_end.h"
 982SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
 983
 984typedef
 985#include "vmware_pack_begin.h"
 986struct {
 987   uint32               cid;
 988   SVGA3dShaderType     type;
 989   uint32               shid;
 990}
 991#include "vmware_pack_end.h"
 992SVGA3dCmdSetShader;       /* SVGA_3D_CMD_SET_SHADER */
 993
 994typedef
 995#include "vmware_pack_begin.h"
 996struct {
 997   uint32               cid;
 998   SVGA3dQueryType      type;
 999}
1000#include "vmware_pack_end.h"
1001SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
1002
1003typedef
1004#include "vmware_pack_begin.h"
1005struct {
1006   uint32               cid;
1007   SVGA3dQueryType      type;
1008   SVGAGuestPtr         guestResult;   /* Points to an SVGA3dQueryResult structure */
1009}
1010#include "vmware_pack_end.h"
1011SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
1012
1013
1014/*
1015 * SVGA3D_CMD_WAIT_FOR_QUERY --
1016 *
1017 *    Will read the SVGA3dQueryResult structure pointed to by guestResult,
1018 *    and if the state member is set to anything else than
1019 *    SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1020 *
1021 *    Otherwise, in addition to the query explicitly waited for,
1022 *    All queries with the same type and issued with the same cid, for which
1023 *    an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1024 *    be finished after execution of this command.
1025 *
1026 *    A query will be identified by the gmrId and offset of the guestResult
1027 *    member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1028 *    been sent previously with an indentical gmrId and offset, it will
1029 *    effectively end all queries with an identical type issued with the
1030 *    same cid, and the SVGA3dQueryResult structure pointed to by
1031 *    guestResult will not be written to. This property can be used to
1032 *    implement a query barrier for a given cid and query type.
1033 */
1034
1035typedef
1036#include "vmware_pack_begin.h"
1037struct {
1038   uint32               cid;        /* Same parameters passed to END_QUERY */
1039   SVGA3dQueryType      type;
1040   SVGAGuestPtr         guestResult;
1041}
1042#include "vmware_pack_end.h"
1043SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1044
1045typedef
1046#include "vmware_pack_begin.h"
1047struct {
1048   uint32               totalSize;    /* Set by guest before query is ended. */
1049   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
1050   union {                            /* Set by host on exit from PENDING state */
1051      uint32            result32;
1052      uint32            queryCookie; /* May be used to identify which QueryGetData this
1053                                        result corresponds to. */
1054   };
1055}
1056#include "vmware_pack_end.h"
1057SVGA3dQueryResult;
1058
1059
1060/*
1061 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1062 *
1063 *    This is a blit from an SVGA3D surface to a Screen Object.
1064 *    This blit must be directed at a specific screen.
1065 *
1066 *    The blit copies from a rectangular region of an SVGA3D surface
1067 *    image to a rectangular region of a screen.
1068 *
1069 *    This command takes an optional variable-length list of clipping
1070 *    rectangles after the body of the command. If no rectangles are
1071 *    specified, there is no clipping region. The entire destRect is
1072 *    drawn to. If one or more rectangles are included, they describe
1073 *    a clipping region. The clip rectangle coordinates are measured
1074 *    relative to the top-left corner of destRect.
1075 *
1076 *    The srcImage must be from mip=0 face=0.
1077 *
1078 *    This supports scaling if the src and dest are of different sizes.
1079 *
1080 * Availability:
1081 *    SVGA_FIFO_CAP_SCREEN_OBJECT
1082 */
1083
1084typedef
1085#include "vmware_pack_begin.h"
1086struct {
1087   SVGA3dSurfaceImageId srcImage;
1088   SVGASignedRect       srcRect;
1089   uint32               destScreenId; /* Screen Object ID */
1090   SVGASignedRect       destRect;
1091   /* Clipping: zero or more SVGASignedRects follow */
1092}
1093#include "vmware_pack_end.h"
1094SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1095
1096typedef
1097#include "vmware_pack_begin.h"
1098struct {
1099   uint32               sid;
1100   SVGA3dTextureFilter  filter;
1101}
1102#include "vmware_pack_end.h"
1103SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1104
1105
1106
1107typedef
1108#include "vmware_pack_begin.h"
1109struct {
1110   uint32 sid;
1111}
1112#include "vmware_pack_end.h"
1113SVGA3dCmdActivateSurface;               /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1114
1115typedef
1116#include "vmware_pack_begin.h"
1117struct {
1118   uint32 sid;
1119}
1120#include "vmware_pack_end.h"
1121SVGA3dCmdDeactivateSurface;             /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1122
1123/*
1124 * Screen DMA command
1125 *
1126 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  The SVGA_CAP_3D device
1127 * cap bit is not required.
1128 *
1129 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1130 *   be different, but it is required that guest makes sure refBuffer has
1131 *   exactly the same contents that were written to when last time screen DMA
1132 *   command is received by host.
1133 *
1134 * - changemap is generated by lib/blit, and it has the changes from last
1135 *   received screen DMA or more.
1136 */
1137
1138typedef
1139#include "vmware_pack_begin.h"
1140struct SVGA3dCmdScreenDMA {
1141   uint32 screenId;
1142   SVGAGuestImage refBuffer;
1143   SVGAGuestImage destBuffer;
1144   SVGAGuestImage changeMap;
1145}
1146#include "vmware_pack_end.h"
1147SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */
1148
1149/*
1150 * Set Unity Surface Cookie
1151 *
1152 * Associates the supplied cookie with the surface id for use with
1153 * Unity.  This cookie is a hint from guest to host, there is no way
1154 * for the guest to readback the cookie and the host is free to drop
1155 * the cookie association at will.  The default value for the cookie
1156 * on all surfaces is 0.
1157 */
1158
1159typedef
1160#include "vmware_pack_begin.h"
1161struct SVGA3dCmdSetUnitySurfaceCookie {
1162   uint32 sid;
1163   uint64 cookie;
1164}
1165#include "vmware_pack_end.h"
1166SVGA3dCmdSetUnitySurfaceCookie;   /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
1167
1168/*
1169 * Open a context-specific surface in a non-context-specific manner.
1170 */
1171
1172typedef
1173#include "vmware_pack_begin.h"
1174struct SVGA3dCmdOpenContextSurface {
1175   uint32 sid;
1176}
1177#include "vmware_pack_end.h"
1178SVGA3dCmdOpenContextSurface;   /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
1179
1180
1181/*
1182 * Logic ops
1183 */
1184
1185#define SVGA3D_LOTRANSBLT_HONORALPHA     (0x01)
1186#define SVGA3D_LOSTRETCHBLT_MIRRORX      (0x01)
1187#define SVGA3D_LOSTRETCHBLT_MIRRORY      (0x02)
1188#define SVGA3D_LOALPHABLEND_SRCHASALPHA  (0x01)
1189
1190typedef
1191#include "vmware_pack_begin.h"
1192struct SVGA3dCmdLogicOpsBitBlt {
1193   /*
1194    * All LogicOps surfaces are one-level
1195    * surfaces so mipmap & face should always
1196    * be zero.
1197    */
1198   SVGA3dSurfaceImageId src;
1199   SVGA3dSurfaceImageId dst;
1200   SVGA3dLogicOp logicOp;
1201   /* Followed by variable number of SVGA3dCopyBox structures */
1202}
1203#include "vmware_pack_end.h"
1204SVGA3dCmdLogicOpsBitBlt;   /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1205
1206
1207typedef
1208#include "vmware_pack_begin.h"
1209struct SVGA3dCmdLogicOpsTransBlt {
1210   /*
1211    * All LogicOps surfaces are one-level
1212    * surfaces so mipmap & face should always
1213    * be zero.
1214    */
1215   SVGA3dSurfaceImageId src;
1216   SVGA3dSurfaceImageId dst;
1217   uint32 color;
1218   uint32 flags;
1219   SVGA3dBox srcBox;
1220   SVGA3dBox dstBox;
1221}
1222#include "vmware_pack_end.h"
1223SVGA3dCmdLogicOpsTransBlt;   /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1224
1225
1226typedef
1227#include "vmware_pack_begin.h"
1228struct SVGA3dCmdLogicOpsStretchBlt {
1229   /*
1230    * All LogicOps surfaces are one-level
1231    * surfaces so mipmap & face should always
1232    * be zero.
1233    */
1234   SVGA3dSurfaceImageId src;
1235   SVGA3dSurfaceImageId dst;
1236   uint16 mode;
1237   uint16 flags;
1238   SVGA3dBox srcBox;
1239   SVGA3dBox dstBox;
1240}
1241#include "vmware_pack_end.h"
1242SVGA3dCmdLogicOpsStretchBlt;   /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1243
1244
1245typedef
1246#include "vmware_pack_begin.h"
1247struct SVGA3dCmdLogicOpsColorFill {
1248   /*
1249    * All LogicOps surfaces are one-level
1250    * surfaces so mipmap & face should always
1251    * be zero.
1252    */
1253   SVGA3dSurfaceImageId dst;
1254   uint32 color;
1255   SVGA3dLogicOp logicOp;
1256   /* Followed by variable number of SVGA3dRect structures. */
1257}
1258#include "vmware_pack_end.h"
1259SVGA3dCmdLogicOpsColorFill;   /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1260
1261
1262typedef
1263#include "vmware_pack_begin.h"
1264struct SVGA3dCmdLogicOpsAlphaBlend {
1265   /*
1266    * All LogicOps surfaces are one-level
1267    * surfaces so mipmap & face should always
1268    * be zero.
1269    */
1270   SVGA3dSurfaceImageId src;
1271   SVGA3dSurfaceImageId dst;
1272   uint32 alphaVal;
1273   uint32 flags;
1274   SVGA3dBox srcBox;
1275   SVGA3dBox dstBox;
1276}
1277#include "vmware_pack_end.h"
1278SVGA3dCmdLogicOpsAlphaBlend;   /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1279
1280#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1281
1282#define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
1283#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1284
1285typedef
1286#include "vmware_pack_begin.h"
1287struct SVGA3dCmdLogicOpsClearTypeBlend {
1288   /*
1289    * All LogicOps surfaces are one-level
1290    * surfaces so mipmap & face should always
1291    * be zero.
1292    */
1293   SVGA3dSurfaceImageId tmp;
1294   SVGA3dSurfaceImageId dst;
1295   SVGA3dSurfaceImageId gammaSurf;
1296   SVGA3dSurfaceImageId alphaSurf;
1297   uint32 gamma;
1298   uint32 color;
1299   uint32 color2;
1300   int32 alphaOffsetX;
1301   int32 alphaOffsetY;
1302   /* Followed by variable number of SVGA3dBox structures */
1303}
1304#include "vmware_pack_end.h"
1305SVGA3dCmdLogicOpsClearTypeBlend;   /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1306
1307
1308/*
1309 * Guest-backed objects definitions.
