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  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2017-2018 Broadcom */
  3
  4#ifndef V3D_REGS_H
  5#define V3D_REGS_H
  6
  7#include <linux/bitops.h>
  8
  9#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
 10/* Using the GNU statement expression extension */
 11#define V3D_SET_FIELD(value, field)					\
 12	({								\
 13		u32 fieldval = (value) << field##_SHIFT;		\
 14		WARN_ON((fieldval & ~field##_MASK) != 0);		\
 15		fieldval & field##_MASK;				\
 16	 })
 17
 18#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >>		\
 19				    field##_SHIFT)
 20
 21/* Hub registers for shared hardware between V3D cores. */
 22
 23#define V3D_HUB_AXICFG                                 0x00000
 24# define V3D_HUB_AXICFG_MAX_LEN_MASK                   V3D_MASK(3, 0)
 25# define V3D_HUB_AXICFG_MAX_LEN_SHIFT                  0
 26#define V3D_HUB_UIFCFG                                 0x00004
 27#define V3D_HUB_IDENT0                                 0x00008
 28
 29#define V3D_HUB_IDENT1                                 0x0000c
 30# define V3D_HUB_IDENT1_WITH_MSO                       BIT(19)
 31# define V3D_HUB_IDENT1_WITH_TSY                       BIT(18)
 32# define V3D_HUB_IDENT1_WITH_TFU                       BIT(17)
 33# define V3D_HUB_IDENT1_WITH_L3C                       BIT(16)
 34# define V3D_HUB_IDENT1_NHOSTS_MASK                    V3D_MASK(15, 12)
 35# define V3D_HUB_IDENT1_NHOSTS_SHIFT                   12
 36# define V3D_HUB_IDENT1_NCORES_MASK                    V3D_MASK(11, 8)
 37# define V3D_HUB_IDENT1_NCORES_SHIFT                   8
 38# define V3D_HUB_IDENT1_REV_MASK                       V3D_MASK(7, 4)
 39# define V3D_HUB_IDENT1_REV_SHIFT                      4
 40# define V3D_HUB_IDENT1_TVER_MASK                      V3D_MASK(3, 0)
 41# define V3D_HUB_IDENT1_TVER_SHIFT                     0
 42
 43#define V3D_HUB_IDENT2                                 0x00010
 44# define V3D_HUB_IDENT2_WITH_MMU                       BIT(8)
 45# define V3D_HUB_IDENT2_L3C_NKB_MASK                   V3D_MASK(7, 0)
 46# define V3D_HUB_IDENT2_L3C_NKB_SHIFT                  0
 47
 48#define V3D_HUB_IDENT3                                 0x00014
 49# define V3D_HUB_IDENT3_IPREV_MASK                     V3D_MASK(15, 8)
 50# define V3D_HUB_IDENT3_IPREV_SHIFT                    8
 51# define V3D_HUB_IDENT3_IPIDX_MASK                     V3D_MASK(7, 0)
 52# define V3D_HUB_IDENT3_IPIDX_SHIFT                    0
 53
 54#define V3D_HUB_INT_STS                                0x00050
 55#define V3D_HUB_INT_SET                                0x00054
 56#define V3D_HUB_INT_CLR                                0x00058
 57#define V3D_HUB_INT_MSK_STS                            0x0005c
 58#define V3D_HUB_INT_MSK_SET                            0x00060
 59#define V3D_HUB_INT_MSK_CLR                            0x00064
 60# define V3D_HUB_INT_MMU_WRV                           BIT(5)
 61# define V3D_HUB_INT_MMU_PTI                           BIT(4)
 62# define V3D_HUB_INT_MMU_CAP                           BIT(3)
 63# define V3D_HUB_INT_MSO                               BIT(2)
 64# define V3D_HUB_INT_TFUC                              BIT(1)
 65# define V3D_HUB_INT_TFUF                              BIT(0)
 66
 67#define V3D_GCA_CACHE_CTRL                             0x0000c
 68# define V3D_GCA_CACHE_CTRL_FLUSH                      BIT(0)
 69
 70#define V3D_GCA_SAFE_SHUTDOWN                          0x000b0
 71# define V3D_GCA_SAFE_SHUTDOWN_EN                      BIT(0)
 72
 73#define V3D_GCA_SAFE_SHUTDOWN_ACK                      0x000b4
 74# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED               3
 75
 76# define V3D_TOP_GR_BRIDGE_REVISION                    0x00000
 77# define V3D_TOP_GR_BRIDGE_MAJOR_MASK                  V3D_MASK(15, 8)
 78# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT                 8
 79# define V3D_TOP_GR_BRIDGE_MINOR_MASK                  V3D_MASK(7, 0)