1310 */
1311
1312typedef
1313#include "vmware_pack_begin.h"
1314struct {
1315   SVGAMobFormat ptDepth;
1316   uint32 sizeInBytes;
1317   PPN64 base;
1318}
1319#include "vmware_pack_end.h"
1320SVGAOTableMobEntry;
1321#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1322
1323typedef
1324#include "vmware_pack_begin.h"
1325struct {
1326   SVGA3dSurfaceFormat format;
1327   SVGA3dSurfaceFlags surfaceFlags;
1328   uint32 numMipLevels;
1329   uint32 multisampleCount;
1330   SVGA3dTextureFilter autogenFilter;
1331   SVGA3dSize size;
1332   SVGAMobId mobid;
1333   uint32 arraySize;
1334   uint32 mobPitch;
1335   uint32 pad[5];
 
 
 
 
1336}
1337#include "vmware_pack_end.h"
1338SVGAOTableSurfaceEntry;
1339#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1340
1341typedef
1342#include "vmware_pack_begin.h"
1343struct {
1344   uint32 cid;
1345   SVGAMobId mobid;
1346}
1347#include "vmware_pack_end.h"
1348SVGAOTableContextEntry;
1349#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1350
1351typedef
1352#include "vmware_pack_begin.h"
1353struct {
1354   SVGA3dShaderType type;
1355   uint32 sizeInBytes;
1356   uint32 offsetInBytes;
1357   SVGAMobId mobid;
1358}
1359#include "vmware_pack_end.h"
1360SVGAOTableShaderEntry;
1361#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1362
1363#define SVGA_STFLAG_PRIMARY (1 << 0)
 
1364typedef uint32 SVGAScreenTargetFlags;
1365
1366typedef
1367#include "vmware_pack_begin.h"
1368struct {
1369   SVGA3dSurfaceImageId image;
1370   uint32 width;
1371   uint32 height;
1372   int32 xRoot;
1373   int32 yRoot;
1374   SVGAScreenTargetFlags flags;
1375   uint32 dpi;
1376   uint32 pad[7];
1377}
1378#include "vmware_pack_end.h"
1379SVGAOTableScreenTargetEntry;
1380#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1381	(sizeof(SVGAOTableScreenTargetEntry))
1382
1383typedef
1384#include "vmware_pack_begin.h"
1385struct {
1386   float value[4];
1387}
1388#include "vmware_pack_end.h"
1389SVGA3dShaderConstFloat;
1390
1391typedef
1392#include "vmware_pack_begin.h"
1393struct {
1394   int32 value[4];
1395}
1396#include "vmware_pack_end.h"
1397SVGA3dShaderConstInt;
1398
1399typedef
1400#include "vmware_pack_begin.h"
1401struct {
1402   uint32 value;
1403}
1404#include "vmware_pack_end.h"
1405SVGA3dShaderConstBool;
1406
1407typedef
1408#include "vmware_pack_begin.h"
1409struct {
1410   uint16 streamOffset;
1411   uint8 stream;
1412   uint8 type;
1413   uint8 methodUsage;
1414   uint8 usageIndex;
1415}
1416#include "vmware_pack_end.h"
1417SVGAGBVertexElement;
1418
1419typedef
1420#include "vmware_pack_begin.h"
1421struct {
1422   uint32 sid;
1423   uint16 stride;
1424   uint32 offset;
1425}
1426#include "vmware_pack_end.h"
1427SVGAGBVertexStream;
1428typedef
1429#include "vmware_pack_begin.h"
1430struct {
1431   SVGA3dRect viewport;
1432   SVGA3dRect scissorRect;
1433   SVGA3dZRange zRange;
1434
1435   SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1436   SVGAGBVertexElement decl1[4];
1437
1438   uint32 renderStates[SVGA3D_RS_MAX];
1439   SVGAGBVertexElement decl2[18];
1440   uint32 pad0[2];
1441
1442   struct {
1443      SVGA3dFace face;
1444      SVGA3dMaterial material;
1445   } material;
1446
1447   float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1448   float matrices[SVGA3D_TRANSFORM_MAX][16];
1449
1450   SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1451   SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1452
1453   /*
1454    * Shaders currently bound
1455    */
1456   uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1457   SVGAGBVertexElement decl3[10];
1458   uint32 pad1[3];
1459
1460   uint32 occQueryActive;
1461   uint32 occQueryValue;
1462
1463   /*
1464    * Int/Bool Shader constants
1465    */
1466   SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1467   SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1468   uint16 pShaderBValues;
1469   uint16 vShaderBValues;
1470
1471
1472   SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1473   SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1474   uint32 numVertexDecls;
1475   uint32 numVertexStreams;
1476   uint32 numVertexDivisors;
1477   uint32 pad2[30];
1478
1479   /*
1480    * Texture Stages
1481    *
1482    * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1483    * textureStages array.
1484    * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1485    */
1486   uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1487   uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1488   uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1489
1490   /*
1491    * Float Shader constants.
1492    */
1493   SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1494   SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1495}
1496#include "vmware_pack_end.h"
1497SVGAGBContextData;
1498#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1499
1500/*
1501 * SVGA3dCmdSetOTableBase --
1502 *
1503 * This command allows the guest to specify the base PPN of the
1504 * specified object table.
1505 */
1506
1507typedef
1508#include "vmware_pack_begin.h"
1509struct {
1510   SVGAOTableType type;
1511   PPN baseAddress;
1512   uint32 sizeInBytes;
1513   uint32 validSizeInBytes;
1514   SVGAMobFormat ptDepth;
1515}
1516#include "vmware_pack_end.h"
1517SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */
1518
1519typedef
1520#include "vmware_pack_begin.h"
1521struct {
1522   SVGAOTableType type;
1523   PPN64 baseAddress;
1524   uint32 sizeInBytes;
1525   uint32 validSizeInBytes;
1526   SVGAMobFormat ptDepth;
1527}
1528#include "vmware_pack_end.h"
1529SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1530
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1531typedef
1532#include "vmware_pack_begin.h"
1533struct {
1534   SVGAOTableType type;
1535}
1536#include "vmware_pack_end.h"
1537SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */
1538
1539/*
1540 * Define a memory object (Mob) in the OTable.
1541 */
1542
1543typedef
1544#include "vmware_pack_begin.h"
1545struct SVGA3dCmdDefineGBMob {
1546   SVGAMobId mobid;
1547   SVGAMobFormat ptDepth;
1548   PPN base;
1549   uint32 sizeInBytes;
1550}
1551#include "vmware_pack_end.h"
1552SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */
1553
1554
1555/*
1556 * Destroys an object in the OTable.
1557 */
1558
1559typedef
1560#include "vmware_pack_begin.h"
1561struct SVGA3dCmdDestroyGBMob {
1562   SVGAMobId mobid;
1563}
1564#include "vmware_pack_end.h"
1565SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */
1566
1567
1568/*
1569 * Define a memory object (Mob) in the OTable with a PPN64 base.
1570 */
1571
1572typedef
1573#include "vmware_pack_begin.h"
1574struct SVGA3dCmdDefineGBMob64 {
1575   SVGAMobId mobid;
1576   SVGAMobFormat ptDepth;
1577   PPN64 base;
1578   uint32 sizeInBytes;
1579}
1580#include "vmware_pack_end.h"
1581SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1582
1583/*
1584 * Redefine an object in the OTable with PPN64 base.
1585 */
1586
1587typedef
1588#include "vmware_pack_begin.h"
1589struct SVGA3dCmdRedefineGBMob64 {
1590   SVGAMobId mobid;
1591   SVGAMobFormat ptDepth;
1592   PPN64 base;
1593   uint32 sizeInBytes;
1594}
1595#include "vmware_pack_end.h"
1596SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1597
1598/*
1599 * Notification that the page tables have been modified.
1600 */
1601
1602typedef
1603#include "vmware_pack_begin.h"
1604struct SVGA3dCmdUpdateGBMobMapping {
1605   SVGAMobId mobid;
1606}
1607#include "vmware_pack_end.h"
1608SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1609
1610/*
1611 * Define a guest-backed surface.
1612 */
1613
1614typedef
1615#include "vmware_pack_begin.h"
1616struct SVGA3dCmdDefineGBSurface {
1617   uint32 sid;
1618   SVGA3dSurfaceFlags surfaceFlags;
1619   SVGA3dSurfaceFormat format;
1620   uint32 numMipLevels;
1621   uint32 multisampleCount;
1622   SVGA3dTextureFilter autogenFilter;
1623   SVGA3dSize size;
1624}
1625#include "vmware_pack_end.h"
1626SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1627
1628/*
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1629 * Destroy a guest-backed surface.
1630 */
1631
1632typedef
1633#include "vmware_pack_begin.h"
1634struct SVGA3dCmdDestroyGBSurface {
1635   uint32 sid;
1636}
1637#include "vmware_pack_end.h"
1638SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1639
1640/*
1641 * Bind a guest-backed surface to a mob.
1642 */
1643
1644typedef
1645#include "vmware_pack_begin.h"
1646struct SVGA3dCmdBindGBSurface {
1647   uint32 sid;
1648   SVGAMobId mobid;
1649}
1650#include "vmware_pack_end.h"
1651SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
1652
1653typedef
1654#include "vmware_pack_begin.h"
1655struct SVGA3dCmdBindGBSurfaceWithPitch {
1656   uint32 sid;
1657   SVGAMobId mobid;
1658   uint32 baseLevelPitch;
1659}
1660#include "vmware_pack_end.h"
1661SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1662
1663/*
1664 * Conditionally bind a mob to a guest-backed surface if testMobid
1665 * matches the currently bound mob.  Optionally issue a
1666 * readback/update on the surface while it is still bound to the old
1667 * mobid if the mobid is changed by this command.
1668 */
1669
1670#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1671#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)
1672
1673typedef
1674#include "vmware_pack_begin.h"
1675struct{
1676   uint32 sid;
1677   SVGAMobId testMobid;
1678   SVGAMobId mobid;
1679   uint32 flags;
1680}
1681#include "vmware_pack_end.h"
1682SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1683
1684/*
1685 * Update an image in a guest-backed surface.
1686 * (Inform the device that the guest-contents have been updated.)
1687 */
1688
1689typedef
1690#include "vmware_pack_begin.h"
1691struct SVGA3dCmdUpdateGBImage {
1692   SVGA3dSurfaceImageId image;
1693   SVGA3dBox box;
1694}
1695#include "vmware_pack_end.h"
1696SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1697
1698/*
1699 * Update an entire guest-backed surface.
1700 * (Inform the device that the guest-contents have been updated.)
1701 */
1702
1703typedef
1704#include "vmware_pack_begin.h"
1705struct SVGA3dCmdUpdateGBSurface {
1706   uint32 sid;
1707}
1708#include "vmware_pack_end.h"
1709SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1710
1711/*
1712 * Readback an image in a guest-backed surface.
1713 * (Request the device to flush the dirty contents into the guest.)
1714 */
1715
1716typedef
1717#include "vmware_pack_begin.h"
1718struct SVGA3dCmdReadbackGBImage {
1719   SVGA3dSurfaceImageId image;
1720}
1721#include "vmware_pack_end.h"
1722SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1723
1724/*
1725 * Readback an entire guest-backed surface.
1726 * (Request the device to flush the dirty contents into the guest.)
1727 */
1728
1729typedef
1730#include "vmware_pack_begin.h"
1731struct SVGA3dCmdReadbackGBSurface {
1732   uint32 sid;
1733}
1734#include "vmware_pack_end.h"
1735SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1736
1737/*
1738 * Readback a sub rect of an image in a guest-backed surface.  After
1739 * issuing this command the driver is required to issue an update call
1740 * of the same region before issuing any other commands that reference
1741 * this surface or rendering is not guaranteed.
1742 */
1743
1744typedef
1745#include "vmware_pack_begin.h"
1746struct SVGA3dCmdReadbackGBImagePartial {
1747   SVGA3dSurfaceImageId image;
1748   SVGA3dBox box;
1749   uint32 invertBox;
1750}
1751#include "vmware_pack_end.h"
1752SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1753
1754
1755/*
1756 * Invalidate an image in a guest-backed surface.
1757 * (Notify the device that the contents can be lost.)
1758 */
1759
1760typedef
1761#include "vmware_pack_begin.h"
1762struct SVGA3dCmdInvalidateGBImage {
1763   SVGA3dSurfaceImageId image;
1764}
1765#include "vmware_pack_end.h"
1766SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1767
1768/*
1769 * Invalidate an entire guest-backed surface.
1770 * (Notify the device that the contents if all images can be lost.)
1771 */
1772
1773typedef
1774#include "vmware_pack_begin.h"
1775struct SVGA3dCmdInvalidateGBSurface {
1776   uint32 sid;
1777}
1778#include "vmware_pack_end.h"
1779SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1780
1781/*
1782 * Invalidate a sub rect of an image in a guest-backed surface.  After
1783 * issuing this command the driver is required to issue an update call
1784 * of the same region before issuing any other commands that reference
1785 * this surface or rendering is not guaranteed.
1786 */
1787
1788typedef
1789#include "vmware_pack_begin.h"
1790struct SVGA3dCmdInvalidateGBImagePartial {
1791   SVGA3dSurfaceImageId image;
1792   SVGA3dBox box;
1793   uint32 invertBox;
1794}
1795#include "vmware_pack_end.h"
1796SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1797
1798
1799/*
1800 * Define a guest-backed context.
1801 */
1802
1803typedef
1804#include "vmware_pack_begin.h"
1805struct SVGA3dCmdDefineGBContext {
1806   uint32 cid;
1807}
1808#include "vmware_pack_end.h"
1809SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1810
1811/*
1812 * Destroy a guest-backed context.
1813 */
1814
1815typedef
1816#include "vmware_pack_begin.h"
1817struct SVGA3dCmdDestroyGBContext {
1818   uint32 cid;
1819}
1820#include "vmware_pack_end.h"
1821SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1822
1823/*
1824 * Bind a guest-backed context.
1825 *
1826 * validContents should be set to 0 for new contexts,
1827 * and 1 if this is an old context which is getting paged
1828 * back on to the device.
1829 *
1830 * For new contexts, it is recommended that the driver
1831 * issue commands to initialize all interesting state
1832 * prior to rendering.
1833 */
1834
1835typedef
1836#include "vmware_pack_begin.h"
1837struct SVGA3dCmdBindGBContext {
1838   uint32 cid;
1839   SVGAMobId mobid;
1840   uint32 validContents;
1841}
1842#include "vmware_pack_end.h"
1843SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1844
1845/*
1846 * Readback a guest-backed context.
1847 * (Request that the device flush the contents back into guest memory.)
1848 */
1849
1850typedef
1851#include "vmware_pack_begin.h"
1852struct SVGA3dCmdReadbackGBContext {
1853   uint32 cid;
1854}
1855#include "vmware_pack_end.h"
1856SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1857
1858/*
1859 * Invalidate a guest-backed context.
1860 */
1861typedef
1862#include "vmware_pack_begin.h"
1863struct SVGA3dCmdInvalidateGBContext {
1864   uint32 cid;
1865}
1866#include "vmware_pack_end.h"
1867SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1868
1869/*
1870 * Define a guest-backed shader.