 80# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT                 0
 81
 82/* 7268 reset reg */
 83# define V3D_TOP_GR_BRIDGE_SW_INIT_0                   0x00008
 84# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
 85/* 7278 reset reg */
 86# define V3D_TOP_GR_BRIDGE_SW_INIT_1                   0x0000c
 87# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
 88
 89#define V3D_TFU_CS                                     0x00400
 90/* Stops current job, empties input fifo. */
 91# define V3D_TFU_CS_TFURST                             BIT(31)
 92# define V3D_TFU_CS_CVTCT_MASK                         V3D_MASK(23, 16)
 93# define V3D_TFU_CS_CVTCT_SHIFT                        16
 94# define V3D_TFU_CS_NFREE_MASK                         V3D_MASK(13, 8)
 95# define V3D_TFU_CS_NFREE_SHIFT                        8
 96# define V3D_TFU_CS_BUSY                               BIT(0)
 97
 98#define V3D_TFU_SU                                     0x00404
 99/* Interrupt when FINTTHR input slots are free (0 = disabled) */
100# define V3D_TFU_SU_FINTTHR_MASK                       V3D_MASK(13, 8)
101# define V3D_TFU_SU_FINTTHR_SHIFT                      8
102/* Skips resetting the CRC at the start of CRC generation. */
103# define V3D_TFU_SU_CRCCHAIN                           BIT(4)
104/* skips writes, computes CRC of the image.  miplevels must be 0. */
105# define V3D_TFU_SU_CRC                                BIT(3)
106# define V3D_TFU_SU_THROTTLE_MASK                      V3D_MASK(1, 0)
107# define V3D_TFU_SU_THROTTLE_SHIFT                     0
108
109#define V3D_TFU_ICFG                                   0x00408
110/* Interrupt when the conversion is complete. */
111# define V3D_TFU_ICFG_IOC                              BIT(0)
112
113/* Input Image Address */
114#define V3D_TFU_IIA                                    0x0040c
115/* Input Chroma Address */
116#define V3D_TFU_ICA                                    0x00410
117/* Input Image Stride */
118#define V3D_TFU_IIS                                    0x00414
119/* Input Image U-Plane Address */
120#define V3D_TFU_IUA                                    0x00418
121/* Output Image Address */
122#define V3D_TFU_IOA                                    0x0041c
123/* Image Output Size */
124#define V3D_TFU_IOS                                    0x00420
125/* TFU YUV Coefficient 0 */
126#define V3D_TFU_COEF0                                  0x00424
127/* Use these regs instead of the defaults. */
128# define V3D_TFU_COEF0_USECOEF                         BIT(31)
129/* TFU YUV Coefficient 1 */
130#define V3D_TFU_COEF1                                  0x00428
131/* TFU YUV Coefficient 2 */
132#define V3D_TFU_COEF2                                  0x0042c
133/* TFU YUV Coefficient 3 */
134#define V3D_TFU_COEF3                                  0x00430
135
136#define V3D_TFU_CRC                                    0x00434
137
138/* Per-MMU registers. */
139
140#define V3D_MMUC_CONTROL                               0x01000
141# define V3D_MMUC_CONTROL_CLEAR                        BIT(3)
142# define V3D_MMUC_CONTROL_FLUSHING                     BIT(2)
143# define V3D_MMUC_CONTROL_FLUSH                        BIT(1)
144# define V3D_MMUC_CONTROL_ENABLE                       BIT(0)
145
146#define V3D_MMU_CTL                                    0x01200
147# define V3D_MMU_CTL_CAP_EXCEEDED                      BIT(27)
148# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT                BIT(26)
149# define V3D_MMU_CTL_CAP_EXCEEDED_INT                  BIT(25)
150# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION            BIT(24)
151# define V3D_MMU_CTL_PT_INVALID                        BIT(20)
152# define V3D_MMU_CTL_PT_INVALID_ABORT                  BIT(19)
153# define V3D_MMU_CTL_PT_INVALID_INT                    BIT(18)
154# define V3D_MMU_CTL_PT_INVALID_EXCEPTION              BIT(17)
155# define V3D_MMU_CTL_PT_INVALID_ENABLE                 BIT(16)
156# define V3D_MMU_CTL_WRITE_VIOLATION                   BIT(12)
157# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT             BIT(11)
158# define V3D_MMU_CTL_WRITE_VIOLATION_INT               BIT(10)
159# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION         BIT(9)
160# define V3D_MMU_CTL_TLB_CLEARING                      BIT(7)
161# define V3D_MMU_CTL_TLB_STATS_CLEAR                   BIT(3)
162# define V3D_MMU_CTL_TLB_CLEAR                         BIT(2)
163# define V3D_MMU_CTL_TLB_STATS_ENABLE                  BIT(1)
164# define V3D_MMU_CTL_ENABLE                            BIT(0)
165
166#define V3D_MMU_PT_PA_BASE                             0x01204
167#define V3D_MMU_HIT                                    0x01208
168#define V3D_MMU_MISSES                                 0x0120c
169#define V3D_MMU_STALLS                                 0x01210
170
171#define V3D_MMU_ADDR_CAP                               0x01214
172# define V3D_MMU_ADDR_CAP_ENABLE                       BIT(31)
173# define V3D_MMU_ADDR_CAP_MPAGE_MASK                   V3D_MASK(11, 0)
174# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT                  0
175
176#define V3D_MMU_SHOOT_DOWN                             0x01218
177# define V3D_MMU_SHOOT_DOWN_SHOOTING                   BIT(29)
178# define V3D_MMU_SHOOT_DOWN_SHOOT                      BIT(28)
179# define V3D_MMU_SHOOT_DOWN_PAGE_MASK                  V3D_MASK(27, 0)
180# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT                 0
181
182#define V3D_MMU_BYPASS_START                           0x0121c
183#define V3D_MMU_BYPASS_END                             0x01220
184
185/* AXI ID of the access that faulted */
186#define V3D_MMU_VIO_ID                                 0x0122c
187
188/* Address for illegal PTEs to return */
189#define V3D_MMU_ILLEGAL_ADDR                           0x01230
190# define V3D_MMU_ILLEGAL_ADDR_ENABLE                   BIT(31)
191
192/* Address that faulted */
193#define V3D_MMU_VIO_ADDR                               0x01234
194
195#define V3D_MMU_DEBUG_INFO                             0x01238
196# define V3D_MMU_PA_WIDTH_MASK                         V3D_MASK(11, 8)
197# define V3D_MMU_PA_WIDTH_SHIFT                        8
198# define V3D_MMU_VA_WIDTH_MASK                         V3D_MASK(7, 4)
199# define V3D_MMU_VA_WIDTH_SHIFT                        4
200# define V3D_MMU_VERSION_MASK                          V3D_MASK(3, 0)
201# define V3D_MMU_VERSION_SHIFT                         0
202
203/* Per-V3D-core registers */
204
205#define V3D_CTL_IDENT0                                 0x00000
206# define V3D_IDENT0_VER_MASK                           V3D_MASK(31, 24)
207# define V3D_IDENT0_VER_SHIFT                          24
208
209#define V3D_CTL_IDENT1                                 0x00004
210/* Multiples of 1kb */
211# define V3D_IDENT1_VPM_SIZE_MASK                      V3D_MASK(31, 28)
212# define V3D_IDENT1_VPM_SIZE_SHIFT                     28
213# define V3D_IDENT1_NSEM_MASK                          V3D_MASK(23, 16)
214# define V3D_IDENT1_NSEM_SHIFT                         16
215# define V3D_IDENT1_NTMU_MASK                          V3D_MASK(15, 12)
216# define V3D_IDENT1_NTMU_SHIFT                         12
217# define V3D_IDENT1_QUPS_MASK                          V3D_MASK(11, 8)
218# define V3D_IDENT1_QUPS_SHIFT                         8
219# define V3D_IDENT1_NSLC_MASK                          V3D_MASK(7, 4)
220# define V3D_IDENT1_NSLC_SHIFT                         4
221# define V3D_IDENT1_REV_MASK                           V3D_MASK(3, 0)
222# define V3D_IDENT1_REV_SHIFT                          0
223
224#define V3D_CTL_IDENT2                                 0x00008
225# define V3D_IDENT2_BCG_INT                            BIT(28)
226
227#define V3D_CTL_MISCCFG                                0x00018
228# define V3D_CTL_MISCCFG_QRMAXCNT_MASK                 V3D_MASK(3, 1)
229# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT                1
230# define V3D_MISCCFG_OVRTMUOUT                         BIT(0)
231
232#define V3D_CTL_L2CACTL                                0x00020
233# define V3D_L2CACTL_L2CCLR                            BIT(2)
234# define V3D_L2CACTL_L2CDIS                            BIT(1)
235# define V3D_L2CACTL_L2CENA                            BIT(0)
236
237#define V3D_CTL_SLCACTL                                0x00024
238# define V3D_SLCACTL_TVCCS_MASK                        V3D_MASK(27, 24)
239# define V3D_SLCACTL_TVCCS_SHIFT                       24
240# define V3D_SLCACTL_TDCCS_MASK                        V3D_MASK(19, 16)
241# define V3D_SLCACTL_TDCCS_SHIFT                       16
242# define V3D_SLCACTL_UCC_MASK                          V3D_MASK(11, 8)
243# define V3D_SLCACTL_UCC_SHIFT                         8
244# define V3D_SLCACTL_ICC_MASK                          V3D_MASK(3, 0)
245# define V3D_SLCACTL_ICC_SHIFT                         0
246
247#define V3D_CTL_L2TCACTL                               0x00030
248# define V3D_L2TCACTL_TMUWCF                           BIT(8)
249# define V3D_L2TCACTL_L2T_NO_WM                        BIT(4)
250/* Invalidates cache lines. */
251# define V3D_L2TCACTL_FLM_FLUSH                        0
252/* Removes cachelines without writing dirty lines back. */
253# define V3D_L2TCACTL_FLM_CLEAR                        1
254/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
255# define V3D_L2TCACTL_FLM_CLEAN                        2
256# define V3D_L2TCACTL_FLM_MASK                         V3D_MASK(2, 1)
257# define V3D_L2TCACTL_FLM_SHIFT                        1
258# define V3D_L2TCACTL_L2TFLS                           BIT(0)
259#define V3D_CTL_L2TFLSTA                               0x00034
260#define V3D_CTL_L2TFLEND                               0x00038
261
262#define V3D_CTL_INT_STS                                0x00050
263#define V3D_CTL_INT_SET                                0x00054
264#define V3D_CTL_INT_CLR                                0x00058
265#define V3D_CTL_INT_MSK_STS                            0x0005c
266#define V3D_CTL_INT_MSK_SET                            0x00060
267#define V3D_CTL_INT_MSK_CLR                            0x00064
268# define V3D_INT_QPU_MASK                              V3D_MASK(27, 16)
269# define V3D_INT_QPU_SHIFT                             16
270# define V3D_INT_CSDDONE                               BIT(7)
271# define V3D_INT_PCTR                                  BIT(6)
272# define V3D_INT_GMPV                                  BIT(5)
273# define V3D_INT_TRFB                                  BIT(4)
274# define V3D_INT_SPILLUSE                              BIT(3)
275# define V3D_INT_OUTOMEM                               BIT(2)
276# define V3D_INT_FLDONE                                BIT(1)
277# define V3D_INT_FRDONE                                BIT(0)
278
279#define V3D_CLE_CT0CS                                  0x00100
280#define V3D_CLE_CT1CS                                  0x00104
281#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
282#define V3D_CLE_CT0EA                                  0x00108
283#define V3D_CLE_CT1EA                                  0x0010c
284#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
285#define V3D_CLE_CT0CA                                  0x00110
286#define V3D_CLE_CT1CA                                  0x00114
287#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
288#define V3D_CLE_CT0RA                                  0x00118
289#define V3D_CLE_CT1RA                                  0x0011c
290#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
291#define V3D_CLE_CT0LC                                  0x00120
292#define V3D_CLE_CT1LC                                  0x00124
293#define V3D_CLE_CT0PC                                  0x00128
294#define V3D_CLE_CT1PC                                  0x0012c
295#define V3D_CLE_PCS                                    0x00130
296#define V3D_CLE_BFC                                    0x00134
297#define V3D_CLE_RFC                                    0x00138