1871 */
1872
1873typedef
1874#include "vmware_pack_begin.h"
1875struct SVGA3dCmdDefineGBShader {
1876   uint32 shid;
1877   SVGA3dShaderType type;
1878   uint32 sizeInBytes;
1879}
1880#include "vmware_pack_end.h"
1881SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1882
1883/*
1884 * Bind a guest-backed shader.
1885 */
1886
1887typedef
1888#include "vmware_pack_begin.h"
1889struct SVGA3dCmdBindGBShader {
1890   uint32 shid;
1891   SVGAMobId mobid;
1892   uint32 offsetInBytes;
1893}
1894#include "vmware_pack_end.h"
1895SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
1896
1897/*
1898 * Destroy a guest-backed shader.
1899 */
1900
1901typedef
1902#include "vmware_pack_begin.h"
1903struct SVGA3dCmdDestroyGBShader {
1904   uint32 shid;
1905}
1906#include "vmware_pack_end.h"
1907SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
1908
1909typedef
1910#include "vmware_pack_begin.h"
1911struct {
1912   uint32                  cid;
1913   uint32                  regStart;
1914   SVGA3dShaderType        shaderType;
1915   SVGA3dShaderConstType   constType;
1916
1917   /*
1918    * Followed by a variable number of shader constants.
1919    *
1920    * Note that FLOAT and INT constants are 4-dwords in length, while
1921    * BOOL constants are 1-dword in length.
1922    */
1923}
1924#include "vmware_pack_end.h"
1925SVGA3dCmdSetGBShaderConstInline;   /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
1926
1927
1928typedef
1929#include "vmware_pack_begin.h"
1930struct {
1931   uint32               cid;
1932   SVGA3dQueryType      type;
1933}
1934#include "vmware_pack_end.h"
1935SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
1936
1937typedef
1938#include "vmware_pack_begin.h"
1939struct {
1940   uint32               cid;
1941   SVGA3dQueryType      type;
1942   SVGAMobId mobid;
1943   uint32 offset;
1944}
1945#include "vmware_pack_end.h"
1946SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
1947
1948
1949/*
1950 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
1951 *
1952 *    The semantics of this command are identical to the
1953 *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
1954 *    to a Mob instead of a GMR.
1955 */
1956
1957typedef
1958#include "vmware_pack_begin.h"
1959struct {
1960   uint32               cid;
1961   SVGA3dQueryType      type;
1962   SVGAMobId mobid;
1963   uint32 offset;
1964}
1965#include "vmware_pack_end.h"
1966SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
1967
1968
1969typedef
1970#include "vmware_pack_begin.h"
1971struct {
1972   SVGAMobId mobid;
1973   uint32 mustBeZero;
1974   uint32 initialized;
1975}
1976#include "vmware_pack_end.h"
1977SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
1978
1979typedef
1980#include "vmware_pack_begin.h"
1981struct {
1982   SVGAMobId mobid;
1983   uint32 gartOffset;
1984}
1985#include "vmware_pack_end.h"
1986SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
1987
1988
1989typedef
1990#include "vmware_pack_begin.h"
1991struct {
1992   uint32 gartOffset;
1993   uint32 numPages;
1994}
1995#include "vmware_pack_end.h"
1996SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
1997
1998
1999/*
2000 * Screen Targets
2001 */
2002
2003typedef
2004#include "vmware_pack_begin.h"
2005struct {
2006   uint32 stid;
2007   uint32 width;
2008   uint32 height;
2009   int32 xRoot;
2010   int32 yRoot;
2011   SVGAScreenTargetFlags flags;
2012
2013   /*
2014    * The physical DPI that the guest expects this screen displayed at.
2015    *
2016    * Guests which are not DPI-aware should set this to zero.
2017    */
2018   uint32 dpi;
2019}
2020#include "vmware_pack_end.h"
2021SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2022
2023typedef
2024#include "vmware_pack_begin.h"
2025struct {
2026   uint32 stid;
2027}
2028#include "vmware_pack_end.h"
2029SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2030
2031typedef
2032#include "vmware_pack_begin.h"
2033struct {
2034   uint32 stid;
2035   SVGA3dSurfaceImageId image;
2036}
2037#include "vmware_pack_end.h"
2038SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2039
2040typedef
2041#include "vmware_pack_begin.h"
2042struct {
2043   uint32 stid;
2044   SVGA3dRect rect;
2045}
2046#include "vmware_pack_end.h"
2047SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2048
2049typedef
2050#include "vmware_pack_begin.h"
2051struct SVGA3dCmdGBScreenDMA {
2052   uint32 screenId;
2053   uint32 dead;
2054   SVGAMobId destMobID;
2055   uint32 destPitch;
2056   SVGAMobId changeMapMobID;
2057}
2058#include "vmware_pack_end.h"
2059SVGA3dCmdGBScreenDMA;        /* SVGA_3D_CMD_GB_SCREEN_DMA */
2060
2061typedef
2062#include "vmware_pack_begin.h"
2063struct {
2064   uint32 value;
2065   uint32 mobId;
2066   uint32 mobOffset;
2067}
2068#include "vmware_pack_end.h"
2069SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE*/
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2070
2071#endif /* _SVGA3D_CMD_H_ */
v5.4
   1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
   2/**********************************************************
   3 * Copyright 1998-2015 VMware, Inc.
   4 *
   5 * Permission is hereby granted, free of charge, to any person
   6 * obtaining a copy of this software and associated documentation
   7 * files (the "Software"), to deal in the Software without
   8 * restriction, including without limitation the rights to use, copy,
   9 * modify, merge, publish, distribute, sublicense, and/or sell copies
  10 * of the Software, and to permit persons to whom the Software is
  11 * furnished to do so, subject to the following conditions:
  12 *
  13 * The above copyright notice and this permission notice shall be
  14 * included in all copies or substantial portions of the Software.
  15 *
  16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23 * SOFTWARE.
  24 *
  25 **********************************************************/
  26
  27/*
  28 * svga3d_cmd.h --
  29 *
  30 *       SVGA 3d hardware cmd definitions
  31 */
  32
  33#ifndef _SVGA3D_CMD_H_
  34#define _SVGA3D_CMD_H_
  35
  36#define INCLUDE_ALLOW_MODULE
  37#define INCLUDE_ALLOW_USERLEVEL
  38#define INCLUDE_ALLOW_VMCORE
  39
  40#include "includeCheck.h"
  41#include "svga3d_types.h"
  42
  43/*
  44 * Identifiers for commands in the command FIFO.
  45 *
  46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
  47 * the SVGA3D protocol and remain reserved; they should not be used in the
  48 * future.
  49 *
  50 * IDs between 1040 and 2999 (inclusive) are available for use by the
  51 * current SVGA3D protocol.
  52 *
  53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
  54 * and up.
  55 */
  56
  57typedef enum {
  58   SVGA_3D_CMD_LEGACY_BASE                                = 1000,
  59   SVGA_3D_CMD_BASE                                       = 1040,
  60
  61   SVGA_3D_CMD_SURFACE_DEFINE                             = 1040,
  62   SVGA_3D_CMD_SURFACE_DESTROY                            = 1041,
  63   SVGA_3D_CMD_SURFACE_COPY                               = 1042,
  64   SVGA_3D_CMD_SURFACE_STRETCHBLT                         = 1043,
  65   SVGA_3D_CMD_SURFACE_DMA                                = 1044,
  66   SVGA_3D_CMD_CONTEXT_DEFINE                             = 1045,
  67   SVGA_3D_CMD_CONTEXT_DESTROY                            = 1046,
  68   SVGA_3D_CMD_SETTRANSFORM                               = 1047,
  69   SVGA_3D_CMD_SETZRANGE                                  = 1048,
  70   SVGA_3D_CMD_SETRENDERSTATE                             = 1049,
  71   SVGA_3D_CMD_SETRENDERTARGET                            = 1050,
  72   SVGA_3D_CMD_SETTEXTURESTATE                            = 1051,
  73   SVGA_3D_CMD_SETMATERIAL                                = 1052,
  74   SVGA_3D_CMD_SETLIGHTDATA                               = 1053,
  75   SVGA_3D_CMD_SETLIGHTENABLED                            = 1054,
  76   SVGA_3D_CMD_SETVIEWPORT                                = 1055,
  77   SVGA_3D_CMD_SETCLIPPLANE                               = 1056,
  78   SVGA_3D_CMD_CLEAR                                      = 1057,
  79   SVGA_3D_CMD_PRESENT                                    = 1058,
  80   SVGA_3D_CMD_SHADER_DEFINE                              = 1059,
  81   SVGA_3D_CMD_SHADER_DESTROY                             = 1060,
  82   SVGA_3D_CMD_SET_SHADER                                 = 1061,
  83   SVGA_3D_CMD_SET_SHADER_CONST                           = 1062,
  84   SVGA_3D_CMD_DRAW_PRIMITIVES                            = 1063,
  85   SVGA_3D_CMD_SETSCISSORRECT                             = 1064,
  86   SVGA_3D_CMD_BEGIN_QUERY                                = 1065,
  87   SVGA_3D_CMD_END_QUERY                                  = 1066,
  88   SVGA_3D_CMD_WAIT_FOR_QUERY                             = 1067,
  89   SVGA_3D_CMD_PRESENT_READBACK                           = 1068,
  90   SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     = 1069,
  91   SVGA_3D_CMD_SURFACE_DEFINE_V2                          = 1070,
  92   SVGA_3D_CMD_GENERATE_MIPMAPS                           = 1071,
  93   SVGA_3D_CMD_DEAD4                                      = 1072,
  94   SVGA_3D_CMD_DEAD5                                      = 1073,
  95   SVGA_3D_CMD_DEAD6                                      = 1074,
  96   SVGA_3D_CMD_DEAD7                                      = 1075,
  97   SVGA_3D_CMD_DEAD8                                      = 1076,
  98   SVGA_3D_CMD_DEAD9                                      = 1077,
  99   SVGA_3D_CMD_DEAD10                                     = 1078,
 100   SVGA_3D_CMD_DEAD11                                     = 1079,
 101   SVGA_3D_CMD_ACTIVATE_SURFACE                           = 1080,
 102   SVGA_3D_CMD_DEACTIVATE_SURFACE                         = 1081,
 103   SVGA_3D_CMD_SCREEN_DMA                                 = 1082,
 104   SVGA_3D_CMD_DEAD1                                      = 1083,
 105   SVGA_3D_CMD_DEAD2                                      = 1084,
 106
 107   SVGA_3D_CMD_LOGICOPS_BITBLT                            = 1085,
 108   SVGA_3D_CMD_LOGICOPS_TRANSBLT                          = 1086,
 109   SVGA_3D_CMD_LOGICOPS_STRETCHBLT                        = 1087,
 110   SVGA_3D_CMD_LOGICOPS_COLORFILL                         = 1088,
 111   SVGA_3D_CMD_LOGICOPS_ALPHABLEND                        = 1089,
 112   SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND                    = 1090,
 113
 114   SVGA_3D_CMD_SET_OTABLE_BASE                            = 1091,
 115   SVGA_3D_CMD_READBACK_OTABLE                            = 1092,
 116
 117   SVGA_3D_CMD_DEFINE_GB_MOB                              = 1093,
 118   SVGA_3D_CMD_DESTROY_GB_MOB                             = 1094,
 119   SVGA_3D_CMD_DEAD3                                      = 1095,
 120   SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING                      = 1096,
 121
 122   SVGA_3D_CMD_DEFINE_GB_SURFACE                          = 1097,
 123   SVGA_3D_CMD_DESTROY_GB_SURFACE                         = 1098,
 124   SVGA_3D_CMD_BIND_GB_SURFACE                            = 1099,
 125   SVGA_3D_CMD_COND_BIND_GB_SURFACE                       = 1100,
 126   SVGA_3D_CMD_UPDATE_GB_IMAGE                            = 1101,
 127   SVGA_3D_CMD_UPDATE_GB_SURFACE                          = 1102,
 128   SVGA_3D_CMD_READBACK_GB_IMAGE                          = 1103,
 129   SVGA_3D_CMD_READBACK_GB_SURFACE                        = 1104,
 130   SVGA_3D_CMD_INVALIDATE_GB_IMAGE                        = 1105,
 131   SVGA_3D_CMD_INVALIDATE_GB_SURFACE                      = 1106,
 132
 133   SVGA_3D_CMD_DEFINE_GB_CONTEXT                          = 1107,
 134   SVGA_3D_CMD_DESTROY_GB_CONTEXT                         = 1108,
 135   SVGA_3D_CMD_BIND_GB_CONTEXT                            = 1109,
 136   SVGA_3D_CMD_READBACK_GB_CONTEXT                        = 1110,
 137   SVGA_3D_CMD_INVALIDATE_GB_CONTEXT                      = 1111,
 138
 139   SVGA_3D_CMD_DEFINE_GB_SHADER                           = 1112,
 140   SVGA_3D_CMD_DESTROY_GB_SHADER                          = 1113,
 141   SVGA_3D_CMD_BIND_GB_SHADER                             = 1114,
 142
 143   SVGA_3D_CMD_SET_OTABLE_BASE64                          = 1115,
 144
 145   SVGA_3D_CMD_BEGIN_GB_QUERY                             = 1116,
 146   SVGA_3D_CMD_END_GB_QUERY                               = 1117,
 147   SVGA_3D_CMD_WAIT_FOR_GB_QUERY                          = 1118,
 148
 149   SVGA_3D_CMD_NOP                                        = 1119,
 150