298#define V3D_CLE_TFBC                                   0x0013c
299#define V3D_CLE_TFIT                                   0x00140
300#define V3D_CLE_CT1CFG                                 0x00144
301#define V3D_CLE_CT1TILECT                              0x00148
302#define V3D_CLE_CT1TSKIP                               0x0014c
303#define V3D_CLE_CT1PTCT                                0x00150
304#define V3D_CLE_CT0SYNC                                0x00154
305#define V3D_CLE_CT1SYNC                                0x00158
306#define V3D_CLE_CT0QTS                                 0x0015c
307# define V3D_CLE_CT0QTS_ENABLE                         BIT(1)
308#define V3D_CLE_CT0QBA                                 0x00160
309#define V3D_CLE_CT1QBA                                 0x00164
310#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
311#define V3D_CLE_CT0QEA                                 0x00168
312#define V3D_CLE_CT1QEA                                 0x0016c
313#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
314#define V3D_CLE_CT0QMA                                 0x00170
315#define V3D_CLE_CT0QMS                                 0x00174
316#define V3D_CLE_CT1QCFG                                0x00178
317/* If set without ETPROC, entirely skip tiles with no primitives. */
318# define V3D_CLE_QCFG_ETFILT                           BIT(7)
319/* If set with ETFILT, just write the clear color to tiles with no
320 * primitives.
321 */
322# define V3D_CLE_QCFG_ETPROC                           BIT(6)
323# define V3D_CLE_QCFG_ETSFLUSH                         BIT(1)
324# define V3D_CLE_QCFG_MCDIS                            BIT(0)
325
326#define V3D_PTB_BPCA                                   0x00300
327#define V3D_PTB_BPCS                                   0x00304
328#define V3D_PTB_BPOA                                   0x00308
329#define V3D_PTB_BPOS                                   0x0030c
330
331#define V3D_PTB_BXCF                                   0x00310
332# define V3D_PTB_BXCF_RWORDERDISA                      BIT(1)
333# define V3D_PTB_BXCF_CLIPDISA                         BIT(0)
334
335#define V3D_V3_PCTR_0_EN                               0x00674
336#define V3D_V3_PCTR_0_EN_ENABLE                        BIT(31)
337#define V3D_V4_PCTR_0_EN                               0x00650
338/* When a bit is set, resets the counter to 0. */
339#define V3D_V3_PCTR_0_CLR                              0x00670
340#define V3D_V4_PCTR_0_CLR                              0x00654
341#define V3D_PCTR_0_OVERFLOW                            0x00658
342
343#define V3D_V3_PCTR_0_PCTRS0                           0x00684
344#define V3D_V3_PCTR_0_PCTRS15                          0x00660
345#define V3D_V3_PCTR_0_PCTRSX(x)                        (V3D_V3_PCTR_0_PCTRS0 + \
346							4 * (x))
347/* Each src reg muxes four counters each. */
348#define V3D_V4_PCTR_0_SRC_0_3                          0x00660
349#define V3D_V4_PCTR_0_SRC_28_31                        0x0067c
350# define V3D_PCTR_S0_MASK                              V3D_MASK(6, 0)
351# define V3D_PCTR_S0_SHIFT                             0
352# define V3D_PCTR_S1_MASK                              V3D_MASK(14, 8)
353# define V3D_PCTR_S1_SHIFT                             8
354# define V3D_PCTR_S2_MASK                              V3D_MASK(22, 16)
355# define V3D_PCTR_S2_SHIFT                             16
356# define V3D_PCTR_S3_MASK                              V3D_MASK(30, 24)
357# define V3D_PCTR_S3_SHIFT                             24
358# define V3D_PCTR_CYCLE_COUNT                          32
359
360/* Output values of the counters. */
361#define V3D_PCTR_0_PCTR0                               0x00680
362#define V3D_PCTR_0_PCTR31                              0x006fc
363#define V3D_PCTR_0_PCTRX(x)                            (V3D_PCTR_0_PCTR0 + \
364							4 * (x))
365#define V3D_GMP_STATUS                                 0x00800
366# define V3D_GMP_STATUS_GMPRST                         BIT(31)