 151   SVGA_3D_CMD_ENABLE_GART                                = 1120,
 152   SVGA_3D_CMD_DISABLE_GART                               = 1121,
 153   SVGA_3D_CMD_MAP_MOB_INTO_GART                          = 1122,
 154   SVGA_3D_CMD_UNMAP_GART_RANGE                           = 1123,
 155
 156   SVGA_3D_CMD_DEFINE_GB_SCREENTARGET                     = 1124,
 157   SVGA_3D_CMD_DESTROY_GB_SCREENTARGET                    = 1125,
 158   SVGA_3D_CMD_BIND_GB_SCREENTARGET                       = 1126,
 159   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET                     = 1127,
 160
 161   SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL                  = 1128,
 162   SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL                = 1129,
 163
 164   SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE                 = 1130,
 165
 166   SVGA_3D_CMD_GB_SCREEN_DMA                              = 1131,
 167   SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH                 = 1132,
 168   SVGA_3D_CMD_GB_MOB_FENCE                               = 1133,
 169   SVGA_3D_CMD_DEFINE_GB_SURFACE_V2                       = 1134,
 170   SVGA_3D_CMD_DEFINE_GB_MOB64                            = 1135,
 171   SVGA_3D_CMD_REDEFINE_GB_MOB64                          = 1136,
 172   SVGA_3D_CMD_NOP_ERROR                                  = 1137,
 173
 174   SVGA_3D_CMD_SET_VERTEX_STREAMS                         = 1138,
 175   SVGA_3D_CMD_SET_VERTEX_DECLS                           = 1139,
 176   SVGA_3D_CMD_SET_VERTEX_DIVISORS                        = 1140,
 177   SVGA_3D_CMD_DRAW                                       = 1141,
 178   SVGA_3D_CMD_DRAW_INDEXED                               = 1142,
 179
 180   /*
 181    * DX10 Commands
 182    */
 183   SVGA_3D_CMD_DX_MIN                                     = 1143,
 184   SVGA_3D_CMD_DX_DEFINE_CONTEXT                          = 1143,
 185   SVGA_3D_CMD_DX_DESTROY_CONTEXT                         = 1144,
 186   SVGA_3D_CMD_DX_BIND_CONTEXT                            = 1145,
 187   SVGA_3D_CMD_DX_READBACK_CONTEXT                        = 1146,
 188   SVGA_3D_CMD_DX_INVALIDATE_CONTEXT                      = 1147,
 189   SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER              = 1148,
 190   SVGA_3D_CMD_DX_SET_SHADER_RESOURCES                    = 1149,
 191   SVGA_3D_CMD_DX_SET_SHADER                              = 1150,
 192   SVGA_3D_CMD_DX_SET_SAMPLERS                            = 1151,
 193   SVGA_3D_CMD_DX_DRAW                                    = 1152,
 194   SVGA_3D_CMD_DX_DRAW_INDEXED                            = 1153,
 195   SVGA_3D_CMD_DX_DRAW_INSTANCED                          = 1154,
 196   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED                  = 1155,
 197   SVGA_3D_CMD_DX_DRAW_AUTO                               = 1156,
 198   SVGA_3D_CMD_DX_SET_INPUT_LAYOUT                        = 1157,
 199   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS                      = 1158,
 200   SVGA_3D_CMD_DX_SET_INDEX_BUFFER                        = 1159,
 201   SVGA_3D_CMD_DX_SET_TOPOLOGY                            = 1160,
 202   SVGA_3D_CMD_DX_SET_RENDERTARGETS                       = 1161,
 203   SVGA_3D_CMD_DX_SET_BLEND_STATE                         = 1162,
 204   SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE                  = 1163,
 205   SVGA_3D_CMD_DX_SET_RASTERIZER_STATE                    = 1164,
 206   SVGA_3D_CMD_DX_DEFINE_QUERY                            = 1165,
 207   SVGA_3D_CMD_DX_DESTROY_QUERY                           = 1166,
 208   SVGA_3D_CMD_DX_BIND_QUERY                              = 1167,
 209   SVGA_3D_CMD_DX_SET_QUERY_OFFSET                        = 1168,
 210   SVGA_3D_CMD_DX_BEGIN_QUERY                             = 1169,
 211   SVGA_3D_CMD_DX_END_QUERY                               = 1170,
 212   SVGA_3D_CMD_DX_READBACK_QUERY                          = 1171,
 213   SVGA_3D_CMD_DX_SET_PREDICATION                         = 1172,
 214   SVGA_3D_CMD_DX_SET_SOTARGETS                           = 1173,
 215   SVGA_3D_CMD_DX_SET_VIEWPORTS                           = 1174,
 216   SVGA_3D_CMD_DX_SET_SCISSORRECTS                        = 1175,
 217   SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW                 = 1176,
 218   SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW                 = 1177,
 219   SVGA_3D_CMD_DX_PRED_COPY_REGION                        = 1178,
 220   SVGA_3D_CMD_DX_PRED_COPY                               = 1179,
 221   SVGA_3D_CMD_DX_PRESENTBLT                              = 1180,
 222   SVGA_3D_CMD_DX_GENMIPS                                 = 1181,
 223   SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE                      = 1182,
 224   SVGA_3D_CMD_DX_READBACK_SUBRESOURCE                    = 1183,
 225   SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE                  = 1184,
 226   SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW              = 1185,
 227   SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW             = 1186,
 228   SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW                = 1187,
 229   SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW               = 1188,
 230   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW                = 1189,
 231   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW               = 1190,
 232   SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT                    = 1191,
 233   SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT                   = 1192,
 234   SVGA_3D_CMD_DX_DEFINE_BLEND_STATE                      = 1193,
 235   SVGA_3D_CMD_DX_DESTROY_BLEND_STATE                     = 1194,
 236   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE               = 1195,
 237   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE              = 1196,
 238   SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE                 = 1197,
 239   SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE                = 1198,
 240   SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE                    = 1199,
 241   SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE                   = 1200,
 242   SVGA_3D_CMD_DX_DEFINE_SHADER                           = 1201,
 243   SVGA_3D_CMD_DX_DESTROY_SHADER                          = 1202,
 244   SVGA_3D_CMD_DX_BIND_SHADER                             = 1203,
 245   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT                     = 1204,
 246   SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT                    = 1205,
 247   SVGA_3D_CMD_DX_SET_STREAMOUTPUT                        = 1206,
 248   SVGA_3D_CMD_DX_SET_COTABLE                             = 1207,
 249   SVGA_3D_CMD_DX_READBACK_COTABLE                        = 1208,
 250   SVGA_3D_CMD_DX_BUFFER_COPY                             = 1209,
 251   SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER                    = 1210,
 252   SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK               = 1211,
 253   SVGA_3D_CMD_DX_MOVE_QUERY                              = 1212,
 254   SVGA_3D_CMD_DX_BIND_ALL_QUERY                          = 1213,
 255   SVGA_3D_CMD_DX_READBACK_ALL_QUERY                      = 1214,
 256   SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER               = 1215,
 257   SVGA_3D_CMD_DX_MOB_FENCE_64                            = 1216,
 258   SVGA_3D_CMD_DX_BIND_ALL_SHADER                         = 1217,
 259   SVGA_3D_CMD_DX_HINT                                    = 1218,
 260   SVGA_3D_CMD_DX_BUFFER_UPDATE                           = 1219,
 261   SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET           = 1220,
 262   SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET           = 1221,
 263   SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET           = 1222,
 264
 265   /*
 266    * Reserve some IDs to be used for the SM5 shader types.
 267    */
 268   SVGA_3D_CMD_DX_RESERVED1                               = 1223,
 269   SVGA_3D_CMD_DX_RESERVED2                               = 1224,
 270   SVGA_3D_CMD_DX_RESERVED3                               = 1225,
 271
 272   SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER                    = 1226,
 273   SVGA_3D_CMD_DX_MAX                                     = 1227,
 274
 275   SVGA_3D_CMD_SCREEN_COPY                                = 1227,
 276
 277   /*
 278    * Reserve some IDs to be used for video.
 279    */
 280   SVGA_3D_CMD_VIDEO_RESERVED1                            = 1228,
 281   SVGA_3D_CMD_VIDEO_RESERVED2                            = 1229,
 282   SVGA_3D_CMD_VIDEO_RESERVED3                            = 1230,
 283   SVGA_3D_CMD_VIDEO_RESERVED4                            = 1231,
 284   SVGA_3D_CMD_VIDEO_RESERVED5                            = 1232,
 285   SVGA_3D_CMD_VIDEO_RESERVED6                            = 1233,
 286   SVGA_3D_CMD_VIDEO_RESERVED7                            = 1234,
 287   SVGA_3D_CMD_VIDEO_RESERVED8                            = 1235,
 288
 289   SVGA_3D_CMD_GROW_OTABLE                                = 1236,
 290   SVGA_3D_CMD_DX_GROW_COTABLE                            = 1237,
 291   SVGA_3D_CMD_INTRA_SURFACE_COPY                         = 1238,
 292
 293   SVGA_3D_CMD_DEFINE_GB_SURFACE_V3                       = 1239,
 294
 295   SVGA_3D_CMD_DX_RESOLVE_COPY                            = 1240,
 296   SVGA_3D_CMD_DX_PRED_RESOLVE_COPY                       = 1241,
 297   SVGA_3D_CMD_DX_PRED_CONVERT_REGION                     = 1242,
 298   SVGA_3D_CMD_DX_PRED_CONVERT                            = 1243,
 299   SVGA_3D_CMD_WHOLE_SURFACE_COPY                         = 1244,
 300
 301   SVGA_3D_CMD_MAX                                        = 1245,
 302   SVGA_3D_CMD_FUTURE_MAX                                 = 3000
 303} SVGAFifo3dCmdId;
 304
 305#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
 306
 307/*
 308 * FIFO command format definitions:
 309 */
 310
 311/*
 312 * The data size header following cmdNum for every 3d command
 313 */
 314typedef
 315#include "vmware_pack_begin.h"
 316struct {
 317   uint32               id;
 318   uint32               size;
 319}
 320#include "vmware_pack_end.h"
 321SVGA3dCmdHeader;
 322
 323typedef
 324#include "vmware_pack_begin.h"
 325struct {
 326   uint32               numMipLevels;
 327}
 328#include "vmware_pack_end.h"
 329SVGA3dSurfaceFace;
 330
 331typedef
 332#include "vmware_pack_begin.h"
 333struct {
 334   uint32                      sid;
 335   SVGA3dSurface1Flags         surfaceFlags;
 336   SVGA3dSurfaceFormat         format;
 337   /*
 338    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
 339    * structures must have the same value of numMipLevels field.
 340    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
 341    * numMipLevels set to 0.
 342    */
 343   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
 344   /*
 345    * Followed by an SVGA3dSize structure for each mip level in each face.
 346    *
 347    * A note on surface sizes: Sizes are always specified in pixels,
 348    * even if the true surface size is not a multiple of the minimum
 349    * block size of the surface's format. For example, a 3x3x1 DXT1
 350    * compressed texture would actually be stored as a 4x4x1 image in
 351    * memory.
 352    */
 353}
 354#include "vmware_pack_end.h"
 355SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
 356
 357typedef
 358#include "vmware_pack_begin.h"
 359struct {
 360   uint32                      sid;
 361   SVGA3dSurface1Flags         surfaceFlags;
 362   SVGA3dSurfaceFormat         format;
 363   /*
 364    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
 365    * structures must have the same value of numMipLevels field.
 366    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
 367    * numMipLevels set to 0.
 368    */
 369   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
 370   uint32                      multisampleCount;
 371   SVGA3dTextureFilter         autogenFilter;
 372   /*
 373    * Followed by an SVGA3dSize structure for each mip level in each face.
 374    *
 375    * A note on surface sizes: Sizes are always specified in pixels,
 376    * even if the true surface size is not a multiple of the minimum
 377    * block size of the surface's format. For example, a 3x3x1 DXT1
 378    * compressed texture would actually be stored as a 4x4x1 image in
 379    * memory.
 380    */
 381}
 382#include "vmware_pack_end.h"
 383SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
 384
 385typedef
 386#include "vmware_pack_begin.h"
 387struct {
 388   uint32               sid;
 389}
 390#include "vmware_pack_end.h"
 391SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
 392
 393typedef
 394#include "vmware_pack_begin.h"
 395struct {
 396   uint32               cid;
 397}
 398#include "vmware_pack_end.h"
 399SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
 400
 401typedef
 402#include "vmware_pack_begin.h"
 403struct {
 404   uint32               cid;
 405}
 406#include "vmware_pack_end.h"
 407SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
 408
 409typedef
 410#include "vmware_pack_begin.h"
 411struct {
 412   uint32               cid;
 413   SVGA3dClearFlag      clearFlag;
 414   uint32               color;
 415   float                depth;
 416   uint32               stencil;
 417   /* Followed by variable number of SVGA3dRect structures */
 418}
 419#include "vmware_pack_end.h"
 420SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
 421
 422typedef
 423#include "vmware_pack_begin.h"
 424struct {
 425   SVGA3dLightType      type;
 426   SVGA3dBool           inWorldSpace;
 427   float                diffuse[4];
 428   float                specular[4];
 429   float                ambient[4];
 430   float                position[4];
 431   float                direction[4];
 432   float                range;
 433   float                falloff;
 434   float                attenuation0;
 435   float                attenuation1;
 436   float                attenuation2;
 437   float                theta;
 438   float                phi;
 439}
 440#include "vmware_pack_end.h"
 441SVGA3dLightData;
 442
 443typedef
 444#include "vmware_pack_begin.h"
 445struct {
 446   uint32               sid;
 447   /* Followed by variable number of SVGA3dCopyRect structures */
 448}
 449#include "vmware_pack_end.h"
 450SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
 451
 452typedef
 453#include "vmware_pack_begin.h"
 454struct {
 455   SVGA3dRenderStateName   state;
 456   union {
 457      uint32               uintValue;
 458      float                floatValue;
 459   };
 460}
 461#include "vmware_pack_end.h"
 462SVGA3dRenderState;
 463
 464typedef
 465#include "vmware_pack_begin.h"
 466struct {
 467   uint32               cid;
 468   /* Followed by variable number of SVGA3dRenderState structures */
 469}
 470#include "vmware_pack_end.h"
 471SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
 472
 473typedef
 474#include "vmware_pack_begin.h"
 475struct {
 476   uint32                 cid;
 477   SVGA3dRenderTargetType type;
 478   SVGA3dSurfaceImageId   target;
 479}
 480#include "vmware_pack_end.h"
 481SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
 482
 483typedef
 484#include "vmware_pack_begin.h"
 485struct {
 486   SVGA3dSurfaceImageId  src;
 487   SVGA3dSurfaceImageId  dest;
 488   /* Followed by variable number of SVGA3dCopyBox structures */
 489}
 490#include "vmware_pack_end.h"
 491SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
 492
 493/*
 494 * Perform a surface copy within the same image.
 495 * The src/dest boxes are allowed to overlap.
 496 */
 497typedef
 498#include "vmware_pack_begin.h"
 499struct {
 500   SVGA3dSurfaceImageId  surface;
 501   SVGA3dCopyBox box;
 502}
 503#include "vmware_pack_end.h"
 504SVGA3dCmdIntraSurfaceCopy;               /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
 505
 506typedef
 507#include "vmware_pack_begin.h"
 508struct {
 509   uint32 srcSid;
 510   uint32 destSid;
 511}
 512#include "vmware_pack_end.h"
 513SVGA3dCmdWholeSurfaceCopy;               /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
 514
 515typedef
 516#include "vmware_pack_begin.h"
 517struct {
 518   SVGA3dSurfaceImageId  src;
 519   SVGA3dSurfaceImageId  dest;
 520   SVGA3dBox             boxSrc;
 521   SVGA3dBox             boxDest;
 522   SVGA3dStretchBltMode  mode;
 523}
 524#include "vmware_pack_end.h"
 525SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
 526
 527typedef
 528#include "vmware_pack_begin.h"
 529struct {
 530   /*
 531    * If the discard flag is present in a surface DMA operation, the host may
 532    * discard the contents of the current mipmap level and face of the target
 533    * surface before applying the surface DMA contents.
 534    */
 535   uint32 discard : 1;
 536
 537   /*
 538    * If the unsynchronized flag is present, the host may perform this upload
 539    * without syncing to pending reads on this surface.
 540    */
 541   uint32 unsynchronized : 1;
 542
 543   /*
 544    * Guests *MUST* set the reserved bits to 0 before submitting the command
 545    * suffix as future flags may occupy these bits.
 546    */
 547   uint32 reserved : 30;
 548}
 549#include "vmware_pack_end.h"
 550SVGA3dSurfaceDMAFlags;
 551
 552typedef
 553#include "vmware_pack_begin.h"
 554struct {
 555   SVGAGuestImage guest;
 556   SVGA3dSurfaceImageId host;
 557   SVGA3dTransferType transfer;
 558   /*
 559    * Followed by variable number of SVGA3dCopyBox structures. For consistency
 560    * in all clipping logic and coordinate translation, we define the
 561    * "source" in each copyBox as the guest image and the
 562    * "destination" as the host image, regardless of transfer
 563    * direction.
 564    *
 565    * For efficiency, the SVGA3D device is free to copy more data than
 566    * specified. For example, it may round copy boxes outwards such
 567    * that they lie on particular alignment boundaries.
 568    */
 569}
 570#include "vmware_pack_end.h"
 571SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
 572
 573/*
 574 * SVGA3dCmdSurfaceDMASuffix --
 575 *
 576 *    This is a command suffix that will appear after a SurfaceDMA command in
 577 *    the FIFO.  It contains some extra information that hosts may use to
 578 *    optimize performance or protect the guest.  This suffix exists to preserve
 579 *    backwards compatibility while also allowing for new functionality to be
 580 *    implemented.
 581 */
 582
 583typedef
 584#include "vmware_pack_begin.h"
 585struct {
 586   uint32 suffixSize;
 587
 588   /*
 589    * The maximum offset is used to determine the maximum offset from the
 590    * guestPtr base address that will be accessed or written to during this
 591    * surfaceDMA.  If the suffix is supported, the host will respect this
 592    * boundary while performing surface DMAs.
 593    *
 594    * Defaults to MAX_UINT32
 595    */
 596   uint32 maximumOffset;
 597
 598   /*
 599    * A set of flags that describes optimizations that the host may perform
 600    * while performing this surface DMA operation.  The guest should never rely
 601    * on behaviour that is different when these flags are set for correctness.
 602    *
 603    * Defaults to 0
 604    */
 605   SVGA3dSurfaceDMAFlags flags;
 606}
 607#include "vmware_pack_end.h"
 608SVGA3dCmdSurfaceDMASuffix;
 609
 610/*
 611 * SVGA_3D_CMD_DRAW_PRIMITIVES --
 612 *
 613 *   This command is the SVGA3D device's generic drawing entry point.
 614 *   It can draw multiple ranges of primitives, optionally using an
 615 *   index buffer, using an arbitrary collection of vertex buffers.
 616 *
 617 *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
 618 *   during this draw call. The declarations specify which surface
 619 *   the vertex data lives in, what that vertex data is used for,
 620 *   and how to interpret it.
 621 *
 622 *   Each SVGA3dPrimitiveRange defines a collection of primitives
 623 *   to render using the same vertex arrays. An index buffer is
 624 *   optional.
 625 */
 626
 627typedef
 628#include "vmware_pack_begin.h"
 629struct {
 630   /*
 631    * A range hint is an optional specification for the range of indices
 632    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
 633    * that the entire array will be used.
 634    *
 635    * These are only hints. The SVGA3D device may use them for
 636    * performance optimization if possible, but it's also allowed to
 637    * ignore these values.
 638    */
 639   uint32               first;
 640   uint32               last;
 641}
 642#include "vmware_pack_end.h"
 643SVGA3dArrayRangeHint;
 644
 645typedef
 646#include "vmware_pack_begin.h"
 647struct {
 648   /*
 649    * Define the origin and shape of a vertex or index array. Both
 650    * 'offset' and 'stride' are in bytes. The provided surface will be
 651    * reinterpreted as a flat array of bytes in the same format used
 652    * by surface DMA operations. To avoid unnecessary conversions, the
 653    * surface should be created with the SVGA3D_BUFFER format.
 654    *
 655    * Index 0 in the array starts 'offset' bytes into the surface.
 656    * Index 1 begins at byte 'offset + stride', etc. Array indices may
 657    * not be negative.
 658    */
 659   uint32               surfaceId;
 660   uint32               offset;
 661   uint32               stride;
 662}
 663#include "vmware_pack_end.h"
 664SVGA3dArray;
 665
 666typedef
 667#include "vmware_pack_begin.h"
 668struct {
 669   /*
 670    * Describe a vertex array's data type, and define how it is to be
 671    * used by the fixed function pipeline or the vertex shader. It
 672    * isn't useful to have two VertexDecls with the same
 673    * VertexArrayIdentity in one draw call.
 674    */
 675   SVGA3dDeclType       type;
 676   SVGA3dDeclMethod     method;
 677   SVGA3dDeclUsage      usage;
 678   uint32               usageIndex;
 679}
 680#include "vmware_pack_end.h"
 681SVGA3dVertexArrayIdentity;
 682
 683typedef
 684#include "vmware_pack_begin.h"
 685struct SVGA3dVertexDecl {
 686   SVGA3dVertexArrayIdentity  identity;
 687   SVGA3dArray                array;
 688   SVGA3dArrayRangeHint       rangeHint;
 689}
 690#include "vmware_pack_end.h"
 691SVGA3dVertexDecl;
 692
 693typedef
 694#include "vmware_pack_begin.h"
 695struct SVGA3dPrimitiveRange {
 696   /*
 697    * Define a group of primitives to render, from sequential indices.
 698    *
 699    * The value of 'primitiveType' and 'primitiveCount' imply the
 700    * total number of vertices that will be rendered.
 701    */
 702   SVGA3dPrimitiveType  primType;
 703   uint32               primitiveCount;
 704
 705   /*
 706    * Optional index buffer. If indexArray.surfaceId is
 707    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
 708    * without an index buffer is identical to rendering with an index
 709    * buffer containing the sequence [0, 1, 2, 3, ...].
 710    *
 711    * If an index buffer is in use, indexWidth specifies the width in
 712    * bytes of each index value. It must be less than or equal to
 713    * indexArray.stride.
 714    *
 715    * (Currently, the SVGA3D device requires index buffers to be tightly
 716    * packed. In other words, indexWidth == indexArray.stride)
 717    */
 718   SVGA3dArray          indexArray;
 719   uint32               indexWidth;
 720
 721   /*
 722    * Optional index bias. This number is added to all indices from
 723    * indexArray before they are used as vertex array indices. This
 724    * can be used in multiple ways:
 725    *
 726    *  - When not using an indexArray, this bias can be used to
 727    *    specify where in the vertex arrays to begin rendering.
 728    *
 729    *  - A positive number here is equivalent to increasing the
 730    *    offset in each vertex array.
 731    *
 732    *  - A negative number can be used to render using a small
 733    *    vertex array and an index buffer that contains large
 734    *    values. This may be used by some applications that
 735    *    crop a vertex buffer without modifying their index
 736    *    buffer.
 737    *
 738    * Note that rendering with a negative bias value may be slower and
 739    * use more memory than rendering with a positive or zero bias.
 740    */
 741   int32                indexBias;
 742}
 743#include "vmware_pack_end.h"
 744SVGA3dPrimitiveRange;
 745
 746typedef
 747#include "vmware_pack_begin.h"
 748struct {
 749   uint32               cid;
 750   uint32               numVertexDecls;
 751   uint32               numRanges;
 752
 753   /*
 754    * There are two variable size arrays after the
 755    * SVGA3dCmdDrawPrimitives structure. In order,
 756    * they are:
 757    *
 758    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
 759    *    SVGA3D_MAX_VERTEX_ARRAYS;
 760    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
 761    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
 762    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
 763    *    the frequency divisor for the corresponding vertex decl).
 764    */
 765}
 766#include "vmware_pack_end.h"
 767SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
 768
 769typedef
 770#include "vmware_pack_begin.h"
 771struct {
 772   uint32 cid;
 773
 774   uint32 primitiveCount;        /* How many primitives to render */
 775   uint32 startVertexLocation;   /* Which vertex do we start rendering at. */
 776
 777   uint8 primitiveType;          /* SVGA3dPrimitiveType */
 778   uint8 padding[3];
 779}
 780#include "vmware_pack_end.h"
 781SVGA3dCmdDraw;
 782
 783typedef
 784#include "vmware_pack_begin.h"
 785struct {
 786   uint32 cid;
 787
 788   uint8 primitiveType;       /* SVGA3dPrimitiveType */
 789
 790   uint32 indexBufferSid;     /* Valid index buffer sid. */
 791   uint32 indexBufferOffset;  /* Byte offset into the vertex buffer, almost */
 792			      /* always 0 for DX9 guests, non-zero for OpenGL */
 793                              /* guests.  We can't represent non-multiple of */
 794                              /* stride offsets in D3D9Renderer... */
 795   uint8 indexBufferStride;   /* Allowable values = 1, 2, or 4 */
 796
 797   int32 baseVertexLocation;  /* Bias applied to the index when selecting a */
 798                              /* vertex from the streams, may be negative */
 799
 800   uint32 primitiveCount;     /* How many primitives to render */
 801   uint32 pad0;
 802   uint16 pad1;
 803}
 804#include "vmware_pack_end.h"
 805SVGA3dCmdDrawIndexed;
 806
 807typedef
 808#include "vmware_pack_begin.h"
 809struct {
 810   /*
 811    * Describe a vertex array's data type, and define how it is to be
 812    * used by the fixed function pipeline or the vertex shader. It
 813    * isn't useful to have two VertexDecls with the same
 814    * VertexArrayIdentity in one draw call.
 815    */
 816   uint16 streamOffset;
 817   uint8 stream;
 818   uint8 type;          /* SVGA3dDeclType */
 819   uint8 method;        /* SVGA3dDeclMethod */
 820   uint8 usage;         /* SVGA3dDeclUsage */
 821   uint8 usageIndex;
 822   uint8 padding;
 823
 824}
 825#include "vmware_pack_end.h"
 826SVGA3dVertexElement;
 827
 828/*
 829 * Should the vertex element respect the stream value?  The high bit of the
 830 * stream should be set to indicate that the stream should be respected.  If
 831 * the high bit is not set, the stream will be ignored and replaced by the index
 832 * of the position of the currently considered vertex element.
 833 *
 834 * All guests should set this bit and correctly specify the stream going
 835 * forward.
 836 */
 837#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
 838
 839typedef
 840#include "vmware_pack_begin.h"
 841struct {
 842   uint32 cid;
 843
 844   uint32 numElements;
 845
 846   /*
 847    * Followed by numElements SVGA3dVertexElement structures.
 848    *
 849    * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
 850    * are cleared and will not be used by following draws.
 851    */
 852}
 853#include "vmware_pack_end.h"
 854SVGA3dCmdSetVertexDecls;
 855
 856typedef
 857#include "vmware_pack_begin.h"
 858struct {
 859   uint32 sid;
 860   uint32 stride;
 861   uint32 offset;
 862}
 863#include "vmware_pack_end.h"
 864SVGA3dVertexStream;
 865
 866typedef
 867#include "vmware_pack_begin.h"
 868struct {
 869   uint32 cid;
 870
 871   uint32 numStreams;
 872   /*
 873    * Followed by numStream SVGA3dVertexStream structures.
 874    *
 875    * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
 876    * are cleared and will not be used by following draws.
 877    */
 878}
 879#include "vmware_pack_end.h"
 880SVGA3dCmdSetVertexStreams;
 881
 882typedef
 883#include "vmware_pack_begin.h"
 884struct {
 885   uint32 cid;
 886   uint32 numDivisors;
 887}
 888#include "vmware_pack_end.h"
 889SVGA3dCmdSetVertexDivisors;
 890
 891typedef
 892#include "vmware_pack_begin.h"
 893struct {
 894   uint32                   stage;
 895   SVGA3dTextureStateName   name;
 896   union {
 897      uint32                value;
 898      float                 floatValue;
 899   };
 900}
 901#include "vmware_pack_end.h"
 902SVGA3dTextureState;
 903
 904typedef
 905#include "vmware_pack_begin.h"
 906struct {
 907   uint32               cid;
 908   /* Followed by variable number of SVGA3dTextureState structures */
 909}
 910#include "vmware_pack_end.h"
 911SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
 912
 913typedef
 914#include "vmware_pack_begin.h"
 915struct {
 916   uint32                   cid;
 917   SVGA3dTransformType      type;
 918   float                    matrix[16];
 919}
 920#include "vmware_pack_end.h"
 921SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
 922
 923typedef
 924#include "vmware_pack_begin.h"
 925struct {
 926   float                min;
 927   float                max;
 928}
 929#include "vmware_pack_end.h"
 930SVGA3dZRange;
 931
 932typedef
 933#include "vmware_pack_begin.h"
 934struct {
 935   uint32               cid;
 936   SVGA3dZRange         zRange;
 937}
 938#include "vmware_pack_end.h"
 939SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
 940
 941typedef
 942#include "vmware_pack_begin.h"
 943struct {
 944   float                diffuse[4];
 945   float                ambient[4];
 946   float                specular[4];
 947   float                emissive[4];
 948   float                shininess;
 949}
 950#include "vmware_pack_end.h"
 951SVGA3dMaterial;
 952
 953typedef
 954#include "vmware_pack_begin.h"
 955struct {
 956   uint32               cid;
 957   SVGA3dFace           face;
 958   SVGA3dMaterial       material;
 959}
 960#include "vmware_pack_end.h"
 961SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
 962
 963typedef
 964#include "vmware_pack_begin.h"
 965struct {
 966   uint32               cid;
 967   uint32               index;
 968   SVGA3dLightData      data;
 969}
 970#include "vmware_pack_end.h"
 971SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
 972
 973typedef
 974#include "vmware_pack_begin.h"
 975struct {
 976   uint32               cid;
 977   uint32               index;
 978   uint32               enabled;
 979}
 980#include "vmware_pack_end.h"
 981SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
 982
 983typedef
 984#include "vmware_pack_begin.h"
 985struct {
 986   uint32               cid;
 987   SVGA3dRect           rect;
 988}
 989#include "vmware_pack_end.h"
 990SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
 991
 992typedef
 993#include "vmware_pack_begin.h"
 994struct {
 995   uint32               cid;
 996   SVGA3dRect           rect;
 997}
 998#include "vmware_pack_end.h"
 999SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
1000
1001typedef
1002#include "vmware_pack_begin.h"
1003struct {
1004   uint32               cid;
1005   uint32               index;
1006   float                plane[4];
1007}
1008#include "vmware_pack_end.h"
1009SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
1010
1011typedef
1012#include "vmware_pack_begin.h"
1013struct {
1014   uint32               cid;
1015   uint32               shid;
1016   SVGA3dShaderType     type;
1017   /* Followed by variable number of DWORDs for shader bycode */
1018}
1019#include "vmware_pack_end.h"
1020SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
1021
1022typedef
1023#include "vmware_pack_begin.h"
1024struct {
1025   uint32               cid;
1026   uint32               shid;
1027   SVGA3dShaderType     type;
1028}
1029#include "vmware_pack_end.h"
1030SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
1031
1032typedef
1033#include "vmware_pack_begin.h"
1034struct {
1035   uint32                  cid;
1036   uint32                  reg;     /* register number */
1037   SVGA3dShaderType        type;
1038   SVGA3dShaderConstType   ctype;
1039   uint32                  values[4];
1040
1041   /*
1042    * Followed by a variable number of additional values.
1043    */
1044}
1045#include "vmware_pack_end.h"
1046SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
1047
1048typedef
1049#include "vmware_pack_begin.h"
1050struct {
1051   uint32               cid;
1052   SVGA3dShaderType     type;
1053   uint32               shid;
1054}
1055#include "vmware_pack_end.h"
1056SVGA3dCmdSetShader;       /* SVGA_3D_CMD_SET_SHADER */
1057
1058typedef
1059#include "vmware_pack_begin.h"
1060struct {
1061   uint32               cid;
1062   SVGA3dQueryType      type;
1063}
1064#include "vmware_pack_end.h"
1065SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
1066
1067typedef
1068#include "vmware_pack_begin.h"
1069struct {
1070   uint32               cid;
1071   SVGA3dQueryType      type;
1072   SVGAGuestPtr         guestResult;   /* Points to an SVGA3dQueryResult structure */
1073}
1074#include "vmware_pack_end.h"
1075SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
1076
1077
1078/*
1079 * SVGA3D_CMD_WAIT_FOR_QUERY --
1080 *
1081 *    Will read the SVGA3dQueryResult structure pointed to by guestResult,
1082 *    and if the state member is set to anything else than
1083 *    SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1084 *
1085 *    Otherwise, in addition to the query explicitly waited for,
1086 *    All queries with the same type and issued with the same cid, for which
1087 *    an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1088 *    be finished after execution of this command.
1089 *
1090 *    A query will be identified by the gmrId and offset of the guestResult
1091 *    member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1092 *    been sent previously with an indentical gmrId and offset, it will
1093 *    effectively end all queries with an identical type issued with the
1094 *    same cid, and the SVGA3dQueryResult structure pointed to by
1095 *    guestResult will not be written to. This property can be used to
1096 *    implement a query barrier for a given cid and query type.
1097 */
1098
1099typedef
1100#include "vmware_pack_begin.h"
1101struct {
1102   uint32               cid;        /* Same parameters passed to END_QUERY */
1103   SVGA3dQueryType      type;
1104   SVGAGuestPtr         guestResult;
1105}
1106#include "vmware_pack_end.h"
1107SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1108
1109typedef
1110#include "vmware_pack_begin.h"
1111struct {
1112   uint32               totalSize;    /* Set by guest before query is ended. */
1113   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
1114   union {                            /* Set by host on exit from PENDING state */
1115      uint32            result32;
1116      uint32            queryCookie; /* May be used to identify which QueryGetData this
1117                                        result corresponds to. */
1118   };
1119}
1120#include "vmware_pack_end.h"
1121SVGA3dQueryResult;
1122
1123
1124/*
1125 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1126 *
1127 *    This is a blit from an SVGA3D surface to a Screen Object.
1128 *    This blit must be directed at a specific screen.
1129 *
1130 *    The blit copies from a rectangular region of an SVGA3D surface
1131 *    image to a rectangular region of a screen.
1132 *
1133 *    This command takes an optional variable-length list of clipping
1134 *    rectangles after the body of the command. If no rectangles are
1135 *    specified, there is no clipping region. The entire destRect is
1136 *    drawn to. If one or more rectangles are included, they describe
1137 *    a clipping region. The clip rectangle coordinates are measured
1138 *    relative to the top-left corner of destRect.
1139 *
1140 *    The srcImage must be from mip=0 face=0.
1141 *
1142 *    This supports scaling if the src and dest are of different sizes.
1143 *
1144 * Availability:
1145 *    SVGA_FIFO_CAP_SCREEN_OBJECT
1146 */
1147
1148typedef
1149#include "vmware_pack_begin.h"
1150struct {
1151   SVGA3dSurfaceImageId srcImage;
1152   SVGASignedRect       srcRect;
1153   uint32               destScreenId; /* Screen Object ID */
1154   SVGASignedRect       destRect;
1155   /* Clipping: zero or more SVGASignedRects follow */
1156}
1157#include "vmware_pack_end.h"
1158SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1159
1160typedef
1161#include "vmware_pack_begin.h"
1162struct {
1163   uint32               sid;
1164   SVGA3dTextureFilter  filter;
1165}
1166#include "vmware_pack_end.h"
1167SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1168
 
 
1169typedef
1170#include "vmware_pack_begin.h"
1171struct {
1172   uint32 sid;
1173}
1174#include "vmware_pack_end.h"
1175SVGA3dCmdActivateSurface;               /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1176
1177typedef
1178#include "vmware_pack_begin.h"
1179struct {
1180   uint32 sid;
1181}
1182#include "vmware_pack_end.h"
1183SVGA3dCmdDeactivateSurface;             /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1184
1185/*
1186 * Screen DMA command
1187 *
1188 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  The SVGA_CAP_3D device
1189 * cap bit is not required.
1190 *
1191 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1192 *   be different, but it is required that guest makes sure refBuffer has
1193 *   exactly the same contents that were written to when last time screen DMA
1194 *   command is received by host.
1195 *
1196 * - changemap is generated by lib/blit, and it has the changes from last
1197 *   received screen DMA or more.
1198 */
1199
1200typedef
1201#include "vmware_pack_begin.h"
1202struct SVGA3dCmdScreenDMA {
1203   uint32 screenId;
1204   SVGAGuestImage refBuffer;
1205   SVGAGuestImage destBuffer;
1206   SVGAGuestImage changeMap;
1207}
1208#include "vmware_pack_end.h"
1209SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */
1210
1211/*
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1212 * Logic ops
1213 */
1214
1215#define SVGA3D_LOTRANSBLT_HONORALPHA     (0x01)
1216#define SVGA3D_LOSTRETCHBLT_MIRRORX      (0x01)
1217#define SVGA3D_LOSTRETCHBLT_MIRRORY      (0x02)
1218#define SVGA3D_LOALPHABLEND_SRCHASALPHA  (0x01)
1219
1220typedef
1221#include "vmware_pack_begin.h"
1222struct SVGA3dCmdLogicOpsBitBlt {
1223   /*
1224    * All LogicOps surfaces are one-level
1225    * surfaces so mipmap & face should always
1226    * be zero.
1227    */
1228   SVGA3dSurfaceImageId src;
1229   SVGA3dSurfaceImageId dst;
1230   SVGA3dLogicOp logicOp;
1231   /* Followed by variable number of SVGA3dCopyBox structures */
1232}
1233#include "vmware_pack_end.h"
1234SVGA3dCmdLogicOpsBitBlt;   /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1235
1236
1237typedef
1238#include "vmware_pack_begin.h"
1239struct SVGA3dCmdLogicOpsTransBlt {
1240   /*
1241    * All LogicOps surfaces are one-level
1242    * surfaces so mipmap & face should always
1243    * be zero.
1244    */
1245   SVGA3dSurfaceImageId src;
1246   SVGA3dSurfaceImageId dst;
1247   uint32 color;
1248   uint32 flags;
1249   SVGA3dBox srcBox;
1250   SVGA3dBox dstBox;
1251}
1252#include "vmware_pack_end.h"
1253SVGA3dCmdLogicOpsTransBlt;   /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1254
1255
1256typedef
1257#include "vmware_pack_begin.h"
1258struct SVGA3dCmdLogicOpsStretchBlt {
1259   /*
1260    * All LogicOps surfaces are one-level
1261    * surfaces so mipmap & face should always
1262    * be zero.
1263    */
1264   SVGA3dSurfaceImageId src;
1265   SVGA3dSurfaceImageId dst;
1266   uint16 mode;
1267   uint16 flags;
1268   SVGA3dBox srcBox;
1269   SVGA3dBox dstBox;
1270}
1271#include "vmware_pack_end.h"
1272SVGA3dCmdLogicOpsStretchBlt;   /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1273
1274
1275typedef
1276#include "vmware_pack_begin.h"
1277struct SVGA3dCmdLogicOpsColorFill {
1278   /*
1279    * All LogicOps surfaces are one-level
1280    * surfaces so mipmap & face should always
1281    * be zero.
1282    */
1283   SVGA3dSurfaceImageId dst;
1284   uint32 color;
1285   SVGA3dLogicOp logicOp;
1286   /* Followed by variable number of SVGA3dRect structures. */
1287}
1288#include "vmware_pack_end.h"
1289SVGA3dCmdLogicOpsColorFill;   /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1290
1291
1292typedef
1293#include "vmware_pack_begin.h"
1294struct SVGA3dCmdLogicOpsAlphaBlend {
1295   /*
1296    * All LogicOps surfaces are one-level
1297    * surfaces so mipmap & face should always
1298    * be zero.
1299    */
1300   SVGA3dSurfaceImageId src;
1301   SVGA3dSurfaceImageId dst;
1302   uint32 alphaVal;
1303   uint32 flags;
1304   SVGA3dBox srcBox;
1305   SVGA3dBox dstBox;
1306}
1307#include "vmware_pack_end.h"
1308SVGA3dCmdLogicOpsAlphaBlend;   /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1309
1310#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1311
1312#define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
1313#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1314
1315typedef
1316#include "vmware_pack_begin.h"
1317struct SVGA3dCmdLogicOpsClearTypeBlend {
1318   /*
1319    * All LogicOps surfaces are one-level
1320    * surfaces so mipmap & face should always
1321    * be zero.
1322    */
1323   SVGA3dSurfaceImageId tmp;
1324   SVGA3dSurfaceImageId dst;
1325   SVGA3dSurfaceImageId gammaSurf;
1326   SVGA3dSurfaceImageId alphaSurf;
1327   uint32 gamma;
1328   uint32 color;
1329   uint32 color2;
1330   int32 alphaOffsetX;
1331   int32 alphaOffsetY;
1332   /* Followed by variable number of SVGA3dBox structures */
1333}
1334#include "vmware_pack_end.h"
1335SVGA3dCmdLogicOpsClearTypeBlend;   /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1336
1337
1338/*
1339 * Guest-backed objects definitions.
1340 */
1341
1342typedef
1343#include "vmware_pack_begin.h"
1344struct {
1345   SVGAMobFormat ptDepth;
1346   uint32 sizeInBytes;
1347   PPN64 base;
1348}
1349#include "vmware_pack_end.h"
1350SVGAOTableMobEntry;
1351#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1352
1353typedef
1354#include "vmware_pack_begin.h"
1355struct {
1356   SVGA3dSurfaceFormat format;
1357   SVGA3dSurface1Flags surface1Flags;
1358   uint32 numMipLevels;
1359   uint32 multisampleCount;
1360   SVGA3dTextureFilter autogenFilter;
1361   SVGA3dSize size;
1362   SVGAMobId mobid;
1363   uint32 arraySize;
1364   uint32 mobPitch;
1365   SVGA3dSurface2Flags surface2Flags;
1366   uint8 multisamplePattern;
1367   uint8 qualityLevel;
1368   uint8  pad0[2];
1369   uint32 pad1[3];
1370}
1371#include "vmware_pack_end.h"
1372SVGAOTableSurfaceEntry;
1373#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1374
1375typedef
1376#include "vmware_pack_begin.h"
1377struct {
1378   uint32 cid;
1379   SVGAMobId mobid;
1380}
1381#include "vmware_pack_end.h"
1382SVGAOTableContextEntry;
1383#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1384
1385typedef
1386#include "vmware_pack_begin.h"
1387struct {
1388   SVGA3dShaderType type;
1389   uint32 sizeInBytes;
1390   uint32 offsetInBytes;
1391   SVGAMobId mobid;
1392}
1393#include "vmware_pack_end.h"
1394SVGAOTableShaderEntry;
1395#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1396
1397#define SVGA_STFLAG_PRIMARY  (1 << 0)
1398#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1399typedef uint32 SVGAScreenTargetFlags;
1400
1401typedef
1402#include "vmware_pack_begin.h"
1403struct {
1404   SVGA3dSurfaceImageId image;
1405   uint32 width;
1406   uint32 height;
1407   int32 xRoot;
1408   int32 yRoot;
1409   SVGAScreenTargetFlags flags;
1410   uint32 dpi;
1411   uint32 pad[7];
1412}
1413#include "vmware_pack_end.h"
1414SVGAOTableScreenTargetEntry;
1415#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1416	(sizeof(SVGAOTableScreenTargetEntry))
1417
1418typedef
1419#include "vmware_pack_begin.h"
1420struct {
1421   float value[4];
1422}
1423#include "vmware_pack_end.h"
1424SVGA3dShaderConstFloat;
1425
1426typedef
1427#include "vmware_pack_begin.h"
1428struct {
1429   int32 value[4];
1430}
1431#include "vmware_pack_end.h"
1432SVGA3dShaderConstInt;
1433
1434typedef
1435#include "vmware_pack_begin.h"
1436struct {
1437   uint32 value;
1438}
1439#include "vmware_pack_end.h"
1440SVGA3dShaderConstBool;
1441
1442typedef
1443#include "vmware_pack_begin.h"
1444struct {
1445   uint16 streamOffset;
1446   uint8 stream;
1447   uint8 type;
1448   uint8 methodUsage;
1449   uint8 usageIndex;
1450}
1451#include "vmware_pack_end.h"
1452SVGAGBVertexElement;
1453
1454typedef
1455#include "vmware_pack_begin.h"
1456struct {
1457   uint32 sid;
1458   uint16 stride;
1459   uint32 offset;
1460}
1461#include "vmware_pack_end.h"
1462SVGAGBVertexStream;
1463typedef
1464#include "vmware_pack_begin.h"
1465struct {
1466   SVGA3dRect viewport;
1467   SVGA3dRect scissorRect;
1468   SVGA3dZRange zRange;
1469
1470   SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1471   SVGAGBVertexElement decl1[4];
1472
1473   uint32 renderStates[SVGA3D_RS_MAX];
1474   SVGAGBVertexElement decl2[18];
1475   uint32 pad0[2];
1476
1477   struct {
1478      SVGA3dFace face;
1479      SVGA3dMaterial material;
1480   } material;
1481
1482   float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1483   float matrices[SVGA3D_TRANSFORM_MAX][16];
1484
1485   SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1486   SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1487
1488   /*
1489    * Shaders currently bound
1490    */
1491   uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1492   SVGAGBVertexElement decl3[10];
1493   uint32 pad1[3];
1494
1495   uint32 occQueryActive;
1496   uint32 occQueryValue;
1497
1498   /*
1499    * Int/Bool Shader constants
1500    */
1501   SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1502   SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1503   uint16 pShaderBValues;
1504   uint16 vShaderBValues;
1505
1506
1507   SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1508   SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1509   uint32 numVertexDecls;
1510   uint32 numVertexStreams;
1511   uint32 numVertexDivisors;
1512   uint32 pad2[30];
1513
1514   /*
1515    * Texture Stages
1516    *
1517    * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1518    * textureStages array.
1519    * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1520    */
1521   uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1522   uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1523   uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1524
1525   /*
1526    * Float Shader constants.
1527    */
1528   SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1529   SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1530}
1531#include "vmware_pack_end.h"
1532SVGAGBContextData;
1533#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1534
1535/*
1536 * SVGA3dCmdSetOTableBase --
1537 *
1538 * This command allows the guest to specify the base PPN of the
1539 * specified object table.
1540 */
1541
1542typedef
1543#include "vmware_pack_begin.h"
1544struct {
1545   SVGAOTableType type;
1546   PPN baseAddress;
1547   uint32 sizeInBytes;
1548   uint32 validSizeInBytes;
1549   SVGAMobFormat ptDepth;
1550}
1551#include "vmware_pack_end.h"
1552SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */
1553
1554typedef
1555#include "vmware_pack_begin.h"
1556struct {
1557   SVGAOTableType type;
1558   PPN64 baseAddress;
1559   uint32 sizeInBytes;
1560   uint32 validSizeInBytes;
1561   SVGAMobFormat ptDepth;
1562}
1563#include "vmware_pack_end.h"
1564SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1565
1566/*
1567 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1568 * the new OTable contains the same contents as the old one, except possibly
1569 * for some new invalid entries at the end.
1570 *
1571 * (Otherwise, guests should use one of the SetOTableBase commands.)
1572 */
1573typedef
1574#include "vmware_pack_begin.h"
1575struct {
1576   SVGAOTableType type;
1577   PPN64 baseAddress;
1578   uint32 sizeInBytes;
1579   uint32 validSizeInBytes;
1580   SVGAMobFormat ptDepth;
1581}
1582#include "vmware_pack_end.h"
1583SVGA3dCmdGrowOTable;  /* SVGA_3D_CMD_GROW_OTABLE */
1584
1585typedef
1586#include "vmware_pack_begin.h"
1587struct {
1588   SVGAOTableType type;
1589}
1590#include "vmware_pack_end.h"
1591SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */
1592
1593/*
1594 * Define a memory object (Mob) in the OTable.
1595 */
1596
1597typedef
1598#include "vmware_pack_begin.h"
1599struct SVGA3dCmdDefineGBMob {
1600   SVGAMobId mobid;
1601   SVGAMobFormat ptDepth;
1602   PPN base;
1603   uint32 sizeInBytes;
1604}
1605#include "vmware_pack_end.h"
1606SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */
1607
1608
1609/*
1610 * Destroys an object in the OTable.
1611 */
1612
1613typedef
1614#include "vmware_pack_begin.h"
1615struct SVGA3dCmdDestroyGBMob {
1616   SVGAMobId mobid;
1617}
1618#include "vmware_pack_end.h"
1619SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */
1620
1621
1622/*
1623 * Define a memory object (Mob) in the OTable with a PPN64 base.
1624 */
1625
1626typedef
1627#include "vmware_pack_begin.h"
1628struct SVGA3dCmdDefineGBMob64 {
1629   SVGAMobId mobid;
1630   SVGAMobFormat ptDepth;
1631   PPN64 base;
1632   uint32 sizeInBytes;
1633}
1634#include "vmware_pack_end.h"
1635SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1636
1637/*
1638 * Redefine an object in the OTable with PPN64 base.
1639 */
1640
1641typedef
1642#include "vmware_pack_begin.h"
1643struct SVGA3dCmdRedefineGBMob64 {
1644   SVGAMobId mobid;
1645   SVGAMobFormat ptDepth;
1646   PPN64 base;
1647   uint32 sizeInBytes;
1648}
1649#include "vmware_pack_end.h"
1650SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1651
1652/*
1653 * Notification that the page tables have been modified.
1654 */
1655
1656typedef
1657#include "vmware_pack_begin.h"
1658struct SVGA3dCmdUpdateGBMobMapping {
1659   SVGAMobId mobid;
1660}
1661#include "vmware_pack_end.h"
1662SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1663
1664/*
1665 * Define a guest-backed surface.
1666 */
1667
1668typedef
1669#include "vmware_pack_begin.h"
1670struct SVGA3dCmdDefineGBSurface {
1671   uint32 sid;
1672   SVGA3dSurface1Flags surfaceFlags;
1673   SVGA3dSurfaceFormat format;
1674   uint32 numMipLevels;
1675   uint32 multisampleCount;
1676   SVGA3dTextureFilter autogenFilter;
1677   SVGA3dSize size;
1678}
1679#include "vmware_pack_end.h"
1680SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1681
1682/*
1683 * Defines a guest-backed surface, adding the arraySize field.
1684 */
1685typedef
1686#include "vmware_pack_begin.h"
1687struct SVGA3dCmdDefineGBSurface_v2 {
1688   uint32 sid;
1689   SVGA3dSurface1Flags surfaceFlags;
1690   SVGA3dSurfaceFormat format;
1691   uint32 numMipLevels;
1692   uint32 multisampleCount;
1693   SVGA3dTextureFilter autogenFilter;
1694   SVGA3dSize size;
1695   uint32 arraySize;
1696   uint32 pad;
1697}
1698#include "vmware_pack_end.h"
1699SVGA3dCmdDefineGBSurface_v2;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1700
1701/*
1702 * Defines a guest-backed surface, adding the larger flags.
1703 */
1704typedef
1705#include "vmware_pack_begin.h"
1706struct SVGA3dCmdDefineGBSurface_v3 {
1707   uint32 sid;
1708   SVGA3dSurfaceAllFlags surfaceFlags;
1709   SVGA3dSurfaceFormat format;
1710   uint32 numMipLevels;
1711   uint32 multisampleCount;
1712   SVGA3dMSPattern multisamplePattern;
1713   SVGA3dMSQualityLevel qualityLevel;
1714   SVGA3dTextureFilter autogenFilter;
1715   SVGA3dSize size;
1716   uint32 arraySize;
1717}
1718#include "vmware_pack_end.h"
1719SVGA3dCmdDefineGBSurface_v3;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1720
1721/*
1722 * Destroy a guest-backed surface.
1723 */
1724
1725typedef
1726#include "vmware_pack_begin.h"
1727struct SVGA3dCmdDestroyGBSurface {
1728   uint32 sid;
1729}
1730#include "vmware_pack_end.h"
1731SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1732
1733/*
1734 * Bind a guest-backed surface to a mob.
1735 */
1736
1737typedef
1738#include "vmware_pack_begin.h"
1739struct SVGA3dCmdBindGBSurface {
1740   uint32 sid;
1741   SVGAMobId mobid;
1742}
1743#include "vmware_pack_end.h"
1744SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
1745
1746typedef
1747#include "vmware_pack_begin.h"
1748struct SVGA3dCmdBindGBSurfaceWithPitch {
1749   uint32 sid;
1750   SVGAMobId mobid;
1751   uint32 baseLevelPitch;
1752}
1753#include "vmware_pack_end.h"
1754SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1755
1756/*
1757 * Conditionally bind a mob to a guest-backed surface if testMobid
1758 * matches the currently bound mob.  Optionally issue a
1759 * readback/update on the surface while it is still bound to the old
1760 * mobid if the mobid is changed by this command.
1761 */
1762
1763#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1764#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)
1765
1766typedef
1767#include "vmware_pack_begin.h"
1768struct SVGA3dCmdCondBindGBSurface {
1769   uint32 sid;
1770   SVGAMobId testMobid;
1771   SVGAMobId mobid;
1772   uint32 flags;
1773}
1774#include "vmware_pack_end.h"
1775SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1776
1777/*
1778 * Update an image in a guest-backed surface.
1779 * (Inform the device that the guest-contents have been updated.)
1780 */
1781
1782typedef
1783#include "vmware_pack_begin.h"
1784struct SVGA3dCmdUpdateGBImage {
1785   SVGA3dSurfaceImageId image;
1786   SVGA3dBox box;
1787}
1788#include "vmware_pack_end.h"
1789SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1790
1791/*
1792 * Update an entire guest-backed surface.
1793 * (Inform the device that the guest-contents have been updated.)
1794 */
1795
1796typedef
1797#include "vmware_pack_begin.h"
1798struct SVGA3dCmdUpdateGBSurface {
1799   uint32 sid;
1800}
1801#include "vmware_pack_end.h"
1802SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1803
1804/*
1805 * Readback an image in a guest-backed surface.
1806 * (Request the device to flush the dirty contents into the guest.)
1807 */
1808
1809typedef
1810#include "vmware_pack_begin.h"
1811struct SVGA3dCmdReadbackGBImage {
1812   SVGA3dSurfaceImageId image;
1813}
1814#include "vmware_pack_end.h"
1815SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1816
1817/*
1818 * Readback an entire guest-backed surface.
1819 * (Request the device to flush the dirty contents into the guest.)
1820 */
1821
1822typedef
1823#include "vmware_pack_begin.h"
1824struct SVGA3dCmdReadbackGBSurface {
1825   uint32 sid;
1826}
1827#include "vmware_pack_end.h"
1828SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1829
1830/*
1831 * Readback a sub rect of an image in a guest-backed surface.  After
1832 * issuing this command the driver is required to issue an update call
1833 * of the same region before issuing any other commands that reference
1834 * this surface or rendering is not guaranteed.
1835 */
1836
1837typedef
1838#include "vmware_pack_begin.h"
1839struct SVGA3dCmdReadbackGBImagePartial {
1840   SVGA3dSurfaceImageId image;
1841   SVGA3dBox box;
1842   uint32 invertBox;
1843}
1844#include "vmware_pack_end.h"
1845SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1846
1847
1848/*
1849 * Invalidate an image in a guest-backed surface.
1850 * (Notify the device that the contents can be lost.)
1851 */
1852
1853typedef
1854#include "vmware_pack_begin.h"
1855struct SVGA3dCmdInvalidateGBImage {
1856   SVGA3dSurfaceImageId image;
1857}
1858#include "vmware_pack_end.h"
1859SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1860
1861/*
1862 * Invalidate an entire guest-backed surface.
1863 * (Notify the device that the contents if all images can be lost.)
1864 */
1865
1866typedef
1867#include "vmware_pack_begin.h"
1868struct SVGA3dCmdInvalidateGBSurface {
1869   uint32 sid;
1870}
1871#include "vmware_pack_end.h"
1872SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1873
1874/*
1875 * Invalidate a sub rect of an image in a guest-backed surface.  After
1876 * issuing this command the driver is required to issue an update call
1877 * of the same region before issuing any other commands that reference
1878 * this surface or rendering is not guaranteed.
1879 */
1880
1881typedef
1882#include "vmware_pack_begin.h"
1883struct SVGA3dCmdInvalidateGBImagePartial {
1884   SVGA3dSurfaceImageId image;
1885   SVGA3dBox box;
1886   uint32 invertBox;
1887}
1888#include "vmware_pack_end.h"
1889SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1890
1891
1892/*
1893 * Define a guest-backed context.
1894 */
1895
1896typedef
1897#include "vmware_pack_begin.h"
1898struct SVGA3dCmdDefineGBContext {
1899   uint32 cid;
1900}
1901#include "vmware_pack_end.h"
1902SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1903
1904/*
1905 * Destroy a guest-backed context.
1906 */
1907
1908typedef
1909#include "vmware_pack_begin.h"
1910struct SVGA3dCmdDestroyGBContext {
1911   uint32 cid;
1912}
1913#include "vmware_pack_end.h"
1914SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1915
1916/*
1917 * Bind a guest-backed context.
1918 *
1919 * validContents should be set to 0 for new contexts,
1920 * and 1 if this is an old context which is getting paged
1921 * back on to the device.
1922 *
1923 * For new contexts, it is recommended that the driver
1924 * issue commands to initialize all interesting state
1925 * prior to rendering.
1926 */
1927
1928typedef
1929#include "vmware_pack_begin.h"
1930struct SVGA3dCmdBindGBContext {
1931   uint32 cid;
1932   SVGAMobId mobid;
1933   uint32 validContents;
1934}
1935#include "vmware_pack_end.h"
1936SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1937
1938/*
1939 * Readback a guest-backed context.
1940 * (Request that the device flush the contents back into guest memory.)
1941 */
1942
1943typedef
1944#include "vmware_pack_begin.h"
1945struct SVGA3dCmdReadbackGBContext {
1946   uint32 cid;
1947}
1948#include "vmware_pack_end.h"
1949SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1950
1951/*
1952 * Invalidate a guest-backed context.
1953 */
1954typedef
1955#include "vmware_pack_begin.h"
1956struct SVGA3dCmdInvalidateGBContext {
1957   uint32 cid;
1958}
1959#include "vmware_pack_end.h"
1960SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1961
1962/*
1963 * Define a guest-backed shader.
1964 */
1965
1966typedef
1967#include "vmware_pack_begin.h"
1968struct SVGA3dCmdDefineGBShader {
1969   uint32 shid;
1970   SVGA3dShaderType type;
1971   uint32 sizeInBytes;
1972}
1973#include "vmware_pack_end.h"
1974SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1975
1976/*
1977 * Bind a guest-backed shader.
1978 */
1979
1980typedef
1981#include "vmware_pack_begin.h"
1982struct SVGA3dCmdBindGBShader {
1983   uint32 shid;
1984   SVGAMobId mobid;
1985   uint32 offsetInBytes;
1986}
1987#include "vmware_pack_end.h"
1988SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
1989
1990/*
1991 * Destroy a guest-backed shader.
1992 */
1993
1994typedef
1995#include "vmware_pack_begin.h"
1996struct SVGA3dCmdDestroyGBShader {
1997   uint32 shid;
1998}
1999#include "vmware_pack_end.h"
2000SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2001
2002typedef
2003#include "vmware_pack_begin.h"
2004struct {
2005   uint32                  cid;
2006   uint32                  regStart;
2007   SVGA3dShaderType        shaderType;
2008   SVGA3dShaderConstType   constType;
2009
2010   /*
2011    * Followed by a variable number of shader constants.
2012    *
2013    * Note that FLOAT and INT constants are 4-dwords in length, while
2014    * BOOL constants are 1-dword in length.
2015    */
2016}
2017#include "vmware_pack_end.h"
2018SVGA3dCmdSetGBShaderConstInline;   /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2019
2020
2021typedef
2022#include "vmware_pack_begin.h"
2023struct {
2024   uint32               cid;
2025   SVGA3dQueryType      type;
2026}
2027#include "vmware_pack_end.h"
2028SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2029
2030typedef
2031#include "vmware_pack_begin.h"
2032struct {
2033   uint32               cid;
2034   SVGA3dQueryType      type;
2035   SVGAMobId mobid;
2036   uint32 offset;
2037}
2038#include "vmware_pack_end.h"
2039SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
2040
2041
2042/*
2043 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2044 *
2045 *    The semantics of this command are identical to the
2046 *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2047 *    to a Mob instead of a GMR.
2048 */
2049
2050typedef
2051#include "vmware_pack_begin.h"
2052struct {
2053   uint32               cid;
2054   SVGA3dQueryType      type;
2055   SVGAMobId mobid;
2056   uint32 offset;
2057}
2058#include "vmware_pack_end.h"
2059SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2060
2061
2062typedef
2063#include "vmware_pack_begin.h"
2064struct {
2065   SVGAMobId mobid;
2066   uint32 mustBeZero;
2067   uint32 initialized;
2068}
2069#include "vmware_pack_end.h"
2070SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
2071
2072typedef
2073#include "vmware_pack_begin.h"
2074struct {
2075   SVGAMobId mobid;
2076   uint32 gartOffset;
2077}
2078#include "vmware_pack_end.h"
2079SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2080
2081
2082typedef
2083#include "vmware_pack_begin.h"
2084struct {
2085   uint32 gartOffset;
2086   uint32 numPages;
2087}
2088#include "vmware_pack_end.h"
2089SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2090
2091
2092/*
2093 * Screen Targets
2094 */
2095
2096typedef
2097#include "vmware_pack_begin.h"
2098struct {
2099   uint32 stid;
2100   uint32 width;
2101   uint32 height;
2102   int32 xRoot;
2103   int32 yRoot;
2104   SVGAScreenTargetFlags flags;
2105
2106   /*
2107    * The physical DPI that the guest expects this screen displayed at.
2108    *
2109    * Guests which are not DPI-aware should set this to zero.
2110    */
2111   uint32 dpi;
2112}
2113#include "vmware_pack_end.h"
2114SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2115
2116typedef
2117#include "vmware_pack_begin.h"
2118struct {
2119   uint32 stid;
2120}
2121#include "vmware_pack_end.h"
2122SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2123
2124typedef
2125#include "vmware_pack_begin.h"
2126struct {
2127   uint32 stid;
2128   SVGA3dSurfaceImageId image;
2129}
2130#include "vmware_pack_end.h"
2131SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2132
2133typedef
2134#include "vmware_pack_begin.h"
2135struct {
2136   uint32 stid;
2137   SVGA3dRect rect;
2138}
2139#include "vmware_pack_end.h"
2140SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2141
2142typedef
2143#include "vmware_pack_begin.h"
2144struct SVGA3dCmdGBScreenDMA {
2145   uint32 screenId;
2146   uint32 dead;
2147   SVGAMobId destMobID;
2148   uint32 destPitch;
2149   SVGAMobId changeMapMobID;
2150}
2151#include "vmware_pack_end.h"
2152SVGA3dCmdGBScreenDMA;        /* SVGA_3D_CMD_GB_SCREEN_DMA */
2153
2154typedef
2155#include "vmware_pack_begin.h"
2156struct {
2157   uint32 value;
2158   uint32 mobId;
2159   uint32 mobOffset;
2160}
2161#include "vmware_pack_end.h"
2162SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE */
2163
2164typedef
2165#include "vmware_pack_begin.h"
2166struct {
2167   uint32 stid;
2168   SVGA3dSurfaceImageId dest;
2169
2170   uint32 statusMobId;
2171   uint32 statusMobOffset;
2172
2173   /* Reserved fields */
2174   uint32 mustBeInvalidId;
2175   uint32 mustBeZero;
2176}
2177#include "vmware_pack_end.h"
2178SVGA3dCmdScreenCopy;  /* SVGA_3D_CMD_SCREEN_COPY */
2179
2180#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2181#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2182#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2183
2184#endif /* _SVGA3D_CMD_H_ */