367# define V3D_GMP_STATUS_WR_COUNT_MASK                  V3D_MASK(30, 24)
368# define V3D_GMP_STATUS_WR_COUNT_SHIFT                 24
369# define V3D_GMP_STATUS_RD_COUNT_MASK                  V3D_MASK(22, 16)
370# define V3D_GMP_STATUS_RD_COUNT_SHIFT                 16
371# define V3D_GMP_STATUS_WR_ACTIVE                      BIT(5)
372# define V3D_GMP_STATUS_RD_ACTIVE                      BIT(4)
373# define V3D_GMP_STATUS_CFG_BUSY                       BIT(3)
374# define V3D_GMP_STATUS_CNTOVF                         BIT(2)
375# define V3D_GMP_STATUS_INVPROT                        BIT(1)
376# define V3D_GMP_STATUS_VIO                            BIT(0)
377
378#define V3D_GMP_CFG                                    0x00804
379# define V3D_GMP_CFG_LBURSTEN                          BIT(3)
380# define V3D_GMP_CFG_PGCRSEN                           BIT()
381# define V3D_GMP_CFG_STOP_REQ                          BIT(1)
382# define V3D_GMP_CFG_PROT_ENABLE                       BIT(0)
383
384#define V3D_GMP_VIO_ADDR                               0x00808
385#define V3D_GMP_VIO_TYPE                               0x0080c
386#define V3D_GMP_TABLE_ADDR                             0x00810
387#define V3D_GMP_CLEAR_LOAD                             0x00814
388#define V3D_GMP_PRESERVE_LOAD                          0x00818
389#define V3D_GMP_VALID_LINES                            0x00820
390
391#define V3D_CSD_STATUS                                 0x00900
392# define V3D_CSD_STATUS_NUM_COMPLETED_MASK             V3D_MASK(11, 4)
393# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT            4
394# define V3D_CSD_STATUS_NUM_ACTIVE_MASK                V3D_MASK(3, 2)
395# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT               2
396# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH          BIT(1)
397# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH           BIT(0)
398
399#define V3D_CSD_QUEUED_CFG0                            0x00904
400# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK            V3D_MASK(31, 16)
401# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT           16
402# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK          V3D_MASK(15, 0)
403# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT         0
404
405#define V3D_CSD_QUEUED_CFG1                            0x00908
406# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK            V3D_MASK(31, 16)
407# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT           16
408# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK          V3D_MASK(15, 0)
409# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT         0
410
411#define V3D_CSD_QUEUED_CFG2                            0x0090c
412# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK            V3D_MASK(31, 16)
413# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT           16
414# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK          V3D_MASK(15, 0)
415# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT         0
416
417#define V3D_CSD_QUEUED_CFG3                            0x00910
418# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV         BIT(26)
419# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK            V3D_MASK(25, 20)
420# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT           20
421# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK    V3D_MASK(19, 12)
422# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT   12
423# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK           V3D_MASK(11, 8)
424# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT          8
425# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK              V3D_MASK(7, 0)
426# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT             0
427
428/* Number of batches, minus 1 */
429#define V3D_CSD_QUEUED_CFG4                            0x00914
430
431/* Shader address, pnan, singleseg, threading, like a shader record. */
432#define V3D_CSD_QUEUED_CFG5                            0x00918
433
434/* Uniforms address (4 byte aligned) */
435#define V3D_CSD_QUEUED_CFG6                            0x0091c
436
437#define V3D_CSD_CURRENT_CFG0                          0x00920
438#define V3D_CSD_CURRENT_CFG1                          0x00924
439#define V3D_CSD_CURRENT_CFG2                          0x00928
440#define V3D_CSD_CURRENT_CFG3                          0x0092c
441#define V3D_CSD_CURRENT_CFG4                          0x00930
442#define V3D_CSD_CURRENT_CFG5                          0x00934
443#define V3D_CSD_CURRENT_CFG6                          0x00938
444
445#define V3D_CSD_CURRENT_ID0                            0x0093c
446# define V3D_CSD_CURRENT_ID0_WG_X_MASK                 V3D_MASK(31, 16)
447# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT                16
448# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK             V3D_MASK(11, 8)
449# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT            8
450# define V3D_CSD_CURRENT_ID0_L_IDX_MASK                V3D_MASK(7, 0)
451# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT               0
452
453#define V3D_CSD_CURRENT_ID1                            0x00940
454# define V3D_CSD_CURRENT_ID0_WG_Z_MASK                 V3D_MASK(31, 16)
455# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT                16
456# define V3D_CSD_CURRENT_ID0_WG_Y_MASK                 V3D_MASK(15, 0)
457# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT                0
458
459#define V3D_ERR_FDBGO                                  0x00f04
460#define V3D_ERR_FDBGB                                  0x00f08
461#define V3D_ERR_FDBGR                                  0x00f0c
462
463#define V3D_ERR_FDBGS                                  0x00f10
464# define V3D_ERR_FDBGS_INTERPZ_IP_STALL                BIT(17)
465# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL            BIT(16)
466# define V3D_ERR_FDBGS_XYNRM_IP_STALL                  BIT(14)
467# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID             BIT(13)
468# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID              BIT(12)
469# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST               BIT(11)
470# define V3D_ERR_FDBGS_EZTEST_ANYQVALID                BIT(7)
471# define V3D_ERR_FDBGS_EZTEST_PASS                     BIT(6)
472# define V3D_ERR_FDBGS_EZTEST_QREADY                   BIT(5)
473# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID            BIT(4)
474# define V3D_ERR_FDBGS_EZTEST_QSTALL                   BIT(3)
475# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL              BIT(2)
476# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL               BIT(1)
477# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL                BIT(0)
478
479#define V3D_ERR_STAT                                   0x00f20
480# define V3D_ERR_L2CARE                                BIT(15)
481# define V3D_ERR_VCMBE                                 BIT(14)
482# define V3D_ERR_VCMRE                                 BIT(13)
483# define V3D_ERR_VCDI                                  BIT(12)
484# define V3D_ERR_VCDE                                  BIT(11)
485# define V3D_ERR_VDWE                                  BIT(10)
486# define V3D_ERR_VPMEAS                                BIT(9)
487# define V3D_ERR_VPMEFNA                               BIT(8)
488# define V3D_ERR_VPMEWNA                               BIT(7)
489# define V3D_ERR_VPMERNA                               BIT(6)
490# define V3D_ERR_VPMERR                                BIT(5)
491# define V3D_ERR_VPMEWR                                BIT(4)
492# define V3D_ERR_VPAERRGL                              BIT(3)
493# define V3D_ERR_VPAEBRGL                              BIT(2)
494# define V3D_ERR_VPAERGS                               BIT(1)
495# define V3D_ERR_VPAEABB                               BIT(0)
496
497#endif /* V3D_REGS_H